• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:50
CEST 10:50
KST 17:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Flashes ASL S21 Ro8 Review BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Starcraft Tabletop Miniature Game Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1355 users

The HotS Zerg Help Me Thread - Page 61

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 59 60 61 62 63 269 Next
alcaras
Profile Joined July 2010
United States67 Posts
Last Edited: 2013-06-02 23:07:49
June 02 2013 23:07 GMT
#1201
How do you stop an early pool if you open 15-hatch-first in ZvZ?

Replays:

http://ggtracker.com/matches/3410575 (10 pool)
http://ggtracker.com/matches/3400900 (8 pool)

I'm thinking it comes down to drone micro, but I'm not sure what I'm doing wrong micro-wise -- trying to mineral stack and attack, but it doesn't seem to be working right? Maybe I don't know how to mineral stack. Anyone point me at a decent guide/tutorial on what I should be doing to hold these?
http://subcreation.net/ http://twitch.tv/alcaras/
sdrawkcab_
Profile Joined September 2010
Norway113 Posts
June 02 2013 23:35 GMT
#1202
What composition should I aim for when facing marine/hellbat/tank/medivac?
JohnJohnson
Profile Joined April 2008
United States49 Posts
June 03 2013 02:21 GMT
#1203
Need help from those who are familiar with 10 pool openings in zvz:


I've been doing 10 pool openings just as something different. Alot of times I'm able to cancel their nat, especially if they went 15 hatch. The issue I'm having though, is figuring out how I should be transitioning.

I make no more than 10 lings usually, but I'm not sure if it's best to get a queen and gas first, then try and expand, or try and expand while my lings are out, BEFORE getting queen/gas.

Another issue I have , is when I open 10 pool, and he went 13/13 gas/pool , or a similar opening. Should I delay my expo at that point, and gas myself, for banes?
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
June 03 2013 03:37 GMT
#1204
On June 03 2013 08:35 sdrawkcab_ wrote:
What composition should I aim for when facing marine/hellbat/tank/medivac?


Roach hydra OR ling bane will work, but emphasize mutas greatly. Ultra tech will help a lot.
They don't want you to construct additional pylons
Valon
Profile Joined June 2011
United States329 Posts
June 03 2013 06:02 GMT
#1205
On June 03 2013 11:21 JohnJohnson wrote:
Need help from those who are familiar with 10 pool openings in zvz:


I've been doing 10 pool openings just as something different. Alot of times I'm able to cancel their nat, especially if they went 15 hatch. The issue I'm having though, is figuring out how I should be transitioning.

I make no more than 10 lings usually, but I'm not sure if it's best to get a queen and gas first, then try and expand, or try and expand while my lings are out, BEFORE getting queen/gas.

Another issue I have , is when I open 10 pool, and he went 13/13 gas/pool , or a similar opening. Should I delay my expo at that point, and gas myself, for banes?


First if you 10 pool it's best to drone scout and see the hatch timing because if they did not go hatch first its best to not build any ling and take an expo. I remember a game Nestea played where he 10 pooled but made 0 lings because the opponent didn't go hatch first. He went into the gassless play where you defend with spines and queens. Unless you are planning and going all in off it with speed and or banes check the hatch timing.

It depends on what you do, there is the 10 pool with speed which is more allinish because you have less minerals. If you 10 pool and you cancel the hatch I would expand and get the queen and skip gas for the moment and defend with spines and queens as your mineral income will be lower unless you did some major damage. As for transitions Most 10 pools go into roach play especially now with the spore buff.

For your question about 13/13 (I assume you mean 14/14) take your natural but he will have speed before you and a better mineral income so try to play catchup and defend with spines and queens. You can get a little gas and go for baneling nest before speed if you are super worried he will do a big attack. Otherwise the gassless play will work okay (Not too sure as I don't see 14/14 very often anymore) I'm not the best expert on cheese but this is just what I have observed playing against it. Hope this helps.
Valon
Profile Joined June 2011
United States329 Posts
June 03 2013 06:06 GMT
#1206
On June 02 2013 04:34 mastabg wrote:
I neeeeeeeeeed help in ZvsT. High gold player vs master on ladder I know it's really hard for gold to win vs master but still i think i play good.

