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[D/H]Is it possible to win macro games in TvP? - Page 6

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VoirDire
Profile Joined February 2009
Sweden1923 Posts
February 22 2012 00:18 GMT
#101
What terrans doesn't do enough is drop when it's 200 vs 200. If protoss is maxed, he can't spawn in more units and has to divide his forces. That's when you attack.

Protoss has an edge in the midgame though for sure.
Sadist
Profile Blog Joined October 2002
United States7327 Posts
February 22 2012 01:04 GMT
#102
ok, just to start with, how about theres a huge build time increase for transforming into archons. Temps merge into archons so fucking fast in battle. Its just ridiculous.

EMP -> All energy gone -> merge to archon while other units are engaging. BOOM 3-4 more archons pop on the battle field.

How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
dynwar7
Profile Joined May 2011
1983 Posts
February 22 2012 01:08 GMT
#103
Is it possible to win macro games in TvP? No.

You need to be aggressive and constantly attacking. Simple. If you dont do this, you gg.
Regarding the imbalance, hilarious to see Zergs defending themselves....
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
February 22 2012 01:12 GMT
#104
On February 22 2012 10:04 Sadist wrote:
ok, just to start with, how about theres a huge build time increase for transforming into archons. Temps merge into archons so fucking fast in battle. Its just ridiculous.

EMP -> All energy gone -> merge to archon while other units are engaging. BOOM 3-4 more archons pop on the battle field.



I'm sure every terran can relate to the blunder of landing perfect EMPs and watching as 4-5 archons morph and destroy the remains of your army because you have no EMP left -.- Gut wrenching feeling
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
February 22 2012 01:18 GMT
#105
On February 22 2012 10:08 DontLoseSightOfIt wrote:
Is it possible to win macro games in TvP? No.

You need to be aggressive and constantly attacking. Simple. If you dont do this, you gg.


Just like TvZ.. you can actually go toe to toe with a Z late game unlike P although with the recent patch Im not so sure what will happen.
CarelessPride
Profile Joined March 2011
United States146 Posts
February 22 2012 01:53 GMT
#106
lol ... why do people think protoss is made of money? you do know their making less than a terran ALWAYS because of mules and they have less bases because of mobility.... if he saves up 10k mineral and gas so he can instant max on his 40 gates i ahave to ask.. what were u doing this whole time.. fapping? plz learn to macro.. jokes aside in diamond you can jsut win from pure macro. you just max out at like 14 mins and a move to victory. this is coming from a master player who almost never lose to late game toss. also drop everywhere. you dont need to do damage, just keep him out of his comfort zone along with forcing his army at home or force cannons. if he gets like 4 cannons at every base then well done bro just a move the front and its gg
scarper65
Profile Blog Joined January 2011
1560 Posts
February 22 2012 02:13 GMT
#107
On February 22 2012 09:18 VoirDire wrote:
What terrans doesn't do enough is drop when it's 200 vs 200. If protoss is maxed, he can't spawn in more units and has to divide his forces. That's when you attack.

Protoss has an edge in the midgame though for sure.

If you have one tiny part of your army out of position, protoss will just roll you.
Slate
Profile Joined December 2010
Singapore112 Posts
Last Edited: 2012-02-22 02:40:29
February 22 2012 02:28 GMT
#108
So according to TLPD Korea the 5 best Protoss at beating Terrans are:

Parting 2118
Puzzle 2115
MC 2091
Younghwa 2090
Hong Un 2089


Meanwhile the 5 best Terrans at beating Protoss are:

Puma 2188
Bomber 2172
Taeja 2138
Polt 2133
Rainbow 2125

Notice that the fifth best Terran is still favored against the very best Protoss.

Clearly, at the highest level, Protoss is not favored against Terran.


'Balance' statistics from the 'highest level' say nothing about the type of game or the stage of the game in which the game was won. Bringing up stats like Puma's ridiculous TvP record says nothing if he kills 80% of the protoss he plays against (just a (conservative) estimate) before the 15 minute mark. Obviously, this doesn't mean that Terran doesn't beat Protoss lategame at the highest level, but we cannot conclude how often this happens based on statistics that don't include the length of the game.

