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[Code S] RO32 Group G 2013 GSL Season 1 - Page 12

Forum Index > StarCraft 2 Tournaments
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pdd
Profile Blog Joined November 2010
Australia9933 Posts
January 31 2013 09:52 GMT
#221
Noblesse just didn't leave enough at home to defend the counterattack and I believe the depots outside the ramp outside the natural (the one with the rock) were down. That's why lings and roaches were able to get into the natural very easily. Had he managed to contain the counterattack to just his third base, he might have been able to muster enough defenses for the later game.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Yello
Profile Blog Joined July 2010
Germany7411 Posts
January 31 2013 09:52 GMT
#222
On January 31 2013 18:50 Yello wrote:
Poll: Recommend Soulkey vs Noblesse Game 2?

No (20)
 
71%

Yes (6)
 
21%

If you have time (2)
 
7%

28 total votes

Your vote: Recommend Soulkey vs Noblesse Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


Poll: Recommend Soulkey vs Noblesse Game 3?

No (11)
 
65%

Yes (3)
 
18%

If you have time (3)
 
18%

17 total votes

Your vote: Recommend Soulkey vs Noblesse Game 3?

(Vote): Yes
(Vote): No
(Vote): If you have time


Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
eGoRama
Profile Joined July 2011
Bulgaria1542 Posts
January 31 2013 09:52 GMT
#223
On January 31 2013 18:50 InfCereal wrote:
Show nested quote +
On January 31 2013 18:49 Dekkers wrote:
On January 31 2013 18:39 DarkLordOlli wrote:
On January 31 2013 18:38 vthree wrote:
On January 31 2013 18:36 pdd wrote:
On January 31 2013 18:35 Qwerty85 wrote:
On January 31 2013 18:34 KristofferAG wrote:
Is it normal to call bad fungals good these days? I mean, that one hit like 6 marines and was considered a "good fungal". Legit question. I haven't watched SC2 in moonths, when I last watched that would've been a "pretty bad fungal".


good fungals = catch a couple of units
BEAUTIFUL FUNGALS = catch the whole army

Apparently, you cant really go wrong with fungals

Fungals imba. Everything is good. Even if it misses completely.


When fungals miss, they are still good because they 'zone' out the enemy...


Lol

Pretty bad game... honestly this group has the potential to be REAAAALLY bad if nestea only all ins and taeja can't perform.


I don't get why people are upsets about all ins/early aggressions/timming pushs.
Is it more fun to see two players max at 200/200 and just A-move armies?
I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring.

SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun.


Care to explain what an upkeep system is?


Pros dont usually A-move armies at 200/200 battles also upkeep system is not good for sc
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
January 31 2013 09:52 GMT
#224
ZooZoo Bubble the future of eSports
Z: SEn P: White-Ra T: Polt
eMGmoG
Profile Joined March 2012
Switzerland244 Posts
Last Edited: 2013-01-31 09:52:38
January 31 2013 09:52 GMT
#225
On January 31 2013 18:48 Douillos wrote:
Show nested quote +
On January 31 2013 18:47 eMGmoG wrote:
sometimes dealing with mech looks so easy. counterattacks are so strong TT


Noblesse lost all his hellion before getting there...

yea to fungal. i mean theres not so much u can do against it...
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 31 2013 09:52 GMT
#226
On January 31 2013 18:49 Dekkers wrote:
Show nested quote +
On January 31 2013 18:39 DarkLordOlli wrote:
On January 31 2013 18:38 vthree wrote:
On January 31 2013 18:36 pdd wrote:
On January 31 2013 18:35 Qwerty85 wrote:
On January 31 2013 18:34 KristofferAG wrote:
Is it normal to call bad fungals good these days? I mean, that one hit like 6 marines and was considered a "good fungal". Legit question. I haven't watched SC2 in moonths, when I last watched that would've been a "pretty bad fungal".


good fungals = catch a couple of units
BEAUTIFUL FUNGALS = catch the whole army

Apparently, you cant really go wrong with fungals

Fungals imba. Everything is good. Even if it misses completely.


When fungals miss, they are still good because they 'zone' out the enemy...


Lol

Pretty bad game... honestly this group has the potential to be REAAAALLY bad if nestea only all ins and taeja can't perform.


I don't get why people are upsets about all ins/early aggressions/timming pushs.
Is it more fun to see two players max at 200/200 and just A-move armies?
I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring.

SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun.


I'm not "upset" about all ins at all. They're a legitimate way to play the game. It's interesting and refreshing to see all ins mixed in, no question. But do you honestly wanna see Nestea use the same baneling bust 4 times in a row like he did vs MKP at Iron Squid?
Also, what's "fun" and "not fun" isn't decided by you.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
c0sm0naut
Profile Joined April 2011
United States1229 Posts
January 31 2013 09:52 GMT
#227
On January 31 2013 18:51 Deckard_Cain wrote:
Show nested quote +
On January 31 2013 18:49 Elroi wrote:
why would you chose a pl map when you play against Soulkey??

