• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:29
CEST 05:29
KST 12:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea Pros React To: JaeDong vs Queen BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1281 users

[G] Stephano-Style ZvP – The 12 Minute Max-Out - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 All
yevoc
Profile Joined September 2010
United States93 Posts
September 03 2012 18:55 GMT
#361
I just learned the hard way that not eventually getting a spire can really, really hurt if the game drags on.

Once there are enough void rays on the field, it becomes a stalemate where he can't attack the creep and the roaches can't deny expansions anymore.
"If they have some strange build going on, just go %$#ing kill them" - Day9
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
September 04 2012 04:02 GMT
#362
On September 04 2012 03:55 yevoc wrote:
I just learned the hard way that not eventually getting a spire can really, really hurt if the game drags on.

Once there are enough void rays on the field, it becomes a stalemate where he can't attack the creep and the roaches can't deny expansions anymore.

Usually if you can keep Protoss contained to two bases long enough, you can continue trading roaches off of your three-base economy until you win. If he's still on two-bases by 11-12minutes, you should be pretty relentless with your roaches, knowing that you have the saturation behind it to continue reinforcing, and he won't be able to match production. Still, it's not a bad idea to squeeze out those extra 8-10 drones to take the additional 2 geysers and a spire (once you've successfully denied the third), mixing in corruptors with your roaches will keep his voidray/colossus below a critical number.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TheOnlyRedViper
Profile Joined September 2012
Norway20 Posts
October 19 2012 17:20 GMT
#363
First of all, I must say that this is a very high quality guide, which compliments the other material concerning this style really well. As of late I have been have some issues with the protosses taking their early third seems to hold this kind of aggression better and better. But I still have great success with it against 2 base play .
Do you have the same experience or I'm I off?
The cool thing, I think is that you can do the opening then choose if you want to play the max out style or something else, and still utilizing the potential power of a 11:00-11:30 maxout vs an array of protoss all ins.
What are your thoughts about the style in the present "metagame" ?
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
October 20 2012 08:51 GMT
#364
The first 8 minutes are incredibly standard no matter what you do in ZvP. The timings the pros use may change slightly, but you can definitely go 6:00 2x gas, 7:00 RW + Evo, 7:30 Lair and then go into whatever you like, such as muta-ling, ling-infestor, etc. The maxout style only really starts at the 8-minute mark when you pump OLs and Roaches: Before that, it's about 95% standard macro ZvP.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
October 20 2012 09:52 GMT
#365
On October 20 2012 17:51 Salivanth wrote:
The first 8 minutes are incredibly standard no matter what you do in ZvP. The timings the pros use may change slightly, but you can definitely go 6:00 2x gas, 7:00 RW + Evo, 7:30 Lair and then go into whatever you like, such as muta-ling, ling-infestor, etc. The maxout style only really starts at the 8-minute mark when you pump OLs and Roaches: Before that, it's about 95% standard macro ZvP.


The gas and lair timings in standard ZvP were defined by this opening though, not copied by it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 18 2012 18:34 GMT
#366
On October 20 2012 02:20 TheOnlyRedViper wrote:
The cool thing, I think is that you can do the opening then choose if you want to play the max out style or something else, and still utilizing the potential power of a 11:00-11:30 maxout vs an array of protoss all ins.
What are your thoughts about the style in the present "metagame" ?

More players are steering towards mutalisks when Protoss takes a third, by taking a fourth and immediately moving up to 6 gas. It's rare to see top-tier players still maxing out on Roaches in response to a third nexus, the Roach-max is more used to hold off 2-base all-ins.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Infocus
Profile Joined June 2010
Canada31 Posts
November 19 2012 04:40 GMT
#367
On November 19 2012 03:34 TangSC wrote:
Show nested quote +
On October 20 2012 02:20 TheOnlyRedViper wrote:
The cool thing, I think is that you can do the opening then choose if you want to play the max out style or something else, and still utilizing the potential power of a 11:00-11:30 maxout vs an array of protoss all ins.
What are your thoughts about the style in the present "metagame" ?

More players are steering towards mutalisks when Protoss takes a third, by taking a fourth and immediately moving up to 6 gas. It's rare to see top-tier players still maxing out on Roaches in response to a third nexus, the Roach-max is more used to hold off 2-base all-ins.


O.o
I always thought that the roach max was designed to deny a 3rd base and so was very good against failed 2 base all ins, Aren't most 2 base all ins designed to hit before the production cycle of your 4/5 hatch + injects really come into play?
My ZvZ mentality " My muta micro is better than your muta micro "
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
November 19 2012 07:08 GMT
#368
On November 19 2012 13:40 Infocus wrote:
Show nested quote +
On November 19 2012 03:34 TangSC wrote:
On October 20 2012 02:20 TheOnlyRedViper wrote:
The cool thing, I think is that you can do the opening then choose if you want to play the max out style or something else, and still utilizing the potential power of a 11:00-11:30 maxout vs an array of protoss all ins.
What are your thoughts about the style in the present "metagame" ?

More players are steering towards mutalisks when Protoss takes a third, by taking a fourth and immediately moving up to 6 gas. It's rare to see top-tier players still maxing out on Roaches in response to a third nexus, the Roach-max is more used to hold off 2-base all-ins.


