• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:56
CEST 09:56
KST 16:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Starcraft Tabletop Miniature Game Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1577 users

The HotS Zerg Help Me Thread - Page 60

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 58 59 60 61 62 269 Next
MoonCricket
Profile Joined September 2011
222 Posts
June 01 2013 13:12 GMT
#1181
On June 01 2013 19:09 willstertben wrote:
Show nested quote +
On June 01 2013 18:29 CommanderS wrote:
On June 01 2013 18:11 MoonCricket wrote:
On June 01 2013 15:48 courtpanda wrote:
probably been asked before, cant find more recent advice.

how do you hold proxy 2 rax (like innovation's) in ZvT


Check out Soul Key's recent response in the GSL, which is basically Hatch cancel into a Baneling bust.


I'm curious if this really is a viable response or something that only works if the terran doesn't know how to react to it.


nah only worked because
1) 2 of innovations bunkers were splashable with blings,
2) innovation did a 5 depot walloff, losing all of them to 4 blings into massive supply block,
3) he tried to make reactor helions

but busting the bunkers in your nat with blings is the only somewhat good way to react to having bunkers at your nat and it's nothing new either.

the best response is to make a pool right after the hatch (15 hatch 14pool) and use the creep + slow ling + drone to fight marines while you make a spine and one queen at your nat. also dont get pool first! that might be counter intuitive but you actually NEED the creep to be able to defend against 2 rax.


While Innovation's building placement contributed to his loss, I doubt Soulkey would've gambled on an unprepared response to an 11/11 unless he was confident in it being a viable build order reaction. You definitely don't need the 2nd hatch to defend the bunker rush fwiw.
willstertben
Profile Joined May 2013
427 Posts
Last Edited: 2013-06-01 14:01:52
June 01 2013 13:57 GMT
#1182
On June 01 2013 22:07 Malhavoc wrote:
Talking about creep spread.. I'm decent at it, but once my opponent kills the front "active" tumors, it becomes hard to regain terrain with creep, cause I have to bring queens to the front line (and I lose injects this way). Are there some tricks I am unaware of, like for example keeping some active tumors behind, and don't just send them all to the creep borders as I expand it?


in my opinion it's good to keep one creep slave queen in zvt always. in the other matchups it's not THAT vital to keep a good creep spread so i think it's better to just respread with queen from 3rd or something.


On June 01 2013 22:12 MoonCricket wrote:
Show nested quote +
On June 01 2013 19:09 willstertben wrote:
On June 01 2013 18:29 CommanderS wrote:
On June 01 2013 18:11 MoonCricket wrote:
On June 01 2013 15:48 courtpanda wrote:
probably been asked before, cant find more recent advice.

how do you hold proxy 2 rax (like innovation's) in ZvT


Check out Soul Key's recent response in the GSL, which is basically Hatch cancel into a Baneling bust.


I'm curious if this really is a viable response or something that only works if the terran doesn't know how to react to it.


nah only worked because
1) 2 of innovations bunkers were splashable with blings,
2) innovation did a 5 depot walloff, losing all of them to 4 blings into massive supply block,
3) he tried to make reactor helions

but busting the bunkers in your nat with blings is the only somewhat good way to react to having bunkers at your nat and it's nothing new either.

the best response is to make a pool right after the hatch (15 hatch 14pool) and use the creep + slow ling + drone to fight marines while you make a spine and one queen at your nat. also dont get pool first! that might be counter intuitive but you actually NEED the creep to be able to defend against 2 rax.


While Innovation's building placement contributed to his loss, I doubt Soulkey would've gambled on an unprepared response to an 11/11 unless he was confident in it being a viable build order reaction. You definitely don't need the 2nd hatch to defend the bunker rush fwiw.


well.. even with all the errors innovation made that was still somewhat close so i really don't think it's a good response to go allin with it straight after.

i am pretty sure you do need the nat creep for holding a really good 2 rax because he can just outmicro you HARD if you don't have the move speed bonus on your lings. also you can't make a spine and he can just place bunkers wherever he wants. it all depends on terran micro though, if his control is sloppy you can hold comfortably without creep there i'm sure.
mastabg
Profile Joined January 2013
Bulgaria3 Posts
June 01 2013 19:34 GMT
#1183
I neeeeeeeeeed help in ZvsT. High gold player vs master on ladder I know it's really hard for gold to win vs master but still i think i play good.

