• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:19
CEST 23:19
KST 06:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Team TLMC #5 - Submission extension0Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10
StarCraft 2
General
Team TLMC #5 - Submission extension TL Team Map Contest #5: Presented by Monster Energy RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Summer Games Done Quick 2025! Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 659 users

The HotS Zerg Help Me Thread - Page 54

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 52 53 54 55 56 269 Next
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 18 2013 07:57 GMT
#1061
On May 18 2013 04:56 greenroom wrote:
Does anyone know of any good guides for how to react to protoss in the early/mid game?

I think I'm at that stage where in order to improve, I really need to know exactly what toss can do in the early game in every scenario. Right now it seems to me that they can either attack or expand at just about any moment, so I'm having a very hard time knowing when to start building up my army. Basically, I keep getting caught off guard by attacks that I should have seen a mile away.

Any help is appreciated, thanks!

Are you talking about vs. gateway expands or forge expands?
I love crazymoving
Henk
Profile Joined March 2012
Netherlands578 Posts
May 18 2013 09:35 GMT
#1062
Mid/high master zerg. Since this patch I've been playing against zergs who take quick double upgrade and just mass lings off 2 bases while taking a third, while I'm going up to quick mutas. Their 1/1 destroys my 0/0 lings, and mutas don't kill them fast enough to prevent them from sniping stuff. I can't move out with my mutas because he'd just counter and destroy everything - and he has 45 damage spores at home which means I can't engage without losing at least 2 mutas to every single spore. This means he can safely get up to 3 bases while teching to whatever he wants.

What should I do to counter this? In one game, I scouted the evos going down, and after being owned the game before vs some other zerg I quickly threw 2 evos down myself, and got 1/1 - but he hit before my upgrades were done and I died anyway.

Sorry for this posting this -again- but I really need an answer because I'm totally not confident in my zvz right now. Blade55555, do you have any experience with this style perhaps?
Deleted User 261926
Profile Joined April 2012
960 Posts
May 18 2013 11:50 GMT
#1063
On May 18 2013 18:35 Henk wrote:
Mid/high master zerg. Since this patch I've been playing against zergs who take quick double upgrade and just mass lings off 2 bases while taking a third, while I'm going up to quick mutas. Their 1/1 destroys my 0/0 lings, and mutas don't kill them fast enough to prevent them from sniping stuff. I can't move out with my mutas because he'd just counter and destroy everything - and he has 45 damage spores at home which means I can't engage without losing at least 2 mutas to every single spore. This means he can safely get up to 3 bases while teching to whatever he wants.

What should I do to counter this? In one game, I scouted the evos going down, and after being owned the game before vs some other zerg I quickly threw 2 evos down myself, and got 1/1 - but he hit before my upgrades were done and I died anyway.

Sorry for this posting this -again- but I really need an answer because I'm totally not confident in my zvz right now. Blade55555, do you have any experience with this style perhaps?

If you see 2 evos and no roach warren you can try to get an evo yourself so to have the +1 on the attack (banelings will now still one shot the opponent's lings forever).
Incand
Profile Joined November 2012
143 Posts
May 18 2013 12:50 GMT
#1064
On May 18 2013 18:35 Henk wrote:
Mid/high master zerg. Since this patch I've been playing against zergs who take quick double upgrade and just mass lings off 2 bases while taking a third, while I'm going up to quick mutas. Their 1/1 destroys my 0/0 lings, and mutas don't kill them fast enough to prevent them from sniping stuff. I can't move out with my mutas because he'd just counter and destroy everything - and he has 45 damage spores at home which means I can't engage without losing at least 2 mutas to every single spore. This means he can safely get up to 3 bases while teching to whatever he wants.

What should I do to counter this? In one game, I scouted the evos going down, and after being owned the game before vs some other zerg I quickly threw 2 evos down myself, and got 1/1 - but he hit before my upgrades were done and I died anyway.

Sorry for this posting this -again- but I really need an answer because I'm totally not confident in my zvz right now. Blade55555, do you have any experience with this style perhaps?


