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Active: 4831 users

[D] Zerg Inject Method Poll

Forum Index > StarCraft 2 Strategy
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lhr0909
Profile Blog Joined June 2011
United States562 Posts
Last Edited: 2012-03-27 11:15:58
March 15 2012 22:34 GMT
#1
UPDATE: Added picture demonstraton of "55v66v77v" method. Thanks snexwang!

Hi TL,

I was searching through the forum trying to find if there are people already made this, but I could not find a poll that discusses this issue. There are a lot of similar threads on this topic, but I just want to see the distribution of different zerg player using different inject methods.

Before we proceed with the poll, I would like to have my own summary of types of inject methods. I am not going to say the advantage/disadvantage of various methods, because it should be very clear in people's minds.

1. "55v66v77v" Style
+ Show Spoiler +

As the title suggests, this method binds individual queens to separate hotkeys, and whenever an inject is needed, all you have to do is to spam "55v - click, 66v - click, ..." and inject all the hatcheries where the queens are located.

This process can be very quick if you hit the "v" key with your thumb:

On March 27 2012 19:03 snexwang wrote:
I will demonstrate in the image below.
+ Show Spoiler +
[image loading]




Professional Players that use this style:
EG.IdrA, QxG.Destiny


2. Backspace Style
+ Show Spoiler +

This style utilizes the "base camera" hotkey, originally bound to Backspace by default. Originally people bind all queens to hotkey 0, then when it comes to inject, the following key sequence will take place:

0 (select all queen) -> right shift + v (press v with your pinky) -> press backspace - click, backspace - click, ..., while holding right shift

people have a lot of variations to this method, such as rebinding the base camera hotkey to space/tab/tilde(~) key, or rebinding the whole inject sequence to the F-keys (http://www.teamliquid.net/forum/viewmessage.php?topic_id=315549)

With a combination of Hold Position/Stop hotkey (H or S), you can stop the queens from going everywhere on the map if you don't have enough queens on hatcheries.

Professional Players that use this style:
ItsGoSu.ViBE, vile.Spanishiwa, Liquid.TLO


3. Hardcore Style
+ Show Spoiler +

The reason why I call this method "hardcore" style is because you don't hotkey the queens at all (or not using them even with them hotkeyed), and you proceed by moving the cameras to each hatchery, and proceed with the injects by boxing the queen(s) next to the hatch(es), then hit v, and click on the hatch(es) to inject. It is actually surprisingly popular, especially amongst the Korean professional players.

There are various methods to navigate ourselves to different hatcheries, such as individual hatch hotkeys (Liquid.Zenio), Base Cameras (not sure who is using this, maybe Millennium.Stephano, it is hard to tell this one on pro streams), or even custom camera hotkey to the hatches (TSL.Revival)

Professional Players that use this style:
Millennium.Stephano, and almost all Korean professional zerg players


There are some other inject styles not listed here, such as minimap inject, because I have not seen them use often amongst the pros, so I am just going to categorize them as "Other". If you think it is necessary to put a separate poll option to some of the methods, please let me know.

Now comes the poll!
Poll: Which style of injection method do you use?

Backspace Style (468)
 
30%

"55v66v77v" Style (462)
 
30%

Hardcore Style (453)
 
29%

Other Styles (minimap inject, etc.) (178)
 
11%

1561 total votes

Your vote: Which style of injection method do you use?

(Vote): "55v66v77v" Style
(Vote): Backspace Style
(Vote): Hardcore Style
(Vote): Other Styles (minimap inject, etc.)



I think something related to this poll will be how you manage your larvae/hatcheries and how you navigate your camera to different hatcheries when you inject/macro, and how many queens you use in a game:

Poll: How do you manage your larvae/hatcheries?

1 hotkey for all hatcheries (788)
 
74%

Individual hotkeys with a hotkey for all hatcheries (230)
 
22%

Individual hotkeys with nearby hatcheries (bind macro hatches with the nearby expo hatch) (35)
 
3%

Other (16)
 
1%

1069 total votes

Your vote: How do you manage your larvae/hatcheries?

(Vote): Individual hotkeys with a hotkey for all hatcheries
(Vote): 1 hotkey for all hatcheries
(Vote): Individual hotkeys with nearby hatcheries (bind macro hatches with the nearby expo hatch)
(Vote): Other



Poll: How do you navigate to different hatcheries during inject/macro?

Base camera hotkey (backspace) (349)
 
36%

with individual queen hotkey (218)
 
22%

Custom camera hotkeys (F2 F3 F4 etc.) (172)
 
18%

Other (123)
 
13%

with individual hatch hotkey (112)
 
11%

974 total votes

Your vote: How do you navigate to different hatcheries during inject/macro?

(Vote): with individual hatch hotkey
(Vote): with individual queen hotkey
(Vote): Base camera hotkey (backspace)
(Vote): Custom camera hotkeys (F2 F3 F4 etc.)
(Vote): Other



Poll: How many queens do you make in a game (mainly injection queens)?

3 to 4 (usually no more than 4) (530)
 
54%

1 per hatch (373)
 
38%

Other (85)
 
9%

988 total votes

Your vote: How many queens do you make in a game (mainly injection queens)?

(Vote): 3 to 4 (usually no more than 4)
(Vote): 1 per hatch
(Vote): Other



Thank you so much! I am looking forward to the results.

If you have any concerns, comments, discussions, please do that!

TODO:
maybe add TL thread links to the inject method described
add more inject method if possible
taking suggestions


gl hf <3
No Pain No Gain
Innovation
Profile Joined February 2010
United States284 Posts
March 15 2012 22:42 GMT
#2
never thought about using hold position in combination with backspace style...I'll try that out.

usually get about 5 queens by 3 base against anything but zerg

1 to always spread creep

1 preemptively walk to 4th while spreading creep

5 also keeps me safe via either voidray or banshee harass.
About ChoyafOu "if he wants games decided by random chance he could just play the way he always does" Idra
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 15 2012 22:47 GMT
#3
I generally use the backspace method, for no other reason than it just feels more comfortable for me.
FOR GREAT JUSTICE! Bans for the ban gods!
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 15 2012 22:48 GMT
#4
On March 16 2012 07:42 Innovation wrote:
never thought about using hold position in combination with backspace style...I'll try that out.

usually get about 5 queens by 3 base against anything but zerg

1 to always spread creep

1 preemptively walk to 4th while spreading creep

5 also keeps me safe via either voidray or banshee harass.


Yeah I learned this from ViBE's stream over the summer last year. It is a very fun way to do it.

Another reason why I want to have this poll is because I am thinking about changing from backspace method to the hardcore method, that way I don't have to worry about the queens flying everywhere in the late game and I don't have to make one queen per hatch (I make 4 queens ZvT and 3 queens ZvP early game which will keep me safe from air assault and hellions and guarantees the creep spread)
No Pain No Gain
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 15 2012 22:50 GMT
#5
I do them all really, it just depends.


Backspace method is great if your hatcheries are close together, but if you are doing any sort of Muta strat with bases spread all over, its no good. Minimap clicking is good for that.

I open 4Q against terran and generally sit on those queens the whole game, by the time you have 5+ hatcheries and 4 queens you don't have to macro perfectly anymore, you just make extra macro hatcheries to catch up/create a larva bank to instantly remax.
consonance
Profile Joined April 2011
31 Posts
March 15 2012 23:01 GMT
#6
For me i changed the "base cam" to space. So all I need to do when injecting is "4-v-space-click-space-click-" seems more comfortable for me compared to using backspace.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-03-15 23:07:33
March 15 2012 23:03 GMT
#7
/sigh
YET ANOTHER larvae inject thread that successfully manages to ignore probably the most efficient method (injecting using saved camera locations to bounce between locations).

Keybind your queens on one hotkey.
Keybind four camera location hotkeys. This also convenient for general navigation!

My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click


Actions required for 4 hatcheries: 11
Hotkeys required for 4 hatcheries: 1




Camera location hotkeys is this stuff:
[image loading]

I set camera location hotkeys so I can navigate between my bases extremely easily, eg if there is a helion drop I can just 'F1' (go to main), grab my drones, and hit F2 (my expo) and right click them on minerals. If there is harassment at my third I just hit 'F3' and I'm there. Furthermore, I can use the camera hotkeys to make injecting extremely easy, as I just:

Select all queens
[hold shift] + inject
f1 click, f2 click, f3 click, f4 click

Very easy, very quick, and 100% reliable at any stage of the game. If I have a macro hatch I will usually put it adjacent to one of my other hatches, so I just throw in an extra click. The only downside is that you must set up the camera locations yourself, but there's loads of time to do this at the start of the game (and you want to use camera hotkeys ANYWAY because they're great).
Sometimes I sits and thinks, and sometimes I just sits
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 15 2012 23:06 GMT
#8
On March 16 2012 08:03 Hairy wrote:
/sigh
YET ANOTHER larvae inject thread that successfully manages to ignore probably the most efficient method (injecting using saved camera locations to bounce between locations).

Show nested quote +
On March 07 2012 02:10 Hairy wrote:

The "bind individual queens to hotkeys" method:
5, 5, v, click, 6, 6, v, click, 7, 7, v, click, 8, 8, v, click

Actions required for 4 hatcheries: 16
Hotkeys required for 4 hatcheries: 4



A better method:
Keybind your queens on one hotkey.
Keybind four camera location hotkeys. This also convenient for general navigation!

My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click


Actions required for 4 hatcheries: 11
Hotkeys required for 4 hatcheries: 1




Yes I did, at least for the hatch navigation part.
It is a variation from the hardcore style I mentioned above.
Got you covered bro.
No Pain No Gain
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2012-03-15 23:11:04
March 15 2012 23:09 GMT
#9
All inject queens on hotkey 6, main hatch 8, all others 7. Minimap inject timing by in game clock, the disadvantage being when theyre not synced to start with I will lose time on one or two while they sync up,from then on it's easy.

I have nightmares when hatcheries are cut off from each other unfortunately, having to set multiple waypoints for spawning units but I keep overriding them out of habit .

However I think the camera location has more merit as it is more efficient for the other reasons when you need to get to a hatchery quickly and creates good habits, so something I'm looking at learning.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
kaluro
Profile Joined November 2011
Netherlands760 Posts
March 15 2012 23:10 GMT
#10
I use:

- Backspace inject
- One hotkey for all hatcheries
- base camera to move while injecting

Also, TLO uses backspace injection style.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 15 2012 23:11 GMT
#11
On March 16 2012 08:06 lhr0909 wrote:
Show nested quote +
On March 16 2012 08:03 Hairy wrote:
/sigh
YET ANOTHER larvae inject thread that successfully manages to ignore probably the most efficient method (injecting using saved camera locations to bounce between locations).

On March 07 2012 02:10 Hairy wrote:

The "bind individual queens to hotkeys" method:
5, 5, v, click, 6, 6, v, click, 7, 7, v, click, 8, 8, v, click

Actions required for 4 hatcheries: 16
Hotkeys required for 4 hatcheries: 4



A better method:
Keybind your queens on one hotkey.
Keybind four camera location hotkeys. This also convenient for general navigation!

My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click


Actions required for 4 hatcheries: 11
Hotkeys required for 4 hatcheries: 1




Yes I did, at least for the hatch navigation part.
It is a variation from the hardcore style I mentioned above.
Got you covered bro.

Not really. The 'hardcore' method does not describe the above method, and fails to take into account you can keybind all your queens and [shift+inject] for extremely fast and reliable injects. Anyone reading your description assumes you must manually select queens, which is laborious.
Sometimes I sits and thinks, and sometimes I just sits
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 15 2012 23:19 GMT
#12
On March 16 2012 08:11 Hairy wrote:
Show nested quote +
On March 16 2012 08:06 lhr0909 wrote:
On March 16 2012 08:03 Hairy wrote:
/sigh
YET ANOTHER larvae inject thread that successfully manages to ignore probably the most efficient method (injecting using saved camera locations to bounce between locations).

On March 07 2012 02:10 Hairy wrote:

The "bind individual queens to hotkeys" method:
5, 5, v, click, 6, 6, v, click, 7, 7, v, click, 8, 8, v, click

Actions required for 4 hatcheries: 16
Hotkeys required for 4 hatcheries: 4



A better method:
Keybind your queens on one hotkey.
Keybind four camera location hotkeys. This also convenient for general navigation!

My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click


Actions required for 4 hatcheries: 11
Hotkeys required for 4 hatcheries: 1




Yes I did, at least for the hatch navigation part.
It is a variation from the hardcore style I mentioned above.
Got you covered bro.

Not really. The 'hardcore' method does not describe the above method, and fails to take into account you can keybind all your queens and [shift+inject] for extremely fast and reliable injects. Anyone reading your description assumes you must manually select queens, which is laborious.


Then I am wondering why are all the Korean pros are not hotkeying the queens if it is that laborious to box and click. :D
Have a nice day sir. Cannot make everybody happy, and I am not arguing with you that this is a distinct style, in my eyes it is a mix between Backspace and hardcore style. stephano box and click as well while he has the queens hotkeyed. Rarely see him use the hotkeys tho.
No Pain No Gain
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 15 2012 23:23 GMT
#13
On March 16 2012 08:10 kaluro wrote:
I use:

- Backspace inject
- One hotkey for all hatcheries
- base camera to move while injecting

Also, TLO uses backspace injection style.


Just put TLO in the thread. Thanks!
No Pain No Gain
Mstring
Profile Joined September 2011
Australia510 Posts
March 15 2012 23:24 GMT
#14
When I play zerg (which is mid-master level at best) I use hardcore method-- I don't hotkey queens. Injects are definitely not what's holding my Z back.
Eschaton
Profile Joined May 2010
United States1245 Posts
March 15 2012 23:33 GMT
#15
On March 16 2012 07:50 darkscream wrote:
I do them all really, it just depends.


Backspace method is great if your hatcheries are close together, but if you are doing any sort of Muta strat with bases spread all over, its no good. Minimap clicking is good for that.

