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StarJeweled Insane Mode - Page 19

Forum Index > StarCraft 2 HotS
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zug0
Profile Joined August 2010
Brazil24 Posts
September 22 2011 02:48 GMT
#361
On September 22 2011 07:50 Incandenza wrote:
I imagine the one colossus is all you need as it cuts through marines in one shot. Two just delays your bunker of hydra roach, delaying your push, and letting the comp get out some stupid wave of units that will break you at the cannons.


Exactly, this was happening to me when trying to use 2 colossi. Changed to one and spammed a bunch of roaches and couple hydras, then i just spammed "awawawawaw" whenever I had energy.
UnRivaled.
Profile Joined January 2011
United States18 Posts
September 22 2011 14:03 GMT
#362
This game is just stupid. I got the for the swarm achievement and I still couldn't beat a hard AI. I even killed his first 2 towers, but couldn't finish the job.

I've gone collosus with a wall of roach hydra. I've done tanks with ghosts and hydras. I've done ultras with heals and hydras. I've tried so many different strategies and played this game like 20x or more on hard and I still can't even beat it. I wish blizzard didn't put their stupid mod games in the achievements.
http://us.battle.net/sc2/en/profile/1551366/1/UnRivaled/
RoKetha
Profile Joined July 2010
United States211 Posts
September 22 2011 16:45 GMT
#363
I've only ever had success by just going pure ultra/muta/heal/storm. Mutas beat literally every single unit in the game except for ghosts and hydras but are absolute trash against cannons. Therefore the strategy comes to letting the AI push to your cannons at the start of the game or any time you lose your army, making enough mutas to kill his army, and then getting an ultra out in time to tank cannon damage (tricky). The AI never reacts to your mutas and will continue to randomly produce units that can't hit them, though it will occasionally make groups of anti-air units. However, it will only produce anti-air in mass, which means you can storm all those units when they stop to shoot a marine and either outright kill them or do enough damage so your mutas still beat them.

It's important to note that no strategy will work if you're just not good at the game--you need to be making at least 1 match per second or so and recognizing chains that have formed on the board, and attempting to match any pieces of a currently uncommon color near the bottom of the board as a high priority if such a move is available.
Miscellany
Profile Joined September 2011
Wales125 Posts
September 24 2011 17:19 GMT
#364
Damn you guys are the greatest :D I remember trying to do this around Christmas time and just getting destroyed.

Just beat insane in a 8min game (I had around 15k energy, AI had around 17k) with the 1 collosus > mass hydra/ roach. It axiomatically works pretty well. Some additional comments I have: when engaging cannons, the AI tends to accumulate a large army; you must storm this or you get overwhelmed. If you lose the colossus (I did twice in my run) then don't panic, get 1000 energy, wait until the army reaches your cannons, then colossus > storm> go back to hydra/ roach. The collosus is obviously the key component of this strategy. Roaches soak damage, hydras act as pseudo-marines.

To anyone else struggling; I think the best general tips I can give are;
-always try to get rid of blocks at the bottom (this means you're more likely to get a combo)
-try to get rows of blocks and as in 3 or 4 in a horizontal line, as this generally gets more combos
-dont be afraid to reset the board if you're stuck.
-try to keep the screen so the battle is at the bottom, and the enemies stream of units is at the top. This means you can react more quickly to ultras/ colossi.
-try to be more aware of the grey "jewels". I noticed that players naturally tend to notice brighter colours easier, and so they very often miss a few obvious potential 3's or 4's.
-spells are oftentimes more cost-efficient than units BUT mess up your jewel run. Therefore unless you're very good I would discourage frequent spell use.
-predicting what will happen in battles at a glance also helps as you wont need to spend as much time glancing at the battle.
Zeon0
Profile Joined September 2010
Austria2995 Posts
September 25 2011 18:06 GMT
#365
On September 22 2011 23:03 UnRivaled. wrote:
This game is just stupid. I got the for the swarm achievement and I still couldn't beat a hard AI. I even killed his first 2 towers, but couldn't finish the job.

