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The HotS Zerg Help Me Thread - Page 57

Forum Index > StarCraft 2 Strategy
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ManiacTheZealot
Profile Joined December 2009
United States490 Posts
Last Edited: 2013-05-25 05:20:29
May 25 2013 05:19 GMT
#1121
On May 25 2013 13:32 Falcon-sw wrote:
It's taking advantage of the fact that Blizz feels great about the fact that Zerg have to be one base up on Protoss and Terran or it's an auto-lose.


Where did you hear that and why do you believe it?

When they block you they delay their expansion as well. It may be annoying and may put you slightly behind but it certainly is not an "auto-loss". This may be more of a psychological defeat for you than anything else. If you don't over react it's not a big deal. Either take an expansion elsewhere or get 4 zerglings out and clear it.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 25 2013 05:24 GMT
#1122
On May 25 2013 13:47 Falcon-sw wrote:
Show nested quote +
On May 25 2013 13:39 sM.Zik wrote:
On May 25 2013 13:32 Falcon-sw wrote:
Am I wrong to really, really hate Protoss who pylon block my ramp? It's taking advantage of the fact that Blizz feels great about the fact that Zerg have to be one base up on Protoss and Terran or it's an auto-lose.


Just send your drone directly to your 3rd, yo. I haven't been pylon blocked in years.


So you just produce zerglings off the base at your third and attack?


Are you talking about being cannoned in?

Since the addition of the unbuildable rocks this is easier to handle. They can't seal it off so you can use drones to kill it.
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 25 2013 06:03 GMT
#1123
Hey. I´m having a really hard time with terran at the moment. My problem is that when they start their mmmm pushes i just defend and defend and ultimatelly lose to a tier 1 army even when i get my ultras out. T just expands behind his attacks and i cant cause any damage to him, especially if he makes a few of them PF´s. How should i think about counter attacking terran? I usually make some mutas to kill drops and then go to infestor ling/bling into ultras. I´m plat so i know the obvious answer is just better macro but what else could i do? :D
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-05-25 07:05:25
May 25 2013 06:52 GMT
#1124
On May 25 2013 15:03 RaFox17 wrote:
Hey. I´m having a really hard time with terran at the moment. My problem is that when they start their mmmm pushes i just defend and defend and ultimatelly lose to a tier 1 army even when i get my ultras out. T just expands behind his attacks and i cant cause any damage to him, especially if he makes a few of them PF´s. How should i think about counter attacking terran? I usually make some mutas to kill drops and then go to infestor ling/bling into ultras. I´m plat so i know the obvious answer is just better macro but what else could i do? :D

Typically in ZvT it's all about denying drops,accepting the terrans attacks and defending while teching up to a better army, you shouldn't need infestors until you get Ultras, you should be playing with Ling/muta and banelings when necessary.
If the Terran loses an army or loses the battle you should be trying to put pressure/kill bases, if he has planetaries you can't really engage with ling/muta so you have to wait till ultras to kill bases.
Going mass mutas isn't very good at most you should have 10-15 to deny drops/kill medivacs
Moderatorlickypiddy
RaFox17
Profile Joined May 2013
Finland4581 Posts
May 25 2013 08:17 GMT
#1125
On May 25 2013 15:52 NovemberstOrm wrote:
Show nested quote +
On May 25 2013 15:03 RaFox17 wrote:
Hey. I´m having a really hard time with terran at the moment. My problem is that when they start their mmmm pushes i just defend and defend and ultimatelly lose to a tier 1 army even when i get my ultras out. T just expands behind his attacks and i cant cause any damage to him, especially if he makes a few of them PF´s. How should i think about counter attacking terran? I usually make some mutas to kill drops and then go to infestor ling/bling into ultras. I´m plat so i know the obvious answer is just better macro but what else could i do? :D

Typically in ZvT it's all about denying drops,accepting the terrans attacks and defending while teching up to a better army, you shouldn't need infestors until you get Ultras, you should be playing with Ling/muta and banelings when necessary.
If the Terran loses an army or loses the battle you should be trying to put pressure/kill bases, if he has planetaries you can't really engage with ling/muta so you have to wait till ultras to kill bases.
Going mass mutas isn't very good at most you should have 10-15 to deny drops/kill medivacs