I open 4Q against terran and generally sit on those queens the whole game, by the time you have 5+ hatcheries and 4 queens you don't have to macro perfectly anymore, you just make extra macro hatcheries to catch up/create a larva bank to instantly remax.


Why is the backspace method worse if your hatcheries are farther apart? Seems to me I that the distance between hatches makes no difference when you're just hitting backspace (or another key, I remapped alt to be the next hatchery key so that i can hit shift+alt repeatedly) to instantly shift the camera to another hatch. Are you assuming a number of queens less than the number of hatches? Then yes, I could see some queens getting stuck travelling all over the place. If that is what you meant I'd just rephrase your answer to say the "backspace" method is best when #Queens=#hatch, other scenarios take more inject micro.
dsousa
Profile Joined October 2011
United States1363 Posts
March 15 2012 23:39 GMT
#16
More PRO zergs need to start hotkeying their eggs that are producing army units.

Its seems far better because you don't have bad rallies and your units reinforce faster.

Why don't more people do it?
BoondockVeritas
Profile Joined August 2010
United States191 Posts
March 15 2012 23:39 GMT
#17
lol at hardcore mode I think 567 is the best way because backspace is faster, but can send queens roaming around the map.
NA server Veritas.414, KR server Bullet.382. 지지요!
BoondockVeritas
Profile Joined August 2010
United States191 Posts
March 15 2012 23:40 GMT
#18
On March 16 2012 08:39 dsousa wrote:
More PRO zergs need to start hotkeying their eggs that are producing army units.

Its seems far better because you don't have bad rallies and your units reinforce faster.

Why don't more people do it?


Stephano does it sometimes and I think Destiny may too. It might be to not let new units run through enemy lines if its positional problematic? idk tbh.
NA server Veritas.414, KR server Bullet.382. 지지요!
dsousa
Profile Joined October 2011
United States1363 Posts
March 15 2012 23:41 GMT
#19
On March 16 2012 08:40 BoondockVeritas wrote:
Show nested quote +
On March 16 2012 08:39 dsousa wrote:
More PRO zergs need to start hotkeying their eggs that are producing army units.

Its seems far better because you don't have bad rallies and your units reinforce faster.

Why don't more people do it?


Stephano does it sometimes and I think Destiny may too. It might be to not let new units run through enemy lines if its positional problematic? idk tbh.


Stephano does it all the time, but he's the only one I've seen do it. I've heard Nestea started doing it as well, but I haven't seen for myself. I guess you only notice if you watch from the players view.
Smoot
Profile Joined April 2011
United States128 Posts
Last Edited: 2012-03-15 23:46:19
March 15 2012 23:44 GMT
#20
I used to do the shift backspace style, but when I hotkeyed the queens to 4 and it ~ then two things would eventually happen in a long game.

1. My queens start to go nuts. (we all can attest to this)
2. Using tilde and having all the queens bound I would end up fat fingering '1' while holding the shift trying to cycle through all my hatcheries in the late game. Of course I wouldn't notice until I had 5-6 queens nowhere near their hatches, but instead hanging next to my army. (I use '1' for army)

So I started to play without hotkeying the queens at all. Just tilde, grab - v
Works great for me. No fat fignering, no mistakes.

It really is just as easy. Even if you box the whole screen the queens always end up first in your group, so you don't need pro-style selecting when doing it. Saves me from mucking things up lategame.
SoraLimit
Profile Joined February 2011
Canada747 Posts
March 16 2012 00:03 GMT
#21
I've always used the 55v66v77v style. This was back last year when I was trying to copy IdrA's style. I'm trying to learn the backspace method (with backspace actually bound to spacebar), but it's really tough when you're already accustom to one style.

I just don't get how someone like DRG can still have good queen management (aka the "hardcore method") without hotkeying any of his queens. o.o
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
March 16 2012 00:07 GMT
#22
I personally rebind my base camera jump key from backspace to my spacebar, much much MUCH easier and have all my queens on one hotkey.
The only way to attack structure is with chaos.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
March 16 2012 00:12 GMT
#23
I'm sure the Korean style is the best. If you watch drg inject, it is frighteningly fast regardless of the need for more actions. However, he can keep perfect tags on all hatches and see their production cycle, he can individually rally, he can produce units out of a specific hatchery with greater speed.
dill-
Profile Joined September 2011
France18 Posts
March 16 2012 00:12 GMT
#24
I have all my hatcheries on 5 and all my queens on 6, and camera hotkeys set to main>F2, nat>F3, third>F4 etc. This way I just have to hit 6 F2F3F4 while holding V. Works pretty well for me. I find it easier than backspace injecting when hatcheries aren't synched up since I can jump to whatever hatch I need to inject directly.
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 16 2012 01:14 GMT
#25
On March 16 2012 08:44 Smoot wrote:
I used to do the shift backspace style, but when I hotkeyed the queens to 4 and it ~ then two things would eventually happen in a long game.

1. My queens start to go nuts. (we all can attest to this)
2. Using tilde and having all the queens bound I would end up fat fingering '1' while holding the shift trying to cycle through all my hatcheries in the late game. Of course I wouldn't notice until I had 5-6 queens nowhere near their hatches, but instead hanging next to my army. (I use '1' for army)

So I started to play without hotkeying the queens at all. Just tilde, grab - v
Works great for me. No fat fignering, no mistakes.

It really is just as easy. Even if you box the whole screen the queens always end up first in your group, so you don't need pro-style selecting when doing it. Saves me from mucking things up lategame.


YES! that's what I started to do today. I think once I get used to the hardcore inject I can put them in the group just for micro defense vs air. it is just not as messy and you don't need 1 queen per hatch and you cannot get 1 queen per hatch most of the time. If the injects are consistent, you should have a ton of larvae in your hands.
No Pain No Gain
Felwarrior
Profile Joined June 2011
United States10 Posts
March 16 2012 01:20 GMT
#26
I actually have all my queens hotkey'd to 4 and all hatches to 5
.... whenever i want to inject i click 4 then use the minimap

and hit v then click on the minimap where a hatch is repeat for each hatch
...

works really well and fast

since you dont' have to move your screen, if you notice one hatch isn't injected it you can inject them all in a matter of 2 seconds with this method (if not less) i have fairly slow apm as well but it works great for me
Imagine-Inspire-Include
qwertyindeed
Profile Joined November 2010
151 Posts
March 16 2012 01:38 GMT
#27
i think stephano has all queens on 1 hotkey-its jsut in the beginning of the game, that he hotkeys his natural at a different hotkey so he can flip through the 2 (better than pressing backspace i guess)

I use hardcore camera hotkeys in beginning, 7mins in i use backspace style (with backspace being space bar)-so 5shift x spacebar click, spacebar click (i use grid)
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 16 2012 01:39 GMT
#28
I really dislike the topic as it assumes people all use some complex method. I don't hotkey my queens. I just scroll on the minimap between hatches and manually select my queen then inject. T_T
Carras
Profile Joined August 2010
Argentina860 Posts
March 16 2012 01:43 GMT
#29
i use backspace (hotkey changed to tab)
Cragus
Profile Blog Joined August 2010
Canada144 Posts
March 16 2012 08:29 GMT
#30
I use the minimap method with my hatcheries bound to tilde and my queens to tab. I used to use saved camera location injects with the same hotkeys but my F3 broke so I decided to just use minimap all the time (previously I used it late game to support injecting with more than 4 queens). I've tried all the other methods but they either took up too many hotkeys (korean/indv queens) or were too imprecise (backspace) for my taste.
aka Nakji/Сталкер/Reed
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 08:42 GMT
#31
I use the Darkgrid method. It's without a doubt the best method since it's just as fast as backspace inject, but with way more control, you only inject the hatches you want to inject, and in the order you want to inject them, so there's no queens running around or any other BS.

As for the rest, I have all my queens on one of my mouse buttons, and all of my hatches on another mouse button, gives nice synergy since doing one action with each hand is faster than doing two actions with one hand.

I never get more than 4 injecting queens since they take up too much supply and there's no need for all that injection since you'll have enough bases and macro hatches at that point to support a full remax if needed.
ckolev
Profile Joined September 2009
51 Posts
March 16 2012 08:47 GMT
#32
I use the "Backspace" inject when my hatcheries are equal to my queens (3 or 4 usually) , but my hotkeys are very re-ordered.

What I use is CTRL_group_4 for the queens, W key for the "base camera" hotkey and E for inject larva on the queen. My injects look like:

4->E->W+click

Since 4, E and W keys are very close, its actually gives additional speed to the total action sequence (1-1.5 seconds to inject 4 hatcheries)

In late game, then I have 6+ hatcheries, I use what you called the "Hardcore" style, as the "base camera" one mixes up my queens. With 6+ hatcheries, you don't need to be so precise on the injects, if I inject 4 hatcheries and I have 2-3 more, usually that's over 20 larva from one inject cycle.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-03-16 09:44:50
March 16 2012 09:42 GMT
#33
I've used them all and I'm most comfortable with 4all hatch, 5main, 6nat, 7 3rd, 8, 4th. I can follow closely the progress of inject. It's more APM intensive but it's not a problem for me. Also it's more solid against drops since queen getting sniped doesnt matter as much.
It's retard to call one being best above others. All got good sides and bad sides and it comes to personal preference.
Also binding hats invidually will allow you to do some crazy shit you wouldn't otherwise do.
as useful as teasalt
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 09:55 GMT
#34
On March 16 2012 18:42 Ryndika wrote:
I've used them all and I'm most comfortable with 4all hatch, 5main, 6nat, 7 3rd, 8, 4th. I can follow closely the progress of inject. It's more APM intensive but it's not a problem for me. Also it's more solid against drops since queen getting sniped doesnt matter as much.
It's retard to call one being best above others. All got good sides and bad sides and it comes to personal preference.
Also binding hats invidually will allow you to do some crazy shit you wouldn't otherwise do.

Best might be a bad word, but it's not hard to evaluate efficiency. Not hotkeying queens is obviously far slower, no matter how insane your APM is. Using a method which forces you to either have the exact same number of queens as bases or slow it down a lot has obvious problems.

The darkgrid system literally has 2 downsides:
1. It's the hardest to learn. You need proper hotkeys for several location cameras, you need to set these up diligently and you need to be fast at using them.
2. At least when using darkgrid, you can only have 6 locations saved, so you can only inject optimally on 6 hatches, which is still more than enough.

Once you're using it though, it has the benefits of all other systems. Your amount of queens is irrelevant, it's perfect for drop defence etc. There are a few benefits to individually hotkeying hatches, such as being able to build from a specific hatchery without actually having to jump there (not that it takes any time if you have locations saved), and you get a slightly better indiciation when to inject... but it's not worth the problems such as losing a ton of available hotkeys for other things. You shouldn't need a bar to tell you when to inject, and you can build from specific hatches by jumping to them with the location key for the base in question.
Madera
Profile Joined July 2011
Sweden2672 Posts
March 16 2012 10:04 GMT
#35
I don't like the backspace method because it feels like I don't have control over my queens and they always end up running to a hatch across the map. Even though it might be the fastest method, I like having more control over my hatcheries.

I like to interact with individual hatcheries when not looking at my base, tap to check the larva progression and easily double tap to center my camera on selected hatch and inject with the nearest queen. It's the Idra style (5-7 main-third) but with hatcheries hotkeyed instead. It's way easier when you don't have a queen assigned to a specific hatchery when dealing with harass because you can just inject with the nearest queen and not rearrange your hotkeys.

I believe this is the setup that a lot of Korean Zergs use like DRG, July and Leenock.
ThomasHobbes
Profile Joined October 2010
United States197 Posts
March 16 2012 10:08 GMT
#36
I use the Hardcore method, but I bind all of my queens on the 4 hotkey, so I don't box and click, just hotkey to the relevant base, 4, and inject.
"The life of man, solitary, poor, nasty, brutish, and short."
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2012-03-16 10:12:25
March 16 2012 10:10 GMT
#37
I try to use a mixture of both to get the most out of my low apm. Didn't hotkey queens because i find it troublesome. If i ever bind them, it's to pull them instantly to defend against stargate and hellions.

Base cameras when there's no macro hatches. Camera hotkeys when there are macro hatches since base cameras method gets a bit troublesome.

All hatches on 5. Hatches in main and natural on 6. The rest on 7. When your reinforcements are cut, chances are that it's between the third and natural. If its between natural and main, you are damn screwed already. Also useful to have the ability to produce units from third first especially in ZvP.
Red_Player
Profile Joined December 2010
9 Posts
March 16 2012 10:12 GMT
#38
I use the hardcore method because it allows me to tap my hatchery hotkeys to see if I need to inject, instead of actually having to move my camera to that base. It's nice to just be able to go 345345345 during a battle or something instead of having to leave.
I still keep all my hatcheries hotkeyed to F for easier production though.
Madera
Profile Joined July 2011
Sweden2672 Posts
March 16 2012 10:15 GMT
#39
@Tobberoth, I wouldn't say not hotkeying queens is far slower, it's pretty fast once you get used to it -- watch someone like DRG play, he is also one of the best (if not the best) Zerg to keep his queen energy low.

Using a method which forces you to either have the exact same number of queens as bases or slow it down a lot has obvious problems.

What do you mean? You don't need the same number of queens as hatcheries for that method to work, you just tap back to your bases with queens using your hotkeys.

There are more reasons why it's good to hotkey your hatcheries individually than the ones you noted and being able to check your larva progression tapping 3 buttons quickly is a really good habit to have when you're not at your base macroing.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 10:27 GMT
#40
On March 16 2012 19:15 Madera wrote:
@Tobberoth, I wouldn't say not hotkeying queens is far slower, it's pretty fast once you get used to it -- watch someone like DRG play, he is also one of the best (if not the best) Zerg to keep his queen energy low.

Show nested quote +
Using a method which forces you to either have the exact same number of queens as bases or slow it down a lot has obvious problems.

What do you mean? You don't need the same number of queens as hatcheries for that method to work, you just tap back to your bases with queens using your hotkeys.

