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A few quick tips for increasing gem clearing speed: 1) After matching a set, immediately look for another pair on the other side of the board unless you had already set up another set on that side beforehand 2) If you can't find a set within 3 seconds of looking, reset the board 3) Look for sets near the bottom of the board first, and only look for sets at the top of the board if you are desperate 4) Pick which units you will use before the game starts, and stick to that strategy unless it is failing horribly. Thinking too much about which units you're going to make during the game will slow you down greatly in gem clearing, and then you will lose even worse because of energy.
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5) If you lose, don't get discouraged. Unless you're really good at bejeweled you're not going to win until you get lucky. Mass games until you get that sweet one where you just roll over your opponent.
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Ah, the sweet smell of victory!
+ Show Spoiler +
Yep, I can confirm the success of massing tanks, then massing hydras. Took me around 20 to 30 attempts. And yeah, you need to be in the zone, and getting constant matches. For a lot of my attempts, I'd start off well, getting that critical mass of tanks, but because of some stagnant periods without matches, the insane AI will begin to overwhelm you.
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Did this yesterday, really easy if you know what to do. Basically, just hold down the "R" button, for non-stop tanks, and keep matching gems. If he gets too much air, your marines should probably be able to handle it, if not, get a few hydras. Freeze all colossi and ultras. ???? Profit
I had 30% less energy than the Insane AI, and he kept pushing me. Then, after I got like 5 tanks, I just roflstomped him, because tanks are OP like fuck in this game... -.-
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Another great way of learning how to match gems quicker is to not move your screen. Stay at the bottom, don't even have the main battle in sight, just match gems and mass mutas by pressing E whenever you hit 800+ energy.
You'll become a better player much faster if you master one aspect of the game (matching) before the other (picking the right unit, casting spells, timing reinforcements), rather than trying to learn both of them at the same time.
(Also, needless to say you don't take winning or loosing into consideration with this tactic, although I've noticed that you win quite often since you get a lot more energy than you're used to.)
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Can someone please post a video on youtube with a simple method?
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I can confirm, this is pretty luck based. The units the ai spawns are purely random, so having the right unit beforehand is pretty impossible. Just pick a unit thats good against marines, because you will encounter hordes of that. (Tanks & Mutas counter Marines in Starjeweled. Don´t know about anything else.)
My best go(my performance) I went nearly toe to toe with the ai, only falling a few hundred energy shorter. My winning go though was atrocious. 4400 against about 9k energy + Show Spoiler +
Still won because a. the ai didn´t build any air units(1 muta all in all) b. the ai didn´t build any tanks of his own. c. I got lucky by getting pushed back to my towers(so the towers tanked until I hit critical mass tanks.
I basically just build 10 tanks at start and then only used energy to storm air, heal or freeze dangerous units, at least I planned to do that.
Just play and get lucky somehow, also spells can save your ass more than an 11th unit 
[€]This just in: As for technique I usually prefer going top to bottom. That way you usually get the matches you looked out for, so you don´t ruin your matches above your current gem-match, which throws me off a lot. In the end you still match at the bottom so you can still get the lucky combos. At least that´s the way i think about it.[/€]
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I got extremely lucky.
2 minute win.

Did as you guys said, just held down R. Basically had like a 14 combo or something, was ridiculous. Got like 10 tanks out before the marines even started fighting.
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After many many tries, and discovering the entertainment that Bejeweled/Starjeweled can provide, I have finally beaten the Insane AI using the methods mentioned here. Thanks for the advice guys :D (The Mass Tank + Hydra/Ghost one) I held down r and focused on my matching...built up tanks while the first line of cannons got taken out, and went from there. In the one I won, the AI and I traded cannon lines, then they pushed me to my second line, where I managed to mass up tanks + hydras/ghosts. The push from there won, now I can be finally done with this LOL!
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Man, either you guys are awesome at this or I'm awful. I just can't beat Insane D:
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Ok firstly from what ive gathered, you need to be decent at matching jewels, you can fall about 1-2k behind (after the initial 2k of points) and be fine however any more and the computer will start a comeback even against tank hydra. Position your screen to be slightly past your first set of cannons and then start matching asap. your goal is to let their first unit get into cannon range and then fire up 3x tanks and start spamming hydras.
NOTE: TANKS MUST NEVER BE IN THE FRONT LINE
There are a few units to note, If the ai opens double collosus, you can start your tanks a bit earlier as long as they wont go past your cannons. If they double collossus later make sure you warp cell them. They will destroy hydras and without hydras your tanks become bare and you will be pushed back. Storm is a nifty idea if they use 3x tank and you dont have an overwhelming force.
At the end of the day, if you match fast enough you should have the cost efficient units.
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Took me a good amount of tries, but I managed too. And without any uber-combo (the max was 4). You just need to keep a constant flow of matches.. if you can't find any in seconds, just reset (I reseted once when I won against insane). Particularly at the beginning, you really need to get some surge of energy to arrange a good initial force.
The tactic, as suggested here, was mass tanks, with just enough hydras to take care of flying units. Go to at least 6-7 tanks before getting hydra. If they get air too soon, you just leave and retry. I suggest a Tank-Hydra ration around 3:1. As for spells, just use the freezing one on any colossus, and on ultras only if they are about to reach your units.
I suggest against using storms (lost every time I used them): they cost too much, and even if they make you win the current skirmish, you easily get low on units for later and get overrun.
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mass tanks + hydra's got insane achievement 2nd time trying
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This is bullshit. Absolute total fucking bullshit. Played like 50 games. Tried spamming all kinds of units. Tried with all kinds of combos. Tried countering every unit the AI sends. Failed all the time. Even when I was hard countering him like fuck. This brainless piece of shit that Blizzard call "AI" played whole game long roaches vs my mutas and still won. WTF?!?! I understand that someone at Blizzard is too friggin clueless about creating an AI that can actually PLAY THE MOTHAFUCKING GAME, but still, I'm done wasting my time on this piece of broken shit. You have to be unbelievably lucky to win, and that by my book is NOT an achievement but a total waste of time.
