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Basically, list the typical timings of researches and techs that are generally important to know, assuming the build order of the person is optimized. I will keep adding to this post as people post. If you disagree with the timings, feel free to correct it. These are not all of my timings, they are various posters, so don't shoot the messenger if it is wrong. Also, if posting timings, try to do it when things complete/spawn, and do not attempt to account for distance/travel time, because that will be different depending on spawns and maps.
Also, to make things even more organized, give me some input on where these builds should be, as to if they are general or match-up specific.
Protoss (General): 4 Warpgate - warpgates + wg research finish ~5:20 Standard 1 Gas 4 Gateway Rush - ~5:45-6:00 2 Base Colossus Timing ~13:00 3 Gate Robo: (6 zealots, 3 stalkers, 2 sentries, 2 immortals): 8:00 3 Gate Blink Stalker - w/ blink finishing at ~6:30 DT rush - 3 DT's out at ~6:45
vs Zerg 1 Gate Stargate - 1st Phoenix out at ~5:55
vs Terran
vs Protoss 3 Gate 1 Gas, 5 zealots and 8 stalkers ~ 6:10-6:30 2 gate (6 zealots needs to be changed because of zealot build time): 4:30
----------------------------------------------------------------------------------------------------------------------------------------------- Terran (General): 9 Rax Reaper (1 reaper): 3:15 9 Rax Marauder (2 marauders): 3:35 5 Marine 4 Marauder stim tiiming push: 5:00 2 Hellion reactor rush: 5:19 4 Hellion Reactor rush: 5:49 Tank Marine Marauder (1 tank 4 marines 2 marauders): 6:00 Cloaked Banshee - banshee out at ~6:20 cloak finishes at ~7:20 Thor drop (1 thor + medivac): 6:33 2 Port Banshee - 2 banshees out at ~6:35 Blue flames Hellion finish ~7:00 3 Barracks Stim Timing Push ~7:00-7:30 Drop Blue flames Hellion in your base ~8:00 Gas before Barracks Hellions pop at ~4:30 2 Barracks Medivac Stim/Concussive drop/push ~7:45 2 tanks with siege out at ~6:30 Concussive shells finish at 4.45
vs Zerg
vs Terran
vs Protoss Marine/SCV All-in ~5:00-5:20
----------------------------------------------------------------------------------------------------------------------------------------------- Zerg (General): 6 Pool (6 lings): 2:09 7 Pool (6 lings): 2:18 8 Pool (6 lings): 2:28 Baneling Rush (6 banelings, 6-8 speedlings): 4:30 11 Pool hydra rush (6 hydras): 6:20 1 base mutalisks (3 mutas): 7:45 2 Base Mutalisk - ~8:00-11:00 Metalopolis Close Air Overlord float ~1:00-1:15 Lost Temple Close Air Overlord float ~1:15
vs Zerg
vs Terran
vs Protoss 3 roach rush + Speedling Follow-up (estimated unit hatching): 4:00-4:30 3 roach rush + Speedling Follow-up (estimated arrival): 5:00 7 Roach Rush ~4:45-5:00
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I'm really just posting to bump because I think this thread could be really awesome. I'll try to add some input and someone PLEASE correct me if I'm wrong.
I believe standard 2 base colossus timing is around 13 min.
5:00-5:30 min is an ideal time to overlord scout a T or P base to discover their tech path.
In general, Zerg timings are hard because they have to react to T and P timings. As an example you might get a 3rd base before getting Lair if you see an early expo from P.
I'd like to see if anyone knows 2 port banshee timings or DT timings, etc...
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One thing i was noting is the 2 base muta timing - first set of muta pop around 11:00
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On February 01 2011 10:41 RodYan wrote: Also 6 min is an ideal time to overlord scout a T or P base to discover their tech path.
5:00-5:30 is better. As the OP notes, 6:00 is already too late to react to a 4gate.
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On February 01 2011 10:55 whatthefat wrote:Show nested quote +On February 01 2011 10:41 RodYan wrote: Also 6 min is an ideal time to overlord scout a T or P base to discover their tech path.
5:00-5:30 is better. As the OP notes, 6:00 is already too late to react to a 4gate. Oop, That's a VERY good point. I'm going to edit my post just so that people don't read that.
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I think a 3 rax stim timing push with +1 moves out around 7-7:30. Definitely need to double check that though.
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2 port banshee with cloack first set pop around 630
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Edit: many of the timings I had in this post have been found to be inaccurate and have been deleted.
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If the opponent does a 15 nexus build (ZvP), the timing for scouting anything really big is around 7:30-8:00
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On February 01 2011 10:45 Mali__Slon wrote: One thing i was noting is the 2 base muta timing - first set of muta pop around 11:00 Actually, I'd say 2 base mutas can even come as early as around 8 minutes.
For what it's worth, I'm 2500 diamond and am very comfortable with a baneling muta build vs T. I'm looking at my last game, and my first 5 mutas popped at 8 minutes. This is considering that my opponent didn't force me to make any banes or roaches until then (just zerglings).
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Okay, I'll continuously update the first post. Feel free to post more stuff.
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Didn't see it in the OP but to my knowledge standard zerg 2 base muta timing is around 8-11 minutes into the game(8 minutes is the earliest but could be as late as 10-11 minutes if delayed due to tech/pressure). You could also add that the common timing for 7rr is to have 7 roaches by 5:00-5:30 and the attack will probably hit by 5:30-6:00.
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The 7 RR should definitely be added. Too many times i've vs'ed a zerg and got caught offguard at the 5:30 mark.
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Edit:
Blue flames Hellion finish with 1 medivac ~7:00 Drop Blue flames Hellion in your base ~7:45-8:00 (depends on the distance between the two basis)
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In PvZ, if you do a normal 3 gate expand, zerg usually takes their 3rd when you have ~65-70 supply if they are going roach/hydra, a little later if they are going muta first.
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I would love to know when the typical Protoss FE -> 6gate +1 timing attack occurs in PvZ.
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Fix 7rr please... Perfectly executed 7rr, which is straight forward, will get 7 roaches in enemy's base by 4:45-4:50...
On February 01 2011 13:43 Shron wrote: I would love to know when the typical Protoss FE -> 6gate +1 timing attack occurs in PvZ.
It comes around 10:00-12:00 minutes, depending on how many cannons toss put.
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