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[D] Warhound: Is it good or should it be changed? - Page 30

Forum Index > StarCraft 2 HotS
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Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
Last Edited: 2012-09-05 20:36:58
September 05 2012 20:36 GMT
#581
It is a noob friendly unit. Terran is too weak on low skill levels. I hope they balance it i a way that it is used the lesser the higher the level of the participating players.

Edit: By low skill I mean non-professionals.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
September 05 2012 20:36 GMT
#582
On September 06 2012 04:56 Danzo wrote:
"Fixing the stale tank lines in TVT". Now what I'm seeing with some games is Warhound vs Warhound. Terrible looks so far and then some people just going pure bio again.


Pretty much. Instead of "stale tank lines" we'll see Warhound/bio death-balls
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
Last Edited: 2012-09-05 20:39:12
September 05 2012 20:38 GMT
#583
On September 06 2012 05:36 Mr Showtime wrote:
Show nested quote +
On September 06 2012 04:56 Danzo wrote:
"Fixing the stale tank lines in TVT". Now what I'm seeing with some games is Warhound vs Warhound. Terrible looks so far and then some people just going pure bio again.


Pretty much. Instead of "stale tank lines" we'll see Warhound/bio death-balls


I haven't tried out the beta, but from it's stats the warhund makes the impression he will be rolled by pure bio. So if he goes bio/Warhound, focus on making more marines and less siege tanks.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
September 05 2012 20:40 GMT
#584
I really don't like it, makes mech to mobile, and you don't really need tanks now :/
Hwaseung Oz fan for life. Swing out, always swing out.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 05 2012 20:40 GMT
#585
On September 06 2012 05:31 hitpoint wrote:
Warhound is the worst new unit by far. It makes the game boring, discourages tanks, it's ugly , has an ugly attack animation, and a stupid name. There's pretty much nothing good about it.


There is two things good about it, it's portrait and unit voice are amazing.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sp00ly
Profile Joined September 2011
United Kingdom1546 Posts
September 05 2012 20:42 GMT
#586
So has anybody seen how a tradition MMM ball does against a mostly warhound comp?
-niL
Profile Joined January 2012
Canada1131 Posts
September 05 2012 20:42 GMT
#587
Siege Tank wars is the philosophy/ideology of playing terran: good positioning. Why are we changing the tradition of Siege Tank wars that started with the first starcraft game?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 05 2012 20:43 GMT
#588
Another uninteresting a move marauder type unit. Yeah, it's shitty design, but what the hell are we going to do about it at this point? I don't see how we can rescue the messy trainwreck that is StarCraft 2.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
September 05 2012 20:45 GMT
#589
Warhoudn sounds good, unit voice is cool and portrait looks awesome! As a terran player im happy if there is 1 more unit that i dont have to micro TBH. Thank lord for that! Mech here i come!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Embir
Profile Joined January 2011
Poland567 Posts
Last Edited: 2012-09-05 20:46:01
September 05 2012 20:45 GMT
#590
On September 06 2012 05:43 vOdToasT wrote:
Another uninteresting a move marauder type unit. Yeah, it's shitty design, but what the hell are we going to do about it at this point? I don't see how we can rescue the messy trainwreck that is StarCraft 2.


One question - why are u even on this forum? If SC2 is that shitty game just leave - believe me no one will cry after you.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 05 2012 20:46 GMT
#591
On September 06 2012 05:42 Sp00ly wrote:
So has anybody seen how a tradition MMM ball does against a mostly warhound comp?


I've seen ForGG's MMM lose against CuteAngel mech (who was that again, sounds familiar),
but the latter one just used some warhounds to strengthen the traditional mech against marauders
(he went plenty of hellion/warhound with some tanks).
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-09-05 21:15:41
September 05 2012 20:46 GMT
#592
Part of what makes mech mech isn't that units come from the factory (as described in a pretty good thread that I can't find at the moment [EDIT: Thank you Gindo (In Defense Of Mech]) - it's that it's based around the siege tank and controlling space. The warhound COULD be useful in defending tanks from immortals - which is currently one of the biggest threats to mech (the other being charge zealots). However even if its damage was nerfed it's too fast and honestly too good - it's not like I understand the HOTS meta at ALL but in the few games I've seen the Terran starts off with some tanks, then realizes Thor/Hellion/Warhounds is so good you don't need to control space anymore. And I'm not saying it's imbalanced - Protoss I've seen are dealing with this by going mass tempest and kiting the units - but the play isn't really what traditionally makes mech "mech". It's like bio that isn't as good at dealing with air.

