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[D] Is 6 pool overpowerd? - Page 3

Forum Index > StarCraft 2 Strategy
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mr.barcode
Profile Joined September 2011
3 Posts
September 28 2011 08:52 GMT
#41
15 Forge, pylon near mineral line, cannon in mineral line, EZPZ
gosuMalicE
Profile Joined March 2011
Canada676 Posts
September 28 2011 09:08 GMT
#42
I know exactly what you are dealing with, I recently obtained an EU account myself and I'm staggered by the amount of zerg all ins. I got the account because I thought EU was supposed to be more skilled then NA but from what I've seen so far its just cheese central.

But yeah like the others are saying forge first will really take care of your issues, I mean your not going to be saturated at your main before you expand either way so the gain from the nexus first is like the 3-4 probes you would have had in the build time of the forge, not worth risking the whole game over IMO.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
HoBoJo
Profile Joined June 2011
United States26 Posts
September 28 2011 09:15 GMT
#43
Well now you know what it feels like to be Terran in TvP =P ...
All joking aside, if you practice enough your defences will get better and you can go kill him after defence... i mean like microing probes and such.... the better your micro is the easier it is to win the game later on
Have fun, Love people in the name of Jesus, And play Starcraft. =P
Lixo
Profile Joined May 2011
202 Posts
Last Edited: 2011-09-28 09:23:53
September 28 2011 09:19 GMT
#44
Oh my GOD.
Poor protoss. Zerg actually can PUNISH an expend first, riskier and greedier opening in the whole game ? By doing an all-in ?
That's gotta be OP, please nerf this Blizzard !

Sarcasm aside, you know that zergs mainly stopped hatch first because they where punished by cannons in mineral lines ?
That's the same thing, but the 6 pool is worse because it puts you behind and you're taking a huge risk.
I'm really glad that you get punished for being greedy, maybe that'll make you protoss actually have to think about it before FFEing.

User was warned for this post
d00p
Profile Blog Joined May 2011
711 Posts
September 28 2011 09:35 GMT
#45
Sounds like you have vetoed all the horrible new maps that are really bad for zerg. Maybe unveto searing crater etc and veto shakuras and tal darim (you can still veto xel naga if you must)? Should be getting more P and T after that.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
September 28 2011 09:39 GMT
#46
The metagame is currently back to, "Kill the protoss before colossus", so expect all-ins. I dunno what else to tell ya from a zerg perspective... if they all in-ya then its your micro vs ours.
Big J
Profile Joined March 2011
Austria16289 Posts
September 28 2011 09:42 GMT
#47
On September 28 2011 18:35 d00p wrote:
Sounds like you have vetoed all the horrible new maps that are really bad for zerg. Maybe unveto searing crater etc and veto shakuras and tal darim (you can still veto xel naga if you must)? Should be getting more P and T after that.



I think every vP I played in the last days was on Tal'darim... And both Tal'darim and Shakuras are said to be P favored in tournaments!
But yes... searing crater and Xel'Naga...
Nyter
Profile Joined June 2011
Netherlands22 Posts
September 28 2011 09:51 GMT
#48
Thanks for the advice everyone! So what i'll do every game vs zerg:
Forge FE (unless map forbids it, like typhon peaks), double probe scout and if its 6 to 10 pool, pylon behind and cannon in my mineral line. Should i follow that up with a 4gate or can i expand when im safe?
DreamHuK <3
Bad_Habit
Profile Joined August 2011
Germany243 Posts
Last Edited: 2011-09-28 10:00:48
September 28 2011 09:57 GMT
#49
well giving the zerg time will give him the chance to come back. force a zerg with a cripled eco to make even more units and u will win. i would prefer a 4 gate as follow up. same as i would defend a 10 pool with a cannon at my expand and a wallin, then follow up with expand and some 6gate allin, which is no allin since ur eco is up by far anyways ^_^
I only gg vs protoss when I'm winning
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-09-28 10:22:25
September 28 2011 10:08 GMT
#50
maybe i'm out of line, but I don't understand how it's fucking possible that almost every day there is a new thread with a protoss player asking about 6pool and how almost all the advice in the thread is by other protoss players giving bad advice. And these aren't silver protoss but like, master protoss most of the time. I don't understand. Take ten minutes and find a zerg and make a practice game.

It's really not difficult to stop guys.... the reason most of you who lose to it think it's overpowered or coin-flippy is because you react incorrectly, and then you read a forum like this, and other players who don't know how to stop it give you more bad advice. If you don't know how to stop a 6pool I don't understand why you give advice in a thread like this where the OP thinks 6pool is a problem.

Plexa gave you a perfect answer in the first reply (and clarified in his followup) about how to defend FFE against a 6pool.



code-S spoiler
As I type this, + Show Spoiler +
DRG wins with a pretty simple zergling build against a pretty pitiful FFE.


