• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:37
CEST 17:37
KST 00:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy6[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! an AI researcher's take on the ladder bot Bot on ladder Recent recommended BW games BSL Season 23
Tourneys
[IPSL] IPSL is Back With Winter 26-27! [ASL22] Ro8 Day 1 [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9969 users

The HotS Protoss Help Me Thread - Page 259

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 257 258 259 260 261 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Doc Brawler
Profile Joined November 2011
United States260 Posts
April 30 2014 16:55 GMT
#5161
Yea I had the same idea as you guys, but when my partner and I play this build (I terran, he toss) it is incredible difficult to scout and hold. So a probe scout can only scout the 13 gas and no reaper. The first marine can shoo it out before he can confirm/deny an expo or a factory. I think right now(current meta) you have to at least consider factory play if you scout gas and no reaper. So scouting with units? I think this is the only reasonable way, but with the early marines (at least 6) instead of reaper, AND a proxy factory what units do you send? Concussive shells finish at about the time of a msc poke, and the widowmines begin building shortly after. I feel you are at a great risk to lose any units you send across the map.

So right now my best idea, is to go old school wol on this build. Basically if you scout this possibility, you will need at least one sentry. Sack the natural as it hits before the nexus is finished, ff your main ramp and chrono out immortals, use pylons to keep out any floating factories. Then just keep building immortals sentries and go up to 3(4?) gates. A good player should go home and expand by the time your army can crush them. Now its just a matter of getting the right combo of gate + robo units to deal counter damage. Immortals and sentries can kill bunkers, but stim should be finished as well as 3 rax production... not sure how to punish this build as protoss?
I am become Death, the Destroyer of Worlds
Gamlet
Profile Joined December 2012
Ukraine336 Posts
April 30 2014 16:56 GMT
#5162
skytoss micro
Kiev
Drowzee
Profile Joined June 2011
40 Posts
April 30 2014 22:14 GMT
#5163
So I was taking a break from SC2 for about 34 weeks, if my match history doesn't lie.

Back then I went FFE versus Zerg, but nowadays I hardly see any streamers go for Forge but for Gateway instead.

Why is ist, that Forge fell of the radar? Are the ramps of the naturals too wide to walloff?
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-04-30 22:27:05
April 30 2014 22:26 GMT
#5164
On May 01 2014 07:14 Drowzee wrote:
So I was taking a break from SC2 for about 34 weeks, if my match history doesn't lie.

Back then I went FFE versus Zerg, but nowadays I hardly see any streamers go for Forge but for Gateway instead.

Why is ist, that Forge fell of the radar? Are the ramps of the naturals too wide to walloff?


Forge is still popular especially on kr ladder. Advantage of gateway expand is u get warpgate done faster so u can do earlier pressure. Also prevents the zerg from playing super greedy and has to be top notch with his scouting. Also gets mothership core a lot earlier to defend all-ins. Of course this is less economical than ffe
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 01 2014 12:04 GMT
#5165
FFE is just as viable as gateway expand.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
May 03 2014 11:50 GMT
#5166
Hi.
I have troubles in PvT, my weakest matchup by far. I have a replay and few questions:
http://drop.sc/379801
1. Why has gasless expand fell out of the meta? How can I punish this without going blind proxy Stargate or something like that?
2. When the opponent expands on 8:00 like he did, what is the proper response? I felt like I can't expand until much later because I can have only few units to deflect his pressure, and I eventually fell behind in supply, and although I did snipe a bunch of Medivacs and cleared his entire mineral line at the 3rd later, my army still got loled on.
3. When is it the best time to go to Templar tech in this case?
4. Is there any glaring macro problem here?
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-04 13:38:54
May 04 2014 13:36 GMT
#5167
--- Nuked ---
Mozdk
Profile Joined October 2010
Denmark6989 Posts
May 04 2014 16:31 GMT
#5168
Hey guys

What maps have you vetoed this season?

I'm having a fair bit of trouble on King Sejong and Merry. Mostly against terran. Not sure what people are vetoing yet.
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 04 2014 16:35 GMT
#5169
King Sejong, Merry, Waystation imo. All of them have really annoying far away thirds.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Extenz
Profile Joined October 2011
Italy822 Posts
May 05 2014 13:41 GMT
#5170
what the fuck do i do after i defend an early pool? 9-10 whatever, they do 0 damage, I expand like normal, and suddenly he's on 3 bases with fucking hive and hydras, what a joke of a race

User was temp banned for this post.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 05 2014 14:29 GMT
#5171
On May 05 2014 22:41 Extenz wrote:
what the fuck do i do after i defend an early pool? 9-10 whatever, they do 0 damage, I expand like normal, and suddenly he's on 3 bases with fucking hive and hydras, what a joke of a race

User was temp banned for this post.


Recall is a great ability in these situations because it allows you to be active on the map, get an idea of what the zerg is doing and put on some pressure all at the same time while not really risking anything and teching behind it. This keeps the zerg away from droning and lets you react better (for example you could notice him skipping ling speed, etc.). So just move out with your MSC and a couple units and put on some pressure.

A lot of protoss players use the economic advantage they have to hit a gateway all in, capitalizing on the delayed zerg economy and their inability to get up to a strong enough economy to outproduce your attack (Seed did this in game 3 against violet at LSC yesterday for example).
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 05 2014 15:07 GMT
#5172
On May 05 2014 22:41 Extenz wrote:
what the fuck do i do after i defend an early pool? 9-10 whatever, they do 0 damage, I expand like normal, and suddenly he's on 3 bases with fucking hive and hydras, what a joke of a race

User was temp banned for this post.