Can someone say where i go wrong and what to improve ?

http://drop.sc/339586


I don't have time to watch the replay right now, but if you are playing against bio/mine you want to take gas sparingly and focus on your mineral income. Zerglings are your friends against that comp. when you engage you want to move command past the army and surround it that way widow mine shots hit the terran too. I used to get too much gas and emphasize mutas, but it's lings you want with double upgrades. Personally I get 2 gasses at 6 min and operate off those for awhile then slowly add on more. I am masters BTW.
mokumoku
Profile Joined January 2012
157 Posts
June 03 2013 06:08 GMT
#1207
why do terran and toss have that very good guide in their OP and zerg don't?

anyway, what do i do when toss pylon blocks my natural? i always seem to fall apart when that happens.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 03 2013 06:32 GMT
#1208
On June 03 2013 15:08 mokumoku wrote:
why do terran and toss have that very good guide in their OP and zerg don't?

anyway, what do i do when toss pylon blocks my natural? i always seem to fall apart when that happens.


Nobody wants to do it I think.

If protoss pylon blocks your natural 2 things you can do.

Wait for lings and then take the expansion, or take your third as an expo. Now taking the third first can be risky if the protoss is going gate first, but normally when you get pylon blocked it's going to be forge expand.

Now if you wait for lings to kill it, it's fine you have to remember he's delaying his tech just like he's delaying your expo. It evens itself out and it's not something to freak out over or react in a different way. Just play normal, take the expo a little later and you'll be fine.
When I think of something else, something will go here
FairForever
Profile Joined February 2011
Canada2392 Posts
June 03 2013 06:34 GMT
#1209
On June 03 2013 11:21 JohnJohnson wrote:
Need help from those who are familiar with 10 pool openings in zvz:


I've been doing 10 pool openings just as something different. Alot of times I'm able to cancel their nat, especially if they went 15 hatch. The issue I'm having though, is figuring out how I should be transitioning.

I make no more than 10 lings usually, but I'm not sure if it's best to get a queen and gas first, then try and expand, or try and expand while my lings are out, BEFORE getting queen/gas.

Another issue I have , is when I open 10 pool, and he went 13/13 gas/pool , or a similar opening. Should I delay my expo at that point, and gas myself, for banes?


The recommended econ versionIMO is 10pool -> DET into 12 drones before overlord -> 8 lings (I sometimes build 6 only) and queen -> expo hatch. At least that's what I like doing. That should put you at 17supply where you can then build an overlord before proceeding.

13g/13p (or gas-pool openings) are the hard counter to 10pool but they're not common at high masters, I use the 14g/14p sparingly but I've only faced it once in HOTS at that skill level. For me, if I realize I'm facing gas-pool, after I open I use the WOL defense (when 14/14 was more popular), which is getting queen 1 ASAP, no expo yet, then getting queen 2 right when queen 1 finishes so you can block the ramp against potential speedling runby (which can come even if he decides to get an expo)

You should be able to cancel vs 15 hatch and even sometimes 15 pool / 16 hatch (if he isn't saving larva and doesn't see your lings).
Creegz
Profile Blog Joined November 2010
Canada354 Posts
June 03 2013 06:40 GMT
#1210
On June 03 2013 06:06 dehdar wrote:
Show nested quote +
On June 03 2013 04:02 Creegz wrote:
On June 03 2013 03:20 dehdar wrote:
I'm struggling a lot in Z vs Z right now. I'm in Diamond League and I can't seem to beat any Z players who go pool first, hatch and pushesh early. I scout in every game and get overlord upgrade so I can keep scouting without losing units, very early in the game. But even if I hold off the first attack with spine-crawlers and roaches I just seem to get out macro'd. Roaches are slow and I can't move them out of my base against lings

Am I forced to deploy same tactic as them? Early 2 hatch ling bane, counter = same?



What are they hitting you with? I suspect it's just a heavy speedling push, if that's the case, you'll wanna opt out of the overlord upgrade, and drop a baneling nest down, and just make speedling/baneling. Grab one evo and upgrade +1 carapace. Then macro up. Don't grab lair until the first push is done with and you don't see a second coming. try and spread overlords across the path between bases if you can and aren't already. You're now in a defensive position, and you need to do 2 at natural will commonly suffice, also an extra queen will help too. Roaches go down hard to lings because their melee attack is not as strong and if they get surrounded they're almost useless.

