[GSL] Nov Code S RO32 D4 - Page 108
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K3Nyy
United States1961 Posts
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Medrea
10003 Posts
On November 09 2011 22:08 GhostFall wrote: I'm curious if the GSL secretly knew Calm before the Storm was very protoss favored. They put it into GSL to speed up the race balance problem they have. /conspiracy. No they knew. A back door natural and a front door natural is what protoss likes generally. | ||
Gladiator6
Sweden7024 Posts
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Haydin
United States1481 Posts
EDIT: On November 09 2011 22:21 K3Nyy wrote: Wow I'm very surprised. I would think Huk and Sangho are two people that actually deserve to be in Code A in my opinion. At least Virus and Clide finally dropped out of Code S, don't think they belonged there. Anyway I'm so happy for Protoss! :D Really, Huk as well? He's been a bit sloppy from travel but it's been pretty clear that he's focusing on GSL right now, and that's where the practice is going. When Huk is seriously committing to one tourney in particular, you get runs like MLG Orlando. I think he's definitely code S level, and is without a doubt one of the top 5 protoss in the world right now. | ||
dashmode
60 Posts
On November 09 2011 22:11 Almetien wrote: NONO, GUYS LISTEN, ITS JUST BECAUSE PROTOSS PLAYERS ARE MORE SKILLED AND PRACTICE MORE see what I did there, dear terrans? Actually, huge deal was GomTV taking things into their own hands, just look at the map pool. Removing gold patches, huge ass macro maps (btw I love this new one with pocket expansion, so many good games on it already), this really hurts terran mid-game where they are STILL pretty much OP. This alowed toss players to play more macro-oriented games, get upgrades, get colossi+ht which actually made games balanced. I mean come on, if you think that games look different because players like Killer and MC just recently learnt how to macro you need to seriously grow up. Relax tho, Ro16 is comming, when our 5 toss players will face opponents of higher skill caliber (think: MMA, MVP, Nestea, Coca, sC) and things won't look that smooth. Ro32 was just bunch of semi-good terrans that were used to emp + stim&win doing 0 harras and having terrible engagements. Guess what, that won't work. Removing gold patches is a biggest factor in protoss doing so well against terrans. Terrans need those minerals and gold bases with mules on it gave them a huge boost. Ofc it should stay that way, because gold bases benefited terrans more than the other races and a future balance should be made with that in mind - no more gold bases. | ||
Telcontar
United Kingdom16710 Posts
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DreamOen
Spain1400 Posts
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Beakerbite
United States127 Posts
On November 09 2011 22:18 doko100 wrote: exactly and this is why the patch is pointless. protoss now destroys even code s terrans and with the next patch its going to be even stronger. and its even worse for non pro-terrans outside of GM TvP already heavily favors protoss. in short, blizzard are dumb. Emp still does a disgusting amount of damage. Terran will have to learn like protoss are learning. Kill the obs, cloak, snipe the templar, emp the army. A ghost can weather a full storm so if they don't have detection, there is nothing protoss can do. Also, the terran ate all of the storms almost completely here. They need to split out of storms just like toss have to try and keep their army split up and their templar staggered. | ||
Goibon
New Zealand8185 Posts
![]() Mr Chae knows the score. Ahh crap, Huk and Leenock, two of my most favourite of favourites, in the same group as NesTea and MMA, two of the mostly beastly of beasts. FFFFFFFFFFFFFFF :D | ||
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Porcelina
United Kingdom3249 Posts
On November 09 2011 22:23 Telcontar wrote: Is the zealot off anti-depressants now? Any competent doctor would tell you it is not safe to suddenly cut off your antidepressants. | ||
Cereb
Denmark3388 Posts
On November 09 2011 22:19 Koshi wrote: The day that Terrans use a raven instead of 15 scans for lonely Dts and banelings bombs and still are mineral starved, that is the day they can bring back gold patches. Lol!! Touché ![]() | ||
ladyumbra
Canada1699 Posts
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Beakerbite
United States127 Posts
But it's no fun that way. | ||
Killcani
Sweden448 Posts
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yoigen
Germany369 Posts
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secretary bird
447 Posts
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Beakerbite
United States127 Posts
On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though. Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD. | ||
sopas
509 Posts
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gizzzy
United States27 Posts
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Qaatar
1409 Posts
On November 09 2011 22:30 Beakerbite wrote: Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD. Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit. | ||
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