[Code S] RO32 Group G 2013 GSL Season 1 - Page 12
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pdd
Australia9933 Posts
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Yello
Germany7411 Posts
On January 31 2013 18:50 Yello wrote: Poll: Recommend Soulkey vs Noblesse Game 2? No (20) Yes (6) If you have time (2) 28 total votes Your vote: Recommend Soulkey vs Noblesse Game 2? | ||
eGoRama
Bulgaria1542 Posts
On January 31 2013 18:50 InfCereal wrote: Care to explain what an upkeep system is? Pros dont usually A-move armies at 200/200 battles also upkeep system is not good for sc | ||
zergtat
Hong Kong853 Posts
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eMGmoG
Switzerland244 Posts
On January 31 2013 18:48 Douillos wrote: Noblesse lost all his hellion before getting there... yea to fungal. i mean theres not so much u can do against it... | ||
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Olli
Austria24417 Posts
On January 31 2013 18:49 Dekkers wrote: I don't get why people are upsets about all ins/early aggressions/timming pushs. Is it more fun to see two players max at 200/200 and just A-move armies? I'd rather watch 10 bunkers rushes/banneling busts that 10 5 bases versus 5 bases, it's so damn boring. SC2 should have an upkeep system like in WC3 to prevent 200/200 battles, it's just not fun. I'm not "upset" about all ins at all. They're a legitimate way to play the game. It's interesting and refreshing to see all ins mixed in, no question. But do you honestly wanna see Nestea use the same baneling bust 4 times in a row like he did vs MKP at Iron Squid? Also, what's "fun" and "not fun" isn't decided by you. | ||
c0sm0naut
United States1229 Posts
proleague because counter attacks are easiest to hold on this map and a few others, its much harder on say, daybreak or antiga shipyard tahts just how soulkey plays zvt in sc2 | ||
Disarmed
Austria721 Posts
even artosis is struggling to get some excitement out of infestors ![]() "there are the vikings,they gonna clump, there will be some sick fungals and they gonna die........there you go." | ||
Umpteen
United Kingdom1570 Posts
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KristofferAG
Norway25712 Posts
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CCa1ss1e
Canada3231 Posts
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Dekkers
France315 Posts
On January 31 2013 18:50 InfCereal wrote: Care to explain what an upkeep system is? The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases. There are three levels of Upkeep: No Upkeep (0-50 Food: 100% income) No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no tax on your Gold mining, so your workers bring in 100 percent of their Gold. Low Upkeep (51-80 Food: 70% income) Low Upkeep arises when your army consumes between 51 and 80 food. The tax on your economy is modest, draining a small percentage of Gold from everything you mine. High Upkeep (81-100 Food: 40% income) High Upkeep is reached when your army grows beyond 80 food. Your Upkeep needs are so great that the tax levied on your Gold mining is enormous. A large percentage of Gold is taken from your workers before they ever deliver it into your coffers. Upkeep has been included to improve tactical management for players while fostering a more aggressive style of gameplay. Players are more aggressive and turtle far less in their bases, and it gives players real strategic decisions to make about how many units they wish to control with pros and cons to each. Upkeep is also instituted to focus the game on smaller numbers of units. The more units that are allowed in the game, the less powerful Heroes will be relative to your army. This is simple math. High Upkeep is MEANT to be very punishing. Players should not be in it for long, but we didn't want to set the harsh unit cap at 80. During play, it is wise to stay in Low Upkeep, and just jump to the High Upkeep tier before a major attack. Try not to enter High Upkeep unless you have 2-3+ Expansions. If you find you are not collecting enough Gold, try to drop to a lower level of Upkeep or gain control of additional Gold Mines to counter the reduced income. | ||
ujonecro
United Kingdom846 Posts
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Maesy
United States1444 Posts
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TheBB
Switzerland5133 Posts
Top 2 1st 2nd 3rd 4th (1969) NesTea 0-0 TaeJa (2418) | ||
tylerf
739 Posts
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Deckard_Cain
493 Posts
On January 31 2013 18:52 c0sm0naut wrote: proleague because counter attacks are easiest to hold on this map and a few others, its much harder on say, daybreak or antiga shipyard tahts just how soulkey plays zvt in sc2 ty | ||
sitromit
7051 Posts
He means CK is a map Proleague players practice for and Noblesse could have picked a map that isn't used in Proleague. | ||
dezi
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Germany1536 Posts
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vthree
Hong Kong8039 Posts
On January 31 2013 18:52 pdd wrote: Noblesse just didn't leave enough at home to defend the counterattack and I believe the depots outside the ramp outside the natural (the one with the rock) were down. That's why lings and roaches were able to get into the natural very easily. Had he managed to contain the counterattack to just his third base, he might have been able to muster enough defenses for the later game. Infested terrans broke down that depot wall. | ||
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