I asked the same question you did in the pro zerg thread and blade answered with a couple of options so check that out
What I still like to see is a replay actually defending this going mutas as when i actually try this.. i die.
Henk
Profile Joined March 2012
Netherlands578 Posts
May 18 2013 17:25 GMT
#1065
On May 18 2013 21:50 Incand wrote:
Show nested quote +
On May 18 2013 18:35 Henk wrote:
Mid/high master zerg. Since this patch I've been playing against zergs who take quick double upgrade and just mass lings off 2 bases while taking a third, while I'm going up to quick mutas. Their 1/1 destroys my 0/0 lings, and mutas don't kill them fast enough to prevent them from sniping stuff. I can't move out with my mutas because he'd just counter and destroy everything - and he has 45 damage spores at home which means I can't engage without losing at least 2 mutas to every single spore. This means he can safely get up to 3 bases while teching to whatever he wants.

What should I do to counter this? In one game, I scouted the evos going down, and after being owned the game before vs some other zerg I quickly threw 2 evos down myself, and got 1/1 - but he hit before my upgrades were done and I died anyway.

Sorry for this posting this -again- but I really need an answer because I'm totally not confident in my zvz right now. Blade55555, do you have any experience with this style perhaps?


I asked the same question you did in the pro zerg thread and blade answered with a couple of options so check that out
What I still like to see is a replay actually defending this going mutas as when i actually try this.. i die.


Thanks a lot, I completely forgot about that thread. His answers sound viable, so I'll try them! Although I have to say, I've been playing around with doing this style myself, and I've been having a lot of succes with it, so I might just do this a little more, it's pretty good!
CamoDaz
Profile Joined March 2012
United Kingdom19 Posts
May 19 2013 12:13 GMT
#1066
Diamond EU here,

I've been attempting to use the ling into quick hive with 3/3 ultra's. However, I have been hitting a lot of gateway timings and straight up dying when my 1/1 is finished but the Protoss also has +1 attack. Can this ling style stop this sort of timing or should I focus on using a different style when I scout a gateway timing coming my way?

Many thanks in advance.
Henk
Profile Joined March 2012
Netherlands578 Posts
May 19 2013 13:40 GMT
#1067
On May 19 2013 21:13 CamoDaz wrote:
Diamond EU here,

I've been attempting to use the ling into quick hive with 3/3 ultra's. However, I have been hitting a lot of gateway timings and straight up dying when my 1/1 is finished but the Protoss also has +1 attack. Can this ling style stop this sort of timing or should I focus on using a different style when I scout a gateway timing coming my way?

Many thanks in advance.


I may be mistaken, but shouldn't you crush a gateway attack with 1/1 when he only has 1/0? 1/1 lings don't die in 2 hits to +1 zealots, or do they?
Roija
Profile Blog Joined May 2010
United States84 Posts
May 19 2013 20:11 GMT
#1068
High diamond here, the problem i think i'm having is my economy. I usually only saturate 3 base with 16 on minerals each base and maybe 8 or so on my 4th. Late game is it better to have more than 16 on each base or should i do 16/16/16/16 at each expansion?
Henk
Profile Joined March 2012
Netherlands578 Posts
May 19 2013 20:47 GMT
#1069
On May 20 2013 05:11 Roija wrote:
High diamond here, the problem i think i'm having is my economy. I usually only saturate 3 base with 16 on minerals each base and maybe 8 or so on my 4th. Late game is it better to have more than 16 on each base or should i do 16/16/16/16 at each expansion?


16 on minerals per base is perfect. It's ok to have 5 bases, of which only three bases are saturated with 16 drones on minerals, as long as you're mining gas on all of them (Since gas is pretty much always the bottleneck for lategame zerg)

IcemanAsi
Profile Joined March 2011
Israel681 Posts
May 19 2013 21:50 GMT
#1070
So, this just happened:
http://ggtracker.com/matches/3257158

It's a ZvT where my Terran opponent is going for a Thor/Tank/Hellbat/Raven Composition and I can't even think about what beats it. Now, I'm completely aware I was outplayed as I should be ( my opponent here is a past GM player, and I'm anything but ) but I felt that I held the early aggression well and took a 4th a bit late but not hugely so.
Thing is that once I saw he's composition I was sure I can't break his 3rd/4th and was too scared to move out, and I was also really unsure as to what I should even build in this case. My greatest mistake was not scouting he was moving out on 18:00 and basically losing my 4th for free but I don't think I could have held it even if scouted. I did punish his army after losing the base but was it too late by then?

