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The HotS Protoss Help Me Thread - Page 259

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Doc Brawler
Profile Joined November 2011
United States260 Posts
April 30 2014 16:55 GMT
#5161
Yea I had the same idea as you guys, but when my partner and I play this build (I terran, he toss) it is incredible difficult to scout and hold. So a probe scout can only scout the 13 gas and no reaper. The first marine can shoo it out before he can confirm/deny an expo or a factory. I think right now(current meta) you have to at least consider factory play if you scout gas and no reaper. So scouting with units? I think this is the only reasonable way, but with the early marines (at least 6) instead of reaper, AND a proxy factory what units do you send? Concussive shells finish at about the time of a msc poke, and the widowmines begin building shortly after. I feel you are at a great risk to lose any units you send across the map.

So right now my best idea, is to go old school wol on this build. Basically if you scout this possibility, you will need at least one sentry. Sack the natural as it hits before the nexus is finished, ff your main ramp and chrono out immortals, use pylons to keep out any floating factories. Then just keep building immortals sentries and go up to 3(4?) gates. A good player should go home and expand by the time your army can crush them. Now its just a matter of getting the right combo of gate + robo units to deal counter damage. Immortals and sentries can kill bunkers, but stim should be finished as well as 3 rax production... not sure how to punish this build as protoss?
I am become Death, the Destroyer of Worlds
Gamlet
Profile Joined December 2012
Ukraine336 Posts
April 30 2014 16:56 GMT
#5162
skytoss micro
Kiev
Drowzee
Profile Joined June 2011
40 Posts
April 30 2014 22:14 GMT
#5163
So I was taking a break from SC2 for about 34 weeks, if my match history doesn't lie.

Back then I went FFE versus Zerg, but nowadays I hardly see any streamers go for Forge but for Gateway instead.

Why is ist, that Forge fell of the radar? Are the ramps of the naturals too wide to walloff?
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-04-30 22:27:05
April 30 2014 22:26 GMT
#5164
On May 01 2014 07:14 Drowzee wrote:
So I was taking a break from SC2 for about 34 weeks, if my match history doesn't lie.

Back then I went FFE versus Zerg, but nowadays I hardly see any streamers go for Forge but for Gateway instead.

Why is ist, that Forge fell of the radar? Are the ramps of the naturals too wide to walloff?


Forge is still popular especially on kr ladder. Advantage of gateway expand is u get warpgate done faster so u can do earlier pressure. Also prevents the zerg from playing super greedy and has to be top notch with his scouting. Also gets mothership core a lot earlier to defend all-ins. Of course this is less economical than ffe
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 01 2014 12:04 GMT
#5165
FFE is just as viable as gateway expand.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
May 03 2014 11:50 GMT
#5166
Hi.
I have troubles in PvT, my weakest matchup by far. I have a replay and few questions:
http://drop.sc/379801
1. Why has gasless expand fell out of the meta? How can I punish this without going blind proxy Stargate or something like that?
2. When the opponent expands on 8:00 like he did, what is the proper response? I felt like I can't expand until much later because I can have only few units to deflect his pressure, and I eventually fell behind in supply, and although I did snipe a bunch of Medivacs and cleared his entire mineral line at the 3rd later, my army still got loled on.
3. When is it the best time to go to Templar tech in this case?
4. Is there any glaring macro problem here?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-04 13:38:54
May 04 2014 13:36 GMT
#5167
--- Nuked ---
Mozdk
Profile Joined October 2010
Denmark6989 Posts
May 04 2014 16:31 GMT
#5168
Hey guys

What maps have you vetoed this season?

I'm having a fair bit of trouble on King Sejong and Merry. Mostly against terran. Not sure what people are vetoing yet.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 04 2014 16:35 GMT
#5169
King Sejong, Merry, Waystation imo. All of them have really annoying far away thirds.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Extenz
Profile Joined October 2011
Italy822 Posts
May 05 2014 13:41 GMT
#5170
what the fuck do i do after i defend an early pool? 9-10 whatever, they do 0 damage, I expand like normal, and suddenly he's on 3 bases with fucking hive and hydras, what a joke of a race

User was temp banned for this post.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 05 2014 14:29 GMT
#5171
On May 05 2014 22:41 Extenz wrote:
what the fuck do i do after i defend an early pool? 9-10 whatever, they do 0 damage, I expand like normal, and suddenly he's on 3 bases with fucking hive and hydras, what a joke of a race

User was temp banned for this post.


Recall is a great ability in these situations because it allows you to be active on the map, get an idea of what the zerg is doing and put on some pressure all at the same time while not really risking anything and teching behind it. This keeps the zerg away from droning and lets you react better (for example you could notice him skipping ling speed, etc.). So just move out with your MSC and a couple units and put on some pressure.

