• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:59
CEST 06:59
KST 13:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
Escore Tournament - Season 3 [ASL22] Ro16 Group A [ASL22] Ro16 Group B Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9150 users

The HotS Zerg Help Me Thread - Page 80

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 78 79 80 81 82 269 Next
Guileful
Profile Joined November 2012
Kazakhstan137 Posts
Last Edited: 2013-07-08 09:38:11
July 08 2013 09:37 GMT
#1581
I'm struggling with timings against T. My macro is on a decent level, I'd even say that I'm overmacroing(not ordering any army supply) and that's my problem. I've seen lots of game of Aggressive Zergs(Like Life or TLO) and just cant do as well as them with counter attacking(like banelings + lings). And my timings are really bad, esp if opponent plays aggressively. Can you give me some tips 'bout general(or better save builds) gameplay. I'm a Dia zerg, I don't have replays on this computer, but will upload 'em later on when I'll get home. Thanks
Destruktor
Profile Joined June 2013
Spain60 Posts
July 08 2013 12:08 GMT
#1582
Hi there! When I play vs 1 gate expand usually I take my third when I see hi's expanding but then I don't know when exactly sac my over to scout his main or what are the most usually Toss builds that I should to know. Is there any scout guide or similar for this situation? Thanks
hearters
Profile Joined May 2013
Singapore224 Posts
July 08 2013 13:54 GMT
#1583
On July 08 2013 21:08 Destruktor wrote:
Hi there! When I play vs 1 gate expand usually I take my third when I see hi's expanding but then I don't know when exactly sac my over to scout his main or what are the most usually Toss builds that I should to know. Is there any scout guide or similar for this situation? Thanks


1 minute earlier than usual -> 5.30 scout Unless it's actually inbase forge expand, then you scout at the regular 6.30.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
darkphantom
Profile Joined November 2012
98 Posts
July 09 2013 19:40 GMT
#1584
i know zerg mainly relies on good economy and remaxing very quickly ( in the ideal pro world at least ), but what i always fail at is remaxing after a terran pushes with some armies and have a little portion of it left ( while u on ling bane infestor muta tech ) nothing i can make would make it out of the hatch if the terran manages to get to ur nat . lings will roast the second they pop out. infestors useless. banes u got no lings ..mutas are crap... and boom u got 0 larva :/


how should i remax and on what ?
From the darkness i come
b0ub0u
Profile Joined September 2009
Canada445 Posts
July 09 2013 19:59 GMT
#1585
On July 10 2013 04:40 darkphantom wrote:
i know zerg mainly relies on good economy and remaxing very quickly ( in the ideal pro world at least ), but what i always fail at is remaxing after a terran pushes with some armies and have a little portion of it left ( while u on ling bane infestor muta tech ) nothing i can make would make it out of the hatch if the terran manages to get to ur nat . lings will roast the second they pop out. infestors useless. banes u got no lings ..mutas are crap... and boom u got 0 larva :/


how should i remax and on what ?


About that remax. The idea is to have the engagement on his side of the map. That will leave you time to remax.

What units you make is entirely dependent on the matchup and the situation. This is too broad of a question.
In the swarm we trust
darkphantom
Profile Joined November 2012
98 Posts
July 09 2013 20:05 GMT
#1586
Mainly vs Terran Bio ( most mobile = worst case scenario )
From the darkness i come
loginn
Profile Blog Joined January 2011
France815 Posts
July 10 2013 03:01 GMT
#1587
If you lost most of your mutas, don't bother making them again yet, you'll lose everytime. Assuming you don't have any other tech than ling bling muta, make lings. There's no other solution.

The only way is, as said b0ub0u, to take your engagement on his side of the map so you can group your lings together before engaging/making a bunch of banes.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Crugio
Profile Blog Joined April 2011
Australia45 Posts
July 10 2013 04:47 GMT
#1588
Just trying to understand the latest update, particularly the buff to banshee.

If Terran needs 100 less gas for cloak, then it make sense that:
Some weird 1 gas play: cloak can start 60 seconds earlier; and
On a normal banshee rush, 2 gas play: cloak will start 30 seconds earlier.