Please have a look at the game and I would appreciate any suggestion on what I could have done better and whats the right composition against what he did. Thanks.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 20 2013 16:01 GMT
#1071
Aww screw ZvP! I just don't get this match up. I'm talking Wol here, not Hots (going to get that later, I'm just killing time playing Wol atm). I'm pretty sure however that much of my tears can relate to Hots anyway though.


The way Protoss is designed is that they have hugely cost-efficient units and they want to play defensively until they move out. They don't really care about map control. Fine, whatever.

The thing is that when toss moves out, they're fucking scary as fuck. Unhindered, a Protoss can hit a really, really, really strong timing attack. They move out with whatever they want as well. Robo units are particularly scary. They can hit at 9 to 10 minutes or they can hit at 200/200 (I'm fairly sure that 200/200 Protoss just beats 200/200 zerg, the only way for zerg to pull through is to engage far away enough from bases and remax as soon as possible.. I honestly can't be fucked doing that).

So my "style" is to hinder them so as to throw them off their timing attacks. To do this, I unfortunately have to rely on all-ins, preferably ones that hit before their own (highly dangerous) timings. This could a Roach or Baneling bust. But I don't want to all-in. I want to hinder a Protoss but without having to throw all my eggs into one basket. This just isn't possible it's frustrating.

I guess the question that I should be asking is how should I hinder a Protoss without going all-in? Could I, for example, make 10 or so roaches and just knock down buildings that form their wall? When can I safely drone and what composition is good. I like to keep pressure on my opponent at all times, I do this in ZvT and even ZvZ, but to pressure a Protoss is just really difficult. If they play their cards right, they can still play defensively until they max and just a-move.

I have NO idea how to beat a Protoss deathball, NOTHING has ever worked for me. No amount of micro seems to make a difference, unlike Ling/bling/muta vs marine/tank or whatever.
maru lover forever
AwM
Profile Joined November 2012
United States80 Posts
May 20 2013 16:02 GMT
#1072
High gold here. I scanned through a portion of the thread but I didn't see anything. What is the best way to counter a Terran who is going Marine/Medivac/Tanks? I've tried a handful of different builds to try and counter it, but almost every time I get shut down.
I tried Bling/Ling/Muta. But the tanks and marine focus the blings so they don't make it to their forces. Mutas melt to stimmed marines and lings get blown up. I've had some luck with Bling bombs outside their base blowing up their forces, but that isn't sturdy enough to rely on.
When i did Bling/Roach/Hydra I had greater success in killing off marines/medivacs but the tanks still dominate my forces. Next time I am going to add vipers to this comp so i can pull and cloud. That might help me.

I haven't thought about ultra-infest-[3rd unit for air control], maybe that is the answer i need? Thanks in advance.
Every time you read this a SCV dies.
FinBenton
Profile Joined March 2011
Finland870 Posts
May 20 2013 16:39 GMT
#1073
Ling bane works just fine vs that, just remember to always engage on creep, spread your units before the fight happens and keep banes on move command longer than lings so they dont blow up to tanks.
Henk
Profile Joined March 2012
Netherlands578 Posts
May 20 2013 16:59 GMT
#1074
On May 21 2013 01:01 Incognoto wrote:
Aww screw ZvP! I just don't get this match up. I'm talking Wol here, not Hots (going to get that later, I'm just killing time playing Wol atm). I'm pretty sure however that much of my tears can relate to Hots anyway though.


The way Protoss is designed is that they have hugely cost-efficient units and they want to play defensively until they move out. They don't really care about map control. Fine, whatever.

The thing is that when toss moves out, they're fucking scary as fuck. Unhindered, a Protoss can hit a really, really, really strong timing attack. They move out with whatever they want as well. Robo units are particularly scary. They can hit at 9 to 10 minutes or they can hit at 200/200 (I'm fairly sure that 200/200 Protoss just beats 200/200 zerg, the only way for zerg to pull through is to engage far away enough from bases and remax as soon as possible.. I honestly can't be fucked doing that).

So my "style" is to hinder them so as to throw them off their timing attacks. To do this, I unfortunately have to rely on all-ins, preferably ones that hit before their own (highly dangerous) timings. This could a Roach or Baneling bust. But I don't want to all-in. I want to hinder a Protoss but without having to throw all my eggs into one basket. This just isn't possible it's frustrating.

