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[NASL] Day 3-4 - Page 30

Forum Index > StarCraft 2 Tournaments
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Prev 1 28 29 30 31 32 46 Next All
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
May 01 2011 04:18 GMT
#581
On May 01 2011 13:15 Aequos wrote:
Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income).

Being greedy. Zerg has almost no way to pressure the protoss, you can cut corners like a mofo.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Dommk
Profile Joined May 2010
Australia4865 Posts
May 01 2011 04:18 GMT
#582
On May 01 2011 13:15 Frozenserpent wrote:
Show nested quote +
On May 01 2011 13:11 Dommk wrote:
On May 01 2011 13:09 aurum510 wrote:
Anyone who is saying "machine shouldn't have tried to bust through the choke!"

1) The whole map is a choke.
2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.

Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away


Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting.

The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful.

His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors
Whitewing
Profile Joined October 2010
United States7483 Posts
May 01 2011 04:19 GMT
#583
Hasuobs's reaction time with those probe pulls is incredible, that's ridiculously good play. I don't think he's gotten enough credit for that.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
May 01 2011 04:20 GMT
#584
On May 01 2011 13:18 Dommk wrote:
Show nested quote +
On May 01 2011 13:15 Frozenserpent wrote:
On May 01 2011 13:11 Dommk wrote:
On May 01 2011 13:09 aurum510 wrote:
Anyone who is saying "machine shouldn't have tried to bust through the choke!"

1) The whole map is a choke.
2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.

Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away


Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting.

The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful.

His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors


Hasuobs had a bunch of high templar, and used feedback occasionally against overseers etc. I think machine felt infestors would be useless for that reason.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
MattRz
Profile Joined April 2011
Chile1680 Posts
May 01 2011 04:20 GMT
#585
Really nice micro by Hasu there
Never interrupt your enemy when he is making a mistake ♞
AndAgain
Profile Joined November 2010
United States2621 Posts
May 01 2011 04:20 GMT
#586
Hasu's micro is so fuckin good.
All your teeth should fall out and hair should grow in their place!
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-05-01 04:21:31
May 01 2011 04:21 GMT
#587
Once again, he engaged in a choke... no flanking or whatever.
o choro é livre
Mailing
Profile Joined March 2011
United States3087 Posts
May 01 2011 04:21 GMT
#588
On May 01 2011 13:18 Dommk wrote:
Show nested quote +
On May 01 2011 13:15 Frozenserpent wrote:
On May 01 2011 13:11 Dommk wrote:
On May 01 2011 13:09 aurum510 wrote:
Anyone who is saying "machine shouldn't have tried to bust through the choke!"

1) The whole map is a choke.
2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.

Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away


Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting.

The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful.

His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors


With 8-9 infestors, he would of only had 5 brood lords and few banes. Gas restriction~
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
dtz
Profile Joined September 2010
5834 Posts
May 01 2011 04:21 GMT
#589
as expected of someone with the best micro in europe.. ( or maybe 2nd after happy)

that's quite sick.
Utinni
Profile Joined November 2010
Canada1196 Posts
May 01 2011 04:21 GMT
#590
Sentry blink FTW!
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
elmizzt
Profile Joined February 2010
United States3309 Posts
May 01 2011 04:21 GMT
#591
favorite gretorp quote: "you shut your mouth"
d=(^_^)z
will.pity
Profile Joined April 2010
Australia89 Posts
May 01 2011 04:21 GMT
#592
really bad fight/control by machine imo in that first engagement. Spanishiwa style is forgiving if you are cost inefficient but you cant miss all the sentries with banelings... That was alot of losses
http://us.battle.net/sc2/en/profile/2202857/1/pity/
Aequos
Profile Joined October 2010
Canada606 Posts
May 01 2011 04:22 GMT
#593
On May 01 2011 13:21 will.pity wrote:
really bad fight/control by machine imo in that first engagement. Spanishiwa style is forgiving if you are cost inefficient but you cant miss all the sentries with banelings... That was alot of losses

He did burn a lot of sentry energy though, which is pretty good for the next time he engages.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 01 2011 04:22 GMT
#594
On May 01 2011 13:21 Mailing wrote:
Show nested quote +
On May 01 2011 13:18 Dommk wrote:
On May 01 2011 13:15 Frozenserpent wrote:
On May 01 2011 13:11 Dommk wrote:
On May 01 2011 13:09 aurum510 wrote:
Anyone who is saying "machine shouldn't have tried to bust through the choke!"

1) The whole map is a choke.
2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.

Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away


Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting.

The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful.

His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors


With 8-9 infestors, he would of only had 5 brood lords and few banes. Gas restriction~


That wasn't really the issue, he had all the time in the world, Hasuobs was waiting for Machine. The main problem was all those useless roaches, they simply don't have the range needed to do anything in a choke.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-05-01 04:24:07
May 01 2011 04:22 GMT
#595
On May 01 2011 13:21 Mailing wrote:
Show nested quote +
On May 01 2011 13:18 Dommk wrote:
On May 01 2011 13:15 Frozenserpent wrote:
On May 01 2011 13:11 Dommk wrote:
On May 01 2011 13:09 aurum510 wrote:
Anyone who is saying "machine shouldn't have tried to bust through the choke!"

1) The whole map is a choke.
2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.

Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away


Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting.

The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful.

His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors


With 8-9 infestors, he would of only had 5 brood lords and few banes. Gas restriction~

He was floating like 2k gas at the end of the game. Machine may have had 99 problems, but gas wasn't one


Hasuobs had a bunch of high templar, and used feedback occasionally against overseers etc. I think machine felt infestors would be useless for that reason.


That is where the map works against Hasu, with such tight and narrow path ways, how do you get Templars close enough to feedback Infestors?
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
May 01 2011 04:22 GMT
#596
HasuObs fight management is simply nothing but perfect...

this style is SO hard to beat, but he does somehow oO
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
Serpico
Profile Joined May 2010
4285 Posts
May 01 2011 04:23 GMT
#597
On May 01 2011 13:22 DiaBoLuS wrote:
HasuObs fight management is simply nothing but perfect...

this style is SO hard to beat, but he does somehow oO

actually you crush it pretty easily by turtling up and just watching the minimap for drops.
Gatsbi
Profile Joined April 2010
United States1134 Posts
May 01 2011 04:23 GMT
#598
Gretorp needs to stop saying "snap call" and using poker terms in general.. maybe I'm the only one who feels that way, but it's just annoying to me.

The casting though as I said before has improved a ton in general, I'm laughing so much tonight.
"IF WHAT YOU DO NOT KNOW IS MORE THAN WHAT YOU HAVE KNOWN. THEN YOU HAVE NOT KNOWN ANYTHINIG YET." - Rev Kojo Smith
Everhate
Profile Joined September 2010
United States640 Posts
May 01 2011 04:23 GMT
#599
would like to see some ling drops mixed in with the banes. 16 lings dropped in a base can at least force more of a reaction than 4 banes.
DX_4
Profile Joined August 2010
Germany180 Posts
May 01 2011 04:23 GMT
#600
A drinking game based on Gretorp saying "el oh el" would have been pretty devastating during tonight's broadcast; plus, you'd have missed out on some fairly interesting games.
There is no spoon
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