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1. Yep, and that's the way random works. I guess I have to re-state for the fourth time that random is extremely difficult and unviable having to learn 3x the match-ups of a normal player in the same amount of allocated practice time. The race being hidden balances this out just a little to alleviate the difficulty. On average, a random player is likely to be worse than you at even ratings.
2. You suggest random to be removed as it currently functions, i.e. remove the hidden race mechanic; the only thing that makes random remotely advantageous. I don't see your purpose if not to just ask obviously dumb rhetorical questions with implicit ulterior motives.
Yes, it is a matter of opinion. You AGAIN speak in the same matter-of-fact manner proposing random is broken, when it's not. All of your complaints bring up the advantages of playing random when the disadvantages massively overwhelm them. If random is broken and should be fixed, it needs buffs lol.
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1. You have to make quite a few assumption to assume that any given random player will, on average be worst, how ever your defining "worst", than his opponent. Even if those assumption could be made, which they can't be, why do random players deserve any advantage for willingly picking a, very arguably, harder race?
2. Pretty sure I've only been trying to find out why this advantage exist, why random need's some sort of incentive to be played. Sorry if I wasn't clear enough on that. Yes, random, in some ways, is harder way to play, with or without your race being hidden, but that's the point. It's suppose to be challenge, there for people who want more of a challenge because the player finds picking their own race boring or too easy. So what's the point of creating more of an incentive than what would already exist if random didn't have the race hidden?
Again, it's not an opinion. Stating that something exist != explaining why something exist or what purpose it serves. If you asked me, "Why is the sky blue?", and I responded, "It's always been that way" technically be correct but it would take away from the fact that my statement has nothing to do with why the sky is blue. The, "If somethings broken and it can be fixed it shouldn't be kept for tradition's sake", was a turn of phrase(?) not meant to be taken literally and in the context of our other argument. If something can be improved, the fact that it hasn't been for x amount of time isn't a reason against not doing it.
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random exists because blizzard thought it would be a fun idea and added it to the game. i doubt much thought was given to the fact that people would whine about it being unfair 14 years down the road, and i highly doubt anyone considered the so-called "advantage" to be an incentive to play random. problem solved.
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On January 05 2013 06:02 kill619 wrote: 1. You have to make quite a few assumption to assume that any given random player will, on average be worst, how ever your defining "worst", than his opponent. Even if those assumption could be made, which they can't be, why do random players deserve any advantage for willingly picking a, very arguably, harder race?
2. Pretty sure I've only been trying to find out why this advantage exist, why random need's some sort of incentive to be played. Sorry if I wasn't clear enough on that. Yes, random, in some ways, is harder way to play, with or without your race being hidden, but that's the point. It's suppose to be challenge, there for people who want more of a challenge because the player finds picking their own race boring or too easy. So what's the point of creating more of an incentive than what would already exist if random didn't have the race hidden?
Again, it's not an opinion. Stating that something exist != explaining why something exist or what purpose it serves. If you asked me, "Why is the sky blue?", and I responded, "It's always been that way" technically be correct but it would take away from the fact that my statement has nothing to do with why the sky is blue. The, "If somethings broken and it can be fixed it shouldn't be kept for tradition's sake", was a turn of phrase(?) not meant to be taken literally and in the context of our other argument. If something can be improved, the fact that it hasn't been for x amount of time isn't a reason against not doing it.
You might have to assume for any particular random opponent, but on average they're worse. If the race being hidden is indeed an advantage, then it will ultimately be reflected in winrates. If two equally skilled players fight on ladder where one is given this advantage, the advantaged player will win a little more and eventually move up in rating. He will fight slightly better opponents although not be completely even in skill (he has 3x the match-ups to account for), but he will be evenly rated. Random opponents, on average, are more likely to be worse at a given match-up than you for this reason, and random isn't the only race where this kind of artificial inflation of rating occurs; it occurs between all races at various levels of skill.
The advantage wasn't given to them because they deserved it, it's because it's how it panned out. No one went into SC1 expecting it to transcend ladder, where players practiced 12 hours a day and that random would have to practice 36 hours a day to realistically keep up. There are many other features from Starcraft's inception that fell into and out of place following its entry e-sports. It's just how shit happened, and the shit that didn't interfere with SC2 ideas were brought over. There was absolutely nothing wrong with random and it was fun.
Again, I don't understand your motive. You ask why random has to be X and X was spawned in someone's head to add to the game. There was no underlying reason for it, therefore, random exists because someone wanted it to exist; it was fun, and didn't take anything away from the game. Random is fundamentally flawed in the competitive sense that it will never be viable without drastic buffs to give random players many more advantages. It never really existed beyond it's fun role and it's been perfectly fine there. There isn't a problem. Revealing the race simply nerfs random for the sake of pleasing players with issues at the expense of random players who enjoy random for what it is.
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Again, if an R player rolls Z in an RvP - and then just hatches first and plays out a 'normal' game against someone who did an uneconomical opening that they were forced into, how is that fun? How is that fair?
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On January 05 2013 08:46 Ashent wrote: Again, if an R player rolls Z in an RvP - and then just hatches first and plays out a 'normal' game against someone who did an uneconomical opening that they were forced into, how is that fun? How is that fair?
He is statistically worse than the protoss on average. Why does anyone care if it's not fun to you? Muta base trades aren't fun therefore they aren't fair either; which I guess means they should be nerfed to satisfy what I want on ladder, lol. Tell me when a random manages to take a game off a relevant top level protoss when they hit zerg -- whenever a random can actually get within MMR range.
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If playing random is truly harder than main-ing a race, which I agree it is to an extent, and having your race hidden is an advantage, wouldn't the win rates for random only represent the diffidence in difficultly between picking a race and random not compensated for by your race being hidden, the compensation itself requiring some experimenting to even begin to quantify? Even if on average a random player will be worst than an equally ranked non random player, I don't understand why it makes since to introduce such an element of chance into the game. It seems so counter intuitive to go through the trouble of making a match making system that does such a good job of giving players such evenly matched opponents and such a balanced game to turn around and tell the player,"Is your opponent random? Man, better hope he's not good enough to overcome the disadvantage he gave him self combined with the advantage we gave him too". Random, or offracing, already messes with how the match making system interprets a players skill, so I don't understand how they could think it would be a good idea to mess with it a little more by hiding the race. The only advantage I can think of to this whole thing is that the advantage in the early game allows random players to win more in their weaker match ups(kinda have to exclude higher level play where the gimmicks aren't enough to overcome skill) lowering their mmr's uncertainty, making their ranking slightly more accurate and making Random player's games "closer". Even that explanation is trumped by the fact that they could have just had separate ranks for each race on an account and have the "Random" option just tap into one of those ranks.
I get that playing random is fun and isn't meant to and probably never will be viable, hidden race or not, at the highest levels of play, but something about giving players the option of any sort of an advantage in such a competitive setting as a ranked match making system, where most people care so much about winning as it is, seems misplaced. Maybe having it as an option in custom and arcade games would be fun, but feels like it contrast the competitive aesthetic(?) a match making system creates.
Your last sentence seems a bit ironic.Of all the fun things about playing random the only things that's ruined by revealing the race is the ability to "have fun" at the expense of non-Random players.
