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Has TvP actually been developed AT ALL since the beta? Has the Terran been doing the same thing since the beta? Have Terran's been experimenting with mech? Have they been experimenting with any other units apart from MMMG? Do Terran players actually harass properly or have timing attacks to give them an advantage going into lategame?
The answer to the questions is all no, obviously.
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Check how low Alive's army is even before the engagement. ( stop the rep @ 20.10).
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On February 24 2012 01:23 ProxyKnoxy wrote: Has TvP actually been developed AT ALL since the beta? Has the Terran been doing the same thing since the beta? Have Terran's been experimenting with mech? Have they been experimenting with any other units apart from MMMG? Do Terran players actually harass properly or have timing attacks to give them an advantage going into lategame?
The answer to the questions is all no, obviously.
Goody was always playing mech before and now he totally gave up and switched to bio units..... Really its funny how u ppl really think that pros wont play mech even if it was good ... The fact is that it sux. Deal with it -_-"
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On February 24 2012 01:23 ProxyKnoxy wrote: Has TvP actually been developed AT ALL since the beta? Has the Terran been doing the same thing since the beta? Have Terran's been experimenting with mech? Have they been experimenting with any other units apart from MMMG? Do Terran players actually harass properly or have timing attacks to give them an advantage going into lategame?
The answer to the questions is all no, obviously.
Amazed you can be so ignorant, Terran players have tried countless tactics since beta.
Ever heard of Goody? He played mech against P for over a year before he decided bio was better.
Ever read Warden's build, or the countless other skymech build that have been posted on the forums.
The answer to the questions is all no, obviously.
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Eh, I think TvP is easier right now than TvZ. If you do the gasless 1 rax expo into 2 medivac timing around 10 minutes and set up your third while attacking, the matchup is quite simple. The only problem I have is when it gets to very late game, which doesn't happen as often since I learned some timings. TvZ on the other hand, I have no idea what to do. I never know when to attack, and when to sit back and defend. And if they trade with your army cost efficiently, it's almost gg right there since they can establish new bases and tech up right after a battle. At least Toss units are expensive and can't be replaced as quickly.
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I believe there is still some room left for Terran to develop, especially in the realm of Reapers and Ravens. You know how Terrans will get a third Starport to pump out Vikings to deal with Colossi? That could be given a Tech Lab to squeeze out a Raven, which would in turn make it much easier for Vikings to survive Stalkers.
I'd like to give the game a little more time before pinning this lategame as "unwinnable". It was only very recently that lategame PvT became winnable, in part because of a Blizzard patch that reduced the incredible AOE on EMP.
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On February 24 2012 04:55 Acritter wrote: I believe there is still some room left for Terran to develop, especially in the realm of Reapers and Ravens. You know how Terrans will get a third Starport to pump out Vikings to deal with Colossi? That could be given a Tech Lab to squeeze out a Raven, which would in turn make it much easier for Vikings to survive Stalkers.
I'd like to give the game a little more time before pinning this lategame as "unwinnable". It was only very recently that lategame PvT became winnable, in part because of a Blizzard patch that reduced the incredible AOE on EMP.
Raven IS USELESS VS FEEDBACK. Seriously how can u even say that raven could be of any use in late game when there are HTs ..... And ive nthg to say about your reapers "dreams" -_-.
Edit: Btw when you are saying that: " It was only very recently that lategame PvT became winnable" i really hope you are joking... Before when the match up was imbalance in favor of the T there wasnt late at all anyway.
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On February 24 2012 04:20 Zorgaz wrote:Show nested quote +On February 24 2012 01:23 ProxyKnoxy wrote: Has TvP actually been developed AT ALL since the beta? Has the Terran been doing the same thing since the beta? Have Terran's been experimenting with mech? Have they been experimenting with any other units apart from MMMG? Do Terran players actually harass properly or have timing attacks to give them an advantage going into lategame?
The answer to the questions is all no, obviously. Amazed you can be so ignorant, Terran players have tried countless tactics since beta. Ever heard of Goody? He played mech against P for over a year before he decided bio was better. Ever read Warden's build, or the countless other skymech build that have been posted on the forums. The answer to the questions is all no, obviously.
You use the word countless far too often. There are a FEW builds of actual significance, and I don't think you can really judge mech until it's in the hands of a top Terran (aka not Goody).
This is a metagame thing, of course you will figure something out and you'd be a dumbass to think otherwise. Of course David Kim will listen to whatever balance complains people have because they don't seem to understand what a meta game is.
Even now, a raven still isn't in common use, and Terran's complain that they lose all their vikings and can't deal with tech changes.
