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[Code S] RO32 Group G 2013 GSL Season 1 - Page 14

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Yello
Profile Blog Joined July 2010
Germany7411 Posts
January 31 2013 09:57 GMT
#261
Goddamnit that annoying song again.
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
January 31 2013 09:57 GMT
#262
On January 31 2013 18:56 TeeTS wrote:
Show nested quote +
On January 31 2013 18:49 Dekkers wrote:
On January 31 2013 18:39 DarkLordOlli wrote:
On January 31 2013 18:38 vthree wrote:
On January 31 2013 18:36 pdd wrote:
On January 31 2013 18:35 Qwerty85 wrote:
On January 31 2013 18:34 KristofferAG wrote:
Is it normal to call bad fungals good these days? I mean, that one hit like 6 marines and was considered a "good fungal". Legit question. I haven't watched SC2 in moonths, when I last watched that would've been a "pretty bad fungal".


good fungals = catch a couple of units
BEAUTIFUL FUNGALS = catch the whole army

Apparently, you cant really go wrong with fungals

Fungals imba. Everything is good. Even if it misses completely.


When fungals miss, they are still good because they 'zone' out the enemy...


Lol

Pretty bad game... honestly this group has the potential to be REAAAALLY bad if nestea only all ins and taeja can't perform.


I don't get why people are upsets about all ins/early aggressions/timming pushs.
Is it more fun to see two players max at 200/200 and just A-move armies?
I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring.

SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun.


This is Starcraft and not Warcraft 3. If you like WC3 more, then it's ok. but other than you, noone is interested to make SC2 into a WC3 clone...

he has a point though. 200/200 battle in 5 seconds aint cool. The turtle process building up to that aint cool, too
n0ise
Profile Joined April 2010
3452 Posts
January 31 2013 09:57 GMT
#263
On January 31 2013 18:56 ViperPL wrote:
Show nested quote +
On January 31 2013 18:54 dezi wrote:
"Sick fungals" - this must be an insanely hard to use ability - cmon Artosis - get rid of this comment already.


Difficulty to use it is exactly the same as EMP and Storm.


not even close;)
Disarmed
Profile Joined April 2012
Austria721 Posts
January 31 2013 09:57 GMT
#264
On January 31 2013 18:56 stuchiu wrote:
Upkeep system would be terrible for sc2. The only race that benefits from it would be zerg.



just curious...why so?
Maesy
Profile Joined November 2011
United States1444 Posts
Last Edited: 2013-01-31 09:59:30
January 31 2013 09:58 GMT
#265
On January 31 2013 18:56 ViperPL wrote:
Show nested quote +
On January 31 2013 18:54 dezi wrote:
"Sick fungals" - this must be an insanely hard to use ability - cmon Artosis - get rid of this comment already.


Difficulty to use it is exactly the same as EMP and Storm.


EMP you aim at specific sets of units that you want energy/shield depleted, storm you can walk out of, fungal roots and does damage so you can cover it in whatever it happens to hit and it's good no matter what. In other words, you're wrong.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Micromnky
Profile Joined March 2011
United States262 Posts
January 31 2013 09:58 GMT
#266
On January 31 2013 18:57 Devolved wrote:
Show nested quote +
On January 31 2013 18:51 Douillos wrote:
On January 31 2013 18:51 Devolved wrote:
On January 31 2013 18:50 Douillos wrote:
Omg no viking split who is this guy?

MVP?



lol?

I take it you didn't watch the game yesterday where not splitting Vikings actually (arguably) lost MVP the game? In this game it didn't matter. It was already over.



lol. just lol. cant tell if trolling
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
January 31 2013 09:58 GMT
#267
Upkeep for sc2? Is this some kind of joke? :D
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Dekkers
Profile Joined February 2012
France315 Posts
January 31 2013 09:58 GMT
#268
On January 31 2013 18:56 TeeTS wrote:
Show nested quote +
On January 31 2013 18:49 Dekkers wrote:
On January 31 2013 18:39 DarkLordOlli wrote:
On January 31 2013 18:38 vthree wrote:
On January 31 2013 18:36 pdd wrote:
On January 31 2013 18:35 Qwerty85 wrote:
On January 31 2013 18:34 KristofferAG wrote:
Is it normal to call bad fungals good these days? I mean, that one hit like 6 marines and was considered a "good fungal". Legit question. I haven't watched SC2 in moonths, when I last watched that would've been a "pretty bad fungal".


good fungals = catch a couple of units
BEAUTIFUL FUNGALS = catch the whole army

Apparently, you cant really go wrong with fungals

Fungals imba. Everything is good. Even if it misses completely.


