• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:08
CEST 09:08
KST 16:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed16Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 695 users

[G] Stephano-Style ZvP – The 12 Minute Max-Out - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 19 Next All
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2012-03-31 09:27:47
March 31 2012 09:27 GMT
#101
On March 31 2012 18:19 Forbidden17 wrote:
Show nested quote +
On March 31 2012 18:11 Geiko wrote:
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o


I call it the UltraGreedy GFE against Z who I expect will be playing greedy.
You basically skip scout, go nexus first, and instead of going Forge gate pylon gas, you go gate gas pylon forge and skip the cannon all together, just get a zealot to defend. With a proxy pylon you can warp at their base at 7:00 with six +1 zealots.

Warp gate is so early that if your opponent is doing a 2 base all-in, you can defend it with first round of warpins, otherwise, it just hits a timing that zergs aren't used to.

wow sounds a little risky, I assume it's only viable if you scout a gassless opening? would you do this against a zerg who takes gas?

as your build sounds optimized for that early +1 zealot timing with the first (i'm assuming first?) warp-in, what if your opponent hits you with a ling/baneling all in, would you have the gas to warp in sentries reactively?


It's not only a little risky, it's completely all-in. However if your opponent does any kind of all-in that hits after 7:00, you should be able to hold. My build gets 3 gases after gates so yeah I have enough gas to make defensive sentries. Thing is, since you don't scout, you can't really know what to expect.

I was only posting here because I beat Tang the other day with this when he was going Stephano Style opening and I wanted to rub it in a little ^^
geiko.813 (EU)
aebriol
Profile Joined April 2010
Norway2066 Posts
March 31 2012 09:44 GMT
#102
On March 31 2012 18:11 Geiko wrote:
Show nested quote +
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o


I call it the UltraGreedy GFE against Z who I expect will be playing greedy.
You basically skip scout, go nexus first, and instead of going Forge gate pylon gas, you go gate gas pylon forge and skip the cannon all together, just get a zealot to defend. With a proxy pylon you can warp at their base at 7:00 with six +1 zealots.

Warp gate is so early that if your opponent is doing a 2 base all-in, you can defend it with first round of warpins, otherwise, it just hits a timing that zergs aren't used to.


Show nested quote +
On March 31 2012 18:08 aebriol wrote:
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o

You make the gates around 7 minutes and warp in at 8:10 or so Build time is 65 in game seconds. He just worded that weirdly.



No I really warp things at 6:50 ^^

That is really smart Do you have the probe micro to defend 6 pool with that? Sorry for misunderstanding, thought I understood what you meant.
Geiko
Profile Blog Joined June 2010
France1939 Posts
March 31 2012 09:47 GMT
#103
On March 31 2012 18:44 aebriol wrote:
Show nested quote +
On March 31 2012 18:11 Geiko wrote:
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o


I call it the UltraGreedy GFE against Z who I expect will be playing greedy.
You basically skip scout, go nexus first, and instead of going Forge gate pylon gas, you go gate gas pylon forge and skip the cannon all together, just get a zealot to defend. With a proxy pylon you can warp at their base at 7:00 with six +1 zealots.

Warp gate is so early that if your opponent is doing a 2 base all-in, you can defend it with first round of warpins, otherwise, it just hits a timing that zergs aren't used to.


On March 31 2012 18:08 aebriol wrote:
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o

You make the gates around 7 minutes and warp in at 8:10 or so Build time is 65 in game seconds. He just worded that weirdly.



No I really warp things at 6:50 ^^

That is really smart Do you have the probe micro to defend 6 pool with that? Sorry for misunderstanding, thought I understood what you meant.


Lol no you auto lose to 6 pool and any 1 base zerg all in
geiko.813 (EU)
Eiaco
Profile Joined January 2012
170 Posts
March 31 2012 12:31 GMT
#104
This build is the most overpowered thing ever, max out 12 minutes whilst taking 4-5th whilst continuously trading with the protoss army whilst remaxing immediately. Then tech to Broolords infestor if you have to. There is literally NOTHING protoss can do. I just do 2 base all ins now, fuck PvZ.

