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[GSL] Open S1 - Ro32 Day 4 - Page 149

Forum Index > StarCraft 2 Tournaments
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Gorguts
Profile Joined July 2010
Canada254 Posts
September 20 2010 17:00 GMT
#2961
Wow, stop with the Hyperdub hate.

If you think cheese is too strong, don't hate the player, hate the game.
Zakka
Profile Joined August 2010
Netherlands762 Posts
September 20 2010 17:08 GMT
#2962
Hyperdub said in the interview that he sometimes won against Tester so he has a chance.

Personally, I think Tester will roflstomp him : D
Amsterdam
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
Last Edited: 2010-09-20 17:09:41
September 20 2010 17:09 GMT
#2963
On September 21 2010 02:00 Gorguts wrote:
Wow, stop with the Hyperdub hate.

If you think cheese is too strong, don't hate the player, hate the game.


Some people are lactose intolerant, is all.

Moving on - Hyperdub says he wins against Tester on ladder quite often in his interview; I wonder how Tester is feeling about that.

*edit* damn you above, for moving on before i moved on!
Yargh
keeblur
Profile Joined April 2010
United States826 Posts
Last Edited: 2010-09-20 17:17:13
September 20 2010 17:16 GMT
#2964
On September 21 2010 02:00 Gorguts wrote:
Wow, stop with the Hyperdub hate.

If you think cheese is too strong, don't hate the player, hate the game.


^

Can't blame the player for using what is given to him. Albeit it was risky, but so are a lot of things in sports. You take a risk and hope to be rewarded, but if it doesn't work you are bit in the ass.
Isn't it ironic and selfish to say that God made man in his image, when God was made in man's image?
IPA
Profile Joined August 2010
United States3206 Posts
September 20 2010 17:16 GMT
#2965
Another Z bites the dust.

GOGO Check!
Time held me green and dying though I sang in my chains like the sea.
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
September 20 2010 17:22 GMT
#2966
Hyperdub just showed balls of steel. After failing horribly in a game he had 80% won, he could have fallen apart just like Zenio did but instead he immediately regrouped AND gambled the last game. That's pretty impressive ...

(I ain't going to root for that dude though :p)
"I honestly think that whoever invented toilet paper in a genius" Kang Min
.kv
Profile Blog Joined August 2010
United States2332 Posts
September 20 2010 17:24 GMT
#2967
just like DAVIT, Hyperdub is next in line...though Hyperdub played amazing in game 1 and 2 but not so sure why he would opt to cheese for game 3...maybe exhaustion but damn...that's not how I expected for this matchup to end.
Flare23
Profile Joined September 2010
United States27 Posts
September 20 2010 17:30 GMT
#2968
What most player term as "cheese" are simply a early game strategy focused on punishing players who are implementing mid game strategies and crippling players who are teching for macro strategies.

The whole game is based off of figuring out how to counter your opponent, whether in terms of unit composition, timed attacks, meta-game, expansions. And the early game proxies are simply 1 strategy out of many. It is meant to succeed against some strategies, and it would fail against others. If "cheese" was eliminated, then all play style would have to be exactly the same, because any deviation from the "norm", would be considered "cheese".

Everyone knows that boxer was well know for his innovations, he was infamous for his bunker rushes, marine micro against lurkers, and tank drops. All those were early game strategies that dominated his opponents. TLO is also well-known for his early game innovations, single reaper, hellion use, etc. I think all of it is very entertaining and fair.

Especially in looking at the match today between TLO and Hyperdub, both were terran, both operated under the exact same set of rules, in the same environment, the only difference might be that they spawned at different location in the map and that perhaps Hyperdub had home court advantage since the tournament was in Korea. There was nothing unfair about any of the strategies used, both were excellent players who competed in a game, of which, naturally forced players to choose between various strategies in an attempt to out-smart one another.
Marl
Profile Joined January 2010
United States694 Posts
September 20 2010 17:33 GMT
#2969
Damn gomtv, clicked the latest new VOD...

