• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon!
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

[D]Leenock's Hatch-cancel Roach Rush (ZvP) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Skyro
Profile Joined May 2010
United States1823 Posts
November 21 2011 20:01 GMT
#61
On November 22 2011 04:32 Big J wrote:
Show nested quote +
On November 22 2011 03:08 Skyro wrote:
On November 22 2011 00:16 Big J wrote:
On November 21 2011 23:58 Alzadar wrote:
On November 21 2011 23:53 sanctuz wrote:
I hope this shifts the metagame away from protoss FFE'ing/nexus first blindly vs zerg.


I'm not sure that Protoss has any other way to enter the midgame without a significant disadvantage. I'm sure many pros will be looking for a way after the MLG finals, but we'll see.

What might have to happen is a change to mapmaking practices so that you can always wall off your natural with three 3x3 buildings (like Shakuras or Tal'Darim Altar). That's how it is in Brood War, because PvZ is virtually unplayable otherwise.

Protoss progamers are looking for this kind of stuff since quite some time now... The problem being not the allins, though it is part of the problem - trying to survive with 1canon, while still fighting an uphill eco battle against 3hatch openings.
Naniwa and Huk both tried some 1gate expands in the GSL lately, but with rather mediocre success (1missed FF and you're done). I think Tyler doesn't FFE either and everywhere in this forum you will find Protoss players who say that they don't think that FFE is a good build to begin with, because you are to reliant on doing damage with your follow up.
I'd say taking a third is too hard currently for protoss players. 10min 3rds being considered "rather fast" against 5min 3rds of zerg...


You can't really compare the number of expansions between races like that. You don't ever really need an early 3rd as protoss as you won't have enough probes to even gain a benefit from it before 10 mins or so depending on how you distributed your chronos.


with constant probe production you need the third even earlier than that. 2bases are optimally harvested from with 44probes (12gas, 32minerals) after that you want a third (and you reach that 44probe count way before 10mins).
But I guess as long as Protoss players feel fine with taking that late expansions and rather relying on doing damage, I guess I have nothing to fear as a rather defensive zerg player.


It depends on chronos. I believe it's around the 9-10 min range where you will be b/w 40-50 probes if you aren't chrono'ing probes. So yes from you would need to throw down a nexus around 8 mins to have it up in time to maynard over your workers to maintain maximum mining efficiency, but the mining efficiency of workers does not drop off that sharply until >20 workers on minerals. So while you are correct my point was that such an early 3rd base from zerg does not actually equate to a very tangible economic advantage until mineral saturation which is quite a bit later. Trying to match zerg expansions as protoss is too simplistic a comparison and does not line up with the reality of the game.

And it's not that protoss players feel fine taking "late" expos. Protoss has the hardest time to expand out of the 3 races. That's just a fact. There is no "standard" timing for a protoss 3rd because of this, and it is much more reaction-based than any other race by far.
Nemireck
Profile Joined October 2010
Canada1875 Posts
November 21 2011 20:01 GMT
#62
On November 22 2011 04:32 Big J wrote:
Show nested quote +
On November 22 2011 03:08 Skyro wrote:
On November 22 2011 00:16 Big J wrote:
On November 21 2011 23:58 Alzadar wrote:
On November 21 2011 23:53 sanctuz wrote:
I hope this shifts the metagame away from protoss FFE'ing/nexus first blindly vs zerg.


I'm not sure that Protoss has any other way to enter the midgame without a significant disadvantage. I'm sure many pros will be looking for a way after the MLG finals, but we'll see.

What might have to happen is a change to mapmaking practices so that you can always wall off your natural with three 3x3 buildings (like Shakuras or Tal'Darim Altar). That's how it is in Brood War, because PvZ is virtually unplayable otherwise.

Protoss progamers are looking for this kind of stuff since quite some time now... The problem being not the allins, though it is part of the problem - trying to survive with 1canon, while still fighting an uphill eco battle against 3hatch openings.
Naniwa and Huk both tried some 1gate expands in the GSL lately, but with rather mediocre success (1missed FF and you're done). I think Tyler doesn't FFE either and everywhere in this forum you will find Protoss players who say that they don't think that FFE is a good build to begin with, because you are to reliant on doing damage with your follow up.
I'd say taking a third is too hard currently for protoss players. 10min 3rds being considered "rather fast" against 5min 3rds of zerg...


