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On November 27 2010 00:00 Liquid`Jinro wrote: I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".
haha im beginning to love mc more and more haha. after he avenge huk,hes one of my favorite players now
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On November 27 2010 00:00 Liquid`Jinro wrote: I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".
Not so long ago Genius was convinced, that Protoss is the strongest race, so...I don't know if MC's statement has that much value. Do you happen to know, how he couters builds like that?
His statement makes me feel better, tho. Let's hope he can own things up this GSL.
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Saw that Maka is already part of WE clan? Any info on this?
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On November 26 2010 22:15 spacemonkeyy wrote: [...] Wish-list -Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players) -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong -A 3rd protoss dectection option such as a sentry spell researched from the cyber core.
Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.
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On November 27 2010 00:28 LittleeD wrote:Show nested quote +On November 26 2010 22:15 spacemonkeyy wrote: [...] Wish-list -Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players) -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong -A 3rd protoss dectection option such as a sentry spell researched from the cyber core.
Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.
Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran
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On November 27 2010 00:27 EffectS wrote: Saw that Maka is already part of WE clan? Any info on this? I believe WE is a chinese team and prime/we are co-operating a bit like TL and oGs
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Genius is just super-greedy PvT. He really overextends himself. But maybe Genius will figure out just how much he can really get away with eventually, which will make him a pretty hard player to beat.
Oh well, there are still some protoss left.
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On November 27 2010 00:36 mols0n wrote:Show nested quote +On November 27 2010 00:28 LittleeD wrote:On November 26 2010 22:15 spacemonkeyy wrote: [...] Wish-list -Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players) -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong -A 3rd protoss dectection option such as a sentry spell researched from the cyber core.
Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful. Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran Well he wants a spell. Terran have emp and Zerg have fungal. Nevertheless, I think it's a bad idea to give something like that to sentry.
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On November 27 2010 00:00 Liquid`Jinro wrote: I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".
I'll trust him when he manages to get past round of 8 -____-
And this sounds like nexgenius when he thought Protoss were well off against anything. Deja vu much?
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On November 27 2010 00:00 Liquid`Jinro wrote: I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".
Haha that's hilarious. oGsMC is becoming one of my favorite Protoss players for sure, first getting revenge for Huk and wearing his hoodie, now this, what a baller.
On another topic, WOW, 1-3 for liquibet, At least Squirtle won.
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On November 27 2010 00:13 stratman wrote:Show nested quote +On November 27 2010 00:00 Liquid`Jinro wrote: I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one". lol, hope you don't tell them every time we cry, or they'd think we cry all the time  I think Genius had pretty bad positioning, looked like he was caught a bit off guard. Really hope you and oGsMC go far, best of luck. Well, we do cry all the time. XD
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On November 27 2010 00:36 mols0n wrote:Show nested quote +On November 27 2010 00:28 LittleeD wrote:On November 26 2010 22:15 spacemonkeyy wrote: [...] Wish-list -Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players) -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong -A 3rd protoss dectection option such as a sentry spell researched from the cyber core.
Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful. Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran
Collossi and HT are T3 units. Toss has to tech all the way up there just to counter the most basic terran unit in the game. Banelings are much easier to get than collusus. Given the time I'm sure Genius would have had enough collosus, but at the time of the push it's tough to obtain critical mass of collosus (probably 4+).
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On November 27 2010 01:51 busdriver wrote:Show nested quote +On November 27 2010 00:36 mols0n wrote:On November 27 2010 00:28 LittleeD wrote:On November 26 2010 22:15 spacemonkeyy wrote: [...] Wish-list -Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players) -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong -A 3rd protoss dectection option such as a sentry spell researched from the cyber core.
Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful. Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran Collossi and HT are T3 units. Toss has to tech all the way up there just to counter the most basic terran unit in the game. Banelings are much easier to get than collusus. Given the time I'm sure Genius would have had enough collosus, but at the time of the push it's tough to obtain critical mass of collosus (probably 4+).
