[Code S] RO32 Group G 2013 GSL Season 1 - Page 14
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Yello
Germany7411 Posts
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Arceus
Vietnam8332 Posts
On January 31 2013 18:56 TeeTS wrote: This is Starcraft and not Warcraft 3. If you like WC3 more, then it's ok. but other than you, noone is interested to make SC2 into a WC3 clone... he has a point though. 200/200 battle in 5 seconds aint cool. The turtle process building up to that aint cool, too | ||
n0ise
3452 Posts
On January 31 2013 18:56 ViperPL wrote: Difficulty to use it is exactly the same as EMP and Storm. not even close;) | ||
Disarmed
Austria721 Posts
On January 31 2013 18:56 stuchiu wrote: Upkeep system would be terrible for sc2. The only race that benefits from it would be zerg. just curious...why so? | ||
Maesy
United States1444 Posts
On January 31 2013 18:56 ViperPL wrote: Difficulty to use it is exactly the same as EMP and Storm. EMP you aim at specific sets of units that you want energy/shield depleted, storm you can walk out of, fungal roots and does damage so you can cover it in whatever it happens to hit and it's good no matter what. In other words, you're wrong. | ||
Micromnky
United States262 Posts
On January 31 2013 18:57 Devolved wrote: I take it you didn't watch the game yesterday where not splitting Vikings actually (arguably) lost MVP the game? In this game it didn't matter. It was already over. lol. just lol. cant tell if trolling | ||
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739
Bearded Elder29903 Posts
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Dekkers
France315 Posts
On January 31 2013 18:56 TeeTS wrote: This is Starcraft and not Warcraft 3. If you like WC3 more, then it's ok. but other than you, noone is interested to make SC2 into a WC3 clone... I didn't watch WC3 pro games, i'm just saying that the upkeep system is an interesting way to improve the overall tactic on a game. | ||
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KristofferAG
Norway25712 Posts
On January 31 2013 18:57 c0sm0naut wrote: lmao, those were not the mistakes that lost noblesse the game. you focus way too much on silly thing instead of larger decisions. Noblesse mad terrible decisions, and had terrible control in his large push in soulkeys 3rd base, he had unstoppable positioning, but then let his marines die to fungals/lings by chasing units outside of tank range, meanwhile he counter counter attacked by that HUGE ling army, and had 2 unsieged tanks those were his two main mistakes, soulkey won the game with this *noblesse lost the game with this. Soulkey played straight forward and calmly, and took advantage of the mistakes made by Noblesse, but this was just as much Noblesse's loss as it was Soulkey's win. Average game for Soulkey. Bad game for Noblesse. | ||
BlazeFury01
United States1460 Posts
On January 31 2013 18:54 Figgy wrote: He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking. He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking. He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking. Just a horrid game by Noblesse, he isn't Code S material. That's extremely rude of you to say based off one series. People are so quick to judge on this game it's ridiculous. | ||
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Olli
Austria24417 Posts
On January 31 2013 18:57 Arceus wrote: he has a point though. 200/200 battle in 5 seconds aint cool. The turtle process building up to that aint cool, too Balance is more important than "what's cool" though, at least at this point in the game. You couldn't possibly add it to SC2 and expect protoss to ever win a game again, for example. I agree it's an interesting system but it's nothing SC2 needs or that would do this game any good | ||
pdd
Australia9933 Posts
On January 31 2013 18:57 c0sm0naut wrote: lmao, those were not the mistakes that lost noblesse the game. you focus way too much on silly thing instead of larger decisions. Noblesse mad terrible decisions, and had terrible control in his large push in soulkeys 3rd base, he had unstoppable positioning, but then let his marines die to fungals/lings by chasing units outside of tank range, meanwhile he counter counter attacked by that HUGE ling army, and had 2 unsieged tanks those were his two main mistakes, soulkey won the game with this His bad multitasking led him to those poor mistakes. He would have sieged those two tanks and controlled his attacking army better had he had better multitasking. He played everything really well up to that point. | ||
wozzot
United States1227 Posts
On January 31 2013 18:52 Dekkers wrote: The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases. There are three levels of Upkeep: No Upkeep (0-50 Food: 100% income) No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no tax on your Gold mining, so your workers bring in 100 percent of their Gold. Low Upkeep (51-80 Food: 70% income) Low Upkeep arises when your army consumes between 51 and 80 food. The tax on your economy is modest, draining a small percentage of Gold from everything you mine. High Upkeep (81-100 Food: 40% income) High Upkeep is reached when your army grows beyond 80 food. Your Upkeep needs are so great that the tax levied on your Gold mining is enormous. A large percentage of Gold is taken from your workers before they ever deliver it into your coffers. Upkeep has been included to improve tactical management for players while fostering a more aggressive style of gameplay. Players are more aggressive and turtle far less in their bases, and it gives players real strategic decisions to make about how many units they wish to control with pros and cons to each. Upkeep is also instituted to focus the game on smaller numbers of units. The more units that are allowed in the game, the less powerful Heroes will be relative to your army. This is simple math. High Upkeep is MEANT to be very punishing. Players should not be in it for long, but we didn't want to set the harsh unit cap at 80. During play, it is wise to stay in Low Upkeep, and just jump to the High Upkeep tier before a major attack. Try not to enter High Upkeep unless you have 2-3+ Expansions. If you find you are not collecting enough Gold, try to drop to a lower level of Upkeep or gain control of additional Gold Mines to counter the reduced income. Sounds like a great idea in a game where Zerg can bank resources and build up an entire army in a couple of minutes | ||
ViperPL
Poland1775 Posts
On January 31 2013 18:58 Maesy wrote: EMP you aim at specific sets of units that you want energy/shield depleted, storm you can walk out of, fungal roots and does damage. In other words, you're wrong. Too bad you missed the point. They are all aoe spells with 8 range (not sure about EMP), and you use it exactly the same way. Doesn't matter if the effects are different. So yeah, you're wrong. | ||
Laryleprakon
New Zealand9496 Posts
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WerderBremen
Germany1070 Posts
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Prince_Stranger
Kazakhstan762 Posts
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nihlon
Sweden5581 Posts
On January 31 2013 18:58 BlazeFury01 wrote: That's extremely rude of you to say based off one series. People are so quick to judge on this game it's ridiculous. If you are to believe LR threads, there aren't any Code S players any more. Not sure who all these "true" Code S players are that we never get to see. | ||
Maesy
United States1444 Posts
On January 31 2013 18:59 ViperPL wrote: Too bad you missed the point. They are all aoe spells with 8 range (not sure about EMP), and you use it exactly the same way. Doesn't matter if the effects are different. So yeah, you're wrong. Pointless to argue with you when you focus on one aspect of the spell rather than how strong it is. | ||
c0sm0naut
United States1229 Posts
On January 31 2013 18:58 KristofferAG wrote: *noblesse lost the game with this. Soulkey played straight forward and calmly, and took advantage of the mistakes made by Noblesse, but this was just as much Noblesse's loss as it was Soulkey's win. Average game for Soulkey. Bad game for Noblesse. i disagree, soulkey won the game with these moves. he had the presence of mind to hold off the forces at his third with ling/infestors and send a huuuge portion of his army up. what if noblesse had immediately remade the wall? or had the tanks sieged? it was a huge gamble from soulkey imo, if that didnt kill those units/force the OC lift, he's down 3 bases to two having just thrown away 2/3rds of his army supply taking advantage of your opponents mistakes is purely up to you, soulkey hedged a bet that he could outmultitask nob. | ||
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