There are more reasons why it's good to hotkey your hatcheries individually than the ones you noted and being able to check your larva progression tapping 3 buttons quickly is a really good habit to have when you're not at your base macroing.

Of course it's far slower, pure physics prove it. Using a mouse is never as fast as using a keyboard. Just because DRG uses it and is one of the best zergs doesn't mean the method itself is better, it just means he's better. The difference between inject methods is not big enough to win or lose you games anyway, it's just easier to get good at it using an effective system.

The second thing you quote me on was me talking about backspace inject. Too few queens and they start to wander, pressing stop might save them but could potentially make it so that no hatch is injected.

Feel free to explain more reasons why it's good to hotkey hatcheries individually compared to have saved locations. I already noted inject progression, but it isn't needed if you have the timings down (with proper location keys, you can keep checking your bases constantly anyway, it's extremely fast) and if you want more keys for your units, it's a high price to pay.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2012-03-16 10:32:38
March 16 2012 10:31 GMT
#41
I am playing like stephano and tlo me gosugusta
hardcore in the early mid and backspace in lategame
but rebound backspace to mouse4 and space is my burrow
invisible tetris level master
ckolev
Profile Joined September 2009
51 Posts
March 16 2012 10:32 GMT
#42
Of course it's far slower, pure physics prove it. Using a mouse is never as fast as using a keyboard. Just because DRG uses it and is one of the best zergs doesn't mean the method itself is better, it just means he's better. The difference between inject methods is not big enough to win or lose you games anyway, it's just easier to get good at it using an effective system


Actually I disagree. Fast injects in battle is better. If you take 5-10 seconds to inject, you are not microing your army. If you take 2 seconds to inject - in battle, this difference is HUGE!!
Madera
Profile Joined July 2011
Sweden2672 Posts
March 16 2012 10:58 GMT
#43
@Tobberoth, I don't know which method you use but I'm guessing the backspace method. Yes, your method will always be a bit faster than either binding your queens or your hatcheries. You're not going to lose games because of which injecting method you use but I still prefer hotkeying my hatcheries because it personally gives me more control.

They are both as you put it, effective systems and I'm not arguing that mine is better. DRG is not the best Zerg in the world because of the way he injects but I was stating that the setup I use is as fast as it needs to be to be used in high-end competitive play.

Feel free to explain more reasons why it's good to hotkey hatcheries individually compared to have saved locations. I already noted inject progression, but it isn't needed if you have the timings down (with proper location keys, you can keep checking your bases constantly anyway, it's extremely fast) and if you want more keys for your units, it's a high price to pay.

Okay, so first of all, I use both camera hotkeys on my bases and I hotkey my hatcheries. The reasons why I like hotkeying them individually are purely personal and won't help your play except checking for larva progression but I'd advise against checking your progression with camera hotkeys because you don't want your eyes and hands doing the same thing, i.e, macroing and looking at your base.

I still think tapping to see your larva progress is really good even though you know the timings in your head (I do). Would you like to explain a little bit more why you think it's unnecessary? I'm happy with having my army on 3 control groups so I wouldn't really call it sacrificing control groups for hatcheries.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-03-16 11:29:14
March 16 2012 11:28 GMT
#44
On March 16 2012 19:58 Madera wrote:
@Tobberoth, I don't know which method you use but I'm guessing the backspace method. Yes, your method will always be a bit faster than either binding your queens or your hatcheries. You're not going to lose games because of which injecting method you use but I still prefer hotkeying my hatcheries because it personally gives me more control.

They are both as you put it, effective systems and I'm not arguing that mine is better. DRG is not the best Zerg in the world because of the way he injects but I was stating that the setup I use is as fast as it needs to be to be used in high-end competitive play.

Show nested quote +
Feel free to explain more reasons why it's good to hotkey hatcheries individually compared to have saved locations. I already noted inject progression, but it isn't needed if you have the timings down (with proper location keys, you can keep checking your bases constantly anyway, it's extremely fast) and if you want more keys for your units, it's a high price to pay.

Okay, so first of all, I use both camera hotkeys on my bases and I hotkey my hatcheries. The reasons why I like hotkeying them individually are purely personal and won't help your play except checking for larva progression but I'd advise against checking your progression with camera hotkeys because you don't want your eyes and hands doing the same thing, i.e, macroing and looking at your base.

I still think tapping to see your larva progress is really good even though you know the timings in your head (I do). Would you like to explain a little bit more why you think it's unnecessary? I'm happy with having my army on 3 control groups so I wouldn't really call it sacrificing control groups for hatcheries.

I use the darkgrid system, I have all queens on a mouse button, all hatcheries on another mouse button, inject on E. I then use camera hotkeys (alt+q for main, alt+w for nat, alt+a for third, alt+s for fourth, alt+d for fith and alt+f for first macro hatch). To inject, I press the queen button, hold shift and press E, then while holding shift with my pinky and alt with my tumb, I press qwasdf while clicking in the middle. Since the key to base corresponds, after using it enough, it becomes second nature, so if I just want to inject my main, my nat and my macro hatch, I just press qwf. It might sound complex, but when you're used to it, it's more or less just as fast as backspace inject, with all the control of individual hatch selection.

I personally don't feel it matters where the camera goes if the system is fast enough. I feel that if you tap hatcheries then manually select queens, you're talking too long and you have to actually focus your eyes on what you're doing, so there I agree with you, but with the darkgrid system, you're not actually "using" your eyes, the camera is just jumping, so it's as easy as backspace inject to do while you're focusing on a battle, it literally takes 1-2 seconds to inject 6 hatcheries if you're used to it. As for checking injection, with camera hotkeys within reach like this, I jump and check bases constantly, so there's no need for me to have a timer or even know the timings perfectly, I'm checking my bases often enough to keep my attention on it.

Should be noted that with darkgrid system, you can use pretty much a hotkey for every single unit type, so for us, it really makes a difference what you put on your hotkeys. I personally don't use much more than 3 hotkeys for army (because my mechanics aren't good enough to keep track of more), but each hotkey has its own unit associated with it which has some nice benefits. I have lings on R, mutas on V, infestors on space, banelings on 4, bulk army on G etc.
Madera
Profile Joined July 2011
Sweden2672 Posts
March 16 2012 12:11 GMT
#45
@Tobberoth, We obviously disagree on how long is too long when you're injecting your hatcheries but that's fine. I haven't found any annoyance with focusing my eyes but it may be because you're not used to it. For me, it's rather easy to tap back, select the queen and inject without having my eyes focus for more than a split second. It's easy to find inconveniences in each other's methods because we don't use them on a daily basis.

The Darkgrid layout seems pretty cool and definitely better than the standard backspace method so I'll have to check it out and see if I like it. It might drive me insane though because I've been using my setup for 3-4 years.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 12:16 GMT
#46
On March 16 2012 21:11 Madera wrote:
@Tobberoth, We obviously disagree on how long is too long when you're injecting your hatcheries but that's fine. I haven't found any annoyance with focusing my eyes but it may be because you're not used to it. For me, it's rather easy to tap back, select the queen and inject without having my eyes focus for more than a split second. It's easy to find inconveniences in each other's methods because we don't use them on a daily basis.

The Darkgrid layout seems pretty cool and definitely better than the standard backspace method so I'll have to check it out and see if I like it. It might drive me insane though because I've been using my setup for 3-4 years.

Yeah, that's really the big problem with Darkgrid. The system is amazing and extremely efficient, but it's a big commitment to learn how to use it. I switched from Standard to Grid early on in SC2, so I was at least somewhat used to switching setups, but it still took almost a week before I became really proficient in Darkgrid.

I've never once regretted it though
willverrecken
Profile Joined March 2012
80 Posts
March 16 2012 12:32 GMT
#47
i started by doing everything with the mouse without any hotkeys and later decided to hotkey the individual hatcheries.
i try to have two hatches next to each other with one of them hotkeyed so 3 hotkeys is enough for 4 queens but i can't always do it and 8 is difficult to reach for me so i would inject the 4th with the mouse.

i thought about switching to the backspace method because it seems significantly faster but the whole queens running around the map to queen less hatches thing put me off. if you hit stop after your inject cycle i suspect some injects will get messed up as well cause queens went a little too far off or something and then you just tell them to stop resulting in them doing nothing but moving a few steps.

Spec
Profile Blog Joined July 2009
Taiwan931 Posts
March 16 2012 12:53 GMT
#48
My woman would be proud that I am hardcore style.
I use both all hatch on a hotkey and one hotkey for each hatch, and I go to each base using the individual hotkeys.
I am one tough mofo.
Eye for an eye make the world go blind - Gandhi
AveSharia
Profile Joined April 2011
United States62 Posts
March 16 2012 14:44 GMT
#49
On March 16 2012 17:47 ckolev wrote:
I use the "Backspace" inject when my hatcheries are equal to my queens (3 or 4 usually) , but my hotkeys are very re-ordered.

What I use is CTRL_group_4 for the queens, W key for the "base camera" hotkey and E for inject larva on the queen. My injects look like:

4->E->W+click

Since 4, E and W keys are very close, its actually gives additional speed to the total action sequence (1-1.5 seconds to inject 4 hatcheries)

In late game, then I have 6+ hatcheries, I use what you called the "Hardcore" style, as the "base camera" one mixes up my queens. With 6+ hatcheries, you don't need to be so precise on the injects, if I inject 4 hatcheries and I have 2-3 more, usually that's over 20 larva from one inject cycle.


Holy c@#$, there are two of us?! The only difference is I hit "stop" (S by default, space bar for me) after the whole sequence to stop the roaming queens (usually within a second of the hatch, because this method is so fast).

W as base camera is so OP for all races (T is my main).
Firetail
Profile Joined February 2011
United States4 Posts
March 16 2012 16:02 GMT
#50
I usually use the "55v66v77v" as mentioned. If I have a lot of hatcheries then I usually just do my normal injects and then manually inject with the queens I don't have hot keyed.

I tried using the backspace method for a couple of games but my queen number would sometimes be greater or less than my hatch number so there would be queens running all over the map.
"We push ourselves to the end, and when we reach it, we push farther! So... I guess that's not really the end, is it?" -Protoss Phoenix
kaluro
Profile Joined November 2011
Netherlands760 Posts
March 16 2012 16:27 GMT
#51
On March 16 2012 17:42 Tobberoth wrote:
I use the Darkgrid method. It's without a doubt the best method since it's just as fast as backspace inject, but with way more control, you only inject the hatches you want to inject, and in the order you want to inject them, so there's no queens running around or any other BS.


This clearly shows that you're promoting a method while throwing another one in the dirt for no reason.
With the backspace inject method, you use S at the end of your cycle so that your queens hold ground.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Math.random();
Profile Joined July 2011
433 Posts
March 16 2012 16:30 GMT
#52
I have every hatch on a single hotkey and no queens on any hotkey. Becuause I love flexibility, checking the bar to the next inject and having not to use f1,2,3,4 to jump quickly to my base to pull drones in case of a drop. It may be slower but I don't think I'm having a big disadvantage with it. If I've 5+ I'm trying to hold down backspace+shift+v+spam right click.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 16 2012 16:55 GMT
#53
On March 17 2012 01:27 kaluro wrote:
Show nested quote +
On March 16 2012 17:42 Tobberoth wrote:
I use the Darkgrid method. It's without a doubt the best method since it's just as fast as backspace inject, but with way more control, you only inject the hatches you want to inject, and in the order you want to inject them, so there's no queens running around or any other BS.


This clearly shows that you're promoting a method while throwing another one in the dirt for no reason.
With the backspace inject method, you use S at the end of your cycle so that your queens hold ground.


But using 'S' at the end of the inject cycle to prevent wandering queens doesn't resolve the issue that the hatches those wandering queens were on their way to go uninjected. I'm not pew-pew'ing the Backspace method, I use it partially as well, but it's still a problem.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
March 16 2012 17:04 GMT
#54
On March 17 2012 01:30 Math.random(); wrote:
I have every hatch on a single hotkey and no queens on any hotkey. Becuause I love flexibility, checking the bar to the next inject and having not to use f1,2,3,4 to jump quickly to my base to pull drones in case of a drop. It may be slower but I don't think I'm having a big disadvantage with it. If I've 5+ I'm trying to hold down backspace+shift+v+spam right click.


A lot of people who use camera hotkeys etc seem to forget about the larva meter. Unless your looking at your base you cannot see your larva progress with camera hotkeys and though you can guess its nice to have it exactly right. Personally I don't use my all hatcheries key (0) until lategame because 4sd5sd6sd7sd etc gives me much more control over both my injects but also ensuring no hatcheries have over 3 larva.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 16 2012 17:05 GMT
#55
Whenever I offrace, I use the "hardcore" style because it feels... well.. hardcore
Life's good :D
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 16 2012 17:12 GMT
#56
On March 17 2012 02:04 Iksf wrote:
Show nested quote +
On March 17 2012 01:30 Math.random(); wrote:
I have every hatch on a single hotkey and no queens on any hotkey. Becuause I love flexibility, checking the bar to the next inject and having not to use f1,2,3,4 to jump quickly to my base to pull drones in case of a drop. It may be slower but I don't think I'm having a big disadvantage with it. If I've 5+ I'm trying to hold down backspace+shift+v+spam right click.


A lot of people who use camera hotkeys etc seem to forget about the larva meter. Unless your looking at your base you cannot see your larva progress with camera hotkeys and though you can guess its nice to have it exactly right. Personally I don't use my all hatcheries key (0) until lategame because 4sd5sd6sd7sd etc gives me much more control over both my injects but also ensuring no hatcheries have over 3 larva.


