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StarJeweled Insane Mode - Page 20

Forum Index > StarCraft 2 HotS
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larzurus
Profile Joined June 2011
23 Posts
October 21 2011 02:39 GMT
#381
Got down to just a sliver of health doing 1 colossus + roach/hydra. Pretty pissed because as i'm about to kill it he just sent out a wave of 10+ zealots followed immediately by a wave of 10 roaches. Then that just crushed everything I had all the way back to my base and won. Frustrating.
Starcraft2Radio
Profile Joined May 2011
United States132 Posts
Last Edited: 2011-10-22 08:11:26
October 22 2011 08:11 GMT
#382
Man, I'm impressed. I can't even beat a Very Hard AI in this game.

Guess I just suck at bejeweled, and subsequently managing all the crap on the left side of the screen at the same time... >,>
http://www.starcraft2radio.com - Every Monday, Wednesday and Friday!
CalmB4theStorm
Profile Joined September 2011
62 Posts
October 24 2011 07:04 GMT
#383
Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck.

Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts.

Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through.

Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back.
tabbott26
Profile Joined May 2011
United Kingdom379 Posts
October 25 2011 02:11 GMT
#384
Sorry for asking this guys, but do you get the achievement in the vs. AI section of the single player?? Because it says that achievements are disabled for that...
EGHuK - EGIdra - EGDeMuslim - MVPGenius - Liquid'Sheth - ROOTKiwikaki
CalmB4theStorm
Profile Joined September 2011
62 Posts
October 25 2011 22:20 GMT
#385
On October 25 2011 11:11 tabbott26 wrote:
Sorry for asking this guys, but do you get the achievement in the vs. AI section of the single player?? Because it says that achievements are disabled for that...

No, the custom game achievements vs AI are from custom games created under the multiplayer tab.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
October 26 2011 01:01 GMT
#386
I cant even beat the AI on hard. What on earth am I doing wrong?
I have the best fucking lawyers in the country including the man they call the Malmis.
schaf
Profile Joined August 2010
Germany1326 Posts
October 26 2011 13:18 GMT
#387
On October 24 2011 16:04 CalmB4theStorm wrote:
Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck.

Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts.

Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through.

Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back.


i tried it against insane, but i lost against 20 roaches, 2 collossi und 3 immortals (lol)

its amazing how hard this game is against computers
Axiom wins more than it loses. Most viewers don't. - <3 TB
petrie911
Profile Joined October 2011
21 Posts
October 26 2011 18:13 GMT
#388
My strategy that eventually beat Insane AI was pure Hydralisk. Start off by saving energy, then make a burst of 10 Hydras and keep making them. The main things you need to watch out for are Ultras and Colossi, which need to be warp celled before they can attack your Hydras, and Ghosts, which should be Stormed. Marine/Hydra cleans up everything else.

Also, some general advice. The marines you get from a clear are really important. Combos are nice, but it's far more important to be constantly clearing jewels to get more marines. This is why the AI is so hard at insane levels. It gets a constant stream of marines that is very hard to keep up with.
xre
Profile Joined March 2011
France9 Posts
November 20 2011 14:46 GMT
#389
On October 24 2011 16:04 CalmB4theStorm wrote:
Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck.

Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts.

Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through.

Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back.


This !

Although I think I got lucky board too.. But oh-well

Thanks a lot mate !
Twelve12
Profile Joined November 2010
Australia268 Posts
November 21 2011 11:29 GMT
#390
i got it by saving to 1000, then 2 ultras, then 1 immortal asap. All your energy should then be dedicated to healing the ultras and making more immortals. I got it after getting a bit lucky with my board combos, i just kept trying until i got a good run. The idea is to not lose the ultras and keep healing them and then use extra energy on extra immortals. if you get lucky you can finish the game with your first big push
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
November 21 2011 15:12 GMT
#391
This is really easy if you have 2 people: one controls keyboard and send units and the other just plays regular bejeweled. It took me 2 tries to beat after getting a friend to send those units (1 Col + roach hydra).
ProfileR
Profile Joined April 2011
Sweden11 Posts
November 21 2011 15:26 GMT
#392
I just found the thread, and I know that OP most likely has his answer already (lol) but to anyone else:

The way I did this was by getting out two ultralisk as soon as the game began (there's usually easy ways to get fast points when the game begins) and then just heal them and storm the opponent units, kept it up until my Ultralisk swept everything. I did this on my first try.
eyeofh0rus_en
Profile Joined November 2011
England2 Posts
November 22 2011 10:48 GMT
#393
I used 'Lolcat!'s strategy and after trying various other strategies for a long while I managed to beat Insane AI with this strat on my 3rd go with relative ease. What you want to do is save up 1K energy at the very beginning, then wait until the marines hit your first line of cannons. When they do, get two collosus out together. Keep pairing up the jewels and spam the roach button whenever you hit 100 energy. Between your front line and their front line you need 1 decent run of jewel pairing to get out a quick succession of roach with a max of 5 hydra mixed in. The coll's do the damage whilst the roaches act as meat shields and the hydra take down any air threat. It's very simple with this method and imo a lot more reliable than some of the other starts I've tried. EZPZ
th3ll
Profile Joined December 2011
Germany1 Post
December 14 2011 14:55 GMT
#394
On October 24 2011 16:04 CalmB4theStorm wrote:
Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck.

Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts.

Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through.

Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back.


Thanks a lot! This was the most useful post of all. Its very very simple and not really dependant on luck. Almost got it first try despite i had to clean two times in one minute. Beat it with my third attempt, after 3 minutes and with ~3000 (me) to ~3500 (enemy).

Its just important to pile 1k and then you might even reset the board if you dont like what you see before going all-in as soon as they reach the towers
_KiM_
Profile Blog Joined May 2010
Canada498 Posts
December 14 2011 19:35 GMT
#395
On December 14 2011 23:55 th3ll wrote:
Show nested quote +
On October 24 2011 16:04 CalmB4theStorm wrote:
Wow, I finally managed it. I tried all the strats in here, and none worked for me. Then I opened Starjeweled in the Map editor and actually looked at the damage/health/range of each unit and ROFLstomped with my chosen unit comp and a little luck.

Here is the key: Immortal/Ghost. Focus on the Immortals, you need maybe 4 ghosts.

Build up to 1k, and once they reach your cannons, build a couple immortals, and your 4 ghosts, then spam immortals. Don't look at the battlefield, just keep your eyes on the jewels. I absolutely crushed in less than 2 minutes, with a lucky For The Swarm halfway through.

Why it works: Immortals one shot marines, tear through the cannons, and take ZERO damage from marines (that is not an exaggeration). Ghosts have one more range than immortals, and stay safe in the back.


Thanks a lot! This was the most useful post of all. Its very very simple and not really dependant on luck. Almost got it first try despite i had to clean two times in one minute. Beat it with my third attempt, after 3 minutes and with ~3000 (me) to ~3500 (enemy).

Its just important to pile 1k and then you might even reset the board if you dont like what you see before going all-in as soon as they reach the towers



used this exact build,

u need to have a lucky run of jewels to win. but it works like a charm, just keeps spamming immortals and hope u get mad combos
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
December 15 2011 01:54 GMT
#396
needed 2 games to beat it.

you always are lower on mins, but you can easily abuse his sendings.

Since he doesnt use skills, Ultralisks are strong. Groups of Hydras are strong. Send mutas everything he has no antiair. Its rly not that hard. just be decently fast and smart
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Jailbreaker
Profile Joined October 2010
United States62 Posts
December 19 2011 20:25 GMT
#397
I needed 5 games to beat it. I played on a friend account with cold hands. (My hands aren't as fast because they're stiff)

I didn't relay on combos, I depended on counters. The computer counters what you build in 20 seconds. after you build your units, you need to build the counter to what they're going to counter your first units with.
Note that I had to warp cell the Ultras and Coloussus. It got very frustrating when I would warp cell a marine and not the Ultra >.<

What worked well for me was: roach, hydra, and tank with one Ultra. The roaches and hydras are my dps units, the tanks are used to destroy the cannons, and the Ultra is used to tank the damage. Its kinda micro intensive with the mass heals, but it works. You need to warp cell the units as soon as you see Ultras or Coloussus. My late game units were banshees with tanks/hydras. I time bombed the spawn point, which makes the units go slower and then psi stormed as much as i could.

Counters are: mass zlots beat one ultra. Roaches beat zlots. Hydras beat roaches. Banshees beat immortals, tanks, ultras, and colossus. Mutas are worthless in this game, don't get them. Banshees are key, but when there is a flock of hydras and/or mass marines, you need two (one for marines) psi storms to kill them before you can unleash your fleet of banshees. Warp cell ultras when they are close, same with colossus.

Here is my replay http://drop.sc/76338
BlazeTSR
Profile Joined November 2011
United States218 Posts
December 21 2011 19:49 GMT
#398
Nice post Jailbreaker. I'm going to give your strategy a go later today.
Fan of ........... Protoss: Hero, iNcontroL, Nony Zerg: CatZ and Sheth Terran: Demuslim
opisska
Profile Blog Joined February 2011
Poland8852 Posts
Last Edited: 2011-12-21 23:20:53
December 21 2011 23:16 GMT
#399
I just watched my wife beating insane AI with her normal strategy: hydra+ultra.

She is making just one ultra and healing the crap out of it, while immobilizing the enemy ultras. The key observation is that the the AI does not use the Warp Cell, so ultras ale infinitely more powerfull than vs. human players. The main point of this is that healing the ultra is much bettre than making another one, because you use the energy instantly. Hydras are so powerfull when nothing attacks them!

With only 16000 to over 20000 energy, she won comfortably with this strategy.

edit: there is not much point in using warp cell on Colossus, as long as you have the ultra - they waste their AOE single-shooting at the ultra. Healing should always take priority, unless there is a bunch of mutas and you have no hydras. Then give up and regroup at your canons.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Jared00Ye
Profile Joined April 2010
United States39 Posts
December 22 2011 06:26 GMT
#400
In my experience just get above 1700 energy per minute and you can basically do random shit and still beat the insane computer.
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