User was warned for this post
roym899
Profile Joined March 2011
Germany426 Posts
March 31 2012 12:54 GMT
#105
On March 31 2012 21:31 Eiaco wrote:
This build is the most overpowered thing ever, max out 12 minutes whilst taking 4-5th whilst continuously trading with the protoss army whilst remaxing immediately. Then tech to Broolords infestor if you have to. There is literally NOTHING protoss can do. I just do 2 base all ins now, fuck PvZ.
Don't whine. Get better... especially on your level (i consider you are not a progamer) there are no strategies which are unbeatable with solid play.
badtooth
Profile Joined May 2010
Australia2 Posts
March 31 2012 13:06 GMT
#106
Has anyone doing this build encountered protosses who go nexus into 2gates (after scouting no gas from zerg) or 2gates into nexus while pumping zeals? If so, what is the best way to going about transitioning? Do you still get 3 hatch, or stay on 2 hatch and tech up with spines ? Go roaches and try to break him?
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
March 31 2012 13:25 GMT
#107
On March 30 2012 03:45 Sakray wrote:
Show nested quote +
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing

Nah, instead toss just has to be really smart. It deflects all the 2base pressures so don't do that... Although I have seen stephano lose to +2 blink all in before.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
March 31 2012 13:27 GMT
#108
On March 31 2012 22:25 NOOBALOPSE wrote:
Show nested quote +
On March 30 2012 03:45 Sakray wrote:
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


Actually almost nothing

Nah, instead toss just has to be really smart. It deflects all the 2base pressures so don't do that... Although I have seen stephano lose to +2 blink all in before.


If you're talking about the game vs JYP on shattered, then the only reason he lost was because he sacked around 3/4 of his roach army to killing the third base, and had nothing to defend against a counter attack.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Orek
Profile Joined February 2012
1665 Posts
March 31 2012 13:56 GMT
#109
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.


Not like anyone has ever suggested you need to follow the exact build in the OP no matter what.
You scout, see multiple chronoboost on cyber core, or simiply no or late gas at Protoss nautral, then just make Roach Warren that much earlier for higher possibility of early gate aggression.

Some talked about GFE, but even with FFE, 7min10sec warpgate research finish is possible. Watch Nanwa vs DRG in MLG Winter Arena on Daybreak where Naniwa only took 1 gas at main to maximize this build.
Scout, then adjust accordingly. Thats all you need. Build in OP is a good start to adjust from, not absolute best in all situations for obvious reasons.
prowala
Profile Joined January 2011
United States147 Posts
March 31 2012 14:27 GMT
#110
Excellent guide, my ZvP is soo good now =) I beat a master's dude today, and I'm plat, wooo =)
When in doubt, nydus.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 31 2012 19:43 GMT
#111
On March 31 2012 22:06 badtooth wrote:
Has anyone doing this build encountered protosses who go nexus into 2gates (after scouting no gas from zerg) or 2gates into nexus while pumping zeals? If so, what is the best way to going about transitioning? Do you still get 3 hatch, or stay on 2 hatch and tech up with spines ? Go roaches and try to break him?

Actually if they open with 2gate zealot, you can do a Zenio-style Speedling/Baneling timing off 3 bases. In my experience, this response works really well. Or you could just get the gas before your 3rd hatch to make sure you can clean up his zealot pressure with lings. Perhaps even an earlier warren or a spine at the 3rd with slow lings.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 02 2012 13:57 GMT
#112
On March 31 2012 18:11 Geiko wrote:
Show nested quote +
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o


I call it the UltraGreedy GFE against Z who I expect will be playing greedy.
You basically skip scout, go nexus first, and instead of going Forge gate pylon gas, you go gate gas pylon forge and skip the cannon all together, just get a zealot to defend. With a proxy pylon you can warp at their base at 7:00 with six +1 zealots.

Warp gate is so early that if your opponent is doing a 2 base all-in, you can defend it with first round of warpins, otherwise, it just hits a timing that zergs aren't used to.


Show nested quote +
On March 31 2012 18:08 aebriol wrote:
On March 31 2012 18:04 Forbidden17 wrote:
On March 31 2012 17:29 Geiko wrote:
This style is quite good, but I've heard it can be very tricky to defend 7minute 5 warp gate pushes followed by 7 gate blink stalker all-ins.

how exactly do you get warpgate to complete before the 7min mark off a ffe? o.o

You make the gates around 7 minutes and warp in at 8:10 or so Build time is 65 in game seconds. He just worded that weirdly.