Can't you activate a camera hotkey to look at a hatch status bar as quickly as you could activate the control group ? I know I can. It's basically the same thing, just checking in either the wire-frame or the main screen. In both cases, it's one keystroke to check, and one keystroke to return to whatever you were doing.
iiGreetings
Profile Joined March 2011
Canada563 Posts
March 16 2012 18:35 GMT
#57
Great tip, for those backspacer injectors like myself, you should re keybind it to spacebar. I can inject 3 hatcheries in probably 2 seconds. (3=hatches) (2=queens).... 33,2, V,space,V,space,v, space. boom done. That's what i have done for a while and i absolutely love it.
Adapt and React I MKP, PartinG, EffOrt ♥
iiGreetings
Profile Joined March 2011
Canada563 Posts
March 16 2012 18:40 GMT
#58
On March 17 2012 01:27 kaluro wrote:
Show nested quote +
On March 16 2012 17:42 Tobberoth wrote:
I use the Darkgrid method. It's without a doubt the best method since it's just as fast as backspace inject, but with way more control, you only inject the hatches you want to inject, and in the order you want to inject them, so there's no queens running around or any other BS.


This clearly shows that you're promoting a method while throwing another one in the dirt for no reason.
With the backspace inject method, you use S at the end of your cycle so that your queens hold ground.

...wow as a master zerg, all the things i have perfected in this game... having like 3 queens for 5 hatches and your queens not running around like fools... just hit 's'... so simple...

I'm going to go throw up, then play toss
Adapt and React I MKP, PartinG, EffOrt ♥
AveSharia
Profile Joined April 2011
United States62 Posts
March 26 2012 20:50 GMT
#59
On March 17 2012 01:55 Kaitlin wrote:
+ Show Spoiler +
On March 17 2012 01:27 kaluro wrote:
Show nested quote +
On March 16 2012 17:42 Tobberoth wrote:
I use the Darkgrid method. It's without a doubt the best method since it's just as fast as backspace inject, but with way more control, you only inject the hatches you want to inject, and in the order you want to inject them, so there's no queens running around or any other BS.


This clearly shows that you're promoting a method while throwing another one in the dirt for no reason.
With the backspace inject method, you use S at the end of your cycle so that your queens hold ground.


But using 'S' at the end of the inject cycle to prevent wandering queens doesn't resolve the issue that the hatches those wandering queens were on their way to go uninjected. I'm not pew-pew'ing the Backspace method, I use it partially as well, but it's still a problem.


I might be missing something about DarkGrid, but is there something about that inject method that injects hatches with no queens nearby? I mean I just assume that if I want a hatch injected, I have to have a queen for it.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
March 26 2012 21:16 GMT
#60
2 base early on => backspace method (bound to Space)
later => custom camera / minimap method when microing

When you build a macro hatch right besides your main or nat, you can use one custom camera hotkey for those two hatches (i think this is the reason for the frequently seen side-by-side macro hatch placement.
21 is half the truth
Guamshin
Profile Joined January 2011
Netherlands295 Posts
March 26 2012 21:32 GMT
#61
I hotkey all my hatches individually(from 5 to 0), no all hatch control group, BW stlye :D, i also use camera hotkeys on 4 of my bases.

I like that that using this makes you "work" more instead of just going 4sdddddddddddddd, you have alot of control of your rally points and there is no time wasted on a drone/unit coming from a very far hatch. Im alot more focused and i get a nice apm boost <3.
Weeeee
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 26 2012 22:25 GMT
#62
On March 16 2012 10:39 FabledIntegral wrote:
I really dislike the topic as it assumes people all use some complex method. I don't hotkey my queens. I just scroll on the minimap between hatches and manually select my queen then inject. T_T



scrolling is bad tho... x.x

do you use any other methods to navigate around the bases while you inject other than scrolling?
No Pain No Gain
SEA KarMa
Profile Joined October 2010
Australia452 Posts
March 26 2012 22:26 GMT
#63
backspace or hardcore style
"terrible, terrible damage". terrible, terrible design.
Qxz
Profile Joined May 2011
Canada189 Posts
Last Edited: 2012-03-27 01:39:14
March 27 2012 01:38 GMT
#64
Just a question to users of the 55v66v77v method: which finger do you use to press v? I find that the only finger I could keep on v while tapping 5 6 and 7 is the 4th (or 5th, but 5th is difficult to use I find), but it's very incomfortable. Alternatively I could use the 3rd finger for both the hotkeys and v, but that is definitely slower than backspace inject.

I feel like 55v66v77v is in theory best, but since it's so incomfortable I stick with backspace inject.
doss
Profile Joined July 2010
Canada137 Posts
March 27 2012 02:12 GMT
#65
On March 27 2012 06:32 Guamshin wrote:
I hotkey all my hatches individually(from 5 to 0), no all hatch control group, BW stlye :D, i also use camera hotkeys on 4 of my bases.

I like that that using this makes you "work" more instead of just going 4sdddddddddddddd, you have alot of control of your rally points and there is no time wasted on a drone/unit coming from a very far hatch. Im alot more focused and i get a nice apm boost <3.


I'm sorry but that's probably one of the most foolish things you could possibly do. Why wouldn't you do a task more efficiently if you can? Making injects and building units five times harder than it should be, is so anti-bw philosophy.
https://sites.google.com/site/starcraft2doss/home/home/
Msrobinson
Profile Joined October 2010
United States138 Posts
March 27 2012 02:17 GMT
#66
I don't know if any professional zergs click the minimap and use that to go to their base to inject. They all use hotkeys, I think Stephano uses camera keys to quickly go to bases. I do that as well. F1 to main base, box queen, inject. Rinse and repeat for bases necessary.
The IQ and the life expectancy of the average American recently passed each other in opposite directions.
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 27 2012 02:31 GMT
#67
On March 27 2012 06:32 Guamshin wrote:
I hotkey all my hatches individually(from 5 to 0), no all hatch control group, BW stlye :D, i also use camera hotkeys on 4 of my bases.

I like that that using this makes you "work" more instead of just going 4sdddddddddddddd, you have alot of control of your rally points and there is no time wasted on a drone/unit coming from a very far hatch. Im alot more focused and i get a nice apm boost <3.


If you have camera locations for your bases already, why have them individually assigned as control groups ? You could simply use the camera key and click on the hatch if you want to use those specific larvae. That would free you up some control groups and speed up your production, but whatever floats your boat, I guess.
NachiMe
Profile Joined November 2011
250 Posts
March 27 2012 02:37 GMT
#68
On March 27 2012 10:38 Qxz wrote:
Just a question to users of the 55v66v77v method: which finger do you use to press v? I find that the only finger I could keep on v while tapping 5 6 and 7 is the 4th (or 5th, but 5th is difficult to use I find), but it's very incomfortable. Alternatively I could use the 3rd finger for both the hotkeys and v, but that is definitely slower than backspace inject.

I feel like 55v66v77v is in theory best, but since it's so incomfortable I stick with backspace inject.

I use middle finger on 5/6/7 and index on v. You have to angle your hand a bit sideways but I'm used to it.
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
March 27 2012 02:43 GMT
#69
hardcore+individual hatch

thinking of switching because im finding that since im using all 10 hotkeys i'm starting to need more room for different hotkeys, so idunno. I have 5 hatch buttons (one of them being select all) and 5 misc ones (such as army or creep queen)

I'm wanting to hotkey evos etc etc so I'm not sure what to do. I think the best way of doing it is having a mental timer of 40 ingame seconds to camera back to your bases to inject along with hardcore, to minimize hotkeys needed with the same amount of efficiency
insourcecertainty
Profile Blog Joined December 2011
United States142 Posts
March 27 2012 02:45 GMT
#70
I bind every Hatch to a hotkey then late game bind them all to 0. Brood War style.
Cyanocyst
Profile Joined October 2010
2222 Posts
March 27 2012 03:04 GMT
#71
Can anyone tell me how players, (and i know this is a very popular method) Inject using 55v66v77v method?

Man this just looks odd. For instance im assuming that you use your middle finger to double click the 5, then you index finger to click the V. but as you get further and further away from 5 this becomes harder and harder due to the angle.

For reference, i do something that i find to be far more comfortable how ever no one uses this fingering. 11v22v33v44v
Ring for 1 and 2, Middle for 3, and 4. and i almost forgot i switched the queen inject to F. So really more like 11f22f33f44f.

Btw Do people who use the 55v66v77v method, move around the map via hotkeys? I mean my queen hotkeys aren't only useful for injecting, i also use them to flip my screen to my bases quickly. And unlike the base camera i can go direct to a particular base. there i rarely have to click on the minimap to look at anything on my side of the map because of this.

This is also the main reason i struggle to play Terran or Toss (as well as i play Zerg), because i feel i don't really have as much "camera mobility"

Thanks
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
tsuxiit
Profile Joined July 2010
1305 Posts
March 27 2012 03:12 GMT
#72
I've rebound base camera to tilde, but I never have the presence of mind to hold down shift, so whenever I inject everything at once I just go 2`v(click)`v(click)`v(click)`v(click). I should probably do something more efficient, but I tend to inject one hatchery really fast then go back to microing, almost like a twitch. Doing it this way also makes it easier to babysit your queens because you're less on autopilot trying to recall keystrokes and more situationally aware, deciding if you can actually inject at the current location before moving on.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 27 2012 06:53 GMT
#73
On March 27 2012 11:37 NachiMe wrote:
Show nested quote +
On March 27 2012 10:38 Qxz wrote:
Just a question to users of the 55v66v77v method: which finger do you use to press v? I find that the only finger I could keep on v while tapping 5 6 and 7 is the 4th (or 5th, but 5th is difficult to use I find), but it's very incomfortable. Alternatively I could use the 3rd finger for both the hotkeys and v, but that is definitely slower than backspace inject.

I feel like 55v66v77v is in theory best, but since it's so incomfortable I stick with backspace inject.

I use middle finger on 5/6/7 and index on v. You have to angle your hand a bit sideways but I'm used to it.

Why not change the 'v' key to 'u', or similar, that would be far easier to press. Or put it on a mouse button. When people say the 'backspace' method we don't literally mean everyone should use the backspace key to cycle base cameras, and when people say the "55v66v77v88v" method what they really mean is they individually hotkey queens to inject and navigate. It doesn't mean those hotkeys are set in stone.

These inject threads frustrate me, because people insist on using whatever old crappy inject method they use anyway regardless of evidence that indicates there are superior methods. And then they tell everyone of how "good" their method is because they did something REVOLUTIONARY like *gasp* changing the hotkeys. It gets a bit tiresome
Sometimes I sits and thinks, and sometimes I just sits
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2012-03-27 08:38:38
March 27 2012 08:38 GMT
#74
On March 27 2012 11:37 NachiMe wrote:
Show nested quote +
On March 27 2012 10:38 Qxz wrote:
Just a question to users of the 55v66v77v method: which finger do you use to press v? I find that the only finger I could keep on v while tapping 5 6 and 7 is the 4th (or 5th, but 5th is difficult to use I find), but it's very incomfortable. Alternatively I could use the 3rd finger for both the hotkeys and v, but that is definitely slower than backspace inject.

I feel like 55v66v77v is in theory best, but since it's so incomfortable I stick with backspace inject.

I use middle finger on 5/6/7 and index on v. You have to angle your hand a bit sideways but I'm used to it.

You can always change the V key to something else (say W since you hardly play protoss right ? :D) So that your hand can type them faster. 66w77w88w99w is perfect for me

Edit : fuk didn't read the last post. I apologize.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
phodacbiet
Profile Joined August 2010
United States1740 Posts
March 27 2012 08:41 GMT
#75
If im not mistaken from watching stephano play he doesnt use camera hotkeys. He left click on the location of the hatch and then press 3 (his queen hotkey) to inject. Sometimes he doesnt hotkey the queen for that base and just inject by clicking on the minimap for the location of the hatchery and then select the queen. This is how his map awareness is so great because he stare at the minimap for most of the game.
Kaleidos
Profile Joined October 2010
Italy172 Posts
March 27 2012 08:49 GMT
#76
On March 27 2012 10:38 Qxz wrote:
Just a question to users of the 55v66v77v method: which finger do you use to press v? I find that the only finger I could keep on v while tapping 5 6 and 7 is the 4th (or 5th, but 5th is difficult to use I find), but it's very incomfortable. Alternatively I could use the 3rd finger for both the hotkeys and v, but that is definitely slower than backspace inject.

I feel like 55v66v77v is in theory best, but since it's so incomfortable I stick with backspace inject.


I rebinded inject to spacebar pressing it with thumb finger. Actually rebinded most common abilities (fungal, drop, etc. ..) to spacebar as well.
DoT_TL
Profile Joined February 2010
Singapore47 Posts
March 27 2012 08:50 GMT
#77
i do shift v with tilde, which is the backspace injection style =) early stages though i jus do 55 66.
i do 5 for main hatch and 6 for all other hatches, so that i can get back to my main with 55 which is where most of my buildings are, and i use 6 to do the upgrades like burrow, overlord speed, extra queens. thisis to make sure that my main hatch(5) is not doing anything so i can get it to lair/ hive anytime i wan without cancelling stuff =)
Chinesewonder
Profile Joined November 2010
Canada354 Posts
March 27 2012 09:09 GMT
#78
I'm actually thinking of switching to the hardcore style. I use the backspace, but it gets complicated when you have more hatches than queens.
Drunita
Profile Joined March 2012
Denmark3 Posts
March 27 2012 09:36 GMT
#79
Actually just made an account to respond to this, never thought I would actually need one, but ohwell...

I really don't see the major issue with using either 55v66v77v, hardcore or backspace, but I will however say, that from my own experience, I've used all the methods, or atleast tried at the skill level of which I am capable of, but the Hardcore method seems not to be very freindly to players who is not aware of the general timings of injects and doesn't have the apm to actually support doing all of that on your own while controlling your army.

Maybe this is just me, iunno, but for lower league, or low APM players, i find backspace / 55v66v77v more usefull, just due to the amount of APM and focus it takes compared to hardcore method.
Other than that, great initiative on making the thread ^_^
I PUNCH THE WALL, LIKE BAM - Deezer <3 lolol
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 27 2012 09:41 GMT
#80
On March 27 2012 05:50 AveSharia wrote:
Show nested quote +
On March 17 2012 01:55 Kaitlin wrote:
+ Show Spoiler +
On March 17 2012 01:27 kaluro wrote:
Show nested quote +
On March 16 2012 17:42 Tobberoth wrote:
I use the Darkgrid method. It's without a doubt the best method since it's just as fast as backspace inject, but with way more control, you only inject the hatches you want to inject, and in the order you want to inject them, so there's no queens running around or any other BS.


