• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:13
CEST 02:13
KST 09:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!13Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3468 users

[GSL] S3 Ro32 Day 1 - Page 80

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 78 79 80 81 82 85 Next
andrewwiggin
Profile Joined September 2010
Australia435 Posts
November 26 2010 13:06 GMT
#1581
genius didnt' play poorly.

now that kid MAKA played against played poorly. Difference!
syllogism
Profile Joined September 2010
Finland5948 Posts
November 26 2010 13:07 GMT
#1582
On November 26 2010 22:00 HuHEN wrote:
TSL rain is no doubt good but I dont see how you can say genius played poorly.

He definitely played poorly in the first game and certainly didn't play flawlessly in the second game
andrewwiggin
Profile Joined September 2010
Australia435 Posts
November 26 2010 13:07 GMT
#1583
I just wish.. that protoss would be different this time around. Results wise in the biggest tournaments/leagues.

But its BW all over again. =(

It just makes me sad.
Highways
Profile Joined July 2005
Australia6120 Posts
November 26 2010 13:10 GMT
#1584
Damn Terran beating Protoss again

=/
#1 Terran hater
zomgad
Profile Joined October 2010
185 Posts
November 26 2010 13:10 GMT
#1585
gotta love protoss players crying about cheeses and all ins ... oh the irony
Reminiscence
Profile Joined September 2010
Singapore34 Posts
November 26 2010 13:11 GMT
#1586
On November 26 2010 22:06 Greentellon wrote:
Show nested quote +
On November 26 2010 22:03 gnutz wrote:
On November 26 2010 22:00 sleepingdog wrote:
Ok, hate to say this as a protoss-player, but wtf 2 gate colossi (!) + expand (!!!) is NOT supposed to survive against ANY timing-attack.


That's right, BUT the problem is, you need them Colossi this early to hold ANY only bio or bio + raven pushes. It's just retarded.


Actuallyyyy.... I don't know about the siege tank/banshee/raven parts, but I hold early bio balls with gateway units just fine. Siege tanks/banshees/raven makes this part hard for gateway units but even then colossi would not have been answer.

You only need colossi for late game bioballs.


Actually i am not entirely certain that push can be held off by just gateway units unless you have a huge econ adv by going for an earlier expand. For one immortals can be picked off super fast as he had substantial amount of banshees. Secondly the zealots will hit the scv wall for sure, theres almost no way to micro around it unless u try to run past. Either way the scvs will tank a lot of crucial damage allowing the rines to mow down the lots. stalkers just melt to this combination, which just seems to be so cost efficient. I have to agree though, that colossus is a really a bad choice. Microing tanks and banshees can take them down far too easily, 9 range or not.
Olmer
Profile Joined March 2006
Poland320 Posts
November 26 2010 13:12 GMT
#1587
Maybe phoenixes would have helped...lifting tanks and shooting banshees. But I'm not sure. I'd really appreciate replays of decent Korean terrans failing with this rush. So far, everywhere I look, be it GSL or Gisado, or foreign games, it just obliterates Protoss (it or different versions with slightly different unit compositions).
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
November 26 2010 13:14 GMT
#1588
On November 26 2010 22:10 zomgad wrote:
gotta love protoss players crying about cheeses and all ins ... oh the irony



Oh the idiocy, dont remember foxer or fruitdealer or many/any top Z/T players being knocked out by 1base plays, top protosses on the other hand.....
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2010-11-26 13:15:26
November 26 2010 13:14 GMT
#1589
The funny thing about this thread is, I suspect if genius had gone 3gate+robo, robo only for obsevers army only gatewaunits, if he still had lost, then advice would have been to get colossus.

It's too bad I suspect there won't be a chance to see a protoss beat this startegy any time soon. Last time genius fought I think he beat this startegy, but then he was lucky.

Phoenixes would not have helped. Marines absolutely slaughter phoenixes, plus phoenixes are way too expensive to get in that situation. Would have cut army size considerably.
spacemonkeyy
Profile Joined August 2010
Australia477 Posts
November 26 2010 13:15 GMT
#1590
Just a few points.

Genius had this EXACT build played against him in his last match against LiberoPrime- almost to a tee. The build is very common so much so that a TL poster (Alexanjdro?) called it at the 3 minute mark (4 tanks, 30 marines, 4 banshees, 1 raven and 10 scvs push at the 11 minute mark). Genius was only able to hold on in that game due to some poor terran micro.

Genius does not need to see every single unit to know what hes against, its a common build in the ladder he played it last game, see that many banshees without cloak is a big tell. 1 Base toss has an extremely hard time dealing with that many marines with sieges in the back let alone the raven and banshees forcing stalkers.

IMO there is no way he could have held that without collosus, and there is no way he could have held that with one base collosus.