It isn't about whether it's balanced or imbalanced, that's just a silly way to look at it. It's about finding ways to go toe to toe as Terran using a bio-centric composition (right now, basically the only viable one at a high level of play) against a seemingly far more cost-efficient Protoss army composition with lots of splash options.

As always, seemingly, my personal response to this is less to do with the lategame composition (where Terran generally tends to have a disadvantage) but about expansions and aggression - i.e. how these compositions are achieved and maintained. If T can get to the lategame with a reasonable lead - through constantly being aggressive, or through a strong timing attack that transitions into macro play, etc - then the lategame is suddenly far more manageable because of momentum and the ability to force engagements and deny expansions when you're ahead. You effectively deny the protoss the leg room he needs to go for a strong late-game composition.

This is also a big part of why I think more terrans need to start doing Jjakji/Mvp-style 2 base timing attacks with Marine/Siege Tank as a composition. These are by no means all in and are a great way to get a lead. The way they do it, after a strong timing and getting significantly ahead, they pull back with the tank/marine and transition into a standard bio-focused macro game. These haven't even been fully figured out yet - most protoss responses are on-the-fly switches into pumping as many gateway units with immortal support as possible, or rushing to colossus. Both of these responses can be dealt with effectively by terran - and put the terran in a position to force the protoss's composition.

TL;DR TvP not imba, people need to start figuring out newer/more ways to get ahead in the early-midgame and leverage that lead over the lategame. Select vs ToD (I think this was played on SeleCT's stream once, great game) is the perfect example of this

another example (old, but illustrates the principle fairly well: http://www.gomtv.net/2011gslsponsors5/vod/65898) Mvp vs MC, Code S Ro32 from some time ago. Mvp allows his tank-bunker line to be broken, and MC does a damn good job of breaking it, but Mvp already has too much of a lead at this point.
GM T on SEA.
mothergoose729
Profile Joined December 2010
United States666 Posts
February 22 2012 09:51 GMT
#109
Played more today. I am putting in at least 10 TvP practice games a day now... but it doesn't seem to be helping. I try to go in with the dogged attitude of "if I practice enough, it will get better". But it doesn't seem to be. Some guy who hasn't played more then a few games in the last year just beat me... twice. In a row. Neither game were all that close. It would be different if I won sometimes. I could learn from my success at that point. But its just a never ending procession of failure. If I had spent all this time perfecting a 1/1/1 build I could be taking games of high masters opponents without a doubt. I don't like to play that way, but I hate losing over and over again even more. Fuck I hate this game sometimes.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
February 22 2012 09:58 GMT
#110
On February 22 2012 18:51 mothergoose729 wrote:
Played more today. I am putting in at least 10 TvP practice games a day now... but it doesn't seem to be helping. I try to go in with the dogged attitude of "if I practice enough, it will get better". But it doesn't seem to be. Some guy who hasn't played more then a few games in the last year just beat me... twice. In a row. Neither game were all that close. It would be different if I won sometimes. I could learn from my success at that point. But its just a never ending procession of failure. If I had spent all this time perfecting a 1/1/1 build I could be taking games of high masters opponents without a doubt. I don't like to play that way, but I hate losing over and over again even more. Fuck I hate this game sometimes.


Chill man, relax, cheese some if it will make you feel more relaxed. Don't think the game is impossible as you won't help yourself if you do that.

