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[D] Zerg Inject Method Poll - Page 2

Forum Index > StarCraft 2 Strategy
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SoraLimit
Profile Joined February 2011
Canada747 Posts
March 16 2012 00:03 GMT
#21
I've always used the 55v66v77v style. This was back last year when I was trying to copy IdrA's style. I'm trying to learn the backspace method (with backspace actually bound to spacebar), but it's really tough when you're already accustom to one style.

I just don't get how someone like DRG can still have good queen management (aka the "hardcore method") without hotkeying any of his queens. o.o
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
March 16 2012 00:07 GMT
#22
I personally rebind my base camera jump key from backspace to my spacebar, much much MUCH easier and have all my queens on one hotkey.
The only way to attack structure is with chaos.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
March 16 2012 00:12 GMT
#23
I'm sure the Korean style is the best. If you watch drg inject, it is frighteningly fast regardless of the need for more actions. However, he can keep perfect tags on all hatches and see their production cycle, he can individually rally, he can produce units out of a specific hatchery with greater speed.
dill-
Profile Joined September 2011
France18 Posts
March 16 2012 00:12 GMT
#24
I have all my hatcheries on 5 and all my queens on 6, and camera hotkeys set to main>F2, nat>F3, third>F4 etc. This way I just have to hit 6 F2F3F4 while holding V. Works pretty well for me. I find it easier than backspace injecting when hatcheries aren't synched up since I can jump to whatever hatch I need to inject directly.
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 16 2012 01:14 GMT
#25
On March 16 2012 08:44 Smoot wrote:
I used to do the shift backspace style, but when I hotkeyed the queens to 4 and it ~ then two things would eventually happen in a long game.

1. My queens start to go nuts. (we all can attest to this)
2. Using tilde and having all the queens bound I would end up fat fingering '1' while holding the shift trying to cycle through all my hatcheries in the late game. Of course I wouldn't notice until I had 5-6 queens nowhere near their hatches, but instead hanging next to my army. (I use '1' for army)

So I started to play without hotkeying the queens at all. Just tilde, grab - v
Works great for me. No fat fignering, no mistakes.

It really is just as easy. Even if you box the whole screen the queens always end up first in your group, so you don't need pro-style selecting when doing it. Saves me from mucking things up lategame.


YES! that's what I started to do today. I think once I get used to the hardcore inject I can put them in the group just for micro defense vs air. it is just not as messy and you don't need 1 queen per hatch and you cannot get 1 queen per hatch most of the time. If the injects are consistent, you should have a ton of larvae in your hands.
No Pain No Gain
Felwarrior
Profile Joined June 2011
United States10 Posts
March 16 2012 01:20 GMT
#26
I actually have all my queens hotkey'd to 4 and all hatches to 5
.... whenever i want to inject i click 4 then use the minimap

and hit v then click on the minimap where a hatch is repeat for each hatch
...

works really well and fast

since you dont' have to move your screen, if you notice one hatch isn't injected it you can inject them all in a matter of 2 seconds with this method (if not less) i have fairly slow apm as well but it works great for me
Imagine-Inspire-Include
qwertyindeed
Profile Joined November 2010
151 Posts
March 16 2012 01:38 GMT
#27
i think stephano has all queens on 1 hotkey-its jsut in the beginning of the game, that he hotkeys his natural at a different hotkey so he can flip through the 2 (better than pressing backspace i guess)