O.o
I always thought that the roach max was designed to deny a 3rd base and so was very good against failed 2 base all ins, Aren't most 2 base all ins designed to hit before the production cycle of your 4/5 hatch + injects really come into play?


The prevalence of Immortal/Sentry openers in combination with closer thirds and Protoss players adapting to the heavy Roach max style with more careful forcefield use and walling off open sections of their third means that the chance of denying a third has decreased significantly.

It's basically been almost made obsolete by rapid Hive tech timings and mutalisk play. We may see a resurgence of aggressive mid-game unit compositions, however, as Korean Protoss players have started to figure out extremely strong Pre-Hive attack timings off of three bases (look at most of Rain's ZvPs on Daybreak from BWC to know exactly what I'm talking about).

I'm imagining a transition to heavily upgraded Roach/Ling/Infestor/Corrupter compositions until Zerg is on 5bases with 10 gas geysers operational as becoming the next step in the metagame.
vahgar.r24
Profile Joined October 2010
India465 Posts
May 16 2013 12:52 GMT
#369
Will this work in hots ? The only deterrent would be a MsC who can overcharge at best ?
Somethings are just worth fighting for
PHXerxes
Profile Joined April 2013
Germany8 Posts
May 16 2013 13:00 GMT
#370
i don´t think that this style isn´t possible in hots anymore at high lvl
not only the msc is new
voidrays so incredible strong against like everything what the zerg got and hydras with the buff are just much stronger than the roaches , i think mass lings are now better than ling roach style (i´m protoss and got more problems against mass lings than roach ling)
Banorac
Profile Joined March 2013
Belgium2 Posts
May 16 2013 13:01 GMT
#371
The opening is still somewhat valid, but the getting pure roach part has become somewhat obsolete, much like this thread.

Considering the last reply was from november 2012, that should have given you a hint.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 16 2013 13:50 GMT
#372
On May 16 2013 22:01 Banorac wrote:
The opening is still somewhat valid, but the getting pure roach part has become somewhat obsolete, much like this thread.

Considering the last reply was from november 2012, that should have given you a hint.

Well the opening has changed a bit, but I don't think pure roach is obsolete - in fact, I think it's still one of the stronger approaches to mid-game ZvP - especially with the effective hydra transitions.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
The_Unseen
Profile Joined March 2011
France1923 Posts
May 16 2013 14:11 GMT
#373
How would you know Tang? You only cheese on ladder, and not that well either
I got five reasons for you to shut up
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 16 2013 14:13 GMT
#374
On May 16 2013 22:50 TangSC wrote:
Show nested quote +
On May 16 2013 22:01 Banorac wrote:
The opening is still somewhat valid, but the getting pure roach part has become somewhat obsolete, much like this thread.

Considering the last reply was from november 2012, that should have given you a hint.

Well the opening has changed a bit, but I don't think pure roach is obsolete - in fact, I think it's still one of the stronger approaches to mid-game ZvP - especially with the effective hydra transitions.


Additionally, on many ladder maps holding the third is a nightmare for the Protoss so yeah, while this build may be outdated, lair tech bust remain extremely effective.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 16 2013 18:01 GMT
#375
On May 16 2013 23:13 Teoita wrote:
Show nested quote +
On May 16 2013 22:50 TangSC wrote:
On May 16 2013 22:01 Banorac wrote:
The opening is still somewhat valid, but the getting pure roach part has become somewhat obsolete, much like this thread.

Considering the last reply was from november 2012, that should have given you a hint.

Well the opening has changed a bit, but I don't think pure roach is obsolete - in fact, I think it's still one of the stronger approaches to mid-game ZvP - especially with the effective hydra transitions.


Additionally, on many ladder maps holding the third is a nightmare for the Protoss so yeah, while this build may be outdated, lair tech bust remain extremely effective.

Yeah that's really true some of the the new maps, even on Akilon wastes (which seems like an easier third behind the rocks) the natural ramp is HUGE and tough for Toss to defend.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 16 2013 19:39 GMT
#376
With the meta game shifting to 2 base colossus timings I think it's very viable. Put double evo's down in front of your base so he sees them. That might be enough to get him to go 2 base colossus. You don't even have to use them. Immortal sentry timings have fallen out of style.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
Last Edited: 2013-05-16 21:34:22
May 16 2013 21:32 GMT
#377
Yeah Immo/Sentry is less common but can still be held with Stephano-style in most cases. I like your double-evo meta-game, just make sure you're doing it against opponents sophisticated enough to make that kind of read lol don't wanna fall victim to "fancy play syndrome"
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Prev 1 17 18 19 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft325
RuFF_SC2 210
NeuroSwarm 171
StarCraft: Brood War
Shuttle 342
ggaemo 100
JulyZerg 36
GoRush 23
Icarus 7
Dota 2
capcasts186
LuMiX1
League of Legends
JimRising 692
Counter-Strike
minikerr8
Other Games
summit1g12289
ViBE112
Organizations
Other Games
gamesdonequick1121
BasetradeTV97
StarCraft: Brood War
UltimateBattle 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 69
• Sammyuel 42
• davetesta33
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt242
Other Games
• Scarra2063
Upcoming Events
RSL Revival
3h 31m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
10h 31m
BSL
15h 31m
Afreeca Starleague
1d 6h
Wardi Open
1d 6h
Replay Cast
1d 20h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.