I guess the question that I should be asking is how should I hinder a Protoss without going all-in? Could I, for example, make 10 or so roaches and just knock down buildings that form their wall? When can I safely drone and what composition is good. I like to keep pressure on my opponent at all times, I do this in ZvT and even ZvZ, but to pressure a Protoss is just really difficult. If they play their cards right, they can still play defensively until they max and just a-move.

I have NO idea how to beat a Protoss deathball, NOTHING has ever worked for me. No amount of micro seems to make a difference, unlike Ling/bling/muta vs marine/tank or whatever.


Buy HotS - WoL ZvP is boring. In WoL just chill behind a wall of spines and build up your unbeatable broodlord/infestor army, or go mass muta - a lot of fun to play and useful to practice since it's really strong in hots too.
Deleted User 261926
Profile Joined April 2012
960 Posts
May 20 2013 17:00 GMT
#1075
On May 21 2013 01:01 Incognoto wrote:I'm fairly sure that 200/200 Protoss just beats 200/200 zerg.

This is straight up wrong. In WoL you just need broodlord corruptor infestor.. have fun finding an army that deals with that.. the only way is a lucky vortex, really.
greenroom
Profile Joined February 2012
United States20 Posts
May 20 2013 23:21 GMT
#1076
On May 18 2013 16:57 Flonomenalz wrote:
Show nested quote +
On May 18 2013 04:56 greenroom wrote:
Does anyone know of any good guides for how to react to protoss in the early/mid game?

I think I'm at that stage where in order to improve, I really need to know exactly what toss can do in the early game in every scenario. Right now it seems to me that they can either attack or expand at just about any moment, so I'm having a very hard time knowing when to start building up my army. Basically, I keep getting caught off guard by attacks that I should have seen a mile away.

Any help is appreciated, thanks!

Are you talking about vs. gateway expands or forge expands?


The guide that DilemaH linked me helped a ton vs FFE; I've been doing way better since reading it. I could still use some tips against gateway expands though, if anyone has any tips for me
Dismay
Profile Blog Joined February 2011
United States1180 Posts
May 21 2013 01:04 GMT
#1077
What's a good general ZvP cheese build?
In every age, in every place, the deeds of men remain the same.
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
May 21 2013 08:00 GMT
#1078
On May 21 2013 10:04 Dismay wrote:
What's a good general ZvP cheese build?


Honestly there aren't that many good ZvP cheese builds because the protoss early defence is so powerful vs zerg.

I don't know if this counts as a cheese build but the stephano roach max is really powerful in the meta right now because a lot of protoss players will open SG and then rush out collosus whilst taking a third to deal with hydra pressure
Zerg for Life
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 21 2013 10:32 GMT
#1079
1 armor lings don't die in one hit to banelings?

That's kind of cool, is this only in HOTS or applicable to Wol?
maru lover forever
Insoleet
Profile Joined May 2012
France1806 Posts
May 21 2013 12:11 GMT
#1080
On May 21 2013 19:32 Incognoto wrote:
1 armor lings don't die in one hit to banelings?

That's kind of cool, is this only in HOTS or applicable to Wol?


Its applicable to wol
Prev 1 52 53 54 55 56 269 Next
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 2
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
ZZZero.O260
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 86
ProTech82
StarCraft: Brood War
firebathero 321
ZZZero.O 260
LaStScan 133
Aegong 92
Dota 2
syndereN274
canceldota130
League of Legends
Grubby5359
Dendi1336
Counter-Strike
fl0m1722
pashabiceps1212
chrisJcsgo85
Super Smash Bros
hungrybox854
Heroes of the Storm
Khaldor382
Other Games
summit1g11247
B2W.Neo1807
mouzStarbuck322
Pyrionflax114
Sick61
ROOTCatZ52
Organizations
Other Games
gamesdonequick4994
EGCTV2538
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• musti20045 38
• davetesta9
• Hupsaiya 8
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2936
• masondota22150
• Ler90
League of Legends
• Doublelift3962
Other Games
• imaqtpie2464
• Scarra1630
• Shiphtur200
Upcoming Events
Wardi Open
13h 41m
Replay Cast
1d 12h
WardiTV European League
1d 18h
PiGosaur Monday
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Epic.LAN
4 days
CranKy Ducklings
5 days
[ Show More ]
Epic.LAN
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Online Event
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
Championship of Russia 2025
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.