This is based on roughly 100gas/minute from: Liquipedia Gas Mining

Previously Cloaked Banshee
» Cloak First • 1st banshee @6:40, cloak @7:07, 2nd banshee @7:40
» Banshee First • 1st banshee @6:16, 2nd banshee @7:16, cloak @7:29

This is from the old WoL timing guide

Normally these times are 2 gas, so we could potentially see cloak banshee as early as 6:40ish?

Has anyone had experience on the new timing of cloaked banshees?
I'm in a world of hurt!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 10 2013 05:15 GMT
#1589
I was messing around, seeing if there were any timings you could kill a gate expo with when I went 5-0 with Roach speedling busts. Anyone else ever try this?
Moderator
Tsubbi
Profile Joined September 2010
Germany7996 Posts
July 10 2013 06:52 GMT
#1590
On July 10 2013 14:15 stuchiu wrote:
I was messing around, seeing if there were any timings you could kill a gate expo with when I went 5-0 with Roach speedling busts. Anyone else ever try this?


what kind of timing are u taling about? basically variations of 28 drone roach speedling build like in wol dont work at all in my experience on high master/gm as the mothership core has enough energy for photon overcharge and a sentry is ready always

on the other hand 14 14 expand with speedlings off 15 drones is surprisingly good against mothership core expands, basically mess around with him with your first 6 lings (delay mining/mess with wall) then build another 10 lings with first inject then start droning
CivilAnarchy
Profile Joined October 2011
United States59 Posts
Last Edited: 2013-07-10 13:55:29
July 10 2013 13:46 GMT
#1591
I've been having trouble dealing with Gateway expands, as I'm not so familiar with the timings yet. If I scout an expansion off 1 Gateway, with additional gates being added, when is a safe time to take a third? I know you're supposed to get the roach warren at about 5:45, and scout around with lings, but with the mothership core flying around it's incredibly difficult to scout pylons and potential attacks on most maps.

I'm playing mid-low masters Protoss btw
Civilized Anarchism, at your service. @CivilSc2
b0ub0u
Profile Joined September 2009
Canada445 Posts
July 10 2013 14:14 GMT
#1592
On July 10 2013 22:46 CivilAnarchy wrote:
I've been having trouble dealing with Gateway expands, as I'm not so familiar with the timings yet. If I scout an expansion off 1 Gateway, with additional gates being added, when is a safe time to take a third? I know you're supposed to get the roach warren at about 5:45, and scout around with lings, but with the mothership core flying around it's incredibly difficult to scout pylons and potential attacks on most maps.

I'm playing mid-low masters Protoss btw


You take your third as he takes his natural. Earlier RW if you suspect Gateway pressure.

I am only diamond I am sure someone else can answer you better than I can. But I think this is mostly right.
In the swarm we trust
Decendos
Profile Joined August 2011
Germany1341 Posts
July 10 2013 14:23 GMT
#1593
On July 10 2013 23:14 b0ub0u wrote:
Show nested quote +
On July 10 2013 22:46 CivilAnarchy wrote:
I've been having trouble dealing with Gateway expands, as I'm not so familiar with the timings yet. If I scout an expansion off 1 Gateway, with additional gates being added, when is a safe time to take a third? I know you're supposed to get the roach warren at about 5:45, and scout around with lings, but with the mothership core flying around it's incredibly difficult to scout pylons and potential attacks on most maps.

I'm playing mid-low masters Protoss btw


You take your third as he takes his natural. Earlier RW if you suspect Gateway pressure.

I am only diamond I am sure someone else can answer you better than I can. But I think this is mostly right.


this as 3rd timing. and vs 4 gates (3 in wall off) i like to go burrow into roaches. its such a hardcounter imo AND you get to delay his 3rd + you can put on counterpressure if you want to or build minimal amount of roaches with burrow since he has no detection at that time.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
July 10 2013 17:31 GMT
#1594
On July 10 2013 15:52 Tsubbi wrote:
Show nested quote +
On July 10 2013 14:15 stuchiu wrote:
I was messing around, seeing if there were any timings you could kill a gate expo with when I went 5-0 with Roach speedling busts. Anyone else ever try this?