I've gone collosus with a wall of roach hydra. I've done tanks with ghosts and hydras. I've done ultras with heals and hydras. I've tried so many different strategies and played this game like 20x or more on hard and I still can't even beat it. I wish blizzard didn't put their stupid mod games in the achievements.

lol, just because u are bad at this game, blizzard shouldnt put it in the achievements? get faster and roflstomp it like everyone else. u can try to train your speed with some bejeweled blitz on facebook^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Flamingo777
Profile Joined October 2010
United States1190 Posts
September 26 2011 05:37 GMT
#366
In my opinion, luck has quite a large factor in StarJeweled. I just completed it recently, but what I do is save up to 500, produce an ultralisk, save for another ultra, then heal the primary ultralisk, and then the second for as long as you can. If you are to hit a big combo, hit A and W alternately, as I believe someone else suggested, but depending on your combo length, sometimes it is better just to save up to produce two more ultralisks and start over. Starjeweled is like a see-saw game, like Nexus wars I guess haha, it's all about making a bigger ball every time you crush the opponent's approaching force. Very seldom, I think could someone beat the Insane AI with moderate StarJeweled matching skill in just one push. Tank pushes would probably be the best at a one-push win, because they require massive amounts of tanks, albeit tank pushes are also sort of "all-in" due to their costing a ton of money, and require a lot of luck that the opponent does not make mutas or banshees. I haven't had any prolonged success with the tank push, I mean it works really well for a while, but eventually the AI sends something that stops it everytimg i've tried it.
nahk4r
Profile Joined August 2010
United States47 Posts
Last Edited: 2011-09-27 05:51:42
September 26 2011 13:47 GMT
#367
if you can get around 3-4 million points in Bejeweled 2, or 500,000ish every week in facebook bejeweled blitz gaime, insane AI should be pretty easy too

Edit:
I guess I did it like this:

couple colossi in the beginning: then cheap units while stunning their expensive units.
Deso
Profile Joined November 2010
Austria88 Posts
September 27 2011 15:36 GMT
#368
I finally did it! Took me a few days though. I started with 2 colossi when the AI engaged my cannons, and then just spammed roaches and hydras. I found spells quite useless, it's better to have more units in front of your colossi to tank damage and attack on their own. Thanks for the tips everybody!
Omican
Profile Joined April 2011
Netherlands32 Posts
September 30 2011 20:06 GMT
#369
Hey everyone,

I just finished this in 3:10 on insane with the Colossus + Roach/Hydra.
You pretty much have to get lucky at the start that the jewels line up. I found it easiest to go to 1000, make a colossus and then spam a > w > a > w. etc for the rest of the game. Only thing you have to watch out for is the Ultralisk, but you can just disable them.

Good luck!
Harasslehoff
Profile Joined June 2011
Germany9 Posts
Last Edited: 2011-09-30 21:44:54
September 30 2011 21:35 GMT
#370
To add my two cents after completing insane mode: Add three tanks to your Colossus Roach Hydra Mix!

If you spawn the tanks first while allowing the computer to get to your cannons, you actually are able to have some dps backup already on the field but not yet attacking or (and this is essencial) being in the line of fire. If you then proceed to go Colossus with Roach/Hydra backup, the tanks will boost your dps in dealing with those cannons making it easier to quickly push through.

Replay http://ul.to/3fbxpbov

In the replay, I had to push my gem matching only after spawning the tanks so that I got the colossus and roach/hydra comp out in time to save the first cannons. The abilities I used in the replay can be ignored because they weren't executed properly. But you can easily get away with all this if you stick to that strategy
Action is the real measure of intelligence.
tharx
Profile Joined April 2011
United States4 Posts
October 01 2011 01:00 GMT
#371
Ignore first paragraph if you don't want to read the intro:
I have been trying to get this achievement for a long time on and off. I finally found a strategy that worked very well for me. Many of you have probably (maybe? no?) tried the double/triple ultralisk heal combo and have seen it either work really well or get torn to shreds by the quadcannons. The ultralisks stumble past the cannons and just take a ton of damage. I have tried this so called "strategy" for over 40minutes (In just one game, which is really rare for starjeweled) vs a computer and have faced almost every unit mass that the computer can throw at me and I believe this works well.