Can someone say where i go wrong and what to improve ?

http://drop.sc/339586
dragoon
Profile Joined December 2010
United States695 Posts
June 01 2013 21:54 GMT
#1184
master zerg no clue what to do in zvp.

just getting back into the game and ive just sort of been winging it and going 3 hatch before gas if they go ffe and if its gate (which i find out super late cause im relying on ovie, should i drone scout?) i just add a gas in earlier for ling speed and delay my 3rd a bit.

im usually fine if i get to mid/late game on even terms but ive been having problems with tosses going gate first and blocking my expo with a pylon/core and expoing immediately behind it. in wol you could punish this by roach/ling allin-ing and it was usually pretty effective to at least put the game back to normal. but now with mothership core, i feel like everything protoss does now is completely safe which leaves a ton more room for the protoss to be abusive early game. and if you just kill the block and expo behind him he gets his nexus finished before yours is even half done. how do you guys deal with this sort of pylon shenanigans? just kill the pylon/core and play from behind? im clueless about it and its really pissing me off.
i love you
Henk
Profile Joined March 2012
Netherlands578 Posts
June 01 2013 22:12 GMT
#1185
On June 02 2013 06:54 joon wrote:
master zerg no clue what to do in zvp.

just getting back into the game and ive just sort of been winging it and going 3 hatch before gas if they go ffe and if its gate (which i find out super late cause im relying on ovie, should i drone scout?) i just add a gas in earlier for ling speed and delay my 3rd a bit.

im usually fine if i get to mid/late game on even terms but ive been having problems with tosses going gate first and blocking my expo with a pylon/core and expoing immediately behind it. in wol you could punish this by roach/ling allin-ing and it was usually pretty effective to at least put the game back to normal. but now with mothership core, i feel like everything protoss does now is completely safe which leaves a ton more room for the protoss to be abusive early game. and if you just kill the block and expo behind him he gets his nexus finished before yours is even half done. how do you guys deal with this sort of pylon shenanigans? just kill the pylon/core and play from behind? im clueless about it and its really pissing me off.


So he.. puts a core at your natural?

Sounds like that would delay his own build quite a lot - just kill the core and expand. Guess it's basically the same as ebay block from terran. You don't want to take your expo at your third - because it would be near impossible to defend vs an early gateway all in after a gateway opening from him.
learning88
Profile Joined April 2005
United States160 Posts
June 02 2013 01:30 GMT
#1186
Platinum Zerg here (so my micro is lacking ). In ZvT, how do you set up flanks with your hotkeys? Do you bind lings and banes together in different flank positions? Do you bind lings and banes into separate hotkeys and manually flank? I've always played by binding the units separately (because that's what I've read on the forums to always hotkey lings and banes separaely) and attacking but I feel like if one side gets crushed, it'll all fall apart.
dragoon
Profile Joined December 2010
United States695 Posts
June 02 2013 04:33 GMT
#1187
On June 02 2013 10:30 learning88 wrote:
Platinum Zerg here (so my micro is lacking ). In ZvT, how do you set up flanks with your hotkeys? Do you bind lings and banes together in different flank positions? Do you bind lings and banes into separate hotkeys and manually flank? I've always played by binding the units separately (because that's what I've read on the forums to always hotkey lings and banes separaely) and attacking but I feel like if one side gets crushed, it'll all fall apart.

