I feels really powerful, but seems to require ALOT of static defense....
The HotS Zerg Help Me Thread - Page 56
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SweKenZo
Sweden82 Posts
I feels really powerful, but seems to require ALOT of static defense.... | ||
cerebralz
United States443 Posts
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HooiFork
Netherlands27 Posts
On May 22 2013 03:06 greenroom wrote: So this has been driving me crazy: Is there any way to un-hotkey a unit from a control group? My problem is that I hotkey my army when they're in 'larvae stage', and it becomes very time consuming to constantly only select the morphing larvae every 30 seconds when I make units, for every separate unit type. This becomes 10x more difficult if I accidentally hotkey a round of drones to my army. Ex: If I want to make 20 lings and 5 drones I have to: 1) Select my hatches 2) Make 20 lings 3) Select the 10 morphing larvae separately 4) Add them to a control group 5) Select the hatches again with the remaining larvae 6) Make 5 drones But say I accidentally forget step 5, and now have 5 drones hot keyed to my army. Is the only way to get them off the control group to manually select my whole army, unselect all 5 of them, and then remake the control group? Because this method becomes VERY time consuming if I also want to include the next round of morphing larvae in my revised control group. I have to go to each hatchery individually and select new larvae. Any tips for me? What i do is bind units to my army when theyre in the egg stage. Also this makes it easier to seperate air or casters from your main army binds. I build the lings first (for example) and then ztrl click the eggs and bind them, then click hatch +v again build drones, not bind them, then click hatch + v again and build infestors or whatever, makes u select the hatch hotkeys some times extra, but this way u can easily bind your army seperate and will never have drones in your army (since you never bind them in the first place) Hope this helps! | ||
gronnelg
Norway354 Posts
When is a good time to transition out of muta vs muta in zvz, and what do you transition into? Is it viable to transition at all? Should you just stay on muta forever? | ||
DilemaH
Canada402 Posts
On May 22 2013 19:30 gronnelg wrote: I'll try again: When is a good time to transition out of muta vs muta in zvz, and what do you transition into? Is it viable to transition at all? Should you just stay on muta forever? ZvZ has become a lot different with the new spore. Some players don't think it's viable anymore ( mutas ), but some do. In muta vs muta, you should almost never get to the point where you must transition. If you do, add in infestors at over 125 supply, so like maybe 30+ mutas. | ||
FakePseudo
Belgium716 Posts
On May 22 2013 18:43 cerebralz wrote: Anyone seen this Immortal/voidray all in off two base? Some guy just beat me with it 3x in a row. Really frustrating. No matter how much I outproduce him, he just forcefields my army and the voids trash everything. When you scout stargate, you have to respect it and go hydra, then all your gas is used up when you want to make swarm hosts and the like to hold this off. I'd need the replay, but on first thought you should never be going for that kind of tech to defend a two base allin (at least if you're going for the fast third base meta).Hydra (roach) ling on a good 3base economy should really dismantle that kind of push, and if he's really going for some kind of a Parting/Naniwa YOLO, I'd rather add infestors than swarmhost(because they really counter voids and sentry that well). Of course you still have to be really careful in your engagements because of the ff/voidboost obv: try to trigger them as soon as possible to get the best fight you can. | ||
Aelendis
Belgium892 Posts
On May 22 2013 21:10 FakePseudo wrote: I'd need the replay, but on first thought you should never be going for that kind of tech to defend a two base allin (at least if you're going for the fast third base meta).Hydra (roach) ling on a good 3base economy should really dismantle that kind of push, and if he's really going for some kind of a Parting/Naniwa YOLO, I'd rather add infestors than swarmhost(because they really counter voids and sentry that well). Of course you still have to be really careful in your engagements because of the ff/voidboost obv: try to trigger them as soon as possible to get the best fight you can. I'd be curious to see the replays aswell, but my first impression is that ling-hydras on 3 bases should take care of that rather easily, wouldn't they? | ||
blade55555