This clearly shows that you're promoting a method while throwing another one in the dirt for no reason.
With the backspace inject method, you use S at the end of your cycle so that your queens hold ground.


But using 'S' at the end of the inject cycle to prevent wandering queens doesn't resolve the issue that the hatches those wandering queens were on their way to go uninjected. I'm not pew-pew'ing the Backspace method, I use it partially as well, but it's still a problem.


I might be missing something about DarkGrid, but is there something about that inject method that injects hatches with no queens nearby? I mean I just assume that if I want a hatch injected, I have to have a queen for it.

No, you can't inject hatches where you don't have queens, obviously. Darkgrid lets you control this since you're only jumping between bases where you have queens, while the backspace method just says "screw you" and makes you try to inject them even if you can't, leading to the "stop" issues.
snexwang
Profile Joined April 2011
Australia224 Posts
March 27 2012 10:03 GMT
#81
On March 27 2012 12:04 Cyanocyst wrote:
Can anyone tell me how players, (and i know this is a very popular method) Inject using 55v66v77v method?

Man this just looks odd. For instance im assuming that you use your middle finger to double click the 5, then you index finger to click the V. but as you get further and further away from 5 this becomes harder and harder due to the angle.
Here's a tip: press V with your thumb.

I will demonstrate in the image below.
+ Show Spoiler +
[image loading]

IAMFAPMAN
Profile Joined March 2012
60 Posts
March 27 2012 10:18 GMT
#82
i have my queens on 5/6/7/8 and inject with T .. works rly good for me
cabboose
Profile Joined November 2011
New Zealand18 Posts
March 27 2012 10:20 GMT
#83
Huh I always was curious as to how other people did it, I personally rebound base camera to a mouse button on my thumb side I would then hit 2 (queen hotkey) and cycle through using my mouse hotkey and click. Even in a fight going off and doing injects with practice takes no time at all and eventually little to no focus as you just keep your mouse in the middle of the screen.

The downside is if you forget to change out of your queen hotkey and click somewhere by accident your queens will go off and progress to that place. and sometimes the base camera cycles between already injected hatcheries
Kotreb
Profile Joined June 2011
Croatia1392 Posts
March 27 2012 10:26 GMT
#84
55v66v is most easy method for me... i can quickly inject that way and make my way through the hatcheries... tried the other methods, but this one suits me the best.
If you don't sin Jesus died for nothing.
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 27 2012 11:11 GMT
#85
On March 27 2012 19:03 snexwang wrote:
Show nested quote +
On March 27 2012 12:04 Cyanocyst wrote:
Can anyone tell me how players, (and i know this is a very popular method) Inject using 55v66v77v method?

Man this just looks odd. For instance im assuming that you use your middle finger to double click the 5, then you index finger to click the V. but as you get further and further away from 5 this becomes harder and harder due to the angle.
Here's a tip: press V with your thumb.

I will demonstrate in the image below.
+ Show Spoiler +
[image loading]


Wow that was very clever. i am adding this diagram to the OP. Thanks!
No Pain No Gain
Ketch
Profile Joined October 2010
Netherlands7285 Posts
March 27 2012 11:14 GMT
#86
I like how even the poll is
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 27 2012 11:17 GMT
#87
On March 27 2012 20:14 Ketch wrote:
I like how even the poll is


I know. I am actually very suprised how many players don't hotkey queens, which I started to do 2 weeks ago. If you get used to it, you can avoid a lot of the problems with the backspace method and 55v66v77v method.
No Pain No Gain
ZeroSix
Profile Joined March 2011
England54 Posts
March 27 2012 12:33 GMT
#88
i rebound my base key to spacebar
and my number of wueens is relative to how much energy i have on each queen per hatch cause at some point i miss an inject. but normally i will have 1 per hatch.
snexwang
Profile Joined April 2011
Australia224 Posts
Last Edited: 2012-03-27 14:09:50
March 27 2012 14:09 GMT
#89
On March 27 2012 20:11 lhr0909 wrote:
Show nested quote +
On March 27 2012 19:03 snexwang wrote:
On March 27 2012 12:04 Cyanocyst wrote:
Can anyone tell me how players, (and i know this is a very popular method) Inject using 55v66v77v method?

Man this just looks odd. For instance im assuming that you use your middle finger to double click the 5, then you index finger to click the V. but as you get further and further away from 5 this becomes harder and harder due to the angle.
Here's a tip: press V with your thumb.

I will demonstrate in the image below.
+ Show Spoiler +
[image loading]


Wow that was very clever. i am adding this diagram to the OP. Thanks!
I was actually taking the piss. You know... your thumb rests on the space bar, so to press V you just have to move it up a bit. It seems so obvious to me. But no worries, mate.
AuxPriest
Profile Joined May 2010
Canada38 Posts
Last Edited: 2012-03-27 14:27:32
March 27 2012 14:24 GMT
#90
I kinda swap. I'll go and use the "backspace method" (base camera bound to spacebar), but only if I have one queen at each base. If one dies, or one is in the middle of production, I use camera hotkeys (same as BW), to navigate to hatches and use the "hardcore method", that way my queens won't go to bases they're not supposed to be at.

On March 16 2012 08:39 dsousa wrote:
More PRO zergs need to start hotkeying their eggs that are producing army units.

Its seems far better because you don't have bad rallies and your units reinforce faster.

Why don't more people do it?


Sometimes after I'm done producing units I'll ctrl + click the eggs in the unit selection panel, then just push shift + hotkey to add them to that hotkey.

It's great for quick reinforcement, but I find that there are times when you'll want units back at home instead of out on the field. I feel safer leaving some at home to deal with potential counter attacks, etc.
goodpoltergeist
Profile Joined February 2011
United States41 Posts
March 27 2012 14:42 GMT
#91
for the last one, I make 1 per hatch +1. So, 3 for 2 hatches, 4 for 3, 5 for 4, etc.
-Frog-
Profile Joined February 2009
United States514 Posts
March 27 2012 15:01 GMT
#92
I individually bind hatcherys to hotkeys 5-9 and I bind all hatcherys to 0 which is rebound to the Y key. If I make a macro hatch then I bind it with the hatchery it's closest to as well as to 0 (Y).

Reasoning:

1) I can check when I need to inject by tapping any number from 5-9 as I'll be able to see the progress bar.

2) I can control which hatcheries build which units using only my keyboard. If I want only my further away 3rd or 4th to be making drones while my other bases are making units I can easily do that.

3) Rally points. It's very easy to insure that I don't lose unnecessary units that are all rallied to the same point which could contain enemy units. For example if my natural is under siege in a ZvT I don't want units from my third to run through the Terran and into my natural. Individual hotkeys is the fastest way to make sure this doesn't happen.

4) If I do need to mass produce units without discrimination I have the option of using Y.

Ultimately I think it's the method that gives you the most control over your hatcheries and production. It's difficult to manage sometimes but as I work towards mastering it I think it makes me a better player.
powered by coffee, driven by hate.
usNEUX
Profile Joined March 2012
United States76 Posts
March 27 2012 15:20 GMT
#93
On March 16 2012 08:03 Hairy wrote:


My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click





What does shift do for you exactly in this situation? I use the backspace method without shift (as I never thought of doing it) but if this will improve my injecting then I'm down!
Unter allem Diebesgesindel sind die Narren die schlimmsten. Sie rauben euch beides, Zeit und Stimmung. - Goethe. NEVER GIVE UP NEVER SURRENDER.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 27 2012 15:22 GMT
#94
On March 28 2012 00:20 usNEUX wrote:
Show nested quote +
On March 16 2012 08:03 Hairy wrote:


My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click





What does shift do for you exactly in this situation? I use the backspace method without shift (as I never thought of doing it) but if this will improve my injecting then I'm down!

If you don't hold shift, you have to keep pressing e after every click. Holding shift, you can just switch between base jumping and clicking.
Grayboosh
Profile Joined March 2011
United States68 Posts
March 27 2012 17:03 GMT
#95
On March 16 2012 08:03 Hairy wrote:
/sigh
YET ANOTHER larvae inject thread that successfully manages to ignore probably the most efficient method (injecting using saved camera locations to bounce between locations).

Keybind your queens on one hotkey.
Keybind four camera location hotkeys. This also convenient for general navigation!

My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click


Actions required for 4 hatcheries: 11
Hotkeys required for 4 hatcheries: 1




Camera location hotkeys is this stuff:
[image loading]

I set camera location hotkeys so I can navigate between my bases extremely easily, eg if there is a helion drop I can just 'F1' (go to main), grab my drones, and hit F2 (my expo) and right click them on minerals. If there is harassment at my third I just hit 'F3' and I'm there. Furthermore, I can use the camera hotkeys to make injecting extremely easy, as I just:

Select all queens
[hold shift] + inject
f1 click, f2 click, f3 click, f4 click

Very easy, very quick, and 100% reliable at any stage of the game. If I have a macro hatch I will usually put it adjacent to one of my other hatches, so I just throw in an extra click. The only downside is that you must set up the camera locations yourself, but there's loads of time to do this at the start of the game (and you want to use camera hotkeys ANYWAY because they're great).


I don't know about anyone else, but trying to hold shift while pressing F1 - F4 while alternatively pressing 'e', all with your left hand, sounds like a nightmare. How the hell do you do that?

Using the backspace method, I inject so fast that I don't even see the queens inject. If I happen to cycle to a base that I know doesn't have a queen, I just hit 's', and go through the cycle again.

If you don't like having to stop your queens from moving all over the map, then you could simply concentrate a little more as you cycle through your bases so you don't inject on a base without a queen. Since you only use one hotkey (backspace), as opposed to several different hotkeys for bases, cameras, or queens, this is the most effeceint method in terms of key presses and amount of keys needed to be pressed.

6 - Select Queens
V - Inject
Hold Shift
Backspace - Base 1
Click
Backspace - Base 2
Click
Backspace - Base 3
Click
Backspace - Base 4
Click

Total Key Strokes = 11
Total Keys = 5 (including mouse click)

P.S. Of course, backspace should be mapped to a more convenient key, whatever works for you.
You're goin down gray bush.
ailouros
Profile Joined August 2008
United States193 Posts
Last Edited: 2012-03-27 18:43:32
March 27 2012 18:41 GMT
#96
I use the backspace method, and rebound backspace to tilde because i use the spacebar pretty often. The queens going bonkers thing just encourages me to spread my creep i guess, and sometimes i actively look for it if i have a hatch that's out of the way and fix it. The problem with it being on tilde is that i hit SHIFT+1 and add my queens to all of my hatches sometimes. I use 2-4 for units.
Hetz
Profile Joined September 2010
196 Posts
Last Edited: 2012-03-27 20:38:51
March 27 2012 20:31 GMT
#97
Nice thread! I tried many injection methods and they all kinda suck tbh. I prefer the 'hardcore' way (i manually select every queen while cycling the hatches) Now I don't hotkey any queens and it feels way more natural and I tend to miss less injects. It also brings a certain relaxation to the game since no queens will wander across the map and no shift-number any queens once they pop. The less, the more.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 27 2012 21:38 GMT
#98
On March 28 2012 02:03 Grayboosh wrote:
Show nested quote +
On March 16 2012 08:03 Hairy wrote:
/sigh
YET ANOTHER larvae inject thread that successfully manages to ignore probably the most efficient method (injecting using saved camera locations to bounce between locations).

Keybind your queens on one hotkey.
Keybind four camera location hotkeys. This also convenient for general navigation!

My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click


Actions required for 4 hatcheries: 11
Hotkeys required for 4 hatcheries: 1




Camera location hotkeys is this stuff:
[image loading]

I set camera location hotkeys so I can navigate between my bases extremely easily, eg if there is a helion drop I can just 'F1' (go to main), grab my drones, and hit F2 (my expo) and right click them on minerals. If there is harassment at my third I just hit 'F3' and I'm there. Furthermore, I can use the camera hotkeys to make injecting extremely easy, as I just:

Select all queens
[hold shift] + inject
f1 click, f2 click, f3 click, f4 click

Very easy, very quick, and 100% reliable at any stage of the game. If I have a macro hatch I will usually put it adjacent to one of my other hatches, so I just throw in an extra click. The only downside is that you must set up the camera locations yourself, but there's loads of time to do this at the start of the game (and you want to use camera hotkeys ANYWAY because they're great).


I don't know about anyone else, but trying to hold shift while pressing F1 - F4 while alternatively pressing 'e', all with your left hand, sounds like a nightmare. How the hell do you do that?

Using the backspace method, I inject so fast that I don't even see the queens inject. If I happen to cycle to a base that I know doesn't have a queen, I just hit 's', and go through the cycle again.

If you don't like having to stop your queens from moving all over the map, then you could simply concentrate a little more as you cycle through your bases so you don't inject on a base without a queen. Since you only use one hotkey (backspace), as opposed to several different hotkeys for bases, cameras, or queens, this is the most effeceint method in terms of key presses and amount of keys needed to be pressed.

6 - Select Queens
V - Inject
Hold Shift
Backspace - Base 1
Click
Backspace - Base 2
Click
Backspace - Base 3
Click
Backspace - Base 4
Click

Total Key Strokes = 11
Total Keys = 5 (including mouse click)

P.S. Of course, backspace should be mapped to a more convenient key, whatever works for you.

Forward button on mouse - Select queens
Hold shift
E - inject
Hold Alt
Q
click
W
click
A
click
S
click

Hold one more button and you get the same thing otherwise, except you don't have to spend that extra time looking for the queen on each base, and you don't have to spend time cycling bases you don't want to inject.
Taktik
Profile Joined January 2011
Poland680 Posts
Last Edited: 2012-03-27 21:57:07
March 27 2012 21:56 GMT
#99
At the start I was using the 55v66v77v style, I came from BW so I felt it is meant to be this way :D than I discovered some other possibilities and now Im most happy with the backspace method, I binded " ~ " button as backspace.
BenBuford
Profile Blog Joined December 2010
Denmark307 Posts
March 27 2012 21:56 GMT
#100
For the record, I use the backspace (rebound to 'W') option.

