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Running
Profile Joined August 2014
13 Posts
January 31 2015 03:52 GMT
#4701
Have problems with heavy maurader, hellbat thor, rine, no widow mine composition,
muta ling bling my banes kill the hellbats in the front, but i cant fly in with the mutas to pick off the medivacs cause four thors and the handful of rines behind the rauders, sometimes there are a couple banshees in the mix.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 31 2015 04:36 GMT
#4702
On January 31 2015 12:52 Running wrote:
Have problems with heavy maurader, hellbat thor, rine, no widow mine composition,
muta ling bling my banes kill the hellbats in the front, but i cant fly in with the mutas to pick off the medivacs cause four thors and the handful of rines behind the rauders, sometimes there are a couple banshees in the mix.

If there are no widow mines or vikings, how about the awesome fungal+cloud on the deathball? Then roach-hydra, or I imagine ultras and mutas would do it as well.

Works wonders in plat 2on2 at least! (so well, take advice from better players over mine)
Moosegills
Profile Joined March 2011
United States558 Posts
January 31 2015 05:34 GMT
#4703
On January 31 2015 12:52 Running wrote:
Have problems with heavy maurader, hellbat thor, rine, no widow mine composition,
muta ling bling my banes kill the hellbats in the front, but i cant fly in with the mutas to pick off the medivacs cause four thors and the handful of rines behind the rauders, sometimes there are a couple banshees in the mix.


Compositionally Muta/ling/bane is fine to deal with this from the terran. Basically all it comes down to for this is you need to make sure that you aren't wasting your banelings on marauders and/or thors and you will be fine
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
GGuMake
Profile Joined January 2015
United States74 Posts
January 31 2015 17:53 GMT
#4704
Noob Question: When you have ctrl group 1 as lings and you're morphing more lings, how do you add the eggs to the ctrl group without fucking up the whole group... can't seem to get it down.. thanks.
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 31 2015 18:07 GMT
#4705
whats optimal response to scouting blink play? I've tried cutting drones at everything from 40-50 but my roach ling just ends up being overrun. If not, both of just keep adding units, but his army is 10x more effective so i just slowly get run down. Do i just boil it down to bad macro or what, cus this feels retarded as fuck to lose to over and over
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
January 31 2015 18:08 GMT
#4706
On February 01 2015 02:53 GGuMake wrote:
Noob Question: When you have ctrl group 1 as lings and you're morphing more lings, how do you add the eggs to the ctrl group without fucking up the whole group... can't seem to get it down.. thanks.

You control click the eggs you make to single them out, then shift + ctrl group to add
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
GGuMake
Profile Joined January 2015
United States74 Posts
January 31 2015 19:23 GMT
#4707
On February 01 2015 03:08 Aocowns wrote:
Show nested quote +
On February 01 2015 02:53 GGuMake wrote:
Noob Question: When you have ctrl group 1 as lings and you're morphing more lings, how do you add the eggs to the ctrl group without fucking up the whole group... can't seem to get it down.. thanks.

You control click the eggs you make to single them out, then shift + ctrl group to add

No that's what I mean, when you shift click on the eggs you select the unused larva, and if you ctrl click them that egg is now the new hotkey. I want to add them to a previous hotkey.
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2015-01-31 19:30:22
January 31 2015 19:27 GMT
#4708
On February 01 2015 04:23 GGuMake wrote:
Show nested quote +
On February 01 2015 03:08 Aocowns wrote:
On February 01 2015 02:53 GGuMake wrote:
Noob Question: When you have ctrl group 1 as lings and you're morphing more lings, how do you add the eggs to the ctrl group without fucking up the whole group... can't seem to get it down.. thanks.

You control click the eggs you make to single them out, then shift + ctrl group to add

No that's what I mean, when you shift click on the eggs you select the unused larva, and if you ctrl click them that egg is now the new hotkey. I want to add them to a previous hotkey.

yeahyeah, you make units so that you have selected both eggs and larvae, right? then you hold control and click on the eggs so only the eggs are selected. then, when you have all the eggs you want selected, you hold shift and press 1,2,3 etc.

EDIT: hope this video explains better

I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
GGuMake
Profile Joined January 2015
United States74 Posts
January 31 2015 22:04 GMT
#4709
On February 01 2015 04:27 Aocowns wrote:
Show nested quote +
On February 01 2015 04:23 GGuMake wrote:
On February 01 2015 03:08 Aocowns wrote:
On February 01 2015 02:53 GGuMake wrote:
Noob Question: When you have ctrl group 1 as lings and you're morphing more lings, how do you add the eggs to the ctrl group without fucking up the whole group... can't seem to get it down.. thanks.