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On January 05 2013 08:58 kill619 wrote: If playing random is truly harder than main-ing a race, which I agree it is to an extent, and having your race hidden is an advantage, wouldn't the win rates for random only represent the diffidence in difficultly between picking a race and random not compensated for by your race being hidden, the compensation itself requiring some experimenting to even begin to quantify? Even if on average a random player will be worst than an equally ranked non random player, I don't understand why it makes since to introduce such an element of chance into the game. It seems so counter intuitive to go through the trouble of making a match making system that does such a good job of giving players such evenly matched opponents and such a balanced game to turn around and tell the player,"Is your opponent random? Man, better hope he's not good enough to overcome the disadvantage he gave him self combined with the advantage we gave him too". Random, or offracing, already messes with how the match making system interprets a players skill, so I don't understand how they could think it would be a good idea to mess with it a little more by hiding the race. The only advantage I can think of to this whole thing is that the advantage in the early game allows random players to win more in their weaker match ups(kinda have to exclude higher level play where the gimmicks aren't enough to overcome skill) lowering their mmr's uncertainty, making their ranking slightly more accurate and making Random player's games "closer". Even that explanation is trumped by the fact that they could have just had separate ranks for each race on an account and have the "Random" option just tap into one of those ranks.
I get that playing random is fun and isn't meant to and probably never will be viable, hidden race or not, at the highest levels of play, but something about giving players the option of any sort of an advantage in such a competitive setting as a ranked match making system, where most people care so much about winning as it is, seems misplaced. Maybe having it as an option in custom and arcade games would be fun, but feels like it contrast the competitive aesthetic(?) a match making system creates.
Your last sentence seems a bit ironic.Of all the fun things about playing random the only things that's ruined by revealing the race is the ability to "have fun" at the expense of non-Random players.
That's a very general issue with match-making though, lol. When you queue up against the random player who's as good as you, you're basically queueing against a slightly favored opponent. You're just as likely to hit the random whos on par with you in a match-up as you are hitting up a Terran who is simply a better player -- he doesn't even have to be rated higher either. Either way, there are way too few random players to dent the ladder's rating inflation. The entirety of the match-making rating system is shaken by much more common abuses of rating inflation/deflation: You could be a Zerg with a sick ZvP but terrible ZvT. Any protoss you fight will get stomped as your MMR is held back by the fact you lose more often than normal to Terran. You could simply be smurfing and purposefully tanking your MMR to stomp lowbies. MMR inflation is pretty normal, and random is by far one of the most benign forms of it. In a game with multiple races you can't expect people to be equally competent against all three of them -- let alone be trusted to exert their full effort and achieve their proper rating.
Random doesn't really have any advantages in an even rating setting. If it were a perfect world maybe randoms would be slightly better, but the nature of ladder means you will never always have an even match-up with ANY race; random included. Theres nothing wrong with random in a competitive setting where skill levels vary pretty wildly. You generally break even at equal ratings, and you have occasional favored for and against with all races including random. The only time random is really affected by ladder is when the skill levels asymptote at top ratings and random players can no longer win by being better than their opponent.
Every race has early game advantages, but because they're advantages of a traditional race it's okay -- fuck random. Random exists with hidden races. It's not the other way around. Non-random players bear the burden that it's a material fact of life; you dont simply wish it gone. You can literally take that exact idea and strawman it to oblivion with ANYTHING in starcraft 2 that isn't fun: Ling run-by's are fun for zerg at the expense of Terran and Protoss, etc. SC2 is a game of solving problems. Problems aren't always fun. If you don't enjoy brick walls, SC2 probably isn't for you.
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On January 05 2013 08:58 kill619 wrote: Your last sentence seems a bit ironic.Of all the fun things about playing random the only things that's ruined by revealing the race is the ability to "have fun" at the expense of non-Random players. This sentence is ironic in the context of all your other backdowns and retractions.
On January 05 2013 06:02 kill619 wrote: 2. Pretty sure I've only been trying to find out why this advantage exist, why random need's some sort of incentive to be played. Sorry if I wasn't clear enough on that. Yes, random, in some ways, is harder way to play, with or without your race being hidden, but that's the point. It's suppose to be challenge, there for people who want more of a challenge because the player finds picking their own race boring or too easy. So what's the point of creating more of an incentive than what would already exist if random didn't have the race hidden?
...The, "If somethings broken and it can be fixed it shouldn't be kept for tradition's sake", was a turn of phrase(?) not meant to be taken literally and in the context of our other argument. If something can be improved, the fact that it hasn't been for x amount of time isn't a reason against not doing it. See that there? That's you, ONE POST ago where you, quite correctly, felt the need to try much harder to get your point across.
And now you come up with this gem where you have taken RD out of context and reinforced the ideas that are already permanently lodged in your brain which you will end up clarifing later, whereupon you will type without thinking at the first opportunity and the thread will spin off for another 5 pages.
Let me break it down for you:
On January 05 2013 08:46 Ashent wrote: Again, if an R player rolls Z in an RvP - and then just hatches first and plays out a 'normal' game against someone who did an uneconomical opening that they were forced into, how is that fun? How is that fair? So yes, we are talking Random vs some poor poor poor disadvantaged soul who would be in Masters by now were it not for the veritable legions of Random players exploiting their advantages at the fun of blah blah blah.
On January 05 2013 08:58 rd wrote: Why does anyone care if it's not fun to you? This is all your brain chose to process before you enlightened us with all with your reply, but just take a step back now and...
On January 05 2013 08:58 rd wrote: He is statistically worse than the protoss on average. Why does anyone care if it's not fun to you? Muta base trades aren't fun therefore they aren't fair either; which I guess means they should be nerfed to satisfy what I want on ladder, lol. Tell me when a random manages to take a game off a relevant top level protoss when they hit zerg -- whenever a random can actually get within MMR range. Kaboom baby. Now look at all these other words that need to be looked at. So the context of not caring about the fun of your opponent was in the context of the ladder in general, not specifically Random players.
So if you read more, and type less, you can save us all this bother. I thought I'd point that out to you since you're so concerned about other people's fun and all.
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On January 04 2013 11:36 Larkin wrote:Show nested quote +On January 04 2013 00:22 kill619 wrote:On January 03 2013 19:07 rd wrote:On January 03 2013 17:16 GhostKorean wrote:On January 03 2013 14:46 NrG.ZaM wrote:On January 03 2013 13:23 GhostKorean wrote: You can just roll an rng and pick your race and do everything you said Sounds good, random players already play 3 times as many matchups as we do, why not force them to do more bullshit like roll dice or tab out to choose a random number. Wouldn't want to inconvenience the other players in any way, you know. Well I think it would benefit both players since the popular opinion seems to be to cheese randoms because they don't like playing vs random. Not only that but you get to play the matchups properly (ie A protoss will never FFE vs a random zerg). It's not a big deal, takes like 3 seconds and playing 3 times as many matchups is your choice and rolling for race doesn't change this in any way. I guess if you like having your random advantage you can play random but if you don't mind I don't see why you shouldn't do this. You don't have to be so hostile towards the idea You mean the popular opinion of the vocal minority who bitch about random? You ask why everyone is so hostile when you like everyone else impose an importance of a proper game on ladder, and always put the problem onto the random player/random function and not the complaining player himself. It's the presumptuous, holier than thou attitude that always implies random is at fault. I got a better idea: Instead of wasting energy complaining about random, why don't players do what hundreds of thousands before them have done and learn an extra build for random? Why does a 14 year old function that's synonymous to our starcraft culture have to be removed because a few players are entitled? Why are non-random players suppose to learn a safe against all and flexible opening while random players get to pick match-up specific builds? What makes Random players entitled to not having to play against people match up specific early-game's? Also, just because something has existed for 14 years doesn't make it great. What about Random vs Random?
