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The HotS Zerg Help Me Thread - Page 58

Forum Index > StarCraft 2 Strategy
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zoglug
Profile Blog Joined April 2012
United Kingdom56 Posts
May 27 2013 17:10 GMT
#1141
Hey everyone. Im coming back to SC2 after quite a break (im back in bronze, though i did only get to Silver last time) and im looking for some ideas of current builds for each match up. I dont want exact builds, im sure i can find these online, but just an idea as to what works for each match up.

Any advice would be greatly appreciated!

You cant see where you are going......if you constantly look at where you have been
FinBenton
Profile Joined March 2011
Finland870 Posts
May 27 2013 17:22 GMT
#1142
Just macro macro and more macro and practise creep spread and injecting, you can get to diamond massing any unit.
b0ub0u
Profile Joined September 2009
Canada445 Posts
May 27 2013 19:41 GMT
#1143
On May 28 2013 02:10 zoglug wrote:
Hey everyone. Im coming back to SC2 after quite a break (im back in bronze, though i did only get to Silver last time) and im looking for some ideas of current builds for each match up. I dont want exact builds, im sure i can find these online, but just an idea as to what works for each match up.

Any advice would be greatly appreciated!



At your level just concentrate on building stuffs, spend your money, build workers, learn to expand at the right time and don`t get supply blocked etc...

If you want more info this guide might be what you are looking for :

http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758
In the swarm we trust
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-05-28 05:52:04
May 28 2013 05:51 GMT
#1144
im high master and i still haven't understood gateway openings from toss at fucking all. what am i supposed to do exactly? i get up hatch first cause of drone scouting and quick speedlings to deny ~6 min aggression and then try to take 3rd.
they have the same economy as me. if i take a 3rd they can just go kill it with recall and there is pretty much nothing i can do about it. and if its 2 base vs 2 base then he does a 2 base allin that's impossible to hold because we're on even income and he has better units, blink, time warp, force fields.
what exactly is zerg supposed to do?
Raisa
Profile Joined December 2011
Netherlands30 Posts
May 28 2013 06:15 GMT
#1145
On May 28 2013 14:51 willstertben wrote:
im high master and i still haven't understood gateway openings from toss at fucking all. what am i supposed to do exactly? i get up hatch first cause of drone scouting and quick speedlings to deny ~6 min aggression and then try to take 3rd.
they have the same economy as me. if i take a 3rd they can just go kill it with recall and there is pretty much nothing i can do about it. and if its 2 base vs 2 base then he does a 2 base allin that's impossible to hold because we're on even income and he has better units, blink, time warp, force fields.
what exactly is zerg supposed to do?


Gateway opening: Take early gas for speed. Pull off drones afterwards. Take your third base when he takes his natural.
Make an extra queen and walk it to your third, so you have two queens there (Required to deal with msc + zealot + stalker harass). Gas timings still apply - no natural gas at 6:30? Most likely gateway all in - get roach warren.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-05-28 06:46:17
May 28 2013 06:38 GMT
#1146
On May 28 2013 14:51 willstertben wrote:
im high master and i still haven't understood gateway openings from toss at fucking all. what am i supposed to do exactly? i get up hatch first cause of drone scouting and quick speedlings to deny ~6 min aggression and then try to take 3rd.
they have the same economy as me. if i take a 3rd they can just go kill it with recall and there is pretty much nothing i can do about it. and if its 2 base vs 2 base then he does a 2 base allin that's impossible to hold because we're on even income and he has better units, blink, time warp, force fields.
what exactly is zerg supposed to do?


Random master player here (so I know roughly both sides of the match-up)

First of all, you can't take a quick third like you are used to. It is not important because you are still on a better economy.

No allin really works to deny the protoss from taking his natural (if he does the standard 18 core into nexus/MC into walling the natural with 3 gates). So, focus on getting a better economy.

Speedlings are great to control the map until 6~6:30. It is important to know the timing of warp gate. Either you counter the potential push with speedlings or with roaches. You just need to make a swell of units (even if nothing comes). I prefer to make roaches personally.

The hard part is getting a third safely. Basically, the standard protoss openers are either 4 gate (with or without +1, this is why I prefer roaches, they are good in both cases), or stargate. A void ray can easily deny your third if you don't prepare accordingly.

So, my advice is to make two queens just before you reach full saturation on two bases. They are always useful anyway. Then take your third. In the meantime, park a lings to see if he moves out, and all your other units (the swell you made around 6:00) hidden close to the protoss base.