Why not add thors into the army? They can cause feedbacks instead of storms (still soak up storms pretty well), act as a sort of forcefield against chargelots etc. I dunno man that's just an example but the amount of experimental play by Terran is piss poor and you can't complain until you have explored a lot of the options (which you haven't).
glhf
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i think reapers need a lategame TvP buff in terms of production
if terran could, say, INSTANTLY turn their 1000 gas into 20 reapers to deal with the mass chargelot after a battle, that would help immensely.
even if it requires fusion core it would be viable. I dunno what im asking for
maybe actually give the fusion core an ability called "spawn 5 reapers" and it costs 250/250 and instantly spawns 5 reapers
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On February 24 2012 06:23 roymarthyup wrote: i think reapers need a lategame TvP buff in terms of production
if terran could, say, INSTANTLY turn their 1000 gas into 20 reapers to deal with the mass chargelot after a battle, that would help immensely.
even if it requires fusion core it would be viable. I dunno what im asking for
maybe actually give the fusion core an ability called "spawn 5 reapers" and it costs 250/250 and instantly spawns 5 reapers
Reapers take to long to make and are way to squishy for me to want to bring them into battle.
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I think to win macro games vs P you need this set of skills : Jaedong APM,Bisu's micro,Flash multitask and decision making and oov's macro. I don't like TvP nowdays it's either P dies to 1-2base timing or T dies to 1-2base timing. Who allins the other guy first thats TvP in bigger games I don't see any chances for T to be able to win late game i think you have to make incredible gambles like tech faster or 2 expos at once and be 4base vs 3base.I think late game just drop drop drop drop drop then more drop because in late game fights 200 vs 200 battles there is a huge defender advantage for P and you can't attack straight foward. Not to mention easy tech switches late game where you have to gamble to get vikings and how many because you see viking counters only colo's but if he abandoned that idea you have this garbage unit ( it says that the viking is armored and has 0 armor lol). It's sad because you need the perfect number of everything comp to even have a chance in late game fight while p rolls with 12 stalkers some hts archons 1-2 immortals zeals or some other n-number of gateway units + colo and hts.
P has so many units that do the same thing : Do AoE because of SC2 mechanics everything to bunch up their ball of aoe just melts your clumped units. So for late game it requires alot of pre-setup to even go into a fight like : Spread and make an arc make sure you rauders are infront of the marines, emp before fight and focus fire with vikings. That alone requires alot of apm if you try that mid fight and manage to come on top i think there 3 possabilities : You had more stuff. You manage to take the P off-guard You are the next chosen one.
I'm not saying p imba imba world. I'm saying P has ez time in late game and has jack of all blades unit comp and can transiton to alot of things while you have your Marine,Marauder,Medivac,Ghost,Viking comp from min 15 to min infinty. Nothing is viable at late game from the other units and because of T macro you have to make your transition 5-6min in advance if you ever gonna make one.
For me TvP is broken matchup not because something is imba because too many units are useless + some design fails. I hope some patches or metagme shifts make TvP more watchable and more playable.
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I'm of the belief that if toss can effectively defend 3 mining bases, there is no way to win. Taking the map won't matter as no amount of reinforcements will kill a HT+Colossus army unless P makes a massive mistake. My main goal is to kill toss early or if not, than do everything I can to deny the 3rd. I feel I'd win more of my games if P had to match my micro, but that's not the case unfortunately.
No QQ here just stating my thoughts.
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On February 24 2012 01:23 ProxyKnoxy wrote: Has TvP actually been developed AT ALL since the beta? Has the Terran been doing the same thing since the beta? Have Terran's been experimenting with mech? Have they been experimenting with any other units apart from MMMG? Do Terran players actually harass properly or have timing attacks to give them an advantage going into lategame?
The answer to the questions is all no, obviously. Every TvP strat that wasnt MMVG has been nerfed. Ghost pushes. 3 fac hellion tank marine pushes. Thor marine all in. Stim rush. Macro games (upgrade for toss reduced insane, charge always hit etc)
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Anyone who tries to suggest unit comps that aren't MMMVG should actually attempt to play terran in tvp, even at just a plat level. You'll quickly understand why doing any other composition is an all-in that has no flexible transitions.
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From a Protoss perspective, if we assume equal micro and macro from both players (so we just focus on the strategy aspect), Terran really needs to do a lot of drops to disrupt the economy while limiting the Protoss's expansions. Unless you come out decisively ahead Warpgate reinforcement is just going to turn the battle to the Protoss's favor. Zerg and Protoss just reinforce significantly faster than Terran. The only way to "fight" warp-ins is to prevent the Protoss from banking up.