lol random vs random is a true mind fuck. Especially when I get protoss as random
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On January 05 2013 09:30 rd wrote:Show nested quote +On January 05 2013 08:58 kill619 wrote: If playing random is truly harder than main-ing a race, which I agree it is to an extent, and having your race hidden is an advantage, wouldn't the win rates for random only represent the diffidence in difficultly between picking a race and random not compensated for by your race being hidden, the compensation itself requiring some experimenting to even begin to quantify? Even if on average a random player will be worst than an equally ranked non random player, I don't understand why it makes since to introduce such an element of chance into the game. It seems so counter intuitive to go through the trouble of making a match making system that does such a good job of giving players such evenly matched opponents and such a balanced game to turn around and tell the player,"Is your opponent random? Man, better hope he's not good enough to overcome the disadvantage he gave him self combined with the advantage we gave him too". Random, or offracing, already messes with how the match making system interprets a players skill, so I don't understand how they could think it would be a good idea to mess with it a little more by hiding the race. The only advantage I can think of to this whole thing is that the advantage in the early game allows random players to win more in their weaker match ups(kinda have to exclude higher level play where the gimmicks aren't enough to overcome skill) lowering their mmr's uncertainty, making their ranking slightly more accurate and making Random player's games "closer". Even that explanation is trumped by the fact that they could have just had separate ranks for each race on an account and have the "Random" option just tap into one of those ranks.
I get that playing random is fun and isn't meant to and probably never will be viable, hidden race or not, at the highest levels of play, but something about giving players the option of any sort of an advantage in such a competitive setting as a ranked match making system, where most people care so much about winning as it is, seems misplaced. Maybe having it as an option in custom and arcade games would be fun, but feels like it contrast the competitive aesthetic(?) a match making system creates.
Your last sentence seems a bit ironic.Of all the fun things about playing random the only things that's ruined by revealing the race is the ability to "have fun" at the expense of non-Random players.
That's a very general issue with match-making though, lol. When you queue up against the random player who's as good as you, you're basically queueing against a slightly favored opponent. You're just as likely to hit the random whos on par with you in a match-up as you are hitting up a Terran who is simply a better player -- he doesn't even have to be rated higher either. Either way, there are way too few random players to dent the ladder's rating inflation. The entirety of the match-making rating system is shaken by much more common abuses of rating inflation/deflation: You could be a Zerg with a sick ZvP but terrible ZvT. Any protoss you fight will get stomped as your MMR is held back by the fact you lose more often than normal to Terran. You could simply be smurfing and purposefully tanking your MMR to stomp lowbies. MMR inflation is pretty normal, and random is by far one of the most benign forms of it. In a game with multiple races you can't expect people to be equally competent against all three of them -- let alone be trusted to exert their full effort and achieve their proper rating. Random doesn't really have any advantages in an even rating setting. If it were a perfect world maybe randoms would be slightly better, but the nature of ladder means you will never always have an even match-up with ANY race; random included. Theres nothing wrong with random in a competitive setting where skill levels vary pretty wildly. You generally break even at equal ratings, and you have occasional favored for and against with all races including random. The only time random is really affected by ladder is when the skill levels asymptote at top ratings and random players can no longer win by being better than their opponent. Every race has early game advantages, but because they're advantages of a traditional race it's okay -- fuck random. Random exists with hidden races. It's not the other way around. Non-random players bear the burden that it's a material fact of life; you dont simply wish it gone. You can literally take that exact idea and strawman it to oblivion with ANYTHING in starcraft 2 that isn't fun: Ling run-by's are fun for zerg at the expense of Terran and Protoss, etc. SC2 is a game of solving problems. Problems aren't always fun. If you don't enjoy brick walls, SC2 probably isn't for you.
1.Sure, I'd agree that's a problem with the match making system that I would also argue is made worst by having random, in any form, as an option, but for the sake of staying on topic lets just assume that were talking about a RvX game where no matter what match up gets rolled that the Random player is of the same skill level as his opponent, seeing as how that't the only way you could balance Starcraft and it's match making system based on player skill.(if were gonna keep talking about this)
2. "Random doesn't really have any advantages in an even rating setting"
I don't even know where you stand on this any more.
"The advantage wasn't given to them because they deserved it"
"The race being hidden balances this out just a little to alleviate the difficulty."
"You suggest random to be removed as it currently functions, i.e. remove the hidden race mechanic; the only thing that makes random remotely advantageous"
"All of your complaints bring up the advantages of playing random when the disadvantages massively overwhelm them."
"The advantage they gain from this balances (not really) the fact that random is ridiculously difficult and unviable."
These are all things quoted directly from you in the past page of this thread. If you don't think the problem exist, I play terran but iirc there are some problems with ZvR and PvR openings that have talked about plenty of times before, probably even in this thread. If you do think it exist, then welcome back to the conversation. There's an advantage, also acting as an incentive, to the race option Random in the form of hiding the Random players race. The advantage isn't enough to matter at the highest skill levels, but it's still enough to alter how matches are played and their outcomes just about every where else.
From the player perspective, it creates trolls who play random to abuse the lack of information a non-Random opponent suffers from and introduces an element of chance into an otherwise very skill driven game. By the way, I'm not saying that every person playing random is doing so to abuse it, but that there are players who purposely opt to not reveal their race, abuse their opponents lack of information, and bm opponents for the advantage that was given to them by the game hiding their race. From the match making perspective, It gives random players the option to inflate their mmr by winning games, with the help of the advantage given to them, against opponents that they may not have been capable of beating if both players had had the the same information of each others race at the very beginning of the game. So why does it exist? The only answer that makes any sense is that it's suppose to be an incentive to players to play mulitplayer in a more challenging way than picking their own race, but even in that case why do you need an incentive attched to playing random and, if it's really necessary incentivise playing random, why would make that incentive something as game altering as hiding one players race? More or better portriats, decals, just about anything cosmetic really, getting more ladder point for wins, etc. would have made for fine incentives without messing with other players experience of the multiplayer. I just don't understand why they would make this decision.
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I just go CC first every time against random, because I think alot of randoms expect you to be passive because they could go for a six-pool/2rax/4gate...
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On January 05 2013 13:02 kill619 wrote: From the player perspective, it creates trolls who play random to abuse the lack of information a non-Random opponent suffers from and introduces an element of chance into an otherwise very skill driven game. By the way, I'm not saying that every person playing random is doing so to abuse it, but that there are players who purposely opt to not reveal their race, abuse their opponents lack of information, and bm opponents for the advantage that was given to them by the game hiding their race. From the match making perspective, It gives random players the option to inflate their mmr by winning games, with the help of the advantage given to them, against opponents that they may not have been capable of beating if both players had had the the same information of each others race at the very beginning of the game. So why does it exist? The only answer that makes any sense is that it's suppose to be an incentive to players to play mulitplayer in a more challenging way than picking their own race, but even in that case why do you need an incentive attched to playing random and, if it's really necessary incentivise playing random, why would make that incentive something as game altering as hiding one players race? More or better portriats, decals, just about anything cosmetic really, getting more ladder point for wins, etc. would have made for fine incentives without messing with other players experience of the multiplayer. I just don't understand why they would make this decision.
All of your assumtions are only viable because of one thing: fog of war and the need to scout your opponent. The only matchup where you have to change your build is PvR. ZvR and TvR has the same viable build orders for you to be able to scout your opponent in time. And for PvR its only PvP that your really cant go FE (and even with that in mind you can pull it off if you have better micro). For all other matchups the deciding factor of your build is not the random opponent but the map. Is it a big 4-player map? Well, then a FE is viable for all matchups "except" PvP. Is it a smaller 2-player map? Well then you can scout your opponent first to check his race before decide wheter you FE or not.