You control click the eggs you make to single them out, then shift + ctrl group to add

No that's what I mean, when you shift click on the eggs you select the unused larva, and if you ctrl click them that egg is now the new hotkey. I want to add them to a previous hotkey.

yeahyeah, you make units so that you have selected both eggs and larvae, right? then you hold control and click on the eggs so only the eggs are selected. then, when you have all the eggs you want selected, you hold shift and press 1,2,3 etc.

EDIT: hope this video explains better

http://youtu.be/gr-91zpWYaA?t=1m40s

DUUUUDEEE Perfect thanks so much
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 01 2015 01:11 GMT
#4710
I have a question, is more of a composition question I guess.

I pretty much play ling/bling with air support in every matchup, I really like this style of play and I also think it really helps me increase my apm and presence on the map. Ofcourse I mix in other comps from time to time like roaches vs heavy battle helion play and so on.

My problem is this, against P I usually have heavy ling play early game and then go over to air. What happens quite often though is that I overpower Ps air that he made to counter my air but I can't finish him because my ground army is lings its hard to break a two base turtling protoss. I make sure to deny his third no matter what, what happens then is more often that not DTs at some phase. The DTs themselves are not the problem its the archons that gets made with them that is.

I have lings, blings, muta and corruptor and he gets lots of zealots, some stalkers and lots of archons like 4+. At this point I feel screwed, I know how to counter basically any comp the protoss makes but heavy zealot/archon mix is just argh.

Lings gets totally destroyed, mutas aswell, banelings are like super costinefficient against archons it feels like and corruptors... well yeah.

What I typically tend to do is throw everything I have against him to deny his third while teching to broodlords to get a use for my now dead weight corruptors.

What can you do to counter this comp? Roaches doesn't feel like the answers and hydras without upgrades I'm not too sure about either.

What should I do at that point? I have the edge in every single way but archons are just OP man :'(
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Defenestrator
Profile Joined October 2011
400 Posts
February 01 2015 02:45 GMT
#4711
On February 01 2015 10:11 Shuffleblade wrote:
What should I do at that point? I have the edge in every single way but archons are just OP man :'(


Have you tried basetrading? Just spine up your main heavily and when he moves out kill all his buildings... this is typically what pros do with mutas.
Ultras and banelings go together like peas and carrots
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
February 01 2015 14:24 GMT
#4712
On February 01 2015 11:45 Defenestrator wrote:
Show nested quote +
On February 01 2015 10:11 Shuffleblade wrote:
What should I do at that point? I have the edge in every single way but archons are just OP man :'(


Have you tried basetrading? Just spine up your main heavily and when he moves out kill all his buildings... this is typically what pros do with mutas.

I have tried it and I guess it works decently but it feels like a waste to gamble away my huge lead. Like the last game this happened I had mined out his gold I had taken my fourth base on my side of the map (not counting his gold that I stole) and he had barely gotten a third base up.

If I try to basetrade there's no way to spine all my bases, maybe only my main like you said and then he can kill off all my mining bases. If he somehow manages to get a nexus up somewhere then its possible that he has a stronger army then me in a headon engagement and the better economy which means I just threw away my huge lead.

I suppose this is what I should do but it just feels a bit sketchy to throw away my enormous lead and gamble it on a basetrade just because he got a certain unit =/
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-01 16:09:53
February 01 2015 16:09 GMT
#4713
On February 01 2015 23:24 Shuffleblade wrote:
Show nested quote +
On February 01 2015 11:45 Defenestrator wrote:
On February 01 2015 10:11 Shuffleblade wrote:
What should I do at that point? I have the edge in every single way but archons are just OP man :'(


Have you tried basetrading? Just spine up your main heavily and when he moves out kill all his buildings... this is typically what pros do with mutas.

I have tried it and I guess it works decently but it feels like a waste to gamble away my huge lead. Like the last game this happened I had mined out his gold I had taken my fourth base on my side of the map (not counting his gold that I stole) and he had barely gotten a third base up.

If I try to basetrade there's no way to spine all my bases, maybe only my main like you said and then he can kill off all my mining bases. If he somehow manages to get a nexus up somewhere then its possible that he has a stronger army then me in a headon engagement and the better economy which means I just threw away my huge lead.