Thanks! Yeh, maybe i have gone infestors too early. Better try getting them later and dump my gas on upgrades.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
Last Edited: 2013-05-25 09:28:41
May 25 2013 09:22 GMT
#1126
On May 25 2013 15:03 RaFox17 wrote:
Hey. I´m having a really hard time with terran at the moment. My problem is that when they start their mmmm pushes i just defend and defend and ultimatelly lose to a tier 1 army even when i get my ultras out. T just expands behind his attacks and i cant cause any damage to him, especially if he makes a few of them PF´s. How should i think about counter attacking terran? I usually make some mutas to kill drops and then go to infestor ling/bling into ultras. I´m plat so i know the obvious answer is just better macro but what else could i do? :D


Stabilize first then counter attack. What I mean by this is if you're constantly on the back foot against terran you need to play more defensively until he either makes a big mistake and falls behind or you reach a tech level/economy that can smash his bio. Think about it like boxing and you're up against the ropes. Push him away from you then start punching.

If he's expanding while attacking you can stop this. First you need to know its happening. Have zergling at his expansions or an overlord. Then send some zerglings there when he attempts to expand. This is something you'll have to master at higher levels.

If you're losing your ultras to his bio you're probably not engaging properly. You want to engage in an open area. Fungal to hold his bio so they don't kite. And lead with zerglings so the marauders target them instead of the ultralisks. When you first move in don't attack move instead try to surround the bio with your zerglings so mine detonations hit the bio as well and so its more difficult for him to kite. If you can do a multi pronged attack to split up his bio it will increase your effectiveness drastically because he can't stutter step in two places at once.
potsos
Profile Joined July 2011
Greece18 Posts
May 25 2013 11:03 GMT
#1127
hi guys! plat zerg here! i have some problems withs zvz,since the spore upgrade vs mutas , i donot really know what should i play in zvz!should i play mutas but i canot do much cause of spores , and he goes land army and i lose , what do u suggest?
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 25 2013 12:02 GMT
#1128
On May 25 2013 20:03 potsos wrote:
hi guys! plat zerg here! i have some problems withs zvz,since the spore upgrade vs mutas , i donot really know what should i play in zvz!should i play mutas but i canot do much cause of spores , and he goes land army and i lose , what do u suggest?

Mutas give you map control which lets you out expand your opponent, you don't need to do a lot of damage. Can you be more specific about what type of army he's going for? Pure upgraded lings? or hydra roach infestor?
Moderatorlickypiddy
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
May 25 2013 12:18 GMT
#1129
On May 25 2013 12:38 Mephtral wrote:
Show nested quote +
On May 25 2013 11:35 DilemaH wrote:
Low-mid masters here
I dont know what to say. He just kept counterattacking and I could never attack. I was so ahead in the late game. What should I of done in the late game? I didnt want ultras because of the marauders, BLs were evidently too slow, so what?
http://drop.sc/337617


I really dont think you were far ahead in lategame
You kept overextending with roach armies all game long and threw away the huge lead you had
and your upgrades were far behind his ( at 27 min his +3 armor finished ,and your +2 attack/armor was halfway done, and his +3 weapon was done several minutes before you started +2, so he was able to get great trades with you right before the 'real' lategame)

You were ahead all midgame tho, by far, almost 100 supply up at some point,but slowly losing it because you kept using mostly roaches and slow banes, you lost basicly all advantage by 23 min, where you lost your whole army and he gets a 4th up at same time and starts preparing to take his 5th

as far lategame composition, he was going very marauder heavy, so ultras feel risky i guess, but you simply have to get mass static defence+ infestors at home to defend vs counterattacks while you attack with broods OR just combine ultras with infestors and vipers

fungal to hold them down, blinding cloud to make it so as few marauder as possible can shoot at your ultras.

and honestly, if you had proper upgrades you would've been able to deal with some of his counterattacks with just lings, at one point you were trying to shut down a 2-3 upgraded marauder/thor/marine/medivac army with pure 1-1 lings, and it almost worked, if that was 3-3 you would've shut it down easily





