[NASL] Day 3-4 - Page 29
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Funkatron
United States725 Posts
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MattRz
Chile1679 Posts
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Deathmanbob
United States2356 Posts
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Al Bundy
7257 Posts
On May 01 2011 13:09 aurum510 wrote: Anyone who is saying "machine shouldn't have tried to bust through the choke!" 1) The whole map is a choke. 2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining. I agree, this map is very difficult for Zerg. But looking back at this game, nothing happened for 15 minutes. Machine then took his 4th, that is good, but he let Hasuobs do whatever he wanted, and Hasu freely could take a 3rd while massing his army. What happens when you let a Protoss sit in his base and macro ? He'll run you over with a deathball | ||
Durp
Canada3117 Posts
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Nerdslayer
Denmark1130 Posts
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Mailing
United States3087 Posts
did he not scout at all?.. | ||
Dommk
Australia4865 Posts
On May 01 2011 13:13 Funkatron wrote: some nydus would have been awesome in that game. Yeah..it actually might have worked out really well, a Nydus in the base when Hasu only really has the forces to hold a single point at a time would have done wonders, hell you could even cover the Nydus with an overlord full of banes to stop workers sniping it. Hasu had all his Templars at a single point, all Machine had to do was get his army around Hasu-obs then engage whilst his Templars are still trailing Hasu-obs, iirc, is considered to have the best PvZ in Europe atm, can't rely on cookie cutter ram-roaches-into-toss-ball style that works against most | ||
emesen
United States256 Posts
On May 01 2011 13:09 aurum510 wrote: Anyone who is saying "machine shouldn't have tried to bust through the choke!" 1) The whole map is a choke. 2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining. it was a bad engagement at THAT choke... his Broods were alone and undefended and Hasuobs was moving towards them to take them out. The toss army was sitting at the top of that ramp and machine runs his roaches over to "defend" his broods but just barrels into a fortified toss army and on that ramp he cant micro out of storms... so yeah.. the fact that the entire map is full of chokes is moot... it was a dumb engagement, you cant argue that. | ||
Aequos
Canada606 Posts
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Serpico
4285 Posts
On May 01 2011 13:11 DoomsVille wrote: How many drops did you count? atleast 8 or so? He lost more money in banelings than hasu lost in probes. And on 4 bases, it really didn't take that much effort for hasu to keep up probe production and keep his bases saturated. The bling drops were good at first, but they became horribly inefficient as the game went on. Hasu was just reacting too quickly to the majority of them. banes arent supposed to be cost efficient. | ||
Frozenserpent
United States143 Posts
On May 01 2011 13:11 Dommk wrote: Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting. The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful. | ||
Moonwrath
United States9568 Posts
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WeeKeong
United States282 Posts
On May 01 2011 13:15 Aequos wrote: Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income). Weakness = super greedy protoss. | ||
Aequos
Canada606 Posts
Good to know next time I see it on ladder. | ||
Deathmanbob
United States2356 Posts
On May 01 2011 13:15 Aequos wrote: Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income). blink stalker hard counters it, also what you do is contain them to 2 base and expand yourself, they cant push until the infesters come and 2 base infester will not give you a large army | ||
Shaetan
United States1175 Posts
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Whitewing
United States7483 Posts
On May 01 2011 13:15 Aequos wrote: Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income). It gets trounced by a fast expo though, you have no ability to put pressure on at all, and have no real ability to defend a fast third against 2 base timings or an opponent who is able to defend your mid-game pressure. It easily falls behind on econ mid-game. It's a good mid-game plan and style, and a great end-game style, but it's not a good opening build in my humble opinion. | ||
Horse...falcon
United States1851 Posts
On May 01 2011 13:12 will.pity wrote: He also sniped, overlords full of banes with his stalkers and lost 0 stalkers. He also pulled all his workers MULTIPLE times and saved ALL of them. When massive dropped ALL game long MANY MANY times. I think he did pretty well The New York Knicks didn't let Shaq hit any 3 pointers. So good! | ||
MattRz
Chile1679 Posts
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