A lot of protoss players use the economic advantage they have to hit a gateway all in, capitalizing on the delayed zerg economy and their inability to get up to a strong enough economy to outproduce your attack (Seed did this in game 3 against violet at LSC yesterday for example).
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 05 2014 15:07 GMT
#5172
On May 05 2014 22:41 Extenz wrote:
what the fuck do i do after i defend an early pool? 9-10 whatever, they do 0 damage, I expand like normal, and suddenly he's on 3 bases with fucking hive and hydras, what a joke of a race

User was temp banned for this post.


Usually I do a strong 2 base allin that hits early. Players who open like that either keep cheesing with speedling/baneling etc. or they will go #YOLO and make nothing but drones until 80 in an attempt to get back in the game.

If you don't see any more units coming yourway, just cut units completely, get a big econ going and then hit a Blink or Colossus or VoidRay/sentry timing and you should crush face. Wouldn't recommend a 4 gate or 3 gate or any of that as they'll likely have a delayed 3rd behind their initial push.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Whitewing
Profile Joined October 2010
United States7483 Posts
May 05 2014 16:19 GMT
#5173
On May 05 2014 23:29 DarkLordOlli wrote:
Show nested quote +
On May 05 2014 22:41 Extenz wrote:
what the fuck do i do after i defend an early pool? 9-10 whatever, they do 0 damage, I expand like normal, and suddenly he's on 3 bases with fucking hive and hydras, what a joke of a race

User was temp banned for this post.


Recall is a great ability in these situations because it allows you to be active on the map, get an idea of what the zerg is doing and put on some pressure all at the same time while not really risking anything and teching behind it. This keeps the zerg away from droning and lets you react better (for example you could notice him skipping ling speed, etc.). So just move out with your MSC and a couple units and put on some pressure.

A lot of protoss players use the economic advantage they have to hit a gateway all in, capitalizing on the delayed zerg economy and their inability to get up to a strong enough economy to outproduce your attack (Seed did this in game 3 against violet at LSC yesterday for example).


I almost always do 4 gate pressure (not all-in) with recall to save the units while teching and expanding behind it against people who do early pools and don't do damage. He's going to be behind in drone count and, more importantly, larva. By doing pressure, you force units instead of drones, and you can just keep pressuring the front and pick off units as long as you're careful. Even if you do no direct damage you should just be getting yourself further ahead. By the time zerg can crush your pressure, you can just recall and laugh, having lost basically nothing.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2014-05-05 17:24:38
May 05 2014 17:24 GMT
#5174
How fast is the 4 gate pressure supposed to hit? I think I am hitting too late becasue every time I go the zerg already has spines and lings waiting...
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 05 2014 17:41 GMT
#5175
Depending on the variation, between 6:30 (San's build) and 7:30 (Naniwa's original build).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
May 05 2014 19:29 GMT
#5176
OMG no wonder I am getting wrecked.... I'm hitting after 7 minutes lol.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 05 2014 20:07 GMT
#5177
On May 06 2014 04:29 FreeZEternal wrote:
OMG no wonder I am getting wrecked.... I'm hitting after 7 minutes lol.


Later timings are okay, you just have to be very careful not to commit and not to actually attack: you just park outside the creep and posture. Hug the cliffs and keep warping in units. He has to make units or risk dying if you see no units and attack, so while he's doing that he isn't make drones. When he finally tries to break you, just recall.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-05-05 20:40:32
May 05 2014 20:38 GMT
#5178
If you hit before 7 minutes and he's on 3 base it's going to be scary as hell for the Zerg. San does it all the time and even people who know it's coming have trouble stopping it. But if you hit after and he's better prepared, just don't committ as much, maybe don't warp in too many Zealots if you see defenses up and recall to save your units for later.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-05-05 20:42:50
May 05 2014 20:42 GMT
#5179
Can anyone recommend me some good PvX games from Proleague (not the super crazy maps) or some other tournaments that showcase various modern strategies? I feel like I haven't watched any pro games in a while and I'm behind the meta a little bit.

I'm not looking for necessarily the most fun or exciting games where crazy things happened (so dont like to the top rated games of the week/month please).. just examples of PvZ, PvT,and PvP that are relatively modern... PREFERABLY on Overgrowth or another reasonable map.

Thanks!
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 05 2014 20:58 GMT
#5180
Huk vs Violet, game 2 on Outgrowth, jumps to my mind for PvZ. Huk played that game really textbook and smart.

I haven't had time to watch many games lately, so that's the only one that jumps to my mind right now.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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