• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:21
CET 22:21
KST 06:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 552 Secret Storm The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift
Brood War
General
Korean players' earnings Hit New All-Time High! BW General Discussion List of top players active on ShieldBattery SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] Ro16 Group A - Saturday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8633 users

[D] Zerg Inject Method Poll - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 Next All
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
March 27 2012 22:01 GMT
#101
when i play zerg i just do bw style and hotkey all my hatches on different hotkey and then have 1 hotkey for all the hatches to produce easier late game. Sheth and most korean zergs do it this way, helps defending each base easier as well.
savior did nothing wrong
Wychwood
Profile Joined February 2011
United Kingdom57 Posts
March 27 2012 23:00 GMT
#102
Haven't been playing zerg for long, but have adopted my own version of the backspace method. Since my hand isn't big enough to reach both backspace and 'v', I remapped select base to '\' so I can hit my normal queen hotkey ('5'), then hit 'v' hold left shift then alternate between '\' and left click to do all my hatcheries. In order to redo this, I had to unbind 'toggle health bars' - like I'm ever going to turn that off ever!!! Very fast way of doing this, and making up for lack of hand span
For the good of the Barcraft
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 27 2012 23:07 GMT
#103
I do the backspace method, except that I rebinded my keys so it's F1-F2-F3-*click*-F2-F3-*click*, etc. It has the effectiveness of the backspace method and the confyness of the F keys.
Bora Pain minha porra!
Orek
Profile Joined February 2012
1665 Posts
March 28 2012 03:16 GMT
#104
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.
Kambing
Profile Joined May 2010
United States1176 Posts
March 28 2012 04:57 GMT
#105
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.


Yeah I never actually followed up with my initial research in that thread. I've actually switched over to 1 hatch per hotkey instead of queens or backspace injecting so when I need that level of control, I can manually do it. Otherwise I end up morphing all my larva as one thing or another, so it doesn't matter in the end, practically speaking.
PeZuY
Profile Blog Joined February 2011
935 Posts
March 28 2012 05:12 GMT
#106
Switched from 556677 to hardcore style and it feels better in a way. Also I keep all hatcheries in the same group and usually I have ammount of queens that I have hatcheries, in late game sometimes if I don't have time to keep up with injections I will have 1 extra hatch atleast in main, nat and third to control energy ammount.
LobotoMe
Profile Joined August 2011
United States5 Posts
Last Edited: 2012-03-28 06:41:25
March 28 2012 06:37 GMT
#107
My solution is using an all hatches hotkey and then 5 6 7 8 as custom cam hotkeys. I think Yugioh and Spanishiwa do this method. This way you inject similarly to the 'hardcore' method, but you only have to press each location hotkey once, instead of double-clicking. Customcam hotkeys are so useful anyway, like when you lose a hatch its still there, and when you want to send drones somewhere you don't need to click the minimap.

Stephano's method is perhaps even more 'hardcore' than anyone else because he actually clicks the minimap to get to his hatch and then drags his screen to go to nearby hatches. If you aren't insane that's probably not a good method.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
Last Edited: 2012-03-28 08:24:09
March 28 2012 06:46 GMT
#108
On March 28 2012 02:03 Grayboosh wrote:
Show nested quote +
On March 16 2012 08:03 Hairy wrote:
Select all queens
[hold shift] + inject
f1 click, f2 click, f3 click, f4 click


I don't know about anyone else, but trying to hold shift while pressing F1 - F4 while alternatively pressing 'e', all with your left hand, sounds like a nightmare. How the hell do you do that?

Um, I'm not. I quite clearly state (twice) that I hold shift, which means I only need to press my inject button once (at the start of the cycle). I even count the keystrokes! I hold [shift] with my pinky and go through the 'F' keys with my index finger.

On March 28 2012 02:03 Grayboosh wrote:
6 - Select Queens
V - Inject
Hold Shift
Backspace - Base 1
Click
Backspace - Base 2
Click
Backspace - Base 3
Click
Backspace - Base 4
Click

You hold shift yourself. Why was this confusing? :/

My post:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=321082#7
explains the saved camera location hotkey method. It is equally as fast to the backspace method, yet is 100% reliable at any stage of the game. F1, F2, F3, F4 must be pressed instead of backspace, backspace, backspace, backspace (substituting hotkeys ofc); obviously, but this doesn't make it slower - it's still easy and brutally fast. The only 'disadvantage' of the camera location method is that you have to go to each base and manually set up a camera hotkey for it, but there is plenty of time to do this during the opening stages of the game - and I would argue that saved camera locations to bounce between your bases is so useful that you should be doing this anyway, REGARDLESS of what inject method you use!

The difference comes when you're ~7+ bases. Does this seem familiar to anyone using the backspace method?
6 - Select Queens
V - Inject
[b]Hold Shift[/b]
Backspace - Base ? (3)
Click
Backspace - Base ? (4)
Click
Backspace - Base ? (5)
Click
Backspace - Base ? (6)
Click
Backspace - Base ? (7)
Click
Backspace - Base ? (1)
Click
Backspace - Base ? (2)
Click
Backspace - Base ? (3)
Click
Did I cover every base? Maybe I should inject a few more bases to be sure...
Hit 's' to stop those queens going mental
Some hatcheries didn't get injected!
I will do the cycle again...

