• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:49
CEST 21:49
KST 04:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1857 users

The HotS Zerg Help Me Thread - Page 238

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 236 237 238 239 240 269 Next
zerge
Profile Joined December 2012
Germany162 Posts
February 03 2015 22:07 GMT
#4741
On February 01 2015 03:07 Aocowns wrote:
whats optimal response to scouting blink play? I've tried cutting drones at everything from 40-50 but my roach ling just ends up being overrun. If not, both of just keep adding units, but his army is 10x more effective so i just slowly get run down. Do i just boil it down to bad macro or what, cus this feels retarded as fuck to lose to over and over


You can not stay on simple roach ling forever against blink, as your armies grow bigger the stalkers get more and more cost efficient. You should try to transition into roach/hydra. If you're low on gas add in queens, they are generally good against most early allins as they gain value over time.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 04 2015 02:36 GMT
#4742
On February 03 2015 16:59 velvex wrote:
Show nested quote +
On February 03 2015 07:53 ThePastor wrote:
On February 02 2015 03:47 velvex wrote:
On February 02 2015 03:15 Defenestrator wrote:
On February 02 2015 02:23 velvex wrote:
What would you say is worse in ZvP: opening with gas versus FFE or opening gasless versus gateway expand? I myself would lean towards the former, but I also feel lost when having no speed versus a gateway player.


The former by a mile, for some reason speed just doesn't seem necessary to me vs gateway-first anymore (maybe rush distances on maps). I haven't faced a 1-base 4gate in a very long time.

Okay, I guess I simply have to make more lings against aggression so that having no speed doesn't matter as much. Thanks for answering!


Although it can be frustrating feeling like you get the raw end of the build order list, neither situation is really bad. You can redeem both situations. Gas vs. FFE, go for fast +1 melee upgrade and crush his third/early push out, transition into muta/SH. Gasless vs gateway expand, all goods, drone like an animal and keep an eye on gasses, if you get away with it you are in a huge lead

Thanks. Do you know any examples of pro or high-level games for the +1 melee upgrade thing? I don't recall having seen this, so it would be nice to know some details.


Hmmm, I just woke up from a sleep and my brain is not in gear yet, I think I learnt it from life who used to go +1 after speed (not super rushed) into lair +2/+1. I know soulkey did something similar to this against rain game 1 in the semi-finals at IEM Taipei. He ends up switching to roaches and range, but up till that point it is very similar. The nice thing about the build is it gives flexibility to transition into anything.
Running
Profile Joined August 2014
13 Posts
Last Edited: 2015-02-04 02:43:22
February 04 2015 02:37 GMT
#4743
ZVZ, when you get 7pooled and they bring two drones and make 2 spines, and you've gone pool, hatch, gas, and you dont see it coming until the lings are nearly at your base is there anyway to defend this? The lings and drones show up at the same time so I can't kill the spines as they are morphing with drones.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
Last Edited: 2015-02-04 02:59:22
February 04 2015 02:40 GMT
#4744
On February 03 2015 23:59 KelsierSC wrote:
How are other zergs spending their vetos

I have inferno, overgrowth and Secret Spring turned off.


I personally don't ban any, I enjoy the challenge of trying to win on each map by being inventive with strategies.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 04 2015 02:58 GMT
#4745
On February 03 2015 23:56 KelsierSC wrote:
Started drone scouting in ZvP and it has improved my early game quite a lot.

I can safely go hatch first vs a gateway opener.

pool first vs a forge opening

and double expand before pool if I spot the nexus first.

I never used to do it but now I feel less coin flippy.


I have had this discussion with Sc2John in here and he vehemently disagrees with me but I still stand by it. If you are below high masters you can safely early drone scout in every game and the benefit will out way the cost. I asked Artosis about this on his stream and he agreed with me.