The whole point is that if they 2 base allin you, you can delay the push by countering at his natural (once again, roaches are better at those things). The most important thing for the zerg is to know that the push is actually coming (if it ever comes). Putting lings on the attack path is mandatory. Put them again if they are chased by the MC. Normally, you would have a decent two base and a half economy and you can hold him by delaying the push with a counter.

If he goes for a third, drop a hydra den and try to make a big +1/+1 speedroach/speedhydra push to deny it.

TL;DR : Roaches to defend a potential 4-gate. Two additional queens to spread creep and take the third. Lings to spot the map, small force to counter to delay a potential 2 base allin. Two base and a half economy of speedroaches and speedlings should hold 2 base allins. Roach hydra if nothing comes.

Edit : Why are roaches good against gate expand? They don't care about +1 timings as opposed to lings. They destroy zealots. They are better to do counters. They let you more larva for drones. You still need to do other units, but that is after 6:30
willstertben
Profile Joined May 2013
427 Posts
May 28 2013 06:54 GMT
#1147
but how am i supposed to get a better economy if i can't take a 3rd? the economy will be pretty much the exact same.
protoss has more workers early before injects start to really kick in, then it evens out at 35~ workers after which zerg is able to get a lot more a lot quicker. but against gateway openings you can't really make that many more because their attacks can come so much more quickly. so it's pretty much the same economy. and on same economy it's virtually impossible to hold 2 base allins. am i missing something here?
only build that i have been able to get in a comfortable position with is 3 hatch before pool but that's just pure gamble because he can just 4gate and zerg dies.
Blade2322
Profile Joined November 2010
Japan99 Posts
Last Edited: 2013-05-28 07:56:37
May 28 2013 07:54 GMT
#1148
On May 28 2013 14:51 willstertben wrote:
im high master and i still haven't understood gateway openings from toss at fucking all. what am i supposed to do exactly? i get up hatch first cause of drone scouting and quick speedlings to deny ~6 min aggression and then try to take 3rd.
they have the same economy as me. if i take a 3rd they can just go kill it with recall and there is pretty much nothing i can do about it. and if its 2 base vs 2 base then he does a 2 base allin that's impossible to hold because we're on even income and he has better units, blink, time warp, force fields.
what exactly is zerg supposed to do?




U need to scout the protoss alot if they are doing a gateway expo. To see if they are going for harrass, or a quick timing attack (9 min) or a later 2 base timing around 11 min+. Need to scout around 6 min then again at 9 min. IF they are going for some sort of harrass u need to set up to deny it then take a third. If they are going for a faster 2 base (9 min) timing attack u need to prepare for it and stay on 2 base to shut it down, also protoss usually cut workers for 9 min timings. If they are going for a later timing 11 min + u should be fine taking a third after the 6 min scout and going from there. Also SH are very good at holding timing attacks. :D Or u could always 2 base them with an awesome 2 base Sh nydus attack

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=master_replays

But yea just scout alot.
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
May 28 2013 15:57 GMT
#1149
How are people playing out ZvZ these days? Anything I try doesn't seem to be working, maybe I have a build problem? I go Mutas and I just die to the other having more mutas. I tried upgraded lings but Muta players are beating me with Banes+Static. I tried Roach +1 openers and died to Muta. What is a solid build to follow in ZvZ? Masters Zerg here.
https://twitter.com/LucodaSC2
Giganthrax
Profile Joined July 2012
Serbia19 Posts
May 28 2013 16:05 GMT
#1150
Scouting a toss:

Is there a way to know if they're going robo or stargate play before they actually start pumping air/colossi? At what time do stargate/robo go down normally? I usually sac overlord around 6 min but it has been hit or miss so far.
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-05-28 23:49:30
May 28 2013 23:48 GMT
#1151
On May 29 2013 01:05 Giganthrax wrote:
Scouting a toss:

Is there a way to know if they're going robo or stargate play before they actually start pumping air/colossi? At what time do stargate/robo go down normally? I usually sac overlord around 6 min but it has been hit or miss so far.


you talking forge FE it seems.
the only way to be 100% sure every game is to get early overlord speed. imo it's not really a good idea to sac that much economy though. just try to get a really efficient scout with the best chance to see what you want to see:
between 6-7 min is a good time to scout. to get better chances to see what he's doing you can use two overlords: you sac one in his main as usual, you use the one on his nat to scout the outskirts of his nat, to see what you can see without it dying and also go suicide 1 or 2 lings into his front to check there if you see nothing.
you have a pretty good chance to know what's coming that way.
if you can't scout him properly just get one safety spore in each base and play on as usual and make an overseer once lair is done. it's not THAT big of a deal unless you have very specific responses.