No I really warp things at 6:50 ^^

Like you say, this build is pretty risky and dies to early pools, Roach/ling or ling/baneling timings. It also hinges on being able to get that proxy pylon up to do the 5 gateway warpin, which most good zerg playes will deny with active ling scouting.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
SKGZombie
Profile Joined February 2012
United States42 Posts
April 02 2012 16:28 GMT
#113
Hey Tang I was wondering if you could go into more detail regarding the Zenio bust? I've got a problem of not being able to get my overlords in position in time to scout my
Protoss opponent only taking 2 gas especially if I send my first overlord in the wrong direction. I find that with the 14 pool you have to put your second overlord over your natural until lings are out otherwise there's a good chance they will throw cannons behind your mineral line. By the time lings are out and I've scouted protosses starting location I can't seem to get my overlords in the Protoss base if my first overlord didn't get sent directly too it. What should I do to assure I can scout the lack of gas and once I do scout it how do I transition from 3 base macro into a 3 base Zenio bust?
If I live I will kill you if I die you are foregivin such is the rule of honor
PeanutsNJam
Profile Joined April 2011
United States175 Posts
Last Edited: 2012-04-02 17:47:17
April 02 2012 17:46 GMT
#114
Tang, how do you continue to execute this build when P pylon blocks your nat and cannon rushes your 3rd? I can't seem to get more than 4 lings out without cutting my queen, and 4 lings can't kill the pylon in my nat AND stop the cannon rush quickly enough.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 02 2012 20:03 GMT
#115
On April 03 2012 01:28 SKGZombie wrote:
Hey Tang I was wondering if you could go into more detail regarding the Zenio bust? I've got a problem of not being able to get my overlords in position in time to scout my
Protoss opponent only taking 2 gas especially if I send my first overlord in the wrong direction. I find that with the 14 pool you have to put your second overlord over your natural until lings are out otherwise there's a good chance they will throw cannons behind your mineral line. By the time lings are out and I've scouted protosses starting location I can't seem to get my overlords in the Protoss base if my first overlord didn't get sent directly too it. What should I do to assure I can scout the lack of gas and once I do scout it how do I transition from 3 base macro into a 3 base Zenio bust?

I've only been able to find two replays of Zenio doing the build, and it didn't seem to be in response to scouting his protoss opponent's expansion gas geysers. Basically you take your expansion then start your gas geyser in you rmain once your lings are out (Queen and lings will deny probe scouting in the main). You use your first 100 gas to research speed and then a baneling nest when you can afford it. Instead of getting a 2nd queen and playing standard macro, you stay on one queen and use her to spread one tumour and continue to inject. You drone to the mid/late 20s, then switch into ling production. You bust with 6-8 banelings and as many lings as possible off 3 hatch and 1 queen. It's usually used on maps where the protoss expansion is very wide open (Not ideal on maps that can be easily walled with large buildings (like Shakuras).
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 02 2012 20:05 GMT
#116
On April 03 2012 02:46 PeanutsNJam wrote:
Tang, how do you continue to execute this build when P pylon blocks your nat and cannon rushes your 3rd? I can't seem to get more than 4 lings out without cutting my queen, and 4 lings can't kill the pylon in my nat AND stop the cannon rush quickly enough.

What do you do with your 2nd overlord? Personally, I send it to the 3rd right away so I know about any pylons going down at my expansion. If you see him starting to cannon your 3rd, send your 4 zerglings there first.

Also, why can't you produce more than 4 Zerglings? If you're making lings from 18-20, can't you just build another set or two at 20?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
PeanutsNJam
Profile Joined April 2011
United States175 Posts
Last Edited: 2012-04-02 21:55:18
April 02 2012 21:53 GMT
#117
On April 03 2012 05:05 TangSC wrote:
Show nested quote +
On April 03 2012 02:46 PeanutsNJam wrote:
Tang, how do you continue to execute this build when P pylon blocks your nat and cannon rushes your 3rd? I can't seem to get more than 4 lings out without cutting my queen, and 4 lings can't kill the pylon in my nat AND stop the cannon rush quickly enough.

What do you do with your 2nd overlord? Personally, I send it to the 3rd right away so I know about any pylons going down at my expansion. If you see him starting to cannon your 3rd, send your 4 zerglings there first.

Also, why can't you produce more than 4 Zerglings? If you're making lings from 18-20, can't you just build another set or two at 20?


Mainly afraid of overproducing lings. If there's a pylon in my nat, and 2 pylons building at my 3rd, do I go kill the pylons at the 3rd first? Slow lings actually are pretty slow getting to my 3rd usually. Send first 4 lings to 3rd, build another 2 to nat?

I usually go gasless until the 3rd goes down, should i just get speed first always? idk It's not like speed will build in time anyway (before I need to plant my 3rd).