what kind of timing are u taling about? basically variations of 28 drone roach speedling build like in wol dont work at all in my experience on high master/gm as the mothership core has enough energy for photon overcharge and a sentry is ready always

on the other hand 14 14 expand with speedlings off 15 drones is surprisingly good against mothership core expands, basically mess around with him with your first 6 lings (delay mining/mess with wall) then build another 10 lings with first inject then start droning


I do something a bit between those two. I have about 20 drones after opening with either hatch gas pool or pool into hatch then gas. It just kills them as the timing seems to hit when they use up all of their gas.
Moderator
Tribuno
Profile Joined August 2011
Italy261 Posts
July 10 2013 18:56 GMT
#1595
ZvZ

i'm using (with a nice success) the snute build.. gasless opening into 1/1 roaches timing while taking a third and drone behind the attack. When i go lair, i immediately morph and overseer to scout the tech.. if i see muta (at this timing the spire is generally 1/2 or 3/4 done), i generally make 6 spores (2 for each base but i make 2 in the middle of the creep waiting for my third base to finish) and i plant an hydra den making like 4-5 hydras when it pops. I generally defend by the mutas quite easy doing this but i don't know if this is an overcommit..cause i have to rebuild the drones used for the spines and my economy is not in an optimal shape.. what do you think about it?
Kaleidos
Profile Joined October 2010
Italy172 Posts
Last Edited: 2013-07-10 19:09:34
July 10 2013 19:09 GMT
#1596
On July 11 2013 03:56 Tribuno wrote:
ZvZ

i'm using (with a nice success) the snute build.. gasless opening into 1/1 roaches timing while taking a third and drone behind the attack. When i go lair, i immediately morph and overseer to scout the tech.. if i see muta (at this timing the spire is generally 1/2 or 3/4 done), i generally make 6 spores (2 for each base but i make 2 in the middle of the creep waiting for my third base to finish) and i plant an hydra den making like 4-5 hydras when it pops. I generally defend by the mutas quite easy doing this but i don't know if this is an overcommit..cause i have to rebuild the drones used for the spines and my economy is not in an optimal shape.. what do you think about it?


Snute updated his roach play quite a bit. You can check this vod where he explains it in details : Snute Roach play

Basically he takes a faster 3rd and a quick lair while skipping the carapace upgrade.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2013-07-10 19:17:25
July 10 2013 19:10 GMT
#1597
On July 11 2013 04:09 Kaleidos wrote:
Show nested quote +
On July 11 2013 03:56 Tribuno wrote:
ZvZ

i'm using (with a nice success) the snute build.. gasless opening into 1/1 roaches timing while taking a third and drone behind the attack. When i go lair, i immediately morph and overseer to scout the tech.. if i see muta (at this timing the spire is generally 1/2 or 3/4 done), i generally make 6 spores (2 for each base but i make 2 in the middle of the creep waiting for my third base to finish) and i plant an hydra den making like 4-5 hydras when it pops. I generally defend by the mutas quite easy doing this but i don't know if this is an overcommit..cause i have to rebuild the drones used for the spines and my economy is not in an optimal shape.. what do you think about it?


Snute updated his roach play quite a bit. You can check this vod where he explains it in details : Snute Roach play

Basically he takes a faster 3rd and a quick lair while skipping the carapace upgrade.


nice link right there

edit: so i'm watching

what happens if you get all-in'd? bane/ling or just pure mass speedling?
maru lover forever
Kaleidos
Profile Joined October 2010
Italy172 Posts
July 10 2013 19:31 GMT
#1598
On July 11 2013 04:10 Incognoto wrote:
Show nested quote +
On July 11 2013 04:09 Kaleidos wrote:
On July 11 2013 03:56 Tribuno wrote:
ZvZ

i'm using (with a nice success) the snute build.. gasless opening into 1/1 roaches timing while taking a third and drone behind the attack. When i go lair, i immediately morph and overseer to scout the tech.. if i see muta (at this timing the spire is generally 1/2 or 3/4 done), i generally make 6 spores (2 for each base but i make 2 in the middle of the creep waiting for my third base to finish) and i plant an hydra den making like 4-5 hydras when it pops. I generally defend by the mutas quite easy doing this but i don't know if this is an overcommit..cause i have to rebuild the drones used for the spines and my economy is not in an optimal shape.. what do you think about it?


