• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:12
CEST 19:12
KST 02:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League1Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
Al Fatah Grocers herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 VPN experiences vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1425 users

[D]Leenock's Hatch-cancel Roach Rush (ZvP) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Skyro
Profile Joined May 2010
United States1823 Posts
November 21 2011 20:01 GMT
#61
On November 22 2011 04:32 Big J wrote:
Show nested quote +
On November 22 2011 03:08 Skyro wrote:
On November 22 2011 00:16 Big J wrote:
On November 21 2011 23:58 Alzadar wrote:
On November 21 2011 23:53 sanctuz wrote:
I hope this shifts the metagame away from protoss FFE'ing/nexus first blindly vs zerg.


I'm not sure that Protoss has any other way to enter the midgame without a significant disadvantage. I'm sure many pros will be looking for a way after the MLG finals, but we'll see.

What might have to happen is a change to mapmaking practices so that you can always wall off your natural with three 3x3 buildings (like Shakuras or Tal'Darim Altar). That's how it is in Brood War, because PvZ is virtually unplayable otherwise.

Protoss progamers are looking for this kind of stuff since quite some time now... The problem being not the allins, though it is part of the problem - trying to survive with 1canon, while still fighting an uphill eco battle against 3hatch openings.
Naniwa and Huk both tried some 1gate expands in the GSL lately, but with rather mediocre success (1missed FF and you're done). I think Tyler doesn't FFE either and everywhere in this forum you will find Protoss players who say that they don't think that FFE is a good build to begin with, because you are to reliant on doing damage with your follow up.
I'd say taking a third is too hard currently for protoss players. 10min 3rds being considered "rather fast" against 5min 3rds of zerg...


You can't really compare the number of expansions between races like that. You don't ever really need an early 3rd as protoss as you won't have enough probes to even gain a benefit from it before 10 mins or so depending on how you distributed your chronos.


with constant probe production you need the third even earlier than that. 2bases are optimally harvested from with 44probes (12gas, 32minerals) after that you want a third (and you reach that 44probe count way before 10mins).
But I guess as long as Protoss players feel fine with taking that late expansions and rather relying on doing damage, I guess I have nothing to fear as a rather defensive zerg player.


It depends on chronos. I believe it's around the 9-10 min range where you will be b/w 40-50 probes if you aren't chrono'ing probes. So yes from you would need to throw down a nexus around 8 mins to have it up in time to maynard over your workers to maintain maximum mining efficiency, but the mining efficiency of workers does not drop off that sharply until >20 workers on minerals. So while you are correct my point was that such an early 3rd base from zerg does not actually equate to a very tangible economic advantage until mineral saturation which is quite a bit later. Trying to match zerg expansions as protoss is too simplistic a comparison and does not line up with the reality of the game.

And it's not that protoss players feel fine taking "late" expos. Protoss has the hardest time to expand out of the 3 races. That's just a fact. There is no "standard" timing for a protoss 3rd because of this, and it is much more reaction-based than any other race by far.
Nemireck
Profile Joined October 2010
Canada1875 Posts
November 21 2011 20:01 GMT
#62
On November 22 2011 04:32 Big J wrote:
Show nested quote +
On November 22 2011 03:08 Skyro wrote:
On November 22 2011 00:16 Big J wrote:
On November 21 2011 23:58 Alzadar wrote:
On November 21 2011 23:53 sanctuz wrote:
I hope this shifts the metagame away from protoss FFE'ing/nexus first blindly vs zerg.


I'm not sure that Protoss has any other way to enter the midgame without a significant disadvantage. I'm sure many pros will be looking for a way after the MLG finals, but we'll see.

What might have to happen is a change to mapmaking practices so that you can always wall off your natural with three 3x3 buildings (like Shakuras or Tal'Darim Altar). That's how it is in Brood War, because PvZ is virtually unplayable otherwise.

