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[G] Stephano-Style ZvP – The 12 Minute Max-Out - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 29 2012 20:07 GMT
#21
I love you for this tang
naex
Profile Joined December 2011
Germany10 Posts
March 29 2012 20:08 GMT
#22
As a zerg you use this build, when the toss is FFEing, but how can you play a similar style when the toss opens with something like a 3gate expand?
for the swarm. <3
00Visor
Profile Blog Joined February 2011
4337 Posts
March 29 2012 20:41 GMT
#23
On March 30 2012 05:08 naex wrote:
As a zerg you use this build, when the toss is FFEing, but how can you play a similar style when the toss opens with something like a 3gate expand?


If you scout no fast expo, you don't build third and defend their 1base timing (with or without roaches). After defending you can take your third and transition into a roach-heavy similar build.
jlai
Profile Joined February 2011
Hong Kong63 Posts
March 29 2012 20:43 GMT
#24
Can you make more guides for Terran please!! Less Zerg/Toss :D Great guide btw
iglocska
Profile Joined May 2011
Norway589 Posts
March 29 2012 20:43 GMT
#25
Another awesome guide, thank you Tang!
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2012-03-29 20:56:58
March 29 2012 20:53 GMT
#26
On March 30 2012 04:59 blade55555 wrote:
Show nested quote +
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it


Which one? JYP won a single game vs. DRG in MLG against this style and that's because DRG stopped trying after his 12 min max.

Inori's build is successul against it, but that's because Stephano doesn't scout and Inori goes blind nexus first -> gateway -> forge to hit a 7:30 timing. That's hella cheesy.

Do that on ladder and you'll get rolled by early zerglings, 7RR, and <insert Zerg cheese here>.

Treehead
Profile Blog Joined November 2010
999 Posts
March 29 2012 20:58 GMT
#27
There is a build listed in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=320894

This build was tested by Ranged and found to work reasonably well against this. Basically, it has a really, really fast third, a few sentries out early, then a big pile of blink stalkers. If you want to talk about how to *beat* this build, rather than how to *use* this build, feel free to go here so we don't muck up this thread with it.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2012-03-29 21:02:37
March 29 2012 21:00 GMT
#28
Regarding Overlord drops... I think that's map dependant. I mean, you can literally wall off Shakuras indefinitely with 2 forcefields. You will NEED overlord drop using Stephano style to apply any pressure at all.

Very nice guide, sums it up pretty well, although a lot of it is covered in Belials as well. I was having huge problems in ZvP, where I feel quite comfortable now.


Regarding detection, one overseer at each base is clearly the best option, as the main harrass potential of P relies either on DTs or sending random squads of Zealots around the map, both of which cannot harm Overseers. 6 Zealots, however, or 4 DTs, quickly dispatch of any groundbased detection no matter what.
http://twitch.tv/mahtasooma
PeanutsNJam
Profile Joined April 2011
United States175 Posts
Last Edited: 2012-03-29 21:05:04
March 29 2012 21:04 GMT
#29
How do you defend a straight up zealot allin (I'm talkin like 10+ zealots in your face at 7-8ish minutes)? Or, rather, how do you scout it? I guess the solution is to build roaches earlier right? (There's a proxy pylon and zealots are warped in droves)
Mantraz
Profile Joined March 2011
Norway119 Posts
March 29 2012 21:05 GMT
#30
On March 30 2012 04:28 ScythedBlade wrote:
I mean ... we all know Protoss is underpowered. I mean ... theSTC loses to MC playing Zerg as his offrace 50%. That's pretty crazy ...

But anyways, nice guide =D. I finally get to utilize his ZvP build instead of just his ZvT build.


Dont confuse one race being strong with another being weak (if so is the case...)


Guide is really helpful, i think a lot of plat-dia zergs struggle a bit with ZvP, this could be just what they ( and my offrace included, needs!)
fezvez
Profile Blog Joined January 2011
France3021 Posts
March 29 2012 21:09 GMT
#31
LOL!

I've just practiced this morning this build over and over against the AI. I barely managed to be 200/200 on the 13th minute, and I thought that Stephano maxes at 12:45 (12:30 at best). Then I read your guide...