United States17423 Posts
On May 22 2013 18:43 cerebralz wrote: Anyone seen this Immortal/voidray all in off two base? Some guy just beat me with it 3x in a row. Really frustrating. No matter how much I outproduce him, he just forcefields my army and the voids trash everything. When you scout stargate, you have to respect it and go hydra, then all your gas is used up when you want to make swarm hosts and the like to hold this off. Ah yes the toss player puck loves to do this. I have only faced it twice (both from puck) and I absolutely smashed it the first time with swarmhosts + static defense. A key giveaway to it coming is when the toss player makes a stargate and robo at the same time and once you see that get swarmhosts, some static defense (mainly spores with a couple spines) and you can do roach/ling with it while using queens + spore to kill the voidrays. Second time I lost because I decided not to make static defense and I put my swarmhosts in a really bad position so he just walked straight into my natural because I was being dumb letting that happen ![]() | ||
RaiZ
2813 Posts
On May 22 2013 03:58 Henk wrote: Best tip I can give you: Make sure you do not forget step 5. However, if you do forget step 5, you'll have to wait until your units have spawned (because your eggs will appear the same, even though different units are in them), select your army hotkey (1 for me) and then ctrl+shift click on a drone icon in the group. This will remove all of said units - after this, ctrl+1 the remainder to make a new army group for hotkey 1 without drones in them. Not sure to understand... How can you fuck it up if you skip the 5th step instead of say, step 3 ? I mean, when you select the 10 morphing larvae separately, it means you won't have the remaining larvaes in your selection right ? Unless you save the hotkey out of bad habit and saves those drones in your army group. Then sorry, I'm not sure how I can help you there. ![]() I've another issue about it though, it's when i'm selecting all the larvaes instead of the morphing ones, especially true when i'm morphing mutas and don't have enough supply... Have to find those morphing mutas manually. Lol. | ||
Kfish
Chile282 Posts
![]() I just got back from a very long break (season 3 2011 WoL). I used to be masters and was very comfortable playing, but now I feel like I'm getting into games without a plan. I hate not having a plan, makes me play slower and that leads to more mistakes on my part. I looked through Liquipedia in search for a build to practice against each matchup but I either found outdated (I think?) builds or old WoL builds. I'd appreciate some guidance as to some builds, one per matchup is what I need to practice, build on my mechanics again. Right now I'm specially struggling against protoss turtle into void ray colossus. Thank you in advance. | ||
Ruined Gamer
United States36 Posts
On May 23 2013 13:29 Kfish wrote: Hello fellow zergs ![]() I just got back from a very long break (season 3 2011 WoL). I used to be masters and was very comfortable playing, but now I feel like I'm getting into games without a plan. I hate not having a plan, makes me play slower and that leads to more mistakes on my part. I looked through Liquipedia in search for a build to practice against each matchup but I either found outdated (I think?) builds or old WoL builds. I'd appreciate some guidance as to some builds, one per matchup is what I need to practice, build on my mechanics again. Right now I'm specially struggling against protoss turtle into void ray colossus. Thank you in advance. http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758 The thread is two months old but it's still being edited to this day, so you don't need to worry about it having outdated information. I'm pretty sure it will have everything you need in it and it will most definitely let you catch up in terms of whats hot / not in the metagame and SC2 as a whole. It's also the best guide on here for zerg as a whole, at least at the moment. | ||
Kfish
Chile282 Posts
On May 23 2013 13:46 Ruined Gamer wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758 The thread is two months old but it's still being edited to this day, so you don't need to worry about it having outdated information. I'm pretty sure it will have everything you need in it and it will most definitely let you catch up in terms of whats hot / not in the metagame and SC2 as a whole. It's also the best guide on here for zerg as a whole, at least at the moment. Thank you! I don't know how I missed it. How irresponsible and lazy of me. | ||
spakz
Germany2 Posts