If he's hitting roaches early, then you should have more than adequate time to scout this, put up a couple spines, grab another queen and stack some lings. Because he won't have a decent roach force that can hold up to such things, then move to a muta build or get swarm hosts and hydras.


Thanks a lot. That makes good sense. I was getting frustrated with ZvsZ, since I don't want to resort to tactics such as 6 pool + 2 spine crawlers or other all ins


Hey, no problem man, I've been working on this myself. Before today my percentage against Zerg was like under 30. Now it's back up to almost 50%. I hope that information helps you as much as it did myself.
Who is this guy? ^
dragoon
Profile Joined December 2010
United States695 Posts
June 03 2013 18:58 GMT
#1211
what do you guys do vs 2base immortal/zealot allins in zvp?
i love you
willstertben
Profile Joined May 2013
427 Posts
June 03 2013 19:04 GMT
#1212
roach ling can hold this pretty easy you just need to scout it in time
AwM
Profile Joined November 2012
United States80 Posts
June 03 2013 19:46 GMT
#1213
On June 03 2013 15:32 blade55555 wrote:
Show nested quote +
On June 03 2013 15:08 mokumoku wrote:
why do terran and toss have that very good guide in their OP and zerg don't?

anyway, what do i do when toss pylon blocks my natural? i always seem to fall apart when that happens.


Nobody wants to do it I think.

If protoss pylon blocks your natural 2 things you can do.

Wait for lings and then take the expansion, or take your third as an expo. Now taking the third first can be risky if the protoss is going gate first, but normally when you get pylon blocked it's going to be forge expand.

Now if you wait for lings to kill it, it's fine you have to remember he's delaying his tech just like he's delaying your expo. It evens itself out and it's not something to freak out over or react in a different way. Just play normal, take the expo a little later and you'll be fine.
Lame, having one would be nice as opposed to scouring the thread for answers. Such is the zerg life </3

But if i ever get pylon blocked and instantly go to my 3rd as my second base and take my natural at my 3rd timing I still always seem to fall behind in eco and tech. So how many lings would you hatch to take out the pylon? Would 2 lings, the and the drone would kill it quickly enough or should I pop a second pair of lings? Or- should i just wait for the queen from my main that i transfer my nat to help kill it.
Every time you read this a SCV dies.
hearters
Profile Joined May 2013
Singapore224 Posts
June 04 2013 00:02 GMT
#1214
ZvZ: Why are pros able to drone up so much before building their first lings? Do they just build lings when they see lings with their overlord? What if the opponent hid the lings and sent a bunch at once?
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 04 2013 00:13 GMT
#1215
On June 04 2013 04:46 AwM wrote:
Show nested quote +
On June 03 2013 15:32 blade55555 wrote:
On June 03 2013 15:08 mokumoku wrote:
why do terran and toss have that very good guide in their OP and zerg don't?

anyway, what do i do when toss pylon blocks my natural? i always seem to fall apart when that happens.


Nobody wants to do it I think.

If protoss pylon blocks your natural 2 things you can do.

Wait for lings and then take the expansion, or take your third as an expo. Now taking the third first can be risky if the protoss is going gate first, but normally when you get pylon blocked it's going to be forge expand.

Now if you wait for lings to kill it, it's fine you have to remember he's delaying his tech just like he's delaying your expo. It evens itself out and it's not something to freak out over or react in a different way. Just play normal, take the expo a little later and you'll be fine.
Lame, having one would be nice as opposed to scouring the thread for answers. Such is the zerg life </3

But if i ever get pylon blocked and instantly go to my 3rd as my second base and take my natural at my 3rd timing I still always seem to fall behind in eco and tech. So how many lings would you hatch to take out the pylon? Would 2 lings, the and the drone would kill it quickly enough or should I pop a second pair of lings? Or- should i just wait for the queen from my main that i transfer my nat to help kill it.



Should always have 4 lings, also like I said this doesn't put you behind. You have to remember the money he is putting into delaying your expansion. It delays his tech as well so it all evens itself out trust me just play normal no reason to think you are behind or anything.
When I think of something else, something will go here
Durmaz21
Profile Joined September 2012
Sweden52 Posts
Last Edited: 2013-06-04 00:15:53
June 04 2013 00:15 GMT
#1216
Hey does anyone know some optimal overlord timings?

