• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:53
CET 01:53
KST 09:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile Beyond All Reason
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2836 users

Common and important timings. - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
manicshock
Profile Joined November 2010
Canada741 Posts
February 27 2011 19:41 GMT
#101
Did you mistype the 5 marine 4 marauder stim timing? As I don't think it's possible to have that at 5:00. Closer to 6 yes. The 2 tanks with siege is closer to 6:45 or 7 unless they're cutting corners to get there.

Add in 2 rax rush vs Zerg, 5 marine 2 SCV at your door at approx. 4:45.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Jeffbelittle
Profile Joined August 2010
United States468 Posts
February 27 2011 21:02 GMT
#102
Yes please tell us 2 rax timings for Zerg, and Void Ray timings for Zerg.
Utinni
Profile Joined November 2010
Canada1196 Posts
February 27 2011 21:07 GMT
#103
Really appreciate this thread. Thank you and please keep updating if you can
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
Communism
Profile Joined November 2010
United States176 Posts
March 01 2011 17:49 GMT
#104
Guys great work on keeping up this thread, I feel like this thread is a huge asset to people on this site and we should keep it up because it can really become something great. Everyone should check out arbitrageur's great thread on ZvP scouting timings here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197189

Basically what he did was find out exactly what all of the information that you see in the ZvP matchup can mean. For example if you see a gate way that finishes at 3:00, then you know that he went 14 gate etc...

This got me thinking that we should broaden the scope of this thread to also include scouting timings for three races. I feel like the OP should make a separate section for scouting timings (to keep it organized), and we need to come together and fill in all of timings for various builds, such as when all of the pools finish, (14 pool etc.) and all of the hatch timings. Obviously these timings must be optimized to be relevant at a competitive level.
StuartLove
Profile Joined September 2010
Germany267 Posts
March 01 2011 17:53 GMT
#105
korean 4 gate @ 5:15 4 zealots
We Love ...
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-03-01 18:03:16
March 01 2011 18:02 GMT
#106
Anybody notice that most toss timings are very far into the game compared to other races? Are there no better short-time BOs for toss?
"power overwhelming"... work, dammit, work!
Communism
Profile Joined November 2010
United States176 Posts
March 01 2011 18:13 GMT
#107
Also another thing is that we need to be careful of people just throwing these numbers out here. I feel like some of these timings are incorrect, and maybe replays should be provided if somebody wants to share a timing, unless the OP wants to go and test everything himself.

For example as previously stated, it is impossible to have 5 marines and 4 mauraders with stim by 5 min. After playing with an optimizer I was able to get 5 marines and 4 mauraders with stim out at about 5:20-25 (keep in mind this is with only have 12-13 SCVs)

Basically having invalid information on here negates the entire usefulness of this thread and makes it a danger to players who are actually trying to improve. We need to clean this up and make it the extremele useful resource that it can be
Lasbike
Profile Joined January 2011
France2888 Posts
March 01 2011 18:24 GMT
#108
I'm definitely bookmarking this. Thank you.
aykevin
Profile Joined February 2011
United Kingdom4 Posts
March 02 2011 12:25 GMT
#109
can zergs really get their units out that fast? it needs to be nerfed for protoss players comparing the time
frankster
Profile Joined September 2010
United Kingdom8 Posts
Last Edited: 2011-03-02 12:43:37
March 02 2011 12:42 GMT
#110
On March 02 2011 03:13 Communism wrote:
Basically having invalid information on here negates the entire usefulness of this thread and makes it a danger to players who are actually trying to improve. We need to clean this up and make it the extremele useful resource that it can be


I totally agree on this - I propose that every timing should be accompanied by a replay demonstrating the timing. That way we can a) judge the validity of the timing and b) people can possibly demonstrate faster ways of achieving the same result

I am happy to get the ball rolling with a couple of zerg replays tonight or tomorrow night when I get the chance.

MA70 - are you still following this thread, and able to update the OP with any replays that are posted?
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
March 06 2011 10:06 GMT
#111
any improvements on the tread yet?
Live Fast Die Young :D
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 06 2011 11:02 GMT
#112
nice thread. keep adding!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
March 06 2011 11:06 GMT
#113
you missed zergling speed
insom89
Profile Joined August 2010
Canada13 Posts
March 12 2011 13:19 GMT
#114
marine raven banshee??

