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The HotS Protoss Help Me Thread - Page 77

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
FireMonkey
Profile Blog Joined December 2012
Australia105 Posts
May 02 2013 12:14 GMT
#1521
On May 02 2013 20:15 accaris wrote:
How do I scout a Terran 1-base all-in as Protoss? I scout his base and see early gas, which I correctly assume to be Reapers. But then he's walled off, I do a Robo expand, and get creamed a few minutes later by a huge MM ball with stim.


poke at his base with your first few gateway units (zealot stalker) if he has no expo at natural and more units than he should have you should get ready to see an allin sentry zealots are generally what you want against that type of all in as long as you forcefield okay
fuck bitches, get money
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 02 2013 13:17 GMT
#1522
On May 02 2013 19:56 JSK wrote:
What's this I hear about FFE being reliant on pylon blocking zerg to stay economically even? Are most people going nexus first these days? I find that if oyu even get 3-4 lings in your base you practically lose if a cannon wasnt finished.

Do many people blind nexus first, let's say with a main base pylon (and possible forge) in case of scouting 6 pool?

I get the whole 14 pool or later go nexus first (most maps) thing...but what are most people doing in pvz?


Nexus first is just a variant of FFE. You don't need to pylon block to remain even in econ.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
mizU
Profile Blog Joined April 2010
United States12125 Posts
May 02 2013 13:55 GMT
#1523
After watching the GSL matches, Parting goes for gate expand with a gateway in his main.
I like to put my gate at my ramp to wall-off. Doesn't putting it in your main make it harder to secure your natural though?
if happy ever afters did exist <3 @watamizu_
Bahamuth
Profile Joined September 2011
134 Posts
May 02 2013 14:04 GMT
#1524
On May 02 2013 22:55 mizU wrote:
After watching the GSL matches, Parting goes for gate expand with a gateway in his main.
I like to put my gate at my ramp to wall-off. Doesn't putting it in your main make it harder to secure your natural though?


I don't know if you mean your main ramp or natural ramp, but either way, if you don't put your Gate close to your Nexus, you can't benefit from the Nexus cannon.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-02 14:10:49
May 02 2013 14:07 GMT
#1525
--- Nuked ---
Belha
Profile Joined December 2010
Italy2850 Posts
May 02 2013 15:04 GMT
#1526
What do you guys think of Derelict Watcher TE and PvZ?

I think is a map for 2 base timings. The find map SO open, really hard to hold a 3rd vs a competent 3 base 12 min Roach ling or Hidra based push.
Chicken gank op
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 02 2013 15:32 GMT
#1527
Really need an answer on this Leenock ZvP thing.

They get their third base so late that it's hard to detect if they're 2basing you (swarm host, muta, drops?) or if they are just taking a late third. The thing is, I feel like if you do protect yourself versus a two base and it turns out they are just droning hard, you might be behind? Anyway, it's hard to tell what they're doing because you see mass ling, typically a spire - is it muta? You have to prepare in case it is. Then you see the infestation pit - could it be swarm host? Probably not. You see tech to hive, OK, NOW you know it's going to be the ultra/ling thing, but even still, what's the best way to deal with it? Obviously you should move out immediately to do damage, but other than that I'm not sure.
jwe
Profile Joined April 2013
Sweden24 Posts
May 02 2013 15:33 GMT
#1528
On May 03 2013 00:04 Belha wrote:
What do you guys think of Derelict Watcher TE and PvZ?

I think is a map for 2 base timings. The find map SO open, really hard to hold a 3rd vs a competent 3 base 12 min Roach ling or Hidra based push.


I think its really easy to be on 3-base, just have your army outside the ramps of 2nd and 3rd, and you can defend both of them with ease. The 4th is a bit harder to hold tho. When you have Templars and/or Collosus you will be pretty OK even tho the map have alot of surfacearea in the middle.

Atleast this is my opinion after 5-6 games on the map.
For Aiur!
jwe
Profile Joined April 2013
Sweden24 Posts
May 02 2013 15:48 GMT
#1529
On May 03 2013 00:32 Salv wrote:
Really need an answer on this Leenock ZvP thing.