On September 28 2011 18:51 Nyter wrote:
Thanks for the advice everyone! So what i'll do every game vs zerg:
Forge FE (unless map forbids it, like typhon peaks), double probe scout and if its 6 to 10 pool, pylon behind and cannon in my mineral line. Should i follow that up with a 4gate or can i expand when im safe?


you usually shouldn't 4gate because you will likely be even with a 10pool if he only made 6 lings (and behind if he made 0 because there is a variation on 10pool that is economically identical to 11-18), and if he did an eco-6pool where he made 2 drones before sending lings, he may have droned behind 6 lings as well and you may or may not be enough ahead to kill him. Expanding is probably the best decision.

Especially since you're on ladder and most of the players who 6-pool you probably can't play a longer game.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Bad_Habit
Profile Joined August 2011
Germany243 Posts
September 28 2011 10:32 GMT
#51
On September 28 2011 19:08 michaelhasanalias wrote:
Especially since you're on ladder and most of the players who 6-pool you probably can't play a longer game.


wow dude, thats insulting
I only gg vs protoss when I'm winning
La1
Profile Joined November 2010
United Kingdom659 Posts
September 28 2011 10:41 GMT
#52
i agree on some maps, i think the luck factor of scouting it last and basically being screwed is gay, but you can work into that

i almost never ffe becaue i think its bad, lets the z get a quick 3rd and just seems to be a bad strat because you never get too far ahead.

i actually face 6 pool quite alot on ladder also ( mid masters but aint played for a month ) and i just modfied my build..

i 11 forge and skip the chrono, i then if its a 4 p map like tel dar rim, scout with 2 probs 1 after pylong at 9 and 1 after forge at 11
if i see anything cheesy i cut probs and you can wall just in time, (down to about 2 seconds gap) and keep your forge + pylon alive

meta game it baby!
just go 3gate expand and roll the 6 pool
pff
habermas
Profile Joined June 2010
United Kingdom304 Posts
Last Edited: 2011-09-28 11:12:10
September 28 2011 11:11 GMT
#53
You should try what White-Ra does against early pool most of the time, and I haven't seen him lose to it once.

Trying to complete the wall is not viable on some maps, especially when you scout late. Instead as soon as you see an early pool or lings put a pylon in your mineral line and build a cannon there. This should be easy to do with minimal probes micro. Meanwhile with your scouting probe build proxy 2 gates and attack with 5 zealots. Easy win.

You can find several replays of this in the latest special tactics replay pack.
Bad_Habit
Profile Joined August 2011
Germany243 Posts
September 28 2011 11:47 GMT
#54
On September 28 2011 20:11 habermas wrote:
You should try what White-Ra does against early pool most of the time, and I haven't seen him lose to it once.

Trying to complete the wall is not viable on some maps, especially when you scout late. Instead as soon as you see an early pool or lings put a pylon in your mineral line and build a cannon there. This should be easy to do with minimal probes micro. Meanwhile with your scouting probe build proxy 2 gates and attack with 5 zealots. Easy win.

You can find several replays of this in the latest special tactics replay pack.


http://drop.sc/33606
I only gg vs protoss when I'm winning
Veriol
Profile Joined October 2010
Czech Republic502 Posts
September 28 2011 11:49 GMT
#55
so what rofl all that toss do is 2 base allin anyway 6gate VR/6gate blink 6gate colossus nothing else


User was warned for this post
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
September 28 2011 12:13 GMT
#56
6pool is really hard to stop on Tal'Darim and Shakuras. (Not sure about tournament-maps) I'm not sure it's overpowered, but I agree that it's way too effective given how much luck is involved with the spawns and scouting.
Bad_Habit
Profile Joined August 2011
Germany243 Posts
September 28 2011 12:16 GMT
#57
welll haxxenspetten once u 6pool ull notice ever losing player will start whining about their starting positions, no matter where they start actually^^
I only gg vs protoss when I'm winning
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
September 28 2011 12:21 GMT
#58
Usually when someone 6 pools me it's autowin for me, even if I FFE. Usually I don't go for expand afterwards and just 4 gate them or go 2 gateways with mass zealots and just push for the win, remember just to have a probe in the back of their natural to check if they decides to expand or not. Helps you decide whenever it's really all-in or just eco 6 pool.
Flying, sOs, free, Light, Soulkey & ZerO
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
September 28 2011 12:23 GMT
#59
You just 13forge, make a wall and use a probe pull to defend until the cannon is done. Don't even need to sacrifice your forge and pylon and make a cannon in your mineral line (on most maps)
Valor is a poor substitute for numbers.
Devilgoat
Profile Joined January 2011
Korea (South)41 Posts
September 28 2011 12:25 GMT
#60
The funny thing is if you hold it, people assume you automatically win. Oh no, no, no. I get this all the time on the KR server. Your tech is delayed, and they just expand and do the roach/ling attack when you expo. Same old, same old. And countering with an all-in is met with spine crawlers.. so many spine crawlers..
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