To me the free bunkers and the repairs scv's do is a kick in the teeth, I would much prefer SCV damage to scale so that the more you have the less they contribute i.e 1 at 100%, a 2nd one only adds 75% a 3rd 50% etc.

Point is its an extremely abusive all in push- TSL Rain did not play exceptionally, he executed a build well he didn't have to alter it or deal with other pressure. Toss are forced robo they really don't have much hope except hoping for some poor terran Micro.

My main problem with the current state of T V P is that anything but opening robo is almost potentially GG whilst Terran can really do what they like. P V Z on the other hand I think really the toss tech tree is a lot more open and viable.

Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.

Piski
Profile Blog Joined April 2010
Finland3461 Posts
November 26 2010 13:15 GMT
#1591
Too bad that Genius lost
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 26 2010 13:16 GMT
#1592
On November 26 2010 22:14 Greentellon wrote:
The funny thing about this thread is, I suspect if genius had gone 3gate+robo, robo only for obsevers army only gatewaunits, if he still had lost, then advice would have been to get colossus.

It's too bad I suspect there won't be a chance to see a protoss beat this startegy any time soon. Last time genius fought I think he beat this startegy, but then he was lucky.

Phoenixes would not have helped. Marines absolutely slaughter phoenixes, plus phoenixes are way too expensive to get in that situation. Would have cut army size considerably.

Phoenixes are the best answer to banshees, but as you say, target-fire on them takes them out of the picture rather fast. P thus gets to use stalkers, which lose badly to... every unit in T's mix.

:|
palookieblue
Profile Joined September 2010
Australia326 Posts
November 26 2010 13:24 GMT
#1593
On November 26 2010 22:04 Woony wrote:
Show nested quote +
On November 26 2010 22:00 sleepingdog wrote:
Ok, hate to say this as a protoss-player, but wtf 2 gate colossi (!) + expand (!!!) is NOT supposed to survive against ANY timing-attack.

Cmon guys, when we play against zerg and zerg goes for muta/ling WITHOUT spine-crawlers or massive early ling-forces...we crush them with a 9-10 minute gateway-only force. Rightly so.
This 2 gate colossi-tech while expanding is a retarded build, day9 has said it, tyler has said it and honest to god I can NOT understand why korean pro-tosses are still doing it.

Now I'd love to see Inca @Dreamhack go for the same strat and getting crushed by Goody just to prove this point.
3 gate pressure expand, early immortal expand, DT-harass into expand, void-ray-harass into expand...Toss is definitely not as helpless as many seem to believe, unfortunately the current korean protoss-elite is seemingly still too stubborn to accept that the greedy tech-builds simply don't work anymore. 2 gate colossi expand is a build from like 1-2 months ago, we toss-players need to get rid of it once and for all. It's not safe and loses against a broad variety of different strats.


What is he supposed to do? Go Gateway only or Gateway + Immortal on 1 base against that unitmix? lol. How is that supposed to work? PDD owns stalkers, marines demolish immortal and siege tanks rape zealots and immortals without shields.

You selected protoss units and then their Terran counters. Look, I can do the same.

'zOMG how is a Terran supposed to hold when: Immortals destroy siege tanks and Marauders, Colossi splash obliterate marines/scvs and not to mention sentries which almost nullify any advantage stim gives, as well as stalkers outranging the marines?'

(:
oyoyo
pyro19
Profile Joined August 2010
6575 Posts
November 26 2010 13:26 GMT
#1594
Confirmed
The Universe has given me limitless Superhuman Powers.

Everyone i Vote for in LB Loses(Doesnt matter Terran,Zerg or Toss).Magical Indeed.

Huh , I Could Probably become a God to the Betting Chumps.
ahahahhahahahahhaa


Thy Shall Die Alone...or emm..something like that.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 26 2010 13:27 GMT
#1595
On November 26 2010 22:15 spacemonkeyy wrote:
Just a few points.

Genius had this EXACT build played against him in his last match against LiberoPrime- almost to a tee. The build is very common so much so that a TL poster (Alexanjdro?) called it at the 3 minute mark (4 tanks, 30 marines, 4 banshees, 1 raven and 10 scvs push at the 11 minute mark). Genius was only able to hold on in that game due to some poor terran micro.

Genius does not need to see every single unit to know what hes against, its a common build in the ladder he played it last game, see that many banshees without cloak is a big tell. 1 Base toss has an extremely hard time dealing with that many marines with sieges in the back let alone the raven and banshees forcing stalkers.

IMO there is no way he could have held that without collosus, and there is no way he could have held that with one base collosus.

To me the free bunkers and the repairs scv's do is a kick in the teeth, I would much prefer SCV damage to scale so that the more you have the less they contribute i.e 1 at 100%, a 2nd one only adds 75% a 3rd 50% etc.