Would it work If I have stayed on ling bane, and just add ultras? Maybe even no banelings.
And man thanks for your input.
They don't want you to construct additional pylons
Henk
Profile Joined March 2012
Netherlands578 Posts
May 25 2013 13:13 GMT
#1130
Hey guys. I have a bit of trouble vs protoss lately. I'm high master zerg, and at 70% winrate vs protoss. However, that's only because I win like 90% of my games vs protoss if I go spire (after they open robo or something). However if they open phoenix, I'm basically forced to go hydra-SH into viper - ultras, am I not?

This is where I have a hard time: The army is hard to control, I feel like I'm very very slow and toss can outmaneuver me, snipe bases and expo hard themselves.

I've uploaded a game in which I played vs a toss and lost, although the game was kinda close - I feel like I was never in control and never really had a chance to win. I would very much love someone (preferably mid-high master +) to take a look at my replay and tell me what the hell I should be doing - how to regain control of my games using hydra-SH.

Thanks alot!

Replay: http://drop.sc/337691.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
May 25 2013 13:47 GMT
#1131
On May 25 2013 22:13 Henk wrote:
Hey guys. I have a bit of trouble vs protoss lately. I'm high master zerg, and at 70% winrate vs protoss. However, that's only because I win like 90% of my games vs protoss if I go spire (after they open robo or something). However if they open phoenix, I'm basically forced to go hydra-SH into viper - ultras, am I not?

This is where I have a hard time: The army is hard to control, I feel like I'm very very slow and toss can outmaneuver me, snipe bases and expo hard themselves.

I've uploaded a game in which I played vs a toss and lost, although the game was kinda close - I feel like I was never in control and never really had a chance to win. I would very much love someone (preferably mid-high master +) to take a look at my replay and tell me what the hell I should be doing - how to regain control of my games using hydra-SH.

Thanks alot!

Replay: http://drop.sc/337691.


If you go roach hyda, you want to kill him and shit economy with force. Attacking his third, pulling back and having the other half attack their natural, pull back and repeats. If he isolates his army, try going for a flank to pick off that army. You can also do overlord drops to open up attacking to the main as a target. Keep a few hydas (3-6) At home to defend vs counters. Because he will almost certainly get colossus, transition into corrupters. Eventually he will do a f*ck it all in, which if you've been macroing/Aggresing corectly, you should be able to have map control to see it, so pull back and trap him in a concave box of pain and kill him. If he still ahead/doesnt push, go for brood lords as he cant afford tempests off 3 base and still be able to take roach hydra in a straight fight.
This is solely roach/hydra. It works MAINLY vs FFE.
They don't want you to construct additional pylons
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 25 2013 14:05 GMT
#1132
i wanna hear about hydras in zvt when it is versus bio play
So terran goes bio mixed in with hellbats

So hydras should be good now?
Realistically speaking, he have widowmines to and hydras should be good vs widowmines, hellbats and marauders?
When i say hydra i mean hydra with ling/bane composition. You skip roaches AND maybe even a 3rd evo?

Any comment? Can it work in theory, in practise?
Decendos
Profile Joined August 2011
Germany1341 Posts
May 25 2013 14:54 GMT
#1133
how do you scout for a 2 base superfast 4 gate play after gate --> core --> nexus? WG tech finishes at 5:50-6:00 and i have no idea how to scout it. standard 4 gate from 2 base is later (isnt it?).
Falcon-sw
Profile Joined September 2010
United States324 Posts
May 25 2013 14:56 GMT
#1134
On May 25 2013 14:24 ManiacTheZealot wrote:
Show nested quote +
On May 25 2013 13:47 Falcon-sw wrote:
On May 25 2013 13:39 sM.Zik wrote:
On May 25 2013 13:32 Falcon-sw wrote:
Am I wrong to really, really hate Protoss who pylon block my ramp? It's taking advantage of the fact that Blizz feels great about the fact that Zerg have to be one base up on Protoss and Terran or it's an auto-lose.


Just send your drone directly to your 3rd, yo. I haven't been pylon blocked in years.


