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[G] Stephano-Style ZvP – The 12 Minute Max-Out - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
yoona2012
Profile Joined February 2012
Denmark196 Posts
March 29 2012 22:24 GMT
#41
nice guide, the "Step 4 - Economic Considerations:" could have been left out. I believe the best counter as protoss is fast nexus into 1 or 2 stargates to shut down the roach agression with voids and then sniping stray overlords and creep tumours, while taking your 3rd and get those colossi out. Immortals are great vs small number of roaches, but on a maxed zerg army, colossi just deal more dmg and the voids will buy you enough time to get the 3rd up and running since the zerg wont be able to do much till he has hydras, mutas or corrupters out. As protoss, you still need some gateway units and a good amount of sentries/sentry energy early on though unless you want the roach army just to ignore the 1-3 voidrays and go kill your base.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 29 2012 22:34 GMT
#42
On March 30 2012 07:24 yoona2012 wrote:
nice guide, the "Step 4 - Economic Considerations:" could have been left out.

I know what you mean, it doesn't seem like a big deal, but a lot of players neglect the importance of maximizing their mineral economy. I can't emphasize how important it is to reach the 16 drone saturation, drones mining 2 per patch at 3 hatcheries as soon as possible.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 29 2012 22:41 GMT
#43
On March 30 2012 04:59 blade55555 wrote:
Show nested quote +
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it


2 base all in all day erryday
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 29 2012 22:42 GMT
#44
I can't stress enough that this build is complete garbage if you can't inject properly, because it relies entirely on perfect injecting for 12+ minutes and attacking before protoss gets a third w/ stalker/sentry/immortal in big numbers. Even then, a good protoss will often pressure prior to the 60 drone mark so that you can't do the 12 minute max, as Puzzle did against Lucky recently. Most of the time you lose with this it will be due to bad injects or because you didn't tech/take 4th behind it and the protoss was good enough to defend.
Creator of sc2unmasked.com
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
March 29 2012 22:49 GMT
#45
On March 30 2012 07:41 darkscream wrote:
Show nested quote +
On March 30 2012 04:59 blade55555 wrote:
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it


2 base all in all day erryday

Oh C'mon that can't be the only way
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 29 2012 22:51 GMT
#46
On March 30 2012 07:34 TangSC wrote:
Show nested quote +
On March 30 2012 07:24 yoona2012 wrote:
nice guide, the "Step 4 - Economic Considerations:" could have been left out.

I know what you mean, it doesn't seem like a big deal, but a lot of players neglect the importance of maximizing their mineral economy. I can't emphasize how important it is to reach the 16 drone saturation, drones mining 2 per patch at 3 hatcheries as soon as possible.

Fantastic job on this guide Tang. It's got a very different flavour to your normal timing attack guides - good job with producing a macro guide.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 29 2012 22:51 GMT
#47
On March 30 2012 07:49 CrazyF1r3f0x wrote:
Show nested quote +
On March 30 2012 07:41 darkscream wrote:
On March 30 2012 04:59 blade55555 wrote:
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it


2 base all in all day erryday

Oh C'mon that can't be the only way

there is literally an entire thread right next to this one devoted to beating this style.

watch drg vs genius from ro32 and finals last season or lucky vs puzzle from gstl, there are tons of 3 base protoss builds in there that defend this
Creator of sc2unmasked.com
Fliparoni
Profile Joined February 2012
205 Posts
March 29 2012 22:52 GMT
#48
Awesome guide Tang! Keep up the good work
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 29 2012 23:16 GMT
#49
I think some of the timings are a bit on the late side. Roach warren and evo should probably be 6:30 instead of 7:00 for example.
A super fast 6 gate can hit at 8 and you really need to have roaches well under way by then to stop that really.

Also one thing I think is good is too simply skip zergling speed. The emphasis is on roaches anyway and you don't need many lings or at all with this guide. Against a +1 attack 6 gate your lings don't do too much and investing in speed for them is not that great imo. Skipping the speed means faster +1 ranged attack so that actually finishes before or during a potential attack. Super fast +2 ranged attack in case of P taking a third is also quite nice.

