• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:38
CEST 10:38
KST 17:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Leta's ASL S21 Ro.16 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1506 users

The HotS Protoss Help Me Thread - Page 257

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 255 256 257 258 259 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
shivver
Profile Joined June 2011
United States232 Posts
April 24 2014 20:54 GMT
#5121
Two questions

On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.

On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
April 24 2014 21:57 GMT
#5122
On April 25 2014 05:54 shivver wrote:
Two questions

On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.

On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran.


Re: PvT - I used to do this in wings. But honestly, just make 1 Oracle and see what you can get done with it. If you can't do any damage, then you're a little behind, yeah, but you can use it to spam revelation on their army and keep them paranoid. Otherwise you'll do way more damage then Phoenixes could do.

I open Oracle pretty much every game and transition into Phoenix Colossus.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
April 24 2014 21:58 GMT
#5123
Does anyone have a vod of a good 1 base Stargate allin vs a 1gate robo expand in PvP?

Or any other builds that potentially punish 1 gate robo?

Pro vods appreciated.
TY.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-04-24 22:39:05
April 24 2014 22:30 GMT
#5124
On April 25 2014 05:54 shivver wrote:
Two questions

On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.

On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran.


if u see 14 pool 14 gas, then use a forge as part of the natural wall, then keep building pylons to buy time for at least 2 cannons. also you should wall before throwing down nexus (speedlings hit at 5-5:30, use ur zealot and msc to kill the initial 6 zerglings). If u wanna get the zerg to shit his pants u can also rush DTs after u feel safe. Even if ur DTs fail, archons will win against any non-lair tech unit, he wont have hydras if u try to counter at 9:30 with archon zealot

Edit: this is done off a gateway expand opening
shivver
Profile Joined June 2011
United States232 Posts
April 25 2014 06:58 GMT
#5125
On April 25 2014 07:30 Xinzoe wrote:
Show nested quote +
On April 25 2014 05:54 shivver wrote:
Two questions

On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.

On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran.


if u see 14 pool 14 gas, then use a forge as part of the natural wall, then keep building pylons to buy time for at least 2 cannons. also you should wall before throwing down nexus (speedlings hit at 5-5:30, use ur zealot and msc to kill the initial 6 zerglings). If u wanna get the zerg to shit his pants u can also rush DTs after u feel safe. Even if ur DTs fail, archons will win against any non-lair tech unit, he wont have hydras if u try to counter at 9:30 with archon zealot

Edit: this is done off a gateway expand opening


so wall with pylons to get the cannons down and tech to DTs, okay I'll try it
Tharkun
Profile Joined December 2010
France43 Posts
Last Edited: 2014-04-25 08:32:15
April 25 2014 08:31 GMT
#5126
On April 25 2014 05:52 SC2John wrote:
Show nested quote +
On April 25 2014 04:46 Tharkun wrote:
Hi guys.
Maybe I've fallen back in the metagame, I don't watch as much SC2 as I used to, but is chargelot/archon/HT dead in PvT ?
Widow mines are now popular due to their buff and it's just impossible to kill them efficiently with chargelots.
Should i throw these builds out the window and go back from scratch ?


Kind of. It's hard to say if it's necessarily "no longer viable", but it's very very difficult to deal with and many Protosses are switching back to colossus openings. I would say the robo-less variants of templar builds are completely dead though...GOTTA GET DAT DETECTION!

If you played the style that Teoita wrote about in his 2 Base Templar guide, you should be in decent shape though; just know that it might be a little harder to execute now.

I'm playing the Oracle/Chargelot into HT style I wrote a guide about a couple months ago.
So I do have access to detection early on.
It feels like, as the game progresses and terran adds more and more WMs, chargelot/HT gets from being good to being absolute crap, if I'm not able to manage WM numbers.

I think I have to focus to transition to colossus much more quickly if he adds WMs, perhaps even think about skipping the HT transition entirely.

OR open blink into colossus. This has been nerfed obviously, but still good I guess.
shivver
Profile Joined June 2011
United States232 Posts
April 25 2014 08:53 GMT
#5127
On April 25 2014 17:31 Tharkun wrote:
Show nested quote +
On April 25 2014 05:52 SC2John wrote:
On April 25 2014 04:46 Tharkun wrote:
Hi guys.
Maybe I've fallen back in the metagame, I don't watch as much SC2 as I used to, but is chargelot/archon/HT dead in PvT ?
Widow mines are now popular due to their buff and it's just impossible to kill them efficiently with chargelots.
Should i throw these builds out the window and go back from scratch ?


Kind of. It's hard to say if it's necessarily "no longer viable", but it's very very difficult to deal with and many Protosses are switching back to colossus openings. I would say the robo-less variants of templar builds are completely dead though...GOTTA GET DAT DETECTION!