Protoss progamers are looking for this kind of stuff since quite some time now... The problem being not the allins, though it is part of the problem - trying to survive with 1canon, while still fighting an uphill eco battle against 3hatch openings.
Naniwa and Huk both tried some 1gate expands in the GSL lately, but with rather mediocre success (1missed FF and you're done). I think Tyler doesn't FFE either and everywhere in this forum you will find Protoss players who say that they don't think that FFE is a good build to begin with, because you are to reliant on doing damage with your follow up.
I'd say taking a third is too hard currently for protoss players. 10min 3rds being considered "rather fast" against 5min 3rds of zerg...


You can't really compare the number of expansions between races like that. You don't ever really need an early 3rd as protoss as you won't have enough probes to even gain a benefit from it before 10 mins or so depending on how you distributed your chronos.


with constant probe production you need the third even earlier than that. 2bases are optimally harvested from with 44probes (12gas, 32minerals) after that you want a third (and you reach that 44probe count way before 10mins).
But I guess as long as Protoss players feel fine with taking that late expansions and rather relying on doing damage, I guess I have nothing to fear as a rather defensive zerg player.


I don't know how your ZvPs go, but if I'm going roaches, I have a harder time stopping a later 3rd base from Protoss than I do with an earlier 3rd. The Protoss waiting til they have a slightly larger army (and more Forcefields) to defend the 3rd makes it very hard on me to punish. When they plant an earlier 3rd, and have a smaller army (and less FFs) to defend, I find it much easier to snipe their 3rd.

Conversly, when I go mutalisks I find it easier to stop later 3rds, because if they plant an early 3rd, my 6 mutas can't kill the Nexus before stalkers show up to force a retreat.

I'm only in high Diamond though, so it's very possible that my opponents just aren't responding correctly to what I do in response to seeing their 3rd base.
Teamwork is awesome... As long as your team is doing all the work!
ThomasHobbes
Profile Joined October 2010
United States197 Posts
November 21 2011 20:14 GMT
#63
As a relevant aside, zealot scouts, zealot + probe scouts, and 2 zealot scouts can all be cleaned up by lings without bringing the roaches into play, you cannot rely on them for scouting info against a competent zerg.
"The life of man, solitary, poor, nasty, brutish, and short."
ejozl
Profile Joined October 2010
Denmark3491 Posts
November 21 2011 20:15 GMT
#64
DNO who did this first, but MorroW has been doing this a lot, for a very long time.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Big J
Profile Joined March 2011
Austria16289 Posts
November 21 2011 20:36 GMT
#65
On November 22 2011 05:01 Nemireck wrote:
Show nested quote +
On November 22 2011 04:32 Big J wrote:
On November 22 2011 03:08 Skyro wrote:
On November 22 2011 00:16 Big J wrote:
On November 21 2011 23:58 Alzadar wrote:
On November 21 2011 23:53 sanctuz wrote:
I hope this shifts the metagame away from protoss FFE'ing/nexus first blindly vs zerg.


I'm not sure that Protoss has any other way to enter the midgame without a significant disadvantage. I'm sure many pros will be looking for a way after the MLG finals, but we'll see.

What might have to happen is a change to mapmaking practices so that you can always wall off your natural with three 3x3 buildings (like Shakuras or Tal'Darim Altar). That's how it is in Brood War, because PvZ is virtually unplayable otherwise.

Protoss progamers are looking for this kind of stuff since quite some time now... The problem being not the allins, though it is part of the problem - trying to survive with 1canon, while still fighting an uphill eco battle against 3hatch openings.
Naniwa and Huk both tried some 1gate expands in the GSL lately, but with rather mediocre success (1missed FF and you're done). I think Tyler doesn't FFE either and everywhere in this forum you will find Protoss players who say that they don't think that FFE is a good build to begin with, because you are to reliant on doing damage with your follow up.
I'd say taking a third is too hard currently for protoss players. 10min 3rds being considered "rather fast" against 5min 3rds of zerg...