schwza
Profile Joined September 2011
67 Posts
May 29 2013 02:41 GMT
#1152
In ZvT I've been opening roach/hydra because I'm terrible with ling/bane/muta. In the later game I've been trying to figure out if it's best to add vipers, infestors, or swarm host (or some combination). I guess my current thought is bio+tank or mech -> vipers, pure bio -> infestors, bio+mines -> swarm host. My other question is should I ever transition out? I have 3/3 with range, but no melee upgrades so ultras or brood lords would have bad dps. I am diamond BTW.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2013-05-29 04:11:46
May 29 2013 04:07 GMT
#1153
On May 28 2013 15:54 willstertben wrote:
but how am i supposed to get a better economy if i can't take a 3rd? the economy will be pretty much the exact same.
protoss has more workers early before injects start to really kick in, then it evens out at 35~ workers after which zerg is able to get a lot more a lot quicker. but against gateway openings you can't really make that many more because their attacks can come so much more quickly. so it's pretty much the same economy. and on same economy it's virtually impossible to hold 2 base allins. am i missing something here?
only build that i have been able to get in a comfortable position with is 3 hatch before pool but that's just pure gamble because he can just 4gate and zerg dies.


you don't always need a better economy to beat protoss. Thats why lots of zergs nowadays go very ling heavy with fast upgrades to control the midgame. They then fast tech to ultralisks and go for a big 3 base ultra/queen/infestor timing (see Leenock @ Dreamhack). To hold the gateways timings you usually want a roach warren. They are much more cost and larvae efficient and if you are willing to invest 150 minerals (lol) into tech you will hold pushes a lot easier. But yeah, if you like to be economically ahead of protoss, try to take a third as soon as you hold off their 4 gate 2 base pressure thing.

On May 29 2013 11:41 schwza wrote:
In ZvT I've been opening roach/hydra because I'm terrible with ling/bane/muta. In the later game I've been trying to figure out if it's best to add vipers, infestors, or swarm host (or some combination). I guess my current thought is bio+tank or mech -> vipers, pure bio -> infestors, bio+mines -> swarm host. My other question is should I ever transition out? I have 3/3 with range, but no melee upgrades so ultras or brood lords would have bad dps. I am diamond BTW.


roach hydra generally doesn't carry very well into the late game, but if you want to try it always go vipers. Maybe mix in a few infestors, but you really want to get vipers out because they nullify any large threats to your composition eg. tanks. Blinding cloud allows you to fight cost efficiently with 3/3 bio. You usually won't have that big of a problem against mines with roach hydra since you can range them anyways. I suggest you try to end the game earlier with roach/hydra as their low mobility makes them weaker in the late game (in my opinion). Try to utilize drops and nydus a lot. Another alternative is to upgrade melee alongside your other upgrades and just transition into ultra/infestor in the late game which is pretty easy to control. I think ultras are the strongest t3 Zerg has atm.
133 221 333 123 111
willstertben
Profile Joined May 2013
427 Posts
May 29 2013 04:24 GMT
#1154
On May 29 2013 13:07 GenesisX wrote:
Show nested quote +
On May 28 2013 15:54 willstertben wrote:
but how am i supposed to get a better economy if i can't take a 3rd? the economy will be pretty much the exact same.
protoss has more workers early before injects start to really kick in, then it evens out at 35~ workers after which zerg is able to get a lot more a lot quicker. but against gateway openings you can't really make that many more because their attacks can come so much more quickly. so it's pretty much the same economy. and on same economy it's virtually impossible to hold 2 base allins. am i missing something here?
only build that i have been able to get in a comfortable position with is 3 hatch before pool but that's just pure gamble because he can just 4gate and zerg dies.


you don't always need a better economy to beat protoss. Thats why lots of zergs nowadays go very ling heavy with fast upgrades to control the midgame. They then fast tech to ultralisks and go for a big 3 base ultra/queen/infestor timing (see Leenock @ Dreamhack). To hold the gateways timings you usually want a roach warren. They are much more cost and larvae efficient and if you are willing to invest 150 minerals (lol) into tech you will hold pushes a lot easier. But yeah, if you like to be economically ahead of protoss, try to take a third as soon as you hold off their 4 gate 2 base pressure thing.

