|
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders. |
Two questions
On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.
On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran.
|
On April 25 2014 05:54 shivver wrote: Two questions
On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.
On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran.
Re: PvT - I used to do this in wings. But honestly, just make 1 Oracle and see what you can get done with it. If you can't do any damage, then you're a little behind, yeah, but you can use it to spam revelation on their army and keep them paranoid. Otherwise you'll do way more damage then Phoenixes could do.
I open Oracle pretty much every game and transition into Phoenix Colossus.
|
Does anyone have a vod of a good 1 base Stargate allin vs a 1gate robo expand in PvP?
Or any other builds that potentially punish 1 gate robo?
Pro vods appreciated. TY.
|
On April 25 2014 05:54 shivver wrote: Two questions
On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.
On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran.
if u see 14 pool 14 gas, then use a forge as part of the natural wall, then keep building pylons to buy time for at least 2 cannons. also you should wall before throwing down nexus (speedlings hit at 5-5:30, use ur zealot and msc to kill the initial 6 zerglings). If u wanna get the zerg to shit his pants u can also rush DTs after u feel safe. Even if ur DTs fail, archons will win against any non-lair tech unit, he wont have hydras if u try to counter at 9:30 with archon zealot
Edit: this is done off a gateway expand opening
|
On April 25 2014 07:30 Xinzoe wrote:Show nested quote +On April 25 2014 05:54 shivver wrote: Two questions
On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.
On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran. if u see 14 pool 14 gas, then use a forge as part of the natural wall, then keep building pylons to buy time for at least 2 cannons. also you should wall before throwing down nexus (speedlings hit at 5-5:30, use ur zealot and msc to kill the initial 6 zerglings). If u wanna get the zerg to shit his pants u can also rush DTs after u feel safe. Even if ur DTs fail, archons will win against any non-lair tech unit, he wont have hydras if u try to counter at 9:30 with archon zealot Edit: this is done off a gateway expand opening
so wall with pylons to get the cannons down and tech to DTs, okay I'll try it
|
On April 25 2014 05:52 SC2John wrote:Show nested quote +On April 25 2014 04:46 Tharkun wrote: Hi guys. Maybe I've fallen back in the metagame, I don't watch as much SC2 as I used to, but is chargelot/archon/HT dead in PvT ? Widow mines are now popular due to their buff and it's just impossible to kill them efficiently with chargelots. Should i throw these builds out the window and go back from scratch ? Kind of. It's hard to say if it's necessarily "no longer viable", but it's very very difficult to deal with and many Protosses are switching back to colossus openings. I would say the robo-less variants of templar builds are completely dead though...GOTTA GET DAT DETECTION! If you played the style that Teoita wrote about in his 2 Base Templar guide, you should be in decent shape though; just know that it might be a little harder to execute now. I'm playing the Oracle/Chargelot into HT style I wrote a guide about a couple months ago. So I do have access to detection early on. It feels like, as the game progresses and terran adds more and more WMs, chargelot/HT gets from being good to being absolute crap, if I'm not able to manage WM numbers.
I think I have to focus to transition to colossus much more quickly if he adds WMs, perhaps even think about skipping the HT transition entirely.
OR open blink into colossus. This has been nerfed obviously, but still good I guess.
|
On April 25 2014 17:31 Tharkun wrote:Show nested quote +On April 25 2014 05:52 SC2John wrote:On April 25 2014 04:46 Tharkun wrote: Hi guys. Maybe I've fallen back in the metagame, I don't watch as much SC2 as I used to, but is chargelot/archon/HT dead in PvT ? Widow mines are now popular due to their buff and it's just impossible to kill them efficiently with chargelots. Should i throw these builds out the window and go back from scratch ? Kind of. It's hard to say if it's necessarily "no longer viable", but it's very very difficult to deal with and many Protosses are switching back to colossus openings. I would say the robo-less variants of templar builds are completely dead though...GOTTA GET DAT DETECTION! If you played the style that Teoita wrote about in his 2 Base Templar guide, you should be in decent shape though; just know that it might be a little harder to execute now. I'm playing the Oracle/Chargelot into HT style I wrote a guide about a couple months ago. So I do have access to detection early on. It feels like, as the game progresses and terran adds more and more WMs, chargelot/HT gets from being good to being absolute crap, if I'm not able to manage WM numbers. I think I have to focus to transition to colossus much more quickly if he adds WMs, perhaps even think about skipping the HT transition entirely. OR open blink into colossus. This has been nerfed obviously, but still good I guess.
I just cannot stand opening collosus in pvt
playing against someone like polt with how he drops.....argh switching race
|
|
PvZ on Merry-go-round: Zerg camps the center with Swarm Hosts. Usually against SH on other maps I try to make use of my mobility, attack on other sides etc.. However once Zerg is installed on the center of the map on MGR, the range of SH reaches all bases, he doesn't have to move them at all, just redirect the flood of locusts.
