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[GSL] Nov Code S RO32 D4 - Page 109

Forum Index > StarCraft 2 Tournaments
Post a Reply
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secretary bird
Profile Joined September 2011
447 Posts
Last Edited: 2011-11-09 13:37:56
November 09 2011 13:33 GMT
#2161
On November 09 2011 22:30 Beakerbite wrote:
Show nested quote +
On November 09 2011 22:29 secretary bird wrote:
Ravens are terrible, expensive, slow and easily sniped though.

Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD.


If you react in 0.1 seconds you can block stalkers and mutas for about 1 second, or they retreat and you wasted your energy.

Edit: Actually nvm having 1 in your army is fine against DTs I suppose.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
November 09 2011 13:34 GMT
#2162
On November 09 2011 22:25 Porcelina wrote:
Show nested quote +
On November 09 2011 22:23 Telcontar wrote:
Is the zealot off anti-depressants now?


Any competent doctor would tell you it is not safe to suddenly cut off your antidepressants.


But..but.. what happens if I do?

Sangho too awesome in my opinion. He needs to have his jacket confiscated by Carmac again for balance.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2011-11-09 13:40:07
November 09 2011 13:34 GMT
#2163
nuked
badog
ZenithM
Profile Joined February 2011
France15952 Posts
November 09 2011 13:34 GMT
#2164
On November 09 2011 22:32 Qaatar wrote:
Show nested quote +
On November 09 2011 22:30 Beakerbite wrote:
On November 09 2011 22:29 secretary bird wrote:
Ravens are terrible, expensive, slow and easily sniped though.

Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD.


Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit.


Or something to one base all in Protoss with, of course.
Depetrify
Profile Blog Joined March 2011
978 Posts
November 09 2011 13:36 GMT
#2165
This is why Blizzard shouldn't buff/nerf everything so quickly ... just let people have time to figure it out. The game is pretty damn balanced.
Slomo
Profile Joined November 2010
Germany7198 Posts
Last Edited: 2011-11-09 13:41:04
November 09 2011 13:36 GMT
#2166
Speed of medivac: 2.5
Speed of Marine (unstimmed): 2.25
Speed of Marauder (ustimmed): 2.25
Speed of Tank: 2.25
EDIT\\ Observer: 1.875
Speed of Raven: 2.25

So slow. qq
RIP DOUBLE TI OG | #18 never forget
Almetien
Profile Joined July 2011
Poland43 Posts
Last Edited: 2011-11-09 13:38:10
November 09 2011 13:37 GMT
#2167
So, ravens are now terrible, expensive and slow? So... quite like HTs? Aside of that they are both amazing, not terrible units. Sorry if you just got used to ghost being superior to every other caster, using something inferior must feel bad.
-y0shi-
Profile Joined July 2011
Germany994 Posts
November 09 2011 13:38 GMT
#2168
Ravens are slow, expensive and easily sniped, didnt terrans all suggest protoss to stuff hts into prisms and fly them with your army?!
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2011-11-09 13:41:45
November 09 2011 13:39 GMT
#2169
On November 09 2011 22:32 Qaatar wrote:
Show nested quote +
On November 09 2011 22:30 Beakerbite wrote:
On November 09 2011 22:29 secretary bird wrote:
Ravens are terrible, expensive, slow and easily sniped though.

Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD.


Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit.


lol, they are the basic speed... 2.25, just like hydras

they are faster than a protoss army that has HT in the mix


Terran and zergs are so spoiled that anything that does not move 3+ is slow....
badog
Beakerbite
Profile Joined May 2010
United States127 Posts
November 09 2011 13:40 GMT
#2170
Actually having ravens be slightly slower is a good thing. They will always trail a bit in the army which means they stay the fuck back. If you're afraid of banes then push a little slower to let them stay a little ahead.
For the Overmind.
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
November 09 2011 13:40 GMT
#2171
On November 09 2011 22:29 secretary bird wrote:
Ravens are terrible, expensive, slow and easily sniped though.


Raven move speed is 2.25, same as unstimmed infantry and siege tanks but slower than vikings. Can terran not escort their raven with two vikings ? It's got a sight of 11 so I'm not seeing why it needs to be super out in front of the main army anyways.

secretary bird
Profile Joined September 2011
447 Posts
Last Edited: 2011-11-09 13:45:05
November 09 2011 13:41 GMT
#2172
On November 09 2011 22:36 Slomo wrote:
Speed of medivac: 2.5
Speed of Marine (unstimmed): 2.25
Speed of Marauder (ustimmed): 2.25
Speed of Tank: 2.25

Speed of Raven: 2.25

So slow. qq


Speed Hydras: 2.25


Dude DTs are much quicker than Ravens and stimmed Marines chasing mutas are too fast for them to catch baneling mines.

Also there is acceleration which is really bad for Ravens it feels like.
Killcani
Profile Joined October 2010
Sweden448 Posts
November 09 2011 13:41 GMT
#2173
the problem with the raven is it's pretty slow speed and its build time/requires techlab. most terrans feels its more worth to get 2 medivacs for the gas because of this. that 0.25 speed difference to medivacs makes a pretty big difference because in big battles you usually stim all your marine/marauders and move around and the medivacs barely keeps up or falls behind army and get sniped and with the raven at 2.25 speed its even worse at keeping up with mm.