I suppose this is what I should do but it just feels a bit sketchy to throw away my enormous lead and gamble it on a basetrade just because he got a certain unit =/

Well when you're on ling/bling/mutas vs Archons/something you don't have a huge lead, because Archons counter everything you've got... ZvP is all about who has the composition lead, because hard counters are really hard counters. I you don't want to basetrade you probably have to use free units, either Infestors, SHs, or BLs. Or if he never manages to get his third up and you take a lot of bases while you hold him sieged in his two bases, you should have a huge bank while he should have none. So maybe you can try to overwhelm him with (upgraded) Roach/muta once he starts to move out with his Archon/Stalker ball? First attack on his army once he moves out, to allow you the time to do an instant remax on roaches, then finish him as your second wave of roaches pops out.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
velvex
Profile Joined March 2012
Germany226 Posts
February 01 2015 17:23 GMT
#4714
What would you say is worse in ZvP: opening with gas versus FFE or opening gasless versus gateway expand? I myself would lean towards the former, but I also feel lost when having no speed versus a gateway player.
Defenestrator
Profile Joined October 2011
400 Posts
February 01 2015 18:15 GMT
#4715
On February 02 2015 02:23 velvex wrote:
What would you say is worse in ZvP: opening with gas versus FFE or opening gasless versus gateway expand? I myself would lean towards the former, but I also feel lost when having no speed versus a gateway player.


The former by a mile, for some reason speed just doesn't seem necessary to me vs gateway-first anymore (maybe rush distances on maps). I haven't faced a 1-base 4gate in a very long time.
Ultras and banelings go together like peas and carrots
velvex
Profile Joined March 2012
Germany226 Posts
February 01 2015 18:47 GMT
#4716
On February 02 2015 03:15 Defenestrator wrote:
Show nested quote +
On February 02 2015 02:23 velvex wrote:
What would you say is worse in ZvP: opening with gas versus FFE or opening gasless versus gateway expand? I myself would lean towards the former, but I also feel lost when having no speed versus a gateway player.


The former by a mile, for some reason speed just doesn't seem necessary to me vs gateway-first anymore (maybe rush distances on maps). I haven't faced a 1-base 4gate in a very long time.

Okay, I guess I simply have to make more lings against aggression so that having no speed doesn't matter as much. Thanks for answering!
Enigmasc
Profile Joined February 2014
United Kingdom147 Posts
Last Edited: 2015-02-02 13:55:52
February 02 2015 13:52 GMT
#4717
On February 01 2015 10:11 Shuffleblade wrote:
I have a question, is more of a composition question I guess.

I pretty much play ling/bling with air support in every matchup, I really like this style of play and I also think it really helps me increase my apm and presence on the map. Ofcourse I mix in other comps from time to time like roaches vs heavy battle helion play and so on.

My problem is this, against P I usually have heavy ling play early game and then go over to air. What happens quite often though is that I overpower Ps air that he made to counter my air but I can't finish him because my ground army is lings its hard to break a two base turtling protoss. I make sure to deny his third no matter what, what happens then is more often that not DTs at some phase. The DTs themselves are not the problem its the archons that gets made with them that is.

I have lings, blings, muta and corruptor and he gets lots of zealots, some stalkers and lots of archons like 4+. At this point I feel screwed, I know how to counter basically any comp the protoss makes but heavy zealot/archon mix is just argh.

Lings gets totally destroyed, mutas aswell, banelings are like super costinefficient against archons it feels like and corruptors... well yeah.

What I typically tend to do is throw everything I have against him to deny his third while teching to broodlords to get a use for my now dead weight corruptors.

What can you do to counter this comp? Roaches doesn't feel like the answers and hydras without upgrades I'm not too sure about either.

What should I do at that point? I have the edge in every single way but archons are just OP man :'(


you could try mixing in some ultras to beef up your ground army, especially if he doesnt spot them and make immortals u can then surround and kill when he finally tries to leave his base
if he decides to never leave you should just keep harrasing with the muta
honeslly if he never even takes a third and just turtles while you take the whole map you might even be able to afford making all the lings into banes etc for more burst damage/supply effeciency

edit:
On January 31 2015 12:52 Running wrote:
Have problems with heavy maurader, hellbat thor, rine, no widow mine composition,
muta ling bling my banes kill the hellbats in the front, but i cant fly in with the mutas to pick off the medivacs cause four thors and the handful of rines behind the rauders, sometimes there are a couple banshees in the mix.


iv heard a lot of people say that going for some corruptors as you aa can work really well vs this , i think solar plays this sorta style
the logic being
corruptors are tanky so can ignore thors and kill all his medivacs for you, you only need a few to kill medivac (not 20+ like muta), corrptors dont require micro and they also give you the option of going into broodlords which work well vs bio if you can zone out the rines ( ie sit you banes underneath the broods )

i casnt give many specifics since i dont really play this style ( i like my muta ) but since iv seen it a couple of times in proleague from zergs like solar im assuming its legit
ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 02 2015 22:49 GMT
#4718
On February 01 2015 23:24 Shuffleblade wrote:
Show nested quote +
On February 01 2015 11:45 Defenestrator wrote:
On February 01 2015 10:11 Shuffleblade wrote:
What should I do at that point? I have the edge in every single way but archons are just OP man :'(


Have you tried basetrading? Just spine up your main heavily and when he moves out kill all his buildings... this is typically what pros do with mutas.