Is there any particular strat on this map when facing SH ? Other than "killing Zerg before he gets SHs" ?
|
Hey guys,
What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.
|
United States4883 Posts
On April 25 2014 23:50 FreeZEternal wrote: Hey guys,
What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.
The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier.
1-gate vs. 2-gate expands in PvT are pretty comparable. If you watch CJ_herO, he gets a nexus down almost as fast as a 1-gas FE with 2 gases while still enjoying the gas boost from the second geyser afterwards. The only real difference I see is maybe 1 probe faster with 1-gas FE. Also, if you go 2-gas FE, you can delay the natural gases until after extra gates because you'll already be floating some gas .
I hope that helps!
|
On April 26 2014 02:22 SC2John wrote:Show nested quote +On April 25 2014 23:50 FreeZEternal wrote: Hey guys,
What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas. The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier. 1-gate vs. 2-gate expands in PvT are pretty comparable. If you watch CJ_herO, he gets a nexus down almost as fast as a 1-gas FE with 2 gases while still enjoying the gas boost from the second geyser afterwards. The only real difference I see is maybe 1 probe faster with 1-gas FE. Also, if you go 2-gas FE, you can delay the natural gases until after extra gates because you'll already be floating some gas  . I hope that helps!
Awesome thanks!
Another thing I am curious, after you successfully killed the zerg third with zealot/sentry/immortals, what's the best followup? Assuming the zerg saved the roaches, should I just tech to colossus or is it better for twilight (blink) plus HT? When the zerg loses his army defending the 3rd I usually take my 3rd into colossus.
|
On April 25 2014 22:03 Nyast wrote: PvZ on Merry-go-round: Zerg camps the center with Swarm Hosts. Usually against SH on other maps I try to make use of my mobility, attack on other sides etc.. However once Zerg is installed on the center of the map on MGR, the range of SH reaches all bases, he doesn't have to move them at all, just redirect the flood of locusts.
Is there any particular strat on this map when facing SH ? Other than "killing Zerg before he gets SHs" ?
Basically my strategy is to just wear him down with Warp Prism harass and flanks so that he can't comfortably settle in the middle.
Warp 10 zealots into his main. He'll have to direct his locusts there or move his Swarm Hosts. Then you attack somewhere else and he has to move again. Etc.
The key is not to kill him before he gets his Swarm Hosts, but to kill him before he gets Swarm Hosts AND his static D forest. If you can kill econ/infrastructure, then even trading inefficiently vs. Locusts you should be able to eventually clean up the SH.
|
United States4883 Posts
On April 26 2014 02:32 FreeZEternal wrote:Show nested quote +On April 26 2014 02:22 SC2John wrote:On April 25 2014 23:50 FreeZEternal wrote: Hey guys,
What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas. The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier. 1-gate vs. 2-gate expands in PvT are pretty comparable. If you watch CJ_herO, he gets a nexus down almost as fast as a 1-gas FE with 2 gases while still enjoying the gas boost from the second geyser afterwards. The only real difference I see is maybe 1 probe faster with 1-gas FE. Also, if you go 2-gas FE, you can delay the natural gases until after extra gates because you'll already be floating some gas  . I hope that helps! Awesome thanks! Another thing I am curious, after you successfully killed the zerg third with zealot/sentry/immortals, what's the best followup? Assuming the zerg saved the roaches, should I just tech to colossus or is it better for twilight (blink) plus HT? When the zerg loses his army defending the 3rd I usually take my 3rd into colossus.
It depends on how far ahead you are in comparison to the Zerg. If you kill the third and lose almost nothing, just recall and do another attack with colossus EZWIN-mode (or you can just take a 3rd and head into the late game). If it's more even, you'll probably need to weigh the options a little more closely; in general, it's safer to just take a 3rd, but a followup allin can also work if you can do warp prism harass, get a good position on the map, or just take a really good engagement.
I'm not sure what you mean by the followup. Either is viable, neither is really "better". Whichever composition you choose should be a part of your game plan going into the game and based on your understanding of where you want to be in the mid/late game and exactly WHEN you want to win. In general, you could say blink followups are a little more aggressive than colossus followups, but that's not always necessarily true. Just play around with what works best for you.
(If you want my opinion, I would always go colossus because it's just safer).
|
On April 26 2014 04:34 SC2John wrote:Show nested quote +On April 26 2014 02:32 FreeZEternal wrote:On April 26 2014 02:22 SC2John wrote:On April 25 2014 23:50 FreeZEternal wrote: Hey guys,
What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas. The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier. 1-gate vs. 2-gate expands in PvT are pretty comparable. If you watch CJ_herO, he gets a nexus down almost as fast as a 1-gas FE with 2 gases while still enjoying the gas boost from the second geyser afterwards. The only real difference I see is maybe 1 probe faster with 1-gas FE. Also, if you go 2-gas FE, you can delay the natural gases until after extra gates because you'll already be floating some gas  . I hope that helps! Awesome thanks! Another thing I am curious, after you successfully killed the zerg third with zealot/sentry/immortals, what's the best followup? Assuming the zerg saved the roaches, should I just tech to colossus or is it better for twilight (blink) plus HT? When the zerg loses his army defending the 3rd I usually take my 3rd into colossus. It depends on how far ahead you are in comparison to the Zerg. If you kill the third and lose almost nothing, just recall and do another attack with colossus EZWIN-mode (or you can just take a 3rd and head into the late game). If it's more even, you'll probably need to weigh the options a little more closely; in general, it's safer to just take a 3rd, but a followup allin can also work if you can do warp prism harass, get a good position on the map, or just take a really good engagement. I'm not sure what you mean by the followup. Either is viable, neither is really "better". Whichever composition you choose should be a part of your game plan going into the game and based on your understanding of where you want to be in the mid/late game and exactly WHEN you want to win. In general, you could say blink followups are a little more aggressive than colossus followups, but that's not always necessarily true. Just play around with what works best for you. (If you want my opinion, I would always go colossus because it's just safer).