Point is its an extremely abusive all in push- TSL Rain did not play exceptionally, he executed a build well he didn't have to alter it or deal with other pressure. Toss are forced robo they really don't have much hope except hoping for some poor terran Micro.

My main problem with the current state of T V P is that anything but opening robo is almost potentially GG whilst Terran can really do what they like. P V Z on the other hand I think really the toss tech tree is a lot more open and viable.

Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.



Very nice post, good points overall.

I think one of the biggest problems are (again) the banshees - because you can NOT be sure if terran goes for cloak or not...therefore you need observers. And if you only build one, you even risk getting it sniped because of the raven.
Ppl need to realize the 100 gas for an observer HURT...they hurt VERY bad, for two observers I can get already one colossus in gas!

The lack in detection possibilities really makes every timing push so damn strong, because terran can figure out toss perfectly - since toss needs the observer or dies "if" cloak gets researched.

Nevertheless I am more and more convinced that the answer lies in offensive play and NOT in defense. Genius should've done "something" after seeing no marauders. You can scout this shit extremely early, 1st scouting probe reports no marauders --> send stalker, if stalker reports bunker or no marauders, then you have to know there's something up.
3 gate pressure expand while camping the ramp to prevent terran from leaving his base is strong. 1 gate stargate Void ray harass is VERY strong vs 1/1/1, socke won his game vs naama outright. Even DT harass "can" be useful if executed perfectly, because terran needs to protect its own base first before being able to move out.
But sitting on low gateway units while expanding and teching to colossi and crossing your fingers that terran delays its attack for too long is simply NOT a solid style of play, your opponent needs to make mistakes.
"You see....YOU SEE..." © 2010 Sen
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
November 26 2010 13:28 GMT
#1596
On November 26 2010 22:24 palookieblue wrote:
Show nested quote +
On November 26 2010 22:04 Woony wrote:
On November 26 2010 22:00 sleepingdog wrote:
Ok, hate to say this as a protoss-player, but wtf 2 gate colossi (!) + expand (!!!) is NOT supposed to survive against ANY timing-attack.

Cmon guys, when we play against zerg and zerg goes for muta/ling WITHOUT spine-crawlers or massive early ling-forces...we crush them with a 9-10 minute gateway-only force. Rightly so.
This 2 gate colossi-tech while expanding is a retarded build, day9 has said it, tyler has said it and honest to god I can NOT understand why korean pro-tosses are still doing it.

Now I'd love to see Inca @Dreamhack go for the same strat and getting crushed by Goody just to prove this point.
3 gate pressure expand, early immortal expand, DT-harass into expand, void-ray-harass into expand...Toss is definitely not as helpless as many seem to believe, unfortunately the current korean protoss-elite is seemingly still too stubborn to accept that the greedy tech-builds simply don't work anymore. 2 gate colossi expand is a build from like 1-2 months ago, we toss-players need to get rid of it once and for all. It's not safe and loses against a broad variety of different strats.


What is he supposed to do? Go Gateway only or Gateway + Immortal on 1 base against that unitmix? lol. How is that supposed to work? PDD owns stalkers, marines demolish immortal and siege tanks rape zealots and immortals without shields.

You selected protoss units and then their Terran counters. Look, I can do the same.

'zOMG how is a Terran supposed to hold when: Immortals destroy siege tanks and Marauders, Colossi splash obliterate marines/scvs and not to mention sentries which almost nullify any advantage stim gives, as well as stalkers outranging the marines?'

(:


at least the previous post is talking about a REAL POSSIBLE situation. You suggest an unrealistic one, where protoss has bazzilion of gas.
Its grack
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2010-11-26 13:34:14
November 26 2010 13:32 GMT
#1597
On November 26 2010 22:24 palookieblue wrote:
'zOMG how is a Terran supposed to hold when: Immortals destroy siege tanks and Marauders, Colossi splash obliterate marines/scvs and not to mention sentries which almost nullify any advantage stim gives, as well as stalkers outranging the marines?'

(:


Let me rephrase that:
Immortal range: 5
Siege tank range: 2-13

Immortals are not going to destroy siege tanks protected by MM wall, unless immortals can sneak up on the army. Versus a good player you really can't count on that.

Immortals are good for absorbing the siege tank hits, but I do not know how much that would have helped genius.
palookieblue
Profile Joined September 2010
Australia326 Posts
November 26 2010 13:33 GMT
#1598
On November 26 2010 22:28 bokeevboke wrote:
Show nested quote +
On November 26 2010 22:24 palookieblue wrote:
On November 26 2010 22:04 Woony wrote:
On November 26 2010 22:00 sleepingdog wrote:
Ok, hate to say this as a protoss-player, but wtf 2 gate colossi (!) + expand (!!!) is NOT supposed to survive against ANY timing-attack.

