StarJeweled Insane Mode
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ElusoryX
Singapore2047 Posts
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leungwk01
United Kingdom1260 Posts
Only spell you really need to use is storm and warp cell. Building tanks + hydras/ghost and storming like crazy usually does the trick. | ||
IamaGrapeMan
Canada165 Posts
i've played it a lot and matched jewels at really fast speed my conclusion is that you gotta be really lucky, or that it's impossible | ||
leungwk01
United Kingdom1260 Posts
On April 06 2011 08:18 IamaGrapeMan wrote: ^ i don't think you've played insane ai and are just bullshitting i've played it a lot and matched jewels at really fast speed my conclusion is that you gotta be really lucky, or that it's impossible Can you elaborate on the bs part? Just kinda curious. Edit: Just tried it again and seems relatively easy if you can match quickly like I said. Not sure what you think is wrong... | ||
Muve
Canada3 Posts
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ElusoryX
Singapore2047 Posts
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Canola
Canada159 Posts
On April 06 2011 07:36 leungwk01 wrote: It's quite simple if you can match quickly at the game because the AI just spam units and doesn't use any spells. Only spell you really need to use is storm and warp cell. Building tanks + hydras/ghost and storming like crazy usually does the trick. Tank hydra did the trick for me against insane AI. Need at least one FOR THE SWARM combo and have to time your tanks so that they stack up and rape face. You saved me a few hours of life with this suggestion, thanks :D | ||
DImported
Australia149 Posts
Also, a bit of luck is involved since you can't always control when you get a big combo. | ||
stevetorious
United States8 Posts
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DImported
Australia149 Posts
On April 06 2011 14:27 stevetorious wrote: Did you two just strictly use tanks/hydra/ghosts without the use of storm? I only used tanks/ghosts/hydras. In the game I won, I had to use storm once because my first few tanks got owned. Use warp cell on the collosi and ultras. | ||
Mintysaurus
Korea (South)16 Posts
I used 1 storm in the beginning-ish for the clump of mutas. | ||
sNatch
United States93 Posts
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zylog
Canada943 Posts
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PtM
89 Posts
Edit: NVM, got it almost immediately after this post. Seemed to be mostly a matter of getting a lucky sequence of combos at the very beginning of the game. I spent all of my early energy on tanks and then once I got up to ~6 of them I massed ghosts/hydras as everyone in the thread recommended. | ||
zylog
Canada943 Posts
After watching the replay, I didn't really advance much until I got about 7 tanks, at which point I moved forward very quickly for the win. | ||
Canola
Canada159 Posts
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ReketSomething
United States6012 Posts
Just make no units except TANKS. Tanks have good range and as long as you are making marines, tanks will stay alive. Warp cell the enemy ultras, collo and storm if they decide to mass small units. As long as you keep your tanks alive it should be an easy win.... no challenge at all ![]() | ||
leungwk01
United Kingdom1260 Posts
Took me less than 3mins to beat him, it would be difficult if the AI casted spells as well then that would really be a challenge. The combination tanks + ghost is also really good when it comes to 2v2 as well. | ||
Kambing
United States1176 Posts
The trick is to build a good tank line initially while the AI impales themselves on your cannons. Once you hit a critical mass of tanks, as long as you're on top of storm and warp cell, it becomes easy. Of course, in practice this just means spamming tanks and casting spells as your front line dictates it. Replay for those that are still working this one out: ![]() | ||
ReketSomething
United States6012 Posts
=/ its all about mass tanks! | ||
Canola
Canada159 Posts
On April 07 2011 01:27 ReketSomething wrote: Darn it im finding it extremely fun to 1v2 people and have them call me a cheater... =/ its all about mass tanks! LOL. So true about mass tanks Terran still imba even in StarJewelled too funny | ||
leungwk01
United Kingdom1260 Posts
On April 07 2011 01:27 ReketSomething wrote: Darn it im finding it extremely fun to 1v2 people and have them call me a cheater... =/ its all about mass tanks! Those 2 people must be really bad. Whenever someone just mass tanks, i'll go mass mutas when they get to my cannons. But mass tanks + ghost or hydras, i'll storm when the ghost/hydras clump up and mass mutas after. The only units i use are ghost, tanks and mutas seem to do pretty well. | ||
LaiShin
Australia978 Posts
Try to hug 1st set of cannons. Start with 2-3 tanks and storm once or two. Don't storm too much though as you want to mass as many tanks as possible before moving out of your cannons. | ||
IamaGrapeMan
Canada165 Posts
On April 06 2011 09:43 leungwk01 wrote: Can you elaborate on the bs part? Just kinda curious. Edit: Just tried it again and seems relatively easy if you can match quickly like I said. Not sure what you think is wrong... okay wow didn't notice they released a new version of it yesterday the beta version's insane comp was impossible to beat just played the new version's insane and i agree with u; it's really easy. | ||
Blitzkrieg0
United States13132 Posts
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Xolo
Canada107 Posts
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skyR
Canada13817 Posts
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Xolo
Canada107 Posts
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TimWeer
Netherlands65 Posts
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Eeeegor
Australia809 Posts
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random user
85 Posts
I'm not that good but I found the variance quite high. I would often get demolished within a couple minutes, but the time I beat it I crushed. So I guess I'm saying is sometimes it's better to be lucky than good, and sometimes the board just loves you. | ||
Aequos
Canada606 Posts
I practiced it for quite a bit, and I found that casting spells decreases your efficiency by quite a bit. It's really all about the units. On that note, I managed it after a few attempts with tank/hydra. The key I found is to build 3 tanks at once as soon as soon as you reach 900 energy. Then spam hydras, otherwise things will get too close to your tanks and kill them. If you lose your tanks, let them get a bit closer to you and then burst out 3 tanks and some more hydras. If you get a huge point surge (for the swarm level) start spamming tanks and hydras out. The same principle should work with ghosts. You won't win every time with this, but you'll get it once you get lucky. | ||
Sanguinarius
United States3427 Posts
Maybe I will try this again in the morning when I am not tired. | ||
Cofo
United States1388 Posts
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Sanguinarius
United States3427 Posts
On April 07 2011 12:51 Cofo wrote: Maybe I just suck really bad at bejeweled, but I can't beat this for the life of me. Not even on Very Hard. Same deal with me. I can barely beat medium, let alone Insane. I just get stomped in 2 mins. Insane comps triple my score. | ||
ReketSomething
United States6012 Posts
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Hoon
Brazil891 Posts
Basically you wait till 1k energy, get 2 ultras out and keep in healing them. As your energy starts to pool, get a third one. ^^ Oh, you gotta be really quick on finding those jewels tho. | ||
Lmui
Canada6210 Posts
1. Get to 1000 energy as fast as possible 2. At this point the enemy should be getting close to your cannons 3. Pop out 3 siege tanks and keep popping them out until you have 8 4. Go pure hydra from here and DON'T lose any siege tanks 5. Trap any colossi that appear, don't worry about ultras they melt to the tanks. I've done this strat multiple times now, doesn't matter if you lose your first couple of cannons as long as you can hit a critical mass of tanks. The reason you need 8 is 8 blocks the entire screen left to right and the hydras and marines get stuck behind. This protects you against banshees and mutalisks + zealots. You'll still have to pop heals every once in a while but any ultras the AI sends at you should melt. | ||
Norava
United States23 Posts
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Zeon0
Austria2995 Posts
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grobo
Japan6199 Posts
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LaiShin
Australia978 Posts
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Sanguinarius
United States3427 Posts
On April 07 2011 20:34 LaiShin wrote: Ignore the medium AI and add another. They're there as some sort of fodder or to execute some commands. Yeah, they control the units. | ||
Dorpan
Sweden2 Posts
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Sanguinarius
United States3427 Posts
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MrArarat
Argentina132 Posts
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Canola
Canada159 Posts
On April 07 2011 22:18 Sanguinarius wrote: My problem is I just cant make the matches fast enough. I work at the speed of a medium AI :-( Don't worry about matching the AI for energy (well, maybe med/hard you should beat in that), idk if it's bloody possible to match very hard/insane in terms of energy you just have to count on them spamming units and not using skills. That being said, if you spam your jewels hard enough you can start a move before the previous move is done. It can mess with your combos but it'll allow you to get matches fast. Don't watch the jewels do their animation, as pretty as it is, start looking for the next move as soon as you're done clicking. Also don't spam too hard make sure it's an actual move because clicking a wrong move slows you down a lot. It's all about APM still! | ||
leungwk01
United Kingdom1260 Posts
On April 07 2011 22:29 Canola wrote: Don't worry about matching the AI for energy (well, maybe med/hard you should beat in that), idk if it's bloody possible to match very hard/insane in terms of energy you just have to count on them spamming units and not using skills. That being said, if you spam your jewels hard enough you can start a move before the previous move is done. It can mess with your combos but it'll allow you to get matches fast. Don't watch the jewels do their animation, as pretty as it is, start looking for the next move as soon as you're done clicking. Also don't spam too hard make sure it's an actual move because clicking a wrong move slows you down a lot. It's all about APM still! It is very possible to outmatch very hard AI in terms of energy and insane as well but just that you don't see it that often. Here's an example; ![]() | ||
HappyCakes
Sweden76 Posts
![]() Just started the game, computer floods me whilst I only got 3 tanks. --- Decided to try again, had a good start. - Then I get owned. + Show Spoiler + ![]() | ||
RobiTL
France55 Posts
I had 32k energy VS 45k at the end. My strat was mutas waves (when you have 1000 energy, you spam muta, then you remax) unless the computer spawned a mass of hydra or a mass of ghosts, in which case you do 1 storm to almost kill them all. | ||
Ultrasonicc
41 Posts
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TimWeer
Netherlands65 Posts
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Mawi
Sweden4365 Posts
and later i just made a few hydras and won. 1. Mass tank 2. Make hydras when your tanks are blocking marines/hydras 3. WIN | ||
TehForce
1072 Posts
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Sanguinarius
United States3427 Posts
On April 08 2011 01:40 TehForce wrote: insane is pretty easy once you are so good that you generate the same amount of marines as the AI. then just build the right counter units to his and you are good to go. Yeah I bet it is, but I just cant get the matches fast enough. Its so frustrating. I feel like I am just banging my head against the wall. I'll get a run of good combos, but then just dont make the matches fast enough. | ||
Cofo
United States1388 Posts
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novabossa
United States350 Posts
On April 08 2011 03:16 Cofo wrote: Question: If you beat insane, do you also get the achievements for everything below it? Yes. | ||
Tschis
Brazil1511 Posts
I'm not even that bad at Bejeweled, it's just that I don't really know how it works I guess. My maximum mana is 1k? Always? I think I'm so focused on spending the mana as soon as I can that I sometimes let go of the jewels. I also don't know which units to make, sometimes I just have to waste my mana on Storms to kill the enemy marines, so I don't even have any mana left for summons. I guess I'm doing something wrong or am I just bad and need to train more? //tx | ||
KoalaZerg
14 Posts
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Dis(ease)
Germany19 Posts
On April 08 2011 04:46 KoalaZerg wrote: Tried the 6 tanks then mass hydra strategy vs the insane, and it worked rather well. Thanks for the advice ![]() This worked for me too, but i needed 50 tries. This is very luck dependent, with the combos and enemy counters (Energy was 8000me/9000AI). | ||
Cofo
United States1388 Posts
On April 08 2011 07:56 Dis(ease) wrote: This worked for me too, but i needed 50 tries. This is very luck dependent, with the combos and enemy counters (Energy was 8000me/9000AI). I just finished it (finally!) and I totally agree with this. I would get absolutely crushed 30 times in a row. It wasn't even close. But then I randomly got an awesome run right off the bat and rolled over the computer. | ||
Zeon0
Austria2995 Posts
i did only match gems and spam R for tanks. No spells or other units: http://666kb.com/i/bsgavm3f6bov6szk8.jpg so, get faster and stomp the AI^^ | ||
leungwk01
United Kingdom1260 Posts
nvm | ||
FeiLing
Germany428 Posts
Yesterday I was stomped about 30 times, today it worked after the 2nd game. Never gonna touch the map ever again now :D Tip: You really need to quickly put the gems together - that means the next one must have been done before the animation for the first has completed - fully concentrate on this and try to get better. Otherwise the AI will just roflstomp your handful of marines with his 9001 marines. You'll probably win as soon as you get lucky in that process and score a few random "excellent" and "hardcore" etc. Tanks are the obvious choice, since they outrange canons and of course everything else - when you got 6-8 tanks on the field which killed everything of the initial AI force while being protected by your own canons and the stream of marines they'll start marching and be unstoppable, as long as your marines keep coming (put them gems together!) plus some reinforcements in form of hydras (any unit type actually is fine, but they have good dps, block well enough and demolish air). | ||
eggs
1011 Posts
On April 08 2011 11:10 Zeon0 wrote: i just did it again (no i have a 2/4 record vs insane AI^^): http://666kb.com/i/bsgaukse23xnic5jc.jpg i did only match gems and spam R for tanks. No spells or other units: http://666kb.com/i/bsgavm3f6bov6szk8.jpg so, get faster and stomp the AI^^ i didn't have as much luck (highest chain was a 5 compared to your 7) but i managed to do it by massing tanks, then supporting them with hydras to deal with banshees and using lockdown on colossi. my numbers: game time: 3:13 gems cleared: 371 longest chain: 5 total energy: 5760 -AI total energy: 7590 units summoned: 34 spells cast: 3 | ||
eggs
1011 Posts
On April 08 2011 17:51 FeiLing wrote: Tip: You really need to quickly put the gems together - that means the next one must have been done before the animation for the first has completed - fully concentrate on this and try to get better. Otherwise the AI will just roflstomp your handful of marines with his 9001 marines. You'll probably win as soon as you get lucky in that process and score a few random "excellent" and "hardcore" etc. this is also very good advice. i like trying to open with with 2 horizontal clears on the bottom rows near the middle. then i just play bottom to top, focusing on horizontal clears. if you can get 900 energy to build 3 tanks, and immediately get some lucky chains to build 3 more tanks, you're in great shape. | ||
Zeon0
Austria2995 Posts
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Chocobo
United States1108 Posts
My game played out just like the video... you definitely have to get lucky early, hit a critical mass of tanks, and then hope the jewels don't screw you by falling in a pattern with no matches. The AI actually doesn't make all that many special units, it's really the huge swarm of marines that is the problem. My biggest mistake for the first 60 tries was assuming that the colossus is the "ultimate anti-light fighter" as its description says. It simply doesn't kill fast enough, plus tank/colo leaves you vulnerable to air. I had tried mutas but you get too few and they die too fast... hydras work ok and you can probably win with them. But the key for me was switching to ghosts. I think if you could actually click on units and see all of their stats and abilities it would be a lot more obvious as to what to use. Ghosts seem to have significantly more hp than hydras, they do more damage than hydras vs light units, and they spam snipe constantly and I mean constantly. Much like in the real game, hydras aren't worth using. On April 08 2011 03:37 Tschis wrote: Aff I tried playing starjeweled today, and I got owned by AI Hard. I'm not even that bad at Bejeweled, it's just that I don't really know how it works I guess. My maximum mana is 1k? Always? I think I'm so focused on spending the mana as soon as I can that I sometimes let go of the jewels. I also don't know which units to make, sometimes I just have to waste my mana on Storms to kill the enemy marines, so I don't even have any mana left for summons. Yeah, it takes a little practice to learn how to spend your energy correctly. Yes your maximum is always 1000. Being good at the puzzle part of the game is much, much more important than being good at the combat part of the game... in fact that's just like real SC2, where getting a strong economy and spending your money is more important than micro. Just build up a lot of energy and occasionally look for the best way to spend it. Opponent just dumped all his money into several banshees? Psi storm them. Opponent saved up and sent two ultras at you? Switch to air units and kill them for free, or use warpcell to freeze them. Playing 2v2 and your teammate just sent out two ultras? Save up some energy and use healing wave to keep them alive as long as possible. But mostly important, just kick ass at the puzzle part and get that energy spent, that's 90% of the game. 10% of it is whether you spent your energy wisely or not. | ||
Tahn
2 Posts
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hadeskrieger
Germany7 Posts
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eMbAh
Denmark40 Posts
First save up energy to get 3 tanks at ones so they don't get ahead of the cannons and get "wasted" then spam R (tank) till you have about 7, then spam S (ghost) and concentrate 100% about matching | ||
Nubbinz
United States57 Posts
1- Just smash R (for tanks) 2- get a good consistent stream of matches on the board 3- win My longest streak was only 3. =) Like everyone else says though I think early tanks are a big backbone to this but I bet you could get by spamming just about anything as long as you keep your matching going and just spam a good ranged unit. | ||
MethodSC
United States928 Posts
http://replayfu.com/r/b2vSwc | ||
Geomorph
United States12 Posts
/edit: I've uploaded the replay here: [url blocked] knock yourself out! | ||
Skyze
Canada2324 Posts
I must of had about 20 tries just to beat it in Medium.. From then on, it took me about 20 tries to beat Hard, another 20 tries to beat Very Hard, then at least 50 times to beat Insane.. but I FINALLY did it! To be insane, it definitely takes a really lucky starting board, and some good luck in unit positioning/puzzle solving.. But the more you try, the faster you get (near the end I was actually doing half decent) and just keep trying.. So all in all, about 4-5 hours probably til I got it, but its insane how I struggled so bad just to beat Medium, to beating Insane, a task I thought would literally be impossible after seeing how bad I was doing vs medium. | ||
Geomorph
United States12 Posts
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Xolo
Canada107 Posts
Bitter sweet I guess :p | ||
MethodSC
United States928 Posts
On April 09 2011 07:52 Geomorph wrote: I just beat it on insane after about 20 or so tries. I did the same strat as the others: Tanks and ghosts. The common denominator I see here among all of us who won, is to get a lucky start. My game and all of the others, we had 3 tanks by the 30 sec mark, and 6 tanks by the 1 min mark. Once you get to that point, just spam ghosts and replace any tanks you lose. I never used a single spell! /edit: I've uploaded the replay here: [url blocked] knock yourself out! Dunno... If you're fast enough you could pretty much mass ANY unit and beat it. | ||
marine63
43 Posts
keep trying to play it. imo its 90 percent luck. | ||
Mortal
2943 Posts
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MethodSC
United States928 Posts
1) After matching a set, immediately look for another pair on the other side of the board unless you had already set up another set on that side beforehand 2) If you can't find a set within 3 seconds of looking, reset the board 3) Look for sets near the bottom of the board first, and only look for sets at the top of the board if you are desperate 4) Pick which units you will use before the game starts, and stick to that strategy unless it is failing horribly. Thinking too much about which units you're going to make during the game will slow you down greatly in gem clearing, and then you will lose even worse because of energy. | ||
Blitzkrieg0
United States13132 Posts
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BasilPesto
Australia624 Posts
+ Show Spoiler + Yep, I can confirm the success of massing tanks, then massing hydras. Took me around 20 to 30 attempts. And yeah, you need to be in the zone, and getting constant matches. For a lot of my attempts, I'd start off well, getting that critical mass of tanks, but because of some stagnant periods without matches, the insane AI will begin to overwhelm you. | ||
HaXXspetten
Sweden15718 Posts
Basically, just hold down the "R" button, for non-stop tanks, and keep matching gems. If he gets too much air, your marines should probably be able to handle it, if not, get a few hydras. Freeze all colossi and ultras. ???? Profit I had 30% less energy than the Insane AI, and he kept pushing me. Then, after I got like 5 tanks, I just roflstomped him, because tanks are OP like fuck in this game... -.- | ||
soverRR
Sweden348 Posts
You'll become a better player much faster if you master one aspect of the game (matching) before the other (picking the right unit, casting spells, timing reinforcements), rather than trying to learn both of them at the same time. (Also, needless to say you don't take winning or loosing into consideration with this tactic, although I've noticed that you win quite often since you get a lot more energy than you're used to.) | ||
HALLUcareface
Denmark12 Posts
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Mataza
Germany5364 Posts