If you want to see a stupidly long game of toss losing to terran recently check out thorzain vs hero game 1. Remember, sure, protoss has some advantages that terran doesn't, but the same is true the other way around, just find something that you can do in the late game THAT YOU FIND TO BE FUN, and do that until you get better at it. then check your replay and say, "maybe it didn't work because i wasn't doing it hard enough." and then kick it into a higher gear. Sometimes a strategy doesn't work because you haven't taken it to its extreme yet.
The world is ending what should we do about it?
NeonFox
Profile Joined January 2011
2373 Posts
February 22 2012 10:03 GMT
#111
It's funny the arguments on both side remind me a lot of back when zergs couldn't win a ZvP when a protoss would take a 3rd and make the colossi/void ray deathball.
M4nkind
Profile Joined December 2011
Lithuania178 Posts
February 22 2012 10:41 GMT
#112
in late game get some additional OCs and often scan his army position when your armies are close to snipe hts or poke with vikings at collosus. Just have patience, even if you kill large portion of his army dont rush to kill him, just be patient as 1 wrong engagement can be the end of you. As I see in gsl/top level play mass army battles can go either way highly dependent on positioning
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
February 22 2012 10:45 GMT
#113
if your opponent is any good then the answer is no.

just as an exaple: I played a game yesterday that blew my mind. I killed his third two times, sniped his robotics bay, killed ~15 units with drops, lost 2 units in the process and maxed when he barely had 150 food. Sounds good?

Well he just turtles on two base and you can't kill him, if you just attack into him, you get owned by ForceFields. So you wait, he maxes out, has 2/0/2 against my 3/3 he a moves over me, warps in 10 zealots while i micro my ass off and wins.
And don't tell me he was the better player or that he has better game sense, when he derped in his natural choke the entire game, can't defend his third and a moves and goes afk and wins while i did my best to limit him.

I've seen countles terran pros voice their opinion about it : If the game goes past 15 minutes leave the game.
I've given up, i'll never be able to micro my shit like mma or mvp, bio is the only viable strat and it sucks.

Just 2 base allin with all scvs once the clock shows 12 minutes, you'll get atleast a 50 percent win ratio that way.
And wait for blizzard to stop nerfing us to the ground instead of helping our lategame
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
February 22 2012 10:50 GMT
#114
if you know how to play TvP yeah you can win most of the times in a lategame situation.
Alot of people at around masters level seem to be having problems with tvp, but they just need to accept the fact that its not the games or the matchups fault its the players fault for not playing correctly
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
February 22 2012 10:57 GMT
#115
On February 22 2012 11:28 Slate wrote:
Show nested quote +
So according to TLPD Korea the 5 best Protoss at beating Terrans are:

Parting 2118
Puzzle 2115
MC 2091
Younghwa 2090
Hong Un 2089


Meanwhile the 5 best Terrans at beating Protoss are:

Puma 2188
Bomber 2172
Taeja 2138
Polt 2133
Rainbow 2125

Notice that the fifth best Terran is still favored against the very best Protoss.

Clearly, at the highest level, Protoss is not favored against Terran.


'Balance' statistics from the 'highest level' say nothing about the type of game or the stage of the game in which the game was won. Bringing up stats like Puma's ridiculous TvP record says nothing if he kills 80% of the protoss he plays against (just a (conservative) estimate) before the 15 minute mark. Obviously, this doesn't mean that Terran doesn't beat Protoss lategame at the highest level, but we cannot conclude how often this happens based on statistics that don't include the length of the game.

It isn't about whether it's balanced or imbalanced, that's just a silly way to look at it. It's about finding ways to go toe to toe as Terran using a bio-centric composition (right now, basically the only viable one at a high level of play) against a seemingly far more cost-efficient Protoss army composition with lots of splash options.

As always, seemingly, my personal response to this is less to do with the lategame composition (where Terran generally tends to have a disadvantage) but about expansions and aggression - i.e. how these compositions are achieved and maintained. If T can get to the lategame with a reasonable lead - through constantly being aggressive, or through a strong timing attack that transitions into macro play, etc - then the lategame is suddenly far more manageable because of momentum and the ability to force engagements and deny expansions when you're ahead. You effectively deny the protoss the leg room he needs to go for a strong late-game composition.