My overlord placements are:

1- Send to corner of enemy's base for eventual sac
2- to my nat
3+ - search for proxy pylons

Should I instead do:

1- To nat
2- To 3rd
3- To sac location
4+ proxy pylon spotters?
SKGZombie
Profile Joined February 2012
United States42 Posts
April 02 2012 23:05 GMT
#118
On April 03 2012 02:46 PeanutsNJam wrote:
Tang, how do you continue to execute this build when P pylon blocks your nat and cannon rushes your 3rd? I can't seem to get more than 4 lings out without cutting my queen, and 4 lings can't kill the pylon in my nat AND stop the cannon rush quickly enough.


When my Protoss opponent blocks my nat and and then tries to cannon my third that I take as my second base I usually just stop the cannon rush with my first 4 lings then go back to my natural to take care if the pylon block. It might delay your third hatch (which is now at your natural) but as long as you keep producing drones making overlords and hitting your injects if your third dosnt go down right at 24 supply it's not a bug deal. Also if Protoss is spending that many resources to block the nat and cannon the third they are heavily delaying their tech so delaying your third a little really is no big deal.
If I live I will kill you if I die you are foregivin such is the rule of honor
PeanutsNJam
Profile Joined April 2011
United States175 Posts
Last Edited: 2012-04-02 23:37:41
April 02 2012 23:37 GMT
#119
On April 03 2012 08:05 SKGZombie wrote:
Show nested quote +
On April 03 2012 02:46 PeanutsNJam wrote:
Tang, how do you continue to execute this build when P pylon blocks your nat and cannon rushes your 3rd? I can't seem to get more than 4 lings out without cutting my queen, and 4 lings can't kill the pylon in my nat AND stop the cannon rush quickly enough.


When my Protoss opponent blocks my nat and and then tries to cannon my third that I take as my second base I usually just stop the cannon rush with my first 4 lings then go back to my natural to take care if the pylon block. It might delay your third hatch (which is now at your natural) but as long as you keep producing drones making overlords and hitting your injects if your third dosnt go down right at 24 supply it's not a bug deal. Also if Protoss is spending that many resources to block the nat and cannon the third they are heavily delaying their tech so delaying your third a little really is no big deal.


Let's say he builds like 3 pylons at my 3rd though. Like, he really, really wants to get those cannons down. One P I played against suggested I just 2-base muta. Is this viable? In the event that P commits rather hard (like 2-3 pylons and 2-3 cannons) to cannon rushing either my nat or my 3rd.
Swagtacular
Profile Joined March 2011
United States101 Posts
April 02 2012 23:51 GMT
#120
On March 30 2012 03:39 daredpanda wrote:
What can toss do to prevent this?


i've been having a lot of trouble with it so i watching hero jyp and other koreans.
what was most successful was a ffe into blink stalkers, but not all in. take a third with 5 gates blink and +2 and build up gateways with your third with cannons. The blinks stalkers not only are needed later to deal with bl but are highly cost effective in holding the relentless attacks. Also when you can, you want to throw down a robo for obs and maybe some immortals to assist.

the combination of blink stalker micro, cannon assistance, and well placed forcefields, are good enough to hold off the attacks and build up economy/tech behind.

the most important things ive found to stay alive are:
1. mainatin map control and harass to prevent droning with blink stalkers
2. dont be overly aggressive by moving out your tech gas units (sentries and immortals) bc a ling surround or fungal is gg
3. heavy stalker count is better than being spread thin on tech
4. as soon as attacks stop, be sure to immediately start teching to mothership and ht/archons (if they get too many broodlords, imo there is no way to kill their army without a archon toliet)

this is just my opinion. there are lots of other ways

also here is my fav pvz opening:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275
Prev 1 4 5 6 7 8 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 319
StarCraft: Brood War
Backho 134
Dewaltoss 101
ajuk12(nOOB) 24
sorry 22
Shine 17
Dota 2
ODPixel431
XcaliburYe46
League of Legends
JimRising 783
Heroes of the Storm
Khaldor136
Other Games
summit1g7214
shahzam985
WinterStarcraft487
ROOTCatZ70
Trikslyr20
SortOf0
Organizations
Other Games
gamesdonequick2904
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH317
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2132
League of Legends
• Lourlo1705
• Stunt557
Upcoming Events
CranKy Ducklings
2h 52m
Epic.LAN
4h 52m
CSO Contender
9h 52m
Sparkling Tuna Cup
1d 2h
Online Event
1d 8h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.