None of those "counters" suggested actually do anything to discourage heavy marine use though.
Banelings cost 50/25 each and aren't a guaranteed hit.
Colossi/HTs come so late in the game that you can't have an effective amount to punish excessive marine use.
The marine needs a significant nerf in general, even if that means buffing something else.
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On November 27 2010 00:54 koppik wrote: Genius is just super-greedy PvT. He really overextends himself. But maybe Genius will figure out just how much he can really get away with eventually, which will make him a pretty hard player to beat.
Oh well, there are still some protoss left.
Just finished watching the series I think its just that Genius expanded which hurt him I don't know if he stayed in his base long enough with that observer to see the amount of banshee poping out. The raven didnt come until after the 2nd or maybe 3rd banshee. I don't see anything unbeatable there just comes down to unit composition from what I can tell.
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On November 27 2010 00:36 mols0n wrote:Show nested quote +On November 27 2010 00:28 LittleeD wrote:On November 26 2010 22:15 spacemonkeyy wrote: [...] Wish-list -Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players) -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong -A 3rd protoss dectection option such as a sentry spell researched from the cyber core.
Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful. Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran
Because while observers are great and life saving, they put you on a tech path, one that is also very gas heavy, so if protoss goes for anything other than robo bay you suddenly get no chance of mobile detection for a very long time, making you awfully vulnerable. Basically, protoss tech trees are too punishing and limiting right now in the early-mid game.
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On November 26 2010 22:15 spacemonkeyy wrote: [...] Wish-list -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
just build banelings, hts, siegetanks, or colossi
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On November 26 2010 22:48 DarkRise wrote: david kim pointed out all the things in the post Banshees, Repair and Thor but if they do this its like 4 terran nerf in a row which is why they are avoiding this. The good thing is they NOTICE this and that's what they get for having a OP race in the beginning -.- Anyways Imbalance stuff is off topic here so lets get on topic genius can be stupid sometimes just like his match against tester in all star What post are you referring to?
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On November 27 2010 00:28 LittleeD wrote:Show nested quote +On November 26 2010 22:15 spacemonkeyy wrote: [...] Wish-list -Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players) -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong -A 3rd protoss dectection option such as a sentry spell researched from the cyber core.
Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.
It does seem reasonable.
Not sure about marines ... I kind of like them as they are and any nerf to them leads to huge problems in early game TvZ. Just fixing repair and bunkers may be enough to indirectly affect marines.
Repair just needs some form of cap to the number of scvs. Either a diminishing return after the first few (first 3 at 100% then next 3 at 75% next 3 at 50% etc) or just making only 4-5 scvs able to repair a single unit/building at a time. This means that 4 thors and 15 scvs the scvs could still repair all the Thors but the 1 Thor with 10 scvs or the Planetary with all the scvs doesn't work more than 4-5 scvs would.
Protoss detection is a pretty clear problem as it forces the same tech path on a very regular basis. Not sure they can solve this problem without adding a unit or upgrade and I doubt they want to do that at this point.
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Instead of trying to get that extra colossus (which the banshees sniped, btw) had he put a stargate by his natural and made one voidray with his colossus he wins the game.
I trust oGsMC is going to roflstomp the first person to try this on him. Takes HuK's hoody to his Ro64? What if he lost? Imagine all the flame people would give him. This guy's a huge boss.
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On November 26 2010 22:49 iMox wrote:Show nested quote +On November 26 2010 22:15 spacemonkeyy wrote:
Wish-list -Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players) -Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong -A 3rd protoss dectection option such as a sentry spell researched from the cyber core.
i Do not think that Repair needs a Mass nerf, However i think observer should be made as a Gateway unit and require Stargate/Robo/or that templar thing which upgrades charge and blink(forgot how that building is called), I think this will give protoss different opening tach options.
that is true. not going robo is just gambling that your opponent doesn't go cloaked banshees or thors.
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