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On May 01 2011 13:15 Aequos wrote: Out of curiosity, besides what iNcontrol said, what are the weaknesses to opening Spanishiwa style? It seems pretty good in theory (be immune to early pressure, have good income). Being greedy. Zerg has almost no way to pressure the protoss, you can cut corners like a mofo.
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On May 01 2011 13:15 Frozenserpent wrote:Show nested quote +On May 01 2011 13:11 Dommk wrote:On May 01 2011 13:09 aurum510 wrote: Anyone who is saying "machine shouldn't have tried to bust through the choke!"
1) The whole map is a choke. 2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.
Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting. The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful. His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors
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United States7483 Posts
Hasuobs's reaction time with those probe pulls is incredible, that's ridiculously good play. I don't think he's gotten enough credit for that.
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United States7483 Posts
On May 01 2011 13:18 Dommk wrote:Show nested quote +On May 01 2011 13:15 Frozenserpent wrote:On May 01 2011 13:11 Dommk wrote:On May 01 2011 13:09 aurum510 wrote: Anyone who is saying "machine shouldn't have tried to bust through the choke!"
1) The whole map is a choke. 2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.
Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting. The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful. His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors
Hasuobs had a bunch of high templar, and used feedback occasionally against overseers etc. I think machine felt infestors would be useless for that reason.
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Really nice micro by Hasu there
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Hasu's micro is so fuckin good.
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Once again, he engaged in a choke... no flanking or whatever.
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On May 01 2011 13:18 Dommk wrote:Show nested quote +On May 01 2011 13:15 Frozenserpent wrote:On May 01 2011 13:11 Dommk wrote:On May 01 2011 13:09 aurum510 wrote: Anyone who is saying "machine shouldn't have tried to bust through the choke!"
1) The whole map is a choke. 2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.
Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting. The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful. His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors
With 8-9 infestors, he would of only had 5 brood lords and few banes. Gas restriction~
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as expected of someone with the best micro in europe.. ( or maybe 2nd after happy)
that's quite sick.
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Canada1196 Posts
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favorite gretorp quote: "you shut your mouth"
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really bad fight/control by machine imo in that first engagement. Spanishiwa style is forgiving if you are cost inefficient but you cant miss all the sentries with banelings... That was alot of losses
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On May 01 2011 13:21 will.pity wrote: really bad fight/control by machine imo in that first engagement. Spanishiwa style is forgiving if you are cost inefficient but you cant miss all the sentries with banelings... That was alot of losses He did burn a lot of sentry energy though, which is pretty good for the next time he engages.
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United States7483 Posts
On May 01 2011 13:21 Mailing wrote:Show nested quote +On May 01 2011 13:18 Dommk wrote:On May 01 2011 13:15 Frozenserpent wrote:On May 01 2011 13:11 Dommk wrote:On May 01 2011 13:09 aurum510 wrote: Anyone who is saying "machine shouldn't have tried to bust through the choke!"
1) The whole map is a choke. 2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.
Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting. The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful. His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors With 8-9 infestors, he would of only had 5 brood lords and few banes. Gas restriction~
That wasn't really the issue, he had all the time in the world, Hasuobs was waiting for Machine. The main problem was all those useless roaches, they simply don't have the range needed to do anything in a choke.
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On May 01 2011 13:21 Mailing wrote:Show nested quote +On May 01 2011 13:18 Dommk wrote:On May 01 2011 13:15 Frozenserpent wrote:On May 01 2011 13:11 Dommk wrote:On May 01 2011 13:09 aurum510 wrote: Anyone who is saying "machine shouldn't have tried to bust through the choke!"
1) The whole map is a choke. 2) He was about to run out of bases on the map that he could mine from, while HasuObs was comfortably mining.
Haso has no air and a lack of funds, chokes are the only thing going for him. Broodlords outrange everything he has, with a few infestors he can just shell away from safe distance of the winding paths and force Hasu away to chokes further back or just engage him. Either way, there are always moments of opportunity to exploit when one side has to back away Don't be blind. Machine had about as good of a unit position he could hope for. Broodlords shell army from a distance -> blink stalkers blinked to fight the broodlords -> which was where the roaches were, so pretty much all the roaches were fighting. The positioning of the battle wasn't a mistake by machine. What was a fault was army comp. At the end, machine had a stockpile of gas, and he could have afforded to get good infestor numbers. High infestor numbers also happens to be very useful to stop large numbers of blink stalkers from blinking underneath your broodlords. He should have waited a bit, get like a dozen infestors, and then pushed, and it would have been much more powerful. His Broodlords were in range of Storm though. Machine could have easily use a Nydus or an overlord drop to get Hasu out of position. Def agree with the lack of Infestors, with such tight chokes he can turn the entire map against Hasu with 8-9+ Infestors With 8-9 infestors, he would of only had 5 brood lords and few banes. Gas restriction~ He was floating like 2k gas at the end of the game. Machine may have had 99 problems, but gas wasn't one 
Hasuobs had a bunch of high templar, and used feedback occasionally against overseers etc. I think machine felt infestors would be useless for that reason.
That is where the map works against Hasu, with such tight and narrow path ways, how do you get Templars close enough to feedback Infestors?
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HasuObs fight management is simply nothing but perfect...
this style is SO hard to beat, but he does somehow oO
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On May 01 2011 13:22 DiaBoLuS wrote: HasuObs fight management is simply nothing but perfect...
this style is SO hard to beat, but he does somehow oO actually you crush it pretty easily by turtling up and just watching the minimap for drops.
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Gretorp needs to stop saying "snap call" and using poker terms in general.. maybe I'm the only one who feels that way, but it's just annoying to me.
The casting though as I said before has improved a ton in general, I'm laughing so much tonight.
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would like to see some ling drops mixed in with the banes. 16 lings dropped in a base can at least force more of a reaction than 4 banes.
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A drinking game based on Gretorp saying "el oh el" would have been pretty devastating during tonight's broadcast; plus, you'd have missed out on some fairly interesting games.
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