When fungals miss, they are still good because they 'zone' out the enemy...


Lol

Pretty bad game... honestly this group has the potential to be REAAAALLY bad if nestea only all ins and taeja can't perform.


I don't get why people are upsets about all ins/early aggressions/timming pushs.
Is it more fun to see two players max at 200/200 and just A-move armies?
I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring.

SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun.


This is Starcraft and not Warcraft 3. If you like WC3 more, then it's ok. but other than you, noone is interested to make SC2 into a WC3 clone...


I didn't watch WC3 pro games, i'm just saying that the upkeep system is an interesting way to improve the overall tactic on a game.

KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
Last Edited: 2013-01-31 09:58:52
January 31 2013 09:58 GMT
#269
On January 31 2013 18:57 c0sm0naut wrote:
Show nested quote +
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


lmao, those were not the mistakes that lost noblesse the game. you focus way too much on silly thing instead of larger decisions. Noblesse mad terrible decisions, and had terrible control in his large push in soulkeys 3rd base, he had unstoppable positioning, but then let his marines die to fungals/lings by chasing units outside of tank range, meanwhile he counter counter attacked by that HUGE ling army, and had 2 unsieged tanks

those were his two main mistakes, soulkey won the game with this

*noblesse lost the game with this.

Soulkey played straight forward and calmly, and took advantage of the mistakes made by Noblesse, but this was just as much Noblesse's loss as it was Soulkey's win.

Average game for Soulkey.
Bad game for Noblesse.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
Last Edited: 2013-01-31 09:59:11
January 31 2013 09:58 GMT
#270
On January 31 2013 18:54 Figgy wrote:
Show nested quote +
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


That's extremely rude of you to say based off one series. People are so quick to judge on this game it's ridiculous.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 31 2013 09:59 GMT
#271
On January 31 2013 18:57 Arceus wrote:
Show nested quote +
On January 31 2013 18:56 TeeTS wrote:
On January 31 2013 18:49 Dekkers wrote:
On January 31 2013 18:39 DarkLordOlli wrote:
On January 31 2013 18:38 vthree wrote:
On January 31 2013 18:36 pdd wrote:
On January 31 2013 18:35 Qwerty85 wrote:
On January 31 2013 18:34 KristofferAG wrote:
Is it normal to call bad fungals good these days? I mean, that one hit like 6 marines and was considered a "good fungal". Legit question. I haven't watched SC2 in moonths, when I last watched that would've been a "pretty bad fungal".


good fungals = catch a couple of units
BEAUTIFUL FUNGALS = catch the whole army

Apparently, you cant really go wrong with fungals

Fungals imba. Everything is good. Even if it misses completely.


When fungals miss, they are still good because they 'zone' out the enemy...


Lol

Pretty bad game... honestly this group has the potential to be REAAAALLY bad if nestea only all ins and taeja can't perform.


I don't get why people are upsets about all ins/early aggressions/timming pushs.
Is it more fun to see two players max at 200/200 and just A-move armies?
I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring.

SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun.