What it is
Pure Ultralisk immortal.
Based off of the ultralisk healing strat. Ultralisks are the main tanks, the immortals do the damage. I believe some other people have suggested this combination before but have not explained exactly what to do. I have also used almost every spell available depending on the situation.

Obviously you need to be quick and be able to match jewels, start from the bottom for the highest chance of getting a combo.
It is completely up to you whether you build one or two ultralisks but at the start i recommend 2 at the same time when the enemy approaches your cannons.

Execution:
This is where the variance occurs. You have to be able to judge what to do in certain situations. build an immortal if you can afford one, heal ultralisks if needed otherwise. IMPORTANT: If there are enemy flyers that your cannons cannot deal with you have to spend a storm on them.

If the enemy has ultralisks you have to warp cell them, either immediately if you are in the AI base, or until they are in range of your cannons when you are on the defense.

If they send up zealot spam with roach spam at the same time you have to storm them at the best opportune moment, even if the storm also hits your ultralisks.

If the enemy spams colossi, you are set, one offensive ultralisk can potentially take down 3 clumped colossi without heals (but heal if you really think you have to its not worth the risk if the ultralisk is almost indefinitely dead).

When your attack squad of ultras and immortals die off do not waste too much energy trying to save them. Save up energy for another wave.

When on the defensive you might have to storm, especially if they are spamming air/roach/zealot/ with a lot of marines with them. This is very important if you are under pressure while you remake your army

The last two cannons are the hardest to break. But if you are persistent eventually you will have a few ultras spawn camping the enemy while the immortals break down those last two towers.Obviously save up energy for spells that work instantly instead of the slow crawling reinforcements. Use time bomb at the AI spawn if necessary (it helped me quite a lot) to prevent the enemy reinforcements from defending, which is always frustrating.

Why it works:
The main problem with pure ultralisk, as mentioned in the intro is solved with immortals. However, the ultralisks are still valuable. They serve as really good tanks and on the offensive stagger into the AI spawn point and tanks all the damage. Heal these where appropriate during that time.

The immortals, after that have almost NO RESISTANCE and can take down the cannons with ease with the marines ( they are not helpful at all right?).

Eventually, you will wear down the AI ( if that's at all possible ) and get to a point where you just roll over them.

Best of luck!
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done
Terkill
Profile Joined March 2011
Denmark38 Posts
October 02 2011 07:25 GMT
#372
Save up a lot of energy - Spam tanks whenever the AI reaches your towers, so that they can tank for your tanks. Then the tanks just steamroll forward taking down the towers and units in no time.

Don't use storm, as it costs too much energy, but do use warp cell on ultras/colossus'
You're pro or you're noob. That's life
tylermakesmusic
Profile Joined April 2011
United States122 Posts
October 02 2011 08:29 GMT
#373
I did it with pure roach/hydra and a few storms. Only took me about 3 tries.The key is just being fast. Unit comp didn't seem like it mattered as much as pure speed.
omnia vincit amor: et nos cedamus amori.
worksucks
Profile Joined November 2010
United States5 Posts
October 03 2011 02:36 GMT
#374
On October 01 2011 06:35 Harasslehoff wrote:
To add my two cents after completing insane mode: Add three tanks to your Colossus Roach Hydra Mix!

If you spawn the tanks first while allowing the computer to get to your cannons, you actually are able to have some dps backup already on the field but not yet attacking or (and this is essencial) being in the line of fire. If you then proceed to go Colossus with Roach/Hydra backup, the tanks will boost your dps in dealing with those cannons making it easier to quickly push through.