my unit hotkeys for muta/ling/bane are as follows:
1 - muta
2 - ling/bane
3 - bane

this makes moving around the map much easier and then when you need to attack just a-move with 2 and move command the banes into the marines with 3. and for flanks i generally just split them up with my mouse and control the flank with the minimap to make sure all my units come in at the same time.
i love you
willstertben
Profile Joined May 2013
427 Posts
June 02 2013 04:41 GMT
#1188
On June 02 2013 06:54 joon wrote:
master zerg no clue what to do in zvp.

just getting back into the game and ive just sort of been winging it and going 3 hatch before gas if they go ffe and if its gate (which i find out super late cause im relying on ovie, should i drone scout?) i just add a gas in earlier for ling speed and delay my 3rd a bit.

im usually fine if i get to mid/late game on even terms but ive been having problems with tosses going gate first and blocking my expo with a pylon/core and expoing immediately behind it. in wol you could punish this by roach/ling allin-ing and it was usually pretty effective to at least put the game back to normal. but now with mothership core, i feel like everything protoss does now is completely safe which leaves a ton more room for the protoss to be abusive early game. and if you just kill the block and expo behind him he gets his nexus finished before yours is even half done. how do you guys deal with this sort of pylon shenanigans? just kill the pylon/core and play from behind? im clueless about it and its really pissing me off.


block his nexus as well with a hatch make 4 or 6 lings and go kill the blocking stuff at your nat. if you see his probe stick one ling to it! when you killed off the pylon and core cancel the hatch at his nat, make an evo on the residual creep there and build your expansion.
but: keep an eye out for 4gate!

dragoon
Profile Joined December 2010
United States695 Posts
June 02 2013 05:28 GMT
#1189
On June 02 2013 13:41 willstertben wrote:
Show nested quote +
On June 02 2013 06:54 joon wrote:
master zerg no clue what to do in zvp.

just getting back into the game and ive just sort of been winging it and going 3 hatch before gas if they go ffe and if its gate (which i find out super late cause im relying on ovie, should i drone scout?) i just add a gas in earlier for ling speed and delay my 3rd a bit.

im usually fine if i get to mid/late game on even terms but ive been having problems with tosses going gate first and blocking my expo with a pylon/core and expoing immediately behind it. in wol you could punish this by roach/ling allin-ing and it was usually pretty effective to at least put the game back to normal. but now with mothership core, i feel like everything protoss does now is completely safe which leaves a ton more room for the protoss to be abusive early game. and if you just kill the block and expo behind him he gets his nexus finished before yours is even half done. how do you guys deal with this sort of pylon shenanigans? just kill the pylon/core and play from behind? im clueless about it and its really pissing me off.


block his nexus as well with a hatch make 4 or 6 lings and go kill the blocking stuff at your nat. if you see his probe stick one ling to it! when you killed off the pylon and core cancel the hatch at his nat, make an evo on the residual creep there and build your expansion.
but: keep an eye out for 4gate!


personally, i dont think its worth all the resources to do all that. plus im trying to avoid drone scouting because i feel ovies are mostly sufficient.
i love you
willstertben
Profile Joined May 2013
427 Posts
June 02 2013 05:40 GMT
#1190
On June 02 2013 14:28 joon wrote:
Show nested quote +
On June 02 2013 13:41 willstertben wrote:
On June 02 2013 06:54 joon wrote:
master zerg no clue what to do in zvp.

just getting back into the game and ive just sort of been winging it and going 3 hatch before gas if they go ffe and if its gate (which i find out super late cause im relying on ovie, should i drone scout?) i just add a gas in earlier for ling speed and delay my 3rd a bit.

im usually fine if i get to mid/late game on even terms but ive been having problems with tosses going gate first and blocking my expo with a pylon/core and expoing immediately behind it. in wol you could punish this by roach/ling allin-ing and it was usually pretty effective to at least put the game back to normal. but now with mothership core, i feel like everything protoss does now is completely safe which leaves a ton more room for the protoss to be abusive early game. and if you just kill the block and expo behind him he gets his nexus finished before yours is even half done. how do you guys deal with this sort of pylon shenanigans? just kill the pylon/core and play from behind? im clueless about it and its really pissing me off.


