[D] Is 6 pool overpowerd? - Page 3
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mr.barcode
3 Posts
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gosuMalicE
Canada676 Posts
But yeah like the others are saying forge first will really take care of your issues, I mean your not going to be saturated at your main before you expand either way so the gain from the nexus first is like the 3-4 probes you would have had in the build time of the forge, not worth risking the whole game over IMO. | ||
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HoBoJo
United States26 Posts
All joking aside, if you practice enough your defences will get better and you can go kill him after defence... i mean like microing probes and such.... the better your micro is the easier it is to win the game later on | ||
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Lixo
202 Posts
Poor protoss. Zerg actually can PUNISH an expend first, riskier and greedier opening in the whole game ? By doing an all-in ? That's gotta be OP, please nerf this Blizzard ! Sarcasm aside, you know that zergs mainly stopped hatch first because they where punished by cannons in mineral lines ? That's the same thing, but the 6 pool is worse because it puts you behind and you're taking a huge risk. I'm really glad that you get punished for being greedy, maybe that'll make you protoss actually have to think about it before FFEing. User was warned for this post | ||
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d00p
711 Posts
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darkscream
Canada2310 Posts
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Big J
Austria16289 Posts
On September 28 2011 18:35 d00p wrote: Sounds like you have vetoed all the horrible new maps that are really bad for zerg. Maybe unveto searing crater etc and veto shakuras and tal darim (you can still veto xel naga if you must)? Should be getting more P and T after that. I think every vP I played in the last days was on Tal'darim... And both Tal'darim and Shakuras are said to be P favored in tournaments! But yes... searing crater and Xel'Naga... | ||
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Nyter
Netherlands22 Posts
Forge FE (unless map forbids it, like typhon peaks), double probe scout and if its 6 to 10 pool, pylon behind and cannon in my mineral line. Should i follow that up with a 4gate or can i expand when im safe? | ||
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Bad_Habit
Germany243 Posts
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michaelhasanalias
Korea (South)1231 Posts
It's really not difficult to stop guys.... the reason most of you who lose to it think it's overpowered or coin-flippy is because you react incorrectly, and then you read a forum like this, and other players who don't know how to stop it give you more bad advice. If you don't know how to stop a 6pool I don't understand why you give advice in a thread like this where the OP thinks 6pool is a problem. Plexa gave you a perfect answer in the first reply (and clarified in his followup) about how to defend FFE against a 6pool. code-S spoiler As I type this, + Show Spoiler + DRG wins with a pretty simple zergling build against a pretty pitiful FFE. On September 28 2011 18:51 Nyter wrote: Thanks for the advice everyone! So what i'll do every game vs zerg: Forge FE (unless map forbids it, like typhon peaks), double probe scout and if its 6 to 10 pool, pylon behind and cannon in my mineral line. Should i follow that up with a 4gate or can i expand when im safe? you usually shouldn't 4gate because you will likely be even with a 10pool if he only made 6 lings (and behind if he made 0 because there is a variation on 10pool that is economically identical to 11-18), and if he did an eco-6pool where he made 2 drones before sending lings, he may have droned behind 6 lings as well and you may or may not be enough ahead to kill him. Expanding is probably the best decision. Especially since you're on ladder and most of the players who 6-pool you probably can't play a longer game. | ||
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Bad_Habit
Germany243 Posts
On September 28 2011 19:08 michaelhasanalias wrote: Especially since you're on ladder and most of the players who 6-pool you probably can't play a longer game. wow dude, thats insulting | ||
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La1
United Kingdom659 Posts
i almost never ffe becaue i think its bad, lets the z get a quick 3rd and just seems to be a bad strat because you never get too far ahead. i actually face 6 pool quite alot on ladder also ( mid masters but aint played for a month ) and i just modfied my build.. i 11 forge and skip the chrono, i then if its a 4 p map like tel dar rim, scout with 2 probs 1 after pylong at 9 and 1 after forge at 11 if i see anything cheesy i cut probs and you can wall just in time, (down to about 2 seconds gap) and keep your forge + pylon alive meta game it baby! just go 3gate expand and roll the 6 pool | ||
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habermas
United Kingdom304 Posts
Trying to complete the wall is not viable on some maps, especially when you scout late. Instead as soon as you see an early pool or lings put a pylon in your mineral line and build a cannon there. This should be easy to do with minimal probes micro. Meanwhile with your scouting probe build proxy 2 gates and attack with 5 zealots. Easy win. You can find several replays of this in the latest special tactics replay pack. | ||
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Bad_Habit
Germany243 Posts
On September 28 2011 20:11 habermas wrote: You should try what White-Ra does against early pool most of the time, and I haven't seen him lose to it once. Trying to complete the wall is not viable on some maps, especially when you scout late. Instead as soon as you see an early pool or lings put a pylon in your mineral line and build a cannon there. This should be easy to do with minimal probes micro. Meanwhile with your scouting probe build proxy 2 gates and attack with 5 zealots. Easy win. You can find several replays of this in the latest special tactics replay pack. http://drop.sc/33606 | ||
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Veriol
Czech Republic502 Posts
User was warned for this post | ||
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HaXXspetten
Sweden15718 Posts
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Bad_Habit
Germany243 Posts
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Gladiator6
Sweden7024 Posts
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Arcanefrost
Belgium1257 Posts
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Devilgoat
Korea (South)41 Posts
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