You can't really compare the number of expansions between races like that. You don't ever really need an early 3rd as protoss as you won't have enough probes to even gain a benefit from it before 10 mins or so depending on how you distributed your chronos.


with constant probe production you need the third even earlier than that. 2bases are optimally harvested from with 44probes (12gas, 32minerals) after that you want a third (and you reach that 44probe count way before 10mins).
But I guess as long as Protoss players feel fine with taking that late expansions and rather relying on doing damage, I guess I have nothing to fear as a rather defensive zerg player.


I don't know how your ZvPs go, but if I'm going roaches, I have a harder time stopping a later 3rd base from Protoss than I do with an earlier 3rd. The Protoss waiting til they have a slightly larger army (and more Forcefields) to defend the 3rd makes it very hard on me to punish. When they plant an earlier 3rd, and have a smaller army (and less FFs) to defend, I find it much easier to snipe their 3rd.

Conversly, when I go mutalisks I find it easier to stop later 3rds, because if they plant an early 3rd, my 6 mutas can't kill the Nexus before stalkers show up to force a retreat.

I'm only in high Diamond though, so it's very possible that my opponents just aren't responding correctly to what I do in response to seeing their 3rd base.
Teamwork is awesome... As long as your team is doing all the work!
ThomasHobbes
Profile Joined October 2010
United States197 Posts
November 21 2011 20:14 GMT
#63
As a relevant aside, zealot scouts, zealot + probe scouts, and 2 zealot scouts can all be cleaned up by lings without bringing the roaches into play, you cannot rely on them for scouting info against a competent zerg.
"The life of man, solitary, poor, nasty, brutish, and short."
ejozl
Profile Joined October 2010
Denmark3453 Posts
November 21 2011 20:15 GMT
#64
DNO who did this first, but MorroW has been doing this a lot, for a very long time.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2011 20:36 GMT
#65
On November 22 2011 05:01 Nemireck wrote:
Show nested quote +
On November 22 2011 04:32 Big J wrote:
On November 22 2011 03:08 Skyro wrote:
On November 22 2011 00:16 Big J wrote:
On November 21 2011 23:58 Alzadar wrote:
On November 21 2011 23:53 sanctuz wrote:
I hope this shifts the metagame away from protoss FFE'ing/nexus first blindly vs zerg.


I'm not sure that Protoss has any other way to enter the midgame without a significant disadvantage. I'm sure many pros will be looking for a way after the MLG finals, but we'll see.

What might have to happen is a change to mapmaking practices so that you can always wall off your natural with three 3x3 buildings (like Shakuras or Tal'Darim Altar). That's how it is in Brood War, because PvZ is virtually unplayable otherwise.

Protoss progamers are looking for this kind of stuff since quite some time now... The problem being not the allins, though it is part of the problem - trying to survive with 1canon, while still fighting an uphill eco battle against 3hatch openings.
Naniwa and Huk both tried some 1gate expands in the GSL lately, but with rather mediocre success (1missed FF and you're done). I think Tyler doesn't FFE either and everywhere in this forum you will find Protoss players who say that they don't think that FFE is a good build to begin with, because you are to reliant on doing damage with your follow up.
I'd say taking a third is too hard currently for protoss players. 10min 3rds being considered "rather fast" against 5min 3rds of zerg...


You can't really compare the number of expansions between races like that. You don't ever really need an early 3rd as protoss as you won't have enough probes to even gain a benefit from it before 10 mins or so depending on how you distributed your chronos.


with constant probe production you need the third even earlier than that. 2bases are optimally harvested from with 44probes (12gas, 32minerals) after that you want a third (and you reach that 44probe count way before 10mins).
But I guess as long as Protoss players feel fine with taking that late expansions and rather relying on doing damage, I guess I have nothing to fear as a rather defensive zerg player.


I don't know how your ZvPs go, but if I'm going roaches, I have a harder time stopping a later 3rd base from Protoss than I do with an earlier 3rd. The Protoss waiting til they have a slightly larger army (and more Forcefields) to defend the 3rd makes it very hard on me to punish. When they plant an earlier 3rd, and have a smaller army (and less FFs) to defend, I find it much easier to snipe their 3rd.

Conversly, when I go mutalisks I find it easier to stop later 3rds, because if they plant an early 3rd, my 6 mutas can't kill the Nexus before stalkers show up to force a retreat.