Show nested quote +
On May 29 2013 11:41 schwza wrote:
In ZvT I've been opening roach/hydra because I'm terrible with ling/bane/muta. In the later game I've been trying to figure out if it's best to add vipers, infestors, or swarm host (or some combination). I guess my current thought is bio+tank or mech -> vipers, pure bio -> infestors, bio+mines -> swarm host. My other question is should I ever transition out? I have 3/3 with range, but no melee upgrades so ultras or brood lords would have bad dps. I am diamond BTW.


roach hydra generally doesn't carry very well into the late game, but if you want to try it always go vipers. Maybe mix in a few infestors, but you really want to get vipers out because they nullify any large threats to your composition eg. tanks. Blinding cloud allows you to fight cost efficiently with 3/3 bio. You usually won't have that big of a problem against mines with roach hydra since you can range them anyways. I suggest you try to end the game earlier with roach/hydra as their low mobility makes them weaker in the late game (in my opinion). Try to utilize drops and nydus a lot. Another alternative is to upgrade melee alongside your other upgrades and just transition into ultra/infestor in the late game which is pretty easy to control. I think ultras are the strongest t3 Zerg has atm.



sure but roaches are sososo bad now with time warp and shit. zealot + time warp actually tear apart roaches so hard. so it's about having greater numbers, but how is that really possible if you can't get the economy and larvae quickly enough?
also that ling ultra thing is a complete allin and a bad build that will be figured out sooner than later and never work again.
immortals + archon counter ultra ling way too hard for it to make it viable against someone who properly prepares for it.
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 29 2013 16:59 GMT
#1155
Hello beautiful people. Lately i have been learning to play more SH/corruptor v P instead of my normal ling/muta style. My question is that should i first build the infestation pit and pump out SH and then build spire for corruptors or first build my spire (maybe try to fake my tech)??
syno
Profile Joined March 2011
Switzerland150 Posts
May 30 2013 06:54 GMT
#1156
Hey guys, i've just started playing Zerg, so this might be kind of a silly question for some of you.

So, i've also started watching some Zerg streams (mostly stephano and Jaedong).
Lets say they have a group of lings on the Hotkey "1".
The larvae pop, they select all larvae, build more zerglings, and kinda add them instantly to their main army, before they even pop. So the Waypoint is always where the main army is (or moves to).

Are they doing this by simply build the lings, press shift + 1, then control + 1?
Or is there a different, easier trick to do that?
Good Brain
Insoleet
Profile Joined May 2012
France1806 Posts
May 30 2013 07:17 GMT
#1157
On May 30 2013 15:54 syno wrote:
Hey guys, i've just started playing Zerg, so this might be kind of a silly question for some of you.

So, i've also started watching some Zerg streams (mostly stephano and Jaedong).
Lets say they have a group of lings on the Hotkey "1".
The larvae pop, they select all larvae, build more zerglings, and kinda add them instantly to their main army, before they even pop. So the Waypoint is always where the main army is (or moves to).

Are they doing this by simply build the lings, press shift + 1, then control + 1?
Or is there a different, easier trick to do that?


ctrl+click the eggs, shitf+1 to add them to your army.
syno
Profile Joined March 2011
Switzerland150 Posts
May 30 2013 07:20 GMT
#1158
On May 30 2013 16:17 Insoleet wrote:
Show nested quote +
On May 30 2013 15:54 syno wrote:
Hey guys, i've just started playing Zerg, so this might be kind of a silly question for some of you.

So, i've also started watching some Zerg streams (mostly stephano and Jaedong).
Lets say they have a group of lings on the Hotkey "1".
The larvae pop, they select all larvae, build more zerglings, and kinda add them instantly to their main army, before they even pop. So the Waypoint is always where the main army is (or moves to).

Are they doing this by simply build the lings, press shift + 1, then control + 1?
Or is there a different, easier trick to do that?


ctrl+click the eggs, shitf+1 to add them to your army.

What if you have like 5 hatches? You have to jump to every single hatch?
And what if some eggs are Overlords or drones or whatever?
Good Brain
DnameIN
Profile Joined July 2010
Poland146 Posts
Last Edited: 2013-05-30 07:26:32
May 30 2013 07:22 GMT
#1159
To be more clear:

1. select all larvae
2. build lings
3. without deselecting control+click eggs inside panel, not on the ground, then shift+hotkey
4. select all larvae
5. build mutas
6. ctrl+click eggs inside panel, then shift+hotkey
ect.

Maybe thats just me, but it actually took me some time to understand how it works.
syno
Profile Joined March 2011
Switzerland150 Posts
May 30 2013 07:30 GMT
#1160
Aaah, i see

Thanks a lot sir!
Good Brain
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