Usually I do a strong 2 base allin that hits early. Players who open like that either keep cheesing with speedling/baneling etc. or they will go #YOLO and make nothing but drones until 80 in an attempt to get back in the game.

If you don't see any more units coming yourway, just cut units completely, get a big econ going and then hit a Blink or Colossus or VoidRay/sentry timing and you should crush face. Wouldn't recommend a 4 gate or 3 gate or any of that as they'll likely have a delayed 3rd behind their initial push.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Whitewing
Profile Joined October 2010
United States7483 Posts
May 05 2014 16:19 GMT
#5173
On May 05 2014 23:29 DarkLordOlli wrote:
Show nested quote +
On May 05 2014 22:41 Extenz wrote:
what the fuck do i do after i defend an early pool? 9-10 whatever, they do 0 damage, I expand like normal, and suddenly he's on 3 bases with fucking hive and hydras, what a joke of a race

User was temp banned for this post.


Recall is a great ability in these situations because it allows you to be active on the map, get an idea of what the zerg is doing and put on some pressure all at the same time while not really risking anything and teching behind it. This keeps the zerg away from droning and lets you react better (for example you could notice him skipping ling speed, etc.). So just move out with your MSC and a couple units and put on some pressure.

A lot of protoss players use the economic advantage they have to hit a gateway all in, capitalizing on the delayed zerg economy and their inability to get up to a strong enough economy to outproduce your attack (Seed did this in game 3 against violet at LSC yesterday for example).


I almost always do 4 gate pressure (not all-in) with recall to save the units while teching and expanding behind it against people who do early pools and don't do damage. He's going to be behind in drone count and, more importantly, larva. By doing pressure, you force units instead of drones, and you can just keep pressuring the front and pick off units as long as you're careful. Even if you do no direct damage you should just be getting yourself further ahead. By the time zerg can crush your pressure, you can just recall and laugh, having lost basically nothing.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2014-05-05 17:24:38
May 05 2014 17:24 GMT
#5174
How fast is the 4 gate pressure supposed to hit? I think I am hitting too late becasue every time I go the zerg already has spines and lings waiting...
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 05 2014 17:41 GMT
#5175
Depending on the variation, between 6:30 (San's build) and 7:30 (Naniwa's original build).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
May 05 2014 19:29 GMT
#5176
OMG no wonder I am getting wrecked.... I'm hitting after 7 minutes lol.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 05 2014 20:07 GMT
#5177
On May 06 2014 04:29 FreeZEternal wrote:
OMG no wonder I am getting wrecked.... I'm hitting after 7 minutes lol.


Later timings are okay, you just have to be very careful not to commit and not to actually attack: you just park outside the creep and posture. Hug the cliffs and keep warping in units. He has to make units or risk dying if you see no units and attack, so while he's doing that he isn't make drones. When he finally tries to break you, just recall.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-05-05 20:40:32
May 05 2014 20:38 GMT
#5178
If you hit before 7 minutes and he's on 3 base it's going to be scary as hell for the Zerg. San does it all the time and even people who know it's coming have trouble stopping it. But if you hit after and he's better prepared, just don't committ as much, maybe don't warp in too many Zealots if you see defenses up and recall to save your units for later.

"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-05-05 20:42:50
May 05 2014 20:42 GMT
#5179
Can anyone recommend me some good PvX games from Proleague (not the super crazy maps) or some other tournaments that showcase various modern strategies? I feel like I haven't watched any pro games in a while and I'm behind the meta a little bit.

I'm not looking for necessarily the most fun or exciting games where crazy things happened (so dont like to the top rated games of the week/month please).. just examples of PvZ, PvT,and PvP that are relatively modern... PREFERABLY on Overgrowth or another reasonable map.

Thanks!
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 05 2014 20:58 GMT
#5180
Huk vs Violet, game 2 on Outgrowth, jumps to my mind for PvZ. Huk played that game really textbook and smart.

I haven't had time to watch many games lately, so that's the only one that jumps to my mind right now.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 257 258 259 260 261 367 Next
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech171
SHIN 3
StarCraft: Brood War
Bisu 2063
Jaedong 952
ggaemo 351
Stork 287
Barracks 268
Larva 252
hero 203
firebathero 156
Hyun 85
Sharp 75
[ Show more ]
Snow 57
Dewaltoss 57
Mong 48
Shinee 44
Sexy 43
ToSsGirL 32
JYJ 28
Free 28
Trap 22
HiyA 22
NotJumperer 19
NaDa 15
yabsab 15
Terrorterran 15
JulyZerg 12
scan(afreeca) 10
IntoTheRainbow 8
eros_byul 2
Dota 2
Gorgc7942
qojqva1841
Dendi913
BananaSlamJamma154
Counter-Strike
x6flipin1246
edward133
Heroes of the Storm
crisheroes426
Other Games
singsing2082
Liquid`RaSZi1489
hiko959
B2W.Neo513
Lowko410
Hui .258
XBOCT247
Liquid`VortiX211
Trikslyr98
QueenE78
Mew2King68
ArmadaUGS52
Rex29
Organizations
Dota 2
PGL Dota 2 - Main Stream13829
PGL Dota 2 - Secondary Stream1684
StarCraft: Brood War
lovetv 7
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile136
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2646
League of Legends
• Nemesis2347
• TFBlade1095
Other Games
• WagamamaTV209
• Shiphtur107
Upcoming Events
Monday Night Weeklies
23m
Sparkling Tuna Cup
18h 23m
Afreeca Starleague
18h 23m
Light vs EffOrt
OSC
20h 23m
PiGosaur Cup
1d 8h
Kung Fu Cup
1d 19h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
[ Show More ]
GSL
5 days
Yamato Cup
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.