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just send counter units, whenever he has no antiair and pushes, send mutas. if u wanna know a good "allround" unit-combo, just do: ultra / hydra colossus / hydra and use the heal spell occasionally on ultras/colossus. always storm heavy ghost and zealot sends, or even masshydra/air, although they wont die
or just be fast enough and send anything Oo its rly not that hard, i dont think i can ever lose to the insane ai :/
tanks are bad, they are only good to make sure towers die once u have a push going - their dps on all units is insanely low.
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On June 25 2011 12:01 Draycott wrote: Have this achievement for a long while now already but seriously this took me like 75+ Tries Atleast, I was getting so mad in the end unblievable 8D. But with a little luck and focus I was able to manage it. Tried out diffrent of the strategies which were suggested on this topic, started off trying the tanks one but it always failed for me and so did the rest.
Also in the beginning i wasn't clicking fast enough atleast not for the insane mode and the problem was if you start off at a good tempo after various game(s) youre reaction (atleast for me) was starting to slow down and I started to get troubles with finding pairs.
How it worked for me:
Now how I started off with this was like alot suggested; Try to get as much pairs and as fast as possible constantly and reach 1000 energy.
I then spawned 2 Ultralisks, they pretty much cleaned everything but from here on it gets a little tricky if the insane AI starts getting alot of units it might become more difficult, You need to be able to get enough energy all the time to keep healing them when there starting to get like under 65-70%. Eventually I almost breached trough his defences when he suddenly starts pushing again, my ultras near dying but then I got a big combo filled my energy back up to 1000 able to heal them + spawned an extra Ultralist (So 3 in total now) And that was a life savior, with the 3rd one backing up I was able to beat it.
This try i was hitting up pairs like a maniac constantly. Is it normal for the Ultas to just walk past the first 2 cannons, to eat marines? My 2 ultras just walked past the cannons into the 2 other cannons, so now it was 4 cannons shooting at them. It was only space for 1 marine between the ultras and the enemy base before they died. I did this tack, and many other on normal. but still have not been able to kill the AI once, I feel like its imposible to even beat it as Hard +++
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4713 Posts
I kind of did the same thing Draycott did. I wanted to get the 3k healing achievement, so I logically deduced I could do it with 2x Ultra on Hard. Afterwards I bashed my head against the Insane AI for 30 straight minutes using ghost tank. I abandoned that comp in the end, because its too delicate, just like mech terran, if you lose all your tanks its over, and it is incredibly dependent on timings and combos in a very short time span.
I had a hunch and started using double ultra + heal. First I pool energy too 1k as fast as possible. When I am close to 1k, I spawn an ultra, and immediately after another, to not waste energy. Afterwards whenever one of the ultra's gets into orange HP, I healed it back up.
One small downside is, the ultralisk sometimes chase units beyond the cannons instead of destroying them, the strategy can be very back and forth, but at least you can recover if you get another 1k energy fast enough.
Now the real trick is, if you get a big chain combo of over 500 points, and your ultra's aren't in immediate danger of dying, you spawn another ultra and then continue to heal the others. With a third ultra up, and if you can constantly heal, they will destroy cannons fast, and any units, once you get down to one last cannon it should be game over from there.
I managed to win using this technique in about 1 hour of tries.
Good luck and have fun to everyone else struggling, hope you hit upon a winning combo.
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I got a question, I have tried to do it on normal, but fail alot. will it be any difference if I do it like: Normal - Hard - Very Hard - Insane vs only doing it on Insane?
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On March 01 2012 03:30 Pusekatten wrote: I got a question, I have tried to do it on normal, but fail alot. will it be any difference if I do it like: Normal - Hard - Very Hard - Insane vs only doing it on Insane?
I think your question is you want to know if it will be better for you to improve and fail less if you try beating all the modes one after an other or just skip to insane and play that? I did it by going Normal, Hard, Very Hard, and Insane. Also playing normal bejeweled on facebook can help get you in the combo mood. The trick is watching what unit composition the computer is making and play towards it.
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Played 20+ games and lost them all miserably yesterday. Played it again today and beat it 3rd try by a land slide. Massed up to full energy spawned 10 or so roaches then just spammed hydra and focused on making matches. I even missed a few warp prisons on the ultras / colo but with they push they were dps'd down before they could do any damage. End energy was 7k-10k gl and don't punch your computer. It's very much luck based.
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Yup, roach/hydra is definitely the easiest way to do it.
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Read all 22 pages, and every strategy here is useless honestly.
I still haven't done it, and I honestly think this is impossible. The only way to win this is by pure luck. If you don't get the mana you need to summon the units you lose. Any strategy here will work as long as your mana income is coming at a steady pace, but if your board is crap you will lose.
So for anyone here look for help, nothing will help you except getting a lucky board and doing one of these strategies as they all work.
Good luck, because I gave up, it's impossible. (By impossible, I mean it in the loosest sense.)