"We're here with hyperdub who eliminated the fan favorite...." ffffuuuuu-

With no foreigners now, I feel like I've lost all my hype for the tournament
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2010-09-20 17:47:53
September 20 2010 17:44 GMT
#2970
On September 21 2010 02:30 Flare23 wrote:
What most player term as "cheese" are simply a early game strategy focused on punishing players who are implementing mid game strategies and crippling players who are teching for macro strategies.

The whole game is based off of figuring out how to counter your opponent, whether in terms of unit composition, timed attacks, meta-game, expansions. And the early game proxies are simply 1 strategy out of many. It is meant to succeed against some strategies, and it would fail against others. If "cheese" was eliminated, then all play style would have to be exactly the same, because any deviation from the "norm", would be considered "cheese".

Everyone knows that boxer was well know for his innovations, he was infamous for his bunker rushes, marine micro against lurkers, and tank drops. All those were early game strategies that dominated his opponents. TLO is also well-known for his early game innovations, single reaper, hellion use, etc. I think all of it is very entertaining and fair.

Especially in looking at the match today between TLO and Hyperdub, both were terran, both operated under the exact same set of rules, in the same environment, the only difference might be that they spawned at different location in the map and that perhaps Hyperdub had home court advantage since the tournament was in Korea. There was nothing unfair about any of the strategies used, both were excellent players who competed in a game, of which, naturally forced players to choose between various strategies in an attempt to out-smart one another.

It's not about how early the attack comes. What's annoying is that it's done blindly. The only thing Hyperdub knows is TLO's position on the map. Hyperdub has no idea when TLO is going to discover Hyperdub's build and Hyperdub has no idea what build TLO is doing. There are many ways that could have gone wrong for Hyperdub and he wasn't doing anything to prevent them all.

I do agree that the word "cheese" does not make discussion any more productive and it probably makes discussion less productive. People ought to discuss what happened without labeling things too broadly because the game is too complex. Taking shortcuts with all-encompassing words and phrases usually prevents discussion from making any good progress.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
September 20 2010 17:50 GMT
#2971
Unlucky TLO

Game one was insanely epic match thought, I wonder how many fans he already has in korea.
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
September 20 2010 17:52 GMT
#2972
On September 21 2010 02:30 Flare23 wrote:
What most player term as "cheese" are simply a early game strategy focused on punishing players who are implementing mid game strategies and crippling players who are teching for macro strategies.

The whole game is based off of figuring out how to counter your opponent, whether in terms of unit composition, timed attacks, meta-game, expansions. And the early game proxies are simply 1 strategy out of many. It is meant to succeed against some strategies, and it would fail against others. If "cheese" was eliminated, then all play style would have to be exactly the same, because any deviation from the "norm", would be considered "cheese".

Everyone knows that boxer was well know for his innovations, he was infamous for his bunker rushes, marine micro against lurkers, and tank drops. All those were early game strategies that dominated his opponents. TLO is also well-known for his early game innovations, single reaper, hellion use, etc. I think all of it is very entertaining and fair.

Especially in looking at the match today between TLO and Hyperdub, both were terran, both operated under the exact same set of rules, in the same environment, the only difference might be that they spawned at different location in the map and that perhaps Hyperdub had home court advantage since the tournament was in Korea. There was nothing unfair about any of the strategies used, both were excellent players who competed in a game, of which, naturally forced players to choose between various strategies in an attempt to out-smart one another.


Not to take anything from Hyperdub victory (see my post above) but the strategy he used in game 3 was not an early game strategy focused on blablabla : it was a classic do-or-die all-in build, kinda like a 4 pool rush in BW, that would have resulted in a disaster if TLO had scouted bottom first. It's success was very highly based on luck, a lot more than a hidden banshee or hidden void ray (which some already consider as cheese).