I'm only in high Diamond though, so it's very possible that my opponents just aren't responding correctly to what I do in response to seeing their 3rd base.


well, that's exactly the reason WHY you go mutalisks. You don't go mutalisks because they are so good generally, you go mutalisks because later Protoss expansion timings rely on Forcefields and Colossi, which are both countered by mutalisks.
And from my experience, any aggression against early Protoss thirds is an allin. If I overdo units and he sacrifices/cancels the nexus I usually lose. If I don't overdo units, it is nearly impossible to fight a Protoss with a decent amount of gateways.
Masters Zerg for the record, but tbh I don't see a lot of fast third tries in the first place but I also feel like I never lose a ZvP in which P didn't expand early and I didn't make a huge, huge mistake.
Glon
Profile Joined December 2010
United States569 Posts
November 21 2011 22:35 GMT
#66
... guys why are you calling this "Leenocks" rush. It's been around since beta/beginning of SC2
@QuanticGlon https://twitter.com/QuanticGlon
Venomsflame
Profile Joined February 2011
United States613 Posts
November 21 2011 23:17 GMT
#67
On November 22 2011 07:35 Glon wrote:
... guys why are you calling this "Leenocks" rush. It's been around since beta/beginning of SC2


Yeah didn't Moon and IdrA do this back to back against MC one MLG? And everyone was questioning IdrA's decision to use it after he held off Moon doing it on the same map just fine. Same build...hatch cancel included. Loses to any Stargate expand like MC was doing at the time.
Nemireck
Profile Joined October 2010
Canada1875 Posts
November 21 2011 23:56 GMT
#68
On November 22 2011 08:17 Venomsflame wrote:
Show nested quote +
On November 22 2011 07:35 Glon wrote:
... guys why are you calling this "Leenocks" rush. It's been around since beta/beginning of SC2


Yeah didn't Moon and IdrA do this back to back against MC one MLG? And everyone was questioning IdrA's decision to use it after he held off Moon doing it on the same map just fine. Same build...hatch cancel included. Loses to any Stargate expand like MC was doing at the time.


Stargate expand or FFE into Stargate?
Teamwork is awesome... As long as your team is doing all the work!
Kefka.dancingmad
Profile Joined July 2010
Canada262 Posts
November 21 2011 23:56 GMT
#69
thanks for the trashy build trash.

User was temp banned for this post.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 21 2011 23:57 GMT
#70
On November 22 2011 05:14 ThomasHobbes wrote:
As a relevant aside, zealot scouts, zealot + probe scouts, and 2 zealot scouts can all be cleaned up by lings without bringing the roaches into play, you cannot rely on them for scouting info against a competent zerg.


No scout is 100% reliable. But zealot/probe scouting is the best we have and it works pretty darn well. I've argued this with you before, and to deny multiple probe/zealot scouts requires more than 4 lings and then that justifies the protoss making more cannons without falling relatively economically behind. If you're constantly denying all protoss scouting with just 4 lings then you're the one who's playing incompetent protosses.
ThomasHobbes
Profile Joined October 2010
United States197 Posts
November 22 2011 00:33 GMT
#71
On November 22 2011 08:57 coL.rsvp wrote:
Show nested quote +
On November 22 2011 05:14 ThomasHobbes wrote:
As a relevant aside, zealot scouts, zealot + probe scouts, and 2 zealot scouts can all be cleaned up by lings without bringing the roaches into play, you cannot rely on them for scouting info against a competent zerg.


No scout is 100% reliable. But zealot/probe scouting is the best we have and it works pretty darn well. I've argued this with you before, and to deny multiple probe/zealot scouts requires more than 4 lings and then that justifies the protoss making more cannons without falling relatively economically behind. If you're constantly denying all protoss scouting with just 4 lings then you're the one who's playing incompetent protosses.


No, I agree that more than 4 lings are necessary to deny anything more than a zealot scout, but I'd like to know when you make the judgement call, as a Protoss, to make more than a single extra cannon (upon having your scouts denied).
"The life of man, solitary, poor, nasty, brutish, and short."
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
November 22 2011 00:43 GMT
#72
On November 22 2011 05:15 ejozl wrote:
DNO who did this first, but MorroW has been doing this a lot, for a very long time.


Idra and Moon has done this at past MLGs as well vs MC
HK_TPZ
Profile Joined November 2011
48 Posts
November 22 2011 00:48 GMT
#73
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
November 22 2011 01:37 GMT
#74
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.
HK_TPZ
Profile Joined November 2011
48 Posts
Last Edited: 2011-11-22 02:36:36
November 22 2011 02:36 GMT
#75
On November 22 2011 10:37 darkscream wrote:
Show nested quote +
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.

I think you underestimate how much economy you sacrifice by going 14 14.

Against a Nexus first, how is 14 14 not all-in?
Crysack
Profile Joined April 2011
Australia94 Posts
November 22 2011 04:23 GMT
#76
On November 21 2011 21:30 StrinterN wrote:
I know it isnt quite on the topic, but it would not call it Leenocks build since Morrow already used it back in April at Copenhagen games, just saying. but yeah it is a good build if Protoss is playing really greedy :p


Why do people keep claiming this?