block his nexus as well with a hatch make 4 or 6 lings and go kill the blocking stuff at your nat. if you see his probe stick one ling to it! when you killed off the pylon and core cancel the hatch at his nat, make an evo on the residual creep there and build your expansion.
but: keep an eye out for 4gate!


personally, i dont think its worth all the resources to do all that. plus im trying to avoid drone scouting because i feel ovies are mostly sufficient.


if this was WOL sure. but for hots i feel like you really need to drone scout against toss especially on all these super long maps to know how to react properly. gas or no gas? hatch first, maybe even 3 hatch before pool? cancel hatch cause proxy gates? does he get 1 gas or 2? all these questions solved by a simple drone scout.
learning88
Profile Joined April 2005
United States160 Posts
June 02 2013 07:06 GMT
#1191
In ZvZ, when it comes down to ling/bane wars, do you manually detonate the banes? I tend to move close to the lings with my banes when they're distracted and then a-move but sometimes I end up just running alongside them when they retreat.
willstertben
Profile Joined May 2013
427 Posts
June 02 2013 09:13 GMT
#1192
depends on how much delay you have.
the best baneling hits possible are from manual detonation but when you just have too much delay then it might be better to attack move in some situations (but you would want to avoid baneling wars as much as possible).

overall though manual detonation is by far the most efficient way.
Henk
Profile Joined March 2012
Netherlands578 Posts
June 02 2013 10:25 GMT
#1193
On June 02 2013 16:06 learning88 wrote:
In ZvZ, when it comes down to ling/bane wars, do you manually detonate the banes? I tend to move close to the lings with my banes when they're distracted and then a-move but sometimes I end up just running alongside them when they retreat.


tbh nope, you don't manually detonate.

What you usually do is attack with your lings, with your banelings right behind. Then pull back with your lings so his lings run into your banelings. Then just a-move with your banelings.

Íf he splits 2 lings and targets a baneling, move your banelings backwards (DON'T A-MOVE) and attack with your lings.

Takes some practice but works wonders - lingbling wars are one of the most micro intensive things in sc so you won't get it right the first time.
Falcon-sw
Profile Joined September 2010
United States324 Posts
June 02 2013 17:50 GMT
#1194
Nothing feels better than killing every terran unit but six marines and four medivacs and then watch them kill every remaining zergling and mutalisk you have.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
dehdar
Profile Joined January 2011
170 Posts
June 02 2013 18:20 GMT
#1195
I'm struggling a lot in Z vs Z right now. I'm in Diamond League and I can't seem to beat any Z players who go pool first, hatch and pushesh early. I scout in every game and get overlord upgrade so I can keep scouting without losing units, very early in the game. But even if I hold off the first attack with spine-crawlers and roaches I just seem to get out macro'd. Roaches are slow and I can't move them out of my base against lings

Am I forced to deploy same tactic as them? Early 2 hatch ling bane, counter = same?

willstertben
Profile Joined May 2013
427 Posts
June 02 2013 18:42 GMT
#1196
pretty much yes. roaches are better at defending 2 bases but it's hard to get a 3rd and you can't move out of your base.
Creegz
Profile Blog Joined November 2010
Canada354 Posts
June 02 2013 19:02 GMT
#1197
On June 03 2013 03:20 dehdar wrote:
I'm struggling a lot in Z vs Z right now. I'm in Diamond League and I can't seem to beat any Z players who go pool first, hatch and pushesh early. I scout in every game and get overlord upgrade so I can keep scouting without losing units, very early in the game. But even if I hold off the first attack with spine-crawlers and roaches I just seem to get out macro'd. Roaches are slow and I can't move them out of my base against lings

Am I forced to deploy same tactic as them? Early 2 hatch ling bane, counter = same?