You can't really compare the number of expansions between races like that. You don't ever really need an early 3rd as protoss as you won't have enough probes to even gain a benefit from it before 10 mins or so depending on how you distributed your chronos.


with constant probe production you need the third even earlier than that. 2bases are optimally harvested from with 44probes (12gas, 32minerals) after that you want a third (and you reach that 44probe count way before 10mins).
But I guess as long as Protoss players feel fine with taking that late expansions and rather relying on doing damage, I guess I have nothing to fear as a rather defensive zerg player.


I don't know how your ZvPs go, but if I'm going roaches, I have a harder time stopping a later 3rd base from Protoss than I do with an earlier 3rd. The Protoss waiting til they have a slightly larger army (and more Forcefields) to defend the 3rd makes it very hard on me to punish. When they plant an earlier 3rd, and have a smaller army (and less FFs) to defend, I find it much easier to snipe their 3rd.

Conversly, when I go mutalisks I find it easier to stop later 3rds, because if they plant an early 3rd, my 6 mutas can't kill the Nexus before stalkers show up to force a retreat.

I'm only in high Diamond though, so it's very possible that my opponents just aren't responding correctly to what I do in response to seeing their 3rd base.


well, that's exactly the reason WHY you go mutalisks. You don't go mutalisks because they are so good generally, you go mutalisks because later Protoss expansion timings rely on Forcefields and Colossi, which are both countered by mutalisks.
And from my experience, any aggression against early Protoss thirds is an allin. If I overdo units and he sacrifices/cancels the nexus I usually lose. If I don't overdo units, it is nearly impossible to fight a Protoss with a decent amount of gateways.
Masters Zerg for the record, but tbh I don't see a lot of fast third tries in the first place but I also feel like I never lose a ZvP in which P didn't expand early and I didn't make a huge, huge mistake.
Glon
Profile Joined December 2010
United States569 Posts
November 21 2011 22:35 GMT
#66
... guys why are you calling this "Leenocks" rush. It's been around since beta/beginning of SC2
@QuanticGlon https://twitter.com/QuanticGlon
Venomsflame
Profile Joined February 2011
United States613 Posts
November 21 2011 23:17 GMT
#67
On November 22 2011 07:35 Glon wrote:
... guys why are you calling this "Leenocks" rush. It's been around since beta/beginning of SC2


Yeah didn't Moon and IdrA do this back to back against MC one MLG? And everyone was questioning IdrA's decision to use it after he held off Moon doing it on the same map just fine. Same build...hatch cancel included. Loses to any Stargate expand like MC was doing at the time.
Nemireck
Profile Joined October 2010
Canada1875 Posts
November 21 2011 23:56 GMT
#68
On November 22 2011 08:17 Venomsflame wrote:
Show nested quote +
On November 22 2011 07:35 Glon wrote:
... guys why are you calling this "Leenocks" rush. It's been around since beta/beginning of SC2


Yeah didn't Moon and IdrA do this back to back against MC one MLG? And everyone was questioning IdrA's decision to use it after he held off Moon doing it on the same map just fine. Same build...hatch cancel included. Loses to any Stargate expand like MC was doing at the time.


Stargate expand or FFE into Stargate?
Teamwork is awesome... As long as your team is doing all the work!
Kefka.dancingmad
Profile Joined July 2010
Canada262 Posts
November 21 2011 23:56 GMT
#69
thanks for the trashy build trash.

User was temp banned for this post.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
November 21 2011 23:57 GMT
#70
On November 22 2011 05:14 ThomasHobbes wrote:
As a relevant aside, zealot scouts, zealot + probe scouts, and 2 zealot scouts can all be cleaned up by lings without bringing the roaches into play, you cannot rely on them for scouting info against a competent zerg.