EDIT: I DID IT! FINALLY! Roach/Hydra combo + stunning Collosus/Ultras. Like I said you need to be super lucky, I move a couple around and I was getting constant source of income, and my first big push won it for me.
Just to reiterate, get lucky with the board, spam roach/hydra (more roaches than hydras) and win.
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You don't really need luck if you're good.
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On March 04 2012 17:59 Taiko88 wrote:
I still haven't done it, and I honestly think this is impossible....
I won this quite easily. It isn't impossible and you don't need to get lucky.
First, you need to be decent at matching gems. You can't be really slow with your gem matching, you'll need to be able to achieve a bit more than one half of the energy the Insane AI gets. Obviously a "good board" helps, but it isn't necessary, because this strategy doesn't revolve around trying to overwhelm the AI with units. It relies on good timing and using what the AI can't (spells).
Second you need to use my strategy:
1st: Save up your points until you can afford 3 Tanks and have them spawn as soon the AI force is reaching your front towers. You want to spawn them while the AI is far forward and assaulting your front towers so they don't push forward and get in front of your towers before you can spawn your Ultralisks.
2nd: Save up your points and spawn two Ultralisks. You may need to use spells (the storm one or the single unit stun against an Ultralisk) to slow your opponent's push, you don't want your Tanks to take damage or die (which generally means not letting your towers fall) prior to your Ultralisks spawning.
3rd: Use all remaining points on the heal spell. Heal the Ultralisk with lower health, and it will then bounce to the other Ultralisk healing both. Healing your Ultralisks is far cheaper than buying new ones (thus you are able to be extremely cost effective vs the AI even if you don't come close to matching the AI's energy), and with the three Tanks in the back to kill towers, the Ultralisks will roll anything the Insane AI throws at you. The Insane AI gets a lot of free Marines, and Marines basically do no damage vs Ultralisks, and Immortals and Zealots aren't that great either, as you'll learn. Thus you've countered the advantages the Insane AI gets.
If you are really good at matching gems, you can do this strategy without the Tanks, since you can heal at a faster rate, the Tanks just give a lot of extra firepower vs towers. It is really the twin Ultralisks + Heal that makes this works. You'll note that I am not that good at matching gems in the replay.
Here is my replay showing exactly what to do: http://www.sc2replayed.com/replay-videos/18270
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I won this quite easily. It isn't impossible and you don't need to get lucky. First, you need to be decent at matching gems. You can't be really slow with your gem matching, you'll need to be able to achieve a bit more than one half of the energy the Insane AI gets. Obviously a "good board" helps, but it isn't necessary, because this strategy doesn't revolve around trying to overwhelm the AI with units. It relies on good timing and using that the AI can't (spells). Second you need to use my strategy:1st: Save up your points until you can afford 3 Tanks and have them spawn as soon the AI force is reaching your front towers. You want to spawn them while the AI is far forward and assaulting your front towers so they don't push forward and get in front of your towers before you can spawn your Ultralisks. 2nd: Save up your points and spawn two Ultralisks. You may need to use spells (the storm one or the single unit stun against an Ultralisk) to slow your opponent's push, you don't want your Tanks to take damage or die (which generally means not letting your towers fall) prior to your Ultralisks spawning.3rd: Use all remaining points on the heal spell. Heal the Ultralisk with lower health, and it will then bounce to the other Ultralisk healing both. Healing your Ultralisks is far cheaper than buying new ones (thus you are able to be extremely cost effective vs the AI even if you don't come close to matching the AI's energy), and with the three Tanks in the back to kill towers, the Ultralisks will roll anything the Insane AI throws at you. The Insane AI gets a lot of free Marines, and Marines basically do no damage vs Ultralisks, and Immortals and Zealots aren't that great either, as you'll learn. Thus you've countered the advantages the Insane AI gets. If you are really good at matching gems, you can do this strategy without the Tanks, since you can heal at a faster rate, the Tanks just give a lot of extra firepower vs towers. It is really the twin Ultralisks + Heal that makes this works. You'll note that I am not that good at matching gems in the replay.Here is my replay showing exactly what to do: http://www.sc2replayed.com/replay-videos/18270
In your replay you get somewhat lucky and you are fairly good at matching. However, after multiple hours of trying various strategies, this one seems one of the most promising ones. I almost killed two cannons with it, but then my ultralisks went in too far on their own. Also I cannot match jewels fast enough to heal the Ultralisks (most of the time they die while I am 10-50 energy short).
To explain: What everybody else sees as "lucky" (what you dont see) is, the amount of starting energy you need for a strat to get rolling. If you want to spawn 3 tanks before your actual ultra+heal combo thing you need to do a lot of comobs quite fast. If you are not that good at bejweled you need some luck to have greater combos or find them faster.
The only other strategy which brought me similarily close to achieving victory was roach+hydra spam (aprox 3:2 ratio).
I worked with 1 tank and then 2ultra+heal tactics. This brought me relatively far as well (killed 1,9 cannons which classifies as my 3rd best attempt within months!).