This is Starcraft and not Warcraft 3. If you like WC3 more, then it's ok. but other than you, noone is interested to make SC2 into a WC3 clone...

he has a point though. 200/200 battle in 5 seconds aint cool. The turtle process building up to that aint cool, too


Balance is more important than "what's cool" though, at least at this point in the game. You couldn't possibly add it to SC2 and expect protoss to ever win a game again, for example. I agree it's an interesting system but it's nothing SC2 needs or that would do this game any good
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 31 2013 09:59 GMT
#272
On January 31 2013 18:57 c0sm0naut wrote:
Show nested quote +
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


lmao, those were not the mistakes that lost noblesse the game. you focus way too much on silly thing instead of larger decisions. Noblesse mad terrible decisions, and had terrible control in his large push in soulkeys 3rd base, he had unstoppable positioning, but then let his marines die to fungals/lings by chasing units outside of tank range, meanwhile he counter counter attacked by that HUGE ling army, and had 2 unsieged tanks

those were his two main mistakes, soulkey won the game with this

His bad multitasking led him to those poor mistakes. He would have sieged those two tanks and controlled his attacking army better had he had better multitasking. He played everything really well up to that point.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
wozzot
Profile Joined July 2012
United States1227 Posts
January 31 2013 09:59 GMT
#273
On January 31 2013 18:52 Dekkers wrote:
Show nested quote +
On January 31 2013 18:50 InfCereal wrote:
On January 31 2013 18:49 Dekkers wrote:
On January 31 2013 18:39 DarkLordOlli wrote:
On January 31 2013 18:38 vthree wrote:
On January 31 2013 18:36 pdd wrote:
On January 31 2013 18:35 Qwerty85 wrote:
On January 31 2013 18:34 KristofferAG wrote:
Is it normal to call bad fungals good these days? I mean, that one hit like 6 marines and was considered a "good fungal". Legit question. I haven't watched SC2 in moonths, when I last watched that would've been a "pretty bad fungal".


good fungals = catch a couple of units
BEAUTIFUL FUNGALS = catch the whole army

Apparently, you cant really go wrong with fungals

Fungals imba. Everything is good. Even if it misses completely.


When fungals miss, they are still good because they 'zone' out the enemy...


Lol

Pretty bad game... honestly this group has the potential to be REAAAALLY bad if nestea only all ins and taeja can't perform.


I don't get why people are upsets about all ins/early aggressions/timming pushs.
Is it more fun to see two players max at 200/200 and just A-move armies?
I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring.

SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun.


Care to explain what an upkeep system is?


The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases.

There are three levels of Upkeep:

No Upkeep (0-50 Food: 100% income)
No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no tax on your Gold mining, so your workers bring in 100 percent of their Gold.

Low Upkeep (51-80 Food: 70% income)
Low Upkeep arises when your army consumes between 51 and 80 food. The tax on your economy is modest, draining a small percentage of Gold from everything you mine.

High Upkeep (81-100 Food: 40% income)
High Upkeep is reached when your army grows beyond 80 food. Your Upkeep needs are so great that the tax levied on your Gold mining is enormous. A large percentage of Gold is taken from your workers before they ever deliver it into your coffers.

Upkeep has been included to improve tactical management for players while fostering a more aggressive style of gameplay. Players are more aggressive and turtle far less in their bases, and it gives players real strategic decisions to make about how many units they wish to control with pros and cons to each. Upkeep is also instituted to focus the game on smaller numbers of units. The more units that are allowed in the game, the less powerful Heroes will be relative to your army. This is simple math. High Upkeep is MEANT to be very punishing. Players should not be in it for long, but we didn't want to set the harsh unit cap at 80.

During play, it is wise to stay in Low Upkeep, and just jump to the High Upkeep tier before a major attack. Try not to enter High Upkeep unless you have 2-3+ Expansions.

If you find you are not collecting enough Gold, try to drop to a lower level of Upkeep or gain control of additional Gold Mines to counter the reduced income.


Sounds like a great idea in a game where Zerg can bank resources and build up an entire army in a couple of minutes
(ノ´∀`*)ノ ♪ ♫ ヽ(´ー`)ノ ♪ ♫ (✌゚∀゚)☞ ♪ ♫ ヽ(´ー`)ノ ♫ ♫ (ノ´_ゝ`)ノ彡 ┻━┻
ViperPL
Profile Joined March 2011
Poland1775 Posts
January 31 2013 09:59 GMT
#274
On January 31 2013 18:58 Maesy wrote:
Show nested quote +
On January 31 2013 18:56 ViperPL wrote:
On January 31 2013 18:54 dezi wrote:
"Sick fungals" - this must be an insanely hard to use ability - cmon Artosis - get rid of this comment already.