As for trolls all players has the same advantage on 4-player maps. Any Zerg rush is faster then a FE, proxy gates are equally hard to deal with and proxy barracks won IM-MVP a GSL Code S title vs Squirtle. And yes, this can and has been abused to inflate your MMR. But then you have the problem that if you inflate your MMR you will start loosing terribly when you start playing normal again which makes it a non issue. Trolls are not bound to the Random race and will never be. If you think about it, why would you roll Random if you want to go abusive early rushes? The only advantage is that your opponent won't know your race. An unscouted cheese will win 70-80% of the time even IF the opponent knows your race and this should be about the same for Random players. That's why it's cheese. The Random factor will once again make it so the Random-player have to know more cheeses (not that it's that much work but if you want to inflate your MMR easily why learn more cheese builds?). And cheeseing as a Random player has the disadvantage that your opponent NEEDS to scout you. He WILL scout you. And then he will scout your cheese. This is not the case for all other MO's.
My incentive for playing Random is that I've always done it and I love all the races (including Random) in their own way. Some people have said that you should just go 5 games for each race and repeat because Random is OP. This is not the same as playing Random. When the game starts I'm as suprised as you when you scout me. In my mind I always go "Fuck, so what do I do now? What race was he? Where is he?". And that's enough of a challange for me to think my pretty average high plat random play is fun. Without it I would just be grinding since I will always have a 50-50 win rate because of the MMR-system.
TL;DR: You won't know if your opponent will rush/early push/preassure you even if you know your opponents race if you don't scout. The Random players should always be scouted early. This makes Random a non-issue and just gives more joy to the player who enjoys playing Random.
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On January 05 2013 19:42 Latringuden wrote:Show nested quote +On January 05 2013 13:02 kill619 wrote: From the player perspective, it creates trolls who play random to abuse the lack of information a non-Random opponent suffers from and introduces an element of chance into an otherwise very skill driven game. By the way, I'm not saying that every person playing random is doing so to abuse it, but that there are players who purposely opt to not reveal their race, abuse their opponents lack of information, and bm opponents for the advantage that was given to them by the game hiding their race. From the match making perspective, It gives random players the option to inflate their mmr by winning games, with the help of the advantage given to them, against opponents that they may not have been capable of beating if both players had had the the same information of each others race at the very beginning of the game. So why does it exist? The only answer that makes any sense is that it's suppose to be an incentive to players to play mulitplayer in a more challenging way than picking their own race, but even in that case why do you need an incentive attched to playing random and, if it's really necessary incentivise playing random, why would make that incentive something as game altering as hiding one players race? More or better portriats, decals, just about anything cosmetic really, getting more ladder point for wins, etc. would have made for fine incentives without messing with other players experience of the multiplayer. I just don't understand why they would make this decision.
TL;DR: You won't know if your opponent will rush/early push/preassure you even if you know your opponents race if you don't scout. The Random players should always be scouted early. This makes Random a non-issue and just gives more joy to the player who enjoys playing Random.
This just isn't true, at all. I played random at a high masters/low GM MMR for 2 seasons straight a while back and I can attest to the fact that being random is a huge advantage. They can't scout you early enough to know whether a 14p or a 15 hatch is the right choice, or if they should ffe or gate expand, etc. It's not JUST PvR. ZvR and sometimes even TvR can mean you want to go for a different build, and there's no reason for it. And even having to scout early enough to be able to alter your build order (especially in something like a PvP) gives your opponent a pretty significant advantage.
I stopped playing random because of that advantage and it's actually no different. I don't see how someone could argue the fact that they get more "joy" from having their opponents NOT know what race they are. The other player should be able to see what race you got on the loading screen or by pressing the button at the top right; seeing "random" is unfun as shit for the enemy and really doesn't add any joy that couldn't be kept by making random show the race in the loading screen for your average player.
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On January 05 2013 13:02 kill619 wrote:Show nested quote +On January 05 2013 09:30 rd wrote:On January 05 2013 08:58 kill619 wrote: If playing random is truly harder than main-ing a race, which I agree it is to an extent, and having your race hidden is an advantage, wouldn't the win rates for random only represent the diffidence in difficultly between picking a race and random not compensated for by your race being hidden, the compensation itself requiring some experimenting to even begin to quantify? Even if on average a random player will be worst than an equally ranked non random player, I don't understand why it makes since to introduce such an element of chance into the game. It seems so counter intuitive to go through the trouble of making a match making system that does such a good job of giving players such evenly matched opponents and such a balanced game to turn around and tell the player,"Is your opponent random? Man, better hope he's not good enough to overcome the disadvantage he gave him self combined with the advantage we gave him too". Random, or offracing, already messes with how the match making system interprets a players skill, so I don't understand how they could think it would be a good idea to mess with it a little more by hiding the race. The only advantage I can think of to this whole thing is that the advantage in the early game allows random players to win more in their weaker match ups(kinda have to exclude higher level play where the gimmicks aren't enough to overcome skill) lowering their mmr's uncertainty, making their ranking slightly more accurate and making Random player's games "closer". Even that explanation is trumped by the fact that they could have just had separate ranks for each race on an account and have the "Random" option just tap into one of those ranks.
I get that playing random is fun and isn't meant to and probably never will be viable, hidden race or not, at the highest levels of play, but something about giving players the option of any sort of an advantage in such a competitive setting as a ranked match making system, where most people care so much about winning as it is, seems misplaced. Maybe having it as an option in custom and arcade games would be fun, but feels like it contrast the competitive aesthetic(?) a match making system creates.
Your last sentence seems a bit ironic.Of all the fun things about playing random the only things that's ruined by revealing the race is the ability to "have fun" at the expense of non-Random players.