Replay http://ul.to/3fbxpbov

In the replay, I had to push my gem matching only after spawning the tanks so that I got the colossus and roach/hydra comp out in time to save the first cannons. The abilities I used in the replay can be ignored because they weren't executed properly. But you can easily get away with all this if you stick to that strategy


I finally got this achievement after trying hard for this achievement for the last month after taking a break from it. I've tried all the strats from 6-7 tanks with roach/hydraks/ghost.. 2 ultralist/heal, 2 colossus roach/hydra, 1 colossus with roach/hydra.. mixed in some storms or warp cells and tried without any spells.. I couldn't get it going .. until I tried this strat.

after working with this strat, i found i got the further with this one but couldn't get it done when because i always ran into some bad boards late. ...

so i modified this strat bit but the change was to let my early marines do some work.. because i always found that my early tanks were too far up with the front canons so i dind't want to waste those marines. so when the game starts, i took about 5-7 secs to look at the board and plan some combos. then i jam.... i get out 3 tanks with some early combos then a colossus. stormed a nice mass and then worked in a bunch of roaches/hydras. i think i had a nice grouping of roaches/hydras (around 8/5) when i got to the ai's first set of canons... missed in some zealots and continued to a/w/a/w.. when i took out their first set of canons, i thought I had an impress army so instead of waiting for reinforcements I decided to storm the rest of the way with no new units. once my tanks were right behind my colossus, i knew anything they got out would get destroyed... thanks for the strat..

here are my numbers
mine: 6780
ai: 8100
time 4:49

gl to everyone..
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 04 2011 00:24 GMT
#375
Just wanted to say I finally got this done. I used the one colossus + spam A W. It took a few tries and its largely luck based but even before when I got lucky cascades I couldn't close it out until I tried this. So thanks to whoever came up with that
Piou
Profile Joined August 2010
Belgium415 Posts
October 06 2011 15:39 GMT
#376
just did an updated version of my video. Patch 1.4.1 this time :



just uploaded it so it might take a few minutes to be have the 1080p
http://www.youtube.com/PiouStarcraft - http://www.facebook.com/pioustarcraft
TTpower11
Profile Joined June 2011
Guam6 Posts
October 09 2011 15:36 GMT
#377
On October 04 2011 09:24 DARKHYDRA wrote:
Just wanted to say I finally got this done. I used the one colossus + spam A W. It took a few tries and its largely luck based but even before when I got lucky cascades I couldn't close it out until I tried this. So thanks to whoever came up with that



I've been been giving it a couple tries a day for a week or so now with the tank strategy and it never worked. Tried this strategy and it worked on the 2nd try, so thanks indeed to whoever suggested it.
Rizzlla
Profile Joined October 2011
United Kingdom4 Posts
October 17 2011 11:35 GMT
#378
On October 10 2011 00:36 TTpower11 wrote:
I've been been giving it a couple tries a day for a week or so now with the tank strategy and it never worked. Tried this strategy and it worked on the 2nd try, so thanks indeed to whoever suggested it.


I also struggled with tank/hydra method. I'd often get 8+ tanks and a good number of hydras to find the AI counter me with Collo/ mass zealots or air. I found that I was always decent matching the lines (especially with practice) but my matching slowed considerably when i had to build in spells and watching the battles.

Eventually after 25+ games of failing I tried mass mutas and it genuinely worked first try, no other units and no spells and I had no combos of over 4 (though my matching was quite good 10.5k to AI 12.5k). I used them in dumps, i.e. get to 950 and dump out 5 in 1 go and while this group stay alive add another as soon as you get 200 energy. If the group die build up energy again and repeat. Like the real game, once you get a decent mass of around 10 and constantly add to them its tough to bring them down, though the main reason it worked so well is that the AI won't send many muta-countering units very often.

The tank method seems to be most people's preferred way, but if you're like me and your multi-tasking is slowing try mutas instead
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
October 17 2011 18:38 GMT
#379
I was able to win using the 1 colossi + hydra roach method even though I'm not awesome at bejeweled. Final energy score was 8k to 13 or 14k. Lost my colossi once, let the computer mass up to kill my cannons, then stormed once, made a new colossi, and started hydra roach again. Worked really well. got it 2nd try
darkyaourt
Profile Joined April 2011
France28 Posts
October 18 2011 07:39 GMT
#380
Did it after 5-6 tries using the colossus, roach and hydra strategy. I added a second colossus after the 20 or so roaches hydras though.
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