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Common and important timings. - Page 2

Forum Index > StarCraft 2 Strategy
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Crysus
Profile Joined November 2010
New Zealand29 Posts
February 01 2011 05:34 GMT
#21
wow awesome threat man. This stuff really comes in handy when you are expecting something but the timings are off. Then you can assume other attacks. keep it up
.kv
Profile Blog Joined August 2010
United States2332 Posts
February 01 2011 07:51 GMT
#22
thanks...needed these
sick_transit
Profile Blog Joined November 2010
United States195 Posts
February 01 2011 08:13 GMT
#23
Can 7RR really come out by 4:30? In my experience 7RR is moving OUT at around 4:50. Can confirm this on liquidpedia I believe. Roaches are so slow that the difference between "moving out" or "in your base" can matter, depending on the map. But maybe I just don't do it well enough.

Terrific post, thanks.

Siege's ZvP guide (search "the art of ZvP") has a great list of common defensive timings for Zerg. He recommends first overlord scout at around 4:30 to catch the tech path including how fast twilight council is started.
War is a drug.
BuzzJuice
Profile Joined April 2010
United States97 Posts
February 01 2011 08:29 GMT
#24
Good to know but make sure your build accounts for this e.g having space so that you can scout to narrow down options really helps you out.
Macro and Micro - the only M&M you need to know
nosocks
Profile Joined January 2011
United States22 Posts
February 01 2011 09:09 GMT
#25
these timings have been extremely helpful, more please.
So sayeth the wise alaundo
Damador
Profile Joined August 2010
France57 Posts
Last Edited: 2011-02-01 10:07:19
February 01 2011 09:55 GMT
#26
Thanks a lot for this post what about 3g robo or 4g robo all in? And one base Colossus timing attack please? and also VRs all in ?
Damador
Profile Joined August 2010
France57 Posts
February 01 2011 17:24 GMT
#27
is it possible to have an answer about good protoss?
borndead
Profile Joined January 2011
6 Posts
February 01 2011 17:48 GMT
#28
Im glad this thread popped up, I was going to make one very similar this week because I was planning to try making a mobile app (for Android, I dont own an iphone) that has these timings listed with optional alerts by race, but a new project at work has come down the pipe and my spare time was crushed under terrible, terrible damage.

So, I would suggest someone work on that. I think it could be handy. I find my Chronoboost timer on my phone to be super clutch and frees up my mind to do other macro/micro without constantly checking my boosts...

worst case scenario, I might port all of this info into a spread sheet when its verified and we know that all the timings are correct. At least then it could be viewed on a mobile device easilly.
Sava90
Profile Joined July 2010
Denmark144 Posts
February 01 2011 17:56 GMT
#29
I'm too lazy to test it out myself, so if anyone knows the timings of:

2nd marine produced from the first barracks timing.

Speedling upgrade finished timing.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
February 01 2011 18:10 GMT
#30
I pushed a few through evo chamber. I'd like to know if anyone knows of differing "real-world" timings for these.

ZvZ 1 base 16 roach push with +1 and glial: 06:45
1 base 4 mutas: 07:15 ish
ma70
Profile Joined October 2010
253 Posts
February 01 2011 18:21 GMT
#31
I'll keep updating the original post as much as I can guys, keep it up
Yushike
Profile Joined November 2010
United States44 Posts
February 01 2011 19:20 GMT
#32
I don't know how common this build is, but in my PvZ, I send 4 Zealots out around 4:45.
So, 2Gate Zealot pressure - 4:45
thurst0n
Profile Blog Joined December 2010
United States611 Posts
February 01 2011 19:24 GMT
#33
This is great. Could you edit OP to be a little more organized?

Just an extra line here or there, and maybe seperate by race would be awesome!
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Morik
Profile Joined August 2010
65 Posts
February 01 2011 20:33 GMT
#34
I think this information would make a good wiki page
FryBender
Profile Joined January 2011
United States290 Posts
February 01 2011 20:42 GMT
#35
Nydus Worm rush with 10 roaches come at 6:25
Zergzilla
Profile Joined March 2009
Canada64 Posts
Last Edited: 2011-02-01 22:13:39
February 01 2011 21:39 GMT
#36
Old but thought I would add these on:

**EDIT**: Formatted the OP's post nicely and sorted it adding a few things in. Please correct me if I am wrong about these.

Protoss:

2 gate (6 zealots needs to be changed because of zealot build time): 4:30
4 Warpgate - warpgates + wg research finish ~5:20
Standard 1 Gas 4 Gateway Rush - ~5:45-6:00
1 Gate Stargate - 1st Phoenix out at ~5:55
3 Gate Blink Stalker - w/ blink finishing at ~6:30
DT rush - 3 DT's out at ~6:45
3 Gate Robo: (6 zealots, 3 stalkers, 2 sentries, 2 immortals): 8:00
2 Base Colossus Timing ~13:00

Terran:
9 Rax Reaper (1 reaper): 3:15
9 Rax Marauder (2 marauders): 3:35
5 Marine 4 Marauder stim tiiming push: 5:00
2 Hellion reactor rush: 5:19
4 Hellion Reactor rush: 5:49
Tank Marine Marauder (1 tank 4 marines 2 marauders): 6:00
Cloaked Banshee - banshee out at ~6:20 cloak finishes at ~7:20
Thor drop (1 thor + medivac): 6:33
2 Port Banshee - 2 banshees out at ~6:35
Blue flames Hellion finish ~7:00
3 Barracks Stim Timing Push ~7:00-7:30
Drop Blue flames Hellion in your base ~8:00

Zerg:

6 Pool (6 lings): 2:09
7 Pool (6 lings): 2:18
8 Pool (6 lings): 2:28
7 Roach Rush ~4:45-5:00
Baneling Rush (6 banelings, 6-8 speedlings): 4:30
11 Pool hydra rush (6 hydras): 6:20
1 base mutalisks (3 mutas): 7:45
2 Base Mutalisk - ~8:00-11:00

Again some of these are really old so need to be updated.
For the swarm
ma70
Profile Joined October 2010
253 Posts
February 02 2011 00:40 GMT
#37
OP has been updated. Thanks for the organization! I've been a bit busy so the help is appreciated.
Zergzilla
Profile Joined March 2009
Canada64 Posts
February 02 2011 00:51 GMT
#38
On February 02 2011 09:40 ma70 wrote:
OP has been updated. Thanks for the organization! I've been a bit busy so the help is appreciated.


I had nothing else going on just glad someone else is looking for the timings doesn't make me feel as bad.
For the swarm
farseerdk
Profile Joined May 2010
Canada504 Posts
February 02 2011 01:26 GMT
#39
These timings seem fast to me. I can't do a blink stalker push faster than 7:00. I would be greatly enlightened if someone can tell me the BO to do that.
Perspective is merely an angle.
ma70
Profile Joined October 2010
253 Posts
February 02 2011 01:27 GMT
#40
6:30 is when Blink finishes, so when you move out, you might have to factor in travel time to do a blink stalker push.
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