The units the ai spawns are purely random, so having the right unit beforehand is pretty impossible. Just pick a unit thats good against marines, because you will encounter hordes of that. (Tanks & Mutas counter Marines in Starjeweled. Don´t know about anything else.) My best go(my performance) I went nearly toe to toe with the ai, only falling a few hundred energy shorter. My winning go though was atrocious. 4400 against about 9k energy + Show Spoiler + Still won because a. the ai didn´t build any air units(1 muta all in all) b. the ai didn´t build any tanks of his own. c. I got lucky by getting pushed back to my towers(so the towers tanked until I hit critical mass tanks. I basically just build 10 tanks at start and then only used energy to storm air, heal or freeze dangerous units, at least I planned to do that. Just play and get lucky somehow, also spells can save your ass more than an 11th unit ![]() [€]This just in: As for technique I usually prefer going top to bottom. That way you usually get the matches you looked out for, so you don´t ruin your matches above your current gem-match, which throws me off a lot. In the end you still match at the bottom so you can still get the lucky combos. At least that´s the way i think about it.[/€] | ||
xHassassin
United States270 Posts
2 minute win. ![]() Did as you guys said, just held down R. Basically had like a 14 combo or something, was ridiculous. Got like 10 tanks out before the marines even started fighting. ![]() | ||
Cow
Canada1104 Posts
(The Mass Tank + Hydra/Ghost one) I held down r and focused on my matching...built up tanks while the first line of cannons got taken out, and went from there. In the one I won, the AI and I traded cannon lines, then they pushed me to my second line, where I managed to mass up tanks + hydras/ghosts. The push from there won, now I can be finally done with this LOL! | ||
MangoTango
United States3670 Posts
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Elanshin
Australia216 Posts
NOTE: TANKS MUST NEVER BE IN THE FRONT LINE There are a few units to note, If the ai opens double collosus, you can start your tanks a bit earlier as long as they wont go past your cannons. If they double collossus later make sure you warp cell them. They will destroy hydras and without hydras your tanks become bare and you will be pushed back. Storm is a nifty idea if they use 3x tank and you dont have an overwhelming force. At the end of the day, if you match fast enough you should have the cost efficient units. | ||
Malhavoc
Italy308 Posts
The tactic, as suggested here, was mass tanks, with just enough hydras to take care of flying units. Go to at least 6-7 tanks before getting hydra. If they get air too soon, you just leave and retry. I suggest a Tank-Hydra ration around 3:1. As for spells, just use the freezing one on any colossus, and on ultras only if they are about to reach your units. I suggest against using storms (lost every time I used them): they cost too much, and even if they make you win the current skirmish, you easily get low on units for later and get overrun. | ||
Pjj
Netherlands37 Posts
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WellDuh
34 Posts
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Sanguinarius
United States3427 Posts
Pretty much what I feel is that i just need to get a lucky string after the first 3 tanks to get to 6 tanks and some hydras. Its just all luck. | ||
Blitzkrieg0
United States13132 Posts
On April 11 2011 01:32 Sanguinarius wrote: So frustrating, I will get 6-8 tank and then just a massive dry spell and the comp pushes back, its so frustrating. Pretty much what I feel is that i just need to get a lucky string after the first 3 tanks to get to 6 tanks and some hydras. Its just all luck. The Z key is your friend. If you can't find a match don't be scared to reset the board. | ||
Omnipresent
United States871 Posts
On April 11 2011 01:08 WellDuh wrote: This is bullshit. Absolute total fucking bullshit. Played like 50 games. Tried spamming all kinds of units. Tried with all kinds of combos. Tried countering every unit the AI sends. Failed all the time. Even when I was hard countering him like fuck. This brainless piece of shit that Blizzard call "AI" played whole game long roaches vs my mutas and still won. WTF?!?! I understand that someone at Blizzard is too friggin clueless about creating an AI that can actually PLAY THE MOTHAFUCKING GAME, but still, I'm done wasting my time on this piece of broken shit. You have to be unbelievably lucky to win, and that by my book is NOT an achievement but a total waste of time. Just imagine if it was smart, in addition to being fast. It sounds like your complaint is that the computer is too good. If you can't beat it based on skill alone, it must be broken... I'm absolutely terrible at Starjeweled. I've played it with random people, and I'm usually the lowest scoring player out of the 4 (sometimes by a large margin). In most attempts, my score was much less than half the AI's score. Hell, I struggled with the medium AI (without this tank strategy). Beating the insane AI is doable even for me. There is an element of luck in this game no matter whether you're playing against the AI or a real person. My largest combo in my winning game was 4. There isn't all that much luck involved. The people here are right. You need a really good starting board and 6-8 tanks very quickly. Even in games where I reached that number (and timed it well with my cannons), I sometimes found myself losing to a group of really fast banshees or mutas. On at least one occasion, I pushed the AI all the way back to it's cannons and then hit a dry spell for a good 30 seconds (using several boards). If you're struggling with this achievement, don't get discouraged. As a side note, I had much better luck with ghosts than hydras. The AI sends out so many bio units. It's nice to have the ghosts take them out quickly so your marines don't die. Your marines can then help with any incoming air. In other words, ghosts help you keep your units up so you have a larger buffer and more anti-air overall. | ||
dopesauce
52 Posts
I read it a couple of posts back but breaking three at at time feels better than breaking four and allows you to break more combos of three. I found that when I just kept doing that I was able to keep a constant stream of units going to support my tanks. Once you're at 6 tanks and theres a constant stream you pump out hydras to support. If you get any huge combos you spam more tanks. I saw in the youtube video that the person used the stasis to keep the colossus from doing too much damage to the hydra. In my win I didn't even need to do that and just pumped out as many tanks and hydras as possible. It really is in the initial start up. If they push your cannons you're most likely dead if you cant hold and push back with your 6 tanks. I would almost just leave at this point. If you feel you're not getting a good head start I would also leave. Again once you get your 6+ tanks out you need to really invest in hydra to cover them and dps the marines out. If any point you start to lose rhythm you've most likely lost the game. I've been trying this since the achievements came out and failing quite a bit. Just keep at it, take a break and get in the zone and you'll do fine. TL;DR; - Establish rhythm, 3 siege out then getting the next 3 out ASAP. Make sure your initial siege line is still alive by breaking as many 3 blocks to keep your marine count up. Then spam hydras. In between you should get some decent combos to do both siege and hydras. GL | ||
Sanguinarius
United States3427 Posts
Honestly, its a complete crap shoot. A few lucky things need to happen to you. 1. You need to get 900 energy when their marines are first getting into range of your cannons - let the cannons take when you are building up tanks. 2. You need some lucky strings to get your tank count up to 7-8 before the cannons die. 3. You need to hope they dont break the cannons too soon with tanks - sometimes they make 3 tanks - leave those games. 4. You need to hope they dont get mutas/banchees before you have some AA to defend against them. 5. You need to keep spamming matches and units to tank for your tanks. 6. You need to hope that they dont send an ultra while your tanks are attacking their cannons. There are about 15 secs there where your tanks are attacking the cannons. They continue to attack until the tank or their target dies.... they dont retarget - lost a few games on the last cannon line like this. 7. You need to be lucky with the board. Honestly, this achievement is all luck. I lost some games 4k/6k, and nearly won some games 5k/9k. I finally won with a 6k/10k Its luck - Took me a total of 65 games. Good riddance to this achievement. | ||
genopath
80 Posts
This won't work on every case but it wins like 5/6 on very hard and 1/10 in insane for me. | ||
hassook
United Arab Emirates16 Posts
so after reading this thread i played again, energy at 900, 3 tanks, 900 another 3 tanks and then 2 more tanks and spamming ghosts. this strategy gave me the win very easily with 3k and the AI is 5k. the only achievement i am missing now is the 6 streak (heart of the swarm) or what ever..i dont know if this is an achievable achievement lol good luck everyone. | ||
Fighter
Korea (South)1531 Posts
Until this mod, I had NEVER even played a bejeweled type game. And honestly, I was only playing this for kicks and to farm a few more achievements. I started out getting my ass handed to me by the medium comp. Then after a ton of trys I finally managed to beat it, as well as the hard comp, but then the very hard AI just demolished me. Today, on a whim, after having not even played the game, let alone SC2, in a few days, I decided to try my hand against the very hard AI again. After several close losses I managed to get the win. Then I thought, hell, lets see how tough this insane AI really is. I beat it on my first try. Not only that, but I managed to get the "world of orecraft" acheivement as well. Like everyone else says, establish a tank line and then spam ghosts (or hydras I hear work well too). That's literally all I did. One little piece of advice I could give, is that to help you with the actual "bejeweled" part, try to alternate between sides of the screen. What I mean is, move a jewel on the left, and then while all those blocks are falling move a jewel on the right side. Then while those are falling and combo'ing etc. hit up the left side again. If you get too caught up in watching the jewels fall or trying to set up something WITH the falling jewels, you'll just get slowed down. Edit: I probably did get pretty lucky on this run, I mean hell, I got a "for the swarm" combo. But really, just establish a rhythm between getting jewels and use the strat everyone keeps posting. The AI had something like 12k energy to my 8k at the end and I still won, so you definitely don't need to be all that great at Bejeweled to get this. Just decent and maybe a bit lucky ![]() | ||
WellDuh
34 Posts
On April 11 2011 08:26 Omnipresent wrote: Just imagine if it was smart, in addition to being fast. It sounds like your complaint is that the computer is too good. If you can't beat it based on skill alone, it must be broken... I'm absolutely terrible at Starjeweled. I've played it with random people, and I'm usually the lowest scoring player out of the 4 (sometimes by a large margin). In most attempts, my score was much less than half the AI's score. Hell, I struggled with the medium AI (without this tank strategy). Beating the insane AI is doable even for me. There is an element of luck in this game no matter whether you're playing against the AI or a real person. My largest combo in my winning game was 4. There isn't all that much luck involved. The people here are right. You need a really good starting board and 6-8 tanks very quickly. Even in games where I reached that number (and timed it well with my cannons), I sometimes found myself losing to a group of really fast banshees or mutas. On at least one occasion, I pushed the AI all the way back to it's cannons and then hit a dry spell for a good 30 seconds (using several boards). If you're struggling with this achievement, don't get discouraged. As a side note, I had much better luck with ghosts than hydras. The AI sends out so many bio units. It's nice to have the ghosts take them out quickly so your marines don't die. Your marines can then help with any incoming air. In other words, ghosts help you keep your units up so you have a larger buffer and more anti-air overall. The computer is not fast, nor its "too good". Its CHEATING. If it was about skill, I would have beaten it long time ago. SC2 AIs are plain dumb, period. | ||
SixtusTheFifth
New Zealand170 Posts
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Koshi
Belgium38797 Posts
A guideline: 1) Wait till the first energy dump from the AI, if they send mass units kill these with a psi storm(b), also use psi storm against immortals and siege tanks. 2) When you have 900 energy make 3 tanks (r) but make sure that they stay well behind your 2 towers, don't use that energy when the enemy troops are in the middle. 3) Start using warp cell (x) on every ultra/collosus. Sometimes you have to use it twice on a collosus. 4) Make sure you can use a psi storm on enemy tanks/and immortals. Do your damage smart, remember that 1 psi can destroy tanks and deplete an immortal his shields. Make sure your tanks won’t push after you did these storms. 5) When you hit 900 again make another 2 tanks (r). Keep the 300 for an emergency psi/ or 2 times warp cell. Now the vital part of your game starts, if you concentrate you can push the entire line. If you are unlucky you will only push the first 2 cannons. And you need to start at point (1) again. Do not overcommit with sending units in a failed push, it is better to use 2 psi storms and start over than to send 500 useless units. 6) When your tanks start pushing make sure you get a couple ghosts (s) out against air. First they will be stuck behind your tanks so it will be ideal to kill the incoming banshees/mutas. 7)You need at least 3 ghost and a maximum of 6 ghost but you also need to have at least 200 energy at the bank at all times. If you are unlucky with your gems you need to make a smart choice. 8) Use warp cell (x) against EVERY ultra and colossus. Both will ruin your day if they can do damage. 9) Use psi storm (b) against every other big energy dump by the computer that isn’t air. Don’t let tanks do damage, don’t let immortals tank damage. Psi storm is good against immortals because they remove the units around them and together your tanks can 1 shot them. If you hit a Masterful or a For The Swarm you can simple psy storm/warp cell your way to victory. 6 ghost + 6 tanks push very fast and you win in less than 2 minutes. If you really have an excess of energy (+800) make a couple roaches. But it is better to just keep psi storming everything that they spawn. It is easy when you follow these guidelines. You need to be on 75% of the AI in the start, 60% when you start pushing. If you are bit experienced with Bejeweled then that is an easy to reach benchmark. Have Fun. | ||
StreetHeat
United States225 Posts
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Southpaw3353
Canada28 Posts
I had 9000 energy and the AI had about 12000 ![]() | ||
Chocobo
United States1108 Posts
On April 11 2011 14:19 hassook wrote: the only achievement i am missing now is the 6 streak (heart of the swarm) or what ever..i dont know if this is an achievable achievement lol good luck everyone. It's very easy, just join games and mindlessly make matches until you get lucky. Eventually the game will be nice to you and let you get lucky. | ||
twincannon
United States31 Posts
http://i.imgur.com/X4rLy.jpg Look at the longest chain lol | ||
Archerofaiur
United States4101 Posts
1) Save for tanks and burst at 900/when they get to cannons (and hydras later) 2) Do a match on the left side, then (while waiting for left animation to finish) do a match on the right side 3) Practice (you get better fast) | ||
Mortal
2943 Posts
the game concluded w/ me @ half the score of the computer, it was just the well timed rally that did it. the luck aspect will no doubt frustrate some of the less-practiced players; just keep at it. i got irritated myself so it took me a couple days, but once you get that money combo, you'll laugh about how simple it was. | ||
RahTL
United States3 Posts
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HaXXspetten
Sweden15718 Posts
On April 13 2011 07:27 RahTL wrote: 44 Attempts and I finally got it... very much based on luck hah ...or just make tanks... Wonder if that'll work for too long though. It's quite clear that they are REALLY overpowered here... | ||
Koshi
Belgium38797 Posts
On April 13 2011 16:37 HaXXspetten wrote: ...or just make tanks... Wonder if that'll work for too long though. It's quite clear that they are REALLY overpowered here... Abusable against AI maybe. Doesn't work at all against human players. | ||
ReketSomething
United States6012 Posts
On April 13 2011 19:19 Koshi wrote: Abusable against AI maybe. Doesn't work at all against human players. One storm wrecks all the tanks =/ You just look at the enemy spawn and when they start making units you storm tanks and they dont have enough to heal. Tanks are still legit though | ||
BronzeKnee
United States5214 Posts
Just save 1000 energy, get two ultras and then whenever you get 250 energy, heal em. I nearly beat the game 3 times like this. Then I built 3 tanks, then did the push and won. Ultras can tank huge damage from marines (marines hardly hurt them), and do massive AOE damage. The three early tanks help clean up the towers. But the key is the 250 energy heal spell. It works wonders on on the Ultras, giving them a massive boost in life, so you spend 250 energy to save 1000 energy worth of units. It is very cost effective. Good luck guys. | ||
xaeiu
432 Posts
he did it in like 20min and i think 5 or 6 tries. i can't really tell what was different in the last game and the others before, i guess it's really just a matter of luck sometimes to hit a lucky timing | ||
ubreakubuy
United States100 Posts
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MagicianYang
10 Posts
http://dl.dropbox.com/u/25002275/StarJeweled - Insane.SC2Replay | ||
Mortal
2943 Posts
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Cofo
United States1388 Posts
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Firkraag8
Sweden1006 Posts
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Skyze
Canada2324 Posts
On April 16 2011 03:14 Firkraag8 wrote: I've done like 50 starjeweled vs insane now back to back with the 8 tanks then ghosts strategy but i lose every damn time, and it's starting to piss me off. Am I just unlucky, or too old and slow for these kinda games? :/ keep going. It took me about 50 games, but the one I won was just lucky combos. Eventually you'll get it. and before my ~100 games of starjeweled (about 20 for each difficulty before insane), I couldnt even beat Medium. so it just takes time, each one you play you get faster, and then in Insane you just need luck ontop of that. | ||
annul
United States2841 Posts
On April 07 2011 09:28 random user wrote: I did pure tanks with storm and maybe a warp cell. I'm not that good but I found the variance quite high. I would often get demolished within a couple minutes, but the time I beat it I crushed. So I guess I'm saying is sometimes it's better to be lucky than good, and sometimes the board just loves you. i detect a poker player! | ||
Ryukku
Singapore545 Posts
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lifecanwait
96 Posts
1. Always try to assemble three jewels AT THE BOTTOM of the screen, because as a consequence the proximity that three other ones will simultanously come together by chance at the top will slightly increase as well. In contast: Assume that you match three jewels at the top row only. Then probably not much will change, i.e. only at the top row there will be any change at all, and three same coloured, falling jewels next to each other are very rare. 2. Mass tanks + 2 ghosts per 5 tanks. Use the unit-disable ability to stop any colossus/ultra the ai throws at you. Imho you don't have to use any storm (expensive), instead I prefer to mass more units to achieve more firepower. Once you are fast enough to get out 6 tanks very quickly, you are good enough for insane ai. However, you should never stop jeweling to get some reinforcements. If the ai goes banshees, 2-3 hydras are not wrong either. Good luck :-) | ||
leungwk01
United Kingdom1260 Posts
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Vi)Chris
United States700 Posts
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lifecanwait
96 Posts
On April 17 2011 03:36 Vi)Chris wrote: Is anyone having a problem where they can't change the AI difficulty from medium? I can't remove them from the game either. I can add AI to the game but one on each team is always stuck their and on medium... That's probably because the computer is playing one team (warping in units) and to make the map work, there has to be at least one enemy.This is just common sense though.. | ||
Bobo_XIII
United States429 Posts
On April 16 2011 19:43 lifecanwait wrote: 1. Always try to assemble three jewels AT THE BOTTOM of the screen, because as a consequence the proximity that three other ones will simultanously come together by chance at the top will slightly increase as well. In contast: Assume that you match three jewels at the top row only. Then probably not much will change, i.e. only at the top row there will be any change at all, and three same coloured, falling jewels next to each other are very rare. Going to have to disagree with you on that. You rely too much on random chance when you can train yourself in just a few games to string together combos and minimize delay in between matches. The best approach is to work from the top down, because if you do it from the bottom up and don't end up with a random string of combos, you have an entire new section of the board that you have to rescan. Alternately, if you work from top to bottom, you can match three together and immediately scan for another. You eventually get good enough after enough games (and it takes a lot to beat insane) to where you match one and immediately can match another in a split second. Attaining that certain level of speed is a quicker way than to rely on chance to get you this achievement | ||
lifecanwait
96 Posts
On April 17 2011 07:58 Bobo_XIII wrote: Going to have to disagree with you on that. You rely too much on random chance when you can train yourself in just a few games to string together combos and minimize delay in between matches. The best approach is to work from the top down, because if you do it from the bottom up and don't end up with a random string of combos, you have an entire new section of the board that you have to rescan. Alternately, if you work from top to bottom, you can match three together and immediately scan for another. You eventually get good enough after enough games (and it takes a lot to beat insane) to where you match one and immediately can match another in a split second. Attaining that certain level of speed is a quicker way than to rely on chance to get you this achievement I think using my approach makes more sense, because you have to be very fast for insane anyway. If you search at the bottom or at the top, it really doesn't matter - you have to be fast and to make combos all the time anway, but if you search only at the bottom you get that "advantage by chance" as well and your overall performance will certainly increase. Another point is that you should try not to reset too often (it takes too much time to reset and often you're just frustrated but there are still many combos around). Actually I've hardly ever reset the jewels in any games I took. If you want to get really good you must train your eyes for all colour arrangements and never stop making combos at any point (focusing on the map isn't even important if you get enough points to mass an army). Sometimes I even got like 2000 points in less than 10 seconds ![]() To summarize: You need to be fast anyway, but why should you abstain from better chances? | ||