Difficulty to use it is exactly the same as EMP and Storm.


EMP you aim at specific sets of units that you want energy/shield depleted, storm you can walk out of, fungal roots and does damage. In other words, you're wrong.


Too bad you missed the point. They are all aoe spells with 8 range (not sure about EMP), and you use it exactly the same way. Doesn't matter if the effects are different. So yeah, you're wrong.
A dota player and lol player walk into a bar. The dota player says: "lol sucks". Lol player couldn't deny. http://i.imgur.com/FpLeTf1.gif
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
January 31 2013 10:00 GMT
#275
Nestea time!!
WerderBremen
Profile Joined September 2011
Germany1070 Posts
January 31 2013 10:00 GMT
#276
And now it is time!!!! -YES- IM Nesteaaaaaaaa gogoogogogo
"Thats the moment you send the kids outta the room - when you get contained by MarineKing." Tasteless
Prince_Stranger
Profile Joined November 2010
Kazakhstan762 Posts
January 31 2013 10:00 GMT
#277
Group of death. Really.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong
nihlon
Profile Joined April 2010
Sweden5581 Posts
January 31 2013 10:00 GMT
#278
On January 31 2013 18:58 BlazeFury01 wrote:
Show nested quote +
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


That's extremely rude of you to say based off one series. People are so quick to judge on this game it's ridiculous.

If you are to believe LR threads, there aren't any Code S players any more. Not sure who all these "true" Code S players are that we never get to see.
Banelings are too cute to blow up
Maesy
Profile Joined November 2011
United States1444 Posts
January 31 2013 10:00 GMT
#279
On January 31 2013 18:59 ViperPL wrote:
Show nested quote +
On January 31 2013 18:58 Maesy wrote:
On January 31 2013 18:56 ViperPL wrote:
On January 31 2013 18:54 dezi wrote:
"Sick fungals" - this must be an insanely hard to use ability - cmon Artosis - get rid of this comment already.


Difficulty to use it is exactly the same as EMP and Storm.


EMP you aim at specific sets of units that you want energy/shield depleted, storm you can walk out of, fungal roots and does damage. In other words, you're wrong.


Too bad you missed the point. They are all aoe spells with 8 range (not sure about EMP), and you use it exactly the same way. Doesn't matter if the effects are different. So yeah, you're wrong.


Pointless to argue with you when you focus on one aspect of the spell rather than how strong it is.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-01-31 10:01:39
January 31 2013 10:00 GMT
#280
On January 31 2013 18:58 KristofferAG wrote:
Show nested quote +
On January 31 2013 18:57 c0sm0naut wrote:
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


lmao, those were not the mistakes that lost noblesse the game. you focus way too much on silly thing instead of larger decisions. Noblesse mad terrible decisions, and had terrible control in his large push in soulkeys 3rd base, he had unstoppable positioning, but then let his marines die to fungals/lings by chasing units outside of tank range, meanwhile he counter counter attacked by that HUGE ling army, and had 2 unsieged tanks

those were his two main mistakes, soulkey won the game with this

*noblesse lost the game with this.

Soulkey played straight forward and calmly, and took advantage of the mistakes made by Noblesse, but this was just as much Noblesse's loss as it was Soulkey's win.

Average game for Soulkey.
Bad game for Noblesse.

i disagree, soulkey won the game with these moves. he had the presence of mind to hold off the forces at his third with ling/infestors and send a huuuge portion of his army up. what if noblesse had immediately remade the wall? or had the tanks sieged? it was a huge gamble from soulkey imo, if that didnt kill those units/force the OC lift, he's down 3 bases to two having just thrown away 2/3rds of his army supply

taking advantage of your opponents mistakes is purely up to you, soulkey hedged a bet that he could outmultitask nob.
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