Shit, gotta work again on it! Thanks Tang! Another excellent guide!
Funguuuuu
Profile Joined July 2011
United States198 Posts
March 29 2012 21:20 GMT
#32
On March 30 2012 05:53 Azarkon wrote:
Show nested quote +
On March 30 2012 04:59 blade55555 wrote:
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it


Which one? JYP won a single game vs. DRG in MLG against this style and that's because DRG stopped trying after his 12 min max.

Inori's build is successul against it, but that's because Stephano doesn't scout and Inori goes blind nexus first -> gateway -> forge to hit a 7:30 timing. That's hella cheesy.

Do that on ladder and you'll get rolled by early zerglings, 7RR, and <insert Zerg cheese here>.


Stephano said before that he lost every game he played against LiquidHerO when he was training in Korea. However that was a while ago and so perhaps it shouldn't be counted. Another protoss player who was very good against stephano when they played was Titan. Finally, stephano lost to ST.Squirtle in 4 different games(I believe this was in Stephano's replay pack), where Squirtle played a variety of strategies and won each time.
The night is dark and full of Terrans
digitaltomato
Profile Joined March 2011
Lithuania17 Posts
March 29 2012 21:38 GMT
#33
thanks for this, watching a lot of stephano games atm
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
March 29 2012 22:00 GMT
#34
On March 30 2012 04:59 blade55555 wrote:
Show nested quote +
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it

Elaborate please
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Orek
Profile Joined February 2012
1665 Posts
March 29 2012 22:03 GMT
#35
On March 30 2012 06:04 PeanutsNJam wrote:
How do you defend a straight up zealot allin (I'm talkin like 10+ zealots in your face at 7-8ish minutes)? Or, rather, how do you scout it? I guess the solution is to build roaches earlier right? (There's a proxy pylon and zealots are warped in droves)


Great Guide!! TangSC!!
If any of you fear early warp in allin/pressure from protoss doing this build, watch the next 2 matches both from MLG Winter Arena.
http://tv.majorleaguegaming.com/events/9-2012-winter-arena
First one is Winners Bracket Round 3 Huk vs Ret Game 3 on Metalopolis.
Second one is Losers Bracket Round Round 5 Naniwa vs DongRaeGue Game 1 on Daybreak

In both matches, gas at Protoss natural was not taken. Also, even gas at main base was not fully mined. Huk intentionally mined only from 4 probes total instead of 6. Naniwa even didn't take 2nd gas at his main to pull of that super early warpgate pressure.
DRG lost his 3rd once, although he won the match. Ret lost the match right away.
Lesson we can learn is that Protoss has to go pretty all in to pull of super early gateway pressure like those, so if you see no gas at natural and less gas at main, if possible, then making roach warren earlier like 6min or 6min30sec would be worth it. Remember, Protoss is pretty much all in doing those, so sacrificing 3 drones =150mineral in favor of earlier roach warren should be fine.

bertu
Profile Blog Joined June 2011
Brazil871 Posts
March 29 2012 22:04 GMT
#36
The discussion going in the following thread is also a good resource:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=319386
SEKO SEKO SEKO
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
March 29 2012 22:06 GMT
#37
On March 30 2012 07:00 CrazyF1r3f0x wrote:
Show nested quote +
On March 30 2012 04:59 blade55555 wrote:
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it

Elaborate please

Here are your choices
Blind counter with immortals
Have godly sentry control and cannon placement
Get sentries and blink stalkers snd use micro to trade cost efficiently while you try to get immos/colo out

I tend to think the last one is the best.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Chelch
Profile Joined February 2011
United Kingdom159 Posts
March 29 2012 22:07 GMT
#38
On March 30 2012 04:59 blade55555 wrote:
Show nested quote +
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it



How do the koreans beat it?
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 29 2012 22:11 GMT
#39
ohh shit its not a cheese build but its a tang thread
thank you, I actually enjoyed this one
133 221 333 123 111
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
March 29 2012 22:23 GMT
#40
On March 30 2012 07:07 Chelch wrote:
Show nested quote +
On March 30 2012 04:59 blade55555 wrote:
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it



How do the koreans beat it?

2 base all ins.
https://twitter.com/#!/IrisAnother
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