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[GSL] S3 Ro32 Day 1 - Page 82

Forum Index > StarCraft 2 Tournaments
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Looky
Profile Joined April 2010
United States1608 Posts
November 26 2010 15:15 GMT
#1621
On November 27 2010 00:00 Liquid`Jinro wrote:
I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".


haha im beginning to love mc more and more haha. after he avenge huk,hes one of my favorite players now
Olmer
Profile Joined March 2006
Poland320 Posts
November 26 2010 15:17 GMT
#1622
On November 27 2010 00:00 Liquid`Jinro wrote:
I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".


Not so long ago Genius was convinced, that Protoss is the strongest race, so...I don't know if MC's statement has that much value. Do you happen to know, how he couters builds like that?

His statement makes me feel better, tho. Let's hope he can own things up this GSL.
EffectS
Profile Joined May 2010
Belgium795 Posts
November 26 2010 15:27 GMT
#1623
Saw that Maka is already part of WE clan?
Any info on this?
TEEHEE
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 26 2010 15:28 GMT
#1624
On November 26 2010 22:15 spacemonkeyy wrote:
[...]
Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.



Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
mols0n
Profile Joined May 2010
Canada388 Posts
November 26 2010 15:36 GMT
#1625
On November 27 2010 00:28 LittleeD wrote:
Show nested quote +
On November 26 2010 22:15 spacemonkeyy wrote:
[...]
Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.



Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.


Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran
syllogism
Profile Joined September 2010
Finland5948 Posts
November 26 2010 15:42 GMT
#1626
On November 27 2010 00:27 EffectS wrote:
Saw that Maka is already part of WE clan?
Any info on this?

I believe WE is a chinese team and prime/we are co-operating a bit like TL and oGs
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-11-26 15:54:41
November 26 2010 15:54 GMT
#1627
Genius is just super-greedy PvT. He really overextends himself. But maybe Genius will figure out just how much he can really get away with eventually, which will make him a pretty hard player to beat.

Oh well, there are still some protoss left.
GP
Profile Blog Joined September 2010
United States1056 Posts
Last Edited: 2010-11-26 16:02:26
November 26 2010 16:00 GMT
#1628
On November 27 2010 00:36 mols0n wrote:
Show nested quote +
On November 27 2010 00:28 LittleeD wrote:
On November 26 2010 22:15 spacemonkeyy wrote:
[...]
Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.



Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.


Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran

Well he wants a spell. Terran have emp and Zerg have fungal. Nevertheless, I think it's a bad idea to give something like that to sentry.
andrewwiggin
Profile Joined September 2010
Australia435 Posts
November 26 2010 16:01 GMT
#1629
On November 27 2010 00:00 Liquid`Jinro wrote:
I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".


I'll trust him when he manages to get past round of 8 -____-

And this sounds like nexgenius when he thought Protoss were well off against anything. Deja vu much?
Raine
Profile Joined June 2010
Canada210 Posts
November 26 2010 16:42 GMT
#1630
On November 27 2010 00:00 Liquid`Jinro wrote:
I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".


Haha that's hilarious. oGsMC is becoming one of my favorite Protoss players for sure, first getting revenge for Huk and wearing his hoodie, now this, what a baller.

On another topic, WOW, 1-3 for liquibet, At least Squirtle won.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 26 2010 16:47 GMT
#1631
On November 27 2010 00:13 stratman wrote:
Show nested quote +
On November 27 2010 00:00 Liquid`Jinro wrote:
I asked oGsMC if he thought the build Rain used was imba, and said the TL forums were crying over it. He said "No, tell them to trust me on this one".


lol, hope you don't tell them every time we cry, or they'd think we cry all the time I think Genius had pretty bad positioning, looked like he was caught a bit off guard.

Really hope you and oGsMC go far, best of luck.

Well, we do cry all the time. XD
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
busdriver
Profile Joined November 2010
United States49 Posts
November 26 2010 16:51 GMT
#1632
On November 27 2010 00:36 mols0n wrote:
Show nested quote +
On November 27 2010 00:28 LittleeD wrote:
On November 26 2010 22:15 spacemonkeyy wrote:
[...]
Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.



Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.


Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran


Collossi and HT are T3 units. Toss has to tech all the way up there just to counter the most basic terran unit in the game. Banelings are much easier to get than collusus. Given the time I'm sure Genius would have had enough collosus, but at the time of the push it's tough to obtain critical mass of collosus (probably 4+).
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 26 2010 17:19 GMT
#1633
On November 27 2010 01:51 busdriver wrote:
Show nested quote +
On November 27 2010 00:36 mols0n wrote:
On November 27 2010 00:28 LittleeD wrote:
On November 26 2010 22:15 spacemonkeyy wrote:
[...]
Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.



Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.


Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran


Collossi and HT are T3 units. Toss has to tech all the way up there just to counter the most basic terran unit in the game. Banelings are much easier to get than collusus. Given the time I'm sure Genius would have had enough collosus, but at the time of the push it's tough to obtain critical mass of collosus (probably 4+).