As for when protoss can take a third safely the proper way to handle I think is just to go up to 6 gasses and a 4th base asap and then teching muta or infestors. Gradually you want to switch into a ling style later on as that is just much better with infestor/broods. Getting burrow, burrowmove and drops can all be ok as they often pay themselves off but I think eventually you'll always should be switching to broods/infestor and eventually ling upgrades.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
March 29 2012 23:18 GMT
#50
On March 30 2012 07:51 oOOoOphidian wrote:
Show nested quote +
On March 30 2012 07:49 CrazyF1r3f0x wrote:
On March 30 2012 07:41 darkscream wrote:
On March 30 2012 04:59 blade55555 wrote:
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing


The koreans know how to beat it


2 base all in all day erryday

Oh C'mon that can't be the only way

there is literally an entire thread right next to this one devoted to beating this style.

watch drg vs genius from ro32 and finals last season or lucky vs puzzle from gstl, there are tons of 3 base protoss builds in there that defend this

Yeah I know about the thread, I was just trying to pull stuff from you Zergies >_>
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Orek
Profile Joined February 2012
1665 Posts
March 29 2012 23:42 GMT
#51
On March 30 2012 08:16 Markwerf wrote:
I think some of the timings are a bit on the late side. Roach warren and evo should probably be 6:30 instead of 7:00 for example.
A super fast 6 gate can hit at 8 and you really need to have roaches well under way by then to stop that really.

Also one thing I think is good is too simply skip zergling speed. The emphasis is on roaches anyway and you don't need many lings or at all with this guide. Against a +1 attack 6 gate your lings don't do too much and investing in speed for them is not that great imo. Skipping the speed means faster +1 ranged attack so that actually finishes before or during a potential attack. Super fast +2 ranged attack in case of P taking a third is also quite nice.

As for when protoss can take a third safely the proper way to handle I think is just to go up to 6 gasses and a 4th base asap and then teching muta or infestors. Gradually you want to switch into a ling style later on as that is just much better with infestor/broods. Getting burrow, burrowmove and drops can all be ok as they often pay themselves off but I think eventually you'll always should be switching to broods/infestor and eventually ling upgrades.


Those Roach Warren and Evo timings are something Stephano can still improve in my opinion. Stephano plays more generic and risky way compared to DRG. DRG delays his roach warren and evo chamber by as much as 1 full minute depending on his scouting while Stephano rarely change his timings. Not that Stephano is bad, its just that literally no Protoss in EU and NA are good enough to punish Stephano for playing that way.
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
March 29 2012 23:46 GMT
#52
How do you deal with 2 base colossus/sentry pushes using this build?
MrFrenchy
Profile Joined December 2011
Canada37 Posts
March 30 2012 00:00 GMT
#53
On March 30 2012 08:46 Malstriks wrote:
How do you deal with 2 base colossus/sentry pushes using this build?


A well executed 2 colossi push hits at 12 minutes- and in my experience as a protoss it isn't very effective against a maxed roach army. Just make sure to engage him before he hits your third- when the forcefields run out he is dead.
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
March 30 2012 00:16 GMT
#54
On March 30 2012 08:16 Markwerf wrote:
I think some of the timings are a bit on the late side. Roach warren and evo should probably be 6:30 instead of 7:00 for example.
A super fast 6 gate can hit at 8 and you really need to have roaches well under way by then to stop that really.

Also one thing I think is good is too simply skip zergling speed. The emphasis is on roaches anyway and you don't need many lings or at all with this guide. Against a +1 attack 6 gate your lings don't do too much and investing in speed for them is not that great imo. Skipping the speed means faster +1 ranged attack so that actually finishes before or during a potential attack. Super fast +2 ranged attack in case of P taking a third is also quite nice.

As for when protoss can take a third safely the proper way to handle I think is just to go up to 6 gasses and a 4th base asap and then teching muta or infestors. Gradually you want to switch into a ling style later on as that is just much better with infestor/broods. Getting burrow, burrowmove and drops can all be ok as they often pay themselves off but I think eventually you'll always should be switching to broods/infestor and eventually ling upgrades.


These comments are all really off base. You should study DRG/Stephano replays. Skipping ling speed is awful. The 6:30 Roach Warren is only if you scout the early pressure or 6 gate coming. You can't be scared of monsters under the bed or you fall behind.

That and no one 6 gates anymore.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
Last Edited: 2012-03-30 00:24:44
March 30 2012 00:24 GMT
#55
11:00 Roach/Ling Aggression with +1 (No additional gas)
You should have a large army of roaches with +1 and speed completed or nearly so.
Deny 3rd base, pressure protoss natural (kill units, cyber core, force him to use Force Field)


I think it should be emphasized that the the whole build revolves around a roach/ling timing more of less is exactly @10:30 with ~150 supply in ling/roach. If you get lair with the first 100 gas roach speed and +1 will finish at 10:30 and then you should be able to strike immediately, anything else is sub-optimal. It's also almost never a good idea to max out on roaches.