That's a very general issue with match-making though, lol. When you queue up against the random player who's as good as you, you're basically queueing against a slightly favored opponent. You're just as likely to hit the random whos on par with you in a match-up as you are hitting up a Terran who is simply a better player -- he doesn't even have to be rated higher either. Either way, there are way too few random players to dent the ladder's rating inflation. The entirety of the match-making rating system is shaken by much more common abuses of rating inflation/deflation: You could be a Zerg with a sick ZvP but terrible ZvT. Any protoss you fight will get stomped as your MMR is held back by the fact you lose more often than normal to Terran. You could simply be smurfing and purposefully tanking your MMR to stomp lowbies. MMR inflation is pretty normal, and random is by far one of the most benign forms of it. In a game with multiple races you can't expect people to be equally competent against all three of them -- let alone be trusted to exert their full effort and achieve their proper rating. Random doesn't really have any advantages in an even rating setting. If it were a perfect world maybe randoms would be slightly better, but the nature of ladder means you will never always have an even match-up with ANY race; random included. Theres nothing wrong with random in a competitive setting where skill levels vary pretty wildly. You generally break even at equal ratings, and you have occasional favored for and against with all races including random. The only time random is really affected by ladder is when the skill levels asymptote at top ratings and random players can no longer win by being better than their opponent. Every race has early game advantages, but because they're advantages of a traditional race it's okay -- fuck random. Random exists with hidden races. It's not the other way around. Non-random players bear the burden that it's a material fact of life; you dont simply wish it gone. You can literally take that exact idea and strawman it to oblivion with ANYTHING in starcraft 2 that isn't fun: Ling run-by's are fun for zerg at the expense of Terran and Protoss, etc. SC2 is a game of solving problems. Problems aren't always fun. If you don't enjoy brick walls, SC2 probably isn't for you. 1.Sure, I'd agree that's a problem with the match making system that I would also argue is made worst by having random, in any form, as an option, but for the sake of staying on topic lets just assume that were talking about a RvX game where no matter what match up gets rolled that the Random player is of the same skill level as his opponent, seeing as how that't the only way you could balance Starcraft and it's match making system based on player skill.(if were gonna keep talking about this) 2. "Random doesn't really have any advantages in an even rating setting" I don't even know where you stand on this any more. "The advantage wasn't given to them because they deserved it" "The race being hidden balances this out just a little to alleviate the difficulty." "You suggest random to be removed as it currently functions, i.e. remove the hidden race mechanic; the only thing that makes random remotely advantageous" "All of your complaints bring up the advantages of playing random when the disadvantages massively overwhelm them." "The advantage they gain from this balances (not really) the fact that random is ridiculously difficult and unviable." These are all things quoted directly from you in the past page of this thread. If you don't think the problem exist, I play terran but iirc there are some problems with ZvR and PvR openings that have talked about plenty of times before, probably even in this thread. If you do think it exist, then welcome back to the conversation. There's an advantage, also acting as an incentive, to the race option Random in the form of hiding the Random players race. The advantage isn't enough to matter at the highest skill levels, but it's still enough to alter how matches are played and their outcomes just about every where else. From the player perspective, it creates trolls who play random to abuse the lack of information a non-Random opponent suffers from and introduces an element of chance into an otherwise very skill driven game. By the way, I'm not saying that every person playing random is doing so to abuse it, but that there are players who purposely opt to not reveal their race, abuse their opponents lack of information, and bm opponents for the advantage that was given to them by the game hiding their race. From the match making perspective, It gives random players the option to inflate their mmr by winning games, with the help of the advantage given to them, against opponents that they may not have been capable of beating if both players had had the the same information of each others race at the very beginning of the game. So why does it exist? The only answer that makes any sense is that it's suppose to be an incentive to players to play mulitplayer in a more challenging way than picking their own race, but even in that case why do you need an incentive attched to playing random and, if it's really necessary incentivise playing random, why would make that incentive something as game altering as hiding one players race? More or better portriats, decals, just about anything cosmetic really, getting more ladder point for wins, etc. would have made for fine incentives without messing with other players experience of the multiplayer. I just don't understand why they would make this decision.
You're mixing up three separate ideas. Let me summarize my statements: Even rating =/= even skill level. Random's MMR gets slightly inflated by the fact the race is hidden, so a random player is on average worse at an even rating, but has an equal chance to win. At an even skill level they're likely favored just a little in rating. This interaction only exists in the lower leagues because everyone has the capacity to have such hugely varying skill differences -- this is infinitely more impactful than ANY advantage one particular race can offer. When you get to high levels the random player can no longer outplay opponents to the extent he did before; the advantage of the hidden race is made all but irrelevant. Ladder inflation isn't a problem as much as it's a simple fact of life on ladder. It's not an issue of random, it's just the nature of how the ladder attempts to gauge skill. If theres a problem at all it's with the ladder system itself, and you'll probably never get a system more accurate with multiple races (keyword: multiple races cause inflation not random).
You're also taking a bunch of issues that are general to the ladder and the playerbase and associating it with random, and then presumptuously touting random as the problem behind it. ALL races have trolls; ALL races have advantages that incentivize playing them; ALL races have portraits and decals; ALL races are capable of being played for fun -- and given how few random players there are, random represents the least trolls of any race. Baseless complaints amount to evidence only of an issue with a player who can't deal with random and not random itself. Stop acknowledging them, lol. Seriously. Should EVERY complaint be acknowledged as an issue of the game? You have yet to prove anything other than random is irrelevant -- but certainly not an issue.
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On January 05 2013 19:53 Skwid1g wrote:Show nested quote +On January 05 2013 19:42 Latringuden wrote:On January 05 2013 13:02 kill619 wrote: From the player perspective, it creates trolls who play random to abuse the lack of information a non-Random opponent suffers from and introduces an element of chance into an otherwise very skill driven game. By the way, I'm not saying that every person playing random is doing so to abuse it, but that there are players who purposely opt to not reveal their race, abuse their opponents lack of information, and bm opponents for the advantage that was given to them by the game hiding their race. From the match making perspective, It gives random players the option to inflate their mmr by winning games, with the help of the advantage given to them, against opponents that they may not have been capable of beating if both players had had the the same information of each others race at the very beginning of the game. So why does it exist? The only answer that makes any sense is that it's suppose to be an incentive to players to play mulitplayer in a more challenging way than picking their own race, but even in that case why do you need an incentive attched to playing random and, if it's really necessary incentivise playing random, why would make that incentive something as game altering as hiding one players race? More or better portriats, decals, just about anything cosmetic really, getting more ladder point for wins, etc. would have made for fine incentives without messing with other players experience of the multiplayer. I just don't understand why they would make this decision.
TL;DR: You won't know if your opponent will rush/early push/preassure you even if you know your opponents race if you don't scout. The Random players should always be scouted early. This makes Random a non-issue and just gives more joy to the player who enjoys playing Random. This just isn't true, at all. I played random at a high masters/low GM MMR for 2 seasons straight a while back and I can attest to the fact that being random is a huge advantage. They can't scout you early enough to know whether a 14p or a 15 hatch is the right choice, or if they should ffe or gate expand, etc. It's not JUST PvR. ZvR and sometimes even TvR can mean you want to go for a different build, and there's no reason for it. And even having to scout early enough to be able to alter your build order (especially in something like a PvP) gives your opponent a pretty significant advantage. I stopped playing random because of that advantage and it's actually no different. I don't see how someone could argue the fact that they get more "joy" from having their opponents NOT know what race they are. The other player should be able to see what race you got on the loading screen or by pressing the button at the top right; seeing "random" is unfun as shit for the enemy and really doesn't add any joy that couldn't be kept by making random show the race in the loading screen for your average player.
I don't argue that I get joy from my opponent not knowing what race I am. I get joy from not knowing what race I will be. Since I will not be prepared for that I can't just decide what build I will use in advance but when the game has already started. So sure, add it in the allies button, that's a good idea since it seems to be a mental problem for a lot of people.
In what case will a 15 hatch not be viable in ZvR? Against a rush? Well, that's because a rush will be hard when you FE. The 40 minerals per minute that one scout worker would provide might be a big deal in the pro level but this will almost never be the case at any other level. So yeah, you might have had that experince. This is not the same below high master/GM. Afaik 15 hatch 15 pool would be viable against everything except non-scouted cheese. Same goes for 1rax fe and even the standard mech opening. When you have your rax up you should have scouted your opponent already so you know if it's an early preassure or not. And all this boils down to the fact that laddering doesn't use cross spawns and there are 4-player maps where you will have a harder time scouting your opponent. Not to the fact that it's vs a Random player.
If the Random advantage was huge we would see masters/diamond filled with random players. According to sc2ranks.com the 10th best Random player in NA is #545 in his region. There are only 7 random players world wide within the 100th best in their region (6 in Southeast Asia). There is no advantage in a ladder setting, maybe in some MO's. But not across the board. Which is how Random is played.
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I love how all these crybabies come out of the woodwork to say everyone should care about other people's enjoyment of the game. The same people abuse the latest ez win builds every game like 111, cheese outright, and bm their opponents. Gtfo with this ridiculous qq about random.
