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[D] Warhound: Is it good or should it be changed? - Page 42

Forum Index > StarCraft 2 HotS
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bhfberserk
Profile Joined August 2011
Canada390 Posts
September 09 2012 15:09 GMT
#821
On September 09 2012 22:30 kinglemon wrote:
Show nested quote +
On September 09 2012 20:40 Rassy wrote:
Love the idea of putting haywire on thor as replacement for the cannon (without having to upgrade it)
Maybe warhound can then get some low damage non splash aa attack instead and act as a midgame unit before you get to thor.


yes i feel they could switch the roles and it would be more fun imo.
the thor loses his anti air and 250mm cannon, but gets the warhound missiles instead, so it will be the massive siege breaker.
and the warhound becomes the new anti air unit, with a weak (or even no) ground attack.
i think it would make more sense.

one problem in tvz when meching was that muta builds could kill you quite fast if you weren't prepared, because thors are so expensive and take long to build, and aren't even that great against air.
a cheaper and not so bulky anti air unit would help.



I love this idea too! The thor can pull out the 250mm and fire "Haywire cannon". for 6 secs. It can even use up energy!
And the Warhound gets the anti air from the thor!
If Warhound is quite beefy but not extreme strong GvG, I think it will be quite balance in TvZ. 3-4 warhounds should hold off the initial 8 mutalisks easily. (With good position of course)
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