Surprised no one has this considering its a pretty common build, in my experience anyways.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
March 13 2011 08:05 GMT
#115
On February 28 2011 04:41 manicshock wrote:
Did you mistype the 5 marine 4 marauder stim timing? As I don't think it's possible to have that at 5:00. Closer to 6 yes. The 2 tanks with siege is closer to 6:45 or 7 unless they're cutting corners to get there.

Add in 2 rax rush vs Zerg, 5 marine 2 SCV at your door at approx. 4:45.


I was thinking the same thing, I don't think it's even possible to have Stim done with 5 marines and 4 marauder at the 5 min mark. Certainly not a realistic scenario.
I think esports is pretty nice.
Douillos
Profile Joined May 2010
France3195 Posts
March 13 2011 08:23 GMT
#116
Great post! If OP could update with contributions!
Look a giraffe! Look a fist!!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-03-18 22:39:26
March 18 2011 22:38 GMT
#117
I applaud the value of this thread, however, being that it hasn't been checked/updated in over a month, I began another thread on this topic found here. I will be constantly updating it with more up to date information with regards to better executions, patch updates, and the like.

[/end shameless plug]
Administrator
neverrain
Profile Joined January 2011
United States24 Posts
March 18 2011 23:14 GMT
#118
I'm not positive on this but doesn't the first banshee for Terran usually come out right around 7:00 and cloak 7:30 if it is rushed?


Well, 7:20 is within that range for the cloaked Banshee, but I'm not sure if that's the earliest it can come out. I don't play Terran so someone will have to clarify.


I went to a replay of a game I did last night in a TvT. Going 12 gas 13 rax, i had a banshee out at roughly 6:20. If you were going to get cloak out, you wouldn't be able to start it until after the banshee.

Also, the person who said dbl port banshee at 6:20 or whatever it was, is near impossible unless you are using the rax and the factory to build tech labs, but you would still have float time for the ports. I've played dbl port banshee against zerg 50 times, and the soonest I have been able to begin building the banshees was at roughly 6:30 without hurting econ at all. I'm sure you could get there sooner cutting a corner here and there, but maintaining good econ at the same time, they wouldn't be leaving until just after 7 min without cloak. I generally do cloak first as well, because 2 saturated gases is barely enough to support consistent dual banshees off a single base. I also rush with 4 banshees on this build, not 2, unless i scout the spire building while #3 and #4 are building.
fenX
Profile Joined February 2011
France127 Posts
March 19 2011 00:10 GMT
#119
Nice topic

I can do a cute 6roach timing at 4:40 (the 7 roach is at 5:05)

+ Show Spoiler [BO] +

- 10/10 extractor trick
- 11/10 pool
- 10/10 double extractor trick
- 12/10 overlord
- 12/10 (at 50% of the ovi) extractor
- 11/18 (pool finishes, overlord finishes) 2 drones + queen
- 13-18 (50% of queen build time) roach warren
- 13-18 overlord
- 13-26 (roach warren finishes when 1st inject larva pop) 6 roach
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
March 21 2011 17:06 GMT
#120
Does anyone know the usual timing for fast roach burrow tunneling claws thing?
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 144
UpATreeSC 72
StarCraft: Brood War
Sea 6415
GuemChi 1033
Artosis 754
Shuttle 231
Moletrap 7
Dota 2
monkeys_forever275
League of Legends
JimRising 686
goblin18
Counter-Strike
Fnx 1632
taco 568
Super Smash Bros
hungrybox2626
Heroes of the Storm
Khaldor247
Other Games
summit1g10602
Liquid`RaSZi1481
C9.Mang0257
Maynarde181
JuggernautJason24
Organizations
Other Games
gamesdonequick1116
Counter-Strike
PGL123
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 468
• davetesta6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 32
• HerbMon 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22023
League of Legends
• Doublelift5310
Upcoming Events
Replay Cast
8h 7m
Wardi Open
11h 7m
Monday Night Weeklies
16h 7m
Replay Cast
23h 7m
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS5
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.