That is 20 keystrokes required to inject your ~4 "queened" hatcheries and hit 's' afterwards, due to all the extra bases you have that waste time. And some hatches may not be injected! You may have to do the cycle again!

Meanwhile, I am STILL doing:
Select all queens
[hold shift] + inject
f1 click, f2 click, f3 click, f4 click

For 11 keystrokes. Quick, easy, and 100% reliable at ALL stages of the game. No queens marching across the map. It doesn't get less efficient as the game goes on. No requirement to hit 's' to try and stop my queens marching across the map.

In ideal circumstances, the backspace method is equally fast as the camera location method. But in less than ideal circumstances the camera location method is faster AND more reliable.
Sometimes I sits and thinks, and sometimes I just sits
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
March 28 2012 07:57 GMT
#109
On March 28 2012 08:07 Sbrubbles wrote:
I do the backspace method, except that I rebinded my keys so it's F1-F2-F3-*click*-F2-F3-*click*, etc. It has the effectiveness of the backspace method and the confyness of the F keys.

It does not have "the effectiveness of the backspace method". You are using the backspace method but are pressing extra keys for no reason whatsoever.
Sometimes I sits and thinks, and sometimes I just sits
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 28 2012 08:17 GMT
#110
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.

It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y.
Wawarox
Profile Joined July 2011
161 Posts
March 28 2012 08:24 GMT
#111
I use the best mouse in the world, which is quite usefull. Not to promote the razer naga (15 buttons?), but being able to bind EVERY base you have with camera positions on your mouse is really usefull.
For me it goes:
4 (queens)
mouse1 v click
mouse 2 v click ..

For the guy that was asking about where drones are coming from, having each base camera binded allows you to see the saturation on each base, and then directly select the hatch that misses drones and build from this one first which is quite usefull.
excellionx
Profile Joined December 2010
United States85 Posts
Last Edited: 2012-03-28 09:22:04
March 28 2012 09:21 GMT
#112
i started zerg using fruitdealer's keybinds and setup, still do today
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 28 2012 09:32 GMT
#113
My hotkey setup in general is just like I did in bw, 5-0 hatcheries and 1-4 units. Did not change this for sc2 other then adding macro hatcheries to same (5 for main + macro, 6 natural, 7 third, 8 fourth, 9 5th, 0 6'th). Don't have all hatcheries on a hotkey, don't hotkey queens and I am surprised at the few korean zergs who do the same individual hotkeys with hatcheries drg/nestea being the only 2 I know for 100% fact that do this but nestea does have 0 with all his hatcheries on it iirc.

When I think of something else, something will go here
Lasbike
Profile Joined January 2011
France2888 Posts
Last Edited: 2012-03-28 09:59:33
March 28 2012 09:42 GMT
#114
I use the "backspace" injection method, but I actually rebinded the backspace key to the thumb click on the mouse.

That way, I can hold the V key and I don't need to release it while I inject. If your "move to base" command is on the keyboard, you can't press it and press V at the same time, it will not work. However, if the "move to base" command is on your mouse, it doesn't interact the same way.

So I just go :

-Press the queen group key once, 5 in my case.
-Press V once and DON'T release it (until injections are finished)
-Thumb click, left click, thumb click, left click, thumb click, left click, thumb click, left click, thumb click, left click...

The whole thing takes about half a second for 5 hatchs cause I don't have to press the V key everytime.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2012-03-28 09:55:49
March 28 2012 09:53 GMT
#115
yea im hardcore!!
But yea started doing it, tried the "where the f%&* are my queens"-style, changed back to the roots.
What I also like about the "hardcore" style it gives you more of a thought what you forget/could do, when u cycle trough because u actually need your eyes to do it. Where as when ive done the backspace methods u dont look, you really do nothing else than spamming the keys. I don't liek that concept if u could achieve more than spamming when it takes 0.5s longer
www.twitch.tv/bluquh (PoE, Starbow, HS)
Orek
Profile Joined February 2012
1665 Posts
March 28 2012 09:54 GMT
#116
On March 28 2012 17:17 Tobberoth wrote:
Show nested quote +
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.

It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y.


Yeah, I agree with you. It doesn't matter much and units should be made manually from different hatcheries when needed. Maybe it's just me, but I feel uncomfortable playing a game without knowing how game engine calculate things. Not that knowing it helps my or anyone's play, but it is always nice to know exactly how things work. With enough research, I might make an individual thread about this in the future.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
March 28 2012 10:02 GMT
#117
On March 28 2012 18:54 Orek wrote:
Show nested quote +
On March 28 2012 17:17 Tobberoth wrote:
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.

It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y.


Yeah, I agree with you. It doesn't matter much and units should be made manually from different hatcheries when needed. Maybe it's just me, but I feel uncomfortable playing a game without knowing how game engine calculate things. Not that knowing it helps my or anyone's play, but it is always nice to know exactly how things work. With enough research, I might make an individual thread about this in the future.

