Add in 2 rax rush vs Zerg, 5 marine 2 SCV at your door at approx. 4:45.
Common and important timings. - Page 6
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manicshock
Canada741 Posts
Add in 2 rax rush vs Zerg, 5 marine 2 SCV at your door at approx. 4:45. | ||
Jeffbelittle
United States468 Posts
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Utinni
Canada1196 Posts
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Communism
United States176 Posts
Basically what he did was find out exactly what all of the information that you see in the ZvP matchup can mean. For example if you see a gate way that finishes at 3:00, then you know that he went 14 gate etc... This got me thinking that we should broaden the scope of this thread to also include scouting timings for three races. I feel like the OP should make a separate section for scouting timings (to keep it organized), and we need to come together and fill in all of timings for various builds, such as when all of the pools finish, (14 pool etc.) and all of the hatch timings. Obviously these timings must be optimized to be relevant at a competitive level. | ||
StuartLove
Germany267 Posts
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Rob28
Canada705 Posts
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Communism
United States176 Posts
For example as previously stated, it is impossible to have 5 marines and 4 mauraders with stim by 5 min. After playing with an optimizer I was able to get 5 marines and 4 mauraders with stim out at about 5:20-25 (keep in mind this is with only have 12-13 SCVs) Basically having invalid information on here negates the entire usefulness of this thread and makes it a danger to players who are actually trying to improve. We need to clean this up and make it the extremele useful resource that it can be | ||
Lasbike
France2888 Posts
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aykevin
United Kingdom4 Posts
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frankster
United Kingdom8 Posts
On March 02 2011 03:13 Communism wrote: Basically having invalid information on here negates the entire usefulness of this thread and makes it a danger to players who are actually trying to improve. We need to clean this up and make it the extremele useful resource that it can be I totally agree on this - I propose that every timing should be accompanied by a replay demonstrating the timing. That way we can a) judge the validity of the timing and b) people can possibly demonstrate faster ways of achieving the same result I am happy to get the ball rolling with a couple of zerg replays tonight or tomorrow night when I get the chance. MA70 - are you still following this thread, and able to update the OP with any replays that are posted? | ||
TibblesEvilCat
United Kingdom766 Posts
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evanthebouncy!
United States12796 Posts
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djdoodoo
United Kingdom192 Posts
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insom89
Canada13 Posts
Surprised no one has this considering its a pretty common build, in my experience anyways. | ||
Saechiis
Netherlands4989 Posts
On February 28 2011 04:41 manicshock wrote: Did you mistype the 5 marine 4 marauder stim timing? As I don't think it's possible to have that at 5:00. Closer to 6 yes. The 2 tanks with siege is closer to 6:45 or 7 unless they're cutting corners to get there. Add in 2 rax rush vs Zerg, 5 marine 2 SCV at your door at approx. 4:45. I was thinking the same thing, I don't think it's even possible to have Stim done with 5 marines and 4 marauder at the 5 min mark. Certainly not a realistic scenario. | ||
Douillos
France3195 Posts
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Deleted User 135096
3624 Posts
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neverrain
United States24 Posts
I'm not positive on this but doesn't the first banshee for Terran usually come out right around 7:00 and cloak 7:30 if it is rushed? Well, 7:20 is within that range for the cloaked Banshee, but I'm not sure if that's the earliest it can come out. I don't play Terran so someone will have to clarify. I went to a replay of a game I did last night in a TvT. Going 12 gas 13 rax, i had a banshee out at roughly 6:20. If you were going to get cloak out, you wouldn't be able to start it until after the banshee. Also, the person who said dbl port banshee at 6:20 or whatever it was, is near impossible unless you are using the rax and the factory to build tech labs, but you would still have float time for the ports. I've played dbl port banshee against zerg 50 times, and the soonest I have been able to begin building the banshees was at roughly 6:30 without hurting econ at all. I'm sure you could get there sooner cutting a corner here and there, but maintaining good econ at the same time, they wouldn't be leaving until just after 7 min without cloak. I generally do cloak first as well, because 2 saturated gases is barely enough to support consistent dual banshees off a single base. I also rush with 4 banshees on this build, not 2, unless i scout the spire building while #3 and #4 are building. | ||
fenX
France127 Posts
I can do a cute 6roach timing at 4:40 (the 7 roach is at 5:05) + Show Spoiler [BO] + - 10/10 extractor trick - 11/10 pool - 10/10 double extractor trick - 12/10 overlord - 12/10 (at 50% of the ovi) extractor - 11/18 (pool finishes, overlord finishes) 2 drones + queen - 13-18 (50% of queen build time) roach warren - 13-18 overlord - 13-26 (roach warren finishes when 1st inject larva pop) 6 roach | ||
AirbladeOrange
United States2571 Posts
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