This is also a big part of why I think more terrans need to start doing Jjakji/Mvp-style 2 base timing attacks with Marine/Siege Tank as a composition. These are by no means all in and are a great way to get a lead. The way they do it, after a strong timing and getting significantly ahead, they pull back with the tank/marine and transition into a standard bio-focused macro game. These haven't even been fully figured out yet - most protoss responses are on-the-fly switches into pumping as many gateway units with immortal support as possible, or rushing to colossus. Both of these responses can be dealt with effectively by terran - and put the terran in a position to force the protoss's composition.

TL;DR TvP not imba, people need to start figuring out newer/more ways to get ahead in the early-midgame and leverage that lead over the lategame. Select vs ToD (I think this was played on SeleCT's stream once, great game) is the perfect example of this

another example (old, but illustrates the principle fairly well: http://www.gomtv.net/2011gslsponsors5/vod/65898) Mvp vs MC, Code S Ro32 from some time ago. Mvp allows his tank-bunker line to be broken, and MC does a damn good job of breaking it, but Mvp already has too much of a lead at this point.


these marine tank contains are map dependant and player dependant, it is not a standard strategy that you can just do every game and there is nothing wrong with TvP lategame and you should be able to beat the protoss atleast 50 % of the time when you get to the lategame in an even situation.
You don´t have to be that aggressive in TvP dropping isnt necessary
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-02-22 11:16:22
February 22 2012 11:16 GMT
#116
I'm a toss player at mid/high master's level and I almost never win a late game PvT. So I'd love to see you post replays of you losing in end-game, because I always get owned by any Terran that's semi-competent at macroing.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-02-22 11:38:59
February 22 2012 11:38 GMT
#117
On February 22 2012 08:47 Ashent wrote:
How can so many back to back posts claim terran is underpowered in TvP when the stats worldwide do not agree with that at all? I'm all for STRATEGY posts asking for help against X or how do I get a lead when Y, but balance whines don't serve anyone, especially not in this particular forum..

Edit: Also how bad is the troll title of this post?


Because, statistically, it is. If you were to refer to game time vs respective winrate correlation charts you would see that Protoss winrates vs T will increase to ~70-80% as the game goes on; the only reason other stats don't agree with this is because most Terran have resorted to all-ining before 15 minutes.

This is something that irks you because I assume it hurts your ego to accept that Protoss does in fact have an significantly easier time mid-late game. OP made a well-thought out and long post that definitely isn't whining, so I really think you should pay him some more respect before having knee-jerk reactions when you (presumably) can't control your emotions.
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 22 2012 15:14 GMT
#118
On February 22 2012 19:03 NeonFox wrote:
It's funny the arguments on both side remind me a lot of back when zergs couldn't win a ZvP when a protoss would take a 3rd and make the colossi/void ray deathball.

it's okay then, all terran needs to do is learn to use nydus and we'll be fine
Liquipedia
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
February 22 2012 15:46 GMT
#119
On February 22 2012 08:47 Ashent wrote:
How can so many back to back posts claim terran is underpowered in TvP when the stats worldwide do not agree with that at all? I'm all for STRATEGY posts asking for help against X or how do I get a lead when Y, but balance whines don't serve anyone, especially not in this particular forum..

Edit: Also how bad is the troll title of this post?



what stats? I dont needs stats taken from some random source, when I am both playing and watching games daily. Please don't argue with statistics, I studied mathematics in college and I can tell you that putting too much stock in stats is foolish - they simply can be manipulated to fit any arguement.

You are taking stats from the 'era' of PvT in which protoss couldnt stop 1-1-1's, sadly this time has passed. In any STANDARD, LATEGAME TvP match, terran is a disadvantage.

No stats with change that.
Heroes live forever... but legends never die.
moregamethanSEGA
Profile Joined May 2011
United States76 Posts
February 22 2012 15:48 GMT
#120
On February 22 2012 19:03 NeonFox wrote:
It's funny the arguments on both side remind me a lot of back when zergs couldn't win a ZvP when a protoss would take a 3rd and make the colossi/void ray deathball.


Sorry to tell you, they still can't. Now its just 6-8 warp gate all-ins with robo/blink/immortals.
Heroes live forever... but legends never die.
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