I use hardcore camera hotkeys in beginning, 7mins in i use backspace style (with backspace being space bar)-so 5shift x spacebar click, spacebar click (i use grid)
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 16 2012 01:39 GMT
#28
I really dislike the topic as it assumes people all use some complex method. I don't hotkey my queens. I just scroll on the minimap between hatches and manually select my queen then inject. T_T
Carras
Profile Joined August 2010
Argentina860 Posts
March 16 2012 01:43 GMT
#29
i use backspace (hotkey changed to tab)
Cragus
Profile Blog Joined August 2010
Canada144 Posts
March 16 2012 08:29 GMT
#30
I use the minimap method with my hatcheries bound to tilde and my queens to tab. I used to use saved camera location injects with the same hotkeys but my F3 broke so I decided to just use minimap all the time (previously I used it late game to support injecting with more than 4 queens). I've tried all the other methods but they either took up too many hotkeys (korean/indv queens) or were too imprecise (backspace) for my taste.
aka Nakji/Сталкер/Reed
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 08:42 GMT
#31
I use the Darkgrid method. It's without a doubt the best method since it's just as fast as backspace inject, but with way more control, you only inject the hatches you want to inject, and in the order you want to inject them, so there's no queens running around or any other BS.

As for the rest, I have all my queens on one of my mouse buttons, and all of my hatches on another mouse button, gives nice synergy since doing one action with each hand is faster than doing two actions with one hand.

I never get more than 4 injecting queens since they take up too much supply and there's no need for all that injection since you'll have enough bases and macro hatches at that point to support a full remax if needed.
ckolev
Profile Joined September 2009
51 Posts
March 16 2012 08:47 GMT
#32
I use the "Backspace" inject when my hatcheries are equal to my queens (3 or 4 usually) , but my hotkeys are very re-ordered.

What I use is CTRL_group_4 for the queens, W key for the "base camera" hotkey and E for inject larva on the queen. My injects look like:

4->E->W+click

Since 4, E and W keys are very close, its actually gives additional speed to the total action sequence (1-1.5 seconds to inject 4 hatcheries)

In late game, then I have 6+ hatcheries, I use what you called the "Hardcore" style, as the "base camera" one mixes up my queens. With 6+ hatcheries, you don't need to be so precise on the injects, if I inject 4 hatcheries and I have 2-3 more, usually that's over 20 larva from one inject cycle.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-03-16 09:44:50
March 16 2012 09:42 GMT
#33
I've used them all and I'm most comfortable with 4all hatch, 5main, 6nat, 7 3rd, 8, 4th. I can follow closely the progress of inject. It's more APM intensive but it's not a problem for me. Also it's more solid against drops since queen getting sniped doesnt matter as much.
It's retard to call one being best above others. All got good sides and bad sides and it comes to personal preference.
Also binding hats invidually will allow you to do some crazy shit you wouldn't otherwise do.
as useful as teasalt
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 09:55 GMT
#34
On March 16 2012 18:42 Ryndika wrote:
I've used them all and I'm most comfortable with 4all hatch, 5main, 6nat, 7 3rd, 8, 4th. I can follow closely the progress of inject. It's more APM intensive but it's not a problem for me. Also it's more solid against drops since queen getting sniped doesnt matter as much.
It's retard to call one being best above others. All got good sides and bad sides and it comes to personal preference.
Also binding hats invidually will allow you to do some crazy shit you wouldn't otherwise do.

Best might be a bad word, but it's not hard to evaluate efficiency. Not hotkeying queens is obviously far slower, no matter how insane your APM is. Using a method which forces you to either have the exact same number of queens as bases or slow it down a lot has obvious problems.

The darkgrid system literally has 2 downsides:
1. It's the hardest to learn. You need proper hotkeys for several location cameras, you need to set these up diligently and you need to be fast at using them.
2. At least when using darkgrid, you can only have 6 locations saved, so you can only inject optimally on 6 hatches, which is still more than enough.

Once you're using it though, it has the benefits of all other systems. Your amount of queens is irrelevant, it's perfect for drop defence etc. There are a few benefits to individually hotkeying hatches, such as being able to build from a specific hatchery without actually having to jump there (not that it takes any time if you have locations saved), and you get a slightly better indiciation when to inject... but it's not worth the problems such as losing a ton of available hotkeys for other things. You shouldn't need a bar to tell you when to inject, and you can build from specific hatches by jumping to them with the location key for the base in question.
Madera
Profile Joined July 2011
Sweden2672 Posts
March 16 2012 10:04 GMT
#35
I don't like the backspace method because it feels like I don't have control over my queens and they always end up running to a hatch across the map. Even though it might be the fastest method, I like having more control over my hatcheries.

