[D] Zerg Inject Method Poll - Page 6
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EleanorRIgby
Canada3923 Posts
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Wychwood
United Kingdom57 Posts
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Sbrubbles
Brazil5776 Posts
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Orek
1665 Posts
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread [Q] Order of larva use and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future? 75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use. Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion. | ||
Kambing
United States1176 Posts
On March 28 2012 12:16 Orek wrote: Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question? When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread [Q] Order of larva use and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future? 75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use. Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion. Yeah I never actually followed up with my initial research in that thread. I've actually switched over to 1 hatch per hotkey instead of queens or backspace injecting so when I need that level of control, I can manually do it. Otherwise I end up morphing all my larva as one thing or another, so it doesn't matter in the end, practically speaking. | ||
PeZuY
935 Posts
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LobotoMe
United States5 Posts
Stephano's method is perhaps even more 'hardcore' than anyone else because he actually clicks the minimap to get to his hatch and then drags his screen to go to nearby hatches. If you aren't insane that's probably not a good method. | ||
Hairy
United Kingdom1169 Posts
On March 28 2012 02:03 Grayboosh wrote: I don't know about anyone else, but trying to hold shift while pressing F1 - F4 while alternatively pressing 'e', all with your left hand, sounds like a nightmare. How the hell do you do that? Um, I'm not. I quite clearly state (twice) that I hold shift, which means I only need to press my inject button once (at the start of the cycle). I even count the keystrokes! I hold [shift] with my pinky and go through the 'F' keys with my index finger. On March 28 2012 02:03 Grayboosh wrote: 6 - Select Queens V - Inject Hold Shift Backspace - Base 1 Click Backspace - Base 2 Click Backspace - Base 3 Click Backspace - Base 4 Click You hold shift yourself. Why was this confusing? :/ My post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=321082#7 explains the saved camera location hotkey method. It is equally as fast to the backspace method, yet is 100% reliable at any stage of the game. F1, F2, F3, F4 must be pressed instead of backspace, backspace, backspace, backspace (substituting hotkeys ofc); obviously, but this doesn't make it slower - it's still easy and brutally fast. The only 'disadvantage' of the camera location method is that you have to go to each base and manually set up a camera hotkey for it, but there is plenty of time to do this during the opening stages of the game - and I would argue that saved camera locations to bounce between your bases is so useful that you should be doing this anyway, REGARDLESS of what inject method you use! The difference comes when you're ~7+ bases. Does this seem familiar to anyone using the backspace method? 6 - Select Queens That is 20 keystrokes required to inject your ~4 "queened" hatcheries and hit 's' afterwards, due to all the extra bases you have that waste time. And some hatches may not be injected! You may have to do the cycle again! Meanwhile, I am STILL doing: Select all queens For 11 keystrokes. Quick, easy, and 100% reliable at ALL stages of the game. No queens marching across the map. It doesn't get less efficient as the game goes on. No requirement to hit 's' to try and stop my queens marching across the map. In ideal circumstances, the backspace method is equally fast as the camera location method. But in less than ideal circumstances the camera location method is faster AND more reliable. | ||
Hairy
United Kingdom1169 Posts
On March 28 2012 08:07 Sbrubbles wrote: I do the backspace method, except that I rebinded my keys so it's F1-F2-F3-*click*-F2-F3-*click*, etc. It has the effectiveness of the backspace method and the confyness of the F keys. It does not have "the effectiveness of the backspace method". You are using the backspace method but are pressing extra keys for no reason whatsoever. | ||
Tobberoth
Sweden6375 Posts
On March 28 2012 12:16 Orek wrote: Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question? When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread [Q] Order of larva use and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future? 75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use. Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion. It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y. | ||
Wawarox
161 Posts
For me it goes: 4 (queens) mouse1 v click mouse 2 v click .. For the guy that was asking about where drones are coming from, having each base camera binded allows you to see the saturation on each base, and then directly select the hatch that misses drones and build from this one first which is quite usefull. | ||
excellionx
United States85 Posts
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blade55555
United States17423 Posts
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Lasbike
France2888 Posts
That way, I can hold the V key and I don't need to release it while I inject. If your "move to base" command is on the keyboard, you can't press it and press V at the same time, it will not work. However, if the "move to base" command is on your mouse, it doesn't interact the same way. So I just go : -Press the queen group key once, 5 in my case. -Press V once and DON'T release it (until injections are finished) -Thumb click, left click, thumb click, left click, thumb click, left click, thumb click, left click, thumb click, left click... The whole thing takes about half a second for 5 hatchs cause I don't have to press the V key everytime. | ||
bluQ
Germany1724 Posts
But yea started doing it, tried the "where the f%&* are my queens"-style, changed back to the roots. What I also like about the "hardcore" style it gives you more of a thought what you forget/could do, when u cycle trough because u actually need your eyes to do it. Where as when ive done the backspace methods u dont look, you really do nothing else than spamming the keys. I don't liek that concept if u could achieve more than spamming when it takes 0.5s longer ![]() | ||
Orek
1665 Posts
On March 28 2012 17:17 Tobberoth wrote: It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y. Yeah, I agree with you. It doesn't matter much and units should be made manually from different hatcheries when needed. Maybe it's just me, but I feel uncomfortable playing a game without knowing how game engine calculate things. Not that knowing it helps my or anyone's play, but it is always nice to know exactly how things work. With enough research, I might make an individual thread about this in the future. | ||
bluQ
Germany1724 Posts
On March 28 2012 18:54 Orek wrote: Yeah, I agree with you. It doesn't matter much and units should be made manually from different hatcheries when needed. Maybe it's just me, but I feel uncomfortable playing a game without knowing how game engine calculate things. Not that knowing it helps my or anyone's play, but it is always nice to know exactly how things work. With enough research, I might make an individual thread about this in the future. As far as i noticed it seems it works like a First-In First-Out method(just test it using your hotkeys to hotkey the 1st, 2nd and 3rd spawned larvae and try it out). I manually selected hatcheries if I feel it matters if I build the roaches at the natural. | ||
spatz
Germany153 Posts
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Orek
1665 Posts
On March 28 2012 19:02 bluQ wrote: As far as i noticed it seems it works like a First-In First-Out method(just test it using your hotkeys to hotkey the 1st, 2nd and 3rd spawned larvae and try it out). I manually selected hatcheries if I feel it matters if I build the roaches at the natural. First-In First-Out is clearly not the rule that applys from my research. It could be playing a role, but there must be other rules that dictate and influence more. So far, I found: first 3 larvae you start the game with have priority over other larvae. When 4th larvae in game comes out, it is always used after those initial 3. Initial 3 larvae have priority among themselves. It is always center, right, left in order unless you manually select a larva to make units. Once the priority is set among, say, 5 larvae, then 6th larva never messes around the order set among those 5. It is like a new headhunted employee could place anywhere in corporate ladder, but corporate ladder among existing employees maintains the same. 6th larva seems to fit ramdomely anywhere in between, but this still needs more work to conclude "random." I don't know if anyone else in the world cares so much about this kind of super detail that almost never matteres in the outcome of the game, but I do. Nitpicky? Yes, but my nitpickiness found a bug that is putting all Zergs at an disadvantage. Check this out. Larva disappearing Glitch (not about 20th larva) | ||
DarK[A]
United States217 Posts
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