If you played the style that Teoita wrote about in his 2 Base Templar guide, you should be in decent shape though; just know that it might be a little harder to execute now.

I'm playing the Oracle/Chargelot into HT style I wrote a guide about a couple months ago.
So I do have access to detection early on.
It feels like, as the game progresses and terran adds more and more WMs, chargelot/HT gets from being good to being absolute crap, if I'm not able to manage WM numbers.

I think I have to focus to transition to colossus much more quickly if he adds WMs, perhaps even think about skipping the HT transition entirely.

OR open blink into colossus. This has been nerfed obviously, but still good I guess.


I just cannot stand opening collosus in pvt

playing against someone like polt with how he drops.....argh switching race
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-04-25 10:53:20
April 25 2014 10:51 GMT
#5128
--- Nuked ---
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2014-04-25 13:04:56
April 25 2014 13:03 GMT
#5129
PvZ on Merry-go-round: Zerg camps the center with Swarm Hosts. Usually against SH on other maps I try to make use of my mobility, attack on other sides etc.. However once Zerg is installed on the center of the map on MGR, the range of SH reaches all bases, he doesn't have to move them at all, just redirect the flood of locusts.

Is there any particular strat on this map when facing SH ? Other than "killing Zerg before he gets SHs" ?
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 25 2014 14:50 GMT
#5130
Hey guys,

What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 25 2014 17:22 GMT
#5131
On April 25 2014 23:50 FreeZEternal wrote:
Hey guys,

What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.


The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier.

1-gate vs. 2-gate expands in PvT are pretty comparable. If you watch CJ_herO, he gets a nexus down almost as fast as a 1-gas FE with 2 gases while still enjoying the gas boost from the second geyser afterwards. The only real difference I see is maybe 1 probe faster with 1-gas FE. Also, if you go 2-gas FE, you can delay the natural gases until after extra gates because you'll already be floating some gas .

I hope that helps!
StrategyAllyssa Grey <3<3
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 25 2014 17:32 GMT
#5132
On April 26 2014 02:22 SC2John wrote:
Show nested quote +
On April 25 2014 23:50 FreeZEternal wrote:
Hey guys,

What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.


The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier.

1-gate vs. 2-gate expands in PvT are pretty comparable. If you watch CJ_herO, he gets a nexus down almost as fast as a 1-gas FE with 2 gases while still enjoying the gas boost from the second geyser afterwards. The only real difference I see is maybe 1 probe faster with 1-gas FE. Also, if you go 2-gas FE, you can delay the natural gases until after extra gates because you'll already be floating some gas .

I hope that helps!


Awesome thanks!

Another thing I am curious, after you successfully killed the zerg third with zealot/sentry/immortals, what's the best followup? Assuming the zerg saved the roaches, should I just tech to colossus or is it better for twilight (blink) plus HT? When the zerg loses his army defending the 3rd I usually take my 3rd into colossus.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-04-25 18:15:57
April 25 2014 18:15 GMT
#5133
On April 25 2014 22:03 Nyast wrote:
PvZ on Merry-go-round: Zerg camps the center with Swarm Hosts. Usually against SH on other maps I try to make use of my mobility, attack on other sides etc.. However once Zerg is installed on the center of the map on MGR, the range of SH reaches all bases, he doesn't have to move them at all, just redirect the flood of locusts.

Is there any particular strat on this map when facing SH ? Other than "killing Zerg before he gets SHs" ?

Basically my strategy is to just wear him down with Warp Prism harass and flanks so that he can't comfortably settle in the middle.

Warp 10 zealots into his main. He'll have to direct his locusts there or move his Swarm Hosts. Then you attack somewhere else and he has to move again. Etc.

The key is not to kill him before he gets his Swarm Hosts, but to kill him before he gets Swarm Hosts AND his static D forest. If you can kill econ/infrastructure, then even trading inefficiently vs. Locusts you should be able to eventually clean up the SH.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 25 2014 19:34 GMT
#5134
On April 26 2014 02:32 FreeZEternal wrote:
Show nested quote +
On April 26 2014 02:22 SC2John wrote:
On April 25 2014 23:50 FreeZEternal wrote:
Hey guys,

What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.


The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier.

1-gate vs. 2-gate expands in PvT are pretty comparable. If you watch CJ_herO, he gets a nexus down almost as fast as a 1-gas FE with 2 gases while still enjoying the gas boost from the second geyser afterwards. The only real difference I see is maybe 1 probe faster with 1-gas FE. Also, if you go 2-gas FE, you can delay the natural gases until after extra gates because you'll already be floating some gas .

I hope that helps!


Awesome thanks!