Drone scout means you know exactly what he is doing, therefore you can react appropriately. You are better off having correct information and reacting accordingly, then having a small amount of extra resources and reacting to misinformation. For me, I hate dying to something I did not realise was coming. Yes, you can scout and account for most things without drone scouting. However, when you are learning it is better to scout early and know what is happening, over time you will learn by playing and watching pros what to look out for in order to not scout. I have just started playing again after a 13 week hiatus, I was masters in KR, and I have decided now that I am playing again that I will drone scout in every match up, why? Because I want to be able to practice my reactions and mechanics. Are you going to learn proper reactions by reacting late or early? Some argue that you should just learn by doing it exactly as the pros do it from the beginning and there is some validity to that, but personally I would rather leave that till when my skills are much higher then they are currently.

Plus, it is really satisfying when you scout cheesers and then destroy them!
ThePastor
Profile Joined February 2012
New Zealand380 Posts
Last Edited: 2015-02-04 03:00:55
February 04 2015 03:00 GMT
#4746
On February 03 2015 17:42 grimAuxiliatrix wrote:
I'm returning to the game (have been gone since 2012), and just got HotS. The builds on the Liquidpedia strategy portal seem to be a bit dated, so I'm wondering what the state of the matchup is in each of ZvP, ZvT and ZvZ. Naming the staple builds would help, but any links to other sources would be great as well. Thanks!


These are not written by me. Credit to the front of this post under the questions section for the ZvZ and ZvP. The ZvT build is one lowko did.

"Safe Roach Opener" ZvZ by Violet
9 Overlord
15 Pool
16 Hatch
15 Overlord
15 Queen + Gas
*Ling scout
Queen (3:50)
Speed (4:15)
Baneling Nest (5:00)
Lingxx3 (5:30)
Lingxx3 (6:10)
Lair (6:20)
Evo chamber (6:45)
Gasx3 (7:00)
Roach Warren (7:15)
+1 Ranged (7:45)
Roach Speed (8:10)

ZvP

15p16h 15ovie, queen+ling when pool finishes, make a drone and rally it to 3rd to take it.
6:00 – 2 gases
6:30 ~ 7 minutes – a roach warren (this is up to you on when to get this)
First 100 gas - start lair, then 3&4th gas + evolution chamber(optional) to get upgrades
Next 100 gas - ling speed
Lair finishes – get roach speed

9 Overlord
15 Hatchery
16 Spawning pool
17 Overlord

ZvT

You scout (with overlord) a natural command center going down around 3:10 (1 barracks expand) or it's already finished (CC first).

@Spawning pool: Double Queen

Drone drone drone
25 Overlord

Drone drone drone
Queue up 3rd + 4th Queen

Drone drone drone
5:00 Double Gas Geyser

@100 Gas: Zergling Speed

~6:20 3rd Base

@100 Gas: Double evolution chamber
@250 Gas: +1 Melee +1 Armor upgrades + 3rd + 4th Gas
@100 Gas: Lair + Baneling nest + 5th Queen

!! At this point it becomes very game specific !!

Drone up 3rd Base + Take a macro hatchery + Take 5th + 6th Gas Geyser

@Lair: Baneling Speed + Infestation Pit + 4th Base

Make a few Zerglings to morph in Banelings IF necissary

Pathogen Glands
+2 Melee +2 Armor upgrades

~11:30 Spire + Hive

@Hive: Greater spire +3 Melee +3 Armor + Adrenal Glands
ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 04 2015 03:10 GMT
#4747
On February 04 2015 11:37 Running wrote:
ZVZ, when you get 7pooled and they bring two drones and make 2 spines, and you've gone pool, hatch, gas, and you dont see it coming until the lings are nearly at your base is there anyway to defend this? The lings and drones show up at the same time so I can't kill the spines as they are morphing with drones.


The basic theory is, 4 drones on each spine. use the rest of your drones to engage but not fight, what I mean is you attack and as soon as the opponent starts fighting you run away. Ultimately your number one job is to stop spines getting up and delaying. If you can delay while stopping spines going up when your pool finishes you win.