A what map?


proleague

because counter attacks are easiest to hold on this map and a few others, its much harder on say, daybreak or antiga shipyard

tahts just how soulkey plays zvt in sc2
Disarmed
Profile Joined April 2012
Austria721 Posts
January 31 2013 09:52 GMT
#228
lol

even artosis is struggling to get some excitement out of infestors

"there are the vikings,they gonna clump, there will be some sick fungals and they gonna die........there you go."
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
January 31 2013 09:52 GMT
#229
What the fuck is up with the tempo of that ZooZooBubble music?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
January 31 2013 09:52 GMT
#230
I see they still play terrible power metal.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
January 31 2013 09:52 GMT
#231
nestea vs taeja.. dayum.. hope taeja is feeling alright though.
~ The Ultimate Weapon
Dekkers
Profile Joined February 2012
France315 Posts
January 31 2013 09:52 GMT
#232
On January 31 2013 18:50 InfCereal wrote:
Show nested quote +
On January 31 2013 18:49 Dekkers wrote:
On January 31 2013 18:39 DarkLordOlli wrote:
On January 31 2013 18:38 vthree wrote:
On January 31 2013 18:36 pdd wrote:
On January 31 2013 18:35 Qwerty85 wrote:
On January 31 2013 18:34 KristofferAG wrote:
Is it normal to call bad fungals good these days? I mean, that one hit like 6 marines and was considered a "good fungal". Legit question. I haven't watched SC2 in moonths, when I last watched that would've been a "pretty bad fungal".


good fungals = catch a couple of units
BEAUTIFUL FUNGALS = catch the whole army

Apparently, you cant really go wrong with fungals

Fungals imba. Everything is good. Even if it misses completely.


When fungals miss, they are still good because they 'zone' out the enemy...


Lol

Pretty bad game... honestly this group has the potential to be REAAAALLY bad if nestea only all ins and taeja can't perform.


I don't get why people are upsets about all ins/early aggressions/timming pushs.
Is it more fun to see two players max at 200/200 and just A-move armies?
I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring.

SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun.


Care to explain what an upkeep system is?


The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases.

There are three levels of Upkeep:

No Upkeep (0-50 Food: 100% income)
No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no tax on your Gold mining, so your workers bring in 100 percent of their Gold.

Low Upkeep (51-80 Food: 70% income)
Low Upkeep arises when your army consumes between 51 and 80 food. The tax on your economy is modest, draining a small percentage of Gold from everything you mine.

High Upkeep (81-100 Food: 40% income)
High Upkeep is reached when your army grows beyond 80 food. Your Upkeep needs are so great that the tax levied on your Gold mining is enormous. A large percentage of Gold is taken from your workers before they ever deliver it into your coffers.

Upkeep has been included to improve tactical management for players while fostering a more aggressive style of gameplay. Players are more aggressive and turtle far less in their bases, and it gives players real strategic decisions to make about how many units they wish to control with pros and cons to each. Upkeep is also instituted to focus the game on smaller numbers of units. The more units that are allowed in the game, the less powerful Heroes will be relative to your army. This is simple math. High Upkeep is MEANT to be very punishing. Players should not be in it for long, but we didn't want to set the harsh unit cap at 80.

During play, it is wise to stay in Low Upkeep, and just jump to the High Upkeep tier before a major attack. Try not to enter High Upkeep unless you have 2-3+ Expansions.

If you find you are not collecting enough Gold, try to drop to a lower level of Upkeep or gain control of additional Gold Mines to counter the reduced income.

ujonecro
Profile Joined September 2010
United Kingdom846 Posts
January 31 2013 09:53 GMT
#233
Sirius,whale,asd no longer in FXO. Retired wow.
Maesy
Profile Joined November 2011
United States1444 Posts
January 31 2013 09:53 GMT
#234
Ugh wtf, I didn't even realize that this was happening (Nestea vs Taeja). I want both to progress and this is going to be reaaaally tough with Soulkey also here.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
January 31 2013 09:53 GMT
#235
              Top 2      1st      2nd      3rd      4th
---------------------------------------------------------------
TaeJa 77.21% 44.67% 32.54% 14.49% 8.29%
Soulkey 72.11% 43.52% 28.59% 27.89% 0.00%
NesTea 25.93% 11.81% 14.12% 26.34% 47.73%
Noblesse 24.74% 0.00% 24.74% 31.28% 43.98%
Estimated by Aligulac. Make another.

(1969) NesTea 0-0 TaeJa (2418) 
---------------------------------------
10.90% 2-0 0-2 44.87%
14.60% 2-1 1-2 29.63%
---------------------------------------
25.50% 74.50%

Median outcome
NesTea 1-2 TaeJa
Estimated by Aligulac. Make another.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
tylerf
Profile Joined March 2012
739 Posts
January 31 2013 09:53 GMT
#236
Wonder if this next match will be entertaining enough to warrant staying up...
Deckard_Cain
Profile Joined February 2012
493 Posts
January 31 2013 09:53 GMT
#237
On January 31 2013 18:52 c0sm0naut wrote:
Show nested quote +
On January 31 2013 18:51 Deckard_Cain wrote:
On January 31 2013 18:49 Elroi wrote:
why would you chose a pl map when you play against Soulkey??

A what map?


proleague

because counter attacks are easiest to hold on this map and a few others, its much harder on say, daybreak or antiga shipyard

tahts just how soulkey plays zvt in sc2

ty
love can change what we want
sitromit
Profile Joined June 2011
7051 Posts
January 31 2013 09:53 GMT
#238
On January 31 2013 18:51 Deckard_Cain wrote:
Show nested quote +
On January 31 2013 18:49 Elroi wrote:
why would you chose a pl map when you play against Soulkey??

A what map?


He means CK is a map Proleague players practice for and Noblesse could have picked a map that isn't used in Proleague.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 31 2013 09:54 GMT
#239
"Sick fungals" - this must be an insanely hard to use ability - cmon Artosis - get rid of this comment already.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 31 2013 09:54 GMT
#240
On January 31 2013 18:52 pdd wrote:
Noblesse just didn't leave enough at home to defend the counterattack and I believe the depots outside the ramp outside the natural (the one with the rock) were down. That's why lings and roaches were able to get into the natural very easily. Had he managed to contain the counterattack to just his third base, he might have been able to muster enough defenses for the later game.


Infested terrans broke down that depot wall.
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