Thanks for the reply. I'm just asking because I've just had a game where I did kill the 3rd and went Colo plus 3rd. The zerg switched to two base muta and started sniping my colossus because of my low stalker count. I did win the game but I was wondering if a blink switch would have been better or maybe a blink + colo.
I'm just having a lot of difficulties with Colo lately. In PvT the terrans are just steamrolling me when I go colo after a 1 gate expand. Maybe it's just my unit composition or maybe it's the timing. I haven't played the game for 1 year LOL (since HOTS was released), used to be high masters in WOL. Same thing when I go 2 base Blink against terran and the terran holds... Do I transition to Colo or HT, always an issue lol. At least the game is fun again because of the new meta
|
On April 26 2014 02:22 SC2John wrote:Show nested quote +On April 25 2014 23:50 FreeZEternal wrote: Hey guys,
What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas. The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier.
That's the easy part of the equation (I'm skeptical of this 15 second thing tbh, but it doesn't really change my point). But you don't get only a few more probes and nexus energy... you also get a full minute of extra mining time.
|
United States4883 Posts
On April 26 2014 06:55 vhapter wrote:Show nested quote +On April 26 2014 02:22 SC2John wrote:On April 25 2014 23:50 FreeZEternal wrote: Hey guys,
What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas. The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier. That's the easy part of the equation (I'm skeptical of this 15 second thing tbh, but it doesn't really change my point). But you don't get only a few more probes and nexus energy... you also get a full minute of extra mining time.
You get a full minute of OPTIMAL mining time. Other than the extra 3-4 probes, all the other probes are still mining during that time, just not optimally. The difference between probes not optimally mining (17 or more probes on minerals) is fairly slim compared to optimal mining (16 probes or less on minerals).
Perhaps I might have sold the response as "it's not much of a difference", which I apologize for. The difference between FFE and 1-gate FE is definitely noticeable, 15-20 seconds earlier on timings is HUGE, and the gap becomes more and more noticeable the longer the game goes on. But comparing FFE and 1-gate FE at 7:00, they're mostly economically even.
|
On April 25 2014 15:58 shivver wrote:Show nested quote +On April 25 2014 07:30 Xinzoe wrote:On April 25 2014 05:54 shivver wrote: Two questions
On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.
On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran. if u see 14 pool 14 gas, then use a forge as part of the natural wall, then keep building pylons to buy time for at least 2 cannons. also you should wall before throwing down nexus (speedlings hit at 5-5:30, use ur zealot and msc to kill the initial 6 zerglings). If u wanna get the zerg to shit his pants u can also rush DTs after u feel safe. Even if ur DTs fail, archons will win against any non-lair tech unit, he wont have hydras if u try to counter at 9:30 with archon zealot Edit: this is done off a gateway expand opening so wall with pylons to get the cannons down and tech to DTs, okay I'll try it
http://drop.sc/379359
here's a replay where i completely shut down any zerglings from getting in pretty easily then a followup sOs immortal zealot for the win. as long as you see it coming, you shouldn't even lose a single probe or pylon
On April 25 2014 23:50 FreeZEternal wrote: Hey guys,
What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.
Timings are noticeable, at least for me. With perfect probe stacking and 1 gate FE (1 gas) You can get ur gateway at 1:36, nexus at 3:30. and have 0 probe cuts except for mothership core. With 1 gate FE(2 gas) You get your expand at fastest 3:42 with small probe cut. With 13 scout, you get your expand 7 seconds later. With 9 scout, you get your expand 12 seconds later.
Also the numbers aren't exact since some maps have patches that are farther away on average. For example last season, heavy rain map, I get my expansion 10 seconds later than normal but that also applies to your opponent so its not a big deal
|
Ok, what can protoss do against zerg ? The classic Stalker/Sentry/Colossus dies badly to hydra/ling/corruptor The more recent Chargelot/Void Ray/HT dies too because hydra is definetely too strong for this style 2 base all-ins are still an option but what else ?
|
Italy12246 Posts
Macroing is just as viable as allins are, if you are dieing it just means you aren't executing correctly. Stalker/colosuss and chargelot/vr/ht are viable on most maps
|
|
|
|