I have honestly not faced this in I cannot remember how long, sorry if this is not helpful. Check out this old guide a lot of the advice will help.
Running
Profile Joined August 2014
13 Posts
February 04 2015 03:21 GMT
#4748
On February 04 2015 12:10 ThePastor wrote:

The basic theory is, 4 drones on each spine. use the rest of your drones to engage but not fight, what I mean is you attack and as soon as the opponent starts fighting you run away. Ultimately your number one job is to stop spines getting up and delaying. If you can delay while stopping spines going up when your pool finishes you win.

I have honestly not faced this in I cannot remember how long, sorry if this is not helpful. Check out this old guide a lot of the advice will help.


This guide says, to cancel your natural, sneak out a drone to build a spine in his main, and then when the lings and spines get to your base mineral walk them to his base and base trade him.

ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 04 2015 04:27 GMT
#4749
On February 04 2015 12:21 Running wrote:
Show nested quote +
On February 04 2015 12:10 ThePastor wrote:

The basic theory is, 4 drones on each spine. use the rest of your drones to engage but not fight, what I mean is you attack and as soon as the opponent starts fighting you run away. Ultimately your number one job is to stop spines getting up and delaying. If you can delay while stopping spines going up when your pool finishes you win.

I have honestly not faced this in I cannot remember how long, sorry if this is not helpful. Check out this old guide a lot of the advice will help.


This guide says, to cancel your natural, sneak out a drone to build a spine in his main, and then when the lings and spines get to your base mineral walk them to his base and base trade him.



The guide will not correspond with your situation as it is dealing with 6/7 pools when you hatch first. However, I linked it because I thought the micro techniques and stuff on there may be very helpful. I should have explained further, sorry. When I was first trying to skill up a few years back I found it exceptionally helpful.
zerge
Profile Joined December 2012
Germany162 Posts
February 04 2015 08:25 GMT
#4750
On February 04 2015 11:58 ThePastor wrote:
Show nested quote +
On February 03 2015 23:56 KelsierSC wrote:
Started drone scouting in ZvP and it has improved my early game quite a lot.

I can safely go hatch first vs a gateway opener.

pool first vs a forge opening

and double expand before pool if I spot the nexus first.

I never used to do it but now I feel less coin flippy.


I have had this discussion with Sc2John in here and he vehemently disagrees with me but I still stand by it. If you are below high masters you can safely early drone scout in every game and the benefit will out way the cost. I asked Artosis about this on his stream and he agreed with me.

Drone scout means you know exactly what he is doing, therefore you can react appropriately. You are better off having correct information and reacting accordingly, then having a small amount of extra resources and reacting to misinformation. For me, I hate dying to something I did not realise was coming. Yes, you can scout and account for most things without drone scouting. However, when you are learning it is better to scout early and know what is happening, over time you will learn by playing and watching pros what to look out for in order to not scout. I have just started playing again after a 13 week hiatus, I was masters in KR, and I have decided now that I am playing again that I will drone scout in every match up, why? Because I want to be able to practice my reactions and mechanics. Are you going to learn proper reactions by reacting late or early? Some argue that you should just learn by doing it exactly as the pros do it from the beginning and there is some validity to that, but personally I would rather leave that till when my skills are much higher then they are currently.

Plus, it is really satisfying when you scout cheesers and then destroy them!