None of those "counters" suggested actually do anything to discourage heavy marine use though.

Banelings cost 50/25 each and aren't a guaranteed hit.

Colossi/HTs come so late in the game that you can't have an effective amount to punish excessive marine use.

The marine needs a significant nerf in general, even if that means buffing something else.
As it turns out, marines don't actually cost any money -Jinro
oZii
Profile Blog Joined May 2010
United States1198 Posts
November 26 2010 17:27 GMT
#1634
On November 27 2010 00:54 koppik wrote:
Genius is just super-greedy PvT. He really overextends himself. But maybe Genius will figure out just how much he can really get away with eventually, which will make him a pretty hard player to beat.

Oh well, there are still some protoss left.



Just finished watching the series I think its just that Genius expanded which hurt him I don't know if he stayed in his base long enough with that observer to see the amount of banshee poping out. The raven didnt come until after the 2nd or maybe 3rd banshee. I don't see anything unbeatable there just comes down to unit composition from what I can tell.
mordk
Profile Blog Joined November 2010
Chile8385 Posts
November 26 2010 17:28 GMT
#1635
On November 27 2010 00:36 mols0n wrote:
Show nested quote +
On November 27 2010 00:28 LittleeD wrote:
On November 26 2010 22:15 spacemonkeyy wrote:
[...]
Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.



Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.


Wait why should protoss get a 3rd detection unit? they have observers which is the best mobile detection unit in the game, and cannons. Zerg only has overseers and spore crawlers. So your logic is because terran has 3 detection options protoss should have 3? Also the nerf on marines is just stupid because, while they are strong, they get countered so hard by specific units. Collossi, HT for toss. Baneling for zerg and siege tank for terran


Because while observers are great and life saving, they put you on a tech path, one that is also very gas heavy, so if protoss goes for anything other than robo bay you suddenly get no chance of mobile detection for a very long time, making you awfully vulnerable. Basically, protoss tech trees are too punishing and limiting right now in the early-mid game.
Denizen[9]
Profile Joined July 2010
United States649 Posts
November 26 2010 17:37 GMT
#1636

On November 26 2010 22:15 spacemonkeyy wrote:
[...]
Wish-list
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong


just build banelings, hts, siegetanks, or colossi
Jaedong, Baby | Idra, Marineking, Tester, Nada
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 26 2010 17:40 GMT
#1637
On November 26 2010 22:48 DarkRise wrote:
david kim pointed out all the things in the post
Banshees, Repair and Thor but if they do this its like 4 terran nerf in a row which is why they are avoiding this. The good thing is they NOTICE this and that's what they get for having a OP race in the beginning -.-
Anyways Imbalance stuff is off topic here so lets get on topic
genius can be stupid sometimes just like his match against tester in all star

What post are you referring to?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sixes
Profile Joined July 2010
Canada1123 Posts
November 26 2010 17:42 GMT
#1638
On November 27 2010 00:28 LittleeD wrote:
Show nested quote +
On November 26 2010 22:15 spacemonkeyy wrote:
[...]
Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.



Seems perfectly reasonable. I really like that wish list. Just have to be very very careful with overnerfing. Its much worse to overnerf something than being too careful.


It does seem reasonable.

Not sure about marines ... I kind of like them as they are and any nerf to them leads to huge problems in early game TvZ. Just fixing repair and bunkers may be enough to indirectly affect marines.

Repair just needs some form of cap to the number of scvs. Either a diminishing return after the first few (first 3 at 100% then next 3 at 75% next 3 at 50% etc) or just making only 4-5 scvs able to repair a single unit/building at a time. This means that 4 thors and 15 scvs the scvs could still repair all the Thors but the 1 Thor with 10 scvs or the Planetary with all the scvs doesn't work more than 4-5 scvs would.

Protoss detection is a pretty clear problem as it forces the same tech path on a very regular basis. Not sure they can solve this problem without adding a unit or upgrade and I doubt they want to do that at this point.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
November 26 2010 17:45 GMT
#1639
Instead of trying to get that extra colossus (which the banshees sniped, btw) had he put a stargate by his natural and made one voidray with his colossus he wins the game.

I trust oGsMC is going to roflstomp the first person to try this on him.
Takes HuK's hoody to his Ro64? What if he lost? Imagine all the flame people would give him. This guy's a huge boss.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
November 26 2010 17:55 GMT
#1640
On November 26 2010 22:49 iMox wrote:
Show nested quote +
On November 26 2010 22:15 spacemonkeyy wrote:

Wish-list
-Very slight nerf on marines (similar to the zealot nerf for the silver 2v2 players)
-Mass repair nerf so that mass repairing does not make bunkers/ Planetary Fortresses so strong
-A 3rd protoss dectection option such as a sentry spell researched from the cyber core.


i Do not think that Repair needs a Mass nerf, However i think observer should be made as a Gateway unit and require Stargate/Robo/or that templar thing which upgrades charge and blink(forgot how that building is called), I think this will give protoss different opening tach options.


that is true. not going robo is just gambling that your opponent doesn't go cloaked banshees or thors.
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