Another thing I am curious, after you successfully killed the zerg third with zealot/sentry/immortals, what's the best followup? Assuming the zerg saved the roaches, should I just tech to colossus or is it better for twilight (blink) plus HT? When the zerg loses his army defending the 3rd I usually take my 3rd into colossus.


It depends on how far ahead you are in comparison to the Zerg. If you kill the third and lose almost nothing, just recall and do another attack with colossus EZWIN-mode (or you can just take a 3rd and head into the late game). If it's more even, you'll probably need to weigh the options a little more closely; in general, it's safer to just take a 3rd, but a followup allin can also work if you can do warp prism harass, get a good position on the map, or just take a really good engagement.

I'm not sure what you mean by the followup. Either is viable, neither is really "better". Whichever composition you choose should be a part of your game plan going into the game and based on your understanding of where you want to be in the mid/late game and exactly WHEN you want to win. In general, you could say blink followups are a little more aggressive than colossus followups, but that's not always necessarily true. Just play around with what works best for you.

(If you want my opinion, I would always go colossus because it's just safer).
StrategyAllyssa Grey <3<3
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 25 2014 20:46 GMT
#5135
On April 26 2014 04:34 SC2John wrote:
Show nested quote +
On April 26 2014 02:32 FreeZEternal wrote:
On April 26 2014 02:22 SC2John wrote:
On April 25 2014 23:50 FreeZEternal wrote:
Hey guys,

What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.


The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier.

1-gate vs. 2-gate expands in PvT are pretty comparable. If you watch CJ_herO, he gets a nexus down almost as fast as a 1-gas FE with 2 gases while still enjoying the gas boost from the second geyser afterwards. The only real difference I see is maybe 1 probe faster with 1-gas FE. Also, if you go 2-gas FE, you can delay the natural gases until after extra gates because you'll already be floating some gas .

I hope that helps!


Awesome thanks!

Another thing I am curious, after you successfully killed the zerg third with zealot/sentry/immortals, what's the best followup? Assuming the zerg saved the roaches, should I just tech to colossus or is it better for twilight (blink) plus HT? When the zerg loses his army defending the 3rd I usually take my 3rd into colossus.


It depends on how far ahead you are in comparison to the Zerg. If you kill the third and lose almost nothing, just recall and do another attack with colossus EZWIN-mode (or you can just take a 3rd and head into the late game). If it's more even, you'll probably need to weigh the options a little more closely; in general, it's safer to just take a 3rd, but a followup allin can also work if you can do warp prism harass, get a good position on the map, or just take a really good engagement.

I'm not sure what you mean by the followup. Either is viable, neither is really "better". Whichever composition you choose should be a part of your game plan going into the game and based on your understanding of where you want to be in the mid/late game and exactly WHEN you want to win. In general, you could say blink followups are a little more aggressive than colossus followups, but that's not always necessarily true. Just play around with what works best for you.

(If you want my opinion, I would always go colossus because it's just safer).


Thanks for the reply. I'm just asking because I've just had a game where I did kill the 3rd and went Colo plus 3rd. The zerg switched to two base muta and started sniping my colossus because of my low stalker count. I did win the game but I was wondering if a blink switch would have been better or maybe a blink + colo.

I'm just having a lot of difficulties with Colo lately. In PvT the terrans are just steamrolling me when I go colo after a 1 gate expand. Maybe it's just my unit composition or maybe it's the timing. I haven't played the game for 1 year LOL (since HOTS was released), used to be high masters in WOL. Same thing when I go 2 base Blink against terran and the terran holds... Do I transition to Colo or HT, always an issue lol. At least the game is fun again because of the new meta
vhapter
Profile Joined May 2010
Brazil677 Posts
April 25 2014 21:55 GMT
#5136
On April 26 2014 02:22 SC2John wrote:
Show nested quote +
On April 25 2014 23:50 FreeZEternal wrote:
Hey guys,

What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.

The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier.


That's the easy part of the equation (I'm skeptical of this 15 second thing tbh, but it doesn't really change my point). But you don't get only a few more probes and nexus energy... you also get a full minute of extra mining time.
To live is to fight, to fight is to live!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-04-25 22:44:56
April 25 2014 22:44 GMT
#5137
On April 26 2014 06:55 vhapter wrote:
Show nested quote +
On April 26 2014 02:22 SC2John wrote:
On April 25 2014 23:50 FreeZEternal wrote:
Hey guys,

What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.

The difference between FFE and 1-gate FE is like 3-4 probes and a chronoboost, I believe. It's not much of a difference, but it allows 2-base all-ins to hit ~15 seconds earlier.


That's the easy part of the equation (I'm skeptical of this 15 second thing tbh, but it doesn't really change my point). But you don't get only a few more probes and nexus energy... you also get a full minute of extra mining time.