FFE is not a greedy build at all. It is THE standard opening in 80-90% of all PvZs. What the build punishes is a Protoss who doesn't scout effectively - like pretty much every other form of cheese in the game.
drybones
Profile Joined August 2011
United States69 Posts
November 22 2011 05:25 GMT
#77
On November 22 2011 11:36 HK_TPZ wrote:
Show nested quote +
On November 22 2011 10:37 darkscream wrote:
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.

I think you underestimate how much economy you sacrifice by going 14 14.

Against a Nexus first, how is 14 14 not all-in?


its not like you can go hatch first vs protoss though so the only difference is getting 100 gas which sacrifices 75 mins + some lost mining time as a trade for better map control
if ur not improving ur falling behind
HK_TPZ
Profile Joined November 2011
48 Posts
November 22 2011 06:17 GMT
#78
On November 22 2011 14:25 drybones wrote:
Show nested quote +
On November 22 2011 11:36 HK_TPZ wrote:
On November 22 2011 10:37 darkscream wrote:
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.

I think you underestimate how much economy you sacrifice by going 14 14.

Against a Nexus first, how is 14 14 not all-in?


its not like you can go hatch first vs protoss though so the only difference is getting 100 gas which sacrifices 75 mins + some lost mining time as a trade for better map control


If you want quick Metabolic Boost, 15p15g is infinitely more economical.
eugalp
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-11-22 06:27:48
November 22 2011 06:26 GMT
#79
On November 22 2011 14:25 drybones wrote:
Show nested quote +
On November 22 2011 11:36 HK_TPZ wrote:
On November 22 2011 10:37 darkscream wrote:
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.

I think you underestimate how much economy you sacrifice by going 14 14.

Against a Nexus first, how is 14 14 not all-in?


its not like you can go hatch first vs protoss though so the only difference is getting 100 gas which sacrifices 75 mins + some lost mining time as a trade for better map control

You need to add the cost of the upgrade itself, which is 100/100.
Then, lost mining time is not insignificant. In the time it takes to harvest 100 gas, those drones could have mined at least 100 minerals.
Then the drone you used to build the extractor is not mining either. But lets ignore this to make it simple.

So, you are spending 100 on the upgrade, 75 on the extractor, and losing 100+ on the lost mining time.
This means that you will be starting your expansion hatch almost as late as you would be staring your THIRD hatch, had you not gone for gas+speed.

Of course, you will need to get gas and speed anyway but your expansion is delayed which means you cannot mine from it until its up, nor do you have the larva to make drones.
"More GG more skill" - White-Ra
impression
Profile Blog Joined March 2011
413 Posts
Last Edited: 2011-11-22 07:14:01
November 22 2011 07:12 GMT
#80
I think Leenock's mistake on Shakuras Plateau was allowing Naniwa to see his roaches approaching. If he had held the roaches back a few seconds longer out of vision and killed the zealots with his lings, Naniwa (might) have put down one extra cannon expecting ling pressure, but the fact he saw the roaches allowed him to put down several more cannons before they got there, which helped him hold it off until he got his void rays out.
Slightly off topic, but with that series Naniwa consistently got an early nexus and Leenock consistently got early roaches. Why would Naniwa not play safely and expand behind a few gateways? To keep doing the same thing every game and losing to the same didn't really make sense to me. Regardless, it was an interesting build by Leenock and I will more than likely be trying it out at some point. I'm in need of some *real* build orders, I usually wing it after I get ling speed and an expansion.

EDIT: thanks to the OP for writing it out, it was very helpful.
행운을 빌어요 재미
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
davetesta63
HKG_Chickenman43
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 186
Nina 126
ProTech115
StarCraft: Brood War
NaDa 53
Icarus 7
Dota 2
monkeys_forever234
NeuroSwarm78
LuMiX0
Super Smash Bros
C9.Mang0690
amsayoshi39
Other Games
tarik_tv14117
summit1g13826
JimRising 453
FrodaN117
Models1
Organizations
Other Games
gamesdonequick977
Counter-Strike
PGL127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt497
Upcoming Events
CranKy Ducklings
6h 24m
IPSL
14h 24m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
14h 24m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
16h 24m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
19h 24m
Sparkling Tuna Cup
1d 6h
WardiTV Korean Royale
1d 8h
IPSL
1d 14h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 14h
BSL 21
1d 16h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.