Yoinhell
Canada49 Posts
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ONEAscension
36 Posts
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Rayven
United Kingdom81 Posts
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Malhavoc
Italy308 Posts
Going from bottom to top is more convenient cause you should do many more combo matches this way. | ||
eVul
Sweden52 Posts
Took a while for me to understand how the tanks/ghost with psi och warp prisons worked. Got the first towers and some in the end, I let him push me back to my towers while holding his army count down with psi storms. I then did another push and took him out. A little more than 8 minutes in in-game time (I think it was) with 12240 vs 20700 energy produced in the end. Thanks for all the advices! | ||
Nightmarjoo
United States3360 Posts
You really need to focus on the bejewled part. Try not to get distracted from it. I focused on top or mid, alternating left/right. | ||
ozdy
17 Posts
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Sanguinarius
United States3427 Posts
On April 16 2011 03:14 Firkraag8 wrote: I've done like 50 starjeweled vs insane now back to back with the 8 tanks then ghosts strategy but i lose every damn time, and it's starting to piss me off. Am I just unlucky, or too old and slow for these kinda games? :/ Its really random. You get crushed alot, but one of the times it will just all work out. Just gotta keep trying. | ||
ThorIsHere
2 Posts
1) Turn off your sound! This was night and day to me. Hearing all the combos and the sound of the battle raises my blood pressure and causes me to lose focus on matching. So just turn it off, it's not necessary. 2) Start by saving up nearly 1000 energy, wait for the AI to get fairly close to your front cannons or start attacking them, then create 3 tanks. 3) Concentrate on matching. Never look away. Never look at the battle. Hit R every once in awhile to maybe create a tank, whether you have the energy saved up or not, because glancing at your actual energy level is not worth the distraction from matching. 4) Jump back and forth between the left side of the jewel grid and the right side to find matches faster. 5) Always prefer to make horizontal matches, they have much better chances of making combos. 6) Prefer matches near the bottom of the grid, but don't be afraid to glance at the top of the grid. 7) If you don't find any matches in 3 seconds, press Z (reset the board), it's not the end of the world and new boards often have big combos lined up. 8) Occasionally (very rarely) look at your tank line. If you see 8, time to switch to ghosts (S key). Just hit the S key instead of R from now on. 9) If you ever see that one of your tanks has died, quit and start a new game. Momentum is not in your favor, there is no point trying to recover. Since this is based so much on luck, it's faster and better for your mental health to just accept the loss, quit, and start fresh. 10) I repeat, DO NOT WATCH THE BATTLE, and do not cast spells, it is just not worth the distraction from matching! Each marine you pump out from a match is more important than any tactical choice you might make or spell you might cast when looking at the battle. That's it. I won decisively in 3:13 after getting utterly steamrolled 25 times. It's really just a matter of matching quickly and getting lucky enough with enemy unit compositions and positions to not lose your tanks. You do NOT need to use ANY spells, I certainly did not and I steamrolled the AI on my 2nd try with the sound off. Like I said, I would always get 50% energy of what the AI got, but in the game I won, I had 5460 energy to the AI's 7380, which was a very good ratio for me, and turning off the sound really helped boost my matching productivity. I won without any high combo, I just had a steady stream of matches, so don't feel like you HAVE to get "for the swarm" to win (though it certainly won't hurt). | ||
Brotatolol
United States1742 Posts
I had 7170 energy and ai had 10620, which was a huge improvement in my ratio previously. GL all, and much thanks to ThorIsHere ![]() Edit: Won in 4:20 (lol ![]() | ||
max.711
103 Posts
To register: go to www.z33k.com/z/StarJ and click Sign My Team Up (you will be prompted to create a team, so create one and invite your teammates, and then join again once they have their info filled in) I've organized a starjeweled tournament for next friday (fun fun fun) at 7pm PST (checkin starts at 6:30) , if we get over 8 teams checked in then I will start it, otherwise I'm not gonna bother If reception is strong I will create another one for next friday. If anyone wants to cast this or help admin it / run it, post here and I'll link their stream on the event page. Likewise, I will be personally adding a $5 prize to the winners! | ||
Gorvin
United States22 Posts
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iPBioOrMech
Turkey297 Posts
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ChaseR
Norway1004 Posts
![]() I watched a youtube video with this supposedly tanks + ghosts strategy, I still think you simply have to be lucky not only in matching but also in timing + what units AI spawns, often the AI will just spawn a huge counter army and kill yours outright. One game, I had mad streaks and kept up with the AI in energy, killed his cannons and even pushed him all the way to his base only to fall behind and die by a ridiculous 3 colossus spawn. The early timing when to spawn tanks and ghosts is important, you want the enemy units to be attacking your 2 front cannons before sending the first wave of tanks or ghosts if he spawns air. If you spawn to much to soon, the enemy units will kill your tanks instead of attacking the cannons. If you don't spawn enough tanks fast enough, you'll get overwhelmed. Also if the AI spawns only anti-ground units, a pack of mutas can be very effective, even further when healed. ![]() | ||
Kelberot
Brazil364 Posts
trust me it works wonders, I'm terrible at this game and this worked perfectly. The tanks have massive range and are relatively slow, so they stack up pretty fast, and then it's GG, the computer doesnt know how to react | ||
Defilie
Russian Federation28 Posts
Already not looking at the fight and concentrating hardly but still there are holes in my performance where I look at the board for like 5 seconds and not finding anything. | ||
Sanguinarius
United States3427 Posts
On April 19 2011 02:37 Defilie wrote: Gee, i can't get it... i'm dying with like 3600 comparing to ai's 7100. Am i that bad or what? Cause i did like 10 tries and it is all the same. Already not looking at the fight and concentrating hardly but still there are holes in my performance where I look at the board for like 5 seconds and not finding anything. Thats exactly what I was getting. Just keep trying - its all luck. It took me 65 tries. Dont be afraid to reset your board if you cant get anything. | ||
ThorIsHere
2 Posts
still there are holes in my performance where I look at the board for like 5 seconds If you're looking for 5 seconds, you're looking too long. Just reset the board if you don't find any matches in 3 seconds (press Z). Sometimes there's very few matches left, and in those cases, it's hard to keep momentum going. Usually new boards have a lot more obvious matches right away. Am i that bad or what? A lot of how quickly you can match also depends on the luck of the board layout, so I doubt you are terrible at the game, although keeping at the practice will speed up your matching a bit, you just need to keep trying until you get some friendly boards. For people without uber leet bejeweled skillz, understand there's a lot of luck involved, so just keep grinding away and try not to feel like you suck. | ||
Defilie
Russian Federation28 Posts
try not to feel like you suck. Thanks, that really puts the weight off. Cause i mean the game is made for people who play sc2 and since i do play, i should be fine) | ||
Lobo2me
Norway1213 Posts
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Defilie
Russian Federation28 Posts
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lifecanwait
96 Posts
On April 18 2011 09:02 ThorIsHere wrote: I registered an account here just to let you guys know how I beat this, because I too found it incredibly frustrating losing 25 games in a row and could only ever get 50% of the Insane AI's energy. 1) Turn off your sound! This was night and day to me. Hearing all the combos and the sound of the battle raises my blood pressure and causes me to lose focus on matching. So just turn it off, it's not necessary. 2) Start by saving up nearly 1000 energy, wait for the AI to get fairly close to your front cannons or start attacking them, then create 3 tanks. 3) Concentrate on matching. Never look away. Never look at the battle. Hit R every once in awhile to maybe create a tank, whether you have the energy saved up or not, because glancing at your actual energy level is not worth the distraction from matching. 4) Jump back and forth between the left side of the jewel grid and the right side to find matches faster. 5) Always prefer to make horizontal matches, they have much better chances of making combos. 6) Prefer matches near the bottom of the grid, but don't be afraid to glance at the top of the grid. 7) If you don't find any matches in 3 seconds, press Z (reset the board), it's not the end of the world and new boards often have big combos lined up. 8) Occasionally (very rarely) look at your tank line. If you see 8, time to switch to ghosts (S key). Just hit the S key instead of R from now on. 9) If you ever see that one of your tanks has died, quit and start a new game. Momentum is not in your favor, there is no point trying to recover. Since this is based so much on luck, it's faster and better for your mental health to just accept the loss, quit, and start fresh. 10) I repeat, DO NOT WATCH THE BATTLE, and do not cast spells, it is just not worth the distraction from matching! Each marine you pump out from a match is more important than any tactical choice you might make or spell you might cast when looking at the battle. That's it. I won decisively in 3:13 after getting utterly steamrolled 25 times. It's really just a matter of matching quickly and getting lucky enough with enemy unit compositions and positions to not lose your tanks. You do NOT need to use ANY spells, I certainly did not and I steamrolled the AI on my 2nd try with the sound off. Like I said, I would always get 50% energy of what the AI got, but in the game I won, I had 5460 energy to the AI's 7380, which was a very good ratio for me, and turning off the sound really helped boost my matching productivity. I won without any high combo, I just had a steady stream of matches, so don't feel like you HAVE to get "for the swarm" to win (though it certainly won't hurt). This may work for you, but you are not a proper "jeweler"!! ;D One advice from me: SOUND TO THE MAX for MAXIMUM fun! And ofc keep track of the battle, you wanna see how the AI gets pwned don't you? This way you can also train your multitasking abilities. | ||
forgotten0ne
United States951 Posts
That is all. No seriously. It took me forever to figure it out, but it's so easy. The only counter he has is mutas/hydras/ghosts (storm and they're gone). Once you have 10+ banshees, spam muta, and chain heal. I had less than half the points of the computer, and only 2 Masterfuls (no hardcore). Step 1: Save to 1000 energy. Step 2: Spam 5 banshees. Step 3: Keep spamming banshees. Step 4: When he RANDOMLY (yes, it's random) sends mutas/hydras/ghosts, storm. Step 5: Heal when needed. Step 6: At 10+ banshees, spam muta. Step 7: gg I have now won 9 insane ai games in a row with this strat, and 2 of my friends that suck at bejeweled got the achievement with it. | ||
Moniker
Canada4 Posts
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Piou
Belgium415 Posts
i tried the banshe, same thing happened... i love jeweld kind of game, i'm not bad at it but idk why, it seems like i can barely beat it on normal difficulty :s | ||
Shado.
United States187 Posts
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Vei
United States2845 Posts
ultras spawn and my tanks focus marines this achievement is stupid it reminds me of fucking WoW, spamming all your time just hoping RNG favors you fuck yeah i prob rage less at ladder than this, peacing out this custom game lol -_- | ||
Gorvin
United States22 Posts
On April 23 2011 08:32 Vei wrote: god this shit is so fucking hard ultras spawn and my tanks focus marines Cast a Warp Cell (the stun spell) on the Ultralisks just before they get within melee range and they will get focused down without doing any damage to you. | ||
Vei
United States2845 Posts
On April 23 2011 09:13 Gorvin wrote: Cast a Warp Cell (the stun spell) on the Ultralisks just before they get within melee range and they will get focused down without doing any damage to you. yeah i got that, my main problem is just sucking at making rows and whatnot. | ||
ReketSomething
United States6012 Posts
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leungwk01
United Kingdom1260 Posts
On April 23 2011 07:44 Shado. wrote: I think they just updated this game and it feels like it's super easy on insane now? Yes, seems like the Insane is now very hard or hard. Played couple of games and the AI is averaging 2k points per minute. Whereas from several pre-update replays the AI were around 2.5k per minute. | ||
Zzoram
Canada7115 Posts
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forgotten0ne
United States951 Posts
![]() 18 combo :DDD | ||
Sanguinarius
United States3427 Posts
On April 24 2011 10:53 forgotten0ne wrote: Since there's no better thread to post this, I guess I'll post it here. ![]() 18 combo :DDD Dude, thats awesome! Can you upload that replay? I would love to see it in action. | ||
kazalfarah
United States3 Posts
8 minute game of me vs insane, using mostly mutas | ||
Rayven
United Kingdom81 Posts
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leungwk01
United Kingdom1260 Posts
Just beat 1v2 insane + medium AI ^^ took around 13mins, averaging 2.4k per min. (max combo 5) Going to see if there's other good combinations as all the good players now just mass ghost + tanks and mutas when they get pushed back. And countering involves matching quicker.. | ||
Swampsteel
United States94 Posts
10 tries to beat insane, last try new strategy i made one ultra and a bunch of hydras at 1000 energy. Then I healed the ultra all the way to the end. It works!!! | ||
Bunnypanda
United States103 Posts
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tYsZ
Hungary7 Posts
150 tries with tank/hydra and no succes and today beat with mass banshee then muta + storm if hydra/ghost/muta tactic about 10 tries and avarage play | ||
Bunnypanda
United States103 Posts
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brystmar
United States26 Posts
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forgotten0ne
United States951 Posts
On April 25 2011 06:39 Bunnypanda wrote: Oh and also, the most important thing i changed in my game play, i did horizontal first and only vertical once they were gone (unless it was super obvious or 4+). Before i used to do whatever came up first, but after i started to really hunt out horizontals my combos improved so much, the ease of thinking a few steps ahead became more natural etc. Best advice i took from this, Thanks Thor! Not only this, but start from the bottom. If you guys want to become bejeweled experts by default, and develop a really unique "pattern recognition" skill, find a book that prepares you for a Mechanical Aptitutde Test. There's a section on hidden shapes in a "picture" that's just a clusterfuck of lines. These are used to test military navigators and such, but with some practice on these, Bejeweled becomes CAKE. | ||
Bunnypanda
United States103 Posts
On April 26 2011 01:49 forgotten0ne wrote: Not only this, but start from the bottom. If you guys want to become bejeweled experts by default, and develop a really unique "pattern recognition" skill, find a book that prepares you for a Mechanical Aptitutde Test. There's a section on hidden shapes in a "picture" that's just a clusterfuck of lines. These are used to test military navigators and such, but with some practice on these, Bejeweled becomes CAKE. Oh yeah i forgot to mention that, i did start looking much more towards the bottom, but that came very naturally by just doing horizontals too i found. Interesting about the Mechanical Aptitude test, I will definitely look into that thanks! | ||
Danger_Duck
Burkina Faso571 Posts
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isospeedrix
United States215 Posts
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jeebuzzx
Canada365 Posts
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azn_dude1
162 Posts
I'm also pretty good at Bejeweled so it only took me on try with this strategy so it might take lesser players more time. For those complaining about luck, the longer the game goes, the less luck plays a role. However, the ai isn't always consistent with what units it sends so you might have to wait until it tries something dumb. | ||
smocca
United States83 Posts
On April 24 2011 13:32 kazalfarah wrote: http://www.youtube.com/watch?v=CqPDfUw4U60 8 minute game of me vs insane, using mostly mutas Thanks for this. Soooooo easy compared to the other strats because I could just focus on the board almost exclusively. I think my final energy score was like 15k to the computers 17.5k. I made nothing but mutas and cast maybe 4 storms. | ||
Rayven
United Kingdom81 Posts
On April 24 2011 23:50 Swampsteel wrote: Rayven, make sure you're creating a game in multiplayer and then adding AI 10 tries to beat insane, last try new strategy i made one ultra and a bunch of hydras at 1000 energy. Then I healed the ultra all the way to the end. It works!!! Thank you sir! No one said this earlier on, thanks =] I got it after like 3 tries doing the siege tank/mass ghosts strat. Oh, and the warp cell thing is an amazing spell. | ||
magusmind
50 Posts
Then read this thread, and tried mass tanks. Couldn't do it. Then saw kazalfarah's video, tried mass mutas, and got it on my first try. It's as smocca said, you just focus completely on the board. I ended at 24k vs 26k energy. With the other methods, I'm usually behind by 6k+ when I lose. | ||
maraxus
Peru15 Posts
Keeping matching is very important. Combos really help. Paying attention to battle micro messes with matching. So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries. So in essence: -While focusing 100% on matching. -Save 1000, build two collos(hotkey: T). -Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra. Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat. GL And here are 2 replays: http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar | ||
mikkelinen
Sweden61 Posts
On April 29 2011 01:42 maraxus wrote: What I found out and that people in the thread have already mentioned: Keeping matching is very important. Combos really help. Paying attention to battle micro messes with matching. So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries. So in essence: -While focusing 100% on matching. -Save 1000, build two collos(hotkey: T). -Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra. Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat. GL And here are 2 replays: http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar Got it on second try with this, thanks bro! | ||
eXain
Sweden6 Posts
On April 29 2011 01:42 maraxus wrote: What I found out and that people in the thread have already mentioned: Keeping matching is very important. Combos really help. Paying attention to battle micro messes with matching. So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries. So in essence: -While focusing 100% on matching. -Save 1000, build two collos(hotkey: T). -Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra. Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat. GL And here are 2 replays: http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar Yeah, nice strategy! I got it on like the 5th try. What I did wrong the 4 first was I tried to look 'how it went' and lost focus off the board, thus losing the game. Won at 6120 Energy, while Insane had exactly 6120 energy too ![]() Thanks for the tip ![]() | ||
CellTech
Canada396 Posts
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Viper610
1 Post
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Vigeous
United States16 Posts
On April 29 2011 01:42 maraxus wrote: What I found out and that people in the thread have already mentioned: Keeping matching is very important. Combos really help. Paying attention to battle micro messes with matching. So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries. So in essence: -While focusing 100% on matching. -Save 1000, build two collos(hotkey: T). -Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra. Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat. GL And here are 2 replays: http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar Thanks a ton. I probably tried tanks over 100 times. I was starting to get really bummed. 8-10 tries with the collosus x 2 + roach/hydra got me there. I had an insane run of combos too. I wound up right with the computer on energy, but I think it would have worked with less. | ||
teekesselchen
Germany886 Posts
Tactic as usual: Getting out 3-4 Tanks when AI is just about reaching your towers, slowly continue to scale up tanks, build any other units to soak up damage (especially hydra/ghost against air). I did use the banish/stun kinda thingy on colossi/utralisks and perhaps one or two of those time bubbles when he really massed up a lot, but no other spells. From there it's only dependend on skills in bejeweled and a little luck on having a good run and a good board. | ||
MadCobra
Germany12 Posts
didnt work with sound off, i turned it on then and it actually helped me to stay in rythm... | ||
zozkA
Denmark33 Posts
The "save up max energy for tanks" sort of worked for me, but what really made me improve (won after 3 trys after i figured it out) was saving up max energy and massing hydras untill i had a deathball -> into tanks -> into replenishing hydras. Hope this helps someone Edit: I of course still had to use the lockdown on colos, they're brutal! | ||
Novalisk
Israel1818 Posts
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BearDK
Denmark101 Posts
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st4nta
United States215 Posts
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yummi
Poland48 Posts
My tip is: Don't waste all you energy, store it and wait. See what AI is making if it's not ghost/hydra then make mutas with all the energy. Then try to keep enough energy for 1 storm. If AI keeps making immortals/ultras etc. spam mutas. When he make ghost/hydra just wait and storm it once. AI don't make them too often. | ||
shoJu
Sweden30 Posts
1. Trying to primarily match gems at the lower portion of the board (you get alot more combos this way). 2. Banshee spam I had something like 14 banshees and 16 ghosts (for the pew pew sound of their guns and their AA), never used a single spell afaik. Here is the replay: ![]() | ||
Rakanishu
Sweden7 Posts
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Bunnypanda
United States103 Posts
Hold and press E, and hang on to your knickers. So easy. Sure, you might have to get a bit of a lucky board, but i can't imagine a person will have to spend more than 20 games to get this done. My best time with just holding E, is 4.30 so far. | ||