Cmon guys, when we play against zerg and zerg goes for muta/ling WITHOUT spine-crawlers or massive early ling-forces...we crush them with a 9-10 minute gateway-only force. Rightly so.
This 2 gate colossi-tech while expanding is a retarded build, day9 has said it, tyler has said it and honest to god I can NOT understand why korean pro-tosses are still doing it.

Now I'd love to see Inca @Dreamhack go for the same strat and getting crushed by Goody just to prove this point.
3 gate pressure expand, early immortal expand, DT-harass into expand, void-ray-harass into expand...Toss is definitely not as helpless as many seem to believe, unfortunately the current korean protoss-elite is seemingly still too stubborn to accept that the greedy tech-builds simply don't work anymore. 2 gate colossi expand is a build from like 1-2 months ago, we toss-players need to get rid of it once and for all. It's not safe and loses against a broad variety of different strats.


What is he supposed to do? Go Gateway only or Gateway + Immortal on 1 base against that unitmix? lol. How is that supposed to work? PDD owns stalkers, marines demolish immortal and siege tanks rape zealots and immortals without shields.

You selected protoss units and then their Terran counters. Look, I can do the same.

'zOMG how is a Terran supposed to hold when: Immortals destroy siege tanks and Marauders, Colossi splash obliterate marines/scvs and not to mention sentries which almost nullify any advantage stim gives, as well as stalkers outranging the marines?'

(:


at least the previous post is talking about a REAL POSSIBLE situation. You suggest an unrealistic one, where protoss has bazzilion of gas.

Well if we're bringing this back to the game itself, Genius did have an extra base (for a short time, granted), and Raven/Tanks/Banshee aren't exactly gas cheap either. Not sure what your point is here.

All I meant was to show that you can't analyse a confrontation like that. It's not just 'draw a line from the left picture to the matching right picture'.
oyoyo
palookieblue
Profile Joined September 2010
Australia326 Posts
November 26 2010 13:42 GMT
#1599
On November 26 2010 22:32 Greentellon wrote:
Show nested quote +
On November 26 2010 22:24 palookieblue wrote:
'zOMG how is a Terran supposed to hold when: Immortals destroy siege tanks and Marauders, Colossi splash obliterate marines/scvs and not to mention sentries which almost nullify any advantage stim gives, as well as stalkers outranging the marines?'

(:


Let me rephrase that:
Immortal range: 5
Siege tank range: 2-13

Immortals are not going to destroy siege tanks protected by MM wall, unless immortals can sneak up on the army. Versus a good player you really can't count on that.

Immortals are good for absorbing the siege tank hits, but I do not know how much that would have helped genius.

I have to agree with what you're saying, but I think you took that phrase out of context. I was just using it as an example of why someone's reasoning of 'A beats D, and B beats E, and C beats F' wasn't necessarily correct as the opposite can also occur.

Rain didn't actually have MM, just marines, and was relying on bunkers to inch forward (as well as air spotting).
There is a reason why Tanks aren't standard in TvP, and it's because of their lack of mobility, + they are easily countered in many popular Protoss tech paths. Speedlots, Immortals and Phoenix all make short work of tanks. For a heavy tank play to work he had to have either:
- Air superiority/presence (check!)
- Good positioning (check!)
- A buffer between the tanks and the enemy, which was the marines + scvs + bunkers (check!)

And he had all three, which was why the end result wasn't at all surprising.

[Apologies if this is a double post, I'm not sure how to add multiple quotes.]
oyoyo
DarkRise
Profile Joined November 2010
1644 Posts
November 26 2010 13:48 GMT
#1600
david kim pointed out all the things in the post
Banshees, Repair and Thor but if they do this its like 4 terran nerf in a row which is why they are avoiding this. The good thing is they NOTICE this and that's what they get for having a OP race in the beginning -.-
Anyways Imbalance stuff is off topic here so lets get on topic
genius can be stupid sometimes just like his match against tester in all star
Prev 1 78 79 80 81 82 85 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Ladder Invitational
CranKy Ducklings19
LiquipediaDiscussion
OSC
20:00
Mid Season Playoffs
SteadfastSC218
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 218
ProTech74
StarCraft: Brood War
GuemChi 2929
Rain 2880
Artosis 568
Dota 2
XaKoH 370
League of Legends
Doublelift4632
Counter-Strike
summit1g9167
minikerr71
Super Smash Bros
hungrybox436
PPMD39
Other Games
gofns21671
shahzam494
C9.Mang0310
NeuroSwarm95
Maynarde82
ViBE52
Nathanias39
ROOTCatZ33
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 113
• CranKy Ducklings SOOP5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2664
• Scarra1557
• Shiphtur991
• Stunt160
Upcoming Events
Escore
9h 47m
PiG Sty Festival
11h 47m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
15h 47m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 9h
PiG Sty Festival
1d 11h
herO vs Krystianer
Solar vs Cure
IPSL
1d 15h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
[ Show More ]
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.