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[Code S] RO32 Group G 2013 GSL Season 1 - Page 15

Forum Index > StarCraft 2 Tournaments
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
January 31 2013 10:01 GMT
#281
12th Code S - Oh NesTea you op man you xD
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Isualin
Profile Joined March 2011
Germany1903 Posts
January 31 2013 10:01 GMT
#282
here come the nestea jokes!
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
January 31 2013 10:01 GMT
#283
I heard artosis yell Nesteaaaaaaaaaaa in my ear over the internet so here I am.
Cackle™
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 31 2013 10:01 GMT
#284
On January 31 2013 18:57 pdd wrote:
Show nested quote +
On January 31 2013 18:54 vthree wrote:
On January 31 2013 18:52 pdd wrote:
Noblesse just didn't leave enough at home to defend the counterattack and I believe the depots outside the ramp outside the natural (the one with the rock) were down. That's why lings and roaches were able to get into the natural very easily. Had he managed to contain the counterattack to just his third base, he might have been able to muster enough defenses for the later game.


Infested terrans broke down that depot wall.

Hmm. I don't recall him having a tank there though, and there was definitely a turret so he probably would have been able to ward off the Infestors. But I dunno. What could he have done differently?


Well, it is a catch 22 for the terran. You can't leave too much for defense or else your push is tiny and it just gets crushed. The speed difference between a zerg army on creep vs mech army which has to siege is just so big. Especially with the creep spread of these top zergs.

After the infestor nerfs, we have seen some new style of zerg which mainly just spreads creep like crazy and the terran struggles to get a fourth.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 31 2013 10:01 GMT
#285
On January 31 2013 18:57 Disarmed wrote:
Show nested quote +
On January 31 2013 18:56 stuchiu wrote:
Upkeep system would be terrible for sc2. The only race that benefits from it would be zerg.



just curious...why so?


Because zerg produces mass armies at once and thus isn't affected by the income cut as long as for example protoss is. Protoss has to build up an (extremely expensive) army all game long. Zerg builds mass armies that are cheap so a) they're not affected by the income tax as much and b) their units are cheap anyway
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Brett
Profile Blog Joined October 2002
Australia3823 Posts
January 31 2013 10:01 GMT
#286
On January 31 2013 18:58 BlazeFury01 wrote:
Show nested quote +
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


That's extremely rude of you to say based off one series. People are so quick to judge on this game it's ridiculous.

To be fair he's never made it past Code S Ro32 in his past few attempts. And he's almost certainly not getting through in this attempt based on that level of play.
govie
Profile Blog Joined November 2012
9334 Posts
January 31 2013 10:01 GMT
#287
im guessing 1 base banelingbust!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 31 2013 10:01 GMT
#288
On January 31 2013 18:57 Disarmed wrote:
Show nested quote +
On January 31 2013 18:56 stuchiu wrote:
Upkeep system would be terrible for sc2. The only race that benefits from it would be zerg.



just curious...why so?


Basically only zerg can abuse it. Terran has to build up an army and resources so they will lose out the most on upkeep as there is no way for them to swing forward in production in huge swings. Current PvZ (excluding the soul push) is basically 3 base timings. The upkeep would kill the timing. Zerg by its very design is made to focus everything on economy and then army. With the larvae inject mechanic, zerg can basically keep a stock of potential units with none of the setbacks that upkeep is supposed to give them.
Moderator
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
January 31 2013 10:02 GMT
#289
On January 31 2013 18:59 pdd wrote:
Show nested quote +
On January 31 2013 18:57 c0sm0naut wrote:
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


lmao, those were not the mistakes that lost noblesse the game. you focus way too much on silly thing instead of larger decisions. Noblesse mad terrible decisions, and had terrible control in his large push in soulkeys 3rd base, he had unstoppable positioning, but then let his marines die to fungals/lings by chasing units outside of tank range, meanwhile he counter counter attacked by that HUGE ling army, and had 2 unsieged tanks

those were his two main mistakes, soulkey won the game with this

His bad multitasking led him to those poor mistakes. He would have sieged those two tanks and controlled his attacking army better had he had better multitasking. He played everything really well up to that point.


I believe the fact that he had poor multitasking was because he's not at improvising. There are a lot of players like that actually. If their build doesn't work or they don't do any damage at the beginning with one of their pushes, they just crumble apart because their stuck in their mind on what to do next to the point where they end up making a lot of bad choices.
Vesky
Profile Joined January 2013
United States857 Posts
January 31 2013 10:02 GMT
#290
Hope taeja's feeling alright, looks like he's really worried about his wrists.
Insoleet
Profile Joined May 2012
France1806 Posts
January 31 2013 10:02 GMT
#291
12 seasons in a row for nestea, quite impressive.