Snute updated his roach play quite a bit. You can check this vod where he explains it in details : Snute Roach play

Basically he takes a faster 3rd and a quick lair while skipping the carapace upgrade.


nice link right there

edit: so i'm watching

what happens if you get all-in'd? bane/ling or just pure mass speedling?


As crazy as it may sound Snute is able to hold those too (sometimes he understimate the allin and fail to defend, guess he is still in the learning process).
He adds extra evos to fortify the wall and uses his 3 queens to defend, sometime 1 spine too. I think he waits the warren to complete and avoids making lings when possible.
It' hard to explain and even harder to execute, but if you check his other vods you will find a couple ones where he face those strategies
Buzerio
Profile Blog Joined January 2011
United Kingdom135 Posts
Last Edited: 2013-07-11 15:13:21
July 11 2013 15:12 GMT
#1599
I have a problem dealing with widow mines when I play Muta/Ling/Bling (or really anything) I just cant kill them cost effectively even if I know exactly where they are
Big J
Profile Joined March 2011
Austria16289 Posts
July 11 2013 15:45 GMT
#1600
On July 12 2013 00:12 Buzerio wrote:
I have a problem dealing with widow mines when I play Muta/Ling/Bling (or really anything) I just cant kill them cost effectively even if I know exactly where they are


The general consens seems to be to take some time to make the mines go off costinefficiently and afterwards trying to crush the enemy army in the 20-40second window before the mines recharge.

Here is a list of tricks how to do so (but they usually require some training and are not bulletproof!):
  • small amounts of zerglings running towards the mines to make them go off. This works best if the marine/marauder density is very low close to the mine you want to defuse.
  • small amounts of banelings running on top of the mines to make them go off and kill them in the splash. This can be a little better against protected mines, as the bio can't afford to stand close to the detonating banelings. Still, once mines are protected well this won't work too well.
  • Mutalisks (+at least one overseer) destroying mines. You need exactly 10 mutalisks to oneshot a mine before it triggers. Make sure to targetfire the widow mine when using this trick. If there are two mines close to each other, you need 16mutalisks and queue the attacks to make sure the mutalisks don't attack something else after killing the first mine. Also, if the widow mine has armor upgrades, you may need extra mutalisks, so better safe than sorry and use more than 10/16mutalisks+1overseer!
  • Overlord/overseer mine magnets. Just fly over the mines with the overseers and they will trigger costinefficiently. With speed overlords you can often clean up whole minefields for the cost of only a few overlords. Of course, if you just fly blindly into mass marine, you'll just donate overlords/overseers like this, so this is again a thing to consider against lonesome mines.


Generally speaking, protected mines are much harder to deal with than unprotected mines. However, if the Terran just sits on top of his mines he has two problems:
a) he is not moving forward, which gives you more time
b) his mines won't be efficient, as they won't kill the banelings before they hit the other units and will splash the marines. Use that to your advantage to move forward and then draw most of your army back the moment he starts to run backwards, while a small part of your units keeps on running forward and eats the mineshots.
This is probably one of the most important parts of dealing with mines: Never be shy to break off a charge and retreat your army if the alternative is to run into mines.
Prev 1 78 79 80 81 82 269 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 238
Nina 69
StarCraft: Brood War
Hyuk 528
Shinee 78
yabsab 24
ajuk12(nOOB) 17
Dota 2
NeuroSwarm170
League of Legends
JimRising 575
Other Games
summit1g9165
C9.Mang0207
ViBE169
Hui .130
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 16
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21835
• lizZardDota238
League of Legends
• Stunt258
Upcoming Events
CranKy Ducklings
5h 1m
WardiTV Invitational
6h 1m
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
12h 1m
OSC
15h 31m
Sparkling Tuna Cup
1d 5h
WardiTV Invitational
1d 6h
Shopify Rebellion Sundays
1d 10h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 11h
Serral vs Rogue
BlizzCon
1d 13h
IdrA vs MC
Replay Cast
1d 19h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.