Another bonus for having all queens hotkeyed to a single command group, is for EARLY Voidray/banshee defense and transfusions throughout the game. Having all my Queens in one command group have saved many a spinecrawler/roach/Breeding pool at early points in games in order to survive. When you're in panic mode having the queens on a command group helps tremendously (for me, at low level, anyway).
BenBuford on twitter.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
March 27 2012 22:01 GMT
#101
when i play zerg i just do bw style and hotkey all my hatches on different hotkey and then have 1 hotkey for all the hatches to produce easier late game. Sheth and most korean zergs do it this way, helps defending each base easier as well.
savior did nothing wrong
Wychwood
Profile Joined February 2011
United Kingdom57 Posts
March 27 2012 23:00 GMT
#102
Haven't been playing zerg for long, but have adopted my own version of the backspace method. Since my hand isn't big enough to reach both backspace and 'v', I remapped select base to '\' so I can hit my normal queen hotkey ('5'), then hit 'v' hold left shift then alternate between '\' and left click to do all my hatcheries. In order to redo this, I had to unbind 'toggle health bars' - like I'm ever going to turn that off ever!!! Very fast way of doing this, and making up for lack of hand span
For the good of the Barcraft
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 27 2012 23:07 GMT
#103
I do the backspace method, except that I rebinded my keys so it's F1-F2-F3-*click*-F2-F3-*click*, etc. It has the effectiveness of the backspace method and the confyness of the F keys.
Bora Pain minha porra!
Orek
Profile Joined February 2012
1665 Posts
March 28 2012 03:16 GMT
#104
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.
Kambing
Profile Joined May 2010
United States1176 Posts
March 28 2012 04:57 GMT
#105
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.


Yeah I never actually followed up with my initial research in that thread. I've actually switched over to 1 hatch per hotkey instead of queens or backspace injecting so when I need that level of control, I can manually do it. Otherwise I end up morphing all my larva as one thing or another, so it doesn't matter in the end, practically speaking.
PeZuY
Profile Blog Joined February 2011
935 Posts
March 28 2012 05:12 GMT
#106
Switched from 556677 to hardcore style and it feels better in a way. Also I keep all hatcheries in the same group and usually I have ammount of queens that I have hatcheries, in late game sometimes if I don't have time to keep up with injections I will have 1 extra hatch atleast in main, nat and third to control energy ammount.
LobotoMe
Profile Joined August 2011
United States5 Posts
Last Edited: 2012-03-28 06:41:25
March 28 2012 06:37 GMT
#107
My solution is using an all hatches hotkey and then 5 6 7 8 as custom cam hotkeys. I think Yugioh and Spanishiwa do this method. This way you inject similarly to the 'hardcore' method, but you only have to press each location hotkey once, instead of double-clicking. Customcam hotkeys are so useful anyway, like when you lose a hatch its still there, and when you want to send drones somewhere you don't need to click the minimap.

Stephano's method is perhaps even more 'hardcore' than anyone else because he actually clicks the minimap to get to his hatch and then drags his screen to go to nearby hatches. If you aren't insane that's probably not a good method.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-03-28 08:24:09
March 28 2012 06:46 GMT
#108
On March 28 2012 02:03 Grayboosh wrote:
Show nested quote +
On March 16 2012 08:03 Hairy wrote:
Select all queens
[hold shift] + inject
f1 click, f2 click, f3 click, f4 click


I don't know about anyone else, but trying to hold shift while pressing F1 - F4 while alternatively pressing 'e', all with your left hand, sounds like a nightmare. How the hell do you do that?

Um, I'm not. I quite clearly state (twice) that I hold shift, which means I only need to press my inject button once (at the start of the cycle). I even count the keystrokes! I hold [shift] with my pinky and go through the 'F' keys with my index finger.

On March 28 2012 02:03 Grayboosh wrote:
6 - Select Queens
V - Inject
Hold Shift
Backspace - Base 1
Click
Backspace - Base 2
Click
Backspace - Base 3
Click
Backspace - Base 4
Click

You hold shift yourself. Why was this confusing? :/

My post:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=321082#7
explains the saved camera location hotkey method. It is equally as fast to the backspace method, yet is 100% reliable at any stage of the game. F1, F2, F3, F4 must be pressed instead of backspace, backspace, backspace, backspace (substituting hotkeys ofc); obviously, but this doesn't make it slower - it's still easy and brutally fast. The only 'disadvantage' of the camera location method is that you have to go to each base and manually set up a camera hotkey for it, but there is plenty of time to do this during the opening stages of the game - and I would argue that saved camera locations to bounce between your bases is so useful that you should be doing this anyway, REGARDLESS of what inject method you use!

The difference comes when you're ~7+ bases. Does this seem familiar to anyone using the backspace method?
6 - Select Queens
V - Inject
[b]Hold Shift[/b]
Backspace - Base ? (3)
Click
Backspace - Base ? (4)
Click
Backspace - Base ? (5)
Click
Backspace - Base ? (6)
Click
Backspace - Base ? (7)
Click
Backspace - Base ? (1)
Click
Backspace - Base ? (2)
Click
Backspace - Base ? (3)
Click
Did I cover every base? Maybe I should inject a few more bases to be sure...
Hit 's' to stop those queens going mental
Some hatcheries didn't get injected!
I will do the cycle again...

That is 20 keystrokes required to inject your ~4 "queened" hatcheries and hit 's' afterwards, due to all the extra bases you have that waste time. And some hatches may not be injected! You may have to do the cycle again!

Meanwhile, I am STILL doing:
Select all queens
[hold shift] + inject
f1 click, f2 click, f3 click, f4 click

For 11 keystrokes. Quick, easy, and 100% reliable at ALL stages of the game. No queens marching across the map. It doesn't get less efficient as the game goes on. No requirement to hit 's' to try and stop my queens marching across the map.

In ideal circumstances, the backspace method is equally fast as the camera location method. But in less than ideal circumstances the camera location method is faster AND more reliable.
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 28 2012 07:57 GMT
#109
On March 28 2012 08:07 Sbrubbles wrote:
I do the backspace method, except that I rebinded my keys so it's F1-F2-F3-*click*-F2-F3-*click*, etc. It has the effectiveness of the backspace method and the confyness of the F keys.

It does not have "the effectiveness of the backspace method". You are using the backspace method but are pressing extra keys for no reason whatsoever.
Sometimes I sits and thinks, and sometimes I just sits
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 28 2012 08:17 GMT
#110
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.

It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y.
Wawarox
Profile Joined July 2011
161 Posts
March 28 2012 08:24 GMT
#111
I use the best mouse in the world, which is quite usefull. Not to promote the razer naga (15 buttons?), but being able to bind EVERY base you have with camera positions on your mouse is really usefull.
For me it goes:
4 (queens)
mouse1 v click
mouse 2 v click ..

For the guy that was asking about where drones are coming from, having each base camera binded allows you to see the saturation on each base, and then directly select the hatch that misses drones and build from this one first which is quite usefull.
excellionx
Profile Joined December 2010
United States85 Posts
Last Edited: 2012-03-28 09:22:04
March 28 2012 09:21 GMT
#112
i started zerg using fruitdealer's keybinds and setup, still do today
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 28 2012 09:32 GMT
#113
My hotkey setup in general is just like I did in bw, 5-0 hatcheries and 1-4 units. Did not change this for sc2 other then adding macro hatcheries to same (5 for main + macro, 6 natural, 7 third, 8 fourth, 9 5th, 0 6'th). Don't have all hatcheries on a hotkey, don't hotkey queens and I am surprised at the few korean zergs who do the same individual hotkeys with hatcheries drg/nestea being the only 2 I know for 100% fact that do this but nestea does have 0 with all his hatcheries on it iirc.

When I think of something else, something will go here
Lasbike
Profile Joined January 2011
France2888 Posts
Last Edited: 2012-03-28 09:59:33
March 28 2012 09:42 GMT
#114
I use the "backspace" injection method, but I actually rebinded the backspace key to the thumb click on the mouse.

That way, I can hold the V key and I don't need to release it while I inject. If your "move to base" command is on the keyboard, you can't press it and press V at the same time, it will not work. However, if the "move to base" command is on your mouse, it doesn't interact the same way.

So I just go :

-Press the queen group key once, 5 in my case.
-Press V once and DON'T release it (until injections are finished)
-Thumb click, left click, thumb click, left click, thumb click, left click, thumb click, left click, thumb click, left click...

The whole thing takes about half a second for 5 hatchs cause I don't have to press the V key everytime.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2012-03-28 09:55:49
March 28 2012 09:53 GMT
#115
yea im hardcore!!
But yea started doing it, tried the "where the f%&* are my queens"-style, changed back to the roots.
What I also like about the "hardcore" style it gives you more of a thought what you forget/could do, when u cycle trough because u actually need your eyes to do it. Where as when ive done the backspace methods u dont look, you really do nothing else than spamming the keys. I don't liek that concept if u could achieve more than spamming when it takes 0.5s longer
www.twitch.tv/bluquh (PoE, Starbow, HS)
Orek
Profile Joined February 2012
1665 Posts
March 28 2012 09:54 GMT
#116
On March 28 2012 17:17 Tobberoth wrote:
Show nested quote +
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.

It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y.


Yeah, I agree with you. It doesn't matter much and units should be made manually from different hatcheries when needed. Maybe it's just me, but I feel uncomfortable playing a game without knowing how game engine calculate things. Not that knowing it helps my or anyone's play, but it is always nice to know exactly how things work. With enough research, I might make an individual thread about this in the future.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
March 28 2012 10:02 GMT
#117
On March 28 2012 18:54 Orek wrote:
Show nested quote +
On March 28 2012 17:17 Tobberoth wrote:
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.

It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y.


Yeah, I agree with you. It doesn't matter much and units should be made manually from different hatcheries when needed. Maybe it's just me, but I feel uncomfortable playing a game without knowing how game engine calculate things. Not that knowing it helps my or anyone's play, but it is always nice to know exactly how things work. With enough research, I might make an individual thread about this in the future.

As far as i noticed it seems it works like a First-In First-Out method(just test it using your hotkeys to hotkey the 1st, 2nd and 3rd spawned larvae and try it out). I manually selected hatcheries if I feel it matters if I build the roaches at the natural.
www.twitch.tv/bluquh (PoE, Starbow, HS)
spatz
Profile Joined May 2011
Germany153 Posts
Last Edited: 2012-03-28 10:03:47
March 28 2012 10:03 GMT
#118
i got all queens on 1 hotkey but switch from hatch to hatch by mousescroll or minimap.
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2012-03-28 11:28:31
March 28 2012 11:22 GMT
#119
On March 28 2012 19:02 bluQ wrote:
Show nested quote +
On March 28 2012 18:54 Orek wrote:
On March 28 2012 17:17 Tobberoth wrote:
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.

It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y.


Yeah, I agree with you. It doesn't matter much and units should be made manually from different hatcheries when needed. Maybe it's just me, but I feel uncomfortable playing a game without knowing how game engine calculate things. Not that knowing it helps my or anyone's play, but it is always nice to know exactly how things work. With enough research, I might make an individual thread about this in the future.

As far as i noticed it seems it works like a First-In First-Out method(just test it using your hotkeys to hotkey the 1st, 2nd and 3rd spawned larvae and try it out). I manually selected hatcheries if I feel it matters if I build the roaches at the natural.


First-In First-Out is clearly not the rule that applys from my research. It could be playing a role, but there must be other rules that dictate and influence more. So far, I found: first 3 larvae you start the game with have priority over other larvae. When 4th larvae in game comes out, it is always used after those initial 3. Initial 3 larvae have priority among themselves. It is always center, right, left in order unless you manually select a larva to make units. Once the priority is set among, say, 5 larvae, then 6th larva never messes around the order set among those 5. It is like a new headhunted employee could place anywhere in corporate ladder, but corporate ladder among existing employees maintains the same. 6th larva seems to fit ramdomely anywhere in between, but this still needs more work to conclude "random."
I don't know if anyone else in the world cares so much about this kind of super detail that almost never matteres in the outcome of the game, but I do.

Nitpicky? Yes, but my nitpickiness found a bug that is putting all Zergs at an disadvantage. Check this out.
Larva disappearing Glitch (not about 20th larva)
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
March 31 2012 15:41 GMT
#120
Don't know if someone mentioned this already or not, but when Day9 was doing his Mental Checklist Exercises video, he uses the hardcore method of boxing each queen after using the hatchery hotkey to get there and hitting v, then clicking the hatch.
kaluro
Profile Joined November 2011
Netherlands760 Posts
March 31 2012 17:26 GMT
#121
On March 17 2012 01:55 Kaitlin wrote:
Show nested quote +
On March 17 2012 01:27 kaluro wrote:
On March 16 2012 17:42 Tobberoth wrote:
I use the Darkgrid method. It's without a doubt the best method since it's just as fast as backspace inject, but with way more control, you only inject the hatches you want to inject, and in the order you want to inject them, so there's no queens running around or any other BS.


This clearly shows that you're promoting a method while throwing another one in the dirt for no reason.
With the backspace inject method, you use S at the end of your cycle so that your queens hold ground.


But using 'S' at the end of the inject cycle to prevent wandering queens doesn't resolve the issue that the hatches those wandering queens were on their way to go uninjected. I'm not pew-pew'ing the Backspace method, I use it partially as well, but it's still a problem.