And lol @ artosis being so crazy on twitter.
negativedge
Profile Joined December 2011
4279 Posts
January 31 2013 10:02 GMT
#292
taeja holding his wrists
eGoRama
Profile Joined July 2011
Bulgaria1542 Posts
January 31 2013 10:02 GMT
#293
On January 31 2013 19:00 Maesy wrote:
Show nested quote +
On January 31 2013 18:59 ViperPL wrote:
On January 31 2013 18:58 Maesy wrote:
On January 31 2013 18:56 ViperPL wrote:
On January 31 2013 18:54 dezi wrote:
"Sick fungals" - this must be an insanely hard to use ability - cmon Artosis - get rid of this comment already.


Difficulty to use it is exactly the same as EMP and Storm.


EMP you aim at specific sets of units that you want energy/shield depleted, storm you can walk out of, fungal roots and does damage. In other words, you're wrong.


Too bad you missed the point. They are all aoe spells with 8 range (not sure about EMP), and you use it exactly the same way. Doesn't matter if the effects are different. So yeah, you're wrong.


Pointless to argue with you when you focus on one aspect of the spell rather than how strong it is.


Also EMP in not 8 its 10, Storm is 9
n0ise
Profile Joined April 2010
3452 Posts
January 31 2013 10:02 GMT
#294
On January 31 2013 19:00 c0sm0naut wrote:
Show nested quote +
On January 31 2013 18:58 KristofferAG wrote:
On January 31 2013 18:57 c0sm0naut wrote:
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


lmao, those were not the mistakes that lost noblesse the game. you focus way too much on silly thing instead of larger decisions. Noblesse mad terrible decisions, and had terrible control in his large push in soulkeys 3rd base, he had unstoppable positioning, but then let his marines die to fungals/lings by chasing units outside of tank range, meanwhile he counter counter attacked by that HUGE ling army, and had 2 unsieged tanks

those were his two main mistakes, soulkey won the game with this

*noblesse lost the game with this.

Soulkey played straight forward and calmly, and took advantage of the mistakes made by Noblesse, but this was just as much Noblesse's loss as it was Soulkey's win.

Average game for Soulkey.
Bad game for Noblesse.

i disagree, soulkey won the game with these moves. he had the presence of mind to hold off the forces at his third with ling/infestors and send a huuuge portion of his army up. what if noblesse had immediately remade the wall? or had the tanks sieged? it was a huge gamble from soulkey imo, if that didnt kill those units/force the OC lift, he's down 3 bases to two having just thrown away 2/3rds of his army supply

taking advantage of your opponents mistakes is purely up to you, soulkey hedged a bet that he could outmultitask nob.


so he didn't siege 2 tanks and lost 15 marines. gotcha. just FF his last game and kick him out of code s already
Dekkers
Profile Joined February 2012
France315 Posts
January 31 2013 10:02 GMT
#295
On January 31 2013 18:59 wozzot wrote:
Show nested quote +
On January 31 2013 18:52 Dekkers wrote:
On January 31 2013 18:50 InfCereal wrote:
On January 31 2013 18:49 Dekkers wrote:
On January 31 2013 18:39 DarkLordOlli wrote:
On January 31 2013 18:38 vthree wrote:
On January 31 2013 18:36 pdd wrote:
On January 31 2013 18:35 Qwerty85 wrote:
On January 31 2013 18:34 KristofferAG wrote:
Is it normal to call bad fungals good these days? I mean, that one hit like 6 marines and was considered a "good fungal". Legit question. I haven't watched SC2 in moonths, when I last watched that would've been a "pretty bad fungal".


good fungals = catch a couple of units
BEAUTIFUL FUNGALS = catch the whole army

Apparently, you cant really go wrong with fungals

Fungals imba. Everything is good. Even if it misses completely.


When fungals miss, they are still good because they 'zone' out the enemy...


Lol

Pretty bad game... honestly this group has the potential to be REAAAALLY bad if nestea only all ins and taeja can't perform.


I don't get why people are upsets about all ins/early aggressions/timming pushs.
Is it more fun to see two players max at 200/200 and just A-move armies?
I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring.

SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun.


Care to explain what an upkeep system is?


The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases.

There are three levels of Upkeep:

No Upkeep (0-50 Food: 100% income)
No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no tax on your Gold mining, so your workers bring in 100 percent of their Gold.

Low Upkeep (51-80 Food: 70% income)
Low Upkeep arises when your army consumes between 51 and 80 food. The tax on your economy is modest, draining a small percentage of Gold from everything you mine.

High Upkeep (81-100 Food: 40% income)
High Upkeep is reached when your army grows beyond 80 food. Your Upkeep needs are so great that the tax levied on your Gold mining is enormous. A large percentage of Gold is taken from your workers before they ever deliver it into your coffers.