sCnDiamond
Germany340 Posts
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Galaxy77
Hong Kong256 Posts
On a side note, i reset the board FOUR times, and i still beat the computer (and i suck vs insane) biggest combo was only 4. gl hf guys ^^ Hope my advice helps some of you | ||
Tomasdk
Slovakia10 Posts
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kaztah
Norway1221 Posts
It's better keeping the ones that are hitting the enemy in meele alive over spawning new ones, since they get hit a lot on the way to the army. This works wonder vs any AI and was pretty easy versus random players in the teamgames too. | ||
aseq
Netherlands3972 Posts
Muta are only countered by 2 AI spawns: hydra and ghost. As long as you manage to storm both of those consistently, your mutas should be able to take out the rest. So save 250 energy for those waves. Enemy muta only come in small numbers.Took a while, at the end I had 36k and he had 40k but at least the build was not so random as with the others. GL! | ||
Pwere
Canada1556 Posts
And getting a 9-chain in the first 30 seconds of a game is hilarious. And apparently getting between very hard and insane level of energy is sustainable. | ||
Rehehelly
United Kingdom18 Posts
So frustrating.. | ||
Meborg
Netherlands50 Posts
However, I found out that after some practice, I am able to get the same amount of income as an insane CPU. And now it's super easy to defeat the AI, you just roll him over with any composition that makes a little bit of sense. The most dangerous thing is when you have an army killing the computer, and your army gets broken when you nearly defeated the CPU. When this happens, the CPU will generally have a critical mass that will keep growing all the way towards your base. it'll get progressively harder to kill the army, and once it reaches your base it'll be so strong that your base gets leveled within seconds. This applies the other way around too though, when the computer is killing your cannons, you can get a bit army without losing any units (since his units are killing your base). Once you clean up the units killing your base, your army will probably be pretty big depending on your income. A big army kills more stuff while losing less stuff, and if you have a steady stream of reinforcements, the computer cant do anything anymore. the easiest way to win is to get a lot of units while the cpu is killing your first 2 cannons (A big clump of siege tanks with some AA works very well). Once you have about 8-10 siege tanks, spawn a good bunch of ghosts (as ghosts do a lot of damage against air and weak units), and get some zealots to soak up the damage. Also do not be afraid to storm if your opponent has a clump of weak units or siege tanks himself. 1 storm can kill siegetanks. Another thing, be very careful to scout the computer for what units he is making. If he's getting banshees, you IMMEDIATELY want to save up for a storm or make a bunch of ghosts. Once banshees reach your siege tanks, your army can get decimated within seconds. As siege tanks are expensive, you do not want this to happen ![]() So basically, just practice, if you think you're good at the game and cant beat insane AI, you're not good enough at the game, and especially NOT FAST ENOUGH. Do not learn yourself to think about the moves, learn yourself to recognize patterns unconsciously. So just click a lot, and notice what patterns earn you most in the least time. Another eye opener for me was when I stopped waiting for combo's to finish before making my next move. Right now, while I'm making a move, I'm already thinking about where the next move is going to be. This made me like 50% quicker. And 50% quicker means 50% more income in general :D | ||
Regretful
Sweden91 Posts
Have to play on battlenet which makes the combos go slower. Edit: (Tried and tested myself) | ||
EtohEtoh
Canada669 Posts
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Nakama
Germany584 Posts
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ReiKo
Croatia1023 Posts
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ReiKo
Croatia1023 Posts
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SeerSarah
1 Post
1. Do not stop matching jewels. If you are waiting for a stack to fall down, look elsewhere on your screen to keep matching while they fall. Falling takes a lot of your precious time. By being very speedy with the matches you will hopefully keep your energy count comparable to the AI's. 2. Learn the hotkeys. My first couple tries I was using the mouse to click on the units and spells, and it just takes away from time you could spend making more matches and getting more energy. I think my unit composition was tanks and some ghosts and some hydras, and maybe banshees. I was just spamming all the hotkeys and not watching the battle for most of the time, but I did use storm when I saw the AI had lots and lots of marines/other stuff. Good luck! | ||
ReiKo
Croatia1023 Posts
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leungwk01
United Kingdom1260 Posts
With how you're playing you could easily mass 4 tanks and the rest ghost. Also having that many tanks (10 or w.e) you make your marines dance around at the back.. | ||
IamaGrapeMan
Canada165 Posts
On May 11 2011 09:55 aseq wrote: This was frustrating to me, as I thought I was decent at Bejeweled but couldn't get this. Turns out a lot of it is 'luck'. Your cannons buffering is huge, but so are his random spawns. The first time, and probably easiest time, I beat this was with muta only. Tank/hydra was the second. Muta are only countered by 2 AI spawns: hydra and ghost. As long as you manage to storm both of those consistently, your mutas should be able to take out the rest. So save 250 energy for those waves. Enemy muta only come in small numbers.Took a while, at the end I had 36k and he had 40k but at least the build was not so random as with the others. GL! they aren't random spawns, they are produced to some degree according to what best counters what units your producing. and the luck involved in starjeweled isn't significant here, as i know someone who can beat insane ai 9/10 times and i can beat it 50% of the time; and i'm just now on a streak of beating it 4 out of 5 times. | ||
IamaGrapeMan
Canada165 Posts
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TDC
United States197 Posts
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jdseemoreglass
United States3773 Posts
On May 16 2011 09:12 IamaGrapeMan wrote: they aren't random spawns, they are produced to some degree according to what best counters what units your producing. and the luck involved in starjeweled isn't significant here, as i know someone who can beat insane ai 9/10 times and i can beat it 50% of the time; and i'm just now on a streak of beating it 4 out of 5 times. I'm calling BS on this post lol... 90% and 50%? No way, this is so hugely dependent on luck it's not even funny. I don't care how good you are at this game, if you don't score some lucky combos or if the computer doesn't spam the right composition, you are done. It's funny you are saying it's so easy since your first post in the thread was this: On April 06 2011 08:18 IamaGrapeMan wrote: ^ i don't think you've played insane ai and are just bullshitting i've played it a lot and matched jewels at really fast speed my conclusion is that you gotta be really lucky, or that it's impossible Anyways, I finally beat insane today using tank/ghost after about 10 tries lol... I got lucky with a "for the swarm" and a few other combos. You gotta focus on the bottom for matching, and switch from left to right so you don't have to wait for blocks to drop. Others have said this as well. ![]() | ||
TDC
United States197 Posts
On May 17 2011 03:11 jdseemoreglass wrote: I'm calling BS on this post lol... 90% and 50%? No way, this is so hugely dependent on luck it's not even funny. I don't care how good you are at this game, if you don't score some lucky combos or if the computer doesn't spam the right composition, you are done. It's funny you are saying it's so easy since your first post in the thread was this: Anyways, I finally beat insane today using tank/ghost after about 10 tries lol... I got lucky with a "for the swarm" and a few other combos. You gotta focus on the bottom for matching, and switch from left to right so you don't have to wait for blocks to drop. Others have said this as well. ![]() I agree. I played about 15 games after reading through the thread, and still haven't gotten the achievement yet | ||
leungwk01
United Kingdom1260 Posts
On May 17 2011 03:11 jdseemoreglass wrote: I'm calling BS on this post lol... 90% and 50%? No way, this is so hugely dependent on luck it's not even funny. I don't care how good you are at this game, if you don't score some lucky combos or if the computer doesn't spam the right composition, you are done. You can definitely beat the AI 100% of the time. It's even easier now than before, you can see the huge nerf in the insane AI Good players will average 2k per minute every game and will beat the AI without a problem and they don't need to rely on 'for the swarm'. Basically match faster = higher chance of getting combo = not really luck or match slow = less chance of getting combo = need to rely on luck | ||
Khenra
Netherlands885 Posts
Currently, I can't even beat the Very Hard AI. I just play a few games every day, hoping to improve my skill in Bejeweled and maybe get lucky. | ||
jdseemoreglass
United States3773 Posts
On May 17 2011 06:49 Khenra wrote: One little tip for those who haven't yet managed to get this achievement (myself included): if for a moment you don't see any moves, you can pause the game and study the board. Might help out a bit in crisis situations! Currently, I can't even beat the Very Hard AI. I just play a few games every day, hoping to improve my skill in Bejeweled and maybe get lucky. Hmmm I never thought of that... I considered putting my graphics on extreme to lag my comp up and give me more time to read the board lol... | ||
IamaGrapeMan
Canada165 Posts
On May 17 2011 03:11 jdseemoreglass wrote: I'm calling BS on this post lol... 90% and 50%? No way, this is so hugely dependent on luck it's not even funny. I don't care how good you are at this game, if you don't score some lucky combos or if the computer doesn't spam the right composition, you are done. It's funny you are saying it's so easy since your first post in the thread was this: Anyways, I finally beat insane today using tank/ghost after about 10 tries lol... I got lucky with a "for the swarm" and a few other combos. You gotta focus on the bottom for matching, and switch from left to right so you don't have to wait for blocks to drop. Others have said this as well. ![]() i made a post after that one that explains the difference okay wow didn't notice they released a new version of it yesterday the beta version's insane comp was impossible to beat just played the new version's insane and i agree with u; it's really easy. and yes, 50% and more than 50% is quite possible. don't discredit another person's skill and call it "luck" just because you aren't good enough i'll be happy to demonstrate to you if you want just pm your game name and code | ||
DerZerfetzer
Germany43 Posts
My Strategy was: 1 Tank (300 energy) 3 Ultralisks (1500 energy) 4 Hydralisks (400 energy) Only Healing Wave on only ultralisks! simple ![]() | ||
reapsen
Germany559 Posts
I think there are a alot of viable unit compositions, like tank/ghost, mass muta, colossus+mass roach/hydra etc. etc. But the real kicker are the marines, and you only get enough marines if you are fast enough in bejewled. | ||
DerZerfetzer
Germany43 Posts
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Hypoxia
United States31 Posts
Before you ever clear a set of three, make sure you are eyeing another one. | ||
Gorvin
United States22 Posts
On May 18 2011 00:29 DerZerfetzer wrote: I was actually amazed that i had 3 ultralisks instead of 2 when i pressed it it was in a combo! Yeah, there is a bug where a unit will sometimes spawn for no energy cost if it's summoned at the moment you get a gem combo. I posted about the bug on Blizzard's forum (http://us.battle.net/sc2/en/forum/topic/2489079168) and someone else did before me in the beta feedback thread, but it's been ignored so far. I'm not sure how exact the timing needs to be or if it's something that you can feasibly force to happen (I've never tried), but I've been triggering the bug pretty frequently without even trying. Like once every 2-3 games I'll end up getting a free unit or two (I check the scores at the end of the game and the numbers don't add up). It's usually only on a cheap unit that I've been spamming that game though. Also, the people saying that the insane AI is impossible to beat without luck need to get a grip. If you're fast enough at matching gems that you can consistently keep up with the AI's energy, it's like playing against any other opponent that is matching your energy output, except that the opponent is of limited intelligence when it comes to the units it spawns and is unable to cast spells (which, by the way, is a huge disadvantage. A good player will drop storms if you're massing lots of cheap units, lock down your colossi/ultras, keep their own colossi/ultras alive with heals, etc. Certain unit compositions become much more cost effective and harder to counter when your opponent cannot do these things). Having good luck just makes it easier. | ||
kittensrcute
United States617 Posts
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Necosarius
Sweden4042 Posts
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reapsen
Germany559 Posts
I play about 100 games today and tried everything. - Mass Tanks - 8 Tanks, then Mass Ghost - 1 Colossus, then Mass Hydra - Muta Only It seems the AI always brings out the perfect counter units immediately. I watched some Videos on Youtube, and most of those guys did it with mass tanks. But whenever i built tanks the AI brings out 2 or 3 immortals or banshees and my tanks go bye bye. And if you think its because i suck at bejeweled.. for the most of the time thats true. Usually i can keep up until around 2000 score then i fall behind. But i even had lucky boards where i was ahead in Points until around 6000, i still couldn't do it. The main problem is, i can't figure out how to bring a bunch of tanks behind the marines. Somehow my tanks always drive right into the front line, where they are instantly taken out. Man this is soooo frustratring. Even more then Lost Viking on Gold. | ||
LordK
Greece2 Posts
A few tips from my experience: -Prefer hydras to ghosts since they die at less numbers from a storm. -Try to keep no more than 2 tanks on the front and save energy to pump more if they get fried with psistorms.A good storm can kill 100% a stationed tank.(never storm a moving tank) -Always keep the screen on your opponents line of production to counter it.If your opponent breaks the middle line and heads for your cannons try to : 1)eliminate with storms only his tanks (because of their range) 2)get mutas out enough for his colossi or ultras and save the rest of your energy.When your cannons sweep the rest then spam your plan of attack with good intervals so as not to be stormed. -Use roaches as meat shields they are the best cost effective solution and they dont die easily to mass units or storms. -Always take care of anti-air units as ghosts and hydras with storms before getting out your air units.The computer AI will guide the anti-air units to switch target and pick your air units so be very careful. -If you know you will lose a battle then dont take it and save energy for a counter attack once you clear him near your base. -The key to push a tank attack is to constantly make combinations that will pump out marines to meat shield your tank. -Neutralize immediately colossus or ultras exactly before they touch your army. -Get ready to heal your tanks before the psi storm that hits them is over because they die 100%. -Never mass one unit...mass tanks die to mutas and storms...mass roach die to colossi and ultras...mass air dies to hydras/ghosts...ultras and colossi get neutralized at 150 energy and die so you spent 500 and your opponent 150... -1 ultra can kill many colossi.1 colossus can kill many roach-hydra-marine-ghost. -Cannons and hydras/ghosts rip air units...I use air units when the battle is from my nexus to the middle line and when my opponent has no cannons. -Immortals and ghosts suck.Use tanks-hydras instead. -Prefer mutas to banshees and try to pump 2-3 or more at once.Solo mutas get easily picked. -Pump anti air units occasionaly even if your opponent has no air units out. -zealots evaporate to almost anything...better use roaches. -Always check your opponent way of playing.If he uses storm too much then spam good intervals saving energy.He will not keep up and even if he does there will only be marines out.If he doesnt use storm then spam all energy on mass roach/hydras/tanks.Watch accordingly for his use of mass units (ultras/colossi) and neutralize accordingly or get more ultras of your own out. I hope I have helped enough. P.S. Play bejeweled.... | ||
reapsen
Germany559 Posts
So what would you do against AI that uses no spells? | ||
LordK
Greece2 Posts
On May 18 2011 19:38 reapsen wrote: Thanks for the nice hints LordK, but you can't compare playing humans with playing the insane AI. Because the AI never uses any spells at all. So you don't need to worry about getting your colossus/ultra neutralized and non of your tanks will get stormed. So what would you do against AI that uses no spells? I played insane once for the achievement and i think I went mass roach 3-4 hydras and 2 tanks.Storm whenever the cpu masses bio, dont forget to neutralize colossus and ultras and gg. Always start with roach as soon as you reach 75 to gain the first advantage and start gathering marine mass before the cpu does or else you go straight to cannon line. | ||
Khenra
Netherlands885 Posts
![]() I had 13k energy versus his 21k, and still managed to beat the computer. I started out by filling up my energy bar, spawned two roaches, and then five mutalisks when my energy bar refilled. I kept adding mutalisks whenever I had 200 energy, until my push died at the computers cannons. Then I started saving up energy again until I was full. Then I spawned five mutalisks again (while the computer was destroying my cannons), and kept adding mutalisks every 200 energy until my push died. Repeat above step. In the end I managed to get five mutalisks and a bunch of marines at the core of his base, with only 5% hp left on my own base. I realise I got lucky, but this is just to encourage people with sub-par Bejeweled skill like me that the achievement is possible for you, too! | ||
Nightinyou
United States59 Posts
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DarkCount
17 Posts
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Tweleve
United States644 Posts
On May 20 2011 23:58 DarkCount wrote: how does u guys have such a fast matching ? to me it takes some time to fiind who with who match in what mode. i want only the achivement. theres really no explanation other than scanning the board really fast. but i guess another tip is to see if after you match up and the columns fall, will there be another match set up from that. | ||
reapsen
Germany559 Posts
you guys that did it with mass muta, could you be so kind and upload the replay. I just tried it like 10 times and it works slightly better for me than mass tanks, but i still cant do it altough i score pretty close to Nightinyou. Also i don't understand how you can get "lucky" in regards of the units that the AI is building. For it seems for every unit i make it produces the perfect counter unit immediately. So he always has a lot of ghosts or hydras, and the only way i can deal with them is to storm them. However i see on your screenshots that you just almost no spells at all. So replays would be awesome. | ||
bOOgyWC
Germany153 Posts
Muta only got me to 10% of his base once, but i got insane streaks there, and just a few ghosts destroyed my push. I would recommend just the 8 tanks rest ghosts tactic. First push has to work, or at least it CAN work in the first push ...always luck involved, so its nice to just restart if 1st push didnt work. GL | ||
Nightinyou
United States59 Posts
Should be the replay. The link works for me but If it doesn't work let me know and perhaps suggest a better site. You'll have to physically copy+paste the entire link, that's a direct download. | ||
wxwx
527 Posts
Before, I could start the next move while the tiles were still in motion. Now, I have to wait until the tiles register until I can start my next move. So it is very frustrating because I am forced to play slower than can. I'm sad if this change is intended... because matching tiles at lightning speed was my strength. I do not put much thought at unit choice/spells. | ||
Elasticity
3420 Posts
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sinani206
United States1959 Posts
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dtn8
Canada1 Post
Though, I gotta say, the easiest wins, I got, were by using 2 ultras + heal. If AI goes heavy air, just make some hydras or storm and let marines kill it. Pretty simple stuff. | ||
ChoiBoi
United States130 Posts
At the start, save energy til 1000 then make 4 banshees, if you know combos are going to hit you higher, start making them banshees at around 950-970. After that, start spamming banshees. There are a couple of problems with a straight-up banshee strategy, however. If the AI starts making mutas, you're screwed, if your banshees are sniping units (they overkill) in front of the AI's cannons, you're also screwed. This is solved by this: Four banshees at start (1000) Keep on making banshees until you see a single mutalisk, OR if your banshees are already in front of the cannons. Once you hit either one of these, start making mutalisks until the problem is solved (E.g. The banshees are targeting the cannons, or if the enemy mutas are killed). Keep spamming them banshees, but make one muta every 3-4 banshees Storm any massive blob of anti-air units (6+ hydras, 8+ ghosts, 14+ marines) This works, but be warned, you have to at LEAST keep 60% of the AI's energy for this to follow through | ||
Tweleve
United States644 Posts
Save first 1000 for mass roaches (nothing but roaches) Keep an eye on the field to warp cell ultralisks or colossi, proceed to make about 4-6 banshees Pump out a few ghosts to kill mutalisks, because they're the only real threat vs your banshees Rest of energy for storm / heal / backup roaches, just do not let the cpu get a big army at this point and make sure you stop their ultra's and colossi To be honest most of this game comes down to skill, but there is a bit of luck involved in terms of getting big combos. Something I've been doing is avoiding a particular color for a very long time until I see multiple chunks of them on the board to quickly clear them and hope that the huge incoming drop of gems automatically break each other, easy way to get For The Swarm | ||
Xanatoss
Germany539 Posts
