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The HotS Protoss Help Me Thread - Page 260

Forum Index > StarCraft 2 Strategy
Post a Reply
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
Last Edited: 2014-05-05 20:59:45
May 05 2014 20:59 GMT
#5181
On May 06 2014 05:07 Whitewing wrote:
Show nested quote +
On May 06 2014 04:29 FreeZEternal wrote:
OMG no wonder I am getting wrecked.... I'm hitting after 7 minutes lol.


Later timings are okay, you just have to be very careful not to commit and not to actually attack: you just park outside the creep and posture. Hug the cliffs and keep warping in units. He has to make units or risk dying if you see no units and attack, so while he's doing that he isn't make drones. When he finally tries to break you, just recall.


The main issue is, once I recall, what do I do? Should I try to take my third? Or should I tech? A lot of times the zerg pops Mutas right after I recall and it gets REALLY painful... I assume I will need a Robo because of the roaches but a lot of times the zerg will tech switch straight to mutas.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-05-05 21:06:48
May 05 2014 21:05 GMT
#5182
I don't understand. But, maybe I played at too low a level. To get Mutas out that early, around 9 - 10 minutes, he'd have to take 4 gases and be stuck on lings. You should be able to just kill his third and attack his natural too, no?
KT best KT ~ 2014
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 05 2014 21:11 GMT
#5183
If he's rushing straight to mutas with only lings, and you execute correctly, yes, your 4gate should kill him outright.

Popular followups include:
going forge and blink, with a quick ish (8:30/9) third; when +2 and blink complete you can get a warp prism and pressure out with your blink stalkers while teching to whatever is necessary, or commit to finishing the game
Soultrain
Blink allin

Also ofc, Tasteless build. Wok it up! :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 05 2014 21:53 GMT
#5184
Usually when I see Zerg take 2 bases I go Stargate and when I see 3 I go Robo.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
May 06 2014 02:44 GMT
#5185
Do you guys have a replay?
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 06 2014 10:03 GMT
#5186
Sorry, mate. I deleted all my saved replays from S1 and don't have any P replays this season (as I've switched to T).
KT best KT ~ 2014
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
May 06 2014 10:25 GMT
#5187
--- Nuked ---
Raguel
Profile Joined May 2012
Iceland22 Posts
May 06 2014 11:29 GMT
#5188
I checked the replay. The Zerg was really bad and yes this allinn that you did will not work against a zerg that know what he is doing.

Here you can see a good player play with it and against it. Jaedong vs naniwa

.. it starts at 30 min.

Against this strat.
you take later third because you are even bases with the zerg and when your third is up and you scout the hive timing then you can maybe do a timing before ultra like nani did in this game if not then just play passive and make sims city with your building and make anti ultra army with 3 colloses,immortal archon and try to take a fourth or attack your choice but you will have anti ultra army and muta or broodlord switch can be deadly
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-06 13:02:12
May 06 2014 12:19 GMT
#5189
--- Nuked ---
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-05-06 13:58:42
May 06 2014 13:57 GMT
#5190
How on earth do you defend a 3rd base on Waystation vs Hydras?

If the Colossus are in your natural they can't defend your third and vice versa. But the problem is you can't really go in the huge open space between the two otherwise you attack into a massive concave.

Do you just 2 base allin?

EDIT - top left / bottom right spawns.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-06 15:12:29
May 06 2014 15:07 GMT
#5191
--- Nuked ---
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-05-06 17:26:10
May 06 2014 17:25 GMT
#5192
On May 07 2014 00:07 SatedSC2 wrote:
EDIT:

I think it's just a really bad map that shouldn't be anywhere near the ladder. I mean, they somehow made a map that feels worse than Derelict Watcher for PvZ, which is saying a lot...


And I thought Derelict was bad.

It's basically impossible to engage Zerg anywhere on this map past the 8 minute mark.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Whitewing
Profile Joined October 2010
United States7483 Posts
May 06 2014 20:15 GMT
#5193
On May 07 2014 02:25 DinoMight wrote:
Show nested quote +
On May 07 2014 00:07 SatedSC2 wrote:
EDIT:

I think it's just a really bad map that shouldn't be anywhere near the ladder. I mean, they somehow made a map that feels worse than Derelict Watcher for PvZ, which is saying a lot...


And I thought Derelict was bad.

It's basically impossible to engage Zerg anywhere on this map past the 8 minute mark.


I feel like the optimal PvZ strategy on waystation is to veto the map.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 06 2014 20:21 GMT
#5194
Give it the Daedalus treatment
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-06 20:23:45
May 06 2014 20:23 GMT
#5195
--- Nuked ---
Whitewing
Profile Joined October 2010
United States7483 Posts
May 06 2014 20:52 GMT
#5196
On May 07 2014 05:23 SatedSC2 wrote:
Show nested quote +
On May 07 2014 05:15 Whitewing wrote:
On May 07 2014 02:25 DinoMight wrote:
On May 07 2014 00:07 SatedSC2 wrote:
EDIT:

I think it's just a really bad map that shouldn't be anywhere near the ladder. I mean, they somehow made a map that feels worse than Derelict Watcher for PvZ, which is saying a lot...


And I thought Derelict was bad.

It's basically impossible to engage Zerg anywhere on this map past the 8 minute mark.


I feel like the optimal PvZ strategy on waystation is to veto the map.

I think Frost, MGR and Alterzim are worse overall. Unfortunate for me


MGR is bad but not worse, Frost and Alterzim are fine for protoss.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
May 06 2014 21:00 GMT
#5197
--- Nuked ---
phyren
Profile Blog Joined October 2009
United States1067 Posts
May 07 2014 01:43 GMT
#5198
I've vetoed it, but a strat I had some luck with on waystation went as follows:

Open with a gateway expand into early 4 warpgate timing. Delay gasses, so the warp ins are mainly zealots with the mothership core there to add timewarps or recall if things go badly. Ideally you take out the third or at least force many zerglings which you should be able to trade against reasonably well.

After this you can either get a stargate or go straight for a third base depending on how well the opening went and how the zerg is responding to it (counter roach all in or stay back and macro).

Into the mid game I try to get a composition that is largely chargelot archon high templar with the pssibility of voidrays mixed in. This sort of composition allows you to really overmake gateways and take advantage of proxy pylons or warp prism counters. It also benefits from the large open spaces.
whatami
Profile Joined August 2010
46 Posts
May 07 2014 18:06 GMT
#5199
Honestly, either veto waystation, be ready to two base all in, or be ready to fake a two base all in, meta the zerg, and defend the counter all in on your third.

Three good options.
Wiiizzzzzz
Profile Joined May 2014
France4 Posts
May 08 2014 09:14 GMT
#5200
Sorry if you already answerded to this question. What's the good response to a 11 gate into 3 gate rush on PvP. I really have some trouble versus this BO, I always scoot it, know it's coming, but simply don't know how to respond then loose.
Thanks =)
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