What are they hitting you with? I suspect it's just a heavy speedling push, if that's the case, you'll wanna opt out of the overlord upgrade, and drop a baneling nest down, and just make speedling/baneling. Grab one evo and upgrade +1 carapace. Then macro up. Don't grab lair until the first push is done with and you don't see a second coming. try and spread overlords across the path between bases if you can and aren't already. You're now in a defensive position, and you need to do 2 at natural will commonly suffice, also an extra queen will help too. Roaches go down hard to lings because their melee attack is not as strong and if they get surrounded they're almost useless.

If he's hitting roaches early, then you should have more than adequate time to scout this, put up a couple spines, grab another queen and stack some lings. Because he won't have a decent roach force that can hold up to such things, then move to a muta build or get swarm hosts and hydras.
Who is this guy? ^
dragoon
Profile Joined December 2010
United States695 Posts
June 02 2013 20:42 GMT
#1198
guys, what is the go-to strat for zvp late game nowadays? im completely fucking lost.
i love you
SausageLinks
Profile Joined December 2010
United States93 Posts
June 02 2013 21:05 GMT
#1199
i'm having some serious trouble in ZvP also. it seems like the timing for defending your third against Protoss off of two bases is far too large and far too vulnerable.

is there a build for 2base baneling bust all-in or something similar that I can do? defending Protoss pushes and fighting their late game composition is just way too stressful for me.
n00b never die
dehdar
Profile Joined January 2011
170 Posts
June 02 2013 21:06 GMT
#1200
On June 03 2013 04:02 Creegz wrote:
Show nested quote +
On June 03 2013 03:20 dehdar wrote:
I'm struggling a lot in Z vs Z right now. I'm in Diamond League and I can't seem to beat any Z players who go pool first, hatch and pushesh early. I scout in every game and get overlord upgrade so I can keep scouting without losing units, very early in the game. But even if I hold off the first attack with spine-crawlers and roaches I just seem to get out macro'd. Roaches are slow and I can't move them out of my base against lings

Am I forced to deploy same tactic as them? Early 2 hatch ling bane, counter = same?



What are they hitting you with? I suspect it's just a heavy speedling push, if that's the case, you'll wanna opt out of the overlord upgrade, and drop a baneling nest down, and just make speedling/baneling. Grab one evo and upgrade +1 carapace. Then macro up. Don't grab lair until the first push is done with and you don't see a second coming. try and spread overlords across the path between bases if you can and aren't already. You're now in a defensive position, and you need to do 2 at natural will commonly suffice, also an extra queen will help too. Roaches go down hard to lings because their melee attack is not as strong and if they get surrounded they're almost useless.

If he's hitting roaches early, then you should have more than adequate time to scout this, put up a couple spines, grab another queen and stack some lings. Because he won't have a decent roach force that can hold up to such things, then move to a muta build or get swarm hosts and hydras.


Thanks a lot. That makes good sense. I was getting frustrated with ZvsZ, since I don't want to resort to tactics such as 6 pool + 2 spine crawlers or other all ins
Prev 1 58 59 60 61 62 269 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech140
Nina 134
StarCraft: Brood War
Britney 27973
GuemChi 3761
Killer 402
HiyA 117
soO 54
NotJumperer 25
yabsab 20
NaDa 18
Bale 17
Noble 15
[ Show more ]
ajuk12(nOOB) 13
Sharp 13
JulyZerg 12
ZergMaN 6
League of Legends
JimRising 592
Counter-Strike
Stewie2K804
olofmeister802
Other Games
summit1g10531
ceh9609
C9.Mang0463
monkeys_forever328
Organizations
Counter-Strike
PGL21408
Other Games
gamesdonequick660
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1997
• Lourlo1148
• Stunt686
Upcoming Events
CranKy Ducklings
2h 4m
Afreeca Starleague
2h 4m
Light vs Flash
INu's Battles
3h 4m
ByuN vs herO
PiGosaur Cup
16h 4m
Replay Cast
1d 1h
Replay Cast
1d 16h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
5 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.