Tried the praised SiegeTank/Ghost Combination for about 100 times without Success, then I decided that public advice is often times bad and its Time to use my own Brain :> Siege Tanks are fragile, they deal low Damage (unless you have 8-10 of them... but almost any Unitgroup worth 2xxx Points deals alot of Damage) and their Range Bonus is irrelevant as soon as you get sufficient numbers because Marines and Ghosts clump up behind them. Nevertheless SiegeTanks are excellent and necessary for destroying cannons. Therefore I was searching for a Unit to substitute the Ability to destroy cannons but offering more benefits at the same time. The Solution for me was the Immortal. Its damn sturdy, it hits much harder against non-cannons than Tanks and equal as hard against cannons. In addition it deals excellent with Tanks Arch Enemy: Ultralisk. I tried some Runs with Immortal only and nearly did it 2 times. Major Problem I had: As soon as I got a gap in the board enemy marines overwhelmed my Immortals. So I incorperated Colossus at the beginning and reinforced with Immortals from there on. Had a good opening to get even 3 Colossus as enemy reached my cannons, got lucky that his first wave consisted of pure zealots (altough everything except 2 Ultras would have died anyways at that point) and rolled forward from there on with 3 Colossus and ~ 6 Immortals at each point to win @ 3:20 with 5600 (me) : 6400 (enemy). As mentioned before: - you need a solid start (~1000 Points at least as enemy reaches your cannons) - avoid using abilities -> spam units - focus on your board, ignore the battlefield (dont even scroll up), think about your composition before the game and stick to it until you won or lost | ||
HuMLe_
Denmark6 Posts
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Novalisk
Israel1818 Posts
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Cephiro
Finland1934 Posts
On April 29 2011 01:42 maraxus wrote: What I found out and that people in the thread have already mentioned: Keeping matching is very important. Combos really help. Paying attention to battle micro messes with matching. So based on that I needed a strat that let me focus on the board and let the micro handle itself. I modified the roach/hydra spam strat from this thread to automatically deal with crowd control. I found that marines would always overwhelm me and storming would totally break my concentration from the board. So I added collos at the beginning and so far it has worked twice once for me and once for my friend, in about 5 tries. So in essence: -While focusing 100% on matching. -Save 1000, build two collos(hotkey: T). -Immediately and alternately(press A, W, A, W, A, W, etc, etc) spam roach/hydra. Never look at the battle or get distracted with the micro of the battle, do not even scroll up, focus 100% on the board, the roaches are acting as meatshields, the collos are dealing with crowd control and hydras are dealing with air, you have to keep reinforcing the front lines to protect your collos. If you wanna see if you are making progress watch the AI's base health bar, if it is not reducing after a while your collos might be dead, you might wanna try making a few more/try again/try another strat. GL And here are 2 replays: http://dl.dropbox.com/u/27591480/sc2/StarJeweled Insane colo hydra roach.rar I have to suggest this strat for anyone whom still has had problems with this achievement. I saved up 1k energy for 2x colossus, and then alternately spammed roach/hydra whenever i got enough energy for either. Hotkey usage is required, and do focus on the board constantly. As long as you can stay close to the AIs energy, this shouldn't be too hard. (I managed to get it on my first try, having something like 400 energy less than insane AI, unfortunately I do not have the replay anymore.) E: Also, i did not have to replenish the colossus at any point. Nor did I use any spells, the bioball consisting from hydra+roach at the end was simply so huge the colossus weren't taking any damage. | ||
reapsen
Germany559 Posts
The "save-up-to-1000, spam mutas until they are dead, save-up-to-1000 again"-Strategy did the job for me. | ||
Jenia6109
Russian Federation1611 Posts
On May 23 2011 23:43 Cephiro wrote: I have to suggest this strat for anyone whom still has had problems with this achievement. I saved up 1k energy for 2x colossus, and then alternately spammed roach/hydra whenever i got enough energy for either. Hotkey usage is required, and do focus on the board constantly. As long as you can stay close to the AIs energy, this shouldn't be too hard. (I managed to get it on my first try, having something like 400 energy less than insane AI, unfortunately I do not have the replay anymore.) E: Also, i did not have to replenish the colossus at any point. Nor did I use any spells, the bioball consisting from hydra+roach at the end was simply so huge the colossus weren't taking any damage. This. I tried: - mass tanks and ghosts - 3 colo into immortals and ghosts - 1000 into muta about 30 times and lost But with this strategy i won with FIRST(!) try! So, for me its the best strategy. Again: - 1000 into 2 colo - then spam A/W (roach/hydra) I won with 7000 points against 8000. Strangely enough that those 2 colo were alive to the end. Imba strat versus INSANE. | ||
ReiKo
Croatia1023 Posts
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reapsen
Germany559 Posts
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Pwere
Canada1556 Posts
On May 21 2011 07:58 wxwx wrote: I think this happens when it lags. Usually, you can't move gems around the ones that are currently falling, but you can play the rest of the board. But when it lags, you can't play anywhere until all the combos have ended, which takes a lot of skill out of the game.Does anyone feel like the game got slowed down? I used to be so good at starjeweled but then now when I load it up, I get beaten even by Very Hard AI. Before, I could start the next move while the tiles were still in motion. Now, I have to wait until the tiles register until I can start my next move. So it is very frustrating because I am forced to play slower than can. I'm sad if this change is intended... because matching tiles at lightning speed was my strength. I do not put much thought at unit choice/spells. But sometimes, you'll get a good lagfree game, and you'll still be able to rack up those FOR THE SWARM!! a few times per game. Try lowering your graphic settings if this happens vs AI, or pray that you/battle.net stops lagging so much. | ||
TzTz
Germany511 Posts
Well after some more failed tries where I even had more energy than the insane CPU I finally did it with this strategy. Ultralisks killed my initial colossi quickliy, but luckily no colossi appeared afterwards so my roach/hydra was able to advance quickly. I used some timebombs for tha last 2 cannons, because you can cover 1 cannon and the spawn point with it. | ||
Elasticity
3420 Posts
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{ToT}Strafe
Thailand7026 Posts
The trick is to be really fast and to make 1 ultralisk, keep it alive with heal at all times, disable other ultra lisks when they come and get as many hydra as possible, but don't spam too many, because you need energy to cast heal on your ultralisk. The ultra may never fall. Then this way you keep your hydra alive until you reach a critical mass where it just stomps everything. | ||
leungwk01
United Kingdom1260 Posts
On May 25 2011 19:09 {ToT}Strafe wrote: I almost beat insane+hard. I already beat insane+medium. The trick is to be really fast and to make 1 ultralisk, keep it alive with heal at all times, disable other ultra lisks when they come and get as many hydra as possible, but don't spam too many, because you need energy to cast heal on your ultralisk. The ultra may never fall. Then this way you keep your hydra alive until you reach a critical mass where it just stomps everything. Beaten against insane+v.hard and I didn't really use much of a strategy, just played according to what the AI built. One thing to note is that whenever the AI pushes back just spam mutas and storm AA units. heal massive units etc. Massing colossus at the start when they're near your cannons is pretty good, stick a tank or two at the back to deal damage to the cannons. And throw some AA in there (I didn't do this.. Probably because I've played a lot of multiplayer and people just rather storm twice then mass AA, not to measure they die in one storm anyway) Edit: Failed badly after 5min game, they spam all units. t | ||
TallMax
United States131 Posts
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NewbieOne
Poland560 Posts
- good eye and fast fingers to keep the dough coming - a mix of practice and luck to send a wave of units at the right time and keep pushing. Basically, you can probably damage one or two cannons to half HP if you deliver a mighty push in the beginning. But then you're likely to get blasted by the AI's counter-offensive. What you want is tanks and tanks hitting stuff from a safe distance. About 5 to 8 tanks are great, then you keep adding enough spacing to prevent the tanks from ever being tackled in melee. Good stuff for this includes ghosts and hydras because you need AA or else banshees or mutas will quickly dispose of the tanks. In fact, a number of times you will lose because you won't be able to save the tanks from air. Apart from the usual stuff, which is tanks getting too much exposure from riding out too much. Another way is ultras with healing but this is hard to pull off because of the ultras' choice of targets and random (or not so random, as it turns out with some observation) events influencing the outcome of what goes on at or between the enemy cannons. Also, it may be hard or distressing, trying to get some 300 jewels and heal, another 300 jewels and heal and so on. I think tanks are easier. I don't remember how I did medium and hard but I did very hard with ultras (I think) and insane with tanks. BTW, not to brag but I can almost keep up with insane AI in terms of energy production now. Wasn't so in the beginning, when keeping up with medium was hard. Practice helps. | ||
Maskedsatyr
Singapore1245 Posts
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Generalul
Romania114 Posts
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Maskedsatyr
Singapore1245 Posts
On May 28 2011 06:08 Maskedsatyr wrote: Sigh I suck at this game lol Yay Finally did it. Won using a modified colo/roach/hydra strat. I realised my matching was not good enough to beat the insane com, their ultras would just own my colo before i could get a decent amount of tanking units so I used to warp cell on every ultra i could see. Won with 8.7k vs 12k of the com. | ||
Piou
Belgium415 Posts
So gather energy to get 1000 and spend it on 1 colo + spam A and W. Then continue making lines and just spam A+W in fact... i ended up with my 1st colo still alive and loads of idra/roach did beat it in 3 minutes ==> [url blocked] | ||
Goldie
Germany35 Posts
Beat insane at the first try when it seemed unbeatable for me before O_o | ||
Leeto
United States1320 Posts
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Flight
Brazil163 Posts
I got lucky right after the Colossi poped, getting some big combos, then I reached the critical mass and just had to keep it up. Had to reset the board once. Also paused twice to help on some hard matches. I didn't watch the battle at all. At the end my total energy was 4600, against his 6400. Game last 3:16 (blizzard time). | ||
BlueOrange
Finland34 Posts
Then I saw this post On June 02 2011 22:45 Piou wrote: I just got it at the first try using 1 colo + mass roach/ idra. I thought for a moment that i was playing against a easy computer ^^ So gather energy to get 1000 and spend it on 1 colo + spam A and W. Then continue making lines and just spam A+W in fact... i ended up with my 1st colo still alive and loads of idra/roach did beat it in 3 minutes ==> [url blocked] http://www.youtube.com/watch?v=zPX0PT9vJ5o Now I got it on the first try with that. I just got full 1000 energy, one colossus and then spammed A and W. Easymode. I pushed to the very end, destroyed all cannons and my push got repelled and everything died. Then I just started again, 1 colossus and A+W spam. Then after a few moments I won it. THANK YOU Piou, thank you so very very much! | ||
oZe
Sweden492 Posts
Halfway into the game(~3 minutes) my collosus is dead AI has THREE collosus I don't know this and am happily matching and spamming AW not even trying to get one of each. Then boom I win. So if you have trouble with this achieve just spam AW and match as fast as you can. My longest chain was 3 and I have failed getting for the swarm with the other strats.... | ||
Piou
Belgium415 Posts
On June 06 2011 22:09 BlueOrange wrote: I tried this soo many times with and without help. I always got totally obliterated, most of the time I didn't even land a single hit on the enemy cannons. Then I saw this post Now I got it on the first try with that. I just got full 1000 energy, one colossus and then spammed A and W. Easymode. I pushed to the very end, destroyed all cannons and my push got repelled and everything died. Then I just started again, 1 colossus and A+W spam. Then after a few moments I won it. THANK YOU Piou, thank you so very very much! Well, to thank me, you can subscribe to my youtube channel, that would help me :D | ||
Captain Mayhem
Sweden774 Posts
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iNCuBuS_
United States905 Posts
I came close using the one colossus hydra/roach build, but then they pushed me back and I couldnt recover. | ||
Zaganna
Italy17 Posts
However, i had to put 3 tanks in the build after the push back for destroy the enemy cannons. 3 tanks blow them up for good. | ||
da_head
Canada3350 Posts
On June 09 2011 01:19 iNCuBuS_ wrote: Im having a lot of trouble beating Insane AI even using all of the strategies posted here. I came close using the one colossus hydra/roach build, but then they pushed me back and I couldnt recover. that's because people fail to realize that its not about winning with strategy, but just about being fucking good at bejeweled. once your fast enough, you can make a whole bunch of shit and just win. | ||
Piou
Belgium415 Posts
On June 09 2011 01:19 iNCuBuS_ wrote: Im having a lot of trouble beating Insane AI even using all of the strategies posted here. I came close using the one colossus hydra/roach build, but then they pushed me back and I couldnt recover. you've got to work on your speed, try against easy AI and just go as fast as possible, you shouldn't really look at the left side of the screen, just focus on your combos. On my video posted earlier, i don't even go at full speed, if you can at leaste match that, then you'll be fine. don't use storms, they are way to expensive and don't deal enough damage and basicly, if the enemies are in a huge group at your canon, you're already f***** so start again. wait till the first ennemy marines arrive to your 1st canon to release the colossus. The marines will focus the canon and the colossus will clean them easily, by the time they are cleaned, you should have enough roach/hydras tu creat a wall of protection for your colossus. The colossus will shoot at a distance and will deal spash damage will the wall protects it from air and land attacks. you don't really need more than 1 colossus tbh, if your wall if big enough, it will stop everything and a second colossus will be useless. "maybe", if you see 1 or 2 ultras attacking the wall, you can use the blocking spell but the ultra should die quite quickly without it anyway | ||
iNCuBuS_
United States905 Posts
On June 09 2011 04:36 Piou wrote: you've got to work on your speed, try against easy AI and just go as fast as possible, you shouldn't really look at the left side of the screen, just focus on your combos. On my video posted earlier, i don't even go at full speed, if you can at leaste match that, then you'll be fine. don't use storms, they are way to expensive and don't deal enough damage and basicly, if the enemies are in a huge group at your canon, you're already f***** so start again. wait till the first ennemy marines arrive to your 1st canon to release the colossus. The marines will focus the canon and the colossus will clean them easily, by the time they are cleaned, you should have enough roach/hydras tu creat a wall of protection for your colossus. The colossus will shoot at a distance and will deal spash damage will the wall protects it from air and land attacks. you don't really need more than 1 colossus tbh, if your wall if big enough, it will stop everything and a second colossus will be useless. "maybe", if you see 1 or 2 ultras attacking the wall, you can use the blocking spell but the ultra should die quite quickly without it anyway Alright, Ill keep plugging away at it. I feel like part of it is luck - I love bejeweled and do go fast, its just sometimes I dont get a lot of moves, but eventually Ill get it. Thanks for the further tips ![]() | ||
maraxus
Peru15 Posts
First it automates crowd control with the two collosus at the beginning, then it automates the decision making of what to produce or which spells to cast by already knowing the right combination of units to spawn and of course it removes hotkey memorization.. (just 2, roaches are the meatshield that protect collosus and hydras the anti air). If you want to get the achievement quickly and easily use this strat but if you actually want to learn how to play the game and a challenge I don't recommend it. paece | ||
Spacely
United States108 Posts
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Syrupjuice
United States173 Posts
It does take quite a bit of speed to pull it off, but it is a very good exercise for mouse accuracy and keeping your eyes moving. | ||
Nevex
Germany25 Posts
On June 04 2011 23:39 Flight wrote: I once had trouble beating Medium. Just got against Insane today, saving 1000 for 2 Colossi, then spamming hidra/roach. I got lucky right after the Colossi poped, getting some big combos, then I reached the critical mass and just had to keep it up. Had to reset the board once. Also paused twice to help on some hard matches. I didn't watch the battle at all. At the end my total energy was 4600, against his 6400. Game last 3:16 (blizzard time). this is actually pretty good - i made thie achievement in the 3rd or 4th try with this just get 1000 - look for the next jewels , then spawn 2 colossi after the 2 colossi came out just SPAM A + W ( Like this : awawawawawawawawawawawaw ) then you dont need to focuse what your units are doing since roaches and hydras get spawned 50:50 so u got a good mix ( probably u will get more roaches cuz they need less minerals but even better - they tank the damage ) then u just need to focuse on the jewels - if it doesn't work - try again , you might get better stones i actually never looked at the battle screen til the end *lol* | ||
crarm
England1 Post
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iNCuBuS_
United States905 Posts
I went with the 2 colossus into spamming roach/hydra approach. I started off with 1000 energy and waited until the enemy got close to my cannons and sent the colossi, then started spamming roach hydra. I definitely ended up with many, many more roaches because they use the energy before it gets up to enough for a hydra while just spamming wawawawaw over and over again. They started to slow my push down, so I just saved up to 1000 again and when they got near my cannons again, I sent two more colossi and spammed roach/hydra again. It was a long attempt (7-8 minutes probably), but I got it. I had 11880 energy and the computer got 13740. | ||
Draycott
Belgium4 Posts
Tried out diffrent of the strategies which were suggested on this topic, started off trying the tanks one but it always failed for me and so did the rest. Also in the beginning i wasn't clicking fast enough atleast not for the insane mode and the problem was if you start off at a good tempo after various game(s) youre reaction (atleast for me) was starting to slow down and I started to get troubles with finding pairs. How it worked for me: Now how I started off with this was like alot suggested; Try to get as much pairs and as fast as possible constantly and reach 1000 energy. I then spawned 2 Ultralisks, they pretty much cleaned everything but from here on it gets a little tricky if the insane AI starts getting alot of units it might become more difficult, You need to be able to get enough energy all the time to keep healing them when there starting to get like under 65-70%. Eventually I almost breached trough his defences when he suddenly starts pushing again, my ultras near dying but then I got a big combo filled my energy back up to 1000 able to heal them + spawned an extra Ultralist (So 3 in total now) And that was a life savior, with the 3rd one backing up I was able to beat it. This try i was hitting up pairs like a maniac constantly. | ||
kyanPH
4 Posts
Then I read above tip, and got the damn thing in 2 tries! HA! ^^ Almost everything the AI spawned on the ground gets eaten up by the ultras. Easier to manage my money when I only need to heal the ultras every few seconds rather than pumping out units. When I had extra money, I spawned mutas which couldn't be reached except by the cannons, which were being eaten up by the ultras anyway. Ah... I could almost cry ^^ | ||
kyanPH
4 Posts
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iNCuBuS_
United States905 Posts
I havent tried this, but I dont see why it wouldnt work if you need the extra little help ![]() | ||
Tweleve
United States644 Posts
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kyanPH
4 Posts
Nevertheless, to each his own. * Just finished again! 3mins flat this time ^^ yeah! | ||
PhantomR32
Netherlands17 Posts
4am but I finally got the very hard Starjeweled achievement. Not even going to bother with insane seeing as how much effort this took (probably >5 hours today, tried all the approaches: mass tank, mass banshee, ultra with healing, 2 collos followed by awawawaw, but in the end it was 1 collo + zerg what finally allowed me to push to the end) destroyed the tower with the 3rd or 4th push, had to keep matching to build up to 1000 every time. Pretty tired now! But thanks for the tips, whoever it was ![]() | ||
Piou
Belgium415 Posts
On June 26 2011 10:57 PhantomR32 wrote: *yawn* 4am but I finally got the very hard Starjeweled achievement. Not even going to bother with insane seeing as how much effort this took (probably >5 hours today, tried all the approaches: mass tank, mass banshee, ultra with healing, 2 collos followed by awawawaw, but in the end it was 1 collo + zerg what finally allowed me to push to the end) destroyed the tower with the 3rd or 4th push, had to keep matching to build up to 1000 every time. Pretty tired now! But thanks for the tips, whoever it was ![]() got it the first time i tried (against Insane) using the colossus + roach/hydra strategies. Couldn't get it with the tank. Really, just watch this video and copy the strategy, it's easier http://www.youtube.com/watch?v=zPX0PT9vJ5o | ||
Bladelore
9 Posts
So I tried for some splash damage. Colossus worked pretty well but i still couldn't finish it cuz the AI would just crap out 2 utras and a colossus so fast. Eventually finished it with ultras. Just keep 200 energy so you can make a quick match and heal your ultra and prison their ultras when you can. Put out more ultras when you have 700~ energy. It was incredibly easy. The only way this ever fails is when the ultras chase the little line of marines and ignore the cannons; then they get shot up by 4 cannons and die. If your ultras hit the cannons, it's win. | ||
Cyber_Cheese
Australia3615 Posts
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SugarBear
United States842 Posts
I tried a bunch of other strats including ultralisk heal and 2 colossi and it would all just fail. Mass t1 is the way to go right now for sure. | ||
Chylouk
United Kingdom30 Posts
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zeizei
Finland36 Posts
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DruidzHistory
Sweden231 Posts
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saris84
Sweden48 Posts