You get a full minute of OPTIMAL mining time. Other than the extra 3-4 probes, all the other probes are still mining during that time, just not optimally. The difference between probes not optimally mining (17 or more probes on minerals) is fairly slim compared to optimal mining (16 probes or less on minerals).

Perhaps I might have sold the response as "it's not much of a difference", which I apologize for. The difference between FFE and 1-gate FE is definitely noticeable, 15-20 seconds earlier on timings is HUGE, and the gap becomes more and more noticeable the longer the game goes on. But comparing FFE and 1-gate FE at 7:00, they're mostly economically even.
StrategyAllyssa Grey <3<3
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-04-25 23:14:32
April 25 2014 22:56 GMT
#5138
On April 25 2014 15:58 shivver wrote:
Show nested quote +
On April 25 2014 07:30 Xinzoe wrote:
On April 25 2014 05:54 shivver wrote:
Two questions

On merry go round PvZ, how do you defend a 14 pool speedling all in with macro hatch at the natural? They just continually flood lings and there's such a huge area between your main nexus all the way to the ramp. I feel like if you wall at the ramp it's probably a lot easier to defend but is that really needed? I could never get that pylon down at the ramp to wall it, never even got close.

On any map PvT, is it viable to skip the oracle and just open phoenix into forge? What is this going to be weak too? I'm not even really sure why I'd want to skip the oracle but I've just heard about people doing this and continually making phoenix up to like 5 and just harassing and delaying the crap out of the terran.


if u see 14 pool 14 gas, then use a forge as part of the natural wall, then keep building pylons to buy time for at least 2 cannons. also you should wall before throwing down nexus (speedlings hit at 5-5:30, use ur zealot and msc to kill the initial 6 zerglings). If u wanna get the zerg to shit his pants u can also rush DTs after u feel safe. Even if ur DTs fail, archons will win against any non-lair tech unit, he wont have hydras if u try to counter at 9:30 with archon zealot

Edit: this is done off a gateway expand opening


so wall with pylons to get the cannons down and tech to DTs, okay I'll try it


http://drop.sc/379359

here's a replay where i completely shut down any zerglings from getting in pretty easily then a followup sOs immortal zealot for the win. as long as you see it coming, you shouldn't even lose a single probe or pylon

On April 25 2014 23:50 FreeZEternal wrote:
Hey guys,

What's the difference in timings/economic when going 1 gate FE (1gas) vs FFE vs 1 gate FE (2gas)? Against zerg I am mostly doing FFE but versus terran, I'm alternating between 1 gas and 2 gas. For the 2 gas build I assume there's only 2 probes in each gas.


Timings are noticeable, at least for me. With perfect probe stacking and 1 gate FE (1 gas) You can get ur gateway at 1:36, nexus at 3:30. and have 0 probe cuts except for mothership core.
With 1 gate FE(2 gas) You get your expand at fastest 3:42 with small probe cut.
With 13 scout, you get your expand 7 seconds later.
With 9 scout, you get your expand 12 seconds later.

Also the numbers aren't exact since some maps have patches that are farther away on average. For example last season, heavy rain map, I get my expansion 10 seconds later than normal but that also applies to your opponent so its not a big deal
Tharkun
Profile Joined December 2010
France43 Posts
April 26 2014 10:12 GMT
#5139
Ok, what can protoss do against zerg ?
The classic Stalker/Sentry/Colossus dies badly to hydra/ling/corruptor
The more recent Chargelot/Void Ray/HT dies too because hydra is definetely too strong for this style
2 base all-ins are still an option but what else ?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 26 2014 10:50 GMT
#5140
Macroing is just as viable as allins are, if you are dieing it just means you aren't executing correctly.
Stalker/colosuss and chargelot/vr/ht are viable on most maps
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 255 256 257 258 259 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech126
StarCraft: Brood War
actioN 119
Dewaltoss 106
NotJumperer 24
Noble 24
Dota 2
NeuroSwarm538
XaKoH 408
ODPixel285
League of Legends
JimRising 577
Counter-Strike
allub316
Heroes of the Storm
Khaldor268
Other Games
Happy291
B2W.Neo232
Mew2King45
Organizations
Dota 2
PGL Dota 2 - Main Stream11502
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1017
League of Legends
• TFBlade1324
• Jankos1097
Upcoming Events
Sparkling Tuna Cup
1h 22m
WardiTV Map Contest Tou…
2h 22m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
6h 22m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
10h 22m
CranKy Ducklings
15h 22m
Replay Cast
1d
Wardi Open
1d 1h
Afreeca Starleague
1d 1h
Soma vs hero
Monday Night Weeklies
1d 7h
Replay Cast
1d 15h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.