What most people forget is that pros do metagame each other the whole time, exactly copying what they do will be not optimal for ladder (fortunatly).
However drone scouting in zvz is useless in my opinion unless its a 4 player map, your scout is too late to react to anything and everything else can be scouted with your overlord and a pair of lings. If you scout so early to go hatch first reactivly you might as well gone pool first and still have a better econemy.
In ZvT i guess you can scout around your side of the map for proxy rax or scout his main which could help against the rare factory before cc builds however you have lost a lot of mining time so holding a 2 rax will be hard as well. I personally would prefer going pool first if i want to be safe, the econemy is not much worse than hatch first (no scout) and the earlier queen helps against reaper, also you can sneak around lings to harass his scv.
I started drone scouting at 13 supply (11/12th drone) in ZvP and it is working great however the drone is doing much more than scouting his build, it can become a proxy hatchery in response to nexus first/cannon rush. I go hatchery first and i dont remember the last time i lost to a cannon rusher. Its probably also that most cannon rushers in diamond/low master are bad but i know it works at a much higher level as well from watching catz' stream.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 04 2015 08:51 GMT
#4751
If you drone scout in ZvZ things can definitely happen reactively.

On most 2 player maps you get there before they place their hatch first down, you can block it and significantly delay it.
If you scout 15 pool you can play a big greedier.
If you scout first you should always be assuming placing a hatch first for yourself, if you get there and find an early pool you can cancel natural instantly and put a pool down and defend pretty much everything with good micro.

In ZvT you gain less as you say, effectively it is a proxy check, but you can do several other things. Hatch block natural if they CC first, harrass SCV's building barracks/CC/fact, check for gas timings etc.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 04 2015 09:28 GMT
#4752
On February 04 2015 17:51 ThePastor wrote:
If you drone scout in ZvZ things can definitely happen reactively.

On most 2 player maps you get there before they place their hatch first down, you can block it and significantly delay it.
If you scout 15 pool you can play a big greedier.
If you scout first you should always be assuming placing a hatch first for yourself, if you get there and find an early pool you can cancel natural instantly and put a pool down and defend pretty much everything with good micro.

In ZvT you gain less as you say, effectively it is a proxy check, but you can do several other things. Hatch block natural if they CC first, harrass SCV's building barracks/CC/fact, check for gas timings etc.

Or hatch-block the factory reactor swap. :D
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
February 04 2015 18:03 GMT
#4753
On February 04 2015 17:51 ThePastor wrote:
If you drone scout in ZvZ things can definitely happen reactively.

On most 2 player maps you get there before they place their hatch first down, you can block it and significantly delay it.
If you scout 15 pool you can play a big greedier.
If you scout first you should always be assuming placing a hatch first for yourself, if you get there and find an early pool you can cancel natural instantly and put a pool down and defend pretty much everything with good micro.

In ZvT you gain less as you say, effectively it is a proxy check, but you can do several other things. Hatch block natural if they CC first, harrass SCV's building barracks/CC/fact, check for gas timings etc.


If you are going hatch first in zvz I don't think you need to drone scout,

you delay a hatchery? ok well you lost minerals with your drone scout so that is just even.

you can play greedier against 15p, you are ahead of 15p anyway and all you do is make up for the lost minerals.

if it is an early pool your OL will spot the lings/no hatchery/late second OL so you don't need the drone scout.
Zerg for Life
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
February 04 2015 18:05 GMT
#4754
I think ZvT is the most important drone scouting matchup as you can harass a CC first, and you can check the gas timing to let you know if it is reaper, plus you can check for proxies that can just instantly lose you the game.

in order of most importance for drone scouting i'd go

ZvT
ZvP
ZvZ
Zerg for Life
HellHound
Profile Joined September 2014
Bulgaria5962 Posts
Last Edited: 2015-02-04 18:39:12
February 04 2015 18:34 GMT
#4755
On February 04 2015 17:51 ThePastor wrote:
If you drone scout in ZvZ things can definitely happen reactively.

On most 2 player maps you get there before they place their hatch first down, you can block it and significantly delay it.
If you scout 15 pool you can play a big greedier.
If you scout first you should always be assuming placing a hatch first for yourself, if you get there and find an early pool you can cancel natural instantly and put a pool down and defend pretty much everything with good micro.

In ZvT you gain less as you say, effectively it is a proxy check, but you can do several other things. Hatch block natural if they CC first, harrass SCV's building barracks/CC/fact, check for gas timings etc.