If you dont use shift but instead just hold the V button like you would when placing forcefields for example, and hit S at the end, I think it works as it should. I'd have to test though.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Scila
Profile Joined October 2010
Canada1849 Posts
April 23 2012 23:06 GMT
#122
Thanks for making this post, making my switch to Zerg much easier :D
All we have to decide is what to do with the time that is given to us.
Moonalisa
Profile Joined August 2011
Sweden15 Posts
April 23 2012 23:26 GMT
#123
I use the backspace style, but I have queens bound to '0' and inject set to '=' (key next to backspace). I then use an external interval timer to time and synchronize my injects. It has some drawbacks with the sync of hatches and need to reset the timer if I miss it for whatever reason, but in silver it works just fine and the timer is jsut one klick on my smartphone.
Samma som vanligt
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-04-24 02:23:04
April 24 2012 02:22 GMT
#124
I don't get why people group all queens in one hotkey. Isn't it easier to just leave them unbound and manually target them to inject as you cycle thru hatches with space or camera hotkeys?
All we have to decide is what to do with the time that is given to us.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-04-24 04:07:43
April 24 2012 04:05 GMT
#125
^ The backspace method is sooo fast, and with getting a queen for every hatch, in extreme lategame you just have sooo much larva, and a ton of queens. I always make a queen for every hatch (and make a macro hatch+queen too, either after 2nd or third for either ling or roach based play respectively), so in lategame, I have a ton of queens to supplement my bl/infestor army. If they all die, it's okay, I have over 8 hatches so I don't need injects anymore, but I think that mass queen support always ends the game...

I know that no pro uses the backspace method, but god damn the injecting is so much quicker to do, and in later game when you have more than 3 hatches, you just get so much more larva while the other methods limit you to only injecting 3 hatches, maybe 4, at most. There's just no competition with 5+ hatches all with constant, on time injects.

I think most pros use alternative methods because they are former BW pros. The only advantage I see to the other inject methods is a little more control, like making roaches at your pressured third instead of at any available hatch, but you can manually control that, just like other inject styles are doing anyways, with the backspace method anyways. I mean, all they are doing is manually making the larva at that specific hatch, and you can do that regardless of what inject style you do.

This is something i think about a lot. I mean NO pro uses the backspace method. But it's just soooo much more larva, and soooo much more faster, I really feel like it's only out of habit that the pros don't use this method. I know, if a queen isn't at that hatch it can screw it up with walking queens everywhere, but that's solved by simply hitting "stop" to all queens after issuing an inject chain, or simply not injecting when that hatch pops up - after all, the other inject methods are manually injecting, so it's not any slower to simply just not inject that one hatch vs injecting another way.

You can also get away with a little more with the backspace method too. Missing an inject on 5x queen+hatch isn't as punishing as missing it with 3x queens, because you just have so many more hatches with queens. Even with worse macro, you will have more larva... I've just never had a problem with walking queens, making extra queens with limited supply, the cost of the extra queens, et cetera, and it seems the benefits of sooooo much more larva is sooo much better, and with proper adjustment there really isn't any downside...

Also - Oh shit a ling runby, "4 -> move to ramp -> shift+hold",
or
Oh shit void rays "4 -> a-move"
is useful with all queens on the same hotkey. If for some reason I need to mass queens due to such air pressure in the early game, I'll even have it so I have "4" as Queens equal to Hatch Count for injecting, and then "2" as all other queens, so my injecting isn't screwed up and I can have my extra queens as dedicated base air defense.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
HaZeY.
Profile Joined March 2012
Canada27 Posts
April 24 2012 06:00 GMT
#126
All hatches on 5, all queens on 6. Then come camera save points.

I have all my hatches, in order of build, mapped to the F keys. F1 = main, F2 = nat, F3 = third, F4 = fourth, etc. I place macro hatches next to other hatches so I can hit them both in the same frame.

I originally started with the backspace method, remapped of course. It was good, is good, I use it still every now and then when I only have like 2-3 hatches all queened. Problem was I'd get trigger happy, produce units in unideal locations, etc. I'd tend to cycle through and forget certain things. The camera keys help remind me of stuff, increase accuracy in times, etc. So I've made the transition to that.

It's easier for instance to go thru my injection cycle, regardless of what base I end on I immediately go to the one I want drones on, click, sddddddddd, then 5, szzzzzzzzzzzz type thing. Just works for me.
Chrono000
Profile Blog Joined September 2011
Korea (South)358 Posts
April 24 2012 07:22 GMT
#127
I use a mixture of backspace and hardcore. I find late game hardcore becomes more useful because i got to look back at my base and upgrade, build, tech and adjust rallies and check drone saturation more often. Backspace does prop up in late game now and again when i'm under pressure and know i need the larva but dont have the luxury of time.
gronnelg
Profile Joined December 2010
Norway354 Posts
April 24 2012 08:08 GMT
#128
I started out with on queen on each hotkey. But it was to slow compared to backspace. After a while, backspace REALLY frustrated me, because of the wandering queen problem. So the method felt fast, but really wasnt.

Now, I use the fkeys for each base, have all the queens on one hotkey, then I select the queens and go f1 inject, f2 inject, etc. Not as fast as backspace, but more accurate. Not as accurate as each queen in their own group, but slightly faster.
Lulzez || My stream: http://www.twitch.tv/gronnelg
HansK
Profile Blog Joined March 2011
249 Posts
April 24 2012 08:51 GMT
#129
I'm confused, why not the backspace method? If the wandering queen thing is an issue - why not just not click inject on hatches with no queen? It will surely be just as fast as the time it takes to click the queen I think.
gronnelg
Profile Joined December 2010
Norway354 Posts
Last Edited: 2012-04-24 08:59:24
April 24 2012 08:55 GMT
#130
On April 24 2012 17:51 HansK wrote:
I'm confused, why not the backspace method? If the wandering queen thing is an issue - why not just not click inject on hatches with no queen? It will surely be just as fast as the time it takes to click the queen I think.

What makes the backspace so fast, is that you dont have to see anything before you click the injects. So when you have a differing number of queens and hatches, the queens start wandering off. If you have to slow down the backspace method to see wether the current hatch has a queen or no, then the method becomes slow. Slow to a point were I prefer the method I mentioned above.

Edit: Im not sure if you got my method right? I dont click the individual queens. I have them all in the same group, which I select before I start the procedure.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-04-24 09:14:06
April 24 2012 09:12 GMT
#131
I use Optimus 1.3, so control alt + Q, W, E, F, A, and or S, is how I create camera hotkeys, and alt-Q etc is how I jump. I have queens bound to back mouse and hatch bound to forward mouse. Extra queens bound to 5.

So, I hit backmouse, hold down shift and alt and press E, then Q-click-W-click-E-click etc until all hatch are done. I can hold alt and press Q-W-E-F-A-S to check hatches up to 6 bases as well.

So, I guess I use hardcore?
This is my signature. There are many like it, but this one is mine.
lhr0909
Profile Blog Joined June 2011
United States562 Posts
April 24 2012 19:00 GMT
#132
On April 24 2012 18:12 Fencer710 wrote:
I use Optimus 1.3, so control alt + Q, W, E, F, A, and or S, is how I create camera hotkeys, and alt-Q etc is how I jump. I have queens bound to back mouse and hatch bound to forward mouse. Extra queens bound to 5.

So, I hit backmouse, hold down shift and alt and press E, then Q-click-W-click-E-click etc until all hatch are done. I can hold alt and press Q-W-E-F-A-S to check hatches up to 6 bases as well.

So, I guess I use hardcore?


hardcore style most of the time does not bind queen to a hotkey, but close enough
No Pain No Gain
lhr0909
Profile Blog Joined June 2011
United States562 Posts
April 24 2012 19:15 GMT
#133
On April 24 2012 17:51 HansK wrote:
I'm confused, why not the backspace method? If the wandering queen thing is an issue - why not just not click inject on hatches with no queen? It will surely be just as fast as the time it takes to click the queen I think.


Even though the wandering queen can be solved by hitting "stop" hotkey or "hold position" hotkey after every backspace spam. The problem with backspace is when you have a lot of hatches but not enough queens (for example, 8 hatches but 4 queens), sometimes you need to spam 2 or 3 times to get the injects because the queens might not be targeting the hatches they are closest to. So to make the method effective, you have to have almost 1 queen per hatch.

Here comes the problem. with 1 queen per hatch in the mid-late game, you will for sure have enough larvae, but you don't have the supply for units because queens are 2 supply each. And if you keep your injects consistent, which is almost a must as a zerg player, 4 queens is more than enough.

On the other hand, no one is perfect. So you must miss inject some time. Thats when macro hatches comes into play. Put down macro hatches next to the queens so they can double inject, and that solves the not enough larvae problem.

So thats why a lot of pros don't backspace inject. They either bind individual queens (IdrA, Destiny), or do a faster method, which is the hardcore style I introduced in the OP. For me, I broke my backspace inject habit about a month or two ago, and started to only use the base camera for moving to the hatches, and all i do next is box the middle of the screen and select units (queen will get prioritized above anything else), then v - click on the hatch, if there is more than one hatch next to that queen and I have excessive energy to double even triple inject, I will hold down shift, and v-click, v-click, ... onto the rest of the hatches next to her. Lots of Korean pros separate their hatches (DRG, Zenio, ...) into different hotkeys based on the locations (main hatch and macro hatch to 1/4, natural hatch and macro hatch to 2/5 etc ...), then all they do is 44, box the queen, v-click, 55, box the queen, v-click and so on. Some pros (TSL_Revival, Spanishiwa) use the custom camera hotkeys to navigate around, so they do F2, box (or use all queen hotkey), v-click, etc...

The hardcore method, in my opinion, is definitely a more efficient way to inject because it is manageable every time other than worrying about queens going everywhere by spamming the backspace inject, more importantly, it frees up a lot of supply by not needing a ton of queens.
No Pain No Gain
lhr0909
Profile Blog Joined June 2011
United States562 Posts
April 24 2012 19:20 GMT
#134
On March 28 2012 18:21 excellionx wrote:
i started zerg using fruitdealer's keybinds and setup, still do today



I am curious now, what is his setup exactly? I started playing after he was the best zerg..
No Pain No Gain
HansK
Profile Blog Joined March 2011
249 Posts
April 24 2012 21:04 GMT
#135
On April 25 2012 04:15 lhr0909 wrote:
Show nested quote +
On April 24 2012 17:51 HansK wrote:
I'm confused, why not the backspace method? If the wandering queen thing is an issue - why not just not click inject on hatches with no queen? It will surely be just as fast as the time it takes to click the queen I think.


Even though the wandering queen can be solved by hitting "stop" hotkey or "hold position" hotkey after every backspace spam. The problem with backspace is when you have a lot of hatches but not enough queens (for example, 8 hatches but 4 queens), sometimes you need to spam 2 or 3 times to get the injects because the queens might not be targeting the hatches they are closest to. So to make the method effective, you have to have almost 1 queen per hatch.

Here comes the problem. with 1 queen per hatch in the mid-late game, you will for sure have enough larvae, but you don't have the supply for units because queens are 2 supply each. And if you keep your injects consistent, which is almost a must as a zerg player, 4 queens is more than enough.

On the other hand, no one is perfect. So you must miss inject some time. Thats when macro hatches comes into play. Put down macro hatches next to the queens so they can double inject, and that solves the not enough larvae problem.

So thats why a lot of pros don't backspace inject. They either bind individual queens (IdrA, Destiny), or do a faster method, which is the hardcore style I introduced in the OP. For me, I broke my backspace inject habit about a month or two ago, and started to only use the base camera for moving to the hatches, and all i do next is box the middle of the screen and select units (queen will get prioritized above anything else), then v - click on the hatch, if there is more than one hatch next to that queen and I have excessive energy to double even triple inject, I will hold down shift, and v-click, v-click, ... onto the rest of the hatches next to her. Lots of Korean pros separate their hatches (DRG, Zenio, ...) into different hotkeys based on the locations (main hatch and macro hatch to 1/4, natural hatch and macro hatch to 2/5 etc ...), then all they do is 44, box the queen, v-click, 55, box the queen, v-click and so on. Some pros (TSL_Revival, Spanishiwa) use the custom camera hotkeys to navigate around, so they do F2, box (or use all queen hotkey), v-click, etc...

The hardcore method, in my opinion, is definitely a more efficient way to inject because it is manageable every time other than worrying about queens going everywhere by spamming the backspace inject, more importantly, it frees up a lot of supply by not needing a ton of queens.


When you don't have enough queens to match your hatch why not simply just press your backspace key or what ever you have it binded to[for me it's my side mouse button] and only press v and click on the hatch with queens near it. There is no reason queens should ever be running across the map, I don't think?
ShaggySham
Profile Joined November 2011
United States2 Posts
April 24 2012 21:53 GMT
#136
I use hardcore because when I have them all hotkeyed to the same hotkey they end up all being in one spot sometimes and its too late when i notice them that I miss a ton of time on my injects
Yea man
lhr0909
Profile Blog Joined June 2011
United States562 Posts
Last Edited: 2012-04-25 05:02:16
April 25 2012 04:59 GMT
#137
On April 25 2012 06:04 HansK wrote:
Show nested quote +
On April 25 2012 04:15 lhr0909 wrote:
On April 24 2012 17:51 HansK wrote:
I'm confused, why not the backspace method? If the wandering queen thing is an issue - why not just not click inject on hatches with no queen? It will surely be just as fast as the time it takes to click the queen I think.


Even though the wandering queen can be solved by hitting "stop" hotkey or "hold position" hotkey after every backspace spam. The problem with backspace is when you have a lot of hatches but not enough queens (for example, 8 hatches but 4 queens), sometimes you need to spam 2 or 3 times to get the injects because the queens might not be targeting the hatches they are closest to. So to make the method effective, you have to have almost 1 queen per hatch.

Here comes the problem. with 1 queen per hatch in the mid-late game, you will for sure have enough larvae, but you don't have the supply for units because queens are 2 supply each. And if you keep your injects consistent, which is almost a must as a zerg player, 4 queens is more than enough.

On the other hand, no one is perfect. So you must miss inject some time. Thats when macro hatches comes into play. Put down macro hatches next to the queens so they can double inject, and that solves the not enough larvae problem.

