Just my opinion of a gold zerg
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fokasu
Canada5 Posts
Just my opinion of a gold zerg ![]() | ||
oOOoOphidian
United States1402 Posts
On April 14 2012 06:48 Fliparoni wrote: I played a game today on Daybreak where I was doing this build and the Protoss took a really early 3rd at around 6 mins. I maxed out around 12 min and tried to go attack his 3rd and it didn't work out. Forcefields plus a wall of gateways stopped me. I ended up losing but my question is this: When a Protoss takes a really early third should I make earlier roaches and try and pressure him before the 12 min mark? Whenever I win with this build, its when I max out at 12 but the Protoss took a much later 3rd and I was able to successfully destroy/prevent it. Try taking a 4th faster and droning to 80. You can get brood lords by ~14 minutes if you do this, which they will have trouble preventing as you can defend their meager army with ling/roach/infestor. I've seen people take the fast third and this has been successful for me. Stephano vs WhiteRa in IPL is a good example of this kind of thing, though Stephano opted to pressure with roaches after his 4th base instead of go straight to BL. | ||
TangSC
Canada1866 Posts
On April 13 2012 12:50 The_Darkness wrote: Show nested quote + On April 13 2012 09:42 TangSC wrote: On April 13 2012 00:09 The_Darkness wrote: Yesterday, Stephano also hit 192/200 at 12:00 after losing his third to cannons, which is freaking ridiculous. He even built 8-10 early lings and harassed the Protoss for a good portion of the early game, killing several probes. How did he respond to losing his 3rd? I played an interesting game today where protoss cannon rushed my 3rd: http://drop.sc/158796 My response was just to expand to the gold immediately and try to keep the rest of the timings the same. He expanded to the 3 o'clock base on Korhal. He spawned at the 1-2 o'clock base. He's been taking a fourth gas right around the time he takes a third and getting a macro hatch, so he's slightly tweaked the build described in the OP and it seems better than ever (which has to be very scary for P). Interesting, thanks a lot! I'll look into these new changes. | ||
TangSC
Canada1866 Posts
On April 14 2012 06:48 Fliparoni wrote: I played a game today on Daybreak where I was doing this build and the Protoss took a really early 3rd at around 6 mins. I maxed out around 12 min and tried to go attack his 3rd and it didn't work out. Forcefields plus a wall of gateways stopped me. I ended up losing but my question is this: When a Protoss takes a really early third should I make earlier roaches and try and pressure him before the 12 min mark? Yes, by 10:30 your speed should be done which means you start pressuring hard. There's no excuse for letting a protoss player hold a 6minute third base. I would just cut a few corners knowing he can't attack and drone up right to full saturation with 4-5 gas and 4 hatcheries, then really pump the production so I can deny that base between the 10:30 and 12 minute marks. | ||
PuPu
Finland120 Posts
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The_Darkness
United States910 Posts
On April 13 2012 04:05 goswser wrote: As soon as people start competently executing strong allins against him (double robo immortal, 8 gate) hes going to start losing games. Good point. If only JYP could competently execute a two-base all in he wouldn't be 1-6 against Stephano. | ||
MrRicewife
Canada515 Posts
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TangSC
Canada1866 Posts
On April 16 2012 03:54 The_Darkness wrote: Show nested quote + On April 13 2012 04:05 goswser wrote: As soon as people start competently executing strong allins against him (double robo immortal, 8 gate) hes going to start losing games. Good point. If only JYP could competently execute a two-base all in he wouldn't be 1-6 against Stephano. Yeah, I think well-executed all-ins are a viable option for protoss but it's not like Stephano hasn't beaten all-in timing attacks from the best of the best. | ||
Skroach
United States85 Posts
On April 16 2012 05:07 TangSC wrote: Show nested quote + On April 16 2012 03:54 The_Darkness wrote: On April 13 2012 04:05 goswser wrote: As soon as people start competently executing strong allins against him (double robo immortal, 8 gate) hes going to start losing games. Good point. If only JYP could competently execute a two-base all in he wouldn't be 1-6 against Stephano. Yeah, I think well-executed all-ins are a viable option for protoss but it's not like Stephano hasn't beaten all-in timing attacks from the best of the best. Think he was sarcastic there, as JYP is sick. | ||
i3ubbles
United States41 Posts
Here's a replay of it: http://www.mediafire.com/?t512wq5gdn03fn1 | ||
Gyoza
Sweden45 Posts
I've recently been playing more and more Zerg and might even make a total switch from P to Z since playing Zerg is so much fun! I've have a question though, when doing this particular build I end up with a surplus of minerals more often than not (sometimes I happen to overdrone so that might be a reason). And then I was watching Stephano himself do this build and he also seemed to have quite a good amount of minerals. Would it be a bad idea to, in the case of overdroning, to turn those drones to spines/spores and maybe even get more drones for this purpose.. Seeing as I seem to get so much extra minerals? | ||
rikter
United States352 Posts
If you mess up and over-drone, you may as well build spines or other buildings with the extra ones, since you have the minerals to do so and you will want to free up the supply for units. As far as intentionally overdroning, this is counter-productive.If you happen to have extra drones its one thing; intentionally making extra drones just so you can spend down your minerals on static defense is a waste of larvae. Over- anything is bad almost always; spending too much on one thing almost always means not enough on another. Even if you float 2k 2k in the late game, thats gonna disappear the second you re-max your army so it's whatever. Floating late is ok; floating early means youre doing something wrong. . | ||
Snerren
Sweden58 Posts
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straycat
230 Posts
It's all a blur of queens and overlords and drones.... :O | ||
straycat
230 Posts
On April 17 2012 21:42 Snerren wrote: I hate this fucking play so incredibly much! It's so god damn easy to execute but damn near impossible to defend. You have to play absolutely perfectly to survive this. And even then if you are pushed back enough you can't do dmg to the zerg and have to pray he won't break you until you manage to mass up the perfect army. And even then it's often slaughtered by BL/infestor play. And you have to rely on your gimmick unit The Mothership and pray to god you hit your vortex to be able to toilet the zerg. And god forbid the Mothership gets Neurald. Because then you are dead again. If at sort of 9 minutes the zerg has not been disrupted, then it's kind of easy, yes (supposing that the z has some notion of not attacking into chokes where ff will cut the roaches into nice little easily digestable pieces of cannon fodder cakes... ![]() Edit: Whoooo, post 100! | ||
Automata
393 Posts
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straycat
230 Posts
On April 16 2012 05:07 TangSC wrote: Yeah, I think well-executed all-ins are a viable option for protoss but it's not like Stephano hasn't beaten all-in timing attacks from the best of the best. Once, can't remember which tournament, I saw Steph taking fast third without drone scout just supposing the Protoss would go ffe, but his opponent went for 4 gate! I felt kind of smugly satisfied seeing it as I thought it would be a lesson on the importance of not taking things for granted. But Stephano held it. It was cool and nauseating at the same time. It was on Antiga, I believe. | ||
jimbob615
Uruguay455 Posts
On April 17 2012 22:17 Automata wrote: Could this build be done in vT or even vZ? can only be done vs a forge fast expand, you could max out on roaches in zvz but it's not as strong as roach + hydra/corruptor/both, and vs terran it's weak vs MMM or Marine/Tank/Medivac, so only vs mech would it be a possibly a good strat | ||
houstil
France57 Posts
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Mario1209
United States1077 Posts
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