In my experience of being a cheesy fucker drone scouting is detrimental in zvz, period.

The pool get's delayed a bit which makes it very difficult to transition into a normal expansion, you can go gas/ pool with a drone scout I guess to counter a 9 pool if you scout it but the lings can get in and deny some mining to make it a bit closer due to how late the pool is, biggest issue is the 9 pool can get an expo before gas in respone and spine it up and block it with a queen so you can't counter properly. (this is all assuming you are playing vs 9 pool,obviously drone scouts are even worse vs anything else for similair reasons :D)
It just never seems to work out well for people who drone scout vs my 9 pools :D
And on some maps if you go pool first vs drone scout you can make 6 lings in response and do some damage (cause pool delayed anyway without mentioning scouting pool first might make them delay it even more)

In ZvT It can be quite useful but I don't find it having a notable effect on most of my games. I find it very useful in zvp due to being able to scout where toss is ( on 3+ player maps to optimize your overlord pathing), which gasses and when he takes them (again so you can position your ovies to more easily scout the gasses he didn't take), and you can respond to cannon rushes in several ways (proxy hatch in base, proxy hatch in nat, just take your third and don't give a shit etc see it coming early and just go for a safe pool first while blocking nexus ,etc.)
Classic GosoO |sOs| Everyone has to give in, let Life win | Zest Is The Best | Roach Cultist | I recognize the might and wisdom of my Otherworldly overlord | Air vs Air 200/200 SC2 is best SC2 | PRIME has been robbed | Fuck prime go ST | ROACH ROACH ROACH
MonkeyBot
Profile Joined June 2013
United States125 Posts
February 04 2015 23:27 GMT
#4756
On February 04 2015 12:00 ThePastor wrote:
Show nested quote +
On February 03 2015 17:42 grimAuxiliatrix wrote:
I'm returning to the game (have been gone since 2012), and just got HotS. The builds on the Liquidpedia strategy portal seem to be a bit dated, so I'm wondering what the state of the matchup is in each of ZvP, ZvT and ZvZ. Naming the staple builds would help, but any links to other sources would be great as well. Thanks!


These are not written by me. Credit to the front of this post under the questions section for the ZvZ and ZvP. The ZvT build is one lowko did.

"Safe Roach Opener" ZvZ by Violet
9 Overlord
15 Pool
16 Hatch
15 Overlord
15 Queen + Gas
*Ling scout
Queen (3:50)
Speed (4:15)
Baneling Nest (5:00)
Lingxx3 (5:30)
Lingxx3 (6:10)
Lair (6:20)
Evo chamber (6:45)
Gasx3 (7:00)
Roach Warren (7:15)
+1 Ranged (7:45)
Roach Speed (8:10)

ZvP

15p16h 15ovie, queen+ling when pool finishes, make a drone and rally it to 3rd to take it.
6:00 – 2 gases
6:30 ~ 7 minutes – a roach warren (this is up to you on when to get this)
First 100 gas - start lair, then 3&4th gas + evolution chamber(optional) to get upgrades
Next 100 gas - ling speed
Lair finishes – get roach speed

9 Overlord
15 Hatchery
16 Spawning pool
17 Overlord

ZvT

You scout (with overlord) a natural command center going down around 3:10 (1 barracks expand) or it's already finished (CC first).

@Spawning pool: Double Queen

Drone drone drone
25 Overlord

Drone drone drone
Queue up 3rd + 4th Queen

Drone drone drone
5:00 Double Gas Geyser

@100 Gas: Zergling Speed

~6:20 3rd Base

@100 Gas: Double evolution chamber
@250 Gas: +1 Melee +1 Armor upgrades + 3rd + 4th Gas
@100 Gas: Lair + Baneling nest + 5th Queen

!! At this point it becomes very game specific !!

