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StarJeweled Insane Mode

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 21 22 23 Next All
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
April 05 2011 22:29 GMT
#1
how do you beat the ai in insane mode? :/ tried and got hammered. i think i did decently well because i kept pairing up my jewels.
xd
leungwk01
Profile Joined September 2010
United Kingdom1260 Posts
April 05 2011 22:36 GMT
#2
It's quite simple if you can match quickly at the game because the AI just spam units and doesn't use any spells.
Only spell you really need to use is storm and warp cell.
Building tanks + hydras/ghost and storming like crazy usually does the trick.
IamaGrapeMan
Profile Blog Joined November 2010
Canada165 Posts
April 05 2011 23:18 GMT
#3
^ i don't think you've played insane ai and are just bullshitting

i've played it a lot and matched jewels at really fast speed
my conclusion is that you gotta be really lucky, or that it's impossible
leungwk01
Profile Joined September 2010
United Kingdom1260 Posts
Last Edited: 2011-04-06 01:08:20
April 06 2011 00:43 GMT
#4
On April 06 2011 08:18 IamaGrapeMan wrote:
^ i don't think you've played insane ai and are just bullshitting

i've played it a lot and matched jewels at really fast speed
my conclusion is that you gotta be really lucky, or that it's impossible

Can you elaborate on the bs part?
Just kinda curious.

Edit: Just tried it again and seems relatively easy if you can match quickly like I said. Not sure what you think is wrong...
Muve
Profile Joined February 2011
Canada3 Posts
April 06 2011 00:51 GMT
#5
try mass banshee with storm on ghost/hydra
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
April 06 2011 03:34 GMT
#6
hmm alright, will try storm...
xd
Canola
Profile Blog Joined February 2011
Canada159 Posts
April 06 2011 03:52 GMT
#7
On April 06 2011 07:36 leungwk01 wrote:
It's quite simple if you can match quickly at the game because the AI just spam units and doesn't use any spells.
Only spell you really need to use is storm and warp cell.
Building tanks + hydras/ghost and storming like crazy usually does the trick.


Tank hydra did the trick for me against insane AI. Need at least one FOR THE SWARM combo and have to time your tanks so that they stack up and rape face.

You saved me a few hours of life with this suggestion, thanks :D
DImported
Profile Joined October 2010
Australia149 Posts
April 06 2011 05:01 GMT
#8
Thanks for the tip. After a few tries I managed to get the insane achievement. You need to get up to around 7-8 tanks and then just reinforce with ghosts/hydras while using warp cell on any collosi and ultras.

Also, a bit of luck is involved since you can't always control when you get a big combo.
stevetorious
Profile Joined August 2010
United States8 Posts
April 06 2011 05:27 GMT
#9
Did you two just strictly use tanks/hydra/ghosts without the use of storm?
DImported
Profile Joined October 2010
Australia149 Posts
April 06 2011 06:05 GMT
#10
On April 06 2011 14:27 stevetorious wrote:
Did you two just strictly use tanks/hydra/ghosts without the use of storm?

I only used tanks/ghosts/hydras. In the game I won, I had to use storm once because my first few tanks got owned. Use warp cell on the collosi and ultras.
Mintysaurus
Profile Joined October 2010
Korea (South)16 Posts
April 06 2011 07:00 GMT
#11
I just tried this and beat it relatively quickly by spamming tanks.
I used 1 storm in the beginning-ish for the clump of mutas.
sNatch
Profile Joined September 2010
United States93 Posts
April 06 2011 07:53 GMT
#12
i give up. i dont think im solving the puzzles fast enough =/ i cant even beat a hard comp
http://us.battle.net/sc2/en/profile/366499/1/GiR/
zylog
Profile Joined August 2010
Canada943 Posts
April 06 2011 09:39 GMT
#13
Ah thanks for the advice. I had tried it a few times on insane without being able to win, but the first game up using tank ghost hydra got me the achievement. I guess once you get a number of tanks on the field, their range makes them really good and hard to take out.
PtM
Profile Joined March 2011
89 Posts
Last Edited: 2011-04-06 09:51:22
April 06 2011 09:41 GMT
#14
Some more details would be great. I've tried a number of different combinations (trying to frontload tanks initially and then reinforce with ghosts/hydras, trying to go hydra/ghost first into tanks, trying an even mix of those units, etc.) and haven't really had any success with any of them. I'm using warp cell any time I see coloosi/ultras and I use storm if I absolutely have to, but it seems that generally if I'm storming I've already lost because I'm being overwhelmed by units.

Edit: NVM, got it almost immediately after this post. Seemed to be mostly a matter of getting a lucky sequence of combos at the very beginning of the game. I spent all of my early energy on tanks and then once I got up to ~6 of them I massed ghosts/hydras as everyone in the thread recommended.
zylog
Profile Joined August 2010
Canada943 Posts
April 06 2011 10:03 GMT
#15
I had 15k energy to the AIs 16k. I sent a few tanks first then followed up with the hydra/ghost to ensure that the tanks wouldn't be up front, but instead at the back dealing ranged damage.

After watching the replay, I didn't really advance much until I got about 7 tanks, at which point I moved forward very quickly for the win.
Canola
Profile Blog Joined February 2011
Canada159 Posts
April 06 2011 12:40 GMT
#16
Hey again everyone. I actually only used tank/hydra (though it took me more than 'a few tries' so maybe ghosts are good). Pretty much just start spamming 4 tanks ASAP (if you don't get a nice combo near the very start you might be in trouble) use warp cell on ultra/collo watch out if they spam a round of zealot or roach (might need to storm). Then spam hydra (and maybe ghost) to get in front of those tanks, once those tanks have a comfy lead add some more tanks (shits broken) and keep spamming to keep a nice buffer in between the tanks and the units ahead, while actively using warp cell on ultra/collo.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 06 2011 15:14 GMT
#17
I am disappointed. Upon seeing this thread I thought this was going to be hard but I won first try. I managed to stay 6000 to his 9000 energy at the end of the game.

Just make no units except TANKS. Tanks have good range and as long as you are making marines, tanks will stay alive. Warp cell the enemy ultras, collo and storm if they decide to mass small units. As long as you keep your tanks alive it should be an easy win....

no challenge at all
Jaedong :3
leungwk01
Profile Joined September 2010
United Kingdom1260 Posts
April 06 2011 15:46 GMT
#18
Yeh, it is very easy when you know what to do.
Took me less than 3mins to beat him, it would be difficult if the AI casted spells as well then that would really be a challenge.

The combination tanks + ghost is also really good when it comes to 2v2 as well.
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2011-04-06 15:50:43
April 06 2011 15:47 GMT
#19
Pure tank/storm/warp cell worked for me too. It took a few tries to get a board where I didn't lose concentration after the initial set of clears. But after that, the win felt very clean.

The trick is to build a good tank line initially while the AI impales themselves on your cannons. Once you hit a critical mass of tanks, as long as you're on top of storm and warp cell, it becomes easy. Of course, in practice this just means spamming tanks and casting spells as your front line dictates it.

Replay for those that are still working this one out:

[image loading]
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 06 2011 16:27 GMT
#20
Darn it im finding it extremely fun to 1v2 people and have them call me a cheater...

=/

its all about mass tanks!
Jaedong :3
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