So thats why a lot of pros don't backspace inject. They either bind individual queens (IdrA, Destiny), or do a faster method, which is the hardcore style I introduced in the OP. For me, I broke my backspace inject habit about a month or two ago, and started to only use the base camera for moving to the hatches, and all i do next is box the middle of the screen and select units (queen will get prioritized above anything else), then v - click on the hatch, if there is more than one hatch next to that queen and I have excessive energy to double even triple inject, I will hold down shift, and v-click, v-click, ... onto the rest of the hatches next to her. Lots of Korean pros separate their hatches (DRG, Zenio, ...) into different hotkeys based on the locations (main hatch and macro hatch to 1/4, natural hatch and macro hatch to 2/5 etc ...), then all they do is 44, box the queen, v-click, 55, box the queen, v-click and so on. Some pros (TSL_Revival, Spanishiwa) use the custom camera hotkeys to navigate around, so they do F2, box (or use all queen hotkey), v-click, etc...

The hardcore method, in my opinion, is definitely a more efficient way to inject because it is manageable every time other than worrying about queens going everywhere by spamming the backspace inject, more importantly, it frees up a lot of supply by not needing a ton of queens.


When you don't have enough queens to match your hatch why not simply just press your backspace key or what ever you have it binded to[for me it's my side mouse button] and only press v and click on the hatch with queens near it. There is no reason queens should ever be running across the map, I don't think?


Think of it this way. Inject is a kind of muscle memory, you want to do it almost the exact same way without even looking at it.

For what you suggest, you still have to visually see and say hey, there is no queen in this hatch, skip, while IdrA just 55v66v77v and DRG just go to a hatch, box the middle of the screen to select, v, click on the hatch, and repeat. This way, no matter if there is a queen there, you don't have to worry, it is just a spam, it is already muscle memory.

The worst thing it could happen in that case is (1) you selected some larvae, hitting v will make an overlord or (2) you selected some overlord and hitting v will make an overseer. It is not much harm in most cases! There is nothing else to worry about!

If you want to make injects automatic, I suggest you either need to learn to spam your backspace injects very fast, or you should switch to either 55v66v77v or hardcore style or even just use custom camera hotkeys instead of backspace. It is simple just easier to manage.
No Pain No Gain
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
April 25 2012 05:13 GMT
#138
I keep all my hatches indidivually hotkeyed on as the morph so I can "tap monitor" their morphing process. After the hatches complete morphing, I add them to the 5 hotkey and hotkey my queens to 3 and 6.
When im not in battle and macroing hard I use the f-keys hop around and inject since using backspace method can lead to wandering queens around the map. During a battle I will use backspace method (base camera set to w, inject e) just to get it done as fast as possible and return to microing.
I use the the f-keys for bases (I have them set from f2-f8. Main f2, Natf3, 3rd f4 or f5, Rally point f5.) Eaier to deal with harass imo.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
April 25 2012 05:26 GMT
#139
Here comes the problem. with 1 queen per hatch in the mid-late game, you will for sure have enough larvae, but you don't have the supply for units because queens are 2 supply each. And if you keep your injects consistent, which is almost a must as a zerg player, 4 queens is more than enough.


Queens really aren't that much supply.... so you have 5 bases, 6 hatches with a macro hatch. That's 6 queens. 12 supply. Not a big deal, considering the reward. Really that's the point when supply becomes an issue, but you should have the income to do a mass spore trick for extra supply, and when you need more broodlords.

Another huge benefit of having those many queens, is right when queen supply becomes an issue and you have 6 queens, you should be around a pure bl/infestor army, and the queens are amazing for transfusing them. If you don't win the battle with bl/infestor/queen, it's okay - you have 7+ hatches now, and you don't need to inject anymore because you have so many hatches (or maybe you can just inject every once in a while).

I've never had an issue with queens taking up supply, and the benefits of moving out with mass queen later on is just so great. It really times out that you are having 5+ queens which are getting to be a bit too much right when you are on mass broodlords and tons of hatches meaning you don't need to inject anymore, and tons of income to trick out more supply.

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Blackou_T
Profile Joined January 2011
3 Posts
Last Edited: 2012-04-25 05:43:41
April 25 2012 05:40 GMT
#140
/sigh
YET ANOTHER larvae inject thread that successfully manages to ignore probably the most efficient method (injecting using saved camera locations to bounce between locations).

Keybind your queens on one hotkey.
Keybind four camera location hotkeys. This also convenient for general navigation!

My hotkeys are:
F1, F2, F3, F4 for camera locations
'4' for all queens
'e' for inject (4->e is very easy)

To inject do:
4, e, [hold shift], F1 click, F2 click, F3 click, F4 click



Actions required for 4 hatcheries: 11
Hotkeys required for 4 hatcheries: 1



Camera location hotkeys is this stuff:
[image loading]

I set camera location hotkeys so I can navigate between my bases extremely easily, eg if there is a helion drop I can just 'F1' (go to main), grab my drones, and hit F2 (my expo) and right click them on minerals. If there is harassment at my third I just hit 'F3' and I'm there. Furthermore, I can use the camera hotkeys to make injecting extremely easy, as I just:

Select all queens
[hold shift] + inject
f1 click, f2 click, f3 click, f4 click

Very easy, very quick, and 100% reliable at any stage of the game. If I have a macro hatch I will usually put it adjacent to one of my other hatches, so I just throw in an extra click. The only downside is that you must set up the camera locations yourself, but there's loads of time to do this at the start of the game (and you want to use camera hotkeys ANYWAY because they're great).

Easily the 2nd fastest way to do it, all it takes is some getting used to. Backspace method being fastest, but you have queens running everywhere when doing that. Also with backspace yes you can hit hold position but if the queens were already moving to another base chances are they never injected the hatchery they are next too, it all depends on which hatchery your backspace took you to first.
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2012-04-26 02:30:46
April 26 2012 02:29 GMT
#141
On March 27 2012 12:04 Cyanocyst wrote:
Can anyone tell me how players, (and i know this is a very popular method) Inject using 55v66v77v method?


Index finger for number keys

thumb on v

I'm going to try to use the hardcore method even though it seems inefficient. Keybinds are always faster than clicking the map... but it seems simpler and you don't have to deal with annoying queen hotkeys.
DarJir
Profile Joined February 2012
9 Posts
April 26 2012 05:26 GMT
#142
Anyone else use a combo of hardcore and backspace style? No inject queens on hotkey. Just cycle through bases with hotkey and box to select queen when you get a larvae spawn.

Really starting to like it.
Valravn
Profile Joined January 2009
Sweden64 Posts
Last Edited: 2012-04-26 06:02:37
April 26 2012 06:02 GMT
#143
I'm so hardcore with individual hatches set on 567 etc. I also have all hatches on 4 for ez unit production. I started out with 55v66v77v but I found that individual hatches lets me do the Day9-tap more effectively as well as never missing any upgrades from the hatcheries (because you're constantly reminded). That you can set individual rally points and create units from a specific hatch with ease are also benefits.
Idra rage makes me moist
lhr0909
Profile Blog Joined June 2011
United States562 Posts
April 26 2012 19:15 GMT
#144
On April 26 2012 14:26 DarJir wrote:
Anyone else use a combo of hardcore and backspace style? No inject queens on hotkey. Just cycle through bases with hotkey and box to select queen when you get a larvae spawn.

Really starting to like it.



That is what I do right now. Feels so good and so efficient.
No Pain No Gain
Lousy!
Profile Joined October 2011
Canada73 Posts
April 26 2012 19:47 GMT
#145
Anyone else use minimap inject? I skimmed through the thread and it seems to be all backspace/hardcore.
Of course, with minimap inject, queens have to be on one hotkey. It's handy because I can watch my battles unfold and inject at the same time, and it forces me to look at my minimap once in a while However, it's a bit slow if you click on the wrong blob of green and it tells you "Must target a Hatchery, Lair, or Hive" until you click on the right thing.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
April 26 2012 22:03 GMT
#146
I'm lucky enough to have a gaming mouse with extra buttons. Having the switch hatchery button on the mouse (pushed in with my thumb) has sped up my larva inject timings hugely.
Clan: QQGC - wundertunge#1850
TL+ Member
Crugio
Profile Blog Joined April 2011
Australia45 Posts
April 27 2012 00:30 GMT
#147
New to zerg, but I tried the backspace method and didn't like the run about queens and when you have gas only bases later game. I also tried the minimap method and still had some queen runabouts.

Basically adopted "55v66v77v" type method (Queen + Hatch per hotkey) but with some easier to use hot key setups.

Caps, A, S, D, F : macro group hotkeys (obviously need to change hotkeys around)
Caps = All hatches
A = Queen + Main;
S = Queen + Hatch;
D = Queen + Hatch
etc.

The cool bit is this:
Spawn larva = W
Build queen = W

Result is that is my queen was sniped, I'll automatically build a queen from the hatch in next inject cycle (just have to be careful not to queue them up). When there is no queen grouped yet, I resort to a hardcore style and rehotkey Queen. It works out really well so far.
I'm in a world of hurt!
Genome852
Profile Blog Joined August 2010
United States979 Posts
April 28 2012 03:44 GMT
#148
On April 27 2012 04:15 lhr0909 wrote:
Show nested quote +
On April 26 2012 14:26 DarJir wrote:
Anyone else use a combo of hardcore and backspace style? No inject queens on hotkey. Just cycle through bases with hotkey and box to select queen when you get a larvae spawn.

Really starting to like it.



That is what I do right now. Feels so good and so efficient.


Dude that makes so much SENSE

Why do people even click the minimap to move to hatcheries for the hardcore style? Why did I not think of this? omg
Merikh
Profile Blog Joined June 2010
United States918 Posts
April 28 2012 09:30 GMT
#149
modified backspace injection: I use space instead of backspace. 5 -> shift -> (space + v) * n; n = random amount of times i flip through hatches
G4MR | I mod day9, djwheat and GLHF's stream
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
April 28 2012 10:19 GMT
#150
All queens on 1 hotkey, all hatches on 1 hotkey.

Center on hatchery and set camera:
control+shift+ q / w / d / a / s / f

To go to camera: alt+ q /w /d /a / s / f

Select all queens, hold shift and alt, press inject key -> q click w click d click a click s click f click
6 injects in about 0.3 seconds.

Stolen directly from the darkgrid layout. http://www.teamliquid.net/forum/viewmessage.php?topic_id=257590

I don't see how anyone could call the "hardcore" method efficient. There's no way you can inject during battles....

FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
HEN_iP
Profile Joined October 2011
Australia16 Posts
Last Edited: 2012-04-28 11:34:30
April 28 2012 11:33 GMT
#151
I use the backspace method with the Center Hatchery rebinded to spacebar. All Hatches on 4 and all Queens on 5 and basically just inject that way. I usually have 3-5 queens in almost every game except vs. Zerg and I don't usually get more bases than that so it works out.

I did try the minimap method but it's not as quick and efficient as the others imo.
Numerical
Profile Joined March 2011
Finland37 Posts
April 28 2012 14:47 GMT
#152
Bind queens to 5, press V and click a hatch on the minimap. Rinse and repeat 1-5 times. Easy, simple and fast.
"In the rear, with the gear!"
Genome852
Profile Blog Joined August 2010
United States979 Posts
April 28 2012 23:53 GMT
#153
On April 28 2012 23:47 Numerical wrote:
Bind queens to 5, press V and click a hatch on the minimap. Rinse and repeat 1-5 times. Easy, simple and fast.


What if the spawn larva is not synced up for each hatchery? How would you know which ones haven't popped yet? Do you just look at the larva count?
lhr0909
Profile Blog Joined June 2011
United States562 Posts
April 29 2012 03:17 GMT
#154
On April 28 2012 23:47 Numerical wrote:
Bind queens to 5, press V and click a hatch on the minimap. Rinse and repeat 1-5 times. Easy, simple and fast.



Like I said earlier. It is good and all, just hard to build up muscle memory with minimap injects.
No Pain No Gain
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2012-04-29 04:50:40
April 29 2012 04:50 GMT
#155
Personally, my injects got a lot faster when I started doing a variant in the backspace method by remapping center on base to F1 (instead of backspace), queens to F2 (in addition to the usual hotkey 4) and inject to F3 (in addition to the usual hotkey v).

F1-F2-F3-*click*-F2-F3-*click*-F2-F3-*click* etc. Ezpz as long as you don't have more hatches than queens.
Bora Pain minha porra!
Sacrilege
Profile Joined December 2011
United States199 Posts
April 29 2012 05:02 GMT
#156
(Note I use the Razer Naga mouse when I play.)

I bind all my queens to key '7'. Bind my hatches individually to 3,4, and 6 (place my macro hatch next to either my main or usually natural.) I go to each individual hatch and hit 7+V. My style is only really viable because of the Naga since it's my thumb doing all the hitting on the number keys and the buttons of course being all right next to each other, which means no distance to move my fingers/thumb.

For me personally I've gotten very good being quick about this style and a lot of players I practice with or play against comment about my injects being pretty good.
Imperative Gaming Owner | Grandmaster Zerg | https://twitter.com/SacrilegeSC2 | https://www.twitch.tv/shadowbites
DropTester
Profile Joined April 2010
Australia608 Posts
April 29 2012 07:01 GMT
#157
Ever sinced they released custom hotkeys I've always made used of the camera hotkeys. They are actually so helpful for playing with all races.
I bind all my hatches to one hotkey though which probably isnt as good.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-04-29 07:31:14
April 29 2012 07:29 GMT
#158
Nooby hardcore style. Just used to not hotkeying production since brood wars. I do hotkey hatches to a group though

I don't use hot-locations or hotkey queens, so the biggest problem I have is injecting in the late game and/or when attacking (or both), which can cause some pretty big macro problems sometimes
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Millet
Profile Joined April 2012
Sweden143 Posts
April 29 2012 10:24 GMT
#159
For everyone who uses the backspace method and are having trouble with queens bumping around from hatch to hatch, simply do this: After you're done with your inject sequence, press H or S to halt any queens that tries to bump from hatch to hatch. That way, most of your queens have already injected, and those who haven't can just be told to inject again with the same sequence. Because this method is so extremely fast, you can affoard to spend a little extra time doing it twice.
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