I've done so many achievments for this game already (over 4k points), but none felt as frustrating and as impossible as this one and I am not the kind of guy that gets frustrated easily.
*edit* Finally got it. Used Your strat, but with only 2 tanks. Tip: If you don't get your starting tanks within ~30 seconds, restart.
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Happy to have helped man. Heals cost ~250 if I remember correctly (I haven't played StarJeweled in literally months, but I remember this thread a long time and people where suggesting mass Tank pushes, that didn't work for me then), which is pretty cheap (Ultra's cost 500 each), but if you aren't able to match enough gems for a heal before an Ultralisk dies, then this strategy won't work. When I first started using it, I noted that I got more anxious after spawning the Ultra's since you are then a timer and then my gem matching went to crap. Once I relaxed and just focused on matching, it was a lot easier, and I beat it. I beat it again later, more convincingly than the replay I showed, but I posted up that replay because I felt like I didn't get that lucky with my gem matching, there are periods in that game where I make no matches for several seconds.
That is a pretty good point regarding the tanks early. If you don't get them quickly enough then the AI will crash through your front two towers and kill them, and then you just need to restart as you said, there is no coming back. Interesting that you were able to do it with two tanks, I never tried anything less than three, but I can see how that would work, maybe it is even more effective since you can get the Ultras up faster.
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Sometimes the build units are correct ( I did tanks with ghosts combined with spamming skills when they make high level units), but the computer just doesn't want to die. You won't get it on your first try, but if you can stack 4-6 tanks all at once when they start attacking your first row of cannons, it can get better or worse from there.
Insane Comp has ruined it for me 4 times, by throwing immortals out the wazoo, before my tanks were any effect at all. I had a computer with no cannons, come back and win on me 
It's a good challenge, keep working with it and you can make it happen!
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this thing is fucking ridiculous I was so fucking close I must of had 40 marines + 2 ultras spawn camping him then he spawns 2 banshees and rapes every marine.
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On March 08 2012 06:07 Denzil wrote: this thing is fucking ridiculous I was so fucking close I must of had 40 marines + 2 ultras spawn camping him then he spawns 2 banshees and rapes every marine.
If you are in this situation spawn a couple of Zealots or 1-2 Tanks WHILE constantly healing your ultras. If you ultras die in this situation your effort has been for naught.
I cannot confirm this (but it sounds legit), but I heard that adding in Mutalisks is an option in such cases.
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Can words express what it feels like to beat the insane starjeweled ai? No. So I won't try.
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It feels like promotion to higher league:D
I read almost entire thread (sigh, this game is so hard) and here are some of my thoughts after beating this crazy game.
I've waited for 1k energy and after that made 1 Colossus and 2 Banshees. 1colo or 2colo openings just didn't work for me. After that I just made the usual - Roach + Hydra. I think Banshees are quite good - because what computer can do about them? Any ground anti-air units will be killed by Colo and any air units will be slaughtered by Marines and Hydras. The thing is you have to be quite fast to replenish your lost energy after spending initial 1k.
I agree with many of you - watching jewels is the most important thing here, but I don't think you should avoid looking at battle. If you are outmatched it's better to save up energy for some power units than sending 1 unit at the time into big pile of Marines (you don't have much chance at this point, but hey - miracles happen). After I took down first two cannons I started using Time Bomb. It's great spell to keep your advantage - and it's important because once you start to attack AI's base it goes into SSJ2 mode and spam units like crazy. Time Bomb near the exit deals with it nicely.
Anyway, good luck my fellow achievement hunters!
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woohoo! finally beat this. i admittedly got crazy lucky with both my board and what the computer sent at me. basically i built 4 ultras (was only planning to build 3 as in my experience anything less than that wanders past the first line of cannons, but i got a hardcore and a for the swarm and figured i could afford a 4th ultra) then i spammed heal on the ultras whenever one hit orange. i beat it in under 2 minutes with 3950 energy to the computer's 3700. the computer only managed to get 3 waves off at me which were 2 colossi, 7 hydras and 1 muta, and 4 tanks with a roach. all of which kind of suck against ultras. had it sent anything else it probably wins. but it didn't so hooray.
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If you get lucky, you can roll the Insane AI in about 3 minutes. The time I got the achievement, I got a bunch of lucky combos (like really lucky, seemed every other match gave a 3-4 combo). I did 2 ultras + hydra support + heal. My biggest downfall many times was paying too close attention to the health of my ultras and not matching gems, only to find I didn't have enough energy for heals. The advantage of the hydras is that once the ultras go past the first pair of cannons to eat marines, the hydras do half decent damage to the first two cannons. I honestly could never get tanks to work for me; from Medium through Insane I only ever won using Ultra / Hydra.
I realize my experience was pretty similar to Feb's. However, just straight ultras lose health too fast to keep up if the AI builds banshees or mutas, which is why hydras are helpful.
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a few weeks ago i finally did it. the replay is one of the craziest you'll ever see of Star Jeweled. Take a look. EPIC Comeback 
http://drop.sc/129298
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