They get their third base so late that it's hard to detect if they're 2basing you (swarm host, muta, drops?) or if they are just taking a late third. The thing is, I feel like if you do protect yourself versus a two base and it turns out they are just droning hard, you might be behind? Anyway, it's hard to tell what they're doing because you see mass ling, typically a spire - is it muta? You have to prepare in case it is. Then you see the infestation pit - could it be swarm host? Probably not. You see tech to hive, OK, NOW you know it's going to be the ultra/ling thing, but even still, what's the best way to deal with it? Obviously you should move out immediately to do damage, but other than that I'm not sure.


Best way to see if they're going to Ultras is to check the upgrades on the lings. If they go for meleeupgrades you're probably going to face Ultras. Otherwise, just go hallu phoneix/observer and check dronesaturation.
For Aiur!
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 02 2013 18:24 GMT
#1530
On May 03 2013 00:48 jwe wrote:
Show nested quote +
On May 03 2013 00:32 Salv wrote:
Really need an answer on this Leenock ZvP thing.

They get their third base so late that it's hard to detect if they're 2basing you (swarm host, muta, drops?) or if they are just taking a late third. The thing is, I feel like if you do protect yourself versus a two base and it turns out they are just droning hard, you might be behind? Anyway, it's hard to tell what they're doing because you see mass ling, typically a spire - is it muta? You have to prepare in case it is. Then you see the infestation pit - could it be swarm host? Probably not. You see tech to hive, OK, NOW you know it's going to be the ultra/ling thing, but even still, what's the best way to deal with it? Obviously you should move out immediately to do damage, but other than that I'm not sure.


Best way to see if they're going to Ultras is to check the upgrades on the lings. If they go for meleeupgrades you're probably going to face Ultras. Otherwise, just go hallu phoneix/observer and check dronesaturation.


What does drone saturation have to do with it? Not being an ass, legitimate question.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-05-02 20:22:34
May 02 2013 20:22 GMT
#1531
--- Nuked ---
Kinon
Profile Joined October 2012
Romania207 Posts
May 02 2013 20:34 GMT
#1532
I'm thinking of using 1 base blink stalkers on certain maps, like Akilon Wastes. Is there any anti-blink stalkers terran build that I should be aware of?
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 02 2013 21:10 GMT
#1533
Having trouble with mass reaper TvP - I scouted a fast gas, fast reaper, soon enough he had like 7-8 reapers that could snipe small groups of stalkers (3-4). Not sure what the best counter is since they can come in your main or natural.
jwe
Profile Joined April 2013
Sweden24 Posts
May 02 2013 21:31 GMT
#1534
On May 03 2013 06:10 Salv wrote:
Having trouble with mass reaper TvP - I scouted a fast gas, fast reaper, soon enough he had like 7-8 reapers that could snipe small groups of stalkers (3-4). Not sure what the best counter is since they can come in your main or natural.


I never play against mass reapers, when do they hit? 3 warpgates, MSC and a Robo should do fine. Especially MSC with photon overcharge that gives you extra time to finish 3 gates and warp in stalkers. Chase the reapers with your MSC when they do away for regen.

And remember that you'll probably, correct me if I'm wrong please, will face mech after a reaper opening.

GL!
For Aiur!
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 02 2013 23:42 GMT
#1535
On May 03 2013 06:31 jwe wrote:
Show nested quote +
On May 03 2013 06:10 Salv wrote:
Having trouble with mass reaper TvP - I scouted a fast gas, fast reaper, soon enough he had like 7-8 reapers that could snipe small groups of stalkers (3-4). Not sure what the best counter is since they can come in your main or natural.


I never play against mass reapers, when do they hit? 3 warpgates, MSC and a Robo should do fine. Especially MSC with photon overcharge that gives you extra time to finish 3 gates and warp in stalkers. Chase the reapers with your MSC when they do away for regen.

And remember that you'll probably, correct me if I'm wrong please, will face mech after a reaper opening.

GL!