Drone up 3rd Base + Take a macro hatchery + Take 5th + 6th Gas Geyser

@Lair: Baneling Speed + Infestation Pit + 4th Base

Make a few Zerglings to morph in Banelings IF necissary

Pathogen Glands
+2 Melee +2 Armor upgrades

~11:30 Spire + Hive

@Hive: Greater spire +3 Melee +3 Armor + Adrenal Glands


Thanks for this - much better than my answer, and that's what I was hoping for!
MonkeyBot
Profile Joined June 2013
United States125 Posts
February 04 2015 23:36 GMT
#4757
I drone scout the cross spawn on 4-position maps.

Someone (maybe Idra?) once said if drone scouting won't change your build, don't do it. I also think that much of the time your initial overlords will get the info you need. For me, in 2-position maps, that means:

- no drone scout in ZvZ (overlords do the job)
- same for ZvP (I rarely change my build, plus overlords scout cannon rush. I sometimes drone scout my own nat briefly if I think I'll be cheesed hard)
- Yes, drone scout in ZvT

I'm too low a league for the lost economy to matter too much, I think. If I get to diamond I'll reconsider.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 05 2015 01:22 GMT
#4758
I respect all comments regarding the scouting, as I said when I first mentioned it many people disagree with me. My reasoning is pretty simple, my theory is, if I know what my opponent is doing I will beat him. By will beat him obviously I do not mean guaranteed, but that is my mind set going in.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
February 05 2015 13:14 GMT
#4759
On February 05 2015 10:22 ThePastor wrote:
I respect all comments regarding the scouting, as I said when I first mentioned it many people disagree with me. My reasoning is pretty simple, my theory is, if I know what my opponent is doing I will beat him. By will beat him obviously I do not mean guaranteed, but that is my mind set going in.


Drone scouting in zvp still works at the top 100 gm lvl. Carry on brother. ^_^
Moosegills
Profile Joined March 2011
United States558 Posts
February 05 2015 15:06 GMT
#4760
On February 05 2015 10:22 ThePastor wrote:
I respect all comments regarding the scouting, as I said when I first mentioned it many people disagree with me. My reasoning is pretty simple, my theory is, if I know what my opponent is doing I will beat him. By will beat him obviously I do not mean guaranteed, but that is my mind set going in.


While I admit I've never done the math for it, if you want to play "safe" in ZvZ it would be better to just 15 pool or 15 hatch 14 pool. Going along with your theory that if you know what your opponent is doing you will beat him, what builds do you feel like you won't be able to scout properly without drone scouting?
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
Prev 1 236 237 238 239 240 269 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 292
mouzHeroMarine 128
ProTech127
BRAT_OK 60
JuggernautJason58
Railgan 49
EmSc Tv 17
MindelVK 15
StarCraft: Brood War
Britney 22753
Calm 3561
Soulkey 126
firebathero 81
Noble 24
Dota 2
monkeys_forever229
Counter-Strike
fl0m11866
Fnx 1941
Super Smash Bros
Mew2King52
Heroes of the Storm
Liquid`Hasu266
Other Games
Grubby17660
singsing1842
FrodaN1271
Beastyqt993
B2W.Neo627
RotterdaM409
Hui .186
C9.Mang0183
XaKoH 155
KnowMe148
ArmadaUGS116
UpATreeSC79
Trikslyr57
ToD49
ZombieGrub28
elazer15
Organizations
Counter-Strike
PGL134696
Other Games
BasetradeTV68
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
angryscii 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• 3DClanTV 31
• Adnapsc2 24
• Reevou 2
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 32
• FirePhoenix7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1118
• Scarra416
• WagamamaTV378
• Shiphtur129
Upcoming Events
Korean StarCraft League
7h 11m
RSL Revival
14h 11m
Clem vs Rogue
Bunny vs Lambo
IPSL
20h 11m
Dewalt vs nOmaD
Ret vs Cross
BSL
23h 11m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 12h
Cure vs herO
SHIN vs Maru
IPSL
1d 20h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 23h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.