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[G] Stephano-Style ZvP – The 12 Minute Max-Out - Page 5

Forum Index > StarCraft 2 Strategy
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Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 30 2012 07:45 GMT
#81
I'm a bit surprised to see Tang write a guide like this now, since I saw his stream lessons about this exact style ages ago, long before people started writing guides about it (Belial88 made one for example).

Good work though, it's updated to be more like how stephano plays it, and while there's already several guides on the matter, this is definitely the most comprehensive and well written one.
enykie
Profile Joined January 2011
Germany64 Posts
March 30 2012 09:35 GMT
#82
The counter is: maxout of 2 bases with stalker/colosus or do drops. There is a good chance that, the zerg misses the window to get additional gases up plus spire/spines for corrupter. I often got steamrolled after i denied their third and maxed out with roaches.

I would only build roaches as long as he tries to take the third, after that you need to transition into somehing. (diamond level)
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 30 2012 09:50 GMT
#83
On March 30 2012 18:35 enykie wrote:
The counter is: maxout of 2 bases with stalker/colosus or do drops. There is a good chance that, the zerg misses the window to get additional gases up plus spire/spines for corrupter. I often got steamrolled after i denied their third and maxed out with roaches.

I would only build roaches as long as he tries to take the third, after that you need to transition into somehing. (diamond level)

If you deny the third I recommend going muta because they won't have the gas to properly stop it and mutas help you deny their economy and prevent them from getting a deathball. Faster BL/Infestor is also an option, though you absolutely have to hit a timing before they attack with 3+ colossus or get a mothership deathball.
Creator of sc2unmasked.com
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 30 2012 10:35 GMT
#84
On March 30 2012 18:35 enykie wrote:
The counter is: maxout of 2 bases with stalker/colosus or do drops. There is a good chance that, the zerg misses the window to get additional gases up plus spire/spines for corrupter. I often got steamrolled after i denied their third and maxed out with roaches.

I would only build roaches as long as he tries to take the third, after that you need to transition into somehing. (diamond level)

It's a quite common transition to start building the spire as you move forward with your roaches. As you trade armies and deny third, you remax on muta/ling instead of roaches, which means that any units which are really strong vs roaches are hardcountered immediately in the next attack.
Sebast1aan
Profile Joined March 2011
Belgium163 Posts
March 30 2012 11:53 GMT
#85
Seems like a great guide, will definately try it out .
Grimmid
Profile Joined October 2011
Romania4 Posts
March 30 2012 11:56 GMT
#86
Protoss cry here (. Why you maked this guide . Is a great one btw.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 30 2012 12:05 GMT
#87
Stargate or robo after FFE into expand to the third with sentries works to hold this but it's a bit of a difficult hold. YOu need to micro and macro quite well whereas zerg basically has a 1 unit army composition which can split up easily if needed. Especially with stargate it can be a bit more difficult as you really need to put your air units to work while macroing well at home.

Overall it really just depends on the map how to counter this. On maps with an easy third like entombed valley you can hold this attack easily with stargate into sentries and some (semi) walls and then proceed to kill them with colossi of three bases before hive hits (zerg is better off not trying the roach spam but teching quicker).
On maps with a slightly harder to defend third but where muta's are fairly weak as cloud kingdom straight robo after FFE does well. With fast immortals/stalker/sentry you can expand just fine and blink can stop muta's quite well on this map, plus the map is small so it's easy to push before broods come out.
Finally on maps like korhal compound or tal darim, ie. the third is hard to take fast and muta play is quite strong you can only do a strong 2 base attack now imo. Two base attacks are also very hard to hold for Z on those maps and if they follow the timings in this guide they will usually be too late too hold. If they really cut drones early and defend well you could probably transition from a blink timing into a third.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 30 2012 13:10 GMT
#88
On March 30 2012 19:35 Tobberoth wrote:
Show nested quote +
On March 30 2012 18:35 enykie wrote:
The counter is: maxout of 2 bases with stalker/colosus or do drops. There is a good chance that, the zerg misses the window to get additional gases up plus spire/spines for corrupter. I often got steamrolled after i denied their third and maxed out with roaches.

I would only build roaches as long as he tries to take the third, after that you need to transition into somehing. (diamond level)

It's a quite common transition to start building the spire as you move forward with your roaches. As you trade armies and deny third, you remax on muta/ling instead of roaches, which means that any units which are really strong vs roaches are hardcountered immediately in the next attack.

I see IdrA and Darkforce go spire quite early in ZvP and aim for a giant muta flock in late game. I'm a big fan of Muta/Roach/Ling, though I never see it from Stephano.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Oerbaa
Profile Joined October 2011
Scotland184 Posts
March 30 2012 15:46 GMT
#89
Really nice guide, looking forward to the next one hope its "DRG ZvT - The 8:40 Roach/Ling/Baneling "All-In or Is it?", i thought it was Violet who first started doing this though, anyways this should help my Zvp :D ty again
I came here to kick as and drink milk, and ive finished my milk
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 30 2012 18:01 GMT
#90
On March 31 2012 00:46 Oerbaa wrote:
Really nice guide, looking forward to the next one hope its "DRG ZvT - The 8:40 Roach/Ling/Baneling "All-In or Is it?", i thought it was Violet who first started doing this though, anyways this should help my Zvp :D ty again

I know violet does it too, but I saw DRG do it first - not sure who actually invented it.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2012-03-30 18:06:45
March 30 2012 18:05 GMT
#91
PvZ will become so unplayable 8/
not like it was very enjoyable before that.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 30 2012 20:45 GMT
#92
On March 31 2012 03:05 freetgy wrote:
PvZ will become so unplayable 8/
not like it was very enjoyable before that.