is there a timing list for hots? like this only updated? http://www.teamliquid.net/forum/viewmessage.php?topic_id=189301 kiss | ||
Lucoda
Ireland183 Posts
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DilemaH
Canada402 Posts
I dont know what to say. He just kept counterattacking and I could never attack. I was so ahead in the late game. What should I of done in the late game? I didnt want ultras because of the marauders, BLs were evidently too slow, so what? http://drop.sc/337617 | ||
Mephtral
Sweden60 Posts
On May 25 2013 11:35 DilemaH wrote: Low-mid masters here I dont know what to say. He just kept counterattacking and I could never attack. I was so ahead in the late game. What should I of done in the late game? I didnt want ultras because of the marauders, BLs were evidently too slow, so what? http://drop.sc/337617 I really dont think you were far ahead in lategame You kept overextending with roach armies all game long and threw away the huge lead you had and your upgrades were far behind his ( at 27 min his +3 armor finished ,and your +2 attack/armor was halfway done, and his +3 weapon was done several minutes before you started +2, so he was able to get great trades with you right before the 'real' lategame) You were ahead all midgame tho, by far, almost 100 supply up at some point,but slowly losing it because you kept using mostly roaches and slow banes, you lost basicly all advantage by 23 min, where you lost your whole army and he gets a 4th up at same time and starts preparing to take his 5th as far lategame composition, he was going very marauder heavy, so ultras feel risky i guess, but you simply have to get mass static defence+ infestors at home to defend vs counterattacks while you attack with broods OR just combine ultras with infestors and vipers fungal to hold them down, blinding cloud to make it so as few marauder as possible can shoot at your ultras. and honestly, if you had proper upgrades you would've been able to deal with some of his counterattacks with just lings, at one point you were trying to shut down a 2-3 upgraded marauder/thor/marine/medivac army with pure 1-1 lings, and it almost worked, if that was 3-3 you would've shut it down easily | ||
ManiacTheZealot
United States490 Posts
On May 25 2013 11:35 DilemaH wrote: Low-mid masters here I dont know what to say. He just kept counterattacking and I could never attack. I was so ahead in the late game. What should I of done in the late game? I didnt want ultras because of the marauders, BLs were evidently too slow, so what? http://drop.sc/337617 Here's some things that will help you. Get your hive sooner. Don't fall behind in upgrades. You never got 3/3 ground and your air was like 1/0. Always have a few infestors with your army after you have built your infestation pit. Not going ultras because he has marauders is kind of silly. With fungal growth and zerglings in the mix ultras can handle marauders. Provided you don't take bad engagements. And don't get over aggressive trying to kill him. When a terran is behind in economy and can't meet your army head on he's usually going to load into dropships and hit your expansions. Or in your case just do a multi pronged attack. You should not underestimate this since he's going to be able to maintain 200/200 on two bases with bio even if he loses his drops. Bio is very cheap to produce which makes counter attacking difficult. So basically you want to give the terran more credit here for being in a strong position. He may have less income but you can't treat him like he's out of the game and just go try to siege his base and kill him. It may be a much better idea to adopt a more defensive posture and put yourself in a less "all in" position. You don't want to base trade with a terran. Invest in static defense, spread your creep more, deny any further expansion attempts, do drops, build a bank to remax with. | ||
Falcon-sw
United States322 Posts
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sM.Zik
Canada2543 Posts
On May 25 2013 13:32 Falcon-sw wrote: Am I wrong to really, really hate Protoss who pylon block my ramp? It's taking advantage of the fact that Blizz feels great about the fact that Zerg have to be one base up on Protoss and Terran or it's an auto-lose. Just send your drone directly to your 3rd, yo. I haven't been pylon blocked in years. | ||
Falcon-sw
United States322 Posts
On May 25 2013 13:39 sM.Zik wrote: Just send your drone directly to your 3rd, yo. I haven't been pylon blocked in years. So you just produce zerglings off the base at your third and attack? | ||
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