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On January 05 2013 19:55 rd wrote:Show nested quote +On January 05 2013 13:02 kill619 wrote:On January 05 2013 09:30 rd wrote:On January 05 2013 08:58 kill619 wrote: If playing random is truly harder than main-ing a race, which I agree it is to an extent, and having your race hidden is an advantage, wouldn't the win rates for random only represent the diffidence in difficultly between picking a race and random not compensated for by your race being hidden, the compensation itself requiring some experimenting to even begin to quantify? Even if on average a random player will be worst than an equally ranked non random player, I don't understand why it makes since to introduce such an element of chance into the game. It seems so counter intuitive to go through the trouble of making a match making system that does such a good job of giving players such evenly matched opponents and such a balanced game to turn around and tell the player,"Is your opponent random? Man, better hope he's not good enough to overcome the disadvantage he gave him self combined with the advantage we gave him too". Random, or offracing, already messes with how the match making system interprets a players skill, so I don't understand how they could think it would be a good idea to mess with it a little more by hiding the race. The only advantage I can think of to this whole thing is that the advantage in the early game allows random players to win more in their weaker match ups(kinda have to exclude higher level play where the gimmicks aren't enough to overcome skill) lowering their mmr's uncertainty, making their ranking slightly more accurate and making Random player's games "closer". Even that explanation is trumped by the fact that they could have just had separate ranks for each race on an account and have the "Random" option just tap into one of those ranks.
I get that playing random is fun and isn't meant to and probably never will be viable, hidden race or not, at the highest levels of play, but something about giving players the option of any sort of an advantage in such a competitive setting as a ranked match making system, where most people care so much about winning as it is, seems misplaced. Maybe having it as an option in custom and arcade games would be fun, but feels like it contrast the competitive aesthetic(?) a match making system creates.
Your last sentence seems a bit ironic.Of all the fun things about playing random the only things that's ruined by revealing the race is the ability to "have fun" at the expense of non-Random players.
That's a very general issue with match-making though, lol. When you queue up against the random player who's as good as you, you're basically queueing against a slightly favored opponent. You're just as likely to hit the random whos on par with you in a match-up as you are hitting up a Terran who is simply a better player -- he doesn't even have to be rated higher either. Either way, there are way too few random players to dent the ladder's rating inflation. The entirety of the match-making rating system is shaken by much more common abuses of rating inflation/deflation: You could be a Zerg with a sick ZvP but terrible ZvT. Any protoss you fight will get stomped as your MMR is held back by the fact you lose more often than normal to Terran. You could simply be smurfing and purposefully tanking your MMR to stomp lowbies. MMR inflation is pretty normal, and random is by far one of the most benign forms of it. In a game with multiple races you can't expect people to be equally competent against all three of them -- let alone be trusted to exert their full effort and achieve their proper rating. Random doesn't really have any advantages in an even rating setting. If it were a perfect world maybe randoms would be slightly better, but the nature of ladder means you will never always have an even match-up with ANY race; random included. Theres nothing wrong with random in a competitive setting where skill levels vary pretty wildly. You generally break even at equal ratings, and you have occasional favored for and against with all races including random. The only time random is really affected by ladder is when the skill levels asymptote at top ratings and random players can no longer win by being better than their opponent. Every race has early game advantages, but because they're advantages of a traditional race it's okay -- fuck random. Random exists with hidden races. It's not the other way around. Non-random players bear the burden that it's a material fact of life; you dont simply wish it gone. You can literally take that exact idea and strawman it to oblivion with ANYTHING in starcraft 2 that isn't fun: Ling run-by's are fun for zerg at the expense of Terran and Protoss, etc. SC2 is a game of solving problems. Problems aren't always fun. If you don't enjoy brick walls, SC2 probably isn't for you. 1.Sure, I'd agree that's a problem with the match making system that I would also argue is made worst by having random, in any form, as an option, but for the sake of staying on topic lets just assume that were talking about a RvX game where no matter what match up gets rolled that the Random player is of the same skill level as his opponent, seeing as how that't the only way you could balance Starcraft and it's match making system based on player skill.(if were gonna keep talking about this) 2. "Random doesn't really have any advantages in an even rating setting" I don't even know where you stand on this any more. "The advantage wasn't given to them because they deserved it" "The race being hidden balances this out just a little to alleviate the difficulty." "You suggest random to be removed as it currently functions, i.e. remove the hidden race mechanic; the only thing that makes random remotely advantageous" "All of your complaints bring up the advantages of playing random when the disadvantages massively overwhelm them." "The advantage they gain from this balances (not really) the fact that random is ridiculously difficult and unviable." These are all things quoted directly from you in the past page of this thread. If you don't think the problem exist, I play terran but iirc there are some problems with ZvR and PvR openings that have talked about plenty of times before, probably even in this thread. If you do think it exist, then welcome back to the conversation. There's an advantage, also acting as an incentive, to the race option Random in the form of hiding the Random players race. The advantage isn't enough to matter at the highest skill levels, but it's still enough to alter how matches are played and their outcomes just about every where else. From the player perspective, it creates trolls who play random to abuse the lack of information a non-Random opponent suffers from and introduces an element of chance into an otherwise very skill driven game. By the way, I'm not saying that every person playing random is doing so to abuse it, but that there are players who purposely opt to not reveal their race, abuse their opponents lack of information, and bm opponents for the advantage that was given to them by the game hiding their race. From the match making perspective, It gives random players the option to inflate their mmr by winning games, with the help of the advantage given to them, against opponents that they may not have been capable of beating if both players had had the the same information of each others race at the very beginning of the game. So why does it exist? The only answer that makes any sense is that it's suppose to be an incentive to players to play mulitplayer in a more challenging way than picking their own race, but even in that case why do you need an incentive attched to playing random and, if it's really necessary incentivise playing random, why would make that incentive something as game altering as hiding one players race? More or better portriats, decals, just about anything cosmetic really, getting more ladder point for wins, etc. would have made for fine incentives without messing with other players experience of the multiplayer. I just don't understand why they would make this decision. You're mixing up three separate ideas. Let me summarize my statements: Even rating =/= even skill level. Random's MMR gets slightly inflated by the fact the race is hidden, so a random player is on average worse at an even rating, but has an equal chance to win. At an even skill level they're likely favored just a little in rating. This interaction only exists in the lower leagues because everyone has the capacity to have such hugely varying skill differences -- this is infinitely more impactful than ANY advantage one particular race can offer. When you get to high levels the random player can no longer outplay opponents to the extent he did before; the advantage of the hidden race is made all but irrelevant. Ladder inflation isn't a problem as much as it's a simple fact of life on ladder. It's not an issue of random, it's just the nature of how the ladder attempts to gauge skill. If theres a problem at all it's with the ladder system itself, and you'll probably never get a system more accurate with multiple races (keyword: multiple races cause inflation not random). You're also taking a bunch of issues that are general to the ladder and the playerbase and associating it with random, and then presumptuously touting random as the problem behind it. ALL races have trolls; ALL races have advantages that incentivize playing them; ALL races have portraits and decals; ALL races are capable of being played for fun -- and given how few random players there are, random represents the least trolls of any race. Baseless complaints amount to evidence only of an issue with a player who can't deal with random and not random itself. Stop acknowledging them, lol. Seriously. Should EVERY complaint be acknowledged as an issue of the game? You have yet to prove anything other than random is irrelevant -- but certainly not an issue.
