[GSL WC] Ro4 - Page 154
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OopsOopsBaby
Singapore3425 Posts
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tdt
United States3179 Posts
On April 05 2011 22:33 HolyArrow wrote: I don't know how you can try and say bio micro takes any more skill than gateway micro. Gateway micro involves kiting, unit positioning, and forcefields. Bio micro involves the first two. It's really apples and oranges considering how different the units actually are. Not to mention you actually have to be looking at pylon you are warping to in these battles while Terran just hit 4 or whatever they have barracks on, dddddd, and auto rallies to your 1 group. Takes about 1/4 time. | ||
epoc
Finland1190 Posts
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HolyArrow
United States7116 Posts
On April 05 2011 22:30 kusto wrote: The only thing revealing about his personality in his interviews is the one where he says that confidence/overconfidence are his strengths/weaknesses. That's it. The rest is simple-syntaxed, one-dimensional self-praise (i do exaggerate, though). It IS robotic, as you can not see any personality in his interviews. And no, i don't care if other korean progamers do it also. That's why i don't read most korean interviews. As long as he's not able to overcome his nerve issues without being annoyingly arrogant, i will always root for his opponents. And anyway, it's not like his cockiness is entertaining or interesting to read, no, it's always the same stuff, such as "I am best protoss", etc. Something tells me you've only read his TSL interview or something. I remember one interview where he basically called out Protoss players for whining too much about their units being too weak, and that he'd show them that Protoss units are great, which was pretty baller. I also don't know what you mean by "showing personality". Too polite and passive, and it's showing no personality. Being cocky and trash talking, and it's showing no personality. You don't need to write an essay in interviews like MorroW or QXC to show personality... Anyway, like I said earlier you seem like the type of person who just judges someone based off their surface persona rather than how they actually are. But since you likely began with a bad impression of MC in the first place by just seeing him act cocky with interviews, it's understandable that you'd be very predisposed to disliking him. | ||
frucisky
Singapore2170 Posts
On April 05 2011 22:39 tdt wrote: Not to mention you actually have to be looking at pylon you are warping to in these battles while Terran just hit 4 or whatever they have barracks on, dddddd, and auto rallies to your 1 group. Takes about 1/4 time. Stutter step micro requires a lot more APM to get the most out of it because the attack frequency of stimmed marines >> stalkers. Also, stalkers are a lot beefier and so mistakes are a lot more forgiving. C/f letting your marines take a few slashes from zealots. Macro wise, both T and P have it the same. I would even argue P has it easier because there's actually a cooldown timer to tell you when warpgates are done training. You can't just spam dddd because early pushes with Qed units make them a lot less effective. | ||
Sami`
89 Posts
On April 05 2011 22:33 HolyArrow wrote: I don't know how you can try and say bio micro takes any more skill than gateway micro. Gateway micro involves kiting, unit positioning, and forcefields. Bio micro involves the first two. It's really apples and oranges considering how different the units actually are. Whats the attack speed of stim'd marine and whats the attack speed on stalker? think about it. | ||
yandere991
Australia394 Posts
On April 05 2011 22:39 tdt wrote: Not to mention you actually have to be looking at pylon you are warping to in these battles while Terran just hit 4 or whatever they have barracks on, dddddd, and auto rallies to your 1 group. Takes about 1/4 time. I don't see the difficulty of microing bio units. It's stim, run in, run out a bit when zealots are near, repeat until the protoss army evaporates or watch your own army evaporate when there is a decent number of colossi and HT and you failed with an appropriate viking or ghost counter. Whats the attack speed of stim'd marine and whats the attack speed on stalker? think about it. Whats the move speed of a stim'd marine and whats the move speed of a zealot? think about it. | ||
OopsOopsBaby
Singapore3425 Posts
On April 05 2011 22:38 OopsOopsBaby wrote: not sure if guys can see the grasshopper at the side. i will try to upload the sign later. + Show Spoiler + ![]() + Show Spoiler + ![]() there you go. | ||
frucisky
Singapore2170 Posts
Also, until medivacs, every stim hurts so much and maximum APM needs to be used to make that stim worth it. Once the stim runs out, micro-ing is that much harder. | ||
kusto
Russian Federation823 Posts
Anyway, like I said earlier you seem like the type of person who just judges someone based off their surface persona rather than how they actually are. But since you likely began with a bad impression of MC in the first place by just seeing him act cocky with interviews, it's understandable that you'd be very predisposed to disliking him. Can we please stop pretending to know the "true personality" of pro-gamers? This would make it a lot easier. So you really think that you know MC on another level than...someone who also reads his interviews or watches GSL games? Who are you anyway to define the "surface persona" of a pro-gamer unless you (you, not other guys whose interviews you read) have RL-contact with him? And yes, i judge them on how they treat / communicate with other people. | ||
MrCon
France29748 Posts
PS : I'm not GTR xD | ||
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GTR
51329 Posts
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usethis2
2164 Posts
On April 05 2011 22:39 tdt wrote: Not to mention you actually have to be looking at pylon you are warping to in these battles while Terran just hit 4 or whatever they have barracks on, dddddd, and auto rallies to your 1 group. Takes about 1/4 time. You don't have to use warpgates, you know? For those who have trouble with warping Blizzard kept the fall-back and it's called gateways. There, now you have the same production method as T's. Likey? | ||
Sami`
89 Posts
On April 05 2011 22:45 yandere991 wrote: Whats the move speed of a stim'd marine and whats the move speed of a zealot? think about it. I saw this quote before you edited btw and neither make any sense ![]() Move speed is irrelevant its the attack speed that matters and lower attack speed means more APM. | ||
yandere991
Australia394 Posts
On April 05 2011 22:54 Sami` wrote: I saw this quote before you edited btw and neither make any sense ![]() Move speed is irrelevant its the attack speed that matters and lower attack speed means more APM. What I'm saying is that your previous post on the attack speed doesn't mean much considering your marines would always be attacking the slowed down concuss'd zealots and the requirement to stutter step kite is not necessary. It's like saying protoss have to manually charge into surround followed by a timed h key to succeed. | ||
Reasonable
Ukraine1432 Posts
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ChaseR
Norway1004 Posts
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Sami`
89 Posts
On April 05 2011 23:01 yandere991 wrote: What I'm saying is that your previous post on the attack speed doesn't mean much considering your marines would always be attacking the slowed down concuss'd zealots and the requirement to stutter step kite is not necessary. It's like saying protoss have to manually charge into surround followed by a timed h key to succeed. When was the last time you seen pure zealots against marine/marauder? the stalkers/colossus in the back is the reason you have to stutter step as fast as attack speed will allow. Seriously this is bronze level stuff, why are you even trying to discuss it when you have no idea what you are talking about. | ||
Darksoldierr
Hungary2012 Posts
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LittLeD
Sweden7973 Posts
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