That being said, it's part of the game and will always be and there's nothing unfair in that but can't expect ppl to not be dissapointed when the 3rd game of a great serie ends like that, esp when the guy who looses is a fan favorite.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
September 20 2010 17:52 GMT
#2973
Cheesy POS. GAH. -.-
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Pekkz
Profile Joined June 2009
Norway1505 Posts
Last Edited: 2010-09-20 17:54:00
September 20 2010 17:52 GMT
#2974
On September 21 2010 02:44 Liquid`Tyler wrote:
Show nested quote +
On September 21 2010 02:30 Flare23 wrote:
What most player term as "cheese" are simply a early game strategy focused on punishing players who are implementing mid game strategies and crippling players who are teching for macro strategies.

The whole game is based off of figuring out how to counter your opponent, whether in terms of unit composition, timed attacks, meta-game, expansions. And the early game proxies are simply 1 strategy out of many. It is meant to succeed against some strategies, and it would fail against others. If "cheese" was eliminated, then all play style would have to be exactly the same, because any deviation from the "norm", would be considered "cheese".

Everyone knows that boxer was well know for his innovations, he was infamous for his bunker rushes, marine micro against lurkers, and tank drops. All those were early game strategies that dominated his opponents. TLO is also well-known for his early game innovations, single reaper, hellion use, etc. I think all of it is very entertaining and fair.

Especially in looking at the match today between TLO and Hyperdub, both were terran, both operated under the exact same set of rules, in the same environment, the only difference might be that they spawned at different location in the map and that perhaps Hyperdub had home court advantage since the tournament was in Korea. There was nothing unfair about any of the strategies used, both were excellent players who competed in a game, of which, naturally forced players to choose between various strategies in an attempt to out-smart one another.

It's not about how early the attack comes. What's annoying is that it's done blindly. The only thing Hyperdub knows is TLO's position on the map. Hyperdub has no idea when TLO is going to discover Hyperdub's build and Hyperdub has no idea what build TLO is doing. There are many ways that could have gone wrong for Hyperdub and he wasn't doing anything to prevent them all.


He had made up his mind about proxy even before he found him. He sent an early scv out with a 33% chance of winning , and 66% chance of getting behind. TLO had just massiv bad luck with sending his scv the wrong way AND getting close positions=[
revoN
Profile Joined February 2010
Japan804 Posts
Last Edited: 2010-09-20 17:55:49
September 20 2010 17:55 GMT
#2975
Can't believe Tastosis missed those two DTs in AnyproPrime vs oGsTheWinD g1 (check VOD at around 27:36)... not that it was anything game changing at that point but still.
StarCraft도 Quake도 좋아해요.
roliax
Profile Joined May 2010
135 Posts
September 20 2010 17:56 GMT
#2976
I saw game 3, but I saw it too late to see how hyperdub discovered TLO's position. How did he know TLO's position? As far as I know there only 2 ways: scouting and seeing it, or scouting the other two and by process of elimination knowing it.

The rax seems like it came down too early to be process of elimination...and if he scouted TLO's base, shouldn't TLO have seen it? Correct me if I'm wrong, but you can't be scouted without knowing that you were scouted because scvs has same vision.
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
Last Edited: 2010-09-20 17:58:54
September 20 2010 17:58 GMT
#2977
On September 21 2010 02:52 Pekkz wrote:
Show nested quote +
On September 21 2010 02:44 Liquid`Tyler wrote:
On September 21 2010 02:30 Flare23 wrote:
What most player term as "cheese" are simply a early game strategy focused on punishing players who are implementing mid game strategies and crippling players who are teching for macro strategies.

The whole game is based off of figuring out how to counter your opponent, whether in terms of unit composition, timed attacks, meta-game, expansions. And the early game proxies are simply 1 strategy out of many. It is meant to succeed against some strategies, and it would fail against others. If "cheese" was eliminated, then all play style would have to be exactly the same, because any deviation from the "norm", would be considered "cheese".

Everyone knows that boxer was well know for his innovations, he was infamous for his bunker rushes, marine micro against lurkers, and tank drops. All those were early game strategies that dominated his opponents. TLO is also well-known for his early game innovations, single reaper, hellion use, etc. I think all of it is very entertaining and fair.