Of course you can try to win the micro war and place the perfect EMP's, but that's not the emphasis here (strategy is)
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On February 24 2012 05:52 ProxyKnoxy wrote:Show nested quote +On February 24 2012 04:20 Zorgaz wrote:On February 24 2012 01:23 ProxyKnoxy wrote: Has TvP actually been developed AT ALL since the beta? Has the Terran been doing the same thing since the beta? Have Terran's been experimenting with mech? Have they been experimenting with any other units apart from MMMG? Do Terran players actually harass properly or have timing attacks to give them an advantage going into lategame?
The answer to the questions is all no, obviously. Amazed you can be so ignorant, Terran players have tried countless tactics since beta. Ever heard of Goody? He played mech against P for over a year before he decided bio was better. Ever read Warden's build, or the countless other skymech build that have been posted on the forums. The answer to the questions is all no, obviously. You use the word countless far too often. There are a FEW builds of actual significance, and I don't think you can really judge mech until it's in the hands of a top Terran (aka not Goody). This is a metagame thing, of course you will figure something out and you'd be a dumbass to think otherwise. Of course David Kim will listen to whatever balance complains people have because they don't seem to understand what a meta game is. Even now, a raven still isn't in common use, and Terran's complain that they lose all their vikings and can't deal with tech changes. Why not add thors into the army? They can cause feedbacks instead of storms (still soak up storms pretty well), act as a sort of forcefield against chargelots etc. I dunno man that's just an example but the amount of experimental play by Terran is piss poor and you can't complain until you have explored a lot of the options (which you haven't). glhf
This was already discussed in SotG and even a protoss player was trying to tell everyone how mech is just a stupid idea in TvP as bio can achieve what mech can and even more. Like do you seriously believe that NO top level terran has EVER tried anything but MMMGV? That's just ignorant. These guys play starcraft as a full-time job. MVP has some 2 base timing pushes where he incorporates tanks, but completely ditches them after. I wonder why?
Your theorycrafting of Thors is ridiculous. You think they can tank storms, feedback, AND chargelots? That's ridiculous and if Blizzard buffed the Thor to be able to do that than I'm all for it.
I hate when Protoss players tell Terran to innovate and the only innovating they've ever done is get buffs.
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The biggest problems I have in TvP are the plethora of 1-2 base all ins that they have available to them. I know that I need to get some kind of advantage in the early game so I try to do quick expands and quick upgrades, but I often just die to the most ridiculous all ins. These, combined with how much easier it is for protoss to control lategame engagements and to remax, is what makes this match up soo hard.
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On February 19 2012 18:45 Feverus wrote: Stop.
Step back.
You're not playing against Puzzle, Genius, Parting, or Brown.
Let me repeat that. You are not playing against good players with excellent macro, tactics, and defense who only make some mistakes. You are playing against relatively atrocious players who fail at every single aspect of the game - and this also applies to the top NA GMs, let alone the diamonds you're matched with. Even if the matchup is broken, you can still win.
Just get calm and comfortable and improve your own play; try to fix some of the innumerable mistakes you find in it (if you can't find them, that's your first big problem).
Some thoughts based on watching game #20:
Your bunker feels late. I'm surprised you aren't losing lots of games to stalker pressure. High level players who go with a late bunker like that probably rely on micro to survive.
Hide your scv further away. Just because it doesn't get scouted most games by bad players doesn't mean you have found a good spot. You can't rely on just hoping throwing down 3 bunkers will stop whatever the P does when you have no idea what he's doing! With no info on him, you should have scanned.
At 8:20, you've let him bully you into staying on 3 raxes with 1 addon and your factory just barely started and no engineering bay. Your early economic lead is rendered impotent as he tears you apart; you were up workers, then a little later he has another 10 workers, is at 56 and and you haven't built any.
OH GOD. 7 vikings is not enough against 4 colossus. Try 12 or more. You need enough your vikings can kill colo without your bio getting butchered, and as you can clearly see that is not happening.
You're at 42 workers against 72! LKDFJSLDKJFSLDF.
I must echo this sentiment towards non-GM terrans. Everyone sees the difficult late game and immediately assumes it's the match-up when there are tens of thousands of Terrans who would beat the protoss they are fighting. Compare yourself to a Korean Terran, realize the monumental gap in skill and how much he'd smash the protoss you lose to, then realize just getting a little better in that direction would cause you to beat the protoss you currently fight, and move on to stronger opponents.
tl;dr don't focus on 'imbalance,' focus on getting better. Your mechanics/multi-tasking make a world of a difference and I assure you they're no where where they need to be.
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