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On November 09 2011 22:30 Beakerbite wrote:Show nested quote +On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though. Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD.
If you react in 0.1 seconds you can block stalkers and mutas for about 1 second, or they retreat and you wasted your energy.
Edit: Actually nvm having 1 in your army is fine against DTs I suppose.
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On November 09 2011 22:25 Porcelina wrote:Show nested quote +On November 09 2011 22:23 Telcontar wrote: Is the zealot off anti-depressants now? Any competent doctor would tell you it is not safe to suddenly cut off your antidepressants.
But..but.. what happens if I do?
Sangho too awesome in my opinion. He needs to have his jacket confiscated by Carmac again for balance.
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On November 09 2011 22:32 Qaatar wrote:Show nested quote +On November 09 2011 22:30 Beakerbite wrote:On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though. Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD. Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit.
Or something to one base all in Protoss with, of course.
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This is why Blizzard shouldn't buff/nerf everything so quickly ... just let people have time to figure it out. The game is pretty damn balanced.
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Speed of medivac: 2.5 Speed of Marine (unstimmed): 2.25 Speed of Marauder (ustimmed): 2.25 Speed of Tank: 2.25 EDIT\\ Observer: 1.875 Speed of Raven: 2.25
So slow. qq
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So, ravens are now terrible, expensive and slow? So... quite like HTs? Aside of that they are both amazing, not terrible units. Sorry if you just got used to ghost being superior to every other caster, using something inferior must feel bad.
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Ravens are slow, expensive and easily sniped, didnt terrans all suggest protoss to stuff hts into prisms and fly them with your army?!
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On November 09 2011 22:32 Qaatar wrote:Show nested quote +On November 09 2011 22:30 Beakerbite wrote:On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though. Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD. Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit.
lol, they are the basic speed... 2.25, just like hydras
they are faster than a protoss army that has HT in the mix
Terran and zergs are so spoiled that anything that does not move 3+ is slow....
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Actually having ravens be slightly slower is a good thing. They will always trail a bit in the army which means they stay the fuck back. If you're afraid of banes then push a little slower to let them stay a little ahead.
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On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though.
Raven move speed is 2.25, same as unstimmed infantry and siege tanks but slower than vikings. Can terran not escort their raven with two vikings ? It's got a sight of 11 so I'm not seeing why it needs to be super out in front of the main army anyways.
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On November 09 2011 22:36 Slomo wrote: Speed of medivac: 2.5 Speed of Marine (unstimmed): 2.25 Speed of Marauder (ustimmed): 2.25 Speed of Tank: 2.25
Speed of Raven: 2.25
So slow. qq
Speed Hydras: 2.25
Dude DTs are much quicker than Ravens and stimmed Marines chasing mutas are too fast for them to catch baneling mines.
Also there is acceleration which is really bad for Ravens it feels like.
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the problem with the raven is it's pretty slow speed and its build time/requires techlab. most terrans feels its more worth to get 2 medivacs for the gas because of this. that 0.25 speed difference to medivacs makes a pretty big difference because in big battles you usually stim all your marine/marauders and move around and the medivacs barely keeps up or falls behind army and get sniped and with the raven at 2.25 speed its even worse at keeping up with mm.
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On November 09 2011 22:41 secretary bird wrote:Show nested quote +On November 09 2011 22:36 Slomo wrote: Speed of medivac: 2.5 Speed of Marine (unstimmed): 2.25 Speed of Marauder (ustimmed): 2.25 Speed of Tank: 2.25
Speed of Raven: 2.25
So slow. qq Speed Hydras: 2.25
2.25 is the standard ground speed for units that should not be considered slow nor fast by design.
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On November 09 2011 22:39 rpgalon wrote:Show nested quote +On November 09 2011 22:32 Qaatar wrote:On November 09 2011 22:30 Beakerbite wrote:On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though. Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD. Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit. lol, they are the basic speed... 2.25, just like hydras they are faster than a protoss army that has HT in the mix Terran and zergs are so spoiled that anything that does not move 3+ is slow....
Except when you are using them in a midgame defensive utility to catch burrowed banelings, that 2.25 is terrible. Recon units need speed to be effective, especially something as expensive as a Raven. You have to look at the usage for each unit.
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Good day for Protoss everywhere!!!! For Auir!!!!
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On November 09 2011 22:43 Qaatar wrote:Show nested quote +On November 09 2011 22:39 rpgalon wrote:On November 09 2011 22:32 Qaatar wrote:On November 09 2011 22:30 Beakerbite wrote:On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though. Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD. Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit. lol, they are the basic speed... 2.25, just like hydras they are faster than a protoss army that has HT in the mix Terran and zergs are so spoiled that anything that does not move 3+ is slow.... Except when you are using them in a midgame defensive utility to catch burrowed banelings, that 2.25 is terrible. Recon units need speed to be effective, especially something as expensive as a Raven. You have to look at the usage for each unit.
I totally disagree.
In a situation where you leapfrog siege tanks, if you have the apm to spare to bring a raven and take a semi-good care of it, you can not only make sure not to get baneling bombed, but also remove creep. I think we will definitly more of this in pro matches.
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On November 09 2011 22:43 Qaatar wrote:Show nested quote +On November 09 2011 22:39 rpgalon wrote:On November 09 2011 22:32 Qaatar wrote:On November 09 2011 22:30 Beakerbite wrote:On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though. Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD. Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit. lol, they are the basic speed... 2.25, just like hydras they are faster than a protoss army that has HT in the mix Terran and zergs are so spoiled that anything that does not move 3+ is slow.... Except when you are using them in a midgame defensive utility to catch burrowed banelings, that 2.25 is terrible. Recon units need speed to be effective, especially something as expensive as a Raven. You have to look at the usage for each unit. As your army grows in variety, then it will likely be required to move more slowly and methodically. And it's not a complete requirement, if the terran feels a moment where they need to stim and rush forward they always have a scan but by keeping a raven around they can greatly reduce the amount of scans necessary.
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On November 09 2011 22:43 Qaatar wrote:Show nested quote +On November 09 2011 22:39 rpgalon wrote:On November 09 2011 22:32 Qaatar wrote:On November 09 2011 22:30 Beakerbite wrote:On November 09 2011 22:29 secretary bird wrote: Ravens are terrible, expensive, slow and easily sniped though. Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD. Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit. lol, they are the basic speed... 2.25, just like hydras they are faster than a protoss army that has HT in the mix Terran and zergs are so spoiled that anything that does not move 3+ is slow.... Except when you are using them in a midgame defensive utility to catch burrowed banelings, that 2.25 is terrible. Recon units need speed to be effective, especially something as expensive as a Raven. You have to look at the usage for each unit. Since this is in the LR for today games I think you should see it in that context.
The terran army was stationary at a watch tower for a long time. The protoss warped in DTs one at a time and sent them in untill the terran had used 10+ scans to kill them. Don't tell me swapping the Starport for a tech lab and make one raven sin't worth 10 * 50 OC energy. Not to mention you get the added benefit of PDD.
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Protoss fighting
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