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Common and important timings. - Page 7

Forum Index > StarCraft 2 Strategy
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Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
March 22 2011 20:10 GMT
#121
normally, 2 base mutas come out around the 9 minute mark
"If you don't give a shit which gum you buy, get stride" - Tyler
ensign_lee
Profile Joined June 2010
United States1178 Posts
Last Edited: 2011-05-04 22:12:37
May 04 2011 22:10 GMT
#122
*bump*

so that way we can have this awesome thread again, but with the new timings included. (warpgate delayed, stim delayed, new phoenix build time off the top of my head).

I feel like having all this stuff in one place would be AMAZINGLY helpful to everyone. For instance, knowing the first possible time that ling speed can be out with either A) 14 hatch or 14 pool would be amazingly helpful, so that you know when your stalkers are safe vs not safe when they're roaming the map.

ODKStevez
Profile Joined February 2011
Ireland1225 Posts
June 13 2011 18:50 GMT
#123
Yeah, this thread should be updated as of the warpgate patch as it really helps.
Luppa <3
GreEny K
Profile Joined February 2008
Germany7312 Posts
June 13 2011 18:57 GMT
#124
On May 05 2011 07:10 ensign_lee wrote:
*bump*

so that way we can have this awesome thread again, but with the new timings included. (warpgate delayed, stim delayed, new phoenix build time off the top of my head).

I feel like having all this stuff in one place would be AMAZINGLY helpful to everyone. For instance, knowing the first possible time that ling speed can be out with either A) 14 hatch or 14 pool would be amazingly helpful, so that you know when your stalkers are safe vs not safe when they're roaming the map.



Agreed, if the OP doesn't update this for some reason can a mod edit in the new timings?
Why would you ever choose failure, when success is an option.
1nMack1
Profile Joined December 2010
Canada88 Posts
June 13 2011 20:22 GMT
#125
There's so many wrong timings in here. My fav was 2 port banshee with cloak popping at 6:30. Just lol.
DaemonX
Profile Joined September 2010
545 Posts
June 14 2011 02:44 GMT
#126
MY 2-hellion rush comes out at 4:40...
At your base 5:00
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-06-14 03:12:45
June 14 2011 03:11 GMT
#127
3 Gate Sentry Fast Expand's natural Nexus should be built at ~5:45 if you build it with 2 Sentries and a Zealot (no warped in units). Around 6:00 with more than 2-3 Sentries and a Zealot.

Naniwa 2-gate expand pressure hits AT YOUR BASE around 6:20-6:40~.
710+ Posts with a Probe Icon =D
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
June 14 2011 05:11 GMT
#128
Yea the only thing I can think of is that a lot of the timings are kind of off because of the updates.
ponyo.848
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
June 14 2011 05:22 GMT
#129
On June 14 2011 05:22 1nMack1 wrote:
There's so many wrong timings in here. My fav was 2 port banshee with cloak popping at 6:30. Just lol.


? I don't see that timing listed. I see 2 port Banshee popping at 6:30, but it doesn't state cloak anywhere?
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
GreEny K
Profile Joined February 2008
Germany7312 Posts
June 14 2011 13:11 GMT
#130
This is completely out of date... You guys that haven't realized this should look at the "last edit" time.
Why would you ever choose failure, when success is an option.
Adel
Profile Joined February 2011
Belgium86 Posts
June 14 2011 15:16 GMT
#131
Zerg 3rd base timing is around the 10min mark (except for very strong macro players like IdrA or LosirA or NesTea, I've seen LosirA take 3rd at 5min mark, and Idra take 3rd at 5-6min mark).
At 4:30, that's when a terran should have 4 marines at his front if he made a rax on 12 and has been producing constantly from it. If you see 3 rines => tech lab on the rax, if you see more, then there are more raxes. 2rines means reactored rax (or at least built a reactor, for a factory for instance).
Shintuku
Profile Joined December 2010
Canada76 Posts
June 20 2011 15:45 GMT
#132
Could someone tell me the metabolic boost finish times with hatch first and 14 gas/pool?
GameName
Profile Joined May 2011
8 Posts
June 20 2011 17:57 GMT
#133
Bump
Mych
Profile Joined June 2011
10 Posts
June 20 2011 21:13 GMT
#134
Baneling bust timing seems very early...
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 20 2011 21:26 GMT
#135
haha i've never even heard of 11 pool hydra rush, and I don't see it being particularly effective against anything, much like 1 base muta.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ProxyZooZ
Profile Blog Joined July 2011
United States53 Posts
Last Edited: 2011-07-04 07:27:49
July 04 2011 07:27 GMT
#136
a hydra rush is new to me! Is that strong at all? (anyone have know a replay example)
? ¯\_(ツ)_/¯ <3 <3 <3
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
August 03 2011 13:14 GMT
#137
Im just wondering if the protoss timings are still correct after the Warpgate nerf? I'm a Terran player and so I can't test it myself :/
A winner is just a loser who got pissed off and tried harder
mythandier
Profile Joined January 2011
United States828 Posts
August 03 2011 14:40 GMT
#138
On August 03 2011 22:14 ticktack wrote:
Im just wondering if the protoss timings are still correct after the Warpgate nerf? I'm a Terran player and so I can't test it myself :/

No, these timings are wrong, just look at the OP last edit date and compare that to patch dates.
MultiSniper
Profile Blog Joined November 2010
Australia18 Posts
October 08 2011 03:50 GMT
#139
*bump*

Yo, just as a mid/high diamond without any timing knowledge i would really appreciate an update with patch 1.4

for starters all the terran builds/upgrades increase by atleast 5s with the rax buld time nerf
I make Terran OP.
sciberbia
Profile Joined April 2011
United States1359 Posts
October 09 2011 06:25 GMT
#140
I STRONGLY recommend you guys check out this thread instead:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=202400

It has many more timings, more accurate timings, replays to show the actual builds, and most importantly, the OP has been updating the timings for the patches, even through 1.4.
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