ZenithM
Profile Joined February 2011
France15952 Posts
November 09 2011 13:42 GMT
#2174
On November 09 2011 22:41 secretary bird wrote:
Show nested quote +
On November 09 2011 22:36 Slomo wrote:
Speed of medivac: 2.5
Speed of Marine (unstimmed): 2.25
Speed of Marauder (ustimmed): 2.25
Speed of Tank: 2.25

Speed of Raven: 2.25

So slow. qq


Speed Hydras: 2.25


2.25 is the standard ground speed for units that should not be considered slow nor fast by design.
Qaatar
Profile Joined January 2011
1409 Posts
November 09 2011 13:43 GMT
#2175
On November 09 2011 22:39 rpgalon wrote:
Show nested quote +
On November 09 2011 22:32 Qaatar wrote:
On November 09 2011 22:30 Beakerbite wrote:
On November 09 2011 22:29 secretary bird wrote:
Ravens are terrible, expensive, slow and easily sniped though.

Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD.


Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit.


lol, they are the basic speed... 2.25, just like hydras

they are faster than a protoss army that has HT in the mix


Terran and zergs are so spoiled that anything that does not move 3+ is slow....


Except when you are using them in a midgame defensive utility to catch burrowed banelings, that 2.25 is terrible. Recon units need speed to be effective, especially something as expensive as a Raven. You have to look at the usage for each unit.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
November 09 2011 13:44 GMT
#2176
Good day for Protoss everywhere!!!! For Auir!!!!
Live and Let Die!
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
November 09 2011 13:46 GMT
#2177
On November 09 2011 22:43 Qaatar wrote:
Show nested quote +
On November 09 2011 22:39 rpgalon wrote:
On November 09 2011 22:32 Qaatar wrote:
On November 09 2011 22:30 Beakerbite wrote:
On November 09 2011 22:29 secretary bird wrote:
Ravens are terrible, expensive, slow and easily sniped though.

Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD.


Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit.


lol, they are the basic speed... 2.25, just like hydras

they are faster than a protoss army that has HT in the mix


Terran and zergs are so spoiled that anything that does not move 3+ is slow....


Except when you are using them in a midgame defensive utility to catch burrowed banelings, that 2.25 is terrible. Recon units need speed to be effective, especially something as expensive as a Raven. You have to look at the usage for each unit.


I totally disagree.

In a situation where you leapfrog siege tanks, if you have the apm to spare to bring a raven and take a semi-good care of it, you can not only make sure not to get baneling bombed, but also remove creep. I think we will definitly more of this in pro matches.
Never say die
Beakerbite
Profile Joined May 2010
United States127 Posts
November 09 2011 13:47 GMT
#2178
On November 09 2011 22:43 Qaatar wrote:
Show nested quote +
On November 09 2011 22:39 rpgalon wrote:
On November 09 2011 22:32 Qaatar wrote:
On November 09 2011 22:30 Beakerbite wrote:
On November 09 2011 22:29 secretary bird wrote:
Ravens are terrible, expensive, slow and easily sniped though.

Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD.


Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit.


lol, they are the basic speed... 2.25, just like hydras

they are faster than a protoss army that has HT in the mix


Terran and zergs are so spoiled that anything that does not move 3+ is slow....


Except when you are using them in a midgame defensive utility to catch burrowed banelings, that 2.25 is terrible. Recon units need speed to be effective, especially something as expensive as a Raven. You have to look at the usage for each unit.

As your army grows in variety, then it will likely be required to move more slowly and methodically. And it's not a complete requirement, if the terran feels a moment where they need to stim and rush forward they always have a scan but by keeping a raven around they can greatly reduce the amount of scans necessary.
For the Overmind.
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
November 09 2011 13:48 GMT
#2179
On November 09 2011 22:43 Qaatar wrote:
Show nested quote +
On November 09 2011 22:39 rpgalon wrote:
On November 09 2011 22:32 Qaatar wrote:
On November 09 2011 22:30 Beakerbite wrote:
On November 09 2011 22:29 secretary bird wrote:
Ravens are terrible, expensive, slow and easily sniped though.

Keep them in the back all safe and cozy. If a toss blinks in to snipe then throw down a damn PDD.


Pretty sure he's talking about using Ravens to catch burrowed units, obs, etc. When Ravens stop moving at 1 centimeter an hour, then maybe Terrans will consider using them. Until then, it's purely a defensive endgame unit.


lol, they are the basic speed... 2.25, just like hydras

they are faster than a protoss army that has HT in the mix


Terran and zergs are so spoiled that anything that does not move 3+ is slow....


Except when you are using them in a midgame defensive utility to catch burrowed banelings, that 2.25 is terrible. Recon units need speed to be effective, especially something as expensive as a Raven. You have to look at the usage for each unit.

Since this is in the LR for today games I think you should see it in that context.

The terran army was stationary at a watch tower for a long time. The protoss warped in DTs one at a time and sent them in untill the terran had used 10+ scans to kill them. Don't tell me swapping the Starport for a tech lab and make one raven sin't worth 10 * 50 OC energy. Not to mention you get the added benefit of PDD.
michielbrands
Profile Joined June 2011
Netherlands1146 Posts
November 09 2011 13:49 GMT
#2180
Protoss fighting
- me (L) competitive gaming -
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