Random's MMR gets slightly inflated by the fact the race is hidden, so a random player is on average worse at an even rating
Saying it's inflated because of hidden race(HR) assumes that a Random player is benefiting from their advantage and saying that a random player of even rating is, on average, worse than their opponent(ie. not a 50% chance of winning) assumes that that same player would decide to stop using their advantage, despite it still being available to them. The first assumption can be made, but the second can't, at the very least not simultaneously. Unless I'm misinterpreting you and your referring to the players whose mmr will be inflated to the threshold of mmr's where players' skill negates the advantage, which I would predict is still well above the majority of the 1v1 population on any server, and thus worth looking into if not to make any changes to random at least understand why it exists with HR.
That aside, I did and still do agree with you that there is a problem with the match making system, but would go further to say that random, HR or not, exacerbates the problem. Hypothesizing that if the problem exist because of how much variance in skill one account can have in 3(4) match ups as a race picker, then the option of random having 9(12) allows for more variance in skill that one's rank has to attempt to account for. It creates a larger uncertainty(Standard deviation) for your mmr than what already exist if the player were only playing one race, resulting in less evenly skilled matches and a less effective match making system. HR, however, doesn't have much to do the topic,as interesting a topic it is. When HR is thrown in to the equation, as you said, it inflates the average rank of random players up until an unspecified "high level of play". A sort of icing on the cake that is a match making system that still has room for improvement. The match making probably could have been designed in such a way that an account is given an mmr for every specific match up in the game(Random not included) and use that mmr, for race pickers and random players,to be used for match making.
I suppose my troll argument is based on the fact that HR gives you the opportunity to win games vs players you wouldn't be able to beat without it and the assumption, imo a safe one but still one that doesn't have any proof, that most players are more annoyed and flustered by bm during or after losing than they are by listening to whine after beating a bm'er. I'll concede that point.
I'm not out to prove anything or bash anyone, just interested in why HR exist. If it's there to be a fun and different way to play the game, why introduce the mechanic to ranked match-making and force people who are, can be somewhat assumed if there playing ranked making, looking to play the most competitive and skill based mode multiplayer has to offer to deal with HR? It's not like random suddenly becomes pointless to play if the races where revealed, there are plenty of random players who already willingly reveal their race. There are so many reasons that exist outside of the HR advantage for wanting to play random, so if it's suppose to be purely an incentive to play as random I don't really understand that either. Like I said a few post ago, there are so many other incentives that could have been used that wouldn't alter how the game functions. What's the need for an incentive to play random anyway? Even if they went about it in such a way that didn't affect game play or the ranking system, what to be gained from doing exactly? What's to be gained by trying to get more people to play random? I don't see the motive behind all of it.
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Dude, you completely missed his point. Random makes up less than 3.5% of the player pool. Even if half of random players bm and cheese every game (which they don't), the vast majority of the shitty experiences players have on SC2 are with people playing T/Z/P. What about the majority of protoss that 1/1/1 literally every zvp, or the zergs that turtle into infestor broodlord every game vs T and P, or the terrans that all-in zerg every game?
If you care about stupid fking virtual points, i can guarantee with near certainty that you have bm'd someone or cheesed someone at some point and you don't sit there thinking about how to maximize other people's enjoyment. This entire thread is hilarious and sad at the same time.
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On January 05 2013 23:47 kill619 wrote:Show nested quote +On January 05 2013 19:55 rd wrote:On January 05 2013 13:02 kill619 wrote:On January 05 2013 09:30 rd wrote:On January 05 2013 08:58 kill619 wrote: If playing random is truly harder than main-ing a race, which I agree it is to an extent, and having your race hidden is an advantage, wouldn't the win rates for random only represent the diffidence in difficultly between picking a race and random not compensated for by your race being hidden, the compensation itself requiring some experimenting to even begin to quantify? Even if on average a random player will be worst than an equally ranked non random player, I don't understand why it makes since to introduce such an element of chance into the game. It seems so counter intuitive to go through the trouble of making a match making system that does such a good job of giving players such evenly matched opponents and such a balanced game to turn around and tell the player,"Is your opponent random? Man, better hope he's not good enough to overcome the disadvantage he gave him self combined with the advantage we gave him too". Random, or offracing, already messes with how the match making system interprets a players skill, so I don't understand how they could think it would be a good idea to mess with it a little more by hiding the race. The only advantage I can think of to this whole thing is that the advantage in the early game allows random players to win more in their weaker match ups(kinda have to exclude higher level play where the gimmicks aren't enough to overcome skill) lowering their mmr's uncertainty, making their ranking slightly more accurate and making Random player's games "closer". Even that explanation is trumped by the fact that they could have just had separate ranks for each race on an account and have the "Random" option just tap into one of those ranks.
I get that playing random is fun and isn't meant to and probably never will be viable, hidden race or not, at the highest levels of play, but something about giving players the option of any sort of an advantage in such a competitive setting as a ranked match making system, where most people care so much about winning as it is, seems misplaced. Maybe having it as an option in custom and arcade games would be fun, but feels like it contrast the competitive aesthetic(?) a match making system creates.
Your last sentence seems a bit ironic.Of all the fun things about playing random the only things that's ruined by revealing the race is the ability to "have fun" at the expense of non-Random players.
That's a very general issue with match-making though, lol. When you queue up against the random player who's as good as you, you're basically queueing against a slightly favored opponent. You're just as likely to hit the random whos on par with you in a match-up as you are hitting up a Terran who is simply a better player -- he doesn't even have to be rated higher either. Either way, there are way too few random players to dent the ladder's rating inflation. The entirety of the match-making rating system is shaken by much more common abuses of rating inflation/deflation: You could be a Zerg with a sick ZvP but terrible ZvT. Any protoss you fight will get stomped as your MMR is held back by the fact you lose more often than normal to Terran. You could simply be smurfing and purposefully tanking your MMR to stomp lowbies. MMR inflation is pretty normal, and random is by far one of the most benign forms of it. In a game with multiple races you can't expect people to be equally competent against all three of them -- let alone be trusted to exert their full effort and achieve their proper rating. Random doesn't really have any advantages in an even rating setting. If it were a perfect world maybe randoms would be slightly better, but the nature of ladder means you will never always have an even match-up with ANY race; random included. Theres nothing wrong with random in a competitive setting where skill levels vary pretty wildly. You generally break even at equal ratings, and you have occasional favored for and against with all races including random. The only time random is really affected by ladder is when the skill levels asymptote at top ratings and random players can no longer win by being better than their opponent. Every race has early game advantages, but because they're advantages of a traditional race it's okay -- fuck random. Random exists with hidden races. It's not the other way around. Non-random players bear the burden that it's a material fact of life; you dont simply wish it gone. You can literally take that exact idea and strawman it to oblivion with ANYTHING in starcraft 2 that isn't fun: Ling run-by's are fun for zerg at the expense of Terran and Protoss, etc. SC2 is a game of solving problems. Problems aren't always fun. If you don't enjoy brick walls, SC2 probably isn't for you. 1.Sure, I'd agree that's a problem with the match making system that I would also argue is made worst by having random, in any form, as an option, but for the sake of staying on topic lets just assume that were talking about a RvX game where no matter what match up gets rolled that the Random player is of the same skill level as his opponent, seeing as how that't the only way you could balance Starcraft and it's match making system based on player skill.