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So frustrating, I will get 6-8 tank and then just a massive dry spell and the comp pushes back, its so frustrating.
Pretty much what I feel is that i just need to get a lucky string after the first 3 tanks to get to 6 tanks and some hydras. Its just all luck.
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On April 11 2011 01:32 Sanguinarius wrote: So frustrating, I will get 6-8 tank and then just a massive dry spell and the comp pushes back, its so frustrating.
Pretty much what I feel is that i just need to get a lucky string after the first 3 tanks to get to 6 tanks and some hydras. Its just all luck.
The Z key is your friend. If you can't find a match don't be scared to reset the board.
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On April 11 2011 01:08 WellDuh wrote: This is bullshit. Absolute total fucking bullshit. Played like 50 games. Tried spamming all kinds of units. Tried with all kinds of combos. Tried countering every unit the AI sends. Failed all the time. Even when I was hard countering him like fuck. This brainless piece of shit that Blizzard call "AI" played whole game long roaches vs my mutas and still won. WTF?!?! I understand that someone at Blizzard is too friggin clueless about creating an AI that can actually PLAY THE MOTHAFUCKING GAME, but still, I'm done wasting my time on this piece of broken shit. You have to be unbelievably lucky to win, and that by my book is NOT an achievement but a total waste of time.
Just imagine if it was smart, in addition to being fast. It sounds like your complaint is that the computer is too good. If you can't beat it based on skill alone, it must be broken...
I'm absolutely terrible at Starjeweled. I've played it with random people, and I'm usually the lowest scoring player out of the 4 (sometimes by a large margin). In most attempts, my score was much less than half the AI's score. Hell, I struggled with the medium AI (without this tank strategy). Beating the insane AI is doable even for me. There is an element of luck in this game no matter whether you're playing against the AI or a real person. My largest combo in my winning game was 4. There isn't all that much luck involved.
The people here are right. You need a really good starting board and 6-8 tanks very quickly. Even in games where I reached that number (and timed it well with my cannons), I sometimes found myself losing to a group of really fast banshees or mutas. On at least one occasion, I pushed the AI all the way back to it's cannons and then hit a dry spell for a good 30 seconds (using several boards). If you're struggling with this achievement, don't get discouraged.
As a side note, I had much better luck with ghosts than hydras. The AI sends out so many bio units. It's nice to have the ghosts take them out quickly so your marines don't die. Your marines can then help with any incoming air. In other words, ghosts help you keep your units up so you have a larger buffer and more anti-air overall.
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Key to this really is your initial three tanks and being able to pump out three more ON TOP OF keeping a decent stream of marines. What seems to be the downfall of many people is either being extremely slow or trying to break 4 or more combos.
I read it a couple of posts back but breaking three at at time feels better than breaking four and allows you to break more combos of three. I found that when I just kept doing that I was able to keep a constant stream of units going to support my tanks. Once you're at 6 tanks and theres a constant stream you pump out hydras to support. If you get any huge combos you spam more tanks.
I saw in the youtube video that the person used the stasis to keep the colossus from doing too much damage to the hydra. In my win I didn't even need to do that and just pumped out as many tanks and hydras as possible.
It really is in the initial start up. If they push your cannons you're most likely dead if you cant hold and push back with your 6 tanks. I would almost just leave at this point. If you feel you're not getting a good head start I would also leave.
Again once you get your 6+ tanks out you need to really invest in hydra to cover them and dps the marines out. If any point you start to lose rhythm you've most likely lost the game. I've been trying this since the achievements came out and failing quite a bit.
Just keep at it, take a break and get in the zone and you'll do fine.
TL;DR; - Establish rhythm, 3 siege out then getting the next 3 out ASAP. Make sure your initial siege line is still alive by breaking as many 3 blocks to keep your marine count up. Then spam hydras. In between you should get some decent combos to do both siege and hydras.
GL
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Ok, well finally on attempt #65 I did it.
Honestly, its a complete crap shoot. A few lucky things need to happen to you.
1. You need to get 900 energy when their marines are first getting into range of your cannons - let the cannons take when you are building up tanks. 2. You need some lucky strings to get your tank count up to 7-8 before the cannons die. 3. You need to hope they dont break the cannons too soon with tanks - sometimes they make 3 tanks - leave those games. 4. You need to hope they dont get mutas/banchees before you have some AA to defend against them. 5. You need to keep spamming matches and units to tank for your tanks. 6. You need to hope that they dont send an ultra while your tanks are attacking their cannons. There are about 15 secs there where your tanks are attacking the cannons. They continue to attack until the tank or their target dies.... they dont retarget - lost a few games on the last cannon line like this. 7. You need to be lucky with the board.
Honestly, this achievement is all luck. I lost some games 4k/6k, and nearly won some games 5k/9k. I finally won with a 6k/10k
Its luck - Took me a total of 65 games.
Good riddance to this achievement.
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Here are some tips as I'm planning to make a video tuto out of it. The key to beat this map on insane is to mass tanks with some ghost/hydra for support and luck. As soon as you get 900 mins get 3 tanks and make sure most of the stuff is hitting the cannons. Keep massing tanks until you get like 6 or 7 then start making ghosts and hydras. Keep finding easy moves at all times as marines help a little with the air units. Also it helps a lot if you pause the game at start and on difficult moments. Find at least 4 moves.
This won't work on every case but it wins like 5/6 on very hard and 1/10 in insane for me.
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