I go 17 (18), 26 (28), 31 (36), 36 (44)
Numbers in brackets = Max supply at that time

Then after 36 I'm not so sure what do to I usually make a 40ish overlord but don't have an exact timing for that one I just kinda feel it out which is not so optimal.

Also at about which supply do I make 2 overlords at a time instead of 1?
hearters
Profile Joined May 2013
Singapore224 Posts
June 04 2013 00:29 GMT
#1217
On June 04 2013 09:15 Durmaz21 wrote:
Hey does anyone know some optimal overlord timings?

I go 17 (18), 26 (28), 31 (36), 36 (44)
Numbers in brackets = Max supply at that time

Then after 36 I'm not so sure what do to I usually make a 40ish overlord but don't have an exact timing for that one I just kinda feel it out which is not so optimal.

Also at about which supply do I make 2 overlords at a time instead of 1?


Depends on your build.

F3nneR(GM)'s 3 base protoss build has overlords at 15, 24, 32, 40, 48(2 overlords). So it really depends on your build.

Lowko(GM) suggests making 1 overlord per inject as an easy guide. If you're spending more on tech at the start when you have two queens,(e.g. +1/+1, lair), probably you'll make 1 overlord for the first 1-2 double injects. After that, use 1 overlord per inject as a guide, but watch your supply and skip the overlord if you think you don't need it.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
hearters
Profile Joined May 2013
Singapore224 Posts
June 04 2013 00:34 GMT
#1218
How does the game decide which unit to center on when I double tap a control group with units/buildings in different places? I'm trying to hotkey my 2 creep spread queens to 6 together with my evo chambers, but sometimes(I think it's just sometimes) when I double tap the control group I center on the evo chambers!

Anyone has a quick way to fix this? Or anyone knows the rule of how it works?

I tested in unit tester, when I had:
2 queens and 2 lings together
and 2 evo chambers in a different screen,
I always jumped to the evo chambers.

But when I had:
2 queens and 3 lings together
and 2 evo chambers in a different screen,
I always jumped to the queens and lings!

I am thoroughly confused
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 04 2013 00:34 GMT
#1219
On June 04 2013 09:15 Durmaz21 wrote:
Hey does anyone know some optimal overlord timings?

I go 17 (18), 26 (28), 31 (36), 36 (44)
Numbers in brackets = Max supply at that time

Then after 36 I'm not so sure what do to I usually make a 40ish overlord but don't have an exact timing for that one I just kinda feel it out which is not so optimal.

Also at about which supply do I make 2 overlords at a time instead of 1?


Hm I do 17, 25, 32, 36 as my first overlords (sometimes 1 supply under/over). You want to start making more then 1 overlord probably after you have 2 saturated bases/near it. I can't remember exact timings but that sounds right to me as that is when zerg production starts making a lot at once.
When I think of something else, something will go here
Smartwater
Profile Joined September 2011
United States35 Posts
June 04 2013 01:51 GMT
#1220
I realized in my game play, my scouting is very weak. And I made it to high diamond with mechanics alone and barely any game knowledge. What tips would you give for scouting in all Zerg matchups. And when do you sarcrifive overlords, and how else do you use overlords in your scouting!
Say it with yuh chest!
Prev 1 59 60 61 62 63 269 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech144
StarCraft: Brood War
Britney 36793
Jaedong 487
BeSt 265
Killer 259
Leta 109
Larva 108
HiyA 84
actioN 79
EffOrt 55
soO 42
[ Show more ]
Sharp 42
JulyZerg 36
Noble 21
Bale 18
yabsab 17
ajuk12(nOOB) 16
GoRush 14
Nal_rA 12
sorry 10
League of Legends
JimRising 507
Counter-Strike
olofmeister2236
Stewie2K829
shoxiejesuss632
edward23
Other Games
summit1g10539
ceh9797
monkeys_forever222
crisheroes17
Organizations
Counter-Strike
PGL33534
Other Games
gamesdonequick622
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2811
• Stunt539
Upcoming Events
CranKy Ducklings
1h 10m
Afreeca Starleague
1h 10m
Light vs Flash
INu's Battles
2h 10m
ByuN vs herO
PiGosaur Cup
15h 10m
Replay Cast
1d
Replay Cast
1d 15h
The PondCast
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
[ Show More ]
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
4 days
BSL
4 days
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.