On June 27 2011 06:28 Piou wrote: got it the first time i tried (against Insane) using the colossus + roach/hydra strategies. Couldn't get it with the tank. Really, just watch this video and copy the strategy, it's easier http://www.youtube.com/watch?v=zPX0PT9vJ5o Thanks, I watched your video and BAM! I owned :D | ||
Piou
Belgium415 Posts
No "special tactics" used here, just go as fast as possible to trigger a reaction. I played against a "very easy" AI to focus on the board and not the units As a reminder, here how to beat the insane AI 1on1 http://www.youtube.com/watch?v=zPX0PT9vJ5o | ||
Tweleve
United States644 Posts
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DrSeRRoD
United States490 Posts
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LioRawr
56 Posts
On July 11 2011 21:33 DrSeRRoD wrote: Is it really mostly luck or skill? Can people consistently beat Insane or do they only record and post the one good match of the many it took to get it done? I have beaten the Insane A.I. several times by now, yet it took me a long time to get there and not every attempt now is successful. I'd say that it's a mix from the right tactics & being able to use the gem board in the right way + being lucky enough not to have a too bad board with bad gem combinations. When the AI beats me now, it's mostly a matter of the board, for example when I have to reset it several times. | ||
TwoToedSloth
United States1 Post
Also...I don't understand how the AI exceeds cap limits. For instance; I'll be pushing with an ultralisk, colo, and some ghosts and all of a sudden the AI will summon zealots, 2 ultras, and a colo. How are they able to stock pile that much energy? I've tried some of the strats on here and can't seem to make any headway. I have no idea why not. Maybe my timing is off... | ||
Cyber_Cheese
Australia3615 Posts
On July 05 2011 22:48 Piou wrote: i also did a "For the Swarm video" No "special tactics" used here, just go as fast as possible to trigger a reaction. I played against a "very easy" AI to focus on the board and not the units I actually found it easier to focus with ai that was around a decent level, while being able to easily be defeated by me should it push too far /medium 2v2 setting worked better too, my strength/weakness was less effective allowed for more leeway let every chain finish before starting a new one | ||
Cyber_Cheese
Australia3615 Posts
On July 12 2011 14:21 TwoToedSloth wrote: Ok this is impossible. I can't even beat the medium AI. It doesn't make ANY sense. When I look at the post game data the numbers do not ad up. I have more energy than the AI AND my unit made to units lost is positive. WTF? Does the AI get some phantom units or something? Also...I don't understand how the AI exceeds cap limits. For instance; I'll be pushing with an ultralisk, colo, and some ghosts and all of a sudden the AI will summon zealots, 2 ultras, and a colo. How are they able to stock pile that much energy? I've tried some of the strats on here and can't seem to make any headway. I have no idea why not. Maybe my timing is off... so your losing less units but they were more expensive show us the replay of the ai spawning that much stuff instantly | ||
ugem
Denmark14 Posts
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TheTurk
United States732 Posts
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Fus
Sweden1112 Posts
Save alot of points, untill the enemy is at your cannons, then build alot of tanks. The towers and tanks should hold the enemy for a while. Keep massing upp tanks while the enemy is in range of your cannons, and you will eventually start to break through. This is where you would prefer some luck, when you feel that the enemy is about to get pushed back, stop producing tanks and start massing hydras. Your tanks and hydras should roll over the insane ai. | ||
IamaGrapeMan
Canada165 Posts
so by 5 minutes you should have 10k energy 10 minutes 20 k energy etc. i consider anything over that over quota | ||
Jmmxp
Canada1 Post
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kiwi27
1 Post
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HekFaith
Slovenia9 Posts
start with collo and then spamm 6 8 roaches and then 5 6 hydras after that just spawn roach hydra roach hydra u should have your first collo till end... i win 6 of 8 with that setup... easily but at the end its wery based on luck on start for the placements of crystals of what so ever u call them... dont watch the fight at all... u just leave camera on your base | ||
Seviro
Canada98 Posts
On July 22 2011 04:55 HekFaith wrote: its wery easy to complete this ... just like a video few posts up start with collo and then spamm 6 8 roaches and then 5 6 hydras after that just spawn roach hydra roach hydra u should have your first collo till end... i win 6 of 8 with that setup... easily but at the end its wery based on luck on start for the placements of crystals of what so ever u call them... dont watch the fight at all... u just leave camera on your base Thanks, worked for me, I tried many time to go roach/hydra right after the collo but the best is to get some roach and then start the hydra prod | ||
ZaeZSC
Canada15 Posts
After that I did the insane AI after about 6 or 7 tries. The first 5 tries I tried the tank/ghost and it sucked to be honest. The insane AI seems to always open with immortals or tanks, which quickly kills off the tank opening unless you get very lucky combos. After 1 failed atempt with the muta only strat, I managed to pull it off the second time. It isn't a huge momentum stomp over the AI like the tank push it, it is very back and forth and a longer game, but it was easier and more effective IMO | ||
iMech
United States28 Posts
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Ultrasonicc
41 Posts
I'm after like 50++ tries and nothing. I'm starting with 2 colo and then tank/hydra/roach and in ~2mins enemy base is on half of health and then every single time computer got huge wave coming i simply can't hold and losing instantly. I managed few times to hold few moments but didn't even get back to his cannons. Almost every time i got much more kills and obviously less points... lols at last i got it! | ||
Eloquious
18 Posts
What you want to do is lose the initial battle, use your cannons to tank. Mass roach and when you start pushing back, mass tank. The only thing mass roach loses to is a high colo count (which is impossible) or a high banshee count (which is also impossible). | ||
cypho
United States13 Posts
Eventually I melded the two - wait until the enemy hits your cannons and build 3 tanks with the 1k energy you should have built up. Afterwards, build roach/hydra. The problem I had with pure tank was that if you hit a dry spell then the meatshield for your tanks evaporate and they die extremely quickly. The problem I had with mass roach/hydra was that Collosi and cannons could shred your hydra DPS. Combining the two worked well - I didn't need to use any spells... and with ~1.9k energy per minute, Insane AI didn't stand a chance. | ||
Pelirrojo
United States98 Posts
On July 29 2011 08:57 cypho wrote: and with ~1.9k energy per minute, Insane AI didn't stand a chance. That's the kicker... There's just no substitute for being really good at bejeweled. Doesn't matter what unit composition you use if you can only do 1k energy per minute. | ||
cypho
United States13 Posts
On July 29 2011 14:02 Pelirrojo wrote: That's the kicker... There's just no substitute for being really good at bejeweled. Doesn't matter what unit composition you use if you can only do 1k energy per minute. Yes, I'll agree with that. Took me a couple of days practicing bejeweled to be able to get that fast - before then I barely beat medium. The point was that I felt as though 3 tank into roach/hydra is a lot more effective than either tank/ghost or roach/hydra. If anyone feels as though they are close to beating Insane AI with one of those, this might push them into a win. Speaking of energy per minute, some tips: 1) Don't look at the battlefield (other than to check when the enemy hits your cannons). It breaks your concentration and sometimes makes you panic. 2) Spells were very distracting for me. Not casting spells allowed me to build more roaches (useful against everything but ultras, really) and keep my focus in order to get more gems. (I'm not sure if this is worth it) 3) Do not look at moving gems. There are two parts to this that I am aware of: a) Switch the side you look at whenever you make a combination b) Do the top first if possible. When you get 'stuck' at the top, all of the combinations you have previously noticed at the bottom will not have moved and will allow you to keep your momentum. | ||
SwordfishConspiracy
United States146 Posts
I saved up my energy at the beginning of the game and built 2 colossus as soon as I hit 1k. Then I spammed roach/hydra (awawawawawaawawawawawawawawaw) while watching their spawning point. If I saw an ultra or a colossus coming I stopped spamming and saved up energy to warp cell when they got to my army. Worked like a charm. He didn't even touch my cannons. | ||
Pelirrojo
United States98 Posts
Some things I learned that helped me, someone who had never played bejeweled before and who is apparently terrible at it: Unit composition: I found that by far the most successful method for me was the ultra+heals method mentioned earlier in the thread: Get up to 1k energy, spawn 2 ultras and then just heal them. If you max out energy again build another ultra. (in my attempt I never got close to maxing out a 2nd time so it's definitely not necessary). I think this is really quite easily the best method and I'm surprised to see so many people advocating tanks, roach hydra, etc. The reason ultra+heals is so strong is that it keeps your marines alive - the ultras stay in front and soak up all the damage. With other methods I found that my meat shield units always died if I hit a dry spell, and then my dps would follow suit. With this method your ultras still die if you hit a dry spell when you need a heal, but it feels a lot less fragile than other builds. I was consistently doing much better with this method than any other method. If you lose an ultra it's gg, but the times you don't lose an ultra early on you will have a very good shot of taking the AI down. It only took me like 15 tries after I started with this method. Also...USE WARP CELL ON ENEMY ULTRAS (x is the hotkey). Ultras just do sooo much damage, they will tear your marines/hydras/roaches/whatever to shreds. They even kill other ultras in just a couple hits so it's really well worth the energy to take them out. Using this on enemy ultras makes a ridiculously big difference and I bet the people who say to not use spells are just relying on getting lucky and having the AI not use ultras. Use this spell when they're in range of your army but before they attack it. Corollary to above - keep your view a little bit in front of your units so you can see if enemy has ultras coming, so you can save energy for warp cell on them. Bejeweled tip: somebody said this just above but I want to reiterate how important it is: start at the top and work down. If you do a move at the top, moves below it will still be available. If you start off with a move at the bottom, it may ruin a move that was possible at the top. There's really no substitute for just being good at bejeweled. I would recommend a couple things to practice: First of all, never reset the board unless there are no moves remaining. Unless you're a bejeweled god, you just aren't going to beat insane without getting a lucky board. In the long run it will help you get better at spotting the combos if you take the time to find that last one on a crappy board. Also I would recommend playing against an easy AI and not spawning units - just practice matching the jewels up as quickly as possible. This is a good way to get the for the horde achievement and also improve and get ready to try to take on the insane AI. Pretty sure this is the toughest achievement in the game, at least for those of us who suck at bejeweled :p Hope this helps somebody! Use ultras!! | ||
mostevil
United Kingdom611 Posts
As you get nearer the enemy base reinforcement time gets long, any pause can kill you so I switched to spells. Don't overlook Healing, it bounces between all your roach hydra and patches them all up. Let ultras get close before you freeze them, they'll go down faster. If you get a big chain throwing a late ultra of your own can make it very one sided. You still need some luck or the time spent stood at bus stops on a smart phone that allows you to match little squares up really fast ![]() | ||
Freezard
Sweden1010 Posts
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Piou
Belgium415 Posts
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Choco2689
United States32 Posts
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ugem
Denmark14 Posts
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itzjohnny
62 Posts
1. Never look at the battle. The second I check the battle, I lose my train of thought and lose any combinations that are on the board. 2. Never start matching tiles from the bottom. Always start from the top. I used to start from the bottom because I thought it allows for more combinations up at the top. This is only true if you clear the top first. Also, matching the bottom pieces will only shake your concentration as the tiles drop down, mixing the possibilities yet again. 3. Spells are not needed. They only add to the distraction because you have to divide your attention and concentration in more than one place. Obviously, what worked for me won't work for everyone. Naturally, I suck at these types of games. I am pretty slow at mixing and matching, which is why I followed what I did and devoted 100% of my attention and concentration on the tileset. Now I just need to find 3 buddies to give me an autowin for a 2v2 for the final achievement for this game. | ||
TehForce
1072 Posts
what i do is working from the bottom to the top, always looking at the rows which are unaffected by the current combination. doing this has another advantage, if you are good you can be sure to not miss a move. so if you are sure there is no move possible in the last 5-6 rows you can concentrate on the top and see if you get the bottom going again by concentrating on the current solved combination. If not the game will reset itself because no more move was possible. With this method i had nearly the same energy to use as the AI on insane because i never got stuck. Then mass tanks + ghost and some storms and its pretty easy. | ||
Kagan
Belgium6 Posts
Here's what you have to do : - Get your energy between 900 and 1000 asap (dont spend anything) - When you ve your energy ready, DON'T DO ANYTHING untill the pc's troops are in range of your first two canons - When in range, you launch a SINGLE colossus + only roash / hydra (i generaly spam the two binds) - AND DON'T DO ANYTHING ELSE, only spam roash hydra - Your troops + canons will be enough to destroy the pc's troops and when yours begin to move you've a nice little bioball to protect your colossus. If the colossus dies, you can create a new game coz its dead. I swear it's quite simple, all you need is a good first timing and a little bit of luck :p (sorry for my english) no need to cast, no need tanks, a single colossus is enough ... NERF PROTOSS ! :p (If you've still issues to clean this, pm me and i'll post a video with 3 victory in a row) Oh yeah, I'm quite low so I always have less energy than the AI ... (sometimes up to -20%) but it is not a problem coz my colossus is imba and roch hydra are cheap ! | ||
Kagan
Belgium6 Posts
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BuGGeaD
Canada19 Posts
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Cuh
United States403 Posts
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Smajdalf21
Czech Republic26 Posts
1) It was already said, you gotta be at least decent at Bejeweled. Try to practice, measure your EPM, 1500 should be enough, the more, the better though. Ways to get better: play standard Bejeweled or some Facebook clone of it. I spent two days at Bejeweled Blitz on FB, although it works a bit different (only 1 min of matching, special gems spawn on better matches,...) it can give you the skill needed. Or train at Starjeweled itself, set AI on Very Easy and try to beat it with marines only (I havent, not sure if its possible, but you can keep it going for very long. 2) It could be a bit challenging to watch everything thats going on on the screen. Full focus on matching games, energy bar and battle progress was a bit too much for me. Solved it easily in the end, grabbbed a friend. I was full time on matching gems with my mouse, he used keyboard for spawning crap, upon prod I was clicking our ultras with a heal. This can improve your matching quite decently, and it reminds you all the 15 years old arcades you played 2 men on single computer as well. 3) Ultras. After several tries with strategies described above - tanks + hydras/ghosts, 1-2 collossi + roach + hydra, mutas and so on, we finally succeeded with ultras. Just save 1000 points, let them come to your cannons. When your cannons start shooting or a second before, spawn two ultras and pray. You should be able to make a ball of three ultras before you start pushing, we were lucky enough, so fourth one was coming short behind them. Then just keep matching and heal them. Overall, we used just 4 ultras + 6 heals, won in slightly over 2 mins. 4) You can beat almost everything with this strategy - collossi do nothing, immortals + tanks are a bit worse, but still healable and die quite quickly, ghosts with snipe wont kill your ultras either. If enemy uses an ultra too, you can Warp Cell it, but 4 vs 1 isnt a fair fight anyway, so you can just pop a heal as well. The only counter are flyers. Marines tend to be dumb and shoot whatever they want instead of what they should, so you gotta solve it with your abilities. Storm isnt very helpful, if theres a small number of them, try to Warp Cell and let your marines do the job, if there are more, the best way is to start over. Takes several attempts, but sooner or later, he will forget to spawn them. Nothings perfect. 5) When you have enough energy and about the four ultras, use your abilities instead of spawning more units. It takes ages till they get there and they tend to die even with the ultra meatshields. Abilities can solve a problem immediately, luckily the AI doesnt use them. Just be careful about the slowing AoE, after reading how good it is to use it onto enemy base during the final push, we tried it and almost lost the push, as the ultras were slowed as well. This works for ranged strategies only, learned the hard way ![]() 6) A contribution to matchmaking discussion - I definitely prefered to start from the bottom. The lower your match is, the more tiles move on the board, therefore the bigger chance of making a longer streak allowing you to keep up with the AI. When you save the 1000 initial points and you wait for them to reach your cannons, analyze your board and when the bottom lines are empty, reset it. At the key time, after spawning your first wave, you will have a fresh screen with quite a nice opportuninty to do a streak and spawn quickly more units. | ||
-BW-Map_God
United States28 Posts
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Ingwaz
Sweden70 Posts
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fezvez
France3021 Posts
Unit composition: I found that by far the most successful method for me was the ultra+heals method mentioned earlier in the thread The idea was : - Get 1000 energy - Spam 2 ultra - Get 300 asap and spawn an immortal for the cannons - Spam heal on the ultras. Their health should drop quickly, so you'll spend all your energy saving them, but the point is that your immortal destroys the cannons during this time - Hope to get lucky, because if the AI spawns banshees, you're dead. (They do insane damage, but you can't use them yourself as the AI has much higher marine production) I know, it sounds a bit random to hope for no banshees, but I've tried colossi, tanks/ghosts, tanks/hydras, etc... and failed pityfully. One big problem with massing ultras (3+) is that they focus units, instead of cannons. So they run in the spot where they're focused fired by all four cannons. You'd think that the marines can take down the cannons in the meantime, but in fact no, they do ridiculously small damage. That's why I build a single immortal, because this one tears down the cannon quite fast on its own. | ||
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kineticSYN
United States909 Posts
trying that tank/hydra/ghost shit, but the AI will send the most retarded units fast ultra fuckton of roaches banshees more tanks than i have mutas i keep getting floored, no matter how lucky i am @ the opening quickly becoming my most hated custom map/game on the planet | ||
Cephiro
Finland1934 Posts
On September 12 2011 02:20 kineticSYN wrote: jesus christ, trying to get the achievement and only getting frustrated trying that tank/hydra/ghost shit, but the AI will send the most retarded units fast ultra fuckton of roaches banshees more tanks than i have mutas i keep getting floored, no matter how lucky i am @ the opening quickly becoming my most hated custom map/game on the planet Did you try different combinations such as the ultra+heal or 2colo+hydraroach? | ||
Incandenza
United States56 Posts
I would say it was an overwhelming victory, and that you wouldn't have to hit the energy/minute that I did to win. The game before I was much lower and still managed to take down his outer two cannons before hitting a slump on my board. | ||
Frozenmax
Netherlands23 Posts
I finally won one..... 3 minutes total 4k energy. Got the first 2k or so in the first minute I guess, 3 ultra 2 immortal, reinforce with one more ultra and the rest of my little energy on heal. Felt stupid afterwards, I just had luck that the AI didn't build banshees or whatever. | ||
Thug[ro]
Romania340 Posts
On September 13 2011 01:31 Incandenza wrote: Just finished this with the advice from a previous video: got to 900 energy and spawned one colossus and hydra roach. For some reason, the game just clicked too. I hit my first For the Swarm achievement, and at the end I actually had more energy than my insane ai opponent accumulated. Normally I'm at about 1.3k/minute, but I won this in 3ish minutes with 5.7k. I would say it was an overwhelming victory, and that you wouldn't have to hit the energy/minute that I did to win. The game before I was much lower and still managed to take down his outer two cannons before hitting a slump on my board. true just save energy for 1 colossus then just spam hydra roach, you should defeat the AI around 6k points | ||
Wrath586EU
Denmark27 Posts
I got pwned by air a few times - but its really fun watching the ultras chew through the whole map. Here is the strategy: @1000 2 ultras 1 immortal save up for healing wave if 1 ultra drops, then forget the other and save up for 2 more instead. Rince and repeat..... edit: when you have extra minerals and ultras on the map then get some immortals. should enemy get air then storm. one note: whatever strat you end up using just keep matching crystals, nothing is more important than that. And yes i got lucky and ended up having 3 ultras and 2 immortals thanks to some combos and completely smashed the insane AI after nearly 100 tries of this strat and another 40 tries of different strats ![]() | ||
Perseverance
Japan2800 Posts
On April 06 2011 12:34 ElusoryX wrote: hmm alright, will try storm... storm/hydra/tank worked for me. You sort of have to get lucky on your jewels too though so just keep at it. | ||
ATCSurvivor
France33 Posts
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mcmartini
Australia1972 Posts
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sharktopus.