Other than that, great guide!
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 30 2012 01:20 GMT
#56
On March 30 2012 09:16 Karak wrote:
Show nested quote +
On March 30 2012 08:16 Markwerf wrote:
I think some of the timings are a bit on the late side. Roach warren and evo should probably be 6:30 instead of 7:00 for example.
A super fast 6 gate can hit at 8 and you really need to have roaches well under way by then to stop that really.

Also one thing I think is good is too simply skip zergling speed. The emphasis is on roaches anyway and you don't need many lings or at all with this guide. Against a +1 attack 6 gate your lings don't do too much and investing in speed for them is not that great imo. Skipping the speed means faster +1 ranged attack so that actually finishes before or during a potential attack. Super fast +2 ranged attack in case of P taking a third is also quite nice.

As for when protoss can take a third safely the proper way to handle I think is just to go up to 6 gasses and a 4th base asap and then teching muta or infestors. Gradually you want to switch into a ling style later on as that is just much better with infestor/broods. Getting burrow, burrowmove and drops can all be ok as they often pay themselves off but I think eventually you'll always should be switching to broods/infestor and eventually ling upgrades.


These comments are all really off base. You should study DRG/Stephano replays. Skipping ling speed is awful. The 6:30 Roach Warren is only if you scout the early pressure or 6 gate coming. You can't be scared of monsters under the bed or you fall behind.

That and no one 6 gates anymore.


I'm not saying you should always have a fast roach warren but any time you see the +1 being researched right away along with the 3rd/4th gas not being taken too fast you would be better off with a faster roach warren as either just +1 zealot pressure or some sort of 6/7/8 gate is quite likely then. And don't be so stupid to think 6 gate isn't anymore, it's still being used a lot (6, 7 or 8 gate really is the same, 7th and 8th gate are not really neccesary but often used anyways).
As for skipping ling speed temporarily, it is really good. Against pressure you'll not be needing the ling speed as you should be making practically pure roach, for pushing the third you don't need it either. If you decide not to mass roaches you can always get ling speed still.
Mithridates
Profile Joined June 2011
United States446 Posts
March 30 2012 01:21 GMT
#57
Good luck trying to take a third nexus against this build. I expect that 2 base allins out of Protoss will become more prominent because of this build
MilesTeg
Profile Joined September 2010
France1271 Posts
March 30 2012 01:33 GMT
#58
Wow. It's something that was really missing here, and you did it extremely well. Congratz Tang.
MilesTeg
Profile Joined September 2010
France1271 Posts
March 30 2012 01:37 GMT
#59
On March 30 2012 10:21 Mithridates wrote:
Good luck trying to take a third nexus against this build. I expect that 2 base allins out of Protoss will become more prominent because of this build


Not trying to give you a miracle solution, but one way to start is to not take a 3rd at the worst possible moment (around the 12th minute when he's maxed). A quicker 3rd around 8:00 is the way to go IMO; turtling may have its merits too.
MilesTeg
Profile Joined September 2010
France1271 Posts
March 30 2012 01:40 GMT
#60
On March 30 2012 09:16 Karak wrote:
Show nested quote +
On March 30 2012 08:16 Markwerf wrote:
I think some of the timings are a bit on the late side. Roach warren and evo should probably be 6:30 instead of 7:00 for example.
A super fast 6 gate can hit at 8 and you really need to have roaches well under way by then to stop that really.

Also one thing I think is good is too simply skip zergling speed. The emphasis is on roaches anyway and you don't need many lings or at all with this guide. Against a +1 attack 6 gate your lings don't do too much and investing in speed for them is not that great imo. Skipping the speed means faster +1 ranged attack so that actually finishes before or during a potential attack. Super fast +2 ranged attack in case of P taking a third is also quite nice.

As for when protoss can take a third safely the proper way to handle I think is just to go up to 6 gasses and a 4th base asap and then teching muta or infestors. Gradually you want to switch into a ling style later on as that is just much better with infestor/broods. Getting burrow, burrowmove and drops can all be ok as they often pay themselves off but I think eventually you'll always should be switching to broods/infestor and eventually ling upgrades.


These comments are all really off base. You should study DRG/Stephano replays. Skipping ling speed is awful. The 6:30 Roach Warren is only if you scout the early pressure or 6 gate coming. You can't be scared of monsters under the bed or you fall behind.

That and no one 6 gates anymore.


You should be scared of the monsters, people need to stop relying on scouting so much or that's the best way to get stupid, build order losses. But anyway RW at 7:00 is way early enough.
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