So you just produce zerglings off the base at your third and attack?


Are you talking about being cannoned in?

Since the addition of the unbuildable rocks this is easier to handle. They can't seal it off so you can use drones to kill it.


Three pylons at the top of the ramp. Cannons down at the bottom. Four zerglings can't kill the pylons before dying.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
potsos
Profile Joined July 2011
Greece18 Posts
Last Edited: 2013-05-25 15:09:07
May 25 2013 15:08 GMT
#1135
On May 25 2013 21:02 NovemberstOrm wrote:
Show nested quote +
On May 25 2013 20:03 potsos wrote:
hi guys! plat zerg here! i have some problems withs zvz,since the spore upgrade vs mutas , i donot really know what should i play in zvz!should i play mutas but i canot do much cause of spores , and he goes land army and i lose , what do u suggest?

Mutas give you map control which lets you out expand your opponent, you don't need to do a lot of damage. Can you be more specific about what type of army he's going for? Pure upgraded lings? or hydra roach infestor?


Thanks for the answer!!they usually go for roach hydra inf and keep deniening my third base until they have a good number and i canot stop them at all,cause when i play mutas i make lings banes .i try to hit their hydras with banes but he has many roaches.Also new spores is doing much dmg and with creep spread they build spores where he is about to expand and canot do much!is roach hydra inf counter to muta-play?what do u suggest to play?what is the best transition after mutas?i usually make a rw and try to make an all in after mutas!
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
May 25 2013 15:57 GMT
#1136
Hello,
I'm looking for an aggressive, even cheesy build vs Protoss (but not early pool), I did a search in the net, I couldn't find 1.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Henk
Profile Joined March 2012
Netherlands578 Posts
May 25 2013 16:04 GMT
#1137
On May 25 2013 22:47 DilemaH wrote:
Show nested quote +
On May 25 2013 22:13 Henk wrote:
Hey guys. I have a bit of trouble vs protoss lately. I'm high master zerg, and at 70% winrate vs protoss. However, that's only because I win like 90% of my games vs protoss if I go spire (after they open robo or something). However if they open phoenix, I'm basically forced to go hydra-SH into viper - ultras, am I not?

This is where I have a hard time: The army is hard to control, I feel like I'm very very slow and toss can outmaneuver me, snipe bases and expo hard themselves.

I've uploaded a game in which I played vs a toss and lost, although the game was kinda close - I feel like I was never in control and never really had a chance to win. I would very much love someone (preferably mid-high master +) to take a look at my replay and tell me what the hell I should be doing - how to regain control of my games using hydra-SH.

Thanks alot!

Replay: http://drop.sc/337691.


If you go roach hyda, you want to kill him and shit economy with force. Attacking his third, pulling back and having the other half attack their natural, pull back and repeats. If he isolates his army, try going for a flank to pick off that army. You can also do overlord drops to open up attacking to the main as a target. Keep a few hydas (3-6) At home to defend vs counters. Because he will almost certainly get colossus, transition into corrupters. Eventually he will do a f*ck it all in, which if you've been macroing/Aggresing corectly, you should be able to have map control to see it, so pull back and trap him in a concave box of pain and kill him. If he still ahead/doesnt push, go for brood lords as he cant afford tempests off 3 base and still be able to take roach hydra in a straight fight.
This is solely roach/hydra. It works MAINLY vs FFE.


Thanks a lot for your reply, but I think roach/hydra corruptor is inferior to sh hydra - I just need to learn how to use it well. Anyone around that could give me sh-hydra related advice based on my replay? Thanks!:D
Insoleet
Profile Joined May 2012
France1806 Posts
May 25 2013 16:12 GMT
#1138
On May 25 2013 23:05 Foxxan wrote:
i wanna hear about hydras in zvt when it is versus bio play
So terran goes bio mixed in with hellbats

So hydras should be good now?
Realistically speaking, he have widowmines to and hydras should be good vs widowmines, hellbats and marauders?
When i say hydra i mean hydra with ling/bane composition. You skip roaches AND maybe even a 3rd evo?

Any comment? Can it work in theory, in practise?