No scout is 100% reliable. But zealot/probe scouting is the best we have and it works pretty darn well. I've argued this with you before, and to deny multiple probe/zealot scouts requires more than 4 lings and then that justifies the protoss making more cannons without falling relatively economically behind. If you're constantly denying all protoss scouting with just 4 lings then you're the one who's playing incompetent protosses.
ThomasHobbes
Profile Joined October 2010
United States197 Posts
November 22 2011 00:33 GMT
#71
On November 22 2011 08:57 coL.rsvp wrote:
Show nested quote +
On November 22 2011 05:14 ThomasHobbes wrote:
As a relevant aside, zealot scouts, zealot + probe scouts, and 2 zealot scouts can all be cleaned up by lings without bringing the roaches into play, you cannot rely on them for scouting info against a competent zerg.


No scout is 100% reliable. But zealot/probe scouting is the best we have and it works pretty darn well. I've argued this with you before, and to deny multiple probe/zealot scouts requires more than 4 lings and then that justifies the protoss making more cannons without falling relatively economically behind. If you're constantly denying all protoss scouting with just 4 lings then you're the one who's playing incompetent protosses.


No, I agree that more than 4 lings are necessary to deny anything more than a zealot scout, but I'd like to know when you make the judgement call, as a Protoss, to make more than a single extra cannon (upon having your scouts denied).
"The life of man, solitary, poor, nasty, brutish, and short."
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
November 22 2011 00:43 GMT
#72
On November 22 2011 05:15 ejozl wrote:
DNO who did this first, but MorroW has been doing this a lot, for a very long time.


Idra and Moon has done this at past MLGs as well vs MC
HK_TPZ
Profile Joined November 2011
48 Posts
November 22 2011 00:48 GMT
#73
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
November 22 2011 01:37 GMT
#74
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.
HK_TPZ
Profile Joined November 2011
48 Posts
Last Edited: 2011-11-22 02:36:36
November 22 2011 02:36 GMT
#75
On November 22 2011 10:37 darkscream wrote:
Show nested quote +
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.

I think you underestimate how much economy you sacrifice by going 14 14.

Against a Nexus first, how is 14 14 not all-in?
Crysack
Profile Joined April 2011
Australia94 Posts
November 22 2011 04:23 GMT
#76
On November 21 2011 21:30 StrinterN wrote:
I know it isnt quite on the topic, but it would not call it Leenocks build since Morrow already used it back in April at Copenhagen games, just saying. but yeah it is a good build if Protoss is playing really greedy :p


Why do people keep claiming this?

FFE is not a greedy build at all. It is THE standard opening in 80-90% of all PvZs. What the build punishes is a Protoss who doesn't scout effectively - like pretty much every other form of cheese in the game.
drybones
Profile Joined August 2011
United States69 Posts
November 22 2011 05:25 GMT
#77
On November 22 2011 11:36 HK_TPZ wrote:
Show nested quote +
On November 22 2011 10:37 darkscream wrote:
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.

I think you underestimate how much economy you sacrifice by going 14 14.

Against a Nexus first, how is 14 14 not all-in?


its not like you can go hatch first vs protoss though so the only difference is getting 100 gas which sacrifices 75 mins + some lost mining time as a trade for better map control
if ur not improving ur falling behind
HK_TPZ
Profile Joined November 2011
48 Posts
November 22 2011 06:17 GMT
#78
On November 22 2011 14:25 drybones wrote:
Show nested quote +
On November 22 2011 11:36 HK_TPZ wrote:
On November 22 2011 10:37 darkscream wrote:
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.

I think you underestimate how much economy you sacrifice by going 14 14.

Against a Nexus first, how is 14 14 not all-in?


its not like you can go hatch first vs protoss though so the only difference is getting 100 gas which sacrifices 75 mins + some lost mining time as a trade for better map control


If you want quick Metabolic Boost, 15p15g is infinitely more economical.
eugalp
Profile Joined August 2011
United States203 Posts
Last Edited: 2011-11-22 06:27:48
November 22 2011 06:26 GMT
#79
On November 22 2011 14:25 drybones wrote:
Show nested quote +
On November 22 2011 11:36 HK_TPZ wrote:
On November 22 2011 10:37 darkscream wrote:
On November 22 2011 09:48 HK_TPZ wrote:
Opening 14 14 stinks from far away of all-in. Why else would you sacrifice so much economy for Metabolic Boost the sole purpose of which is to deny scouting, on FFE maps.