United States456 Posts
![]() Every unit combination I try gets crushed. If I do the tank/ghost combo, the AI just sends immortals and the tanks get wiped out. | ||
{ToT}Strafe
Thailand7026 Posts
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ChoboCop
United States954 Posts
Easy game brah! I'd just like to say for most of you out there... No, it's not easy. Strafe got lucky just as anyone else who has achieved this has gotten... It may have been marginally easier for him because he has good multitask or more importantly because he is a secret bejeweled fan. You cannot win unless: A) You're already above average at starjeweled. B) You have to get a lucky tileset. So basically as someone who has also gotten this challenge I will say don't go into it blindly thinking: "Oh, I just do xyz then I win this challenge"... it's more like "I need a really good tileset to go apeshit with and steamroll the computer." I think the method strafe recommends will be hard to execute for people who are less than ~high diamond generally because it requires too much multitask... My recommendation is to mass out some games where you let your eyes 'defocus' and you try to let your mind start playing subconsciously if that makes sense to some of you and force yourself to move at 2x the speed... the first couple games you'll fuck up maybe but this forced uncomfort will become comfort and you'll have the speed you need to complete the challenge. After your speed is good, then it's hitting the correct random arrangement that goes absolutely bonkers... FOR THE SWARM. When you get that good 'board' you need to have the speed to execute it and the ideas of how you can make it happen. This thread has multiple good 'plans' but I see very little in 'conditioning to make it happen when you get the right board'. So in summary, the plans in this thread work, but you must be lucky in the board you're given and you must have enough bejeweled speed to CRANK THEM TILES. TL:DR Luck + Speed >>> Strategy; for this game. | ||
zlgrube
United States19 Posts
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Calt
Finland1140 Posts
On August 04 2011 03:00 Piou wrote: http://www.youtube.com/watch?v=zPX0PT9vJ5o This worked for me on the first try; Wait till 1000 and go double colossi and then spam Roach & Hydra. I was kinda surprised how it went that easily since Ive tried loads of other tactics with no luck.. I encourage anyone having trouble trying this one. | ||
sharktopus.
United States456 Posts
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sharktopus.
United States456 Posts
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sharktopus.
United States456 Posts
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zug0
Brazil24 Posts
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sharktopus.
United States456 Posts
On September 21 2011 12:23 zug0 wrote: Just to say that I just beat insane using the above video method. 1 colossus and just a bunch of roaches and hydras. It took about 10 tries and ofc some luck. It took 3:05 minutes! I had to use two, I could never get away with using one, but that could just be my ability with this game. | ||
Czarnodziej
Poland624 Posts
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Incandenza
United States56 Posts
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zug0
Brazil24 Posts
On September 22 2011 07:50 Incandenza wrote: I imagine the one colossus is all you need as it cuts through marines in one shot. Two just delays your bunker of hydra roach, delaying your push, and letting the comp get out some stupid wave of units that will break you at the cannons. Exactly, this was happening to me when trying to use 2 colossi. Changed to one and spammed a bunch of roaches and couple hydras, then i just spammed "awawawawaw" whenever I had energy. | ||
UnRivaled.
United States18 Posts
I've gone collosus with a wall of roach hydra. I've done tanks with ghosts and hydras. I've done ultras with heals and hydras. I've tried so many different strategies and played this game like 20x or more on hard and I still can't even beat it. I wish blizzard didn't put their stupid mod games in the achievements. | ||
RoKetha
United States211 Posts
It's important to note that no strategy will work if you're just not good at the game--you need to be making at least 1 match per second or so and recognizing chains that have formed on the board, and attempting to match any pieces of a currently uncommon color near the bottom of the board as a high priority if such a move is available. | ||
Miscellany
Wales125 Posts
Just beat insane in a 8min game (I had around 15k energy, AI had around 17k) with the 1 collosus > mass hydra/ roach. It axiomatically works pretty well. Some additional comments I have: when engaging cannons, the AI tends to accumulate a large army; you must storm this or you get overwhelmed. If you lose the colossus (I did twice in my run) then don't panic, get 1000 energy, wait until the army reaches your cannons, then colossus > storm> go back to hydra/ roach. The collosus is obviously the key component of this strategy. Roaches soak damage, hydras act as pseudo-marines. To anyone else struggling; I think the best general tips I can give are; -always try to get rid of blocks at the bottom (this means you're more likely to get a combo) -try to get rows of blocks and as in 3 or 4 in a horizontal line, as this generally gets more combos -dont be afraid to reset the board if you're stuck. -try to keep the screen so the battle is at the bottom, and the enemies stream of units is at the top. This means you can react more quickly to ultras/ colossi. -try to be more aware of the grey "jewels". I noticed that players naturally tend to notice brighter colours easier, and so they very often miss a few obvious potential 3's or 4's. -spells are oftentimes more cost-efficient than units BUT mess up your jewel run. Therefore unless you're very good I would discourage frequent spell use. -predicting what will happen in battles at a glance also helps as you wont need to spend as much time glancing at the battle. | ||
Zeon0
Austria2995 Posts
On September 22 2011 23:03 UnRivaled. wrote: This game is just stupid. I got the for the swarm achievement and I still couldn't beat a hard AI. I even killed his first 2 towers, but couldn't finish the job. I've gone collosus with a wall of roach hydra. I've done tanks with ghosts and hydras. I've done ultras with heals and hydras. I've tried so many different strategies and played this game like 20x or more on hard and I still can't even beat it. I wish blizzard didn't put their stupid mod games in the achievements. lol, just because u are bad at this game, blizzard shouldnt put it in the achievements? get faster and roflstomp it like everyone else. u can try to train your speed with some bejeweled blitz on facebook^^ | ||
Flamingo777
United States1190 Posts
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nahk4r
United States47 Posts
Edit: I guess I did it like this: couple colossi in the beginning: then cheap units while stunning their expensive units. | ||
Deso
Austria88 Posts
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Omican
Netherlands32 Posts
I just finished this in 3:10 on insane with the Colossus + Roach/Hydra. You pretty much have to get lucky at the start that the jewels line up. I found it easiest to go to 1000, make a colossus and then spam a > w > a > w. etc for the rest of the game. Only thing you have to watch out for is the Ultralisk, but you can just disable them. Good luck! ![]() | ||
Harasslehoff
Germany9 Posts
If you spawn the tanks first while allowing the computer to get to your cannons, you actually are able to have some dps backup already on the field but not yet attacking or (and this is essencial) being in the line of fire. If you then proceed to go Colossus with Roach/Hydra backup, the tanks will boost your dps in dealing with those cannons making it easier to quickly push through. Replay http://ul.to/3fbxpbov In the replay, I had to push my gem matching only after spawning the tanks so that I got the colossus and roach/hydra comp out in time to save the first cannons. The abilities I used in the replay can be ignored because they weren't executed properly. But you can easily get away with all this if you stick to that strategy ![]() | ||
tharx
United States4 Posts
I have been trying to get this achievement for a long time on and off. I finally found a strategy that worked very well for me. Many of you have probably (maybe? no?) tried the double/triple ultralisk heal combo and have seen it either work really well or get torn to shreds by the quadcannons. The ultralisks stumble past the cannons and just take a ton of damage. I have tried this so called "strategy" for over 40minutes (In just one game, which is really rare for starjeweled) vs a computer and have faced almost every unit mass that the computer can throw at me and I believe this works well. What it is Pure Ultralisk immortal. Based off of the ultralisk healing strat. Ultralisks are the main tanks, the immortals do the damage. I believe some other people have suggested this combination before but have not explained exactly what to do. I have also used almost every spell available depending on the situation. Obviously you need to be quick and be able to match jewels, start from the bottom for the highest chance of getting a combo. It is completely up to you whether you build one or two ultralisks but at the start i recommend 2 at the same time when the enemy approaches your cannons. Execution: This is where the variance occurs. You have to be able to judge what to do in certain situations. build an immortal if you can afford one, heal ultralisks if needed otherwise. IMPORTANT: If there are enemy flyers that your cannons cannot deal with you have to spend a storm on them. If the enemy has ultralisks you have to warp cell them, either immediately if you are in the AI base, or until they are in range of your cannons when you are on the defense. If they send up zealot spam with roach spam at the same time you have to storm them at the best opportune moment, even if the storm also hits your ultralisks. If the enemy spams colossi, you are set, one offensive ultralisk can potentially take down 3 clumped colossi without heals (but heal if you really think you have to its not worth the risk if the ultralisk is almost indefinitely dead). When your attack squad of ultras and immortals die off do not waste too much energy trying to save them. Save up energy for another wave. When on the defensive you might have to storm, especially if they are spamming air/roach/zealot/ with a lot of marines with them. This is very important if you are under pressure while you remake your army The last two cannons are the hardest to break. But if you are persistent eventually you will have a few ultras spawn camping the enemy while the immortals break down those last two towers.Obviously save up energy for spells that work instantly instead of the slow crawling reinforcements. Use time bomb at the AI spawn if necessary (it helped me quite a lot) to prevent the enemy reinforcements from defending, which is always frustrating. Why it works: The main problem with pure ultralisk, as mentioned in the intro is solved with immortals. However, the ultralisks are still valuable. They serve as really good tanks and on the offensive stagger into the AI spawn point and tanks all the damage. Heal these where appropriate during that time. The immortals, after that have almost NO RESISTANCE and can take down the cannons with ease with the marines ( they are not helpful at all right?). Eventually, you will wear down the AI ( if that's at all possible ) and get to a point where you just roll over them. Best of luck! | ||
Terkill
Denmark38 Posts
Don't use storm, as it costs too much energy, but do use warp cell on ultras/colossus' | ||
tylermakesmusic
United States122 Posts
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worksucks
United States5 Posts
On October 01 2011 06:35 Harasslehoff wrote: To add my two cents after completing insane mode: Add three tanks to your Colossus Roach Hydra Mix! If you spawn the tanks first while allowing the computer to get to your cannons, you actually are able to have some dps backup already on the field but not yet attacking or (and this is essencial) being in the line of fire. If you then proceed to go Colossus with Roach/Hydra backup, the tanks will boost your dps in dealing with those cannons making it easier to quickly push through. Replay http://ul.to/3fbxpbov In the replay, I had to push my gem matching only after spawning the tanks so that I got the colossus and roach/hydra comp out in time to save the first cannons. The abilities I used in the replay can be ignored because they weren't executed properly. But you can easily get away with all this if you stick to that strategy ![]() I finally got this achievement after trying hard for this achievement for the last month after taking a break from it. I've tried all the strats from 6-7 tanks with roach/hydraks/ghost.. 2 ultralist/heal, 2 colossus roach/hydra, 1 colossus with roach/hydra.. mixed in some storms or warp cells and tried without any spells.. I couldn't get it going .. until I tried this strat. after working with this strat, i found i got the further with this one but couldn't get it done when because i always ran into some bad boards late. ... so i modified this strat bit but the change was to let my early marines do some work.. because i always found that my early tanks were too far up with the front canons so i dind't want to waste those marines. so when the game starts, i took about 5-7 secs to look at the board and plan some combos. then i jam.... i get out 3 tanks with some early combos then a colossus. stormed a nice mass and then worked in a bunch of roaches/hydras. i think i had a nice grouping of roaches/hydras (around 8/5) when i got to the ai's first set of canons... missed in some zealots and continued to a/w/a/w.. when i took out their first set of canons, i thought I had an impress army so instead of waiting for reinforcements I decided to storm the rest of the way with no new units. once my tanks were right behind my colossus, i knew anything they got out would get destroyed... thanks for the strat.. here are my numbers mine: 6780 ai: 8100 time 4:49 gl to everyone.. | ||
DARKHYDRA
United States303 Posts
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Piou
Belgium415 Posts
just uploaded it so it might take a few minutes to be have the 1080p | ||
TTpower11
Guam6 Posts
On October 04 2011 09:24 DARKHYDRA wrote: Just wanted to say I finally got this done. I used the one colossus + spam A W. It took a few tries and its largely luck based but even before when I got lucky cascades I couldn't close it out until I tried this. So thanks to whoever came up with that ![]() I've been been giving it a couple tries a day for a week or so now with the tank strategy and it never worked. Tried this strategy and it worked on the 2nd try, so thanks indeed to whoever suggested it. | ||
Rizzlla
United Kingdom4 Posts
On October 10 2011 00:36 TTpower11 wrote: I've been been giving it a couple tries a day for a week or so now with the tank strategy and it never worked. Tried this strategy and it worked on the 2nd try, so thanks indeed to whoever suggested it. I also struggled with tank/hydra method. I'd often get 8+ tanks and a good number of hydras to find the AI counter me with Collo/ mass zealots or air. I found that I was always decent matching the lines (especially with practice) but my matching slowed considerably when i had to build in spells and watching the battles. Eventually after 25+ games of failing I tried mass mutas and it genuinely worked first try, no other units and no spells and I had no combos of over 4 (though my matching was quite good 10.5k to AI 12.5k). I used them in dumps, i.e. get to 950 and dump out 5 in 1 go and while this group stay alive add another as soon as you get 200 energy. If the group die build up energy again and repeat. Like the real game, once you get a decent mass of around 10 and constantly add to them its tough to bring them down, though the main reason it worked so well is that the AI won't send many muta-countering units very often. The tank method seems to be most people's preferred way, but if you're like me and your multi-tasking is slowing try mutas instead | ||
IamOBESE
United States134 Posts
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darkyaourt
France28 Posts
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larzurus
23 Posts
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Starcraft2Radio
United States132 Posts
Guess I just suck at bejeweled, and subsequently managing all the crap on the left side of the screen at the same time... >,> | ||
CalmB4theStorm
62 Posts
Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts. Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through. Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back. | ||
tabbott26
United Kingdom379 Posts
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CalmB4theStorm
62 Posts
On October 25 2011 11:11 tabbott26 wrote: Sorry for asking this guys, but do you get the achievement in the vs. AI section of the single player?? Because it says that achievements are disabled for that... No, the custom game achievements vs AI are from custom games created under the multiplayer tab. | ||
Eatme
Switzerland3919 Posts
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schaf
Germany1326 Posts
On October 24 2011 16:04 CalmB4theStorm wrote: Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck. Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts. Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through. Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back. i tried it against insane, but i lost against 20 roaches, 2 collossi und 3 immortals (lol) its amazing how hard this game is against computers | ||
petrie911
21 Posts
Also, some general advice. The marines you get from a clear are really important. Combos are nice, but it's far more important to be constantly clearing jewels to get more marines. This is why the AI is so hard at insane levels. It gets a constant stream of marines that is very hard to keep up with. | ||
xre
France9 Posts
On October 24 2011 16:04 CalmB4theStorm wrote: Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck. Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts. Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through. Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back. This ! Although I think I got lucky board too.. But oh-well Thanks a lot mate ! | ||
Twelve12
Australia268 Posts
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Glacierz
United States1244 Posts
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ProfileR
Sweden11 Posts
The way I did this was by getting out two ultralisk as soon as the game began (there's usually easy ways to get fast points when the game begins) and then just heal them and storm the opponent units, kept it up until my Ultralisk swept everything. I did this on my first try. | ||
eyeofh0rus_en
England2 Posts
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th3ll
Germany1 Post
On October 24 2011 16:04 CalmB4theStorm wrote: Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck. Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts. Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through. Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back. Thanks a lot! This was the most useful post of all. Its very very simple and not really dependant on luck. Almost got it first try despite i had to clean two times in one minute. Beat it with my third attempt, after 3 minutes and with ~3000 (me) to ~3500 (enemy). Its just important to pile 1k and then you might even reset the board if you dont like what you see before going all-in as soon as they reach the towers ![]() | ||
_KiM_
Canada498 Posts
On December 14 2011 23:55 th3ll wrote: Thanks a lot! This was the most useful post of all. Its very very simple and not really dependant on luck. Almost got it first try despite i had to clean two times in one minute. Beat it with my third attempt, after 3 minutes and with ~3000 (me) to ~3500 (enemy). Its just important to pile 1k and then you might even reset the board if you dont like what you see before going all-in as soon as they reach the towers ![]() used this exact build, u need to have a lucky run of jewels to win. but it works like a charm, just keeps spamming immortals and hope u get mad combos | ||
KalWarkov
Germany4126 Posts
you always are lower on mins, but you can easily abuse his sendings. Since he doesnt use skills, Ultralisks are strong. Groups of Hydras are strong. Send mutas everything he has no antiair. Its rly not that hard. just be decently fast and smart ![]() | ||
Jailbreaker
United States62 Posts
I didn't relay on combos, I depended on counters. The computer counters what you build in 20 seconds. after you build your units, you need to build the counter to what they're going to counter your first units with. Note that I had to warp cell the Ultras and Coloussus. It got very frustrating when I would warp cell a marine and not the Ultra >.< What worked well for me was: roach, hydra, and tank with one Ultra. The roaches and hydras are my dps units, the tanks are used to destroy the cannons, and the Ultra is used to tank the damage. Its kinda micro intensive with the mass heals, but it works. You need to warp cell the units as soon as you see Ultras or Coloussus. My late game units were banshees with tanks/hydras. I time bombed the spawn point, which makes the units go slower and then psi stormed as much as i could. Counters are: mass zlots beat one ultra. Roaches beat zlots. Hydras beat roaches. Banshees beat immortals, tanks, ultras, and colossus. Mutas are worthless in this game, don't get them. Banshees are key, but when there is a flock of hydras and/or mass marines, you need two (one for marines) psi storms to kill them before you can unleash your fleet of banshees. Warp cell ultras when they are close, same with colossus. Here is my replay http://drop.sc/76338 | ||
BlazeTSR
United States218 Posts
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opisska
Poland8852 Posts
She is making just one ultra and healing the crap out of it, while immobilizing the enemy ultras. The key observation is that the the AI does not use the Warp Cell, so ultras ale infinitely more powerfull than vs. human players. The main point of this is that healing the ultra is much bettre than making another one, because you use the energy instantly. Hydras are so powerfull when nothing attacks them! With only 16000 to over 20000 energy, she won comfortably with this strategy. edit: there is not much point in using warp cell on Colossus, as long as you have the ultra - they waste their AOE single-shooting at the ultra. Healing should always take priority, unless there is a bunch of mutas and you have no hydras. Then give up and regroup at your canons. | ||
Jared00Ye
United States39 Posts
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goodistar
France51 Posts