Everything else I think for terran is pretty great in the expansion. Widow mines have a lot of potential and I won't buy that it has to come from the Hellion ONLY because that's how it worked in Brood War. They're 1 supply, they build two at a time and they're cheap, and not only can be powerful on their own, they more importantly buy time to get siege tanks in place to control the space your opponent wants to occupy - that's very powerful. Battle Hellions have great potential in being both harass units and units that can protect siege tanks from charge zealots.
Salient
Profile Joined August 2011
United States876 Posts
September 05 2012 20:47 GMT
#593
It seems like Terran players would rather have spider mines and an upgrade for tanks rather than the Warhound. Maybe Blizzard will listen to your feedback and make changes.
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 05 2012 20:48 GMT
#594
Correct me if i'm wrong, but siege tank are more expensive than warhounds rite?
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-09-05 20:50:41
September 05 2012 20:49 GMT
#595
There's 2 options:

Keep it as it is with perhaps slight stat adjustments, and make Thors AA attack do 48 dmg to all types of air units. Nerf ground atack to compensate. That way Thor doesn't overlap with Warhound as ground support and never gets made.

Option 2, remove Thor, give Warhound AA attack and nerf other stuff accordingly.

I prefer option 1 personally. Either way, Mech REALLY needs a viable AA unit, not the shitty Thor we have now.
All we have to decide is what to do with the time that is given to us.
BushidoSnipr
Profile Joined November 2010
United States910 Posts
September 05 2012 20:51 GMT
#596
Terran is the only race that relies on micro and real skill to win, cut them some slack. I just wish they added tons of micro intensive units for P and Z to balance this out..
GinDo
Profile Blog Joined September 2010
3327 Posts
September 05 2012 20:53 GMT
#597
This is Mech

Blizzard come on. Why cater so much to the the extreme casual wing? When you do that you not only lose the hard-core wing, but you lose alot of moderates as well.

+ Show Spoiler +
I think the issue is that although Hardcore players stay around, the casuals are larger in number and buy more games, though none of my nub SC friends still play.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
September 05 2012 20:59 GMT
#598
Do they have a nail gun? That's what it looks/sounds like to me...
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
maybenexttime
Profile Blog Joined November 2006
Poland5712 Posts
September 05 2012 20:59 GMT
#599
On September 06 2012 05:45 Embir wrote:
Show nested quote +
On September 06 2012 05:43 vOdToasT wrote:
Another uninteresting a move marauder type unit. Yeah, it's shitty design, but what the hell are we going to do about it at this point? I don't see how we can rescue the messy trainwreck that is StarCraft 2.


One question - why are u even on this forum? If SC2 is that shitty game just leave - believe me no one will cry after you.


Well, blizzard killed BW for this thing. StarCraft fans are just trying to salvage whatever they can.

Try to be objective. Compare HotS to BW and TFT. When experiencing the latter two for the first time, pretty much everybody was like "OH SHIT, OH SHIT, I CAN'T WAIT!!". When it comes to HotS, most additions are either meh or making the game worse. There are tons of people who are majorly dissapointed. Blizzard is dumbing down the game even more, adding blatant a-move units and showing they have no clue were they're going with this expansion pack.

Instead of fixing the flaws, they are botching the game further.
Jasiwel
Profile Joined June 2012
United States146 Posts
Last Edited: 2012-09-05 21:02:03
September 05 2012 21:01 GMT
#600
I'd rather they bring back the Goliath. It's a standard mech unit that has high DPS (so the Immortal's Hardened Shield wouldn't matter), would still allow Immortals to be viable agaisnt Mech (which is important for balance), and it can be micro'd to better usage. It has an Anti-Air attack so it allows better transitions into Mech versus Zerg since the only anti-air Mech is the Thor (not counting the Viking) and the Goliath was known for chasing off Mutas in Brood War. It just bridges so many gaps that currently are presented.
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