I like to interact with individual hatcheries when not looking at my base, tap to check the larva progression and easily double tap to center my camera on selected hatch and inject with the nearest queen. It's the Idra style (5-7 main-third) but with hatcheries hotkeyed instead. It's way easier when you don't have a queen assigned to a specific hatchery when dealing with harass because you can just inject with the nearest queen and not rearrange your hotkeys.

I believe this is the setup that a lot of Korean Zergs use like DRG, July and Leenock.
ThomasHobbes
Profile Joined October 2010
United States197 Posts
March 16 2012 10:08 GMT
#36
I use the Hardcore method, but I bind all of my queens on the 4 hotkey, so I don't box and click, just hotkey to the relevant base, 4, and inject.
"The life of man, solitary, poor, nasty, brutish, and short."
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2012-03-16 10:12:25
March 16 2012 10:10 GMT
#37
I try to use a mixture of both to get the most out of my low apm. Didn't hotkey queens because i find it troublesome. If i ever bind them, it's to pull them instantly to defend against stargate and hellions.

Base cameras when there's no macro hatches. Camera hotkeys when there are macro hatches since base cameras method gets a bit troublesome.

All hatches on 5. Hatches in main and natural on 6. The rest on 7. When your reinforcements are cut, chances are that it's between the third and natural. If its between natural and main, you are damn screwed already. Also useful to have the ability to produce units from third first especially in ZvP.
Red_Player
Profile Joined December 2010
9 Posts
March 16 2012 10:12 GMT
#38
I use the hardcore method because it allows me to tap my hatchery hotkeys to see if I need to inject, instead of actually having to move my camera to that base. It's nice to just be able to go 345345345 during a battle or something instead of having to leave.
I still keep all my hatcheries hotkeyed to F for easier production though.
Madera
Profile Joined July 2011
Sweden2672 Posts
March 16 2012 10:15 GMT
#39
@Tobberoth, I wouldn't say not hotkeying queens is far slower, it's pretty fast once you get used to it -- watch someone like DRG play, he is also one of the best (if not the best) Zerg to keep his queen energy low.

Using a method which forces you to either have the exact same number of queens as bases or slow it down a lot has obvious problems.

What do you mean? You don't need the same number of queens as hatcheries for that method to work, you just tap back to your bases with queens using your hotkeys.

There are more reasons why it's good to hotkey your hatcheries individually than the ones you noted and being able to check your larva progression tapping 3 buttons quickly is a really good habit to have when you're not at your base macroing.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 10:27 GMT
#40
On March 16 2012 19:15 Madera wrote:
@Tobberoth, I wouldn't say not hotkeying queens is far slower, it's pretty fast once you get used to it -- watch someone like DRG play, he is also one of the best (if not the best) Zerg to keep his queen energy low.

Show nested quote +
Using a method which forces you to either have the exact same number of queens as bases or slow it down a lot has obvious problems.

What do you mean? You don't need the same number of queens as hatcheries for that method to work, you just tap back to your bases with queens using your hotkeys.

There are more reasons why it's good to hotkey your hatcheries individually than the ones you noted and being able to check your larva progression tapping 3 buttons quickly is a really good habit to have when you're not at your base macroing.

Of course it's far slower, pure physics prove it. Using a mouse is never as fast as using a keyboard. Just because DRG uses it and is one of the best zergs doesn't mean the method itself is better, it just means he's better. The difference between inject methods is not big enough to win or lose you games anyway, it's just easier to get good at it using an effective system.

The second thing you quote me on was me talking about backspace inject. Too few queens and they start to wander, pressing stop might save them but could potentially make it so that no hatch is injected.

Feel free to explain more reasons why it's good to hotkey hatcheries individually compared to have saved locations. I already noted inject progression, but it isn't needed if you have the timings down (with proper location keys, you can keep checking your bases constantly anyway, it's extremely fast) and if you want more keys for your units, it's a high price to pay.
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