Well Stephano's style is certainly difficult to play against, but that doesn't mean PvZ is unplayable. It can be frustrating but you have to remember no matter what level you play at, your opponent will make mistakes. Also, if you're really on your game and lining up your timings perfectly, you can force Zerg to make mistakes. Don't ever get in the habit of thinking "X build is too strong I can't win," especially when there is a community of players ready to help you out if you ask!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
March 30 2012 21:04 GMT
#93
On March 31 2012 05:45 TangSC wrote:
Show nested quote +
On March 31 2012 03:05 freetgy wrote:
PvZ will become so unplayable 8/
not like it was very enjoyable before that.

Well Stephano's style is certainly difficult to play against, but that doesn't mean PvZ is unplayable. It can be frustrating but you have to remember no matter what level you play at, your opponent will make mistakes. Also, if you're really on your game and lining up your timings perfectly, you can force Zerg to make mistakes. Don't ever get in the habit of thinking "X build is too strong I can't win," especially when there is a community of players ready to help you out if you ask!


Some clever person once said that relying on a opponent making mistakes isnt a good way of thinking
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 30 2012 23:05 GMT
#94
On March 31 2012 06:04 YosHGo wrote:
Show nested quote +
On March 31 2012 05:45 TangSC wrote:
On March 31 2012 03:05 freetgy wrote:
PvZ will become so unplayable 8/
not like it was very enjoyable before that.

Well Stephano's style is certainly difficult to play against, but that doesn't mean PvZ is unplayable. It can be frustrating but you have to remember no matter what level you play at, your opponent will make mistakes. Also, if you're really on your game and lining up your timings perfectly, you can force Zerg to make mistakes. Don't ever get in the habit of thinking "X build is too strong I can't win," especially when there is a community of players ready to help you out if you ask!


Some clever person once said that relying on a opponent making mistakes isnt a good way of thinking

Haha well I didn't necessarily mean relying on your opponent to make mistakes, but you should always know your opponent isn't perfect and be confident in your own abilities. . .Each time I play Stephano I tell myself I'm going to win. I never do win. But I still tell myself I will!
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Geiko
Profile Blog Joined June 2010
France2045 Posts
March 31 2012 08:29 GMT
#95
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.
geiko.813 (EU)
Forbidden17
Profile Joined December 2011
666 Posts
March 31 2012 09:04 GMT
#96
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o
aebriol
Profile Joined April 2010
Norway2066 Posts
March 31 2012 09:08 GMT
#97
On March 31 2012 18:04 Forbidden17 wrote:
Show nested quote +
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o

You make the gates around 7 minutes and warp in at 8:10 or so Build time is 65 in game seconds. He just worded that weirdly.
Geiko
Profile Blog Joined June 2010
France2045 Posts
Last Edited: 2012-03-31 09:12:04
March 31 2012 09:11 GMT
#98
On March 31 2012 18:04 Forbidden17 wrote:
Show nested quote +
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o


I call it the UltraGreedy GFE against Z who I expect will be playing greedy.
You basically skip scout, go nexus first, and instead of going Forge gate pylon gas, you go gate gas pylon forge and skip the cannon all together, just get a zealot to defend. With a proxy pylon you can warp at their base at 7:00 with six +1 zealots.

Warp gate is so early that if your opponent is doing a 2 base all-in, you can defend it with first round of warpins, otherwise, it just hits a timing that zergs aren't used to.


On March 31 2012 18:08 aebriol wrote:
Show nested quote +
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o

You make the gates around 7 minutes and warp in at 8:10 or so Build time is 65 in game seconds. He just worded that weirdly.



No I really warp things at 6:50 ^^
geiko.813 (EU)
Forbidden17
Profile Joined December 2011
666 Posts
Last Edited: 2012-03-31 09:13:28
March 31 2012 09:13 GMT
#99
On March 31 2012 18:08 aebriol wrote:
Show nested quote +
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o

You make the gates around 7 minutes and warp in at 8:10 or so Build time is 65 in game seconds. He just worded that weirdly.

edit: nvm he clarified and i posted this around the same time
Forbidden17
Profile Joined December 2011
666 Posts
March 31 2012 09:19 GMT
#100
On March 31 2012 18:11 Geiko wrote:
Show nested quote +
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o


I call it the UltraGreedy GFE against Z who I expect will be playing greedy.
You basically skip scout, go nexus first, and instead of going Forge gate pylon gas, you go gate gas pylon forge and skip the cannon all together, just get a zealot to defend. With a proxy pylon you can warp at their base at 7:00 with six +1 zealots.

Warp gate is so early that if your opponent is doing a 2 base all-in, you can defend it with first round of warpins, otherwise, it just hits a timing that zergs aren't used to.

wow sounds a little risky, I assume it's only viable if you scout a gassless opening? would you do this against a zerg who takes gas?

as your build sounds optimized for that early +1 zealot timing with the first (i'm assuming first?) warp-in, what if your opponent hits you with a ling/baneling all in, would you have the gas to warp in sentries reactively?
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