They hit while your nexus is still building at your nat. First they come with two and try to poke, and I think they just keep rallying. 2 reapers microed will kill a stalker, so that's 100/100 for then, and 125/50 for a stalker. I don't know if you have to skip the quick robo in favour or more gateways or what, but just one gateway rallying them out was too few.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 02 2013 23:45 GMT
#1536
I have a pretty simple question but I don't think I've seen a concise answer:

Let's say you're playing a general expansion build, like FFE into a 8 minute third, or FFE into robo/4gate quick third. You scout a spire, it's halfway done. Now at this point (9:30-9:40) or so, your expansion isn't quite set up yet with the gateway wall. So here is what I would think you would want to do:

Citadel -> blink
Cannons
More stalkers
Gateways (for third base)
Stargates -> phoenix

In what order do you do all that? I have found that even if I try to finish my third and then throw down the stargates, I can't protect all my bases between ling runbys, cannons at my nat/main/third, and then getting phoenix. I've been thinking stargates should be last and I should prioritize cannons and ugprades - but IDK.
mizU
Profile Blog Joined April 2010
United States12125 Posts
May 02 2013 23:50 GMT
#1537
On May 03 2013 05:34 Kinon wrote:
I'm thinking of using 1 base blink stalkers on certain maps, like Akilon Wastes. Is there any anti-blink stalkers terran build that I should be aware of?


Any sort of widow mine expand can give you trouble, but with decent micro you should be able to do significant damage. By "anti", I'm assuming you mean hard counter?
If Terran does any sort of bio expand, and just lifts into his main and turtles up a decent bio ball, you'll lose.
if happy ever afters did exist <3 @watamizu_
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2013-05-03 00:09:52
May 03 2013 00:09 GMT
#1538
On May 03 2013 08:45 Salv wrote:
I have a pretty simple question but I don't think I've seen a concise answer:

Let's say you're playing a general expansion build, like FFE into a 8 minute third, or FFE into robo/4gate quick third. You scout a spire, it's halfway done. Now at this point (9:30-9:40) or so, your expansion isn't quite set up yet with the gateway wall. So here is what I would think you would want to do:

Citadel -> blink
Cannons
More stalkers
Gateways (for third base)
Stargates -> phoenix

In what order do you do all that? I have found that even if I try to finish my third and then throw down the stargates, I can't protect all my bases between ling runbys, cannons at my nat/main/third, and then getting phoenix. I've been thinking stargates should be last and I should prioritize cannons and ugprades - but IDK.

Well 9:40 is quite early, if youre sure hes going mutas I would personally immediately go for stargates first, build cannons and if youre low on ling defense maybe just warp in zealots instead of stalkers.
You dont necessarily have to wall off your 3rd either, like on belshir vestige it can be useful to have cannon defense right at the nexus so the walking distance for your army between natural and 3rd is smaller compared to if you made a gateway wall near the choke
beep boop
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2013-05-03 00:13:55
May 03 2013 00:12 GMT
#1539
On May 03 2013 06:31 jwe wrote:
Show nested quote +
On May 03 2013 06:10 Salv wrote:
Having trouble with mass reaper TvP - I scouted a fast gas, fast reaper, soon enough he had like 7-8 reapers that could snipe small groups of stalkers (3-4). Not sure what the best counter is since they can come in your main or natural.


I never play against mass reapers, when do they hit? 3 warpgates, MSC and a Robo should do fine. Especially MSC with photon overcharge that gives you extra time to finish 3 gates and warp in stalkers. Chase the reapers with your MSC when they do away for regen.

And remember that you'll probably, correct me if I'm wrong please, will face mech after a reaper opening.

GL!


Mh I also feel like stalkers and MSC should suffice.
But no mech doesnt have to be coming afterwards, when krass owned me at dreamhack he just followed his 5 reapers up with standard bio play.


What are peoples experiences with opening like Parting vs Flash on Daybreak (game 1)? How safe is it in HotS to skip colossus completely at the start?
beep boop
3LILpigs
Profile Joined August 2011
Philippines16 Posts
May 03 2013 00:18 GMT
#1540
hey guys happy new starcraft season, im currently lost in pvt, i use to have a 65% win rate for the match up and now its down to 47%.It has something to do with my reliance to MVPtails dt drop build, it has currently become very predictable. Can you guys suggest a safer standard build that involves a mothership core expand because personally i love early 2 gas builds =). hope you guys can include a replay so i can see timings probe cuts and stuff thanks.
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