I just don't get how someone like DRG can still have good queen management (aka the "hardcore method") without hotkeying any of his queens. o.o
[D] Zerg Inject Method Poll - Page 2
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SoraLimit
Canada747 Posts
I just don't get how someone like DRG can still have good queen management (aka the "hardcore method") without hotkeying any of his queens. o.o | ||
Balgrog
United States1221 Posts
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Micket
United Kingdom2163 Posts
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dill-
France18 Posts
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lhr0909
United States562 Posts
On March 16 2012 08:44 Smoot wrote: I used to do the shift backspace style, but when I hotkeyed the queens to 4 and it ~ then two things would eventually happen in a long game. 1. My queens start to go nuts. (we all can attest to this) 2. Using tilde and having all the queens bound I would end up fat fingering '1' while holding the shift trying to cycle through all my hatcheries in the late game. Of course I wouldn't notice until I had 5-6 queens nowhere near their hatches, but instead hanging next to my army. (I use '1' for army) So I started to play without hotkeying the queens at all. Just tilde, grab - v Works great for me. No fat fignering, no mistakes. It really is just as easy. Even if you box the whole screen the queens always end up first in your group, so you don't need pro-style selecting when doing it. Saves me from mucking things up lategame. YES! that's what I started to do today. I think once I get used to the hardcore inject I can put them in the group just for micro defense vs air. it is just not as messy and you don't need 1 queen per hatch and you cannot get 1 queen per hatch most of the time. If the injects are consistent, you should have a ton of larvae in your hands. | ||
Felwarrior
United States10 Posts
.... whenever i want to inject i click 4 then use the minimap and hit v then click on the minimap where a hatch is repeat for each hatch ... works really well and fast since you dont' have to move your screen, if you notice one hatch isn't injected it you can inject them all in a matter of 2 seconds with this method (if not less) i have fairly slow apm as well but it works great for me | ||
qwertyindeed
151 Posts
I use hardcore camera hotkeys in beginning, 7mins in i use backspace style (with backspace being space bar)-so 5shift x spacebar click, spacebar click (i use grid) | ||
FabledIntegral
United States9232 Posts
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Carras
Argentina860 Posts
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Cragus
Canada144 Posts
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Tobberoth
Sweden6375 Posts
As for the rest, I have all my queens on one of my mouse buttons, and all of my hatches on another mouse button, gives nice synergy since doing one action with each hand is faster than doing two actions with one hand. I never get more than 4 injecting queens since they take up too much supply and there's no need for all that injection since you'll have enough bases and macro hatches at that point to support a full remax if needed. | ||
ckolev
51 Posts
What I use is CTRL_group_4 for the queens, W key for the "base camera" hotkey and E for inject larva on the queen. My injects look like: 4->E->W+click Since 4, E and W keys are very close, its actually gives additional speed to the total action sequence (1-1.5 seconds to inject 4 hatcheries) In late game, then I have 6+ hatcheries, I use what you called the "Hardcore" style, as the "base camera" one mixes up my queens. With 6+ hatcheries, you don't need to be so precise on the injects, if I inject 4 hatcheries and I have 2-3 more, usually that's over 20 larva from one inject cycle. | ||
Ryndika
1489 Posts
It's retard to call one being best above others. All got good sides and bad sides and it comes to personal preference. Also binding hats invidually will allow you to do some crazy shit you wouldn't otherwise do. | ||
Tobberoth
Sweden6375 Posts
On March 16 2012 18:42 Ryndika wrote: I've used them all and I'm most comfortable with 4all hatch, 5main, 6nat, 7 3rd, 8, 4th. I can follow closely the progress of inject. It's more APM intensive but it's not a problem for me. Also it's more solid against drops since queen getting sniped doesnt matter as much. It's retard to call one being best above others. All got good sides and bad sides and it comes to personal preference. Also binding hats invidually will allow you to do some crazy shit you wouldn't otherwise do. Best might be a bad word, but it's not hard to evaluate efficiency. Not hotkeying queens is obviously far slower, no matter how insane your APM is. Using a method which forces you to either have the exact same number of queens as bases or slow it down a lot has obvious problems. The darkgrid system literally has 2 downsides: 1. It's the hardest to learn. You need proper hotkeys for several location cameras, you need to set these up diligently and you need to be fast at using them. 2. At least when using darkgrid, you can only have 6 locations saved, so you can only inject optimally on 6 hatches, which is still more than enough. Once you're using it though, it has the benefits of all other systems. Your amount of queens is irrelevant, it's perfect for drop defence etc. There are a few benefits to individually hotkeying hatches, such as being able to build from a specific hatchery without actually having to jump there (not that it takes any time if you have locations saved), and you get a slightly better indiciation when to inject... but it's not worth the problems such as losing a ton of available hotkeys for other things. You shouldn't need a bar to tell you when to inject, and you can build from specific hatches by jumping to them with the location key for the base in question. | ||
Madera
Sweden2672 Posts
I like to interact with individual hatcheries when not looking at my base, tap to check the larva progression and easily double tap to center my camera on selected hatch and inject with the nearest queen. It's the Idra style (5-7 main-third) but with hatcheries hotkeyed instead. It's way easier when you don't have a queen assigned to a specific hatchery when dealing with harass because you can just inject with the nearest queen and not rearrange your hotkeys. I believe this is the setup that a lot of Korean Zergs use like DRG, July and Leenock. | ||
ThomasHobbes
United States197 Posts
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babysimba
10466 Posts
Base cameras when there's no macro hatches. Camera hotkeys when there are macro hatches since base cameras method gets a bit troublesome. All hatches on 5. Hatches in main and natural on 6. The rest on 7. When your reinforcements are cut, chances are that it's between the third and natural. If its between natural and main, you are damn screwed already. Also useful to have the ability to produce units from third first especially in ZvP. | ||
Red_Player
9 Posts
I still keep all my hatcheries hotkeyed to F for easier production though. | ||
Madera
Sweden2672 Posts
Using a method which forces you to either have the exact same number of queens as bases or slow it down a lot has obvious problems. What do you mean? You don't need the same number of queens as hatcheries for that method to work, you just tap back to your bases with queens using your hotkeys. There are more reasons why it's good to hotkey your hatcheries individually than the ones you noted and being able to check your larva progression tapping 3 buttons quickly is a really good habit to have when you're not at your base macroing. | ||
Tobberoth
Sweden6375 Posts
On March 16 2012 19:15 Madera wrote: @Tobberoth, I wouldn't say not hotkeying queens is far slower, it's pretty fast once you get used to it -- watch someone like DRG play, he is also one of the best (if not the best) Zerg to keep his queen energy low. What do you mean? You don't need the same number of queens as hatcheries for that method to work, you just tap back to your bases with queens using your hotkeys. There are more reasons why it's good to hotkey your hatcheries individually than the ones you noted and being able to check your larva progression tapping 3 buttons quickly is a really good habit to have when you're not at your base macroing. Of course it's far slower, pure physics prove it. Using a mouse is never as fast as using a keyboard. Just because DRG uses it and is one of the best zergs doesn't mean the method itself is better, it just means he's better. The difference between inject methods is not big enough to win or lose you games anyway, it's just easier to get good at it using an effective system. The second thing you quote me on was me talking about backspace inject. Too few queens and they start to wander, pressing stop might save them but could potentially make it so that no hatch is injected. Feel free to explain more reasons why it's good to hotkey hatcheries individually compared to have saved locations. I already noted inject progression, but it isn't needed if you have the timings down (with proper location keys, you can keep checking your bases constantly anyway, it's extremely fast) and if you want more keys for your units, it's a high price to pay. | ||
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