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[NASL] Day 3-4 - Page 29

Forum Index > StarCraft 2 Tournaments
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Funkatron
Profile Joined July 2010
United States725 Posts
May 01 2011 04:13 GMT
#561
some nydus would have been awesome in that game.
MattRz
Profile Joined April 2011
Chile1680 Posts
May 01 2011 04:13 GMT
#562
I really want Machine to win this
Never interrupt your enemy when he is making a mistake ♞
Deathmanbob
Profile Joined December 2010
United States2356 Posts
May 01 2011 04:14 GMT
#563
I wonder if we will see blink stalkers on this map, i have a 100% win rate vs zerg on this map with blink stalker, i am only in diamond but its crazy on this map because of the low ground that is easy to blink 2
No Artosis, you are robin
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-05-01 04:14:54
May 01 2011 04:14 GMT
#564
On May 01 2011 13:09 aurum510 wrote:
Anyone who is saying "machine shouldn't have tried to bust through the choke!"

1) The whole map is a choke.
2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.


I agree, this map is very difficult for Zerg.

But looking back at this game, nothing happened for 15 minutes. Machine then took his 4th, that is good, but he let Hasuobs do whatever he wanted, and Hasu freely could take a 3rd while massing his army. What happens when you let a Protoss sit in his base and macro ? He'll run you over with a deathball
o choro é livre
Durp
Profile Blog Joined September 2010
Canada3117 Posts
May 01 2011 04:14 GMT
#565
Spanishiwa stylin' yeee
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Nerdslayer
Profile Joined April 2011
Denmark1130 Posts
May 01 2011 04:15 GMT
#566
Spanishwa Build:D I hope he gets a shot next season in NASL
Mailing
Profile Joined March 2011
United States3087 Posts
May 01 2011 04:15 GMT
#567
Why is hasuobs playing so safe?

did he not scout at all?..
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-05-01 04:16:27
May 01 2011 04:15 GMT
#568
On May 01 2011 13:13 Funkatron wrote:
some nydus would have been awesome in that game.

Yeah..it actually might have worked out really well, a Nydus in the base when Hasu only really has the forces to hold a single point at a time would have done wonders, hell you could even cover the Nydus with an overlord full of banes to stop workers sniping it.

Hasu had all his Templars at a single point, all Machine had to do was get his army around Hasu-obs then engage whilst his Templars are still trailing

Hasu-obs, iirc, is considered to have the best PvZ in Europe atm, can't rely on cookie cutter ram-roaches-into-toss-ball style that works against most
emesen
Profile Joined October 2010
United States256 Posts
May 01 2011 04:15 GMT
#569
On May 01 2011 13:09 aurum510 wrote:
Anyone who is saying "machine shouldn't have tried to bust through the choke!"

1) The whole map is a choke.
2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.


it was a bad engagement at THAT choke... his Broods were alone and undefended and Hasuobs was moving towards them to take them out. The toss army was sitting at the top of that ramp and machine runs his roaches over to "defend" his broods but just barrels into a fortified toss army and on that ramp he cant micro out of storms...

so yeah.. the fact that the entire map is full of chokes is moot... it was a dumb engagement, you cant argue that.
may the best of your todays, be the worst of your tomorrows
Aequos
Profile Joined October 2010
Canada606 Posts
May 01 2011 04:15 GMT
#570
Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income).
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Serpico
Profile Joined May 2010
4285 Posts
May 01 2011 04:15 GMT
#571
On May 01 2011 13:11 DoomsVille wrote:
Show nested quote +
On May 01 2011 13:10 Serpico wrote:
On May 01 2011 13:09 will.pity wrote:
really nice reaction timings to those baneling drops GG

lol he lost over 50 workers to banes.

How many drops did you count? atleast 8 or so? He lost more money in banelings than hasu lost in probes. And on 4 bases, it really didn't take that much effort for hasu to keep up probe production and keep his bases saturated. The bling drops were good at first, but they became horribly inefficient as the game went on. Hasu was just reacting too quickly to the majority of them.

banes arent supposed to be cost efficient.
Frozenserpent
Profile Joined September 2007
United States143 Posts
May 01 2011 04:15 GMT
#572
On May 01 2011 13:11 Dommk wrote:
Show nested quote +
On May 01 2011 13:09 aurum510 wrote:
Anyone who is saying "machine shouldn't have tried to bust through the choke!"

1) The whole map is a choke.
2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.

Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away


Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting.

The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful.
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
May 01 2011 04:15 GMT
#573
Love this style of zerg
화이탱!! @moonsoshi9
WeeKeong
Profile Joined October 2010
United States282 Posts
May 01 2011 04:16 GMT
#574
On May 01 2011 13:15 Aequos wrote:
Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income).

Weakness = super greedy protoss.
Aequos
Profile Joined October 2010
Canada606 Posts
May 01 2011 04:16 GMT
#575
On May 01 2011 13:16 WeeKeong wrote:
Show nested quote +
On May 01 2011 13:15 Aequos wrote:
Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income).

Weakness = super greedy protoss.

Good to know next time I see it on ladder.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
May 01 2011 04:16 GMT
#576
On May 01 2011 13:15 Aequos wrote:
Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income).


blink stalker hard counters it, also what you do is contain them to 2 base and expand yourself, they cant push until the infesters come and 2 base infester will not give you a large army
No Artosis, you are robin
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
May 01 2011 04:16 GMT
#577
Oversaturated main
My Casts: www.youtube.com/Shaetan
Whitewing
Profile Joined October 2010
United States7483 Posts
May 01 2011 04:17 GMT
#578
On May 01 2011 13:15 Aequos wrote:
Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income).


It gets trounced by a fast expo though, you have no ability to put pressure on at all, and have no real ability to defend a fast third against 2 base timings or an opponent who is able to defend your mid-game pressure. It easily falls behind on econ mid-game. It's a good mid-game plan and style, and a great end-game style, but it's not a good opening build in my humble opinion.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Horse...falcon
Profile Joined December 2010
United States1851 Posts
May 01 2011 04:17 GMT
#579
On May 01 2011 13:12 will.pity wrote:
Show nested quote +
On May 01 2011 13:10 Serpico wrote:
On May 01 2011 13:09 will.pity wrote:
really nice reaction timings to those baneling drops GG

lol he lost over 50 workers to banes.


He also sniped, overlords full of banes with his stalkers and lost 0 stalkers. He also pulled all his workers MULTIPLE times and saved ALL of them. When massive dropped ALL game long MANY MANY times. I think he did pretty well


The New York Knicks didn't let Shaq hit any 3 pointers. So good!
Artosis: "From horsssse....falcon"
MattRz
Profile Joined April 2011
Chile1680 Posts
May 01 2011 04:17 GMT
#580
I like this play by Machine, if he can hold a little bit longer.
Never interrupt your enemy when he is making a mistake ♞
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