Upkeep has been included to improve tactical management for players while fostering a more aggressive style of gameplay. Players are more aggressive and turtle far less in their bases, and it gives players real strategic decisions to make about how many units they wish to control with pros and cons to each. Upkeep is also instituted to focus the game on smaller numbers of units. The more units that are allowed in the game, the less powerful Heroes will be relative to your army. This is simple math. High Upkeep is MEANT to be very punishing. Players should not be in it for long, but we didn't want to set the harsh unit cap at 80.

During play, it is wise to stay in Low Upkeep, and just jump to the High Upkeep tier before a major attack. Try not to enter High Upkeep unless you have 2-3+ Expansions.

If you find you are not collecting enough Gold, try to drop to a lower level of Upkeep or gain control of additional Gold Mines to counter the reduced income.


Sounds like a great idea in a game where Zerg can bank resources and build up an entire army in a couple of minutes


It's not about copy/pasting a feature from a game to another.

My original point was to say that, IMO, 200/200 battles and long macro game sare less interested that early/mid games battles.

I took the Upkeep System argument to show how a feature could,IMO again, make the lategame somewhat interesting.

It's an example, not a recommendation or anything.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
Last Edited: 2013-01-31 10:03:26
January 31 2013 10:02 GMT
#296
On January 31 2013 19:00 c0sm0naut wrote:
Show nested quote +
On January 31 2013 18:58 KristofferAG wrote:
On January 31 2013 18:57 c0sm0naut wrote:
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


lmao, those were not the mistakes that lost noblesse the game. you focus way too much on silly thing instead of larger decisions. Noblesse mad terrible decisions, and had terrible control in his large push in soulkeys 3rd base, he had unstoppable positioning, but then let his marines die to fungals/lings by chasing units outside of tank range, meanwhile he counter counter attacked by that HUGE ling army, and had 2 unsieged tanks

those were his two main mistakes, soulkey won the game with this

*noblesse lost the game with this.

Soulkey played straight forward and calmly, and took advantage of the mistakes made by Noblesse, but this was just as much Noblesse's loss as it was Soulkey's win.

Average game for Soulkey.
Bad game for Noblesse.

i disagree, soulkey won the game with these moves. he had the presence of mind to hold off the forces at his third with ling/infestors and send a huuuge portion of his army up. what if noblesse had immediately remade the wall? or had the tanks sieged? it was a huge gamble from soulkey imo, if that didnt kill those units/force the OC lift, he's down 3 bases to two having just thrown away 2/3rds of his army supply

taking advantage of your opponents mistakes is purely up to you, soulkey hedged a bet that he could outmultitask nob.

Sure enuogh soulkey took risks, but you just said what I just said. Soulkey's risk wouldn't have paid off if Noblesse hadn't made these basic mistakes.

Like I said, good on Soulkey for taking advantage of the situation, his risks paid off because of Noblesse lacking. And those two little things weren't all the mistakes made by Noblesse.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
LeLfe
Profile Joined February 2011
France3160 Posts
January 31 2013 10:03 GMT
#297
Ok they took me Mvp, they can't take me NesTea! GOOOOOOOOOOOOOOOOOO
Writer for Red bull (Fr) and Iron Squid (En/Fr) @ClemLeLfe on twitter
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
January 31 2013 10:03 GMT
#298
On January 31 2013 19:01 Brett wrote:
Show nested quote +
On January 31 2013 18:58 BlazeFury01 wrote:
On January 31 2013 18:54 Figgy wrote:
On January 31 2013 18:36 n0ise wrote:
what were these game-ending, back-breaking mistakes that noblesse did, in people's opinion?


He had 2 bunkers in Soulkeys Natural with 4 marines. Soulkey attacked with 5 roaches. Noblesse didn't transfer the marines to the 2nd bunker and instead let them all die. He also didn't Salvage either bunker. 150 minerals and time lost because of bad multitasking.

He did 2 drops and simply let all his marines die when Zerglings came to deny them. 16 marines lost because of bad multitasking.

He rallied 5 tanks into Broodlords. Game ending mistake because of bad multitasking.

Just a horrid game by Noblesse, he isn't Code S material.


That's extremely rude of you to say based off one series. People are so quick to judge on this game it's ridiculous.

To be fair he's never made it past Code S Ro32 in his past few attempts. And he's almost certainly not getting through in this attempt based on that level of play.


It was pretty bad, I agree though. But he's still Code S Caliber regardless of how bad those games looked.
tylerf
Profile Joined March 2012
739 Posts
January 31 2013 10:03 GMT
#299
So excited for Lone Wolf tomorrow.
gn1k
Profile Joined July 2010
United States441 Posts
January 31 2013 10:03 GMT
#300
I bet Nes Tea makes mutas.
Creator of Street Empires and APM TD
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