As far as i noticed it seems it works like a First-In First-Out method(just test it using your hotkeys to hotkey the 1st, 2nd and 3rd spawned larvae and try it out). I manually selected hatcheries if I feel it matters if I build the roaches at the natural.
www.twitch.tv/bluquh (PoE, Starbow, HS)
spatz
Profile Joined May 2011
Germany153 Posts
Last Edited: 2012-03-28 10:03:47
March 28 2012 10:03 GMT
#118
i got all queens on 1 hotkey but switch from hatch to hatch by mousescroll or minimap.
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2012-03-28 11:28:31
March 28 2012 11:22 GMT
#119
On March 28 2012 19:02 bluQ wrote:
Show nested quote +
On March 28 2012 18:54 Orek wrote:
On March 28 2012 17:17 Tobberoth wrote:
On March 28 2012 12:16 Orek wrote:
Seeing about 75 % players using 1 hotkey for all hacheries, has anyone come up with the answer to which learva goes to which question?
When you have 3 hatcheries with, say, 9 larvae, and you do SDDDDD for 5 drones, which 5 larvae are those? I saw similar question about a year ago in thread
[Q] Order of larva use
and no discussion ever since. If 75% of all Zerg players actually use 1 hotkey, then at least 1 person must have a clear answer to this. Many concluded that its just random but without enough research/sample size. I spent about 3 hours hotkeying indivisual larva and just looking at larvae to find this out. There seems to be a rule to it from my observation, although its pretty close to being random. My sample size was about 30 with 6 larvae research. Did anyone already come up with this answer? Or could I be Einstein of larvae use rule if I find this out first in future?
75% is pretty big number of players doing SDDDDDD without knowing which larvae are spent. Btw, I'm one of them and that is why I'm intrested in the larvae use.
Thank you OP for the opportunity to know how many % for people might potentially benefit from this discussion.

It doesn't really matter. If your macro is good, your larva should be kept close to zero until you're maxed, and in the situations where it matters where your larva turns into what, you should be using camera locations or manual control to create unit X at hatch Y.


Yeah, I agree with you. It doesn't matter much and units should be made manually from different hatcheries when needed. Maybe it's just me, but I feel uncomfortable playing a game without knowing how game engine calculate things. Not that knowing it helps my or anyone's play, but it is always nice to know exactly how things work. With enough research, I might make an individual thread about this in the future.

As far as i noticed it seems it works like a First-In First-Out method(just test it using your hotkeys to hotkey the 1st, 2nd and 3rd spawned larvae and try it out). I manually selected hatcheries if I feel it matters if I build the roaches at the natural.


First-In First-Out is clearly not the rule that applys from my research. It could be playing a role, but there must be other rules that dictate and influence more. So far, I found: first 3 larvae you start the game with have priority over other larvae. When 4th larvae in game comes out, it is always used after those initial 3. Initial 3 larvae have priority among themselves. It is always center, right, left in order unless you manually select a larva to make units. Once the priority is set among, say, 5 larvae, then 6th larva never messes around the order set among those 5. It is like a new headhunted employee could place anywhere in corporate ladder, but corporate ladder among existing employees maintains the same. 6th larva seems to fit ramdomely anywhere in between, but this still needs more work to conclude "random."
I don't know if anyone else in the world cares so much about this kind of super detail that almost never matteres in the outcome of the game, but I do.

Nitpicky? Yes, but my nitpickiness found a bug that is putting all Zergs at an disadvantage. Check this out.
Larva disappearing Glitch (not about 20th larva)
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
March 31 2012 15:41 GMT
#120
Don't know if someone mentioned this already or not, but when Day9 was doing his Mental Checklist Exercises video, he uses the hardcore method of boxing each queen after using the hatchery hotkey to get there and hitting v, then clicking the hatch.
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BSL
05:00
S23 - Ro16 Group C
Artosis vs Dewalt
Ret vs Tech
ZZZero.O474
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 114
EmSc Tv 17
StarCraft: Brood War
Rain 1405
ZZZero.O 467
firebathero 78
Dota 2
Gorgc5884
Counter-Strike
pashabiceps2047
zeus771
gobbtv238
Super Smash Bros
Mew2King37
AZ_Axe29
Heroes of the Storm
Khaldor371
Other Games
tarik_tv3154
Grubby3012
Liquid`RaSZi2348
syndereN187
UpATreeSC34
Railgan14
Organizations
Other Games
gamesdonequick2694
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 34
• Hinosc 23
• Reevou 17
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1439
• Shiphtur466
Upcoming Events
SOOP
12h 39m
soO vs FanTaSy
WardiTV Weekly
14h 39m
Replay Cast
1d 1h
Monday Night Weeklies
1d 19h
PiGosaur Cup
2 days
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
KCM Race Survival
4 days
RSL Revival
5 days
[ Show More ]
BSL
5 days
eOnzErG vs StRyKeR
Cross vs JDConan
RSL Revival
6 days
BSL
6 days
Bonyth vs Doodle
Kyrie vs Jimin
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.