I saw sortof crush terrans with this composition. You should try.
RaFox17
Profile Joined May 2013
Finland4581 Posts
Last Edited: 2013-05-25 19:40:36
May 25 2013 17:19 GMT
#1139
On May 25 2013 18:22 ManiacTheZealot wrote:
Show nested quote +
On May 25 2013 15:03 RaFox17 wrote:
Hey. I´m having a really hard time with terran at the moment. My problem is that when they start their mmmm pushes i just defend and defend and ultimatelly lose to a tier 1 army even when i get my ultras out. T just expands behind his attacks and i cant cause any damage to him, especially if he makes a few of them PF´s. How should i think about counter attacking terran? I usually make some mutas to kill drops and then go to infestor ling/bling into ultras. I´m plat so i know the obvious answer is just better macro but what else could i do? :D


Stabilize first then counter attack. What I mean by this is if you're constantly on the back foot against terran you need to play more defensively until he either makes a big mistake and falls behind or you reach a tech level/economy that can smash his bio. Think about it like boxing and you're up against the ropes. Push him away from you then start punching.

If he's expanding while attacking you can stop this. First you need to know its happening. Have zergling at his expansions or an overlord. Then send some zerglings there when he attempts to expand. This is something you'll have to master at higher levels.

If you're losing your ultras to his bio you're probably not engaging properly. You want to engage in an open area. Fungal to hold his bio so they don't kite. And lead with zerglings so the marauders target them instead of the ultralisks. When you first move in don't attack move instead try to surround the bio with your zerglings so mine detonations hit the bio as well and so its more difficult for him to kite. If you can do a multi pronged attack to split up his bio it will increase your effectiveness drastically because he can't stutter step in two places at once.


Wen should you a-move your ultras? Sometimes when i do it my ultras just run around the enemy and they die without killing a single unit.
Also does anyone know why almost every time when i burrow my SH the first wave of locust wont move at all? i Usually have to manually send the after they spawn.
Mephtral
Profile Joined December 2011
Sweden60 Posts
May 25 2013 20:13 GMT
#1140
On May 25 2013 21:18 DilemaH wrote:
Show nested quote +
On May 25 2013 12:38 Mephtral wrote:
On May 25 2013 11:35 DilemaH wrote:
Low-mid masters here
I dont know what to say. He just kept counterattacking and I could never attack. I was so ahead in the late game. What should I of done in the late game? I didnt want ultras because of the marauders, BLs were evidently too slow, so what?
http://drop.sc/337617


I really dont think you were far ahead in lategame
You kept overextending with roach armies all game long and threw away the huge lead you had
and your upgrades were far behind his ( at 27 min his +3 armor finished ,and your +2 attack/armor was halfway done, and his +3 weapon was done several minutes before you started +2, so he was able to get great trades with you right before the 'real' lategame)

You were ahead all midgame tho, by far, almost 100 supply up at some point,but slowly losing it because you kept using mostly roaches and slow banes, you lost basicly all advantage by 23 min, where you lost your whole army and he gets a 4th up at same time and starts preparing to take his 5th

as far lategame composition, he was going very marauder heavy, so ultras feel risky i guess, but you simply have to get mass static defence+ infestors at home to defend vs counterattacks while you attack with broods OR just combine ultras with infestors and vipers

fungal to hold them down, blinding cloud to make it so as few marauder as possible can shoot at your ultras.

and honestly, if you had proper upgrades you would've been able to deal with some of his counterattacks with just lings, at one point you were trying to shut down a 2-3 upgraded marauder/thor/marine/medivac army with pure 1-1 lings, and it almost worked, if that was 3-3 you would've shut it down easily





Would it work If I have stayed on ling bane, and just add ultras? Maybe even no banelings.
And man thanks for your input.


You mean if you transition away from roaches alot earlier, and got into lingbling instead? i think so, especially if you kept your mutas alive. just stay defensive with it and get out ultras, then eventually add on infestors and things like that, watching your replay i got the feeling that you were in a rush to kill your opponent, not neccesary

You kinda need the banelings or infestors in the midgame vs big terran armies tho, so i wouldn't skip that.
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