Finally managed to win vs insane AI after 2 days of intensive training. I'm very slow so i though i would never been able to do it. If you're in the same case i'll tell here how i manage to win. My score : 14 610 Computer score : 18 660 Without any "For the swarm" combo. Replay link : http://sc2rep.com/replays/(T)goodistar_vs_(T)Player 4/16846 I tried a lot of strats, and i don't like ones which requires too much micro as ultralisks + heal, or the ones which invlove only ground attack units (obviously very weak if ennemy goes air). So i picked the hydra/roach mix ! The only thing you need to micro with this composition is the warp cell on Colossus/Ultralisks Obviously, you need a good start and reach 1000 quickly. If you feel like it ain't a good start, try again. So LUCK is very important, in the game i won i reached 1000 pts in 10 seconds LOL but you don't need to get as much lucky. You really need to reach 1000 and send a wave of roaches/hydras when ennemy arrives by your first two cannons. Then focus on gems and send non stop reinforcement of roaches/hydra, you can try some immortals when you reach opposant cannons to make extra damages. If you're lucky you'll destroy the first 2 cannons with your first big push. Then usually you get crushed on the last 2 cannons. When you feel like you're gonna be repel, stop reinforcements, save your points to reach 1000 and start another big push with a new wave of units. This is very important to not spend your points when your ennemy is ahead in units number. Just wait and spend it when he gets by your cannons. My second wave of units managed to kill the 2 last cannons. Then i was repeled again; saved money and won with the third push ! 9 minutes. So glad i did it, i wish good luck to anyone struggling with this mod. | ||
Tushig
Mongolia4 Posts
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Scubatron
United States1 Post
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farside604
Canada127 Posts
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mikegovikes
2 Posts
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ShaLLoW[baY]
Canada12499 Posts
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MChrome
Netherlands201 Posts
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Sumahi
Guam5609 Posts
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itsbiju
United States1 Post
I must have watched my win 40 times so far and I do think I will stop watching it for days to come.... Now, how do I post this on Youtube? | ||
broodsome
Singapore4 Posts
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imPermanenCe
Netherlands595 Posts
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Hollow
Canada2180 Posts
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Skywalker2019
1 Post
On October 24 2011 16:04 CalmB4theStorm wrote: Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck. Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts. Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through. Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back. Thank man! I tried so many different tactics, but with yours i won after 2 tries! Thanks!!!!!! ![]() | ||
Flood1993
Spain61 Posts
On February 02 2012 02:38 Skywalker2019 wrote: Thank man! I tried so many different tactics, but with yours i won after 2 tries! Thanks!!!!!! ![]() T_T I'm getting roflstomped by the AI. How do you make it so that ghosts just doesn't go to the front and die? Cause when my first 2 immortals die then they stay at the front and the newer immortals at their back T_T Impossible for me to win EDIT: Nevermind, just got it done with the roach/hidra mix. Pretty easy, just need to place the camera at their base to watch out for any colossus/ultra to know when to save up 150 energy for the warp cell. | ||
JackZitze
Germany7 Posts
Just did it! "StarJeweled (63)" - it was about time :-> Got it with the hydra roach combination. I am so bad at this game - lolz. won with 4800 to 6360. But i kept up with the AI till ~3000 (by luck). I think that won me the game. Mass tanks didn't work for me (even with luck). Have a nice day! | ||
dwrmaievy
Russian Federation13 Posts
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reincremate
China2213 Posts
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GPCyanide
Germany32 Posts
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yevoc
United States93 Posts
I tried Mass Tank 70 times. Twice I got 2 "for the swarm"s very close together and finally massed tanks. I even got 9 tanks at once very quickly and it still went nowhere fast. (I massed ghosts afterward) This strat is simply too sensitive to the AI's unit composition and requires way too many points in a very short span of time. In comparison, I tried Hydra/Roach about 13 times and finally got it. I almost got it on the first try with 1 collosus and then hydra/roach, but it seems like pure hydra/roach is better energy allocation once the AI's marines are thinned. | ||
StaY.qL
Germany34 Posts
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KalWarkov
Germany4126 Posts
if u wanna know a good "allround" unit-combo, just do: ultra / hydra colossus / hydra and use the heal spell occasionally on ultras/colossus. always storm heavy ghost and zealot sends, or even masshydra/air, although they wont die or just be fast enough and send anything Oo its rly not that hard, i dont think i can ever lose to the insane ai :/ tanks are bad, they are only good to make sure towers die once u have a push going - their dps on all units is insanely low. | ||
Pusekatten
Norway234 Posts
On June 25 2011 12:01 Draycott wrote: Have this achievement for a long while now already but seriously this took me like 75+ Tries Atleast, I was getting so mad in the end unblievable 8D. But with a little luck and focus I was able to manage it. Tried out diffrent of the strategies which were suggested on this topic, started off trying the tanks one but it always failed for me and so did the rest. Also in the beginning i wasn't clicking fast enough atleast not for the insane mode and the problem was if you start off at a good tempo after various game(s) youre reaction (atleast for me) was starting to slow down and I started to get troubles with finding pairs. How it worked for me: Now how I started off with this was like alot suggested; Try to get as much pairs and as fast as possible constantly and reach 1000 energy. I then spawned 2 Ultralisks, they pretty much cleaned everything but from here on it gets a little tricky if the insane AI starts getting alot of units it might become more difficult, You need to be able to get enough energy all the time to keep healing them when there starting to get like under 65-70%. Eventually I almost breached trough his defences when he suddenly starts pushing again, my ultras near dying but then I got a big combo filled my energy back up to 1000 able to heal them + spawned an extra Ultralist (So 3 in total now) And that was a life savior, with the 3rd one backing up I was able to beat it. This try i was hitting up pairs like a maniac constantly. Is it normal for the Ultas to just walk past the first 2 cannons, to eat marines? My 2 ultras just walked past the cannons into the 2 other cannons, so now it was 4 cannons shooting at them. It was only space for 1 marine between the ultras and the enemy base before they died. I did this tack, and many other on normal. but still have not been able to kill the AI once, I feel like its imposible to even beat it as Hard +++ | ||
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Destructicon
4713 Posts
I wanted to get the 3k healing achievement, so I logically deduced I could do it with 2x Ultra on Hard. Afterwards I bashed my head against the Insane AI for 30 straight minutes using ghost tank. I abandoned that comp in the end, because its too delicate, just like mech terran, if you lose all your tanks its over, and it is incredibly dependent on timings and combos in a very short time span. I had a hunch and started using double ultra + heal. First I pool energy too 1k as fast as possible. When I am close to 1k, I spawn an ultra, and immediately after another, to not waste energy. Afterwards whenever one of the ultra's gets into orange HP, I healed it back up. One small downside is, the ultralisk sometimes chase units beyond the cannons instead of destroying them, the strategy can be very back and forth, but at least you can recover if you get another 1k energy fast enough. Now the real trick is, if you get a big chain combo of over 500 points, and your ultra's aren't in immediate danger of dying, you spawn another ultra and then continue to heal the others. With a third ultra up, and if you can constantly heal, they will destroy cannons fast, and any units, once you get down to one last cannon it should be game over from there. I managed to win using this technique in about 1 hour of tries. Good luck and have fun to everyone else struggling, hope you hit upon a winning combo. | ||
Pusekatten
Norway234 Posts
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BlazeTSR
United States218 Posts
On March 01 2012 03:30 Pusekatten wrote: I got a question, I have tried to do it on normal, but fail alot. will it be any difference if I do it like: Normal - Hard - Very Hard - Insane vs only doing it on Insane? I think your question is you want to know if it will be better for you to improve and fail less if you try beating all the modes one after an other or just skip to insane and play that? I did it by going Normal, Hard, Very Hard, and Insane. Also playing normal bejeweled on facebook can help get you in the combo mood. The trick is watching what unit composition the computer is making and play towards it. | ||
Stickelator
United States10 Posts
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reincremate
China2213 Posts
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Taiko88
Canada14 Posts
I still haven't done it, and I honestly think this is impossible. The only way to win this is by pure luck. If you don't get the mana you need to summon the units you lose. Any strategy here will work as long as your mana income is coming at a steady pace, but if your board is crap you will lose. So for anyone here look for help, nothing will help you except getting a lucky board and doing one of these strategies as they all work. Good luck, because I gave up, it's impossible. (By impossible, I mean it in the loosest sense.) EDIT: I DID IT! FINALLY! Roach/Hydra combo + stunning Collosus/Ultras. Like I said you need to be super lucky, I move a couple around and I was getting constant source of income, and my first big push won it for me. Just to reiterate, get lucky with the board, spam roach/hydra (more roaches than hydras) and win. | ||
reincremate
China2213 Posts
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BronzeKnee
United States5214 Posts
On March 04 2012 17:59 Taiko88 wrote: I still haven't done it, and I honestly think this is impossible.... I won this quite easily. It isn't impossible and you don't need to get lucky. First, you need to be decent at matching gems. You can't be really slow with your gem matching, you'll need to be able to achieve a bit more than one half of the energy the Insane AI gets. Obviously a "good board" helps, but it isn't necessary, because this strategy doesn't revolve around trying to overwhelm the AI with units. It relies on good timing and using what the AI can't (spells). Second you need to use my strategy: 1st: Save up your points until you can afford 3 Tanks and have them spawn as soon the AI force is reaching your front towers. You want to spawn them while the AI is far forward and assaulting your front towers so they don't push forward and get in front of your towers before you can spawn your Ultralisks. 2nd: Save up your points and spawn two Ultralisks. You may need to use spells (the storm one or the single unit stun against an Ultralisk) to slow your opponent's push, you don't want your Tanks to take damage or die (which generally means not letting your towers fall) prior to your Ultralisks spawning. 3rd: Use all remaining points on the heal spell. Heal the Ultralisk with lower health, and it will then bounce to the other Ultralisk healing both. Healing your Ultralisks is far cheaper than buying new ones (thus you are able to be extremely cost effective vs the AI even if you don't come close to matching the AI's energy), and with the three Tanks in the back to kill towers, the Ultralisks will roll anything the Insane AI throws at you. The Insane AI gets a lot of free Marines, and Marines basically do no damage vs Ultralisks, and Immortals and Zealots aren't that great either, as you'll learn. Thus you've countered the advantages the Insane AI gets. If you are really good at matching gems, you can do this strategy without the Tanks, since you can heal at a faster rate, the Tanks just give a lot of extra firepower vs towers. It is really the twin Ultralisks + Heal that makes this works. You'll note that I am not that good at matching gems in the replay. Here is my replay showing exactly what to do: http://www.sc2replayed.com/replay-videos/18270 | ||
BlacKcuD
Germany107 Posts
I won this quite easily. It isn't impossible and you don't need to get lucky. First, you need to be decent at matching gems. You can't be really slow with your gem matching, you'll need to be able to achieve a bit more than one half of the energy the Insane AI gets. Obviously a "good board" helps, but it isn't necessary, because this strategy doesn't revolve around trying to overwhelm the AI with units. It relies on good timing and using that the AI can't (spells). Second you need to use my strategy: 1st: Save up your points until you can afford 3 Tanks and have them spawn as soon the AI force is reaching your front towers. You want to spawn them while the AI is far forward and assaulting your front towers so they don't push forward and get in front of your towers before you can spawn your Ultralisks. 2nd: Save up your points and spawn two Ultralisks. You may need to use spells (the storm one or the single unit stun against an Ultralisk) to slow your opponent's push, you don't want your Tanks to take damage or die (which generally means not letting your towers fall) prior to your Ultralisks spawning. 3rd: Use all remaining points on the heal spell. Heal the Ultralisk with lower health, and it will then bounce to the other Ultralisk healing both. Healing your Ultralisks is far cheaper than buying new ones (thus you are able to be extremely cost effective vs the AI even if you don't come close to matching the AI's energy), and with the three Tanks in the back to kill towers, the Ultralisks will roll anything the Insane AI throws at you. The Insane AI gets a lot of free Marines, and Marines basically do no damage vs Ultralisks, and Immortals and Zealots aren't that great either, as you'll learn. Thus you've countered the advantages the Insane AI gets. If you are really good at matching gems, you can do this strategy without the Tanks, since you can heal at a faster rate, the Tanks just give a lot of extra firepower vs towers. It is really the twin Ultralisks + Heal that makes this works. You'll note that I am not that good at matching gems in the replay. Here is my replay showing exactly what to do: http://www.sc2replayed.com/replay-videos/18270 In your replay you get somewhat lucky and you are fairly good at matching. However, after multiple hours of trying various strategies, this one seems one of the most promising ones. I almost killed two cannons with it, but then my ultralisks went in too far on their own. Also I cannot match jewels fast enough to heal the Ultralisks (most of the time they die while I am 10-50 energy short). To explain: What everybody else sees as "lucky" (what you dont see) is, the amount of starting energy you need for a strat to get rolling. If you want to spawn 3 tanks before your actual ultra+heal combo thing you need to do a lot of comobs quite fast. If you are not that good at bejweled you need some luck to have greater combos or find them faster. The only other strategy which brought me similarily close to achieving victory was roach+hydra spam (aprox 3:2 ratio). I worked with 1 tank and then 2ultra+heal tactics. This brought me relatively far as well (killed 1,9 cannons which classifies as my 3rd best attempt within months!). I've done so many achievments for this game already (over 4k points), but none felt as frustrating and as impossible as this one and I am not the kind of guy that gets frustrated easily. *edit* Finally got it. Used Your strat, but with only 2 tanks. Tip: If you don't get your starting tanks within ~30 seconds, restart. | ||
BronzeKnee
United States5214 Posts
That is a pretty good point regarding the tanks early. If you don't get them quickly enough then the AI will crash through your front two towers and kill them, and then you just need to restart as you said, there is no coming back. Interesting that you were able to do it with two tanks, I never tried anything less than three, but I can see how that would work, maybe it is even more effective since you can get the Ultras up faster. | ||
Scorah
United States45 Posts
Insane Comp has ruined it for me 4 times, by throwing immortals out the wazoo, before my tanks were any effect at all. I had a computer with no cannons, come back and win on me ![]() It's a good challenge, keep working with it and you can make it happen! ![]() | ||
Denzil
United Kingdom4193 Posts
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BlacKcuD
Germany107 Posts
On March 08 2012 06:07 Denzil wrote: this thing is fucking ridiculous I was so fucking close I must of had 40 marines + 2 ultras spawn camping him then he spawns 2 banshees and rapes every marine. If you are in this situation spawn a couple of Zealots or 1-2 Tanks WHILE constantly healing your ultras. If you ultras die in this situation your effort has been for naught. I cannot confirm this (but it sounds legit), but I heard that adding in Mutalisks is an option in such cases. | ||
GreatFluke
Canada40 Posts
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Indolent
Poland137 Posts
I read almost entire thread (sigh, this game is so hard) and here are some of my thoughts after beating this crazy game. I've waited for 1k energy and after that made 1 Colossus and 2 Banshees. 1colo or 2colo openings just didn't work for me. After that I just made the usual - Roach + Hydra. I think Banshees are quite good - because what computer can do about them? Any ground anti-air units will be killed by Colo and any air units will be slaughtered by Marines and Hydras. The thing is you have to be quite fast to replenish your lost energy after spending initial 1k. I agree with many of you - watching jewels is the most important thing here, but I don't think you should avoid looking at battle. If you are outmatched it's better to save up energy for some power units than sending 1 unit at the time into big pile of Marines (you don't have much chance at this point, but hey - miracles happen). After I took down first two cannons I started using Time Bomb. It's great spell to keep your advantage - and it's important because once you start to attack AI's base it goes into SSJ2 mode and spam units like crazy. Time Bomb near the exit deals with it nicely. Anyway, good luck my fellow achievement hunters! | ||
Feb
98 Posts
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MikeT
Canada35 Posts
I realize my experience was pretty similar to Feb's. However, just straight ultras lose health too fast to keep up if the AI builds banshees or mutas, which is why hydras are helpful. | ||
[N3O]r3d33m3r
Germany673 Posts
Take a look. EPIC Comeback ![]() http://drop.sc/129298 | ||
MaV_gGSC
Canada1345 Posts
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WarRack
Canada10 Posts
For what it's worth, it was BronzeKnee's strategy above which finally allowed me to beat it. In essense: 1. Get 3 tanks, spawned all at once, just when the enemy gets within range of your cannons. 2. Save up to 1k energy, freezing any ultras which come by while you're doing that 3. Spawn 2 ultras together 4. Spend the rest on healing (do not spend any more on freezing or storm) It will still probably take a few tries. The biggest key is that you have to hope that the AI doesn't make any colossus until your ultras are out. Even if you freeze the colossus, it will survive the freezing without taking any damage because it's attacking from so far back... Keep trying and you'll get it eventually! | ||
petzergling
538 Posts
to maybe explain it better its like 100% rng, u just have to hope u get a good set of blocks u want to save up 900 and get ur first 3 tanks right when they are coming to ur cannons, the goal is to have the tanks arrive with a bunch of marines right as they start targetting cannons so you can keep your tanks alive while u get 2 ultras out the first important part is right here, u need to get 2 ultras out ASAP. if u dont get good combos here and get 2 ultras out in front of ur 2 tanks fast u may as well just restart, cus u need ur tanks alive the entire time next important part is after ur ultras get out, u need to solve fast and constantly use heal. ur ultras need to stay alive the entire time all the way to the end, so if u lose one before u have all of their shit down they are gonna spawn a bunch of immortals or something and rape ur tanks try to keep an eye out during ur push, if they buiild a big grp of units u can get a good storm off and its usually more efficient then a heal try not to pay too much attention to ur shit, u just need to solve mega fast so u can keep throwing heals out. | ||
WildBob
United States6 Posts
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BronzeKnee
United States5214 Posts
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Christian Calven
Sweden5 Posts
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Tachion
Canada8573 Posts
![]() The one colossus + reinforcing roach/hydra worked really well for me. I had an 8 min game vs the insane AI where I made and remade the composition 3 times before I won cause there were dry spots in my jewels. That just goes to show how powerful it is though, and it doesn't require any micro/timings or looking at the units. | ||
EnderTX
Israel23 Posts
the ultra tank was awesom. ty. | ||
BronzeKnee
United States5214 Posts
On May 02 2012 22:04 EnderTX wrote: @petzergling the ultra tank was awesom. ty. You're welcome =) | ||
dacimvrl
Vatican City State582 Posts
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TheFlock
United States389 Posts
On May 02 2012 09:47 Tachion wrote: The tank/ultra strat was a bit of a pain in the butt for me ![]() The one colossus + reinforcing roach/hydra worked really well for me. I had an 8 min game vs the insane AI where I made and remade the composition 3 times before I won cause there were dry spots in my jewels. That just goes to show how powerful it is though, and it doesn't require any micro/timings or looking at the units. When I beat it I used this strategy too. Save 1000 energy, press colossus, and then just spam roach hydra for the rest of the game, solely concentrating on your jewels. You should be matching up enough jewels to keep that one colossus alive until the end. Not the coolest strat, but very effective. GL | ||
Goldfish
2230 Posts
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Seros Kal
9 Posts
Even if you're fucking slow like me (~2.5k epm). User was warned for this post | ||
10function
France3 Posts
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10function
France3 Posts
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sninja
Poland207 Posts
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phaelo
United States29 Posts
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