I have tried it and I guess it works decently but it feels like a waste to gamble away my huge lead. Like the last game this happened I had mined out his gold I had taken my fourth base on my side of the map (not counting his gold that I stole) and he had barely gotten a third base up.

If I try to basetrade there's no way to spine all my bases, maybe only my main like you said and then he can kill off all my mining bases. If he somehow manages to get a nexus up somewhere then its possible that he has a stronger army then me in a headon engagement and the better economy which means I just threw away my huge lead.

I suppose this is what I should do but it just feels a bit sketchy to throw away my enormous lead and gamble it on a basetrade just because he got a certain unit =/


Base trading is only a gamble if you are not intentional about it. I remember that Day[9] once did a daily which focused on intentionally base trading. I briefly tried finding it, to no avail, maybe someone with a better memory then me can.

If you are going to go mutalisk then you have two options, start building a comp switch for when he gets anti-muta up, Or (my preference) aim for a base trade. Constantly backstab with units, focus on killing stargates etc, try to force their hand by committing to a base trade. The zerg generally always has the advantage in a base trade as you are already in his face with flying units. Spread bases everywhere and spine up your main like a BEAST so that if he ever goes for it it will take him 20 minutes to kill your forest.

There are many different things you can do to make a base trade feel like less of a gamble, the biggest thing though is not going into a base trade because the protoss does it, but because you WANT to do a base trade. Personally I love the base trade style, I find it very exciting and fun to abuse a protoss until he has no option but to run at your millions of bases and spines.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
February 02 2015 22:53 GMT
#4719
On February 02 2015 03:47 velvex wrote:
Show nested quote +
On February 02 2015 03:15 Defenestrator wrote:
On February 02 2015 02:23 velvex wrote:
What would you say is worse in ZvP: opening with gas versus FFE or opening gasless versus gateway expand? I myself would lean towards the former, but I also feel lost when having no speed versus a gateway player.


The former by a mile, for some reason speed just doesn't seem necessary to me vs gateway-first anymore (maybe rush distances on maps). I haven't faced a 1-base 4gate in a very long time.

Okay, I guess I simply have to make more lings against aggression so that having no speed doesn't matter as much. Thanks for answering!


Although it can be frustrating feeling like you get the raw end of the build order list, neither situation is really bad. You can redeem both situations. Gas vs. FFE, go for fast +1 melee upgrade and crush his third/early push out, transition into muta/SH. Gasless vs gateway expand, all goods, drone like an animal and keep an eye on gasses, if you get away with it you are in a huge lead
Defenestrator
Profile Joined October 2011
400 Posts
February 03 2015 00:29 GMT
#4720
On February 03 2015 07:53 ThePastor wrote:
Show nested quote +
On February 02 2015 03:47 velvex wrote:
On February 02 2015 03:15 Defenestrator wrote:
On February 02 2015 02:23 velvex wrote:
What would you say is worse in ZvP: opening with gas versus FFE or opening gasless versus gateway expand? I myself would lean towards the former, but I also feel lost when having no speed versus a gateway player.


The former by a mile, for some reason speed just doesn't seem necessary to me vs gateway-first anymore (maybe rush distances on maps). I haven't faced a 1-base 4gate in a very long time.

Okay, I guess I simply have to make more lings against aggression so that having no speed doesn't matter as much. Thanks for answering!


Although it can be frustrating feeling like you get the raw end of the build order list, neither situation is really bad. You can redeem both situations. Gas vs. FFE, go for fast +1 melee upgrade and crush his third/early push out, transition into muta/SH. Gasless vs gateway expand, all goods, drone like an animal and keep an eye on gasses, if you get away with it you are in a huge lead


I've found that one really important thing to scout here is cyber before nexus. If he does go for cyber first, he's almost certainly doing either 4gate (sangate), 7gate, or immo/zeal allin. In this situation I throw down roach warren and gas at 5:15, skip ling speed, and pump units.

Regardless that is a pretty low-eco opener for protoss so you can get away with fewer drones until you have confirmation on what he's doing.
Ultras and banelings go together like peas and carrots
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