Especially in looking at the match today between TLO and Hyperdub, both were terran, both operated under the exact same set of rules, in the same environment, the only difference might be that they spawned at different location in the map and that perhaps Hyperdub had home court advantage since the tournament was in Korea. There was nothing unfair about any of the strategies used, both were excellent players who competed in a game, of which, naturally forced players to choose between various strategies in an attempt to out-smart one another.

It's not about how early the attack comes. What's annoying is that it's done blindly. The only thing Hyperdub knows is TLO's position on the map. Hyperdub has no idea when TLO is going to discover Hyperdub's build and Hyperdub has no idea what build TLO is doing. There are many ways that could have gone wrong for Hyperdub and he wasn't doing anything to prevent them all.


He had made up his mind about proxy even before he found him. He sent an early scv out with a 33% chance of winning , and 66% chance of getting behind. TLO had just massiv bad luck with sending his scv the wrong way AND getting close positions=[


this exactly.
dup was pretty lucky and that's it. any other position and he wouldve been way behind and probably even lost the game

he would have to build the barracks on the gold minerals if it weren't cloe postitions. barracks woul've been built later and a longer way.
Lighioana
Profile Joined March 2010
Norway466 Posts
September 20 2010 17:59 GMT
#2978
TLOOOOOOOOOOOOOOOO :'-(
And forgive me nothing for I truly meant it all
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
September 20 2010 17:59 GMT
#2979
These guys are playing for money. You do whatever the hell it takes to win, if you catch your opponent off guard then you lost. Flash "cheesed" his way early in his career but he won, thats what matters.
Follow me: www.twitter.com/zlasher
Ym1r
Profile Joined May 2009
United States1164 Posts
Last Edited: 2010-09-20 18:02:33
September 20 2010 18:00 GMT
#2980
On September 21 2010 02:52 Pekkz wrote:
Show nested quote +
On September 21 2010 02:44 Liquid`Tyler wrote:
On September 21 2010 02:30 Flare23 wrote:
What most player term as "cheese" are simply a early game strategy focused on punishing players who are implementing mid game strategies and crippling players who are teching for macro strategies.

The whole game is based off of figuring out how to counter your opponent, whether in terms of unit composition, timed attacks, meta-game, expansions. And the early game proxies are simply 1 strategy out of many. It is meant to succeed against some strategies, and it would fail against others. If "cheese" was eliminated, then all play style would have to be exactly the same, because any deviation from the "norm", would be considered "cheese".

Everyone knows that boxer was well know for his innovations, he was infamous for his bunker rushes, marine micro against lurkers, and tank drops. All those were early game strategies that dominated his opponents. TLO is also well-known for his early game innovations, single reaper, hellion use, etc. I think all of it is very entertaining and fair.

Especially in looking at the match today between TLO and Hyperdub, both were terran, both operated under the exact same set of rules, in the same environment, the only difference might be that they spawned at different location in the map and that perhaps Hyperdub had home court advantage since the tournament was in Korea. There was nothing unfair about any of the strategies used, both were excellent players who competed in a game, of which, naturally forced players to choose between various strategies in an attempt to out-smart one another.

It's not about how early the attack comes. What's annoying is that it's done blindly. The only thing Hyperdub knows is TLO's position on the map. Hyperdub has no idea when TLO is going to discover Hyperdub's build and Hyperdub has no idea what build TLO is doing. There are many ways that could have gone wrong for Hyperdub and he wasn't doing anything to prevent them all.


He had made up his mind about proxy even before he found him. He sent an early scv out with a 33% chance of winning , and 66% chance of getting behind. TLO had just massiv bad luck with sending his scv the wrong way AND getting close positions=[


If it was an early SCV, <was it that early?> shouldn't TLO have suspected something?

Also, people need to stop hating Hyperdub just because he cheesed and beat your beloved TLO. Why do I get the feeling if he played another person it would've been claimed as "a smart move" to a guy who did the same build over and over again.
im ji geum - ellin - eunji - spica - a pink - naeun - sojinyura - HAERYUNG<3 - Red Velvet
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