(if were gonna keep talking about this) 2. "Random doesn't really have any advantages in an even rating setting" I don't even know where you stand on this any more. "The advantage wasn't given to them because they deserved it" "The race being hidden balances this out just a little to alleviate the difficulty." "You suggest random to be removed as it currently functions, i.e. remove the hidden race mechanic; the only thing that makes random remotely advantageous" "All of your complaints bring up the advantages of playing random when the disadvantages massively overwhelm them." "The advantage they gain from this balances (not really) the fact that random is ridiculously difficult and unviable." These are all things quoted directly from you in the past page of this thread. If you don't think the problem exist, I play terran but iirc there are some problems with ZvR and PvR openings that have talked about plenty of times before, probably even in this thread. If you do think it exist, then welcome back to the conversation. There's an advantage, also acting as an incentive, to the race option Random in the form of hiding the Random players race. The advantage isn't enough to matter at the highest skill levels, but it's still enough to alter how matches are played and their outcomes just about every where else. From the player perspective, it creates trolls who play random to abuse the lack of information a non-Random opponent suffers from and introduces an element of chance into an otherwise very skill driven game. By the way, I'm not saying that every person playing random is doing so to abuse it, but that there are players who purposely opt to not reveal their race, abuse their opponents lack of information, and bm opponents for the advantage that was given to them by the game hiding their race. From the match making perspective, It gives random players the option to inflate their mmr by winning games, with the help of the advantage given to them, against opponents that they may not have been capable of beating if both players had had the the same information of each others race at the very beginning of the game. So why does it exist? The only answer that makes any sense is that it's suppose to be an incentive to players to play mulitplayer in a more challenging way than picking their own race, but even in that case why do you need an incentive attched to playing random and, if it's really necessary incentivise playing random, why would make that incentive something as game altering as hiding one players race? More or better portriats, decals, just about anything cosmetic really, getting more ladder point for wins, etc. would have made for fine incentives without messing with other players experience of the multiplayer. I just don't understand why they would make this decision. You're mixing up three separate ideas. Let me summarize my statements: Even rating =/= even skill level. Random's MMR gets slightly inflated by the fact the race is hidden, so a random player is on average worse at an even rating, but has an equal chance to win. At an even skill level they're likely favored just a little in rating. This interaction only exists in the lower leagues because everyone has the capacity to have such hugely varying skill differences -- this is infinitely more impactful than ANY advantage one particular race can offer. When you get to high levels the random player can no longer outplay opponents to the extent he did before; the advantage of the hidden race is made all but irrelevant. Ladder inflation isn't a problem as much as it's a simple fact of life on ladder. It's not an issue of random, it's just the nature of how the ladder attempts to gauge skill. If theres a problem at all it's with the ladder system itself, and you'll probably never get a system more accurate with multiple races (keyword: multiple races cause inflation not random). You're also taking a bunch of issues that are general to the ladder and the playerbase and associating it with random, and then presumptuously touting random as the problem behind it. ALL races have trolls; ALL races have advantages that incentivize playing them; ALL races have portraits and decals; ALL races are capable of being played for fun -- and given how few random players there are, random represents the least trolls of any race. Baseless complaints amount to evidence only of an issue with a player who can't deal with random and not random itself. Stop acknowledging them, lol. Seriously. Should EVERY complaint be acknowledged as an issue of the game? You have yet to prove anything other than random is irrelevant -- but certainly not an issue. Show nested quote +Random's MMR gets slightly inflated by the fact the race is hidden, so a random player is on average worse at an even rating Saying it's inflated because of hidden race(HR) assumes that a Random player is benefiting from their advantage and saying that a random player of even rating is, on average, worse than their opponent(ie. not a 50% chance of winning) assumes that that same player would decide to stop using their advantage, despite it still being available to them. The first assumption can be made, but the second can't, at the very least not simultaneously. Unless I'm misinterpreting you and your referring to the players whose mmr will be inflated to the threshold of mmr's where players' skill negates the advantage, which I would predict is still well above the majority of the 1v1 population on any server, and thus worth looking into if not to make any changes to random at least understand why it exists with HR. That aside, I did and still do agree with you that there is a problem with the match making system, but would go further to say that random, HR or not, exacerbates the problem. Hypothesizing that if the problem exist because of how much variance in skill one account can have in 3(4) match ups as a race picker, then the option of random having 9(12) allows for more variance in skill that one's rank has to attempt to account for. It creates a larger uncertainty(Standard deviation) for your mmr than what already exist if the player were only playing one race, resulting in less evenly skilled matches and a less effective match making system. HR, however, doesn't have much to do the topic,as interesting a topic it is. When HR is thrown in to the equation, as you said, it inflates the average rank of random players up until an unspecified "high level of play". A sort of icing on the cake that is a match making system that still has room for improvement. The match making probably could have been designed in such a way that an account is given an mmr for every specific match up in the game(Random not included) and use that mmr, for race pickers and random players,to be used for match making. I suppose my troll argument is based on the fact that HR gives you the opportunity to win games vs players you wouldn't be able to beat without it and the assumption, imo a safe one but still one that doesn't have any proof, that most players are more annoyed and flustered by bm during or after losing than they are by listening to whine after beating a bm'er. I'll concede that point. I'm not out to prove anything or bash anyone, just interested in why HR exist. If it's there to be a fun and different way to play the game, why introduce the mechanic to ranked match-making and force people who are, can be somewhat assumed if there playing ranked making, looking to play the most competitive and skill based mode multiplayer has to offer to deal with HR? It's not like random suddenly becomes pointless to play if the races where revealed, there are plenty of random players who already willingly reveal their race. There are so many reasons that exist outside of the HR advantage for wanting to play random, so if it's suppose to be purely an incentive to play as random I don't really understand that either. Like I said a few post ago, there are so many other incentives that could have been used that wouldn't alter how the game functions. What's the need for an incentive to play random anyway? Even if they went about it in such a way that didn't affect game play or the ranking system, what to be gained from doing exactly? What's to be gained by trying to get more people to play random? I don't see the motive behind all of it.
Theres no assumption at all: They have the advantage and utilize it, otherwise they'd have to be significantly better (not at a specific match-up but all-round) to fight on par with a worse opponent at an even rating. But none of that has anything to do with why HR exists. HR has always been on random and it simply worked out the way it does now. It wasn't a calculated decision after observation of random on ladder (or maybe it was, but I highly doubt it). There could be 30% of players playing random and it wouldn't have any effect on the ladder's inflation The system itself can't accurately pin a player to their rating with multiple races and create perfectly even matches; nor will it ever.
Ladder wasn't made to create a high level competitive environment akin to tournament level metagames. Even without random, ladder has always had its own metagame. If someone actually has ambitions to reach the top, then random is by far the least of their problems -- yet like all problems, random has a capacity to be solved and defeated consistently at even ratings. Players don't have the freedom to complain how they'd like that altered to their advantage; just an opinion on whether they personally like it. You don't walk into a PvZ and ignore the threat of speedlings, refuse to simcity, and then turn around and bitch when you lose your workers to a run-by because speedlings alter the way a protoss prefers to function. It's a ridiculous point that exhumes entitlement. You're also speaking for a very small vocal minority, who have a legitimate bias when random is outnumbered massively in SC2.
And incentives? A player that likes making tons of cheap units is incentivized to play zerg. A player that likes to build gigantic deathballs is generally more interested in protoss. SC2 is a game of strength and weaknesses; you simply can't begrudge random because it has strengths of it's own too, citing how random shouldn't be offered 'incentives' to play. If they really wanted to give an incentive to play random they'd buff it. It's just how it is. Theres no further logic then that. Every single point you bring up applies to EVERY in starcraft 2; moreso than random, even. As long as there are multiple races, random included, people will get upset at the other two (three) races, because losing in a difficult game isn't fun.
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