Not true, speedling expand is the "other macro option" instead of a quick third, you take your nat, get speedlings and a little tech while killing some rocks for a 3rd

But yes, 14 14 also could mean an all-in. But its a safe macro build too, up to the point where the hatch is cancelled. The giveaway to all-in is actually the early roach warren imo.

I think you underestimate how much economy you sacrifice by going 14 14.

Against a Nexus first, how is 14 14 not all-in?


its not like you can go hatch first vs protoss though so the only difference is getting 100 gas which sacrifices 75 mins + some lost mining time as a trade for better map control

You need to add the cost of the upgrade itself, which is 100/100.
Then, lost mining time is not insignificant. In the time it takes to harvest 100 gas, those drones could have mined at least 100 minerals.
Then the drone you used to build the extractor is not mining either. But lets ignore this to make it simple.

So, you are spending 100 on the upgrade, 75 on the extractor, and losing 100+ on the lost mining time.
This means that you will be starting your expansion hatch almost as late as you would be staring your THIRD hatch, had you not gone for gas+speed.

Of course, you will need to get gas and speed anyway but your expansion is delayed which means you cannot mine from it until its up, nor do you have the larva to make drones.
"More GG more skill" - White-Ra
impression
Profile Blog Joined March 2011
413 Posts
Last Edited: 2011-11-22 07:14:01
November 22 2011 07:12 GMT
#80
I think Leenock's mistake on Shakuras Plateau was allowing Naniwa to see his roaches approaching. If he had held the roaches back a few seconds longer out of vision and killed the zealots with his lings, Naniwa (might) have put down one extra cannon expecting ling pressure, but the fact he saw the roaches allowed him to put down several more cannons before they got there, which helped him hold it off until he got his void rays out.
Slightly off topic, but with that series Naniwa consistently got an early nexus and Leenock consistently got early roaches. Why would Naniwa not play safely and expand behind a few gateways? To keep doing the same thing every game and losing to the same didn't really make sense to me. Regardless, it was an interesting build by Leenock and I will more than likely be trying it out at some point. I'm in need of some *real* build orders, I usually wing it after I get ling speed and an expansion.

EDIT: thanks to the OP for writing it out, it was very helpful.
행운을 빌어요 재미
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#53
RotterdaM712
TKL 326
IndyStarCraft 116
BRAT_OK 93
SteadfastSC90
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 712
TKL 326
mouzHeroMarine 238
IndyStarCraft 116
ProTech101
BRAT_OK 93
Railgan 91
SteadfastSC 90
UpATreeSC 70
StarCraft: Brood War
Britney 64482
Calm 2796
ggaemo 296
firebathero 216
Hyuk 196
Nal_rA 141
Sharp 81
Mind 56
Sea.KH 56
scan(afreeca) 45
[ Show more ]
Barracks 34
Soulkey 26
Sexy 23
soO 20
Movie 19
IntoTheRainbow 12
HiyA 10
ajuk12(nOOB) 8
Dota 2
LuMiX1
Counter-Strike
fl0m1377
byalli556
allub367
Heroes of the Storm
Khaldor146
Other Games
Grubby4748
FrodaN1499
B2W.Neo583
ceh9338
Hui .248
KnowMe173
ArmadaUGS151
XaKoH 136
Liquid`VortiX104
Trikslyr59
C9.Mang00
Organizations
Counter-Strike
PGL706
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• LUISG 14
• Hinosc 4
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2939
• Nemesis2151
• Stunt349
Other Games
• WagamamaTV402
• imaqtpie272
• Shiphtur192
Upcoming Events
Replay Cast
6h 48m
Kung Fu Cup
17h 48m
